Yoshimitsu-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
Yoshimitsu-1,1 |
,i23 |
,m |
,19 |
-9 |
+4c |
+6a |
|
Spike
Weapon
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
|
Yoshimitsu-1+2 |
|
|
|
|
|
|
ps3~9 |
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
|
Yoshimitsu-1+2+3 |
i22~40 |
m |
0 |
-8~+10g |
+0~+18 |
+16~+34 |
|
Weapon
- Can hit grounded when up-close and off-axis
|
Yoshimitsu-1+2+3+4 |
|
|
|
|
|
|
|
- Can't block for 5 seconds
- CH state for 5 seconds
|
Yoshimitsu-1+2,P |
i15~18 i3~6 |
M,M |
10,12 |
+1c~+4c |
+14a |
|
<div class="plainlist">
- is1~20
- js11~42
- fs43~45</div>
|
|
Yoshimitsu-1+3 |
i12~14 |
t |
35 |
-3 |
+1d |
|
|
|
Yoshimitsu-1+4 |
i6~9 |
m |
20 |
-15 |
+14c |
|
|
Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
|
Yoshimitsu-1,NSS.1 |
,i23 |
,m |
,22 |
-9 |
+16a |
+52a |
|
Balcony Break
Spike
Weapon
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 11 chip damage on block
- Recovers 4 base health on hit
|
Yoshimitsu-2 |
i11 |
h |
10 |
-1 |
+5 |
+8 |
|
|
Yoshimitsu-2,1 |
,i26~27 |
,m |
,23 |
-9 |
+12a |
|
|
Balcony Break
Weapon
- Combo from 1st CH with 2f delay
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Becomes a different move in NSS
|
Yoshimitsu-2,2 |
,i24 |
,h |
,18 |
-1 |
+15g |
|
|
Tornado
- Balcony break on airborne hit
- Combo from 1st hit with 1f delay
- Enter KIN with 1+2
- Transition to NSS on hit or block only
|
Yoshimitsu-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
<div class="plainlist">
- pc7~62
- On cancel: fs12~20 js21~29 fs30~32</div>
|
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Yoshimitsu-2,3 |
,i26~27 |
,h |
,24 |
-10 |
+16a (+7) |
|
|
Balcony Break
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
|
Yoshimitsu-2+4 |
i12~14 |
t |
35 |
+0 |
+1 |
|
|
Homing
Floor Break
- Throw break 1 or 2
- Side switch on hit
|
Yoshimitsu-2,d+3 |
,i22 |
,L |
,11 |
-12 |
-1 |
|
cs12~ |
- Combo from 1st hit with 2f delay
|
Yoshimitsu-2,NSS.1 |
,i23~24 i18 |
,h |
,5,15 |
-5 |
+19a |
|
|
Balcony Break
- Combo from 1st hit
- Jail from 2nd attack
|
Yoshimitsu-3 |
i15~16 |
m |
12 |
-9 |
+5 |
|
|
|
Yoshimitsu-3,1 |
,i22~24 |
,h |
,22 |
+7 |
+18g |
|
,js26~ |
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation or Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS
|
Yoshimitsu-3,2 |
,i22 |
,m |
,12 |
-12 |
+1 |
|
|
Interrupt with i1 from 1st block |
Yoshimitsu-3,2,1+2 |
,i26~27 |
,M |
,29 |
-14c |
+20a (+10) |
|
|
Balcony Break
Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i7 from 2nd block
- 5 chip damage on block
- Power up in NSS or Heat
|
Yoshimitsu-3,2,NSS.1+2 |
,i26~27 |
,M |
,30 |
-14c |
+20a (+10) |
|
|
Balcony Break
Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 15 chip damage on block
