Victor tech

From Wavu Wiki, the 🌊 wavy Tekken wiki

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

Heat Wall Oki

This wall combo sets up a guaranteed H.IAI.d+2 situation

W! (HB!) 1 f+4,2~D (or 3+4) H.IAI.d+2
That's a lot of chip (recorded prior to v2.00.02)

The combo leaves the opponent FDFA, which means they must tech or they will get hit by H.IAI.d+2 since it hits grounded. If they do tech, then they block H.IAI.d+2 and are put in very disadvantageous situation.

Victor's Heat powers up IAI.d+2. This increases its the chip damage from 6 to 10, and increases the frame advantage from +4 to +8. This setup deals comparable damage to Victor's other wall combos, but if you do not have have Heat available then it might not be worth going for.

Counterplay?

Dragunov takes 51 during Heat Burst (recorded prior to v2.00.02)

Every character can back tech and use Heat Burst or a Powercrush to absorb the H.IAI.d+2 and hit Victor, but it's not a very good option since the H.IAI.d+2 will deal a ton of damage to you before you hit him back. Also, Victor's new IAI.df+1 is fast enough here to catch you before armor state begins, and he could always do a low from IAI like IAI.4,2 or IAI.d+1+2 instead.

Some characters with specific counterplay:

  • Yoshimitsu can Flash or Spin to beat H.IAI.d+2 after teching the knockdown
  • Raven can parry with b+1+3 (or b+2+4) and punish
  • Clive can parry and counter with b+3