Xiaoyu movetable

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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Xiaoyu-1 i10 h 6 +1 +8
Xiaoyu-1+2 i20 m 24 -7 +20a
Xiaoyu-1,2 i11 ,h ,9 -3 +7
  • Combos from 1st hit
Xiaoyu-1,2,1 i16 ,m ,24 -9 +14a (+5)
Balcony Break
  • Combos from 2nd hit CH
Xiaoyu-1+3 i12 t 35 -6 +1d
  • Throw break 1 or 2
Xiaoyu-1,d+2 i20 ,m ,10 -3 +8
  • Combos from 1st hit
  • Recover facing forward with 1,D+2 (-4, +7)
  • Recover in HYP with 1,d+2~B (-2, +9)
Xiaoyu-1,d+2,1+2 i29 ,m ,24 -12 +17a
  • Combos from 2nd hit CH
Xiaoyu-2 i10 h 8 -2 +6
Xiaoyu-2,1 i19 ,m ,10 -4 +7
  • Combos from 1st hit CH
  • Recover facing forward with 2,DF+1 (-4, +7)
Xiaoyu-2+3 i16 m 12 (12) +1 +2c pc7
Heat Burst
Xiaoyu-2+4 i12 t 35 -3 +0d
  • Throw break 1 or 2
  • Side swap
Xiaoyu-3 i14 h 17 -11 +22a
Xiaoyu-3+4 i23 m 23 -1c +3c +19a js
  • Transition to AOP with D (0, +4, +20a)
Xiaoyu-4 i11 h 15 -9 +8 +33a
Xiaoyu-AOP.1 i18 m 11 -5 +6
  • Transition to HYP with B (-2, +9)
Xiaoyu-AOP.1+2 i19 m 25 -1 +19a (+10)
Tornado
Balcony Break
Xiaoyu-AOP.1,2 i21 ,h ,15 -6 +30g
  • Combos from 1st hit
Xiaoyu-AOP.1+3 i12 t 35 -6 +1d cs
  • Throw Break 1
  • Alternate input AOP.2+4 (Throw Break 2)
  • Xiaoyu rolls to her left then throws
  • Cancel into FC with D
Xiaoyu-AOP.1,4 i25 ,m ,20 -9 +15d (-2)
Tornado
Balcony Break
  • Combos from 1st hit
Xiaoyu-AOP.2 i13 m 10 -11 +0
Xiaoyu-AOP.2,1 i21 ,m ,20 -12 +13a (+4)
Heat Engager
Heat Dash +5, +43d (+35)
  • Combos from 1st hit
  • Cancel 2nd hit into BT with B
    • (-14, -3)
Xiaoyu-AOP.3 i25 l 19 -16 +0 +27a cs
Xiaoyu-AOP.3+4 i23 l 22 -33 +1d
  • Recovers in FUFT when blocked
Xiaoyu-AOP.4 i12 m 14 -3 +8
Xiaoyu-AOP.d cs
  • Xiaoyu ducks lower
Xiaoyu-AOP.d+1 i19 l 13 -12 -1 +0 cs
Xiaoyu-AOP.d+1+2 i26 m 21 -8 +42a (+32)
Xiaoyu-AOP.f+3+4 cs
  • Transition to AOP with D
Xiaoyu-AOP.f+4 i18 l 13 -7 +4 cs
  • Automatically transitions to AOP on hit or block
  • Alternate input FC.df+4
Xiaoyu-AOP.f+4,4 i28 ,l ,13 -6 +5 cs
  • Combos from 1st hit CH
  • Alternate input FC.df+4,4
Xiaoyu-AOP.uf js
  • Alternate input AOP.ub AOP.u
Xiaoyu-AOP.uf+3 i15 m 14 -17 +27a (+17) js
  • Alternate input AOP.ub+3, AOP.u+3
Xiaoyu-AOP.uf+3,1 i24 ,m ,22 -4 +8c
  • Alternate input AOP.ub+3,1 AOP.u+3,1
Floor Break
on airborne opponent
Xiaoyu-AOP.uf+3,4 i15 ,m ,17 -14 -3 +22g
  • Alternate input AOP.ub+3,4 AOP.u+3,4
Xiaoyu-AOP.uf+4 i16 m 12 -10 +1 +24d js
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Xiaoyu-AOP.uf+4,4 i23 ,m ,12 -12 -1 js
  • Alternate input AOP.u+4,4
Xiaoyu-AOP.While in the Air 3 i14 m 30 -2 +29d js
Balcony Break
  • Causes Strong Aerial Tailspin
  • Transition to AOP with D (-3, +28)
Xiaoyu-b+1 i8 m 10 -12 +1
  • Automatically transitions to BT on hit
  • Recover facing forward with B+1 (between -1 and +4)
Xiaoyu-b+1+2 i15 m 20 -13 +29a (+19)
Xiaoyu-b+1+3 +6 ps5
  • Automatically transitions to BT
  • Alternate input b+2+4
  • Also possible during HYP and BT
Xiaoyu-b+2 i15 m 13 -6 +5
Homing

