Xiaoyu movetable

From Wavu Wiki, the 🌊 wavy Tekken wiki

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Xiaoyu-1 i10 h 5 +1 +8
Xiaoyu-1+2 i20 m 24 -7 +20a
Xiaoyu-1,2 i11 ,h ,8 -3 +7
  • Combo from 1st hit with 4F delay
  • Jail from 1st block with 4F delay
Xiaoyu-1,2,1 i16 ,m ,20 -9 +14a (+5)
Balcony Break
  • Combos from 2nd CH with 10F delay
  • Jail from 2nd block with 3F delay
Xiaoyu-1+2+3+4
Xiaoyu-1+3 i12 t 35 -6 +1d
Homing
  • Throw break 1 or 2
Xiaoyu-1+3+4
Xiaoyu-1,d+2 i20 ,m ,10 -3 +8 +10
  • Combo from 1st hit with 4F delay
  • Move can be delayed by 10F
  • Recover facing forward with 1,D+2 or 1,d+2,F (-4, +7, +9)
  • Recover in HYP with 1,d+2~B (-2, +9, +11)
Xiaoyu-1,d+2,1+2 i29 ,m ,24 -12 +17a
  • Combo from 2nd hit CH
Xiaoyu-2 i10 h 8 -2 +6
Xiaoyu-2,1 i19 ,m ,10 -4 +7
  • Combo from 1st hit CH
  • Jail from 1st block
  • Recover facing forward with 2,DF+1 or 2,df+1,f or 2,df+1,b (-4, +7)
Xiaoyu-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Xiaoyu-2+3+4
Xiaoyu-2+4 i12 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side swap
Xiaoyu-3 i14 h 17 -11 +22a
Xiaoyu-3+4 i23 m 23 -1c +3c +19a js10~
  • Transition to AOP with D (0, +4c, +20a)
Xiaoyu-4 i11 h 15 -9 +8 +33a
Xiaoyu-AOP.1 i18 m 11 -5 +6
  • Transition to HYP with B (-2, +9)
Xiaoyu-AOP.1+2 i19 m 25 -1 +19a (+10) +64a
Tornado
Balcony Break
Xiaoyu-AOP.1,2 i21 ,h ,15 -3 +30g
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 11F
  • Input can be delayed by 12F
Xiaoyu-AOP.1+3 i12 t 35 -6 +1d cs
  • Throw Break 1
  • Alternate input AOP.2+4 (Throw Break 2)
  • Xiaoyu rolls to her left then throws
  • Cancel into FC with D
Xiaoyu-AOP.1,4 i25 ,M ,20 -9 +15d (-2)
Tornado
Balcony Break
  • Combo from 1st hit with 4F delay
  • Move can be delayed by 11F
  • Input can be delayed by 12F
Xiaoyu-AOP.2 i13 m 10 -11 +0
Xiaoyu-AOP.2,1 i21 ,m ,20 -12 +13a (+4)
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12F
  • Cancel 2nd hit into BT with B
    • (-14, -3)
Xiaoyu-AOP.3 i25 L 19 -16 +0 +27a cs
Xiaoyu-AOP.3+4 i23 L 22 -33 +1d
  • Recovers in FUFT when blocked
Xiaoyu-AOP.4 i12 m 14 -3 +8
Xiaoyu-AOP.d cs
  • Xiaoyu ducks lower
Xiaoyu-AOP.d+1 i19 L 13 -12 -1 +0 cs
Xiaoyu-AOP.d+1+2 i26 m 21 -8 +42a (+32)
Xiaoyu-AOP.f+3+4 cs
  • Transition to AOP with D
Xiaoyu-AOP.f+4 i18 L 13 -7 +4 cs
  • Automatically transitions to AOP on hit or block
  • Alternate input FC.df+4
Xiaoyu-AOP.f+4,4 i28 ,L ,13 -6 +5 cs
  • Combos from 1st hit CH
  • Alternate input FC.df+4,4
Xiaoyu-AOP.uf js
  • Alternate input AOP.ub AOP.u
Xiaoyu-AOP.uf+3 i15 m 14 -17 +27a (+17) js
  • Alternate input AOP.ub+3, AOP.u+3
Xiaoyu-AOP.uf+3,1 i24 ,m ,22 -4 +8c
  • Alternate input AOP.ub+3,1 AOP.u+3,1
Floor Break
on airborne opponent
Xiaoyu-AOP.uf+3,4 i15 ,M ,17 -14 -3 +22g
  • Alternate input AOP.ub+3,4 AOP.u+3,4
Xiaoyu-AOP.uf+4 i16 m 12 -10 +1 +24d js
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Xiaoyu-AOP.uf+4,4 i23 ,m ,12 -12 -1 js
  • Alternate input AOP.u+4,4
Xiaoyu-AOP.While in the Air 3 i14 m 30 -2 +29d js
Strong Aerial Tailspin
Balcony Break
  • Transition to AOP with D (-3, +28)
Xiaoyu-b+1 i8 m 10 -12 +1
  • Automatically transitions to BT on hit
  • Recover facing forward with B+1 (between -1 and +4)
Xiaoyu-b+1+2 i15 m 20 -13 +29a (+19)
Xiaoyu-b+1+3 +6 ps5
  • Automatically transitions to BT
  • Alternate input b+2+4
  • Also possible during HYP and BT
Xiaoyu-b+2 i15 m 13 -6 +5
Homing

