Xiaoyu movelist

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Heat

Allows the use of the powered up versions Hypnotist (HYP) moves (HYP.2, HYP.3)
Taking 3 or more steps in HYP partially restores remaining Heat
Allows the use of f+2,1,2 and f.F+1,2. Both partially consume remaining Heat.
Heat Burst
AOP.2+3

2+3

m
[12;12]
7
9
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Divine Shooting Star
H.AOP.2+3

H.2+3

m,​m,​m,​M
50
8
10
+9
+0d
i15~16
js9~
BT
Heat Smash
Balcony Break
  • Transition to standing with F (+5 oB)
  • Transition to attack throw on hit
  • Chip on block [7]
Innumerable Moons

H.BT.2+3

m,​m,​m,​m
51
+9
+20g
i15~16
HYP
Heat Smash
Spike
  • Transition to HYP 2nd step
  • Transition to standing with F (+3, +5)
  • Chip on block [7]
Bai Yang Yan Di Po

f+2,​1,H.2

m,​h,​m
12,​14,​20
+6
+23d
+50a
i26~28
js
BT
Balcony Break
Spike
  • Partially uses remaining Heat time
  • Combo from 1st hit with no delay
  • Combo from 2nd CH with 6F delay
  • Move can be delayed by 5-10F
  • Transition to standing with F (+4, +21d, +47a)
Bai Lian Yan Di Po

f,​F+1,H.2

m,​m
1320
+6
+24d
+50a
i26~28
js
BT
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Transition to with F (+4, +22d, +48a)
Blue Luan Sweep
100

HYP.3

L
17
-13
+7c
i20
cs6~30
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 600F of heat timer during heat
Storming Flower
38

db+1

m
22
-9
+14a (+5)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Clean hit damage: 30
Moonhare Palm
46

b+4,1

m,​m
10,​20
-14
+40d (-18)
i27
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 5F
  • Input can be delayed by 8F
Battering Storm
87

BT.1+2,4

m,​m,​h
6,​6,​20
+3
+19a (+10)
i23~24
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 15F delay
  • Move can be delayed by 8F
  • Input can be delayed by 17F
  • 6 chip damage on block
Spin Sticker
99

HYP.2

m
25
-4
+22 (-13)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 240?F of heat timer during heat
  • 9 chip damage on block (2 steps)
  • 14 chip damage on block (3 steps)
Phoenix Double Palm
108

AOP.2,1

m,​m
10,​20
-12
+13a (+4)
i21
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12F
  • Cancel to BT with B
    • (-14, -3)

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
1.9
+1
+8
i10
Bayonet
17

1,2

h,​h
5,​8
-3
+7
i11
  • Combo from 1st hit with 4F delay
  • Jail from 1st block with 4F delay
Bayonet Thruster
18

1,​2,1

h,​h,​m
5,​8,​20
-9
+14a (+5)
i16~17
Balcony Break
  • Combo from 2nd CH with 10F delay
  • Jail from 2nd block with 3F delay
Fan Dance
19

1,d+2

h,​m
5,​10
-3
+8
+10
i20~23
BT
  • Combo from 1st hit with 5F delay
  • Move can be delayed by 10F
  • Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9)
  • Transition to HYP with 1,d+2~B (-2, +9, +11)
Fan Dance > Birds Flock
20

1,​d+2,1+2

h,​m,​m
5,​10,​24
-12
+17a
i29~31
  • Combo from 2nd hit CH

2

h
8
2.0
-2
+6
i10
April Showers
21

2,1

h,​m
8,​10
-4
+7
i19
BT
  • Combo from 1st CH
  • Jail from 1st block
  • Transition to standing by holding any direction (-4, +7)
Cloud Kick
22

3

h
17
2.5
-11
+22a
i14~15

4

h
15
1.6
-9
+8
+33a
i11
Balcony Break
on CH
Birds Flock
23

1+2

m
24
2.6
-7
+20a
i20~21
Crescent Moon Kick
24

3+4

m
23
3.1
-1c
+3c
+19a
i23
js10~
Spike
  • Transition to AOP with D (0, +4c, +20a)