Automatically transitions to BT

Xiaoyu-b+2,2 i21 ,l ,15 -7 +4
  • Automatically transitions to BT
Xiaoyu-b+3 i18 h 22 +3 +8c +32d
  • Chip on block [6]

Automatically transitions to BT

Xiaoyu-b+3+4
  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4
Xiaoyu-b+4 i13 m 10 -11 +0
Xiaoyu-b+4,1 i27 ,m ,20 -14 +40d (-18)
Heat Engager
Heat Dash +5, +43a (+35)
  • Combos from 1st hit
Balcony Break
Xiaoyu-Back Throw i12 t 50 +0d
  • Unbreakable
Xiaoyu-BT.1 i16 m 17 -5 +4 +64cs
Elbow
Xiaoyu-BT.1+2 i16 m 12 -6 +8
Xiaoyu-BT.1,2 i24 ,m ,20 -13 +17a js
Tornado
Balcony Break
Xiaoyu-BT.1+2,1+2 i17 ,m ,12 -13 +8d
  • Combos from 1st hit
Xiaoyu-BT.1+2,4 i23 ,h ,20 +3 +19a (+10)
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combos from 1st hit
  • Chip on block
Xiaoyu-BT.2 i12 h 9 +0 +6
Xiaoyu-BT.2,1 i14 ,h ,8 -1 +6 +10
  • Transition to HYP with B (-2, +5)
  • Combos from 1st hit
Xiaoyu-BT.2,1,4 i18 ,m ,15 -18 +33a (+23)
Xiaoyu-BT.2,2 i22 ,m ,12 -7 +5
  • Combos from 1st hit
Xiaoyu-BT.2,2,1 i21 ,m ,21 -11 +5c
  • Transition to AOP with D (-10, +5)
  • Combos from 2nd hit
Xiaoyu-BT.3 i16 m 18 -5 +7 +41d (+33) js
  • On CH:
Balcony Break
Xiaoyu-BT.3+4 i18 m 25 -16 +10a (+1) js
Balcony Break
Xiaoyu-BT.4 i13 m 13 -18 +33a (+23)
Xiaoyu-BT.d+1+3 +51a (+35) ps
  • Low Parry from BT
  • Alternate input BT.d+2+4
Xiaoyu-BT.d+3 i16 l 12 -12 +7c
Xiaoyu-BT.d+3+4
  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Xiaoyu-BT.d+3,4 i19 ,h ,20 -5 +20a (+11) +37a
Balcony Break
  • Combos from 1st hit CH
Xiaoyu-BT.d+4 i24 l 20 -26 +73a (+57) +73a (+57) cs
  • Instant Tornado
  • Has clean hit effect
Xiaoyu-BT.db+4 i15 l 0 +2 +2 +14
  • Alternate input BT.df+4
Xiaoyu-BT.f+1+2 i23 m 21 -8 +3 +5 ps
  • Punch parry
    • 50 damage, +20d, transitions to BT
Xiaoyu-BT.f+1+3 i31 t 35 -6 +1d js
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel into FC with D
Xiaoyu-BT.f+2+3 i31 t 20 -2 +20cs js
  • Throw Break 1+2
Balcony Break
  • Cancel into FC with D
Xiaoyu-BT.f+3+4 cs
  • "Cali Roll"
Xiaoyu-BT.f+3+4,3+4 i12 m 23 -11 +40a (+30) cs
  • "Cali Roll"
Xiaoyu-BT.f,F+3+4 i39 m (t) 15 (43) +4 +39d js
  • Unbreakable throw when connecting at close range
  • Chip on block [9]
Xiaoyu-BT.uf+1 i33 l 15 -7 +12g c js
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input BT.u+1
Xiaoyu-CH AOP.d+1 i19 l,t 40 -12 +0 cs
Floor Break
  • Attack throw on CH
Xiaoyu-d+1 i17 m 21 -6 +8c +9c
  • Recover in AOP with D+1 (-10, +4c, +5c)
Xiaoyu-d+1+2 cs
  • Transitions to AOP
  • Alternate input BT.d+1+2
Xiaoyu-d+2 i11 s 8 -4 +7
  • Alternate input FC.2
Xiaoyu-d+3 i14 l 12 -12 -3
Xiaoyu-d+3+4 special
  • Alternate input u+3+4
Xiaoyu-d+3,4 i25 ,h ,21 +0 +26a (+17)
Balcony Break
  • Combos from 1st hit CH
Xiaoyu-d+4 i12 l 6 -15 -4
  • Alternate input FC.4
Xiaoyu-db+1 i18 m 30 -9 +14a (+5)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Has Clean hit effect
Xiaoyu-db+1+2 ps
  • Transitions to HYP
  • Punch parry (+9 HYP, opponent BT)
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+1+2
  • Transitions to HYP
  • During Heat, taking 3 or more steps partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+2 i18 l 13 -8 +5c +18g
Xiaoyu-db+3 i15 l 0 +2c +2c +14
Xiaoyu-db+4 i18 l 14 -12 +4c +14
Xiaoyu-df+1 i14 m 13 -2 +9
  • Recover facing forward with F (-4, +7)
Xiaoyu-df+2 i14 m 15 -6 +7
Xiaoyu-df+2,3 i23 ,h ,23 -1 +35a (+9)
Balcony Break
Xiaoyu-df+2+4 i12 t 38 -2 +0d
  • Throw Break 2
Floor Break
  • Side Swap
Xiaoyu-df+3 i29 l 23 -23 +71a (+55)
Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge
Xiaoyu-df+4 i12 m 12 -4 +7
Xiaoyu-f+1+2 i12 m 25 -16 +15d (+10)
Balcony Break
Xiaoyu-f+2 i16 m 12 -5 +4
Xiaoyu-f+2,1 i20 ,h ,14 -6 +5 +7
  • Combos from 1st hit
  • Jails from 1st block
  • Transition to HYP with B (+0, +11)
Xiaoyu-f+2,1,4 i26 ,m ,20 -13 +17a (+8)
Balcony Break
  • Combos from 2nd hit CH
Xiaoyu-f+2+3 i12 t 20 -2 +20cs
  • Throw Break 1+2
Balcony Break
  • Alternate input BT.f+2+3
  • Side Swap
Xiaoyu-f+3 i16 m 14 -9 +2
Knee
Xiaoyu-f+3,1 i22 ,m ,8 -3 +8
  • Combos from 1st hit

