Xiaoyu |
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Movelist & frame data (Tekken 8) |
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Heat
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Recovers in BT
- Transition to r59? standing with F (+5)
- 7 chip damage on block
H.BT.2+3
- Recovers in HYP, max level
- Transition to r115?standing with F (+3, +5)
- 7 chip damage on block
H.f+2,1,2
- Partially uses remaining Heat time
- Combo from 1st hit with no delay
- Combo from 2nd CH with 5F delay
- Move can be delayed by 5-10F
- Recovers in BT
- Recover facing forward with F (+4, +21d, +47a)
H.f,F+1,2
- Partially uses remaining Heat time
- Combos from 1st hit
- Recovers in BT
- Recover facing forward with F (+4/+22d/+47a)
HYP.3
- Powered Up up when in Heat or based on the number of steps taken.
- Consumes 450F of heat timer during heat
b+4,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 8F
BT.1+2,4
- Combo from 1st hit with 15F delay
- Move can be delayed by 8F
- Input can be delayed by 17F
- 6 chip damage on block
HYP.2
- Powered Up up when in Heat or based on the number of steps taken.
- Consumes 240?F of heat timer during heat
- 9 chip damage on block (2 steps)
- 14 chip damage on block (3 steps)
AOP.2,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 12F
- Cancel 2nd hit into BT with B
- (-14, -3)
n
Input
1,2
- Combo from 1st hit with 4F delay
- Jail from 1st block with 4F delay
1,2,1
- Combos from 2nd CH with 10F delay
- Jail from 2nd block with 3F delay
1,d+2
- Combo from 1st hit with 4F delay
- Move can be delayed by 10F
- Recover facing forward with 1,D+2 or 1,d+2,F (-4, +7, +9)
- Recover in HYP with 1,d+2~B (-2, +9, +11)
1,d+2,1+2
- Combo from 2nd hit CH
2,1
- Combo from 1st hit CH
- Jail from 1st block
- Recover facing forward with 2,DF+1 or 2,df+1,f or 2,df+1,b (-4, +7)
3+4
- Transition to AOP with D (0, +4c, +20a)
f
Input
f+2,1
- Combo from 1st hit
- Jails from 1st block
- Transition to HYP with B (+0, +11)
f+2,1,4
- Combo from 2nd CH with 5F delay
- Move can be delayed by 10F
f+3,1,4
- Instant Tornado
- Combos from 2nd hit CH
f+3+4,3+4
df
Input
df+2,3
- Cancel to r15 FC (-16/-3) with D
- Combo from 1st hit with 8F delay
- Move can be delayed by 6F
- Input can be delayed by 9F
df+2,1+2
- Combo from 1st hit with 7F delay
- Move can be delayed by 6F
- Input can be delayed by 9F
df+3
d
Input
d+1+2
- Transitions to AOP
- AOP.U to recover in r10? FC
- Alternate input BT.d+1+2
db
Input
db+1+2
- Transitions to HYP
- Actionable for 70F
- Stance move properties change with amount of time spent in stance:
- 1 step: 20~24F
- 2 steps: 45~50F
- 3 steps: 70~90F
- Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
- Punch parry (+9 HYP, opponent BT)
- During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
- Successful parry partially restores remaining Heat time
- Alternate input ub+1+2
b
Input
b+1
- Automatically transitions to BT on hit
- Recover facing forward with B+1 (between -1 and +4)
b+2,2
- Automatically transitions to BT
- Combos from 1st hit
b+3
- Chip on block [6]
Automatically transitions to BT
b+4,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 8F
b+1+3
- Automatically transitions to BT
- Alternate input b+2+4
- Also possible during HYP and BT
u
Input
ub+3
- Transitions to AOP on hit or block
u+1+2,2,1
- Combos from 2nd hit
- Cancel into BT with B (-19/-8)
- u+2
- ub+2
uf+2
- Recover facing forward with F (+4c, +5c, +47a)
- Alternate input u+2
- Chip on block [6]
uf+4
- Transition to FC with D (-7, +4c, +24a)
- Transition with AOP with d+1+2 (-9, +2, +22)
uf+3+4
- Transitions to BT on block or whiff
Motion Input
Input
f,F+2,1
- Combo from 1st hit with 2F delay
- Move can be delayed by 12F
- Cancel into BT with B (-19/-8)
f,F+4
- Automatically transitions to HYP on hit or block
- Chip on block [6]
f,F+1+2,1+2
- Combo from 1st hit with 8F delay
- Jail from 1st block with no delay
- Move can be delayed by 14F
- Input can be delayed by 16F
f,f,F+3
- Automatically transitions to AOP on hit or block
- Chip on block [9]
- Alternate input wr3
Crouch
Input
FC.3,2,1
- Transition to HYP with B (-2, +5)
- Combo from 2nd hit
- Jail from 2nd block
FC.3,2,1,4
- Combo from 3rd hit CH with 11F delay
- Jail from 3rd block with no delay
- Move can be delayed by 14F
FC.df+2,1
- Combo from 1st hit
- Jail from 1st block
- Recover in FC BT with DF_D_DB
FC.df+4
- Automatically transitions to AOP
- Alternate input AOP.f+4
FC.df+4,4
- Combo from 1st hit CH
- Alternate input AOP.f+4,4
WS
Input
ws2
- Recover facing forward by holding down any direction (-5, +5, +36a (+26))
ws2*
- Recover facing forward by holding down any direction (-5, +36a (+26))
ws1+2,1+2
- Combo from 1st hit with 8F delay
- Jail from 1st block with no delay
- Move can be delayed by 14F
- Input can be delayed by 16F
SS
Input
BT (Backturn)
Input
BT.1,2
- Combo from 1st hit
- Cancel to r15 FC (-16/-7/+53a) with D
BT.2,1
- Transition to HYP with B (-2, +5)
- Combos from 1st hit
- Jail from 1st block
BT.2,1,4
- Combo from 2nd CH with 11F delay
- Jail from 2nd block with no delay
- Move can be delayed by 14F
BT.2,2,1
- Transition to AOP with D (-10, +5)
- Combos from 2nd hit
BT.1+2,4
- Combo from 1st hit with 15F delay
- Move can be delayed by 8F
- Input can be delayed by 17F
- 6 chip damage on block
BT.1+2,1+2
- Combo from 1st hit with 17F delay
- Move can be delayed by 8F
- Input can be delayed by 17F
BT.f+1+2
- Punch parry
- 50 damage, +20d, transitions to BT
BT.f+3+4,3+4
- cs1?~13?