- Clean hit 39 damage
- Recovers 4 base health on hit
|
Yoshimitsu-3+4 |
|
|
|
|
|
|
|
Yoshimitsu recovers in BT |
Yoshimitsu-3~4 |
i17~18 i28~29 |
m,m |
6,22 |
-6 |
+3 |
|
<div class="plainlist">
- js12-37
- fs38-40</div>
|
- Enter DGF +5 +14 r18 with 1SS.U
|
Yoshimitsu-3,NSS.1 |
,i22~24 |
,h |
,25 |
+7 |
+18g |
|
,js26~ |
Heat Engager
Heat Dash +5g, +62a (+42)
Balcony Break
Weapon
- Combo from 1st hit
- 7 chip damage on block
- Recovers 4 base health on hit
- Does not transition to DGF during Heat Dash
- Recovers in 1SS
|
Yoshimitsu-4 |
i12~13 |
h |
12 |
-11 |
+0 |
+20a (+10) |
|
Balcony break on airborne hit |
Yoshimitsu-4~3 |
i25~26 |
m |
25 |
-13 |
+52a (+42) |
|
<div class="plainlist">
- cs4~22
- fs10~50</div>
|
|
Yoshimitsu-4,4 |
,i24~25 |
,h |
,12 |
-4 |
-2 |
|
|
- Combo from 1st hit with 4f delay
|
Yoshimitsu-4,4,2 |
,i30~31 |
,m |
,5 |
-22 |
-12 |
|
|
Yoshimitsu recovers sideturned on block |
Yoshimitsu-4,4,2,2 |
,i22~23 |
,h |
,6 |
-24 |
-13 |
|
|
- Combo from 3rd hit
- Opponent recovers BT on hit
|
Yoshimitsu-4,4,2,2,1 |
,i67 |
,m! |
,30 |
|
-18 |
|
|
|
Yoshimitsu-4,4,2,2,1~1 |
,i20~105 |
,h! |
,40 |
|
-49a (-75) |
|
|
Balcony Break
- Cancel early to r30 with B
|
Yoshimitsu-4,4,2,2,1~1 |
,i28~113 |
,m! |
,22 |
|
-58 |
|
|
Weapon
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
|
Yoshimitsu-4,4,2,2,NSS.1 |
,i67 |
,m |
,30 |
-54 |
-17a |
|
|
|
Yoshimitsu-4,4,4 |
,i24~25 |
,h |
,20 |
-4 |
+18a (+9) |
|
|
Balcony Break
- Combo from 2nd CH with 4f delay
|
Yoshimitsu-B+1 |
i17 |
h |
8 |
+1 |
+7 |
+12 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-B+1,1 |
,i11~12 |
,h |
,9 |
+4 |
+5 |
+10 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-B+1,1,1 |
,i11~12 |
,h |
,10 |
+4 |
+5 |
+10 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-B+1,1,1,1 |
,i11~12 |
,h |
,12 |
+4 |
+5 |
+10 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-B+1,1,1,1,1 |
,i11~12 |
,h |
,14 |
+4 |
+5 |
+10 |
|
Can transition to Spinning Evade with b+3 or b+4 |
Yoshimitsu-B+1,1,1,1,1,1 |
,i11~12 |
,h |
,16 |
-73 |
-71 |
-67 |
|
|
Yoshimitsu-B+1,1,DB+3 |
,i13~14 |
,l |
,7 |
-20 |
-9 |
|
,cs10~ |
- Combo from 1st hit
- Links to db+3 extensions
- Can be performed from a single B+1
|
Yoshimitsu-B+1,1,DB+3,3 |
,i15~17 |
,l |
,5 |
-19 |
-7 |
|
,cs1~ |
- Combo from 3rd CH
- Links to db+3 extensions
- Enter IND r20 with d+3+4
- Can be performed from a single B+1
|
Yoshimitsu-b+1+2 |
|
|
|
|
|
|
cs8~50 |
|
Yoshimitsu-b+2 |
i14~15 |
m |
12 |
-9 |
+2 |
|
|
Enter KIN r27 with n,1+2 |
Yoshimitsu-b+2,1 |
,i27~28 |
,M |
,20 |
-17 |
+28a (+18) |
|
<div class="plainlist">
- js28~49
- fs50~52</div>
|
Weapon
- Combo from 1st CH with 2f delay
- Enter KIN r30 with 1+2
- Input can be delayed 14f
|
Yoshimitsu-b+2,2 |
