Zafina counterplay

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Dealing with SCR stance

Zafina relies on scarecrow stance for her best mixups, however her mixups aren't always guaranteed. the only time her scarecrow mix is guaranteed is when she enters SCR at +9. Her 1,3 10 frame punish leaves her at +7 in stance. at +7 there is still counterplay for the defender. In general when she isn't at +9 powercrushes beat most of her options. Sidestepping right is also very strong against scarecrow when she delays her mixups or is staying in stance for longer. Zafina can cancel all her scarecrow stance transitions by holding back leaving her with worse frames, but is very useful to bait out opponents who challenge her scarecrow mixups.

Dealing with SCR stance at -2 (1,3 on block)
Defence jab down jab powercrush Rage art sidestep right
SCR.1,4 yes yes yes yes yes
SCR.2,1 yes yes yes yes yes
SCR.3,3 yes yes yes yes yes
SCR.1+2 yes yes yes yes no
SCR.4 yes, absorbs attack leaves defender at +8 with pushback no yes, except powercrushes that are faster than 18 frames such as heat burst yes yes
SCR.df4 no yes yes, except high powercrushes and mid powercrushes that are slower than 21 frames yes no
SCR heat smash yes yes no yes no
Dealing with SCR stance at 0 (3, ws3 on block)
Defence jab down jab powercrush Rage art sidestep right
SCR.1,4 trades, leaves defender at -5 yes yes yes yes
SCR.2,1 yes yes yes yes yes
SCR.3,3 yes yes yes yes yes
SCR.1+2 yes yes yes yes no
SCR.4 yes, absorbs attack leaves defender at +8 with pushback no yes yes yes
SCR.df4 no yes yes, except high powercrushes and mid powercrushes that are slower than 19 frames yes no
SCR heat smash yes yes no yes no


Dealing with SCR stance at +4 (ff3 on block)
Defence jab down jab powercrush Rage art sidestep right
SCR.1,4 no yes no no yes
SCR.2,1 trades, leaves Zafina at +10 Trades, leaves Zafina at +5 yes yes yes
SCR.3,3 no no yes yes yes
SCR.1+2 yes yes yes yes no
SCR.4 no no yes yes yes
SCR.df4 no yes no, CH launch yes no
SCR heat smash no yes no yes no
Dealing with SCR stance at +7 (1,3 on hit, wr3 on block)
Defence jab down jab powercrush Rage art sidestep right
SCR.1,4 no yes no no no
SCR.2,1 no no yes no no
SCR.3,3 no no no no no
SCR.1+2 no trades yes yes no
SCR.4 no no yes yes no
SCR.df4 no no, evades no, CH launch yes no
SCR heat smash no yes no no no
Dealing with SCR stance at +9 (3, ws3, ff3 on hit)
Defence jab down jab powercrush Rage art sidestep right
SCR.1,4 no yes no no no
SCR.2,1 no no no no no
SCR.3,3 no no no no no
SCR.1+2 no no yes yes no
SCR.4 no no no no no
SCR.df4 no trades no yes no
SCR heat smash no yes no no no

Punishment

-15 or more standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neti

MNT.4,3

L,​m
13,​23
-30
+32a (+22)
,i27
,fs10~63
t103 r58 MNT

d+2,4

m,​m
17,​10
-22
-4
-4c
,i26
  • ,cs56~84
  • fs6~55
t91 r44 MNT

TRT.4

m
10
-22
-4
-4c
i26
fs1~70?
t70 r44 MNT

f+2

m
17
-18
-6
+52a
i19
t57 r38
Ettimu
24

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18a (+8)
,i28~29
t106 r37
Spinning Sappara
76

