| Version 2.08.00 | |
|---|---|
| Released | 2025-12-01 |
| Official notes | [1] |
| Chronology (view all) | |
| â Version 2.06.02 | Version 2.08.01 â |
Common
- Heat Engagers
- Fixed an issue where, after performing the running action triggered by Heat activation, certain opponent moves could not be blocked.
- System, etc.
- Performed fixes for certain system-related issues.
- SE, Voices, Effects, etc.
- Made some adjustments and changes to the move cinematics.
Alisa
- DES.b+2,1
- Floor Break will now only occur on the final hit of the move.
Armor King
- db+3
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- b+1+2
- Mitigated an issue where, after a counter hit near a wall, the distance from the opponent could become too great, causing follow-up attacks to whiff.
- ws2
- b+1+3 (or b+2+4),2
- Fixed an issue where counter hits in specific situations resulted in unintended behavior.
- f,n,d,DF+1+3 (or 2+4)
- Fixed an issue where, after successfully performing a throw grab and inputting 1+2, the move "Neck Drop (1+2)" would sometimes fail to execute and instead trigger "Flinging Half Nelson (1)".
- ws2,2 (CH)
- ws2,f,d,df+2 (CH)
- Expanded the downward hitbox and increased forward movement to mitigate cases where attacks would whiff when hitting at maximum range.
Fahkumram
- Rama Stance (RAM)
- Fixed an issue where, when transitioning into Rama Stance with a wall behind the opponent, certain opponent actions could cause positional misalignment.
- df+4,3
- Mitigated an issue where, when hitting an opponent in a wall stun and triggering a Tornado, the positions of the characters could swap.
Hwoarang
- RFS.4,3
- The hitbox of the second attack has been reduced to mitigate the issue of unintentionally hitting opponents who are behind you.
Jin
- ZEN.4
- The issue where the positional relationship became strange when being attacked by the opponent during an attack animation has been fixed.
King
- f,hcb+1
- f,hcb+2
- Fixed an issue where, in certain situations, moves could be executed without the correct input.
Leroy
- Hermit (3+4, etc.)
- Fixed an issue where Anna's second hit of FC.df+2~H.1 could not be parried.
- db+2+3
- Enhanced the tracking performance of the second hit only when the first hit lands or is blocked, to mitigate cases where the attack would whiff midway.
- The hitbox of the second attack has been reduced to mitigate the issue of unintentionally hitting opponents who are behind you.
Lili
- H.2+3
- Fixed an issue where positions could swap when hitting an opponent near a wall.
Steve
- b+1+2
- Fixed an issue where unintended behavior occurred when hitting an airborne opponent during Heat state.
Yoshimitsu
- f+2,1
- Fixed an issue where stage gimmicks could not be triggered during an aerial combo after this move landed as a counter hit.