Zafina movelist

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This page is for Tekken 8. For Tekken 7, see Zafina movelist (Tekken 7).

Heat

When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
Can use Anathema moves (b+1+2,ORB.1+2, ORB.SCR.df+3+4, etc.)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
  • SCR.2+3
  • R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Curse of Azazel
H.SCR.2+3

H.2+3

h,​sm
51
2.40
+3
+0d
i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
Heat Smash
Reversal Break
Balcony Break
  • Jail from 1st attack
  • 10 chip damage on block
  • Transition to attack throw on hit
Malicious Nail
27

f+1+2

m,​m
16,​22
3.00
-9
+5a (-5)
i19~20 i13~14
t48 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Jab evasion?
  • Second hit available only on hit or block
  • 8 chip damage on block
  • Deal 10 recoverable damage to self without Heat
  • Azazel's Power
  • Gain ORB on hit or heat activation
Miasma Bearer
33

df+4,1

m,​m
14,​22
-9
+3a
,i31
t91 r47
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Spike
Weapon
  • Combo from 1st hit
  • Cancel to FC -18 -2 r37 with D
  • Deal 10 recoverable damage to self without Heat
  • Interrupt with i11 from 1st block
  • 8 chip damage on block
  • Azazel's Power
  • Gain ORB on hit or heat activation
Binal Venom
73

SCR.2,1

m,​m
17,​25
-6
+30a (+20)
,i21
t89 r48
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit
  • 10 chip damage on block
  • Deal 10 recoverable damage to self without Heat
  • Gain ORB on hit
  • Azazel's Power
Primitive Grudge

TRT.df+1

M
30
+6
+30a (+15)
i19~20
t54 r34
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 12 chip damage on block
  • Deal 8 recoverable damage to self without Heat
  • Gain ORB on hit or heat activation
  • Azazel's Power
Vicious Claw

MNT.df+1

M
30
+10
+11a
i20~21
SCR
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Weapon
  • 12 chip damage on block
  • Transition to SCR on normal hit
  • Transition to standing with B (+6/+11a)
  • Deal 8 recoverable damage to self without heat
  • Gain ORB on hit or heat activation
  • Azazel's Power

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
1.91
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo
15

1,2

h,​h
5,​9
-3
+8
,i12
t44 r22
Jail from 1st attack
Left Right Scarecrow
16

1,​2,3

h,​h,​h
5,​9,​12
0
+9
,i20
t62 r42 SCR
  • Combo from 2nd hit CH with 8f delay
  • Move can be delayed 7f
  • Cancel SCR transition -9 +0 t71 r28 with B
Anzu

1,3

h,​h
5,​14
-2
+7
,i17~18
t49 r31 SCR
  • Combo from 1st hit with 3f delay
  • Jail from 1st attack with 1f delay
  • Move can be delayed 2f
  • Cancel SCR transition -8 +1 t55 r26 with B
Ecdysis
18

1,4

h,​m
5,​17
-5
+8
+42a
,i19
t45 r25 TRT
Tornado
  • Combo from 1st hit with 3f delay
  • Move can be delayed 1f

2

h
8
1.80
-7
-1
i10
t36 r26

2,1

h,​m
8,​9
-6c
+2
,i23~25
t56 r31
Spike
  • Combo from 1st hit CH with 3f delay
  • Move can be delayed 1f
Kapara
19

2,​1,3

h,​m,​L
8,​9,​11
-17
+4d
,i32
  • fs6~31
  • cs32~69
t106 r36 MNT
  • Combo from 2nd hit CH with 1f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Cancel 3rd hit to MNT -17 -9 r25 with D

2,2

h,​m
8,​12
-9
+2
+7
,i19-20
t59 r27
  • Combo from 1st hit CH with 6f delay
  • Input can be delayed 13f
  • Move can be delayed 11f
Anamalech
20

2,​2,1+2

h,​m,​m,​m,​m
8,​12,​7,​11,​14
-9c
+19d (-16)
,i25~26 i10~11 i4~5
t117? r35
Spike
  • Combo from 2nd hit CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Sharur
21

3

h
17
2.10
+0
+9
i13
t32 r19 SCR
  • Cancel SCR transition -8 +1 t40 r27 with B

4

h
19
2.25
-6
-1
+19a (+10)
i14~15
t45 r30
Balcony break on airborne hit

1+2

m
17
2.55
-12
+4
i16~17
t47 r30
Spike

1+2,4

m,​m
17,​10
-10
+1
+6
,i24~25
t71 r28
  • Combo from 1st hit with 1f delay
  • Interrupt with i6 from 1st block
Manticore
22