Automatically transitions to BT

Xiaoyu-b+2,2 i21 ,l ,15 -7 +4
  • Automatically transitions to BT
  • Combos from 1st hit
Xiaoyu-b+3 i18 h 22 +3 +8c +32d
  • Chip on block [6]

Automatically transitions to BT

Xiaoyu-b+3+4
  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4
Xiaoyu-b+4 i13 m 10 -11 +0
Xiaoyu-b+4,1 i27 ,m ,20 -14 +40d (-18)
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 8F
Balcony Break
Xiaoyu-Back Throw i12 t 50 +0d
  • Unbreakable
Xiaoyu-BT.1 i16~18 m 17 -5 +4 +64a
Elbow
Xiaoyu-BT.1+2 i16~18,i3~5 m,m 6,6 -6 +8
Xiaoyu-BT.1,2 i24~25 ,m ,20 -13 +17a js9~21
Tornado
Balcony Break
  • Combo from 1st hit
  • Cancel to r15 FC (-16/-7/+53a) with D
Xiaoyu-BT.1+2,1+2 i17~18, i4~5 ,m ,6,6 -13 +8d
  • Combo from 1st hit with 17F delay
  • Move can be delayed by 8F
  • Input can be delayed by 17F
Xiaoyu-BT.1+2,4 i23~24 ,h ,20 +3 +19a (+10)
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 15F delay
  • Move can be delayed by 8F
  • Input can be delayed by 17F
  • 6 chip damage on block
Xiaoyu-BT.2 i12 h 9 +0 +6
Xiaoyu-BT.2,1 i14 ,h ,8 -1 +6 +10
  • Transition to HYP with B (-2, +5)
  • Combos from 1st hit
  • Jail from 1st block
Xiaoyu-BT.2,1,4 i18~20 ,M ,15 -18 +33a (+23)
  • Combo from 2nd CH with 11F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 14F
Xiaoyu-BT.2,2 ,i21~23 ,m ,12 -7 +5
  • Combos from 1st CH
Xiaoyu-BT.2,2,1 ,i12~14,i17~19,i21~27 ,m,M,M ,7,7,7 -11 +5c
  • Transition to AOP with D (-10, +5)
  • Combos from 2nd hit
Xiaoyu-BT.3 i16 M 13 -5 +12 js5~
  • +21d on backturned hit
Xiaoyu-BT.3+4 i18~19 m 25 -16 +10a (+1) js9
Balcony Break
Xiaoyu-BT.4 i13~15 M 13 -18 +33a (+23)
Xiaoyu-BT.b+1+2 i17~18 m 25 -14 +21a (+16) pc6~16
Balcony Break
  • -9 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
Xiaoyu-BT.d+1+3 +51a (+35) ps1?~14?
  • Low Parry from BT
  • Alternate input BT.d+2+4
Xiaoyu-BT.d+3 i16 L 12 -12 +7c
Xiaoyu-BT.d+3+4
  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Xiaoyu-BT.d+3,4 i19 ,h ,20 -5 +20a (+11) +37a
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
Xiaoyu-BT.d+4 i20~22 L 19 -26 -1 +27d cs8~
  • Instant Tornado
  • Clean hit damage: 20
  • +27d on clean hit
Xiaoyu-BT.db+4 i15 L 0 +2 +2 +14
  • Alternate input BT.df+4
Xiaoyu-BT.f+1+2 i23 m 21 -8 +3 +5 ps1~5?
  • Punch parry
    • 50 damage, +20d, transitions to BT
Xiaoyu-BT.f+1+3 i31 t 35 -6 +1d js
Homing
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel into FC with D