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
2.2
-5
+4
i16~17

f+2,1

m,​h
12,​14
-6
+5
+7
i20
  • Combo from 1st hit
  • Jails from 1st block
  • Transition to HYP with B (+0, +11)
Bai Yang Zhuan Wu
25

f+2,​1,4

m,​h,​m
12,​14,​20
-13
+17a (+8)
+62a (+42)
i26~27
Balcony Break
  • Combo from 2nd CH with 6F delay
  • Move can be delayed by 10F

f+3

M
14
2.2
-9
+2
i16~18
Knee
  • Doesn't hit grounded if opponent is on-axis in FUFT

f+3,1

M,​m
14,​8
-3
+8
i22~23
BT
  • Combo from 1st hit
Talons of Fury
26

f+3,​1,4

M,​m,​M
14,​8,​20
-22
+62a (+46)
i26
Tornado
  • Instant Tornado
  • Combo from 2nd hit CH
Wings of Fury
27

f+3,​1,1+2

M,​m,​m,​M
14,​8,​6,​20
-12
+7c
i16~18 i5~6
Spike
  • Combo from 2nd CH
Swivel Kick
28

f+4

h
23
2.5
+1
+13
i19
Homing
  • Chip on block [4]
Clouded Peak
29

f+1+2

m
30
2.35
-16
+15d (+10)
i12
Balcony Break
Shoulder
Forward Roll
AOP.f+3+4

f+3+4

js9~
t37 FC
  • Transition to AOP with D
Forward Roll > Phoenix Talon
AOP.f+3+4,3+4
30

f+3+4,3+4

m,​m,​m
8,​8,​14
3.3
+8
+2d
i20~21 i4~5 i5~8
js23~

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Belly Chop
31

df+1

m
13
2.3
-2
+9
i14
cs6~14
BT
  • Transition to standing by holding any direction (-4, +7)

df+2

m
15
2.25
-6
+7
i14
Moon Swallow
32

df+2,3

m,​h
15,​23
-1
+35a (+9)
i23~24
r30
Balcony Break
  • Cancel to r15 FC with DB, D, or DF (-3, -16)
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 6F
  • Input can be delayed by 9F
Moon Scorched Feather Tackle
33

df+2,1+2

m,​m
15,​25
-14
+21a (+16)
i24~25
Balcony Break
Shoulder
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 6F
  • Input can be delayed by 9F
Phoenix Tail
33

df+3

L
23
2.9
-23
+71a (+55)
i29~30
cs6~29
Tornado
  • Instant Tornado
Homing
  • Cancel to BT with B (r31)
  • On hit of whiff, transition to AOP with D
  • Snake Edge

df+4

m
12
1.95
-4
+7
i12

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sunset Fan
34

d+1

m,​m,​M
7,​7,​7
-5
+8c
+9c
i17~19 i4~6 i3~9
FC
  • Transition to AOP with D+1 (-10, +4c, +5c)
  • This move can become more minus if the final hit whiffs
    • Standing (-13, -2c)
    • AOP (-17, -5c)
FC.2

d+2

sl
8
-4
+7
i11
cs4~
FC
  • Alternate input FC.2

d+3

L
12
-12
-3
+1
i14
cs6~
FC
Giant Slayer
35

d+3,4

L,​h
12,​21
+0
+26a (+17)
i25~26
Balcony Break
  • Combo from 1st CH
FC.4

d+4

l
6
-15
-4
i12
FC
  • Alternate input FC.4
Phoenix
BT.d+1+2

d+1+2

cs1~
r20 AOP
  • Transition to AOP
  • Transition to r10 FC with AOP.u
  • Alternate input BT.d+1+2
Spinner
u+3+4
37

d+3+4

special
t25
  • Alternate input u+3+4

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Storming Flower
38

db+1

m
22
-9
+14a (+5)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Clean hit damage: 30
Feathered Fan
39