1+2,​4,4

m,​m,​m
17,​10,​20
-11
,i30~31
t110 r35
  • Balcony break on airborne hit
  • Combo from 2nd hit CH with 1f delay
  • Can pick up from the ground with db+3 for a juggle
  • Interrupt with i12 from 2nd block
Scarecrow Stance

3+4

r20 SCR
  • Cancel to r20 with db
  • Can block after 21 frames with db
  • Cancel to r28 with UB_U_UF
  • Stance sidestep with u_d
  • Backdash/dash with b_f

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
17
2.90
-18
-6
+52a
i19
t57 r38

f+2,3

m,​h
17,​12
+0
+9
,i19
t59 r40 SCR
  • Cancel SCR transition -9 +0 t68 r28 with B
  • Combo from 1st hit with 13f delay
  • Input can be delayed 17f
  • Move can be delayed 15f
Ettimu
24

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18a (+8)
,i28~29
t106 r37
Balcony Break
  • Combo from 2nd CH
Scarecrow Side Kick
25

f+3

h
28
2.60
+3
+14
i17
t48 r31 SCR
Balcony Break
  • Good left sidestep tracking
  • Cancel SCR transition -1 +10 t? r? with B
Aqrabuamelu
26

f+4

h
13
2.35
-6
i14~15
t45 r30
Malicious Nail
27

f+1+2

m,​m
16,​22
3.00
-9
+5a (-5)
i19~20 i13~14
t48 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Jab evasion?
  • Second hit available only on hit or block
  • 8 chip damage on block
  • Deal 10 recoverable damage to self without Heat
  • Azazel's Power
  • Gain ORB on hit or heat activation

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
2.18
-5
+7
i13~14
t36 r22

df+1,2

m,​m
10,​16
-13
+3
,i15~16
t69 r36
  • Combo from 1st hit with 3f delay
Bloody Saif - Execution
28

df+1,​2,1

m,​m,​m
10,​16,​16
-12
+7
,i25
SCR
  • Combo from 2nd hit CH with 12f delay
  • Transition to standing with B (-12/+4)
Calamity Trifecta
28

df+1,​2,1+2

m,​m,​sm
10,​16,​10,​10 (7),​20 (10)
-9
+17a (+16)
,i37
Balcony Break
Weapon
  • Combo from 2nd hit CH with 2F delay
  • Deal 10 recoverable damage to self without Heat
  • Interrupt with i13 from 2nd block
  • 27 damage with aerial combo scaling
  • Gain ORB on hit
  • Azazel's Power
  • 16 chip damage on block
  • Available on 2nd hit or block only
Sharp Shamshir
29

df+1,4

m,​h
10,​18
-6
+7
,i19~20
t64 r30
Balcony Break
on airborne hit
  • Combo from 1st hit
Lamashtu Claw
30

df+2

m
13
2.42
-12
i16~17
t48 r31
  • Launches crouching opponent
  • Can evade some highs

df+3

m
15
2.44
-5
+4
i15~16
t38 r22 SCR
  • Cancel SCR transition -10 -1 t43 r28 with B
Dueling Scimitars
31

df+3,4

m,​h
15,​17
-6
,i23~24
t70 r30
  • Balcony break on airborne hit
  • Combo from 1st hit
Pukku
32

df+3,d+4

m,​L
15,​15
-14
+1c
,i25~26
,cs11~
t77 r35 FC
Combo from 1st hit

df+4

m
14
2.12
-13
+3
i13
t45 r32
Miasma Bearer
33

df+4,1

m,​m
14,​22
-9
+3a
,i31
t91 r47
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Spike
Weapon
  • Combo from 1st hit
  • Cancel to FC -18 -2 r37 with D
  • Deal 10 recoverable damage to self without Heat
  • Interrupt with i11 from 1st block
  • 8 chip damage on block
  • Azazel's Power
  • Gain ORB on hit or heat activation
Cerberus Strike
34

df+4,2

m,​m
14,​20
-13
+24a (+9)
,i27~29
t82 r39
Tornado
Balcony Break
  • Combo from 1st hit
  • Interrupt with i7 from 1st block