- fs1?~13?
- "Cali Roll"
BT.d+3,4
- Combo from 1st CH with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
BT.d+4
- Instant Tornado
- Clean hit damage: 20
- +27d on clean hit
BT.d+1+3
- Low Parry from BT
- Alternate input BT.d+2+4
BT.d+3+4
- Xiaoyu spins and steps to the right
- Alternate input BT.u+3+4 (steps to the left)
BT.b+1+2
- -9 on block if an attack is absorbed
- 10 chip damage on block after absorbing an attack in power crush state
BT.uf+1
- Automatically transitions to AOP on hit or block
- Cancel into FC with D
- Alternate input BT.u+1
BT.f,F+3+4
- Unbreakable throw when connecting at close range on front standing hit
- Chip on block [9]
HYP (Hypnotist)
Input
db+1+2
- Transitions to HYP
- Actionable for 70F
- Stance move properties change with amount of time spent in stance:
- 1 step: 20~24F
- 2 steps: 45~50F
- 3 steps: 70~90F
- Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
- Punch parry (+9 HYP, opponent BT)
- During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
- Successful parry partially restores remaining Heat time
- Alternate input ub+1+2
HYP.2
- Powered Up up when in Heat or based on the number of steps taken.
- Consumes 240?F of heat timer during heat
- 9 chip damage on block (2 steps)
- 14 chip damage on block (3 steps)
HYP.2 chart | |||
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Steps | Damage | Block | Hit |
1 (20~24F) | 25 | -4 | +22a (-13) |
2 (45~50F) | 30 | +0 | +43a (+17) |
3 (70~90F) | 35 | +9 | +37a (+11) |
HYP.3
- Powered Up up when in Heat or based on the number of steps taken.
- Consumes 450F of heat timer during heat
HYP.3 chart | |||
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Steps | Damage | Block | Hit |
1 (20~24F) | 17 | -13 | +7 |
2 (45~50F) | 22 | -13 | +14d |
3 (70~90F) | 27 | -13 | +45a T! |
HYP.1+2
- Starts taking steps in the opposite direction
- Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions?
HYP.3+4
- Cancel into BT with B
- Chip on block [8]
HYP.2+3 chart | |||
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Steps | Damage | Block | Hit |
1 (20~24F) | 40 | ! | +10d |
2 (45~50F) | 50 | ! | +10d |
3 (70~90F) | 60 | ! | +10d |
AOP (Phoenix)
Input
d+1+2
- Transitions to AOP
- AOP.U to recover in r10? FC
- Alternate input BT.d+1+2
AOP.1,2
- Combo from 1st hit with 8F delay
- Move can be delayed by 11F
- Input can be delayed by 12F
AOP.1,4
- Combo from 1st hit with 4F delay
- Move can be delayed by 11F
- Input can be delayed by 12F
AOP.2,1
- Combo from 1st hit with 7F delay
- Move can be delayed by 12F
- Cancel 2nd hit into BT with B
- (-14, -3)
AOP.f+4
- Automatically transitions to AOP on hit or block
- Alternate input FC.df+4
AOP.f+4,4
- Combos from 1st hit CH
- Alternate input FC.df+4,4
AOP.uf+3,1
- Alternate input AOP.ub+3,1 AOP.u+3,1
AOP.uf+3,4
- Alternate input AOP.ub+3,4 AOP.u+3,4
AOP.uf+4
- Transition to AOP with D (-12, +0)
- Transition to BT with B (-15, -3)
- Alternate input AOP.u+4
AOP.uf+4,4
- Alternate input AOP.u+4,4
While in the air 3
- Transition to AOP with D (-3, +28)
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Throws
Input
f+2+3
- Throw Break 1+2
- 16 additional damage on wall splat
- Side Swap
BT.f+1+3
- Throw Break 1
- Alternate input BT.f+2+4 (Throw Break 2)
- Cancel into FC with D
BT.f+2+3
- Throw Break 1+2
- 16 additional damage on wall splat
- Cancel into FC with D
AOP.1+3
- Throw Break 1
- Alternate input AOP.2+4 (Throw Break 2)
- Xiaoyu rolls to her left then throws
- Cancel into FC with D