db+2

L
13
-8
+5c
+12
i18~19
cs6~
BT
Knee Cracker
40

db+3

L
0
+2c
+2c
+14
i15
Nutcracker
41

db+4

L
14
-12
+4c
+14
i18
  • This move is +20 on a traded hit
Hypnotist
ub+1+2

db+1+2

ps2~10?
r20 HYP
  • Transition to HYP
  • db+1+2: perform Hypnotist right
  • ub+1+2: perform Hypnotist left
  • Actionable for 70F
  • Stance move properties change with amount of time spent in stance:
  • 1 step: 20~24F
  • 2 steps: 45~50F
  • 3 steps: 70~90F
  • Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
  • Punch parry (+9 HYP, opponent BT)
  • During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Great Wall Left
43

b+1

m
10
-12
+1~+6
i8~13
  • Transition to BT on hit
  • Transition to standing on hit with B+1 (-1~+4)

b+2

m
13
-6
+5
i15~16
BT
Homing
  • Transition to BT
Seven Star Fist
44

b+2,2

m,​L
13,​15
-7
+4
+22a
i21~23
BT
  • Transition to BT
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 6F
  • Input can be delayed by 11F
Peacock Kick
45

b+3

h
22
+3
+8c
+32d
i18~19
BT
  • Chip on block [6]
  • Unparryable by traditional kick parries (bug?)
  • Transition to BT

b+4

m
10
-9
+0
i13~14
Moonhare Palm
46

b+4,1

m,​m
10,​20
-14
+40d (-18)
i27
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 5F
  • Input can be delayed by 8F
Cross Lifting Palms
47

b+1+2

M,​M
8,​12
-13
+29a (+19)
i15~16 i5~6
High Mid Parry
  • BT.b+1+3
  • BT.b+2+4
  • HYP.b+1+3
  • HYP.b+2+4

b+1+3

+6
ps5~12?
  • Transition to BT on successful parry
  • Alternate input b+2+4
  • Also possible during HYP and BT
Rain Dance
  • BT.b+3+4
  • AOP.b+3+4

b+3+4

r21 BT
  • Transition to BT
  • r25 BT when performed from BT
  • r15 BT when performed from AOP
  • Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
From the Ashes
49

ub+3

m
23
-13
+36a (+26)
i20~21
js18~
AOP
Tornado
  • Transition to AOP
Born of Fire
50

ub+4

M
20
-13
+13d (-4)
i22~24
pc7~21
t59 r35
Tornado
Balcony Break

u+1+2

m,​m
5,​5
-11
+0c
i16~18 i2~4

u+1+2,2

m,​m,​m
5,​5,​12
-12
-1
i27
  • Combo from 1st CH
Fortune Cookie
51

u+1+2,​2,1

m,​m,​m,​m
5,​5,​12,​20
-12
+16a (+7)
i27~28
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Cancel to BT with B (-19/-8)
Silver Needle
  • u+1
  • ub+1

uf+1

L
15
-7
+10g c
i33
js9~
AOP
  • Cancel to r42? FC with D
Phoenix Flight
  • u+2
  • ub+2
  • BT.u+2
  • BT.ub+2
53

uf+2

m
23
+6c
+7c
+49a
i26~27
js9~
BT
Spike
  • Transition to standing with F (+4c, +5c, +47a)
  • Alternate input u+2
  • Chip on block [6]
Bolting Rabbit
u+3
54

uf+3

m
13
-13
+29a (+19)
i16~17
js9~
Flare Kick
u+4
55

uf+4

m
20
-7
+4c
+24a
i23~26
js9~
Spike
  • Transition to FC with D (-7, +4c, +24a)
  • Transition with AOP with d+1+2 (-9, +2, +22)
Shooting Star
56

uf+3+4

m,​m,​m
8,​10,​12
-1
+4d
i16~17, i10~11, i8~9
js9~
BT
Balcony Break
Spike
  • Transition to BT on block or whiff
  • Transition to standing on hit
Delayed Rising Toe Kick
57

uf,n,4

m
20
-18
+27a (+17)
i23~24
js9~

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+1

m
13
-11
+7c
i15
Spike
  • Transition to AOP with D (-5, +13)
Poison Flower
58

f,​F+1,3

m,​h
13,​20
-1
+20a (+11)
i18~19
Balcony Break
  • Combos from 1st hit
Eclipsing Moon
59