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Xiaoyu-1 i10 h 6 +1 +8
Xiaoyu-1+2 i20 m 24 -7 +20a
Xiaoyu-1+3 i12 t 35 -6 +1d
  • Throw break 1 or 2
Xiaoyu-2 i10 h 8 -2 +6
Xiaoyu-2+3 i16 m 12 (12) +1 +2c pc7
Heat Burst
Xiaoyu-2+4 i12 t 35 -3 +0d
  • Throw break 1 or 2
  • Side swap
Xiaoyu-3 i14 h 17 -11 +22a
Xiaoyu-3+4 i23 m 23 -1c +3c +19a js
  • Transition to AOP with D (0, +4, +20a)
Xiaoyu-4 i11 h 15 -9 +8 +33a
Xiaoyu-AOP.1 i18 m 11 -5 +6
  • Transition to HYP with B (-2, +9)
Xiaoyu-AOP.1+2 i19 m 25 -1 +19a (+10)
Tornado
Balcony Break
Xiaoyu-AOP.1+3 i12 t 35 -6 +1d cs
  • Throw Break 1
  • Alternate input AOP.2+4 (Throw Break 2)
  • Xiaoyu rolls to her left then throws
  • Cancel into FC with D
Xiaoyu-AOP.2 i13 m 10 -11 +0
Xiaoyu-AOP.3 i25 l 19 -16 +0 +27a cs
Xiaoyu-AOP.3+4 i23 l 22 -33 +1d
  • Recovers in FUFT when blocked
Xiaoyu-AOP.4 i12 m 14 -3 +8
Xiaoyu-AOP.d cs
  • Xiaoyu ducks lower
Xiaoyu-AOP.d+1 i19 l 13 -12 -1 +0 cs
Xiaoyu-AOP.d+1+2 i26 m 21 -8 +42a (+32)
Xiaoyu-AOP.f+3+4 cs
  • Transition to AOP with D
Xiaoyu-AOP.f+4 i18 l 13 -7 +4 cs
  • Automatically transitions to AOP on hit or block
  • Alternate input FC.df+4
Xiaoyu-AOP.uf js
  • Alternate input AOP.ub AOP.u
Xiaoyu-AOP.uf+3 i15 m 14 -17 +27a (+17) js
  • Alternate input AOP.ub+3, AOP.u+3
Xiaoyu-AOP.uf+4 i16 m 12 -10 +1 +24d js
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Xiaoyu-AOP.While in the Air 3 i14 m 30 -2 +29d js
Balcony Break
  • Causes Strong Aerial Tailspin
  • Transition to AOP with D (-3, +28)
Xiaoyu-b+1 i8 m 10 -12 +1
  • Automatically transitions to BT on hit
  • Recover facing forward with B+1 (between -1 and +4)
Xiaoyu-b+1+2 i15 m 20 -13 +29a (+19)
Xiaoyu-b+1+3 +6 ps5
  • Automatically transitions to BT
  • Alternate input b+2+4
  • Also possible during HYP and BT
Xiaoyu-b+2 i15 m 13 -6 +5
Homing

