Yoshimitsu-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
Yoshimitsu-1+2 |
|
|
|
|
|
|
ps3~9 |
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
|
Yoshimitsu-1+2+3 |
i22~40 |
m |
0 |
-8~+10g |
+0~+18 |
+16~+34 |
|
Weapon
- Can hit grounded when up-close and off-axis
|
Yoshimitsu-1+2+3+4 |
|
|
|
|
|
|
|
- Can't block for 5 seconds
- CH state on you for 5 seconds (Tekken 7 and prior games)
- 50% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
|
Yoshimitsu-1+2,P |
i15~18 i3~6 |
M,M |
10,12 |
+1c~+4c |
+14a |
|
<div class="plainlist">
- is1~20
- js11~42
- fs43~45</div>
|
|
Yoshimitsu-1+3 |
i12~14 |
t |
35 |
-3 |
+1d |
|
|
|
Yoshimitsu-1+4 |
i6~9 |
m |
20 |
-20 |
+14c |
|
|
Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
|
Yoshimitsu-2 |
i11 |
h |
10 |
-1 |
+5 |
+8 |
|
|
Yoshimitsu-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
<div class="plainlist">
- pc7~62
- On cancel: fs12~20 js21~29 fs30~32</div>
|
Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Yoshimitsu-2+4 |
i12~14 |
t |
35 |
+0 |
+1 |
|
|
Homing
Floor Break
- Throw break 1 or 2
- Side switch on hit
|
Yoshimitsu-3 |
i15~16 |
m |
12 |
-9 |
+5 |
|
|
|
Yoshimitsu-3+4 |
|
|
|
|
|
|
|
Yoshimitsu recovers in BT |
Yoshimitsu-3~4 |
i17~18 i28~29 |
m,m |
6,22 |
-6 |
+3 |
|
<div class="plainlist">
- js12-37
- fs38-40</div>
|
- Enter DGF +5 +14 r18 with 1SS.U
|
Yoshimitsu-4 |
i12~13 |
h |
16 |
-11 |
+0 |
+20a (+10) |
|
Balcony Break (airborne) |
Yoshimitsu-4~3 |
i25~26 |
m |
25 |
-13 |
+52a (+42) |
|
<div class="plainlist">
- cs4~22
- fs10~50</div>
|
|
Yoshimitsu-B+1 |
i17 |
h |
8 |
+1 |
+7 |
+12 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-b+1+2 |
|
|
|
|
|
|
cs8~50 |
|
Yoshimitsu-b+2 |
i14~15 |
m |
12 |
-9 |
+2 |
|
|
Enter KIN r27 with n,1+2 |
Yoshimitsu-b+3 |
|
|
|
|
|
|
|
|
Yoshimitsu-Back Throw |
|
t |
50 |
|
+1d |
|
|
|
Yoshimitsu-b,B+1+4 |
i59~61 |
m! |
50 |
|
+2a |
|
|
Weapon
- Cannot be buffered
- Poor hitbox, will go over crouching opponents sometimes
|
Yoshimitsu-b,B+1+4,B |
i22~25 |
m |
20 |
-20 |
+14c |
|
|
Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
|
Yoshimitsu-BDS.1 |
i21~40 |
h! |
25 |
|
+32a |
|
|
|
Yoshimitsu-BDS.3 |
i17~30 |
m |
23 |
-15~-2 |
-13~+0 |
|
<div class="plainlist">
- js14~27
- fs28~30</div>
|
Can hit from the front of the opponent attacks into it |
Yoshimitsu-BT.1 |
i15 |
h |
16 |
-3 |
+8 |
|
|
Elbow |
Yoshimitsu-BT.2 |
i16~17 |
h |
18 |
-4 |
+14g |
+39a |
|
|
Yoshimitsu-BT.3 |
i24~26 |
m |
20 |
-3 |
+11a |
|
<div class="plainlist">
- js6~29
- fs30~32</div>
|
Spike |
Yoshimitsu-BT.d+1 |
i17~18 |
L |
20 |
-13 |
+3 |
+38a |
cs6~ |
Weapon |
Yoshimitsu-d+1 |