f,​F+1,4

m,​m
13,​20
-12
+22d
i21~22
  • Combos from 1st CH

f,F+2

m
12
-5
+6
i15
Fortune
60

f,​F+2,1

m,​m
12,​20
-12
+16a (+7)
i27~28
Balcony Break
  • Combo from 1st hit with 2F delay
  • Move can be delayed by 12F
  • Cancel to BT with B (-19,-8)
Raccoon Swing
61

f,F+3

m
12
-5
+6
+12
i14~15
BT
Soaring Blaze
62

f,F+4

h
20
+9
+13g c
+58a (+38)
i20~23
Strong Aerial Tailspin
Balcony Break
  • Transition to HYP on hit or block
  • Chip on block [6]
ws1+2

f,F+1+2

m
12
-9
+5
i14~16
X Marks the Spot
ws1+2,1+2
63

f,​F+1+2,1+2

m,​m
12,​20
-8
+7c
+43a
i19~20
Spike
  • Combo from 1st hit with 8F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 14F
  • Input can be delayed by 16F
Front Layout
64

f,F+3+4

M
23
-3
+39a
i37~45
js9~
Spike
  • Chip on block [9]
Diving Falcon
65

f,f,F+3

m
20
+7
+29a (+19)
i23~30
js3~
AOP
Balcony Break
  • Transition to AOP
  • Chip on block [9]
  • Alternate input wr3

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

hFC.1

sl
5
-5
+6
i10
cs1~34
FC

hFC.2

sl
8
-4
+7
i11
cs1~34
FC
FC.3

hFC.3

L
11
-15
-4
i15~17
cs1~49
FC
FC.3,2

hFC.3,2

L,​h
11,​6
+0
+7
i18
BT
  • Combo from 1st hit CH
FC.3,2,1

hFC.3,​2,1

L,​h,​h
11,​6,​6
-1
+6
+10g
i14
  • Transition to HYP with B (-2, +5)
  • Combo from 2nd hit
  • Jail from 2nd block
Fire Dancer
FC.3,2,1,4
76

hFC.3,​2,​1,4

L,​h,​h,​m
11,​6,​6,​12
-18
+33a (+23)
i18~20
  • Combo from 3rd hit CH with 11F delay
  • Jail from 3rd block with no delay
  • Move can be delayed by 14F

hFC.4

l
6
-15
-4
i12
cs1~46
FC
AOP.f+2

FC.df+2

L
8
-8
+3
i19
cs1~27
BT
  • Transition to FC BT with DF_D_DB
Lotus Twist
AOP.f+2,1
77

FC.df+2,1

L,​l
8,​10
-8
+5c
i18
cs1~45
BT
  • Combo from 1st hit
  • Jail from 1st block
  • Transition to FC BT with DF_D_DB
AOP.f+4

FC.df+4

L
13
-7
+4
i18~20
cs1~
AOP
  • Transition to AOP
  • Alternate input AOP.f+4
Flower Garden
AOP.f+4,4

FC.df+4,4

L,​L
13,​13
-6
+5
i27~29
cs1~
FC
  • Combo from 1st hit CH
  • Alternate input AOP.f+4,4
Low Back Turn
79

db+3+4

cs
r25? BT
  • Transition to BT

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
8
-7
+4
i12~13
t38 r25
Whirlwind Cross Kick
71

ws1,4

m,​m
8,​16
-10
+12g
i22~23
t67 r30 BT
Balcony Break
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 7F
  • Input can be delayed by 9F
Sunflower
72

ws2

m
17
-3
+7
+38a (+28)
i13~14
t35 r21 BT
  • Transition to r22 standing by holding down any direction (-4, +6, +37a (+27))
Jasmine Blossom
73

ws2*

m
20
-3
+38a (+28)
i22~23
t44 r21 BT
  • Transition to r22 standing by holding down any direction (-4, +37a (+27))
Rising Axe Kick
74

ws3

m
22
+3
+6c
+51a
i22~23
t46 r23
  • Transition to FC +3 +6c with D
Skyscraper Kick
75

ws4

m
20
-10
+20a (+13)
i11~13
t41 r28
f,F+1+2

ws1+2

m
12
-9
+5
i14~16
X Marks the Spot
f,F+1+2,1+2
63

ws1+2,1+2

m,​m
12,​20
-8
+7c
+43a
i19~20
Spike
  • Combo from 1st hit with 8F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 14F
  • Input can be delayed by 16F