SCR.4

M
20
-18
+58a (+42)
i15~16
pc7~14
t60 r44
Semper Avarus Eget

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Negal's Lance
106

MNT.df+3

m
20
-17
+19g
i15~16
fs10~43
t51 r35 MNT

ub+3

m
19
-17
-6
i22~23
  • js8~31
  • fs32~34
t58 r35
Mantis Sickle
108

MNT.d+1,4

L,​m
14,​23
-16
+15 (+6)
+60a (+40)
i27~30
t80 r32
Sirrush
45

db+1+2,1+2

L,​m
10,​20
-16
+5a (-4)
,i33
t104 r40

d+1

m
11
-16
-8
-3c
i12
t50 r38
Sagaris Smash
56

f,​F+3,1

m,​m
20,​24
-16
+5a
,i18
t91 r40

-12,-13,-14 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Anathematic Malice

ORB.SCR.df+3+4

L,​m,​m,​sm
6,​13,​3,​10
-14
-13a (-14)
i19
cs6~
Cursed Crow
46

b+1

m
14
-14
+2
i18
t56 r38
Ereshkigal Stomp
49

b+3

m
23
-14
+12a
i24~26
pc7~23
t62 r36
Tiamat's Tail
50

b+4,4

m,​m
14,​20
-14
+9a (+0)
+41a (-6)
,i20~22
t86 r34
Rising Claw
66

ws2

m
20
-14
i18~19
t60 r41

MNT.2

m
19
-14
-3
+57a
i13~14
t46 32 MNT

MNT.2,1

m,​m
19,​10
-14
-3
,i18~19
t65 r32 MNT
Backhand Thrust

db+2

m
17
-13
+3
i13~14
t50 r36
Rahab
u+4
54

uf+4

m
18
-13
+29a (+19)
i17~18
  • js9~30
  • fs31~33
t50 r32
Alraune
65

ws1,2

m,​m
8,​8
-13
,i20~21
t69 r23
Mantis Sting
98

MNT.2,​1,4

m,​m,​m
19,​10,​25
-13
+13a (+4)
i27~28
t101 r38
Tarantula Cutlass
89

TRT.2

M
24
-13
+38a
i34~36
pc8~33
t68 r32

df+1,2

m,​m
10,​16
-13
+3
,i15~16
t69 r36

df+4

m
14
-13
+3
i13
t45 r32
Cerberus Strike
34

df+4,2

m,​m
14,​20
-13
+24a (+9)
,i27~29
t82 r39
Euphrates Cannon
FC.db+4,2
44

db+4,2

L,​m
14,​17
-13
+68a (+52)
,i29~32
t87 r33
Tarantula's Bite
91

TRT.4,3

m,​m
10,​10
-13
+18a
,i28~31
t86 r29

ub+4

m
18
-13
+19a (+9)
+29a (+19)
i17~18
  • js9~30
  • fs31~33
t50 r32
Shulshaga
41

db+2,1

m,​m
17,​16
-12
+7
i25
SCR
Ningishzida
36

d+1,1

m,​m
11,​17
-12
+19a (+12)
+29a (+23)
,i17~18
t68 r30
Bloody Saif - Execution
28

df+1,​2,1

m,​m,​m
10,​16,​16
-12
+7
,i25
SCR
Scarecrow Strike
101

MNT.1+2

m
21
-12
+18a
i20
pc8~19
t62 r42

1+2

m
17
-12
+4
i16~17
t47 r30
Kigal

SCR.3+4

m,​m
10,​20
-12
+8g
i18~19 i6~8
  • js6~22
  • fs23~25
t79 r33
Lamashtu Claw
30

df+2

m
13
-12
i16~17
t48 r31

-11, -10 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manticore
22

1+2,​4,4

m,​m,​m
17,​10,​20
-11
,i30~31
t110 r35
Gallu

f,F+3+4

m,​m
10,​21
-11
+15a (+6)
i21 i8~12
  • js6~23
  • fs24~26
t87 r31

1+2,4

m,​m
17,​10
-10
+1
+6
,i24~25
t71 r28

ws1

m
8
-10
+1
i15~16
t44 r28
Circling Cutlass
74

SCR.2,2

m,​m
17,​17
-10
+8c
+8a
,i22
t74 r32