i24~25 |
M |
15 |
-9 |
+1c |
+6a |
|
Spike
Weapon
- 4 chip damage on block
- Power up in NSS or Heat
|
Yoshimitsu-d+1*(1),n |
i55~56 |
M! |
20 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1+2 |
|
|
|
|
|
|
<div class="plainlist">
- js8~17
- fs18~20</div>
|
|
Yoshimitsu-d+1*(2),n |
i99~100 |
M! |
25 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(3),n |
i130~131 |
M! |
30 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1+4 |
i29~30 |
m! |
60 |
|
-32a |
|
|
Weapon
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
|
Yoshimitsu-d+1*(4),n |
i179~180 |
M! |
40 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(5),n |
i214~215 |
M! |
60 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(6),n |
i249~250 |
M! |
180 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+2 |
i16~17 |
M |
12 |
-9 |
+0 |
|
|
Weapon |
Yoshimitsu-d+3 |
i15~17 |
L |
12 |
-18~-16 |
-4~-2 |
|
cs4~ |
Most commonly impacts on frame 16, except when tracking right |
Yoshimitsu-d+3+4 |
|
|
|
|
|
|
<div class="plainlist">
|
- All stance moves are bufferable
|
Yoshimitsu-d+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs4~ |
|
Yoshimitsu-db+1 |
i26~28 |
L |
12 |
-11~-9 |
+4~+6 |
+7~+9 |
cs8~ |
Unavailable in NSS |
Yoshimitsu-DB+1+2 |
|
|
|
|
|
|
cs11~ |
- Continues as long as DB is held
- Transition to r25 releasing db
|
Yoshimitsu-db+2 |
i15 |
m |
8 |
-5 |
+6 |
|
|
|
Yoshimitsu-db+3 |
i18~19 |
l |
8 |
-25 |
-14 |
|
cs6~ |
|
Yoshimitsu-db+4 |
i17 |
L |
14 |
-12 |
-1 |
|
|
|
Yoshimitsu-df+1 |
i13 |
m |
14 |
-4 |
+5 |
|
|
|
Yoshimitsu-df+1+4 |
i20~21 |
M |
20 |
-17 |
+35a (+25) |
|
<div class="plainlist">
- js20~42
- fs43~45</div>
|
Weapon
- Enter KIN r30 with 1+2
- Can be buffered
- Can be performed in FC
- Power up input f,n,d,df+1
|
Yoshimitsu-df+2 |
i15~16 |
m |
13 |
-7 |
+34a (+24) |
|
|
- +4s against crouching
- Launches crouching on CH
|
Yoshimitsu-df+2+3 |
i17~18 |
m |
18 |
-13 |
+6g |
+58a (+38) |
cs9~17 |
Balcony Break
- Can be buffered
- Can be performed in FC
- Power up input f,n,d,df+2
|
Yoshimitsu-df+3 |
i17~18 |
m |
10 |
-4 |
+4 |
|
|
|
Yoshimitsu-df+4 |
i12 |
m |
15 |
-7 |
+4 |
|
|
|
Yoshimitsu-DGF.1 |
i30~31 |
M |
22 |
-2c |
+10a |
+46a |
js1~27 |
Spike
Weapon
- 11 chip damage on block
- Power up in Heat
- Partially uses remaining Heat time
|
Yoshimitsu-DGF.1+2 |
|
|
|
|
|
|
<div class="plainlist">
- js1~27
- fs28~30</div>
|
|
Yoshimitsu-DGF.2 |
i16~18 |
h |
15 |
+4 |
+13s |
|
js1~ |
|
Yoshimitsu-DGF.3 |
i22~23 |
L |
18 |
-13 |
+6c |
+28a |
js1~18 |
Airborne attack, can't be low parried |
Yoshimitsu-DGF.3+4 |
i20~21 |
h!,t |
17,18 |
|
+0 |
|
js1~ |
Floor Break