,i22~23 |
,h |
,21 |
-13 |
+2a |
|
|
Heat Engager
Heat Dash +5g, +36a (+26)
Weapon
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
|
Yoshimitsu-b+2,NSS.1 |
,i27~28 |
,m |
,17 |
-17 |
+28a (+18) |
|
<div class="plainlist">
- js28~49
- fs50~52</div>
|
- Enter KIN r30 with 1+2
- Combo from 1st CH with 2f delay
- Input can be delayed 14f
|
Yoshimitsu-b+2,NSS.2 |
,i22~23 |
,h |
,18 |
-10 |
+0 |
|
|
Heat Engager
Heat Dash +5g, +36a (+26)
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
|
Yoshimitsu-b+3 |
|
|
|
|
|
|
|
|
Yoshimitsu-b+3,3 |
|
|
|
|
|
|
|
- 10 self-damage
- 18 self-damage in total
|
Yoshimitsu-b+3,3,3 |
|
|
|
|
|
|
|
- 5 self-damage
- 23 self-damage in total
|
Yoshimitsu-b+3,3,3,3 |
|
|
|
|
|
|
|
- 5 self-damage
- 28 self-damage in total
|
Yoshimitsu-b+3,3,3,3,3 |
|
|
|
|
|
|
|
- 5 self-damage
- 33 self-damage in total
|
Yoshimitsu-b+3,3,3,3,3,3 |
|
|
|
|
|
|
|
- 5 self-damage
- 38 self-damage in total
|
Yoshimitsu-Back Throw |
|
t |
50 |
|
+1d |
|
|
|
Yoshimitsu-b,B+1+4 |
i59~61 |
m! |
50 |
|
+2a |
|
|
Weapon
- Cannot be buffered
- Poor hitbox, will go over crouching opponents sometimes
|
Yoshimitsu-b,B+1+4,B |
i22~25 |
m |
20 |
-15 |
+14c |
|
|
Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
|
Yoshimitsu-BDS.1 |
i21~40 |
h! |
25 |
|
+32a |
|
|
|
Yoshimitsu-BDS.3 |
i17~30 |
m |
23 |
-15~-2 |
-13~+0 |
|
<div class="plainlist">
- js14~27
- fs28~30</div>
|
Can hit from the front of the opponent attacks into it |
Yoshimitsu-BT.1 |
i15 |
h |
16 |
-3 |
+8 |
|
|
Elbow |
Yoshimitsu-BT.1,2 |
,i25 |
,m |
,18 |
-5 |
+5 |
+63a |
|
- Balcony break on airborne hit
Elbow
|
Yoshimitsu-BT.1,3 |
,i25~26 |
,h |
,25 |
-7 |
+27a (+17) |
|
|
|
Yoshimitsu-BT.2 |
i16~17 |
h |
18 |
-4 |
+14g |
+39a |
|
|
Yoshimitsu-BT.3 |
i24~26 |
m |
20 |
-3 |
+11a |
|
<div class="plainlist">
- js6~29
- fs30~32</div>
|
Spike |
Yoshimitsu-BT.d+1 |
i17~18 |
L |
20 |
-13 |
+3 |
+38a |
cs6~ |
Weapon |
Yoshimitsu-d+1 |
i24~25 |
M |
15 |
-9 |
+1c |
+6a |
|
Spike
Weapon
- 4 chip damage on block
- Power up in NSS or Heat
|
Yoshimitsu-d+1*(1),n |
i55~56 |
M! |
20 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1+2 |
|
|
|
|
|
|
<div class="plainlist">
- js8~17
- fs18~20</div>
|
|
Yoshimitsu-d+1*(2),n |
i99~100 |
M! |
25 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(3),n |
i130~131 |
M! |
30 |
|
+4c |
+6a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1+4 |
i29~30 |
m! |
60 |
|
-32a |
|
|
Weapon
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
|
Yoshimitsu-d+1+4,B+1 |
,i1~39 |
,m! |
,18 |
|
-29a |
|
|
|
Yoshimitsu-d+1+4,B+1,1 |
,i1~18 |
,m! |
,20 |
|
-29a |
|
|
|
Yoshimitsu-d+1+4,B+1,1,1 |
,i1~18 |
,m! |
,21 |
|
-29a |
|
|
|
Yoshimitsu-d+1+4,B+1,1,1,1 |
,i1~18 |
,m! |
,28 |
|
-29a |
|
|
|