Xiaoyu-BT.f+2+3 i31~33 t 20 -2 +20cs js1~
Homing
Balcony Break
  • Throw Break 1+2
  • 16 additional damage on wall splat
  • Cancel into FC with D
Xiaoyu-BT.f+3+4 <div class="plainlist">
  • cs1~8
  • js9~
  • cs28~30
</div>
  • "Cali Roll"
Xiaoyu-BT.f+3+4,3+4 i12 M 23 -11 +40a (+30) <div class="plainlist">
  • cs1?~13?
  • fs1?~13?
</div>
  • "Cali Roll"
Xiaoyu-BT.f,F+3+4 i39 M (t) 15 (43) +4 +39d js10~
  • Unbreakable throw when connecting at close range on front standing hit
  • Chip on block [9]
Xiaoyu-BT.uf+1 i33 L 15 -7 +12g c js9~
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input BT.u+1
Xiaoyu-CH AOP.d+1 i19 l,t 40 -12 +0 cs
Floor Break
  • Attack throw on CH
Xiaoyu-d+1 i17 m 21 -6 +8c +9c
  • Recover in AOP with D+1 (-10, +4c, +5c)
Xiaoyu-d+1+2 cs1~
  • Transitions to AOP
  • Alternate input BT.d+1+2
Xiaoyu-d+2 i11 s 8 -4 +7
  • Alternate input FC.2
Xiaoyu-d+3 i14 l 12 -12 -3
Xiaoyu-d+3+4 special
  • Alternate input u+3+4
Xiaoyu-d+3,4 i25 ,h ,21 +0 +26a (+17)
Balcony Break
  • Combos from 1st hit CH
Xiaoyu-d+4 i12 l 6 -15 -4
  • Alternate input FC.4
Xiaoyu-db+1 i18 m 22 -9 +14a (+5)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Clean hit damage: 30
Xiaoyu-db+1+2 ps2~10?
  • Transitions to HYP
  • Actionable for 70F
  • Stance move properties change with amount of time spent in stance:
  • 1 step: 20~24F
  • 2 steps: 45~50F
  • 3 steps: 70~90F
  • Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
  • Punch parry (+9 HYP, opponent BT)
  • During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+2 i18 l 13 -8 +5c +12
Xiaoyu-db+3 i15 l 0 +2c +2c +14
Xiaoyu-db+4 i18 l 14 -12 +4c +14
Xiaoyu-df+1 i14 m 13 -2 +9
  • Recover facing forward with F (-4, +7)
Xiaoyu-df+2 i14 m 15 -6 +7
Xiaoyu-df+2,1+2 i24~25 ,m ,25 -14 +21a (+16)
Balcony Break
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 6F
  • Input can be delayed by 9F
Xiaoyu-df+2,3 i23 ,h ,23 -1 +35a (+9)
Balcony Break
  • Cancel to r15 FC (-16/-3) with D
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 6F
  • Input can be delayed by 9F
Xiaoyu-df+2+4 i12 t 38 -2 +0d
  • Throw Break 2
Floor Break
  • Side Swap
Xiaoyu-df+3 i29 l 23 -23 +71a (+55)
Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge
Xiaoyu-df+4 i12 m 12 -4 +7
Xiaoyu-f+1+2 i12 m 30 -16 +15d (+10)
Balcony Break
Xiaoyu-f+2 i16 m 12 -5 +4
Xiaoyu-f+2,1 i20 ,h ,14 -6 +5 +7
  • Combo from 1st hit
  • Jails from 1st block
  • Transition to HYP with B (+0, +11)