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing
|
Yoshimitsu-DGF.4 |
i18~20 |
m |
24 |
-4 |
+14g |
|
js1~19 |
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
|
Yoshimitsu-DGF.d+3+4 |
|
|
|
|
|
|
<div class="plainlist">
- js1~27
- fs28~
- cs31~</div>
|
|
Yoshimitsu-DGF.f |
|
|
|
|
|
|
js1~ |
realigns with opponent, creates distance |
Yoshimitsu-DGF.f+1+2 |
i16~17 i11~12 i11~12 |
h,h,h |
9,9,18 |
-2 |
+18a (+9) |
|
js1~65 |
Homing
Balcony Break
Weapon
- Jail from 1st block
- Combo from 1st hit
- 9 chip damage on block
- Power up in Heat
|
Yoshimitsu-DGF.f+2 |
i20~21 |
h |
23 |
+7 |
+19a (+10) |
+64a (+44) |
js1~ |
Homing
Balcony Break
Weapon
|
Yoshimitsu-f+1+2 |
i20 |
M |
23 |
-12 |
+8a (-1) |
|
|
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
|
Yoshimitsu-f+2 |
i17~18 |
h |
18 |
-4 |
+14g |
+39a |
|
Balcony Break |
Yoshimitsu-f+3 |
i16~17 |
h |
24 |
-9 |
+17a (+8) |
|
|
|
Yoshimitsu-f+3+4 |
i21~25 |
m,M,M,M |
18,3,3,3 |
-13~-9 |
-8a (-15) |
|
|
Balcony Break
Head
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r65 BT earliest on frame 10 with b
- Automatically recovers to r55 IND on self-wallsplat
|
Yoshimitsu-f+4 |
i18 |
m |
20 |
-13 |
+21a (+11) |
|
pc7~17 |
Balcony Break
- -9 on block after absorbing an attack
- 8 chip damage on attack absorbtion
|
Yoshimitsu-FC.d+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs1~ |
- Transition to r25? with f
- Transition input can be delayed 16f
|
Yoshimitsu-FC.d+2 |
i11 |
sl |
8 |
-4 |
+5 |
|
cs1~ |
|
Yoshimitsu-FC.d+3 |
i16 |
L |
10 |
-17 |
-6 |
|
cs1~ |
|
Yoshimitsu-FC.d+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs1~ |
|
Yoshimitsu-FC.db+3 |
i18~19 |
l |
8 |
-25 |
-14 |
|
cs1~ |
Links to db+3 extensions |
Yoshimitsu-FC.DF+1 |
i26 |
l! |
[12;12] |
|
+70a (+54) |
|
cs1~34 |
Weapon
- 100% recoverable damage
- Cannot be buffered after Heat Dash
|
Yoshimitsu-FC.df+4 |
i18~19 |
L |
18 |
-26 |
+4c |
+31a |
cs1~ |
|
Yoshimitsu-f,F+1+2 |
i22~24 |
m |
22 |
-8 |
+3c |
|
<div class="plainlist">
- js10~21
- fs22~24
- js25~29
- fs30~32</div>
|
Spike
- Cannot be buffered
- Visually similar to f,F+3+4
|
Yoshimitsu-f,F+1+4 |
i45 |
m! |
60 |
|
-65a |
|
|
Weapon
- Cannot be buffered
- 60 self-damage during 1st recovery frame
- NSS.f,F+1+4 will always cancel into Confusion
- Dealing lethal damage will award the victory to Yoshimitsu
- Holding any direction will trigger the attack, not just forward
|
Yoshimitsu-f,F+2 |
i15 |
m |
15 |
-9 |
+4 |
|
|
Elbow
- Cannot be buffered
- Increased pushback on CH
|
Yoshimitsu-f,F+3 |
i23~24 |
m |
20 |
-4 |
+5 |
|
|
- Enter KIN r25 +3 +12 with 1+2
- Cannot be buffered
|
Yoshimitsu-f,F+3+4 |