SS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Street Sweeper
80

SS.4

l
19
-13
-2
+29a
i18
cs6~
FC

BT (Backturn)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rain Dance
  • BT.b+3+4
  • AOP.b+3+4

b+3+4

r21 BT
  • Transition to BT
  • r25 BT when performed from BT
  • r15 BT when performed from AOP
  • Alternate input BT.b+3+4 (r25), AOP.b+3+4 (r15)

BT.1

m
17
-5
+4
+64a
i16~18
BT
Elbow
Waking Prominence
82

BT.1,2

m,​m
17,​20
-13
+17a
i24~25
js9~21
Tornado
Balcony Break
  • Combo from 1st hit
  • Cancel to r15 FC (-16/-7/+53a) with D

BT.2

h
9
+0
+6
i12
BT

BT.2,1

h,​h
9,​8
-1
+6
+10
i14
  • Transition to HYP with B (-2, +5)
  • Combos from 1st hit
  • Jail from 1st block
Dark & Stormy
83

BT.2,​1,4

h,​h,​M
9,​8,​15
-18
+33a (+23)
i18~20
  • Combo from 2nd CH with 11F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 14F

BT.2,2

h,​m
9,​12
-7
+5
,i21~23
BT
  • Combos from 1st CH
Turn of Fortune
84

BT.2,​2,1

h,​m,​m,​M,​M
9,​12,​7,​7,​7
-11
+5c
,i12~14,i17~19,i21~27
FC
  • Transition to AOP with D (-10, +5)
  • Combos from 2nd hit
Peg Leg
85

BT.3

M
13
-5
+12
i16
js5~
BT
  • +21d on backturned hit
Mistrust
86

BT.4

M
13
-18
+33a (+23)
i13~15

BT.1+2

m,​m
6,​6
-6
+8
i16~18,i3~5
Battering Storm
87

BT.1+2,4

m,​m,​h
6,​6,​20
+3
+19a (+10)
i23~24
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 15F delay
  • Move can be delayed by 8F
  • Input can be delayed by 17F
  • 6 chip damage on block
Battering Winds
88

BT.1+2,1+2

m,​m,​m
6,​6,​6,​6
-13
+8d
i17~18, i4~5
  • Combo from 1st hit with 17F delay
  • Move can be delayed by 8F
  • Input can be delayed by 17F
Monkey Kick
89

BT.3+4

m
25
-16
+10a (+1)
+33a
i18~19
js9
BT
Balcony Break
Spinning Push Hands
90

BT.f+1+2

m
21
-8
+3
+5
i23
ps1~5?
  • Punch parry
    • 50 damage, +20d
    • Transition to BT

BT.f+3+4

  • cs1~8
  • js9~
  • cs28~30
FC BT
  • "Cali Roll"
Cyclone Left
91

BT.f+3+4,3+4

M
23
-11
+40a (+30)
i12
  • cs1?~13?
  • fs1?~13?
BT
  • "Cali Roll"
Sometimes written Cali Roll

BT.d+3

L
12
-12
+7c
i16
Spinning Crane
92

BT.d+3,4

L,​h
12,​20
-5
+20a (+11)
+37a
i19
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
Hou Sao Tui
93

BT.d+4

L
19
-26
-1
+27d
i20~22
cs8~
  • Instant Tornado
  • Clean hit damage: 20
  • +27d on clean hit
Reverse Low Parry

BT.d+1+3

+51a (+35)
ps1?~14?
t40? r25?
  • Low Parry from BT
  • Alternate input BT.d+2+4
Spin Tornado Up (Down)
94

BT.d+3+4

  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Reverse Knee Cracker
95

BT.db+4

L
0
+2
+2
+14
i15
  • Alternate input BT.df+4
Scorched Feather Tackle
97

BT.b+1+2

m
25
-14
+21a (+16)
i17~18
pc6~16
t52 r34
Balcony Break
Shoulder
  • -9 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
Silver Needle