Yoshimitsu-d+1+4,B+1,1,1,1,1 |
,i1~35 |
,m! |
,30 |
|
-30a |
|
|
Weapon
- 17 self-damage
- The entire string deals 111 self damage
|
Yoshimitsu-d+1*(4),n |
i179~180 |
M! |
40 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(5),n |
i214~215 |
M! |
60 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+1*(6),n |
i249~250 |
M! |
180 |
|
+16a |
+52a |
|
Spike
Weapon
- Slowly realigns while charging
- Can be canceled with b*
|
Yoshimitsu-d+2 |
i16~17 |
M |
12 |
-9 |
+0 |
|
|
Weapon |
Yoshimitsu-d+2,1 |
,i27~28 |
,h |
,23 |
-9 |
+17a (+8) |
|
|
Balcony Break
Weapon
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
|
Yoshimitsu-d+2,2 |
,i22~23 |
,m |
,17 |
-12 |
+7g |
+28a (+22) |
|
Weapon
- Combo from 1st hit with 13f delay
- Input can be delayed 16f
- Move can be delayed 10f
- In 1SS Enter NSS r31 with B
|
Yoshimitsu-d+2,2,1 |
,i19~20 |
,h |
,20 |
-9 |
+8a (-1) |
|
|
Balcony Break
Weapon
- Input can be delayed 10f
- Move can be delayed 9f
|
Yoshimitsu-d+2,2,2 |
,i25~27 |
,M |
,19 |
-13 |
+16a (+9) |
|
|
Tornado
Weapon
- Input can be delayed 10f
- Move can be delayed 9f
|
Yoshimitsu-d+2,2,d+1 |
,i29~30 |
,m |
,17 |
-12 |
+2c |
+42a |
|
Spike
Weapon
- Input can be delayed 10f
- Move can be delayed 9f
- Last hit has shorter range and no Weapon property in NSS
|
Yoshimitsu-d+2,2,NSS.1 |
,i19~20 |
,h |
,20 |
-9 |
+8a (-1) |
|
|
Balcony Break
- Input can be delayed 10f
- Move can be delayed 9f
|
Yoshimitsu-d+2,2,NSS.d+1 |
,i29~30 |
,m |
,17 |
-12 |
+2c |
+42a |
|
Spike
- Input can be delayed 10f
- Move can be delayed 9f
|
Yoshimitsu-d+2,NSS.1 |
,i27~28 |
,h |
,18 |
-9 |
+10g |
|
|
Balcony Break
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
|
Yoshimitsu-d+3 |
i15~17 |
L |
12 |
-18~-16 |
-4~-2 |
|
cs4~ |
Most commonly impacts on frame 16, except when tracking right |
Yoshimitsu-d+3+4 |
|
|
|
|
|
|
<div class="plainlist">
|
- All stance moves are bufferable
|
Yoshimitsu-d+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs4~ |
|
Yoshimitsu-db+1 |
i26~28 |
L |
12 |
-11~-9 |
+4~+6 |
7~+9 |
cs8~ |
Unavailable in NSS |
Yoshimitsu-db+1,2 |
i25~26 |
m |
,20 |
-13~12 |
+0~+1 |
+6g~+7g |
|
- Balcony break on airborne or CH
- Combo from 1st with 1f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
|
Yoshimitsu-DB+1+2 |
|
|
|
|
|
|
cs11~ |
- Continues as long as DB is held
- Transition to r25 releasing db
|
Yoshimitsu-db+2 |
i15 |
m |
8 |
-5 |
+6 |
|
|
|
Yoshimitsu-db+2,2 |
,i10~14 |
,m |
,7 |
-9~-5 |
+2~+6 |
|
|
Combo from 1st hit |
Yoshimitsu-db+2,2,2 |
,i10~14 |
,m |
,6 |
-9~-5 |
+2~+6 |
|
|
Combo from 1st hit |
Yoshimitsu-db+2,2,2,2 |
,i10~14 |
,m |
,5 |
-9~-5 |
+2~+6 |
|
|
Combo from 3rd CH |
Yoshimitsu-db+2,2,2,2,2 |
,i10~14 |
,m |
,4 |
-9~-5 |
+2~+6 |
|
|
- Combo from 4th hit
- Combo from 3rd CH
|