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
11
2.30
-16
-8
-3c
i12
t50 r38
Spike
Ningishzida
36

d+1,1

m,​m
11,​17
-12
+19a (+12)
+29a (+23)
,i17~18
t68 r30
  • Combo from 1st hit CH with 18f delay
  • Input can be delayed 18f
  • Move can be delayed 10f

d+2

m
17
3.36
-16c
-3c
+17a
i19~20
t62 r42
Spike

d+2,4

m,​m
17,​10
-22
-4
-4c
,i26
  • ,cs56~84
  • fs6~55
t91 r44 MNT
Spike
  • Combo from 1st hit
  • Enter TRT -22 -4 with D
Poison Rosette
37

d+2,​4,3

m,​m,​m
17,​10,​10
-13~-10
+18a
,i28~31
t107 r29
  • Combo from 1st and 2nd CH
Earwig Pincer
38

d+3

L
14
2.95
-15
+5c
+24d
i22
cs6~
t56 r34 FC
  • Transition to MNT -13 +7c +26d r32 with D
  • Evasive (can go under some mids)

d+4

L
8
2.45
-19
-3
+7
i17~18
t55 r37
Iskur

d+4,3

L,​h
8,​10
-6
+36a (+26)
,i19
  • js11~17
  • fs18~20
t74 r34
  • Combo from 1st hit CH with 11f delay
  • Move can be delayed 9f
Tarantula Stance

d+1+2

  • cs6~33
  • fs34~
r30 TRT
  • Cancel to r30 with DB_UB_U_UF
  • Cancel to r10 standing guard with DB
  • Crawl with F
Mantis Stance

d+3+4

cs6~30
r30 MNT
  • Cancel to r30 with db
  • Cancel to r38 with UB_U_UF
  • Can block in stance on frame 31~
  • Stance sidestep with u_d
  • Move backward/forward with b_f
  • Dash with f,f

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backhand Thrust

db+2

m
17
2.17
-13
+3
i13~14
t50 r36
Shulshaga
41

db+2,1

m,​m
17,​16
-12
+7
i25
SCR
  • Combo from 1st CH with 12f delay
  • Transition to standing with B (-12/+4)
Calamity Vortex
42

db+2,1+2

m,​sm
17,​10,​10 (7),​20 (10)
-9
+17a (+16)
,i37
Balcony Break
Weapon
  • Combo from 1st CH with 2F delay
  • Deal 10 recoverable damage to self without Heat
  • Interrupt with i13 from 1st block
  • 27 damage with aerial combo scaling
  • Gain ORB on hit
  • 16 chip damage on block
  • Azazel's Power
  • Available on 1st hit or block only
Acinaces
43

db+3

L
13
2.26
-8
+3
i18
t45 r27 SCR
  • Cancel SCR transition -11 +0 t48 r30 with B
FC.db+4

db+4

L
14
3.02
-12
-3
+3
i21~22
cs6~40
t53 r31
  • Transition to -13 -4 +2 MNT with D
Euphrates Cannon
FC.db+4,2
44

db+4,2

L,​m
14,​17
-13
+68a (+52)
,i29~32
t87 r33
  • Combo from 1st hit CH
  • Instant tornado launch on standing hit only

db+1+2

L
10
2.67
-16
+15a
i28~29
cs9~66
t63 r34 MNT
Sirrush
45

db+1+2,1+2

L,​m
10,​20
-16
+5a (-4)
,i33
t104 r40
  • Combos from 1st hit
  • Tornado when combo from first hit only.
  • +37a (-10) on combo from first hit
Balcony Break
on airborn hit


b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cursed Crow
46

b+1

m
14
2.90
-14
+2
i18
t56 r38
  • Transition to attack throw on standing or airborne front hit with 1+2
  • 8f input window for attack throw (frames 10~17)
Cursed Claw
47

b+1:1

m,​t
14,​36
2.90
+0d
  • ,js80~92
  • fs93~95
t175
  • Deal 5 (8) recoverable damage to self without Heat
  • Side switch on hit
  • Gain ORB on hit
  • Azazel's Power
Brisingamen Backfist
48

b+2

h
22
2.60
-5
+14
i22~23
t52 r29
Homing
Balcony Break
on airborne hit
  • +23a on BT hit
Ereshkigal Stomp
49

b+3

m
23
2.50
-14
+12a
i24~26
pc7~23
t62 r36
Balcony Break
Spike
  • -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state

b+4

m
14
2.50
-9
+4
i22~23
t55 r32
Tiamat's Tail
50

b+4,4

m,​m
14,​20
-14
+9a (+0)
+41a (-6)
,i20~22
t86 r34
Balcony Break
  • Combos from 1st hit with 16f delay
  • Move can be delayed 9f
Evil Razer
51

b+1+2

m
27
2.97
-6
+12a (+3)
i19~20
t57 r37
Balcony Break
Weapon
  • Deals 12 recoverable damage to self without Heat
  • Gain ORB on hit
  • Azazel's Power
  • 5 chip damage on block