i22~24 |
m |
15 |
-20 |
-9c |
|
<div class="plainlist">
- js10~27
- fs28~30</div>
|
Spike
- Cannot be buffered
- Visually similar to f,F+1+2
|
Yoshimitsu-f,F+4 |
i15~16 |
m |
20 |
-6 |
+37a (+23) |
|
<div class="plainlist">
- js13-21
- fs22-24</div>
|
Balcony Break
Knee
- Cannot be buffered
- -12 if Yoshimitsu holds back to turn around and block
|
Yoshimitsu-f,f,F+3 |
i22~23 |
M |
30 |
+5g |
+13a (+3) |
|
<div class="plainlist">
- js3~33
- fs34~36</div>
|
Balcony Break
- 9 chip damage on block
- Enter DGF +7 +15a (+5) r34 with 1SS.U
|
Yoshimitsu-FLE.1 |
|
|
|
|
|
|
<div class="plainlist">
|
|
Yoshimitsu-FLE.1+2 |
i18~19 |
m |
16 |
-9 |
+4 |
+31a (+21) |
cs6~17 |
|
Yoshimitsu-FLE.2 |
i24~28 |
L |
20 |
-12~-8 |
+30a |
|
<div class="plainlist">
|
- Side switches on close hit
- Can combo to ws4 on no side switch
|
Yoshimitsu-FLE.3 |
|
|
|
|
|
|
js1~ |
|
Yoshimitsu-FLE.3+4 |
i25~26 |
m |
25 |
-13 |
+52a (+42) |
|
<div class="plainlist">
- fs1~26
- cs6~22</div>
|
|
Yoshimitsu-FLE.d |
|
|
|
|
|
|
<div class="plainlist">
- js1~4
- fs5~15
- js16~</div>
|
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n)
|
Yoshimitsu-FLE.d+3+4 |
|
|
|
|
|
|
<div class="plainlist">
- js1~16
- cs16~30
- fs17~</div>
|
|
Yoshimitsu-FLE.db |
|
|
|
|
|
|
<div class="plainlist">
- js1~12
- fs13~15</div>
|
|
Yoshimitsu-FLE.ds |
i10 |
M |
0 |
|
+31a (+24) |
|
js1~ |
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n
|
Yoshimitsu-FLE.f |
|
|
|
|
|
|
js1~ |
- In WFL from frames 2?-32?
- Cancel into FLE.f,f with f within 19? frames
|
Yoshimitsu-FLE.f+2 |
|
|
|
|
|
|
|
|
Yoshimitsu-FLE.f,f |
i17~19 i6~8 i5~7 i6~8 i6~8 |
M,M,M,M,M |
3,3,3,3,3 |
-10 |
+1 |
|
js1~ |
- Combos from any hit
- Floor break on all hits
- Sometimes combos into FLE.n
|
Yoshimitsu-FLE.n |
i2~60 |
m |
7 |
-18~ |
+48a (+38a) |
|
js1~ |
Balcony Break
Weapon
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
|
Yoshimitsu-FLE.u+1+2 |
|
|
|
|
|
|
js1~ |
|
Yoshimitsu-FLE.u+3+4 |
i38~40 |
m |
30 |
+4~+6 |
+21a (+12) |
|
<div class="plainlist">
- js1~37
- fs38~40</div>
|
Balcony Break
- Tech roll to r33 FC on frames 41-42
|
Yoshimitsu-FLE.uf |
i30~45 |
m |
25 |
+10g~25g |
+32a |
|
js1~ |
Balcony Break
- 10 chip damage on block
- Opponent recovers crouching on block
|
Yoshimitsu-f,n,d,df+1 |
i17~18 |
M |
22 |
-17 |
+35a (+25a) |
|
<div class="plainlist">
- js17~39
- fs40~42</div>
|
Weapon
- Can be buffered
- Enter KIN r30 with 1+2
- Can be performed from FC
|
Yoshimitsu-f,n,d,df+2 |
i14~15 |
m |
20 |
-13 |
+6g |
+58a (+38) |
cs6~14 |
Balcony Break
Weapon
- Can be buffered
- Can be performed in FC
|
Yoshimitsu-FUFT.d+3+4 |
|
|
|
|
|
|
fs1~ |
|