BT.uf+1

L
15
-7
+12g c
i33
js9~
AOP
  • Transition to AOP
  • Cancel to FC with D
  • Alternate input BT.u+1
Back Layout
97

BT.f,F+3+4

M (t)
15 (43)
+4
+39d
i39
js10~
BT
  • Unbreakable throw when connecting at close range on front standing hit
  • Chip on block [9]

HYP (Hypnotist)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hypnotist
ub+1+2

db+1+2

ps2~10?
r20 HYP
  • Transition to HYP
  • db+1+2: perform Hypnotist right
  • ub+1+2: perform Hypnotist left
  • Actionable for 70F
  • Stance move properties change with amount of time spent in stance:
  • 1 step: 20~24F
  • 2 steps: 45~50F
  • 3 steps: 70~90F
  • Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
  • Punch parry (+9 HYP, opponent BT)
  • During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2
Spin Sticker
99

HYP.2

m
25
-4
+22 (-13)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 240?F of heat timer during heat
  • 9 chip damage on block (2 steps)
  • 14 chip damage on block (3 steps)
HYP.2 chart
Steps Damage Block Hit
1 (20~24F) 25 -4 +22a (-13)
2 (45~50F) 30 +0 +43a (+17)
3 (70~90F) 35 +9 +37a (+11)
Blue Luan Sweep
100

HYP.3

L
17
-13
+7c
i20
cs6~30
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 600F of heat timer during heat
HYP.3 chart
Steps Damage Block Hit
1 (20~24F) 17 -13 +7
2 (45~50F) 22 -13 +14d
3 (70~90F) 27 -13 +72a (+56) T!
Falling Tiger Kick
101

HYP.4

h
20
-2
+57a
i14
Balcony Break
Hypnotist

HYP.1+2

ps2?~11?
r20 HYP
  • Starts taking steps in the opposite direction
  • Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions?
Deadly Orchid
103

HYP.3+4

h
20
+8
+30a
i25
js12~
Strong Aerial Tailspin
  • Cancel to BT with B
  • Chip on block [8]
Thunder Strike
104

HYP.2+3

m!
40
+10d
i61
  • Unblockable
  • Cancel to BT with BB
HYP.2+3 chart
Steps Damage Block Hit
1 (20~24F) 40 ! +10d
2 (45~50F) 50 ! +10d
3 (70~90F) 60 ! +10d

AOP (Phoenix)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix
BT.d+1+2

d+1+2

cs1~
r20 AOP
  • Transition to AOP
  • Transition to r10 FC with AOP.u
  • Alternate input BT.d+1+2

AOP.1

m
11
-5
+6
i18
FC
  • Transition to HYP with B (-2, +9)
Double Serving
106

AOP.1,2

m,​h
11,​15
-3
+30g
i21
BT
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 11F
  • Input can be delayed by 12F
Twin Mandarin Blows
107

AOP.1,4

m,​M
11,​20
-9
+15d (-2)
i25
BT
Tornado
Balcony Break
  • Combo from 1st hit with 4F delay
  • Move can be delayed by 11F
  • Input can be delayed by 12F

AOP.2

m
10
-11
+0
i13
Phoenix Double Palm
108

AOP.2,1

m,​m
10,​20
-12
+13a (+4)
i21
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12F
  • Cancel to BT with B
    • (-14, -3)
Piercing Spear Kick
109

AOP.3

L
19
-16
+0
+27a
i25
cs
Rising Front Kick
110

AOP.4

m
14
-3
+8
i12
Phoenix Cannon
111

AOP.1+2

m
25
-1
+19a (+10)
+64a
i19
Tornado
Balcony Break
Sliding Firecracker
112

AOP.3+4

L
22
-33
+1d
i23
FC
  • Transition to FUFT on block
FC.df+4

AOP.f+4

L
13
-7
+4
i18~20
cs1~
AOP
  • Transition to AOP
  • Alternate input FC.df+4
Flower Garden
FC.df+4,4

AOP.f+4,4

L,​L
13,​13
-6
+5
i27~29
cs1~
FC
  • Combos from 1st hit CH
  • Alternate input FC.df+4,4
Roll Ball
114