Automatically transitions to BT

Xiaoyu-b+3 i18 h 22 +3 +8c +32d
  • Chip on block [6]

Automatically transitions to BT

Xiaoyu-b+3+4
  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4
Xiaoyu-b+4 i13 m 10 -11 +0
Xiaoyu-Back Throw i12 t 50 +0d
  • Unbreakable
Xiaoyu-BT.1 i16 m 17 -5 +4 +64cs
Elbow
Xiaoyu-BT.1+2 i16 m 12 -6 +8
Xiaoyu-BT.2 i12 h 9 +0 +6
Xiaoyu-BT.3 i16 m 18 -5 +7 +41d (+33) js
  • On CH:
Balcony Break
Xiaoyu-BT.3+4 i18 m 25 -16 +10a (+1) js
Balcony Break
Xiaoyu-BT.4 i13 m 13 -18 +33a (+23)
Xiaoyu-BT.d+1+3 +51a (+35) ps
  • Low Parry from BT
  • Alternate input BT.d+2+4
Xiaoyu-BT.d+3 i16 l 12 -12 +7c
Xiaoyu-BT.d+3+4
  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Xiaoyu-BT.d+4 i24 l 20 -26 +73a (+57) +73a (+57) cs
  • Instant Tornado
  • Has clean hit effect
Xiaoyu-BT.db+4 i15 l 0 +2 +2 +14
  • Alternate input BT.df+4
Xiaoyu-BT.f+1+2 i23 m 21 -8 +3 +5 ps
  • Punch parry
    • 50 damage, +20d, transitions to BT
Xiaoyu-BT.f+1+3 i31 t 35 -6 +1d js
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel into FC with D
Xiaoyu-BT.f+2+3 i31 t 20 -2 +20cs js
  • Throw Break 1+2
Balcony Break
  • Cancel into FC with D
Xiaoyu-BT.f+3+4 cs
  • "Cali Roll"
Xiaoyu-BT.f,F+3+4 i39 m (t) 15 (43) +4 +39d js
  • Unbreakable throw when connecting at close range
  • Chip on block [9]
Xiaoyu-BT.uf+1 i33 l 15 -7 +12g c js
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input BT.u+1
Xiaoyu-CH AOP.d+1 i19 l,t 40 -12 +0 cs
Floor Break
  • Attack throw on CH
Xiaoyu-d+1 i17 m 21 -6 +8c +9c
  • Recover in AOP with D+1 (-10, +4c, +5c)
Xiaoyu-d+1+2 cs
  • Transitions to AOP
  • Alternate input BT.d+1+2
Xiaoyu-d+2 i11 s 8 -4 +7
  • Alternate input FC.2
Xiaoyu-d+3 i14 l 12 -12 -3
Xiaoyu-d+3+4 special
  • Alternate input u+3+4
Xiaoyu-d+4 i12 l 6 -15 -4
  • Alternate input FC.4
Xiaoyu-db+1 i18 m 30 -9 +14a (+5)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Has Clean hit effect
Xiaoyu-db+1+2
  • Transitions to HYP
  • During Heat, taking 3 or more steps partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+1+2 ps
  • Transitions to HYP
  • Punch parry (+9 HYP, opponent BT)
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+2 i18 l 13 -8 +5c +18g
Xiaoyu-db+3 i15 l 0 +2c +2c +14
Xiaoyu-db+4 i18 l 14 -12 +4c +14
Xiaoyu-df+1 i14 m 13 -2 +9
  • Recover facing forward with F (-4, +7)
Xiaoyu-df+2 i14 m 15 -6 +7
Xiaoyu-df+2+4 i12 t 38 -2 +0d
  • Throw Break 2
Floor Break
  • Side Swap
Xiaoyu-df+3 i29 l 23 -23 +71a (+55)
Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge