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Xiaoyu-1 i10 h 5 +1 +8
Xiaoyu-1+2 i20 m 24 -7 +20a
Xiaoyu-1+2+3+4
Xiaoyu-1+3 i12 t 35 -6 +1d
Homing
  • Throw break 1 or 2
Xiaoyu-1+3+4
Xiaoyu-2 i10 h 8 -2 +6
Xiaoyu-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Xiaoyu-2+3+4
Xiaoyu-2+4 i12 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side swap
Xiaoyu-3 i14 h 17 -11 +22a
Xiaoyu-3+4 i23 m 23 -1c +3c +19a js10~
  • Transition to AOP with D (0, +4c, +20a)
Xiaoyu-4 i11 h 15 -9 +8 +33a
Xiaoyu-AOP.1 i18 m 11 -5 +6
  • Transition to HYP with B (-2, +9)
Xiaoyu-AOP.1+2 i19 m 25 -1 +19a (+10) +64a
Tornado
Balcony Break
Xiaoyu-AOP.1+3 i12 t 35 -6 +1d cs
  • Throw Break 1
  • Alternate input AOP.2+4 (Throw Break 2)
  • Xiaoyu rolls to her left then throws
  • Cancel into FC with D
Xiaoyu-AOP.2 i13 m 10 -11 +0
Xiaoyu-AOP.3 i25 L 19 -16 +0 +27a cs
Xiaoyu-AOP.3+4 i23 L 22 -33 +1d
  • Recovers in FUFT when blocked
Xiaoyu-AOP.4 i12 m 14 -3 +8
Xiaoyu-AOP.d cs
  • Xiaoyu ducks lower
Xiaoyu-AOP.d+1 i19 L 13 -12 -1 +0 cs
Xiaoyu-AOP.d+1+2 i26 m 21 -8 +42a (+32)
Xiaoyu-AOP.f+3+4 cs
  • Transition to AOP with D
Xiaoyu-AOP.f+4 i18 L 13 -7 +4 cs
  • Automatically transitions to AOP on hit or block
  • Alternate input FC.df+4
Xiaoyu-AOP.uf js
  • Alternate input AOP.ub AOP.u
Xiaoyu-AOP.uf+3 i15 m 14 -17 +27a (+17) js
  • Alternate input AOP.ub+3, AOP.u+3
Xiaoyu-AOP.uf+4 i16 m 12 -10 +1 +24d js
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Xiaoyu-AOP.While in the Air 3 i14 m 30 -2 +29d js
Strong Aerial Tailspin
Balcony Break
  • Transition to AOP with D (-3, +28)
Xiaoyu-b+1 i8 m 10 -12 +1
  • Automatically transitions to BT on hit
  • Recover facing forward with B+1 (between -1 and +4)
Xiaoyu-b+1+2 i15 m 20 -13 +29a (+19)
Xiaoyu-b+1+3 +6 ps5
  • Automatically transitions to BT
  • Alternate input b+2+4
  • Also possible during HYP and BT
Xiaoyu-b+2 i15 m 13 -6 +5
Homing

Automatically transitions to BT

Xiaoyu-b+3 i18 h 22 +3 +8c +32d
  • Chip on block [6]

