Victor punishers

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Punishers for tricky moves
Various Slide ws2
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,F+2
  • b+3+4
  • b+3+4,3+4
uf+4
b+3 b+3,1
Bryan df+2,3 uf+1,1
Claudio f+2,2 f,F+2
Jack-8 d+1+2 b+3,1 [1]
King db+4 FC.1+2 or WS.1+2~f
f,F+2 f,F+2 or b+3,1
Law df+3 uf+1,1
Paul d+4,2:1+2 b+3,1
qcf+2 b+3,1 [2]
Victor f,F+2 df+2
Xiaoyu BT.f+3+4,3+4 1,2,1
AOP.3+4 ws2
Zafina
  • ws2
  • ws2,D
none


Standing
Enemy Move Damage Frames
-101,1,222+3
-122,2,232+4
2,122+5 / +7 PRF
3,1+230+5
-13uf+1,130+15gc
df+4,231+4
-14f+4,136+18a (+9) / HE
-15df+214+31a (+21)
-17b+3,140+21a (+16)
Crouching
-11ws416+5
-13ws1+2,F22+8
uf+1,130+15gc
-15ws120+53a
Back-turned opponent
Grounded opponent

Related moves

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Praise Smash
72

ws4

m
16
-6
+5
i11~12
25
Pearly Gates
73

ws1+2

m,​m
10,​12
-8
+8
i13~14,i9~10
37
  • Transition to PRF (-8/+8) with F
Gringolet
  • u+1,1
  • ub+1,1
57

uf+1,1

m,​m
9,​21
-14
+15gc
,i25~26
Tornado
Balcony Break
  • Combo from 1st hit with 8F delay
  • Opponent recovers crouching on hit
  • Transition to PRF (-10/+19gc) with F
  • Cancel into IAI (-10/+3) with D or 3+4
Oval Cut
69

ws1

m
20
-16
+53a
i15~16
36
Double Cabochon Cut
18

1,​1,2

h,​h,​h,​h
5,​5,​5,​7
-12
+3
i17~18,i9~10
  • Combo from 1st hit
  • Jail from 1st block
  • Transition to PRF (-8/+7) with F
Crybaby Sophia
23

2,​2,2

h,​m,​m,​h
10,​5,​5,​12
-3
+4
i22
Strong Aerial Tailspin
Wall Crush +12g on hit
  • Combo from 1st hit
  • 4 chip damage on blocked gunshot
  • Transitions to IAI on hit or block
Cutlery Etiquette
22

2,1

h,​h
10,​12
-6 / -4 PRF
+5 / +7 PRF
i16
  • Transition to PRF with F
  • Combo from 1st hit
Good Communication
24

3,1+2

h,​h,​h
11,​9,​10
-9
+5
i19~20,i8~9
  • Combo from 1st hit
  • delayable
Gringolet
  • u+1,1
  • ub+1,1
57

uf+1,1

m,​m
9,​21
-14
+15gc
,i25~26
Tornado
Balcony Break
  • Combo from 1st hit with 8F delay
  • Opponent recovers crouching on hit
  • Transition to PRF (-10/+19gc) with F
  • Cancel into IAI (-10/+3) with D or 3+4
Selfish Miranda
37

df+4,2

m,​h
15,​16
-3
+4
i22
Strong Aerial Tailspin
Wall Crush +12g on hit
  • Combo from 1st hit
  • Deals 6 chip damage on blocked gunshot
  • Transitions to IAI (cannot cancel)
Carving Cameo
31

f+4,1

m,​h
15,​21
-4
+18a (+9) / HE
i23~24
Balcony Break
Heat Engager
Heat Dash +5, +34a (+27)
  • Combo from 1st hit
Arcadia
35

df+2

m
14
-14
+31a (+21)
i15~16
t51 r35
Caval

b+3,1

m,​m
15,​25
-13
+21a (+16)
,i25~26
  • Combo from 1st hit with 7F delay
Balcony Break


Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. df+2 can connect for a full combo at closer ranges.
  2. df+2 can connect for a full combo at closer ranges.