AOP.f+3+4

cs
FC
  • Transition to AOP with D
Butterfly
115

AOP.d

cs
AOP
  • Xiaoyu ducks lower
  • will crush most mids
Phoenix Swipe
116

AOP.d+1

L
13
-12
-1
+0
i19
cs
AOP
Return to the Nest
117

CH AOP.d+1

l,​t
40
-12
+0
i19
cs
Floor Break
  • Attack throw on CH
Wave Crest
118

AOP.d+1+2

m
21
-8
+42a (+32)
i26

AOP.uf+3

m
14
-17
+27a (+17)
i15
js
  • Alternate input AOP.ub+3, AOP.u+3
Alley-Oop
119

AOP.uf+3,1

m,​m
14,​22
-4
+8c
i24
AOP
  • Alternate input AOP.ub+3,1 AOP.u+3,1
Floor Break
on airborne opponent
Double Scissor Kick
120

AOP.uf+3,4

m,​M
14,​17
-14
-3
+22g
i15
  • Alternate input AOP.ub+3,4 AOP.u+3,4

AOP.uf+4

m
12
-10
+1
i16
js
FC
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Flower Power
121

AOP.uf+4,4

m,​m
12,​12
-12
-1
i23
js
FC
  • Alternate input AOP.u+4,4
Jumping

AOP.uf

js
FC
  • Alternate input AOP.ub AOP.u
Jumping Pirouette
122

While in the air 3

m
30
-2
+29d
i14
js
Strong Aerial Tailspin
Balcony Break
  • Transition to AOP with D (-3, +28)
Crane Kick
123

While landing 4

m
25
-8
+23a (+13)
i8
js
Balcony Break

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wang's Celestial Epic
AOP.df+1+2

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Wall Jump Backflip

(back to wall).b,b,UB

m
21
+1
+34d
i35~38
  • fs5~7
  • is8~24
  • fs25~33
  • js34~37
  • fs38~40
t55 r17 BT

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jade
125

1+3

t
35
-6
+1d
i12
Homing
  • Throw break 1 or 2
Ruby
126

2+4

t
35
-3
+0d
i12
Homing
  • Throw break 1 or 2
  • Side swap
Arm Flip
127

Left Throw

t
45
-3
+0d
i12
  • Throw break 1
Dump the Bucket
128

Right Throw

t
45
-3
+0d
i12
  • Throw break 2
Crank up

Back Throw

t
50
+0d
i12
  • Unbreakable
Wang's Waning Moon

f+2+3

t
20
-2
+20cs
i14
Balcony Break
  • Throw Break 1+2
  • 16 additional damage on wall splat
  • Side Swap
Dragon Fall
131

df+2+4

t
38
-2
+0d
i12
  • Throw Break 2
Floor Break
  • Side Swap
Dislocator
132

uf+1+2

t
40
+0
+0d
i12
  • Throw Break 1+2
  • Side swap
Bei Shen Zhuan Wu
BT.f+2+4
133

BT.f+1+3

t
35
-6
+1d
i31
js
Homing
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel to FC with D
Wang's Waning Moon (BT)

BT.f+2+3

t
20
-2
+20cs
i31~33
js1~
Homing
Balcony Break
  • Throw Break 1+2
  • 16 additional damage on wall splat
  • Cancel to FC with D
Feng Huang Zhuan Wu
AOP.2+4
135

AOP.1+3

t
35
-6
+1d
i12
cs1~30
  • Actual startup: i32
  • AOP.1+3: Xiaoyu rolls to her left and throws (Throw break 1)
  • AOP.2+4: Xiaoyu rolls to her right and throws (Throw break 2)
  • Cancel to r40 FC with D

10 Strings

1st Hit
u+4
55

u+4

m
20
-7
+4c
+24a
i23~26
js9~
Spike
  • Transition to FC with D (-7, +4c, +24a)
  • Transition with AOP with d+1+2 (-9, +2, +22)
2nd Hit

u+4,1

m,​h
20,​4
-10
-4
-1
,i18
r29
3rd Hit

u+4,​1,2

m,​h,​h
20,​4,​7
-10
+1
,i11
r29
  • Combo from 2nd hit
  • Jail from 2nd block

External Links