Automatically transitions to BT

Xiaoyu-b+3+4
  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4
Xiaoyu-b+4 i13 m 10 -11 +0
Xiaoyu-Back Throw i12 t 50 +0d
  • Unbreakable
Xiaoyu-BT.1 i16~18 m 17 -5 +4 +64a
Elbow
Xiaoyu-BT.1+2 i16~18,i3~5 m,m 6,6 -6 +8
Xiaoyu-BT.2 i12 h 9 +0 +6
Xiaoyu-BT.3 i16 M 13 -5 +12 js5~
  • +21d on backturned hit
Xiaoyu-BT.3+4 i18~19 m 25 -16 +10a (+1) js9
Balcony Break
Xiaoyu-BT.4 i13~15 M 13 -18 +33a (+23)
Xiaoyu-BT.b+1+2 i17~18 m 25 -14 +21a (+16) pc6~16
Balcony Break
  • -9 on block if an attack is absorbed
  • 10 chip damage on block after absorbing an attack in power crush state
Xiaoyu-BT.d+1+3 +51a (+35) ps1?~14?
  • Low Parry from BT
  • Alternate input BT.d+2+4
Xiaoyu-BT.d+3 i16 L 12 -12 +7c
Xiaoyu-BT.d+3+4
  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Xiaoyu-BT.d+4 i20~22 L 19 -26 -1 +27d cs8~
  • Instant Tornado
  • Clean hit damage: 20
  • +27d on clean hit
Xiaoyu-BT.db+4 i15 L 0 +2 +2 +14
  • Alternate input BT.df+4
Xiaoyu-BT.f+1+2 i23 m 21 -8 +3 +5 ps1~5?
  • Punch parry
    • 50 damage, +20d, transitions to BT
Xiaoyu-BT.f+1+3 i31 t 35 -6 +1d js
Homing
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel into FC with D
Xiaoyu-BT.f+2+3 i31~33 t 20 -2 +20cs js1~
Homing
Balcony Break
  • Throw Break 1+2
  • 16 additional damage on wall splat
  • Cancel into FC with D
Xiaoyu-BT.f+3+4 <div class="plainlist">
  • cs1~8
  • js9~
  • cs28~30
</div>
  • "Cali Roll"
Xiaoyu-BT.f,F+3+4 i39 M (t) 15 (43) +4 +39d js10~
  • Unbreakable throw when connecting at close range on front standing hit
  • Chip on block [9]
Xiaoyu-BT.uf+1 i33 L 15 -7 +12g c js9~
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input BT.u+1
Xiaoyu-CH AOP.d+1 i19 l,t 40 -12 +0 cs
Floor Break
  • Attack throw on CH
Xiaoyu-d+1 i17 m 21 -6 +8c +9c
  • Recover in AOP with D+1 (-10, +4c, +5c)
Xiaoyu-d+1+2 cs1~
  • Transitions to AOP
  • Alternate input BT.d+1+2
Xiaoyu-d+2 i11 s 8 -4 +7
  • Alternate input FC.2
Xiaoyu-d+3 i14 l 12 -12 -3
Xiaoyu-d+3+4 special
  • Alternate input u+3+4
Xiaoyu-d+4 i12 l 6 -15 -4
  • Alternate input FC.4
Xiaoyu-db+1 i18 m 22 -9 +14a (+5)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Clean hit damage: 30
Xiaoyu-db+1+2 ps2~10?
  • Transitions to HYP
  • Actionable for 70F
  • Stance move properties change with amount of time spent in stance:
  • 1 step: 20~24F
  • 2 steps: 45~50F
  • 3 steps: 70~90F
  • Can cancel stance after 40F with b, db, u, uf, f, df or 1 jab
  • Punch parry (+9 HYP, opponent BT)
  • During Heat, taking 3 steps (70f in HYP) partially restores remaining Heat time
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2
Xiaoyu-db+2 i18 l 13 -8 +5c +12
Xiaoyu-db+3 i15 l 0 +2c +2c +14
Xiaoyu-db+4 i18 l 14 -12 +4c +14
Xiaoyu-df+1 i14 m 13 -2 +9
  • Recover facing forward with F (-4, +7)