Xiaoyu-df+4 i12 m 12 -4 +7
Xiaoyu-f+1+2 i12 m 25 -16 +15d (+10)
Balcony Break
Xiaoyu-f+2 i16 m 12 -5 +4
Xiaoyu-f+2+3 i12 t 20 -2 +20cs
  • Throw Break 1+2
Balcony Break
  • Alternate input BT.f+2+3
  • Side Swap
Xiaoyu-f+3 i16 m 14 -9 +2
Knee
Xiaoyu-f+3+4 js
  • Transition to AOP with D
Xiaoyu-f+4 i19 h 23 +1 +13
Homing
  • Chip on block [4]
Xiaoyu-FC.1 i10 s 5 -5 +6 cs
Xiaoyu-FC.2 i11 s 8 -4 +7 cs
Xiaoyu-FC.3 i15 l 11 -15 -4 cs
Xiaoyu-FC.4 i12 l 6 -15 -4 cs
Xiaoyu-FC.db+3+4 cs
  • Transitions to BT
Xiaoyu-FC.df+2 i19 l 10 -17 -6 cs
  • Recover in BT with FC.DF+2 (-8, +3)
Xiaoyu-FC.df+4 i18 l 13 -7 +4 cs
  • Automatically transitions to AOP on hit or block
  • Alternate input AOP.f+4
Xiaoyu-f,F+1 i15 m 13 -11 +7c
  • Transition to AOP with D (-5, +13)
Xiaoyu-f,F+1+2 i14 m 12 -9 +5 +58a (+38)
  • Alternate input ws1+2
Xiaoyu-f,F+2 i15 m 12 -5 +6
Xiaoyu-f,F+3 i14 m 12 -5 +6 +12
Xiaoyu-f,F+3+4 i37 m 23 -3 +39d js
  • Chip on block [9]
Xiaoyu-f,F+4 i20 h 20 +9 +13g c +58a (+38)
Balcony Break
  • Automatically transitions to HYP on hit or block
  • Chip on block [6]
Xiaoyu-f,f,F+3 i23 m 20 +7 +29a (+19) js
  • Automatically transitions to AOP on hit or block
  • Chip on block [9]
  • Alternate input wr3
Xiaoyu-H.2+3 i15 m,t 50 +9 +0d js
Heat Smash
Balcony Break
  • Recovers in BT
  • Recover facing forward with F (+5)
Xiaoyu-H.BT.2+3 i15 m,t 51 +19 +16d
Heat Smash
  • Recovers in HYP, max level
  • Recover facing forward with F (+4)
Xiaoyu-H.f+2,1,2 i16, i20, i20 m,h,m 12,14,23 +6c +23d js
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +21d)
Xiaoyu-H.f,F+1,2 i15, i20 m,m 13,23 +6c +24d js
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +22d)
Xiaoyu-HYP.1+2 ps
  • Starts taking steps in the opposite direction
Xiaoyu-HYP.2 i18 m 25 -4 +22 (-13)
Heat Engager
Heat Dash +5, +36a (+26)
Wall Crush +24g on block (3 step version only
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
  • Chip on block
Xiaoyu-HYP.2+3 i61 ! 40 +10d
  • Unblockable
  • Cancel into BT with BB
Xiaoyu-HYP.3 i20 l 20 -13 +7c
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
Xiaoyu-HYP.3+4 i25 h 20 -2 +30a js
  • Causes Strong Aerial Tailspin
  • Cancel into BT with B
  • Chip on block [8]
Xiaoyu-HYP.4 i14 h 20 -2 +26d +50cs
Balcony Break
Xiaoyu-Left Throw i12 t 45 -3 +0d
  • Throw break 1
Xiaoyu-R.df+1+2 i20 m,t 55+ -15 +0 pc8~
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Alternate input AOP.df+1+2

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