Xiaoyu-df+2 i14 m 15 -6 +7
Xiaoyu-df+2+4 i12 t 38 -2 +0d
  • Throw Break 2
Floor Break
  • Side Swap
Xiaoyu-df+3 i29 l 23 -23 +71a (+55)
Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge
Xiaoyu-df+4 i12 m 12 -4 +7
Xiaoyu-f+1+2 i12 m 30 -16 +15d (+10)
Balcony Break
Xiaoyu-f+2 i16 m 12 -5 +4
Xiaoyu-f+2+3 i14 t 20 -2 +20cs
Balcony Break
  • Throw Break 1+2
  • 16 additional damage on wall splat
  • Side Swap
Xiaoyu-f+3 i16 m 14 -9 +2
Knee
Xiaoyu-f+3+4 js9~
  • Transition to AOP with D
Xiaoyu-f+4 i19 h 23 +1 +13
Homing
  • Chip on block [4]
Xiaoyu-FC.1 i10 s 5 -5 +6 cs1~34
Xiaoyu-FC.2 i11 s 8 -4 +7 cs1~34
Xiaoyu-FC.3 i15 l 11 -15 -4 cs1~49
Xiaoyu-FC.4 i12 l 6 -15 -4 cs1~46
Xiaoyu-FC.db+3+4 cs
  • Transitions to BT
Xiaoyu-FC.df+2 i19 l 8 -8 +3 cs1~27
  • Recover in FC BT with DF_D_DB
Xiaoyu-FC.df+4 i18 l 13 -7 +4 cs1~
  • Automatically transitions to AOP
  • Alternate input AOP.f+4
Xiaoyu-f,F+1 i15 m 13 -11 +7c
  • Transition to AOP with D (-5, +13)
Xiaoyu-f,F+1+2 i14~16 m 12 -9 +5
Xiaoyu-f,F+2 i15 m 12 -5 +6
Xiaoyu-f,F+3 i14 m 12 -5 +6 +12
Xiaoyu-f,F+3+4 i37 m 23 -3 +39d js9~
  • Chip on block [9]
Xiaoyu-f,F+4 i20 h 20 +9 +13g c +58a (+38)
Strong Aerial Tailspin
Balcony Break
  • Automatically transitions to HYP on hit or block
  • Chip on block [6]
Xiaoyu-f,f,F+3 i23 m 20 +7 +29a (+19) js3~
  • Automatically transitions to AOP on hit or block
  • Chip on block [9]
  • Alternate input wr3
Xiaoyu-H.2+3 i15 m,t 50 +9 +0d js
Heat Smash
Balcony Break
  • Recovers in BT
  • Transition to r59? standing with F (+5)
  • 7 chip damage on block
Xiaoyu-H.BT.2+3 i15 m,t 51 +9 +20g
Heat Smash
  • Recovers in HYP, max level
  • Transition to r115?standing with F (+3, +5)
  • 7 chip damage on block
Xiaoyu-H.f+2,1,2 i16, i20, i20 m,h,m 12,14,20 +6 +23d +49a js
Balcony Break
  • Partially uses remaining Heat time
  • Combo from 1st hit with no delay
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 5-10F
  • Recovers in BT
  • Recover facing forward with F (+4, +21d, +47a)
Xiaoyu-H.f,F+1,2 i15, i20 m,m 13,20 +6 +24d js
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4/+22d/+47a)
Xiaoyu-HYP.1+2 ps2?~11?
  • Starts taking steps in the opposite direction
  • Can be performed any time in HYP after 25F from manual stance transition, or 20?F after other stance transitions?
Xiaoyu-HYP.2 i18 m 25 -4 +22 (-13)
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 240?F of heat timer during heat
  • 9 chip damage on block (2 steps)
  • 14 chip damage on block (3 steps)
Xiaoyu-HYP.2+3 i61 m! 40 +10d
  • Unblockable
  • Cancel into BT with BB
Xiaoyu-HYP.3 i20 L 17 -13 +7c cs6~30
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Consumes 450F of heat timer during heat
Xiaoyu-HYP.3+4 i25 h 20 +8 +30a js12~
Strong Aerial Tailspin
  • Cancel into BT with B
  • Chip on block [8]

More...