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+3

m
19
-17
-6
i22~23
  • js8~31
  • fs32~34
t58 r35
  • Balcony break on airborne hit

ub+4

m
18
-13
+19a (+9)
+29a (+19)
i17~18
  • js9~30
  • fs31~33
t50 r32
Balcony Break
  • Recovers 2f faster on hit (t48 r30)
Spear of Alu
52

ub+1+2

m!
40
+41a (+10)
i64
t108 r44
  • +45a on side/BT hit
Lapis Dagger
  • ub+1
  • u+1
52

uf+1

h
19
+4
+9
i19
t40 r21
Kur
  • ub+2
  • u+2

uf+2

m
20
-9
i36~37
cs6~35
t66 r29
Strong Aerial Tailspin
Homing
Arali
  • u+3
  • ub+3

uf+3

m
19
-8
+19a
i22~23
  • js8~31
  • fs32~34
t58 r35
Strong Aerial Tailspin
Balcony Break
  • Transition to MNT -8 +19a with D
  • No forward movement when using input ub+3
Rahab
u+4
54

uf+4

m
18
-13
+29a (+19)
i17~18
  • js9~30
  • fs31~33
t50 r32
  • Recovers 2 frames faster on hit (t48 r30)

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gilgamesh Blast
55

f,F+2

h
20
+1
+21a (+12)
+38a
i15~16
t50 r34
Homing
Balcony Break
  • 6 chip damage on block
Sagaris

f,F+3

m
20
+4
+9c
+14c
i20~22
t51 r29 SCR
Spike
  • Cancel SCR transition +4 +9c +14c t51 r29 with B
Sagaris Smash
56

f,​F+3,1

m,​m
20,​24
-16
+5a
,i18
t91 r40
Balcony Break
  • Combo from 1st CH with 13F delay
  • Input can be delayed by 13F
  • Move cannot be delayed
Roundhouse Kick
57

f,F+4

m
16
-8
+6
i17~19
t49 r30
Homing
Gallu

f,F+3+4

m,​m
10,​21
-11
+15a (+6)
i21 i8~12
  • js6~23
  • fs24~26
t87 r31
Balcony Break
  • Enter MNT -12 +14a (+5) with D
Leaping Side Kick
59

f,f,F+3

m
30
+7
+19a (+9)
i23~26
  • js3~34
  • fs35~37
t51 r28 SCR
Balcony Break
  • Cancel SCR transition +3 +15a (+5) t58 r32 with B
  • 9 chip damage on block
Tiamat
60

f,f,F+1+2

h
20
+6
+32a
i20~21
  • js20~39
  • fs40~
t55 34 TRT
Strong Aerial Tailspin
Homing
Balcony Break
  • 8 chip damage on block
Tarantula Dive
61

WR.f+4

L
21
-52~-36
-7a
i14~30
fs14~40
t82 r52 FUFA
  • Enter BT -52 -7a with U
  • Enter TRT -52 -7a r35 with D
  • Zafina must run for 32f to access this move

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r24 FC
FC.db+3

FC.d+3

l
10
-17
-6
i16
cs1~
t52 r36
  • FC.db+4
  • FC.df+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Spinning Sweep
69

FC.df+3

L
15
-26
+14a
i23~24
cs1~
t54 r30
  • Enter MNT -26 +13a with D

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
8
-10
+1
i15~16
t44 r28
High evasion during move startup
Alraune
65

ws1,2

m,​m
8,​8
-13
,i20~21
t69 r23
  • Combo from 1st hit with 9f delay
  • Can always interupt with i10 from 1st block
  • Delay does not change the timing of the attack
Rising Claw
66

ws2

m
20
-14
i18~19
t60 r41
Tornado
  • Enter MNT -40 +2a (-8) r60 with D
Shargaz
67

ws3

m
16
+0
+9
i12
t31 r19 SCR
  • Cancel SCR transition -8 +1 t39 r27 with B
Bashmu
68

ws4

m
14
-7
+4
i11
t37 r26

SCR (Scarecrow Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scarecrow Stance

3+4

r20 SCR
  • Cancel to r20 with db
  • Can block after 21 frames with db
  • Cancel to r28 with UB_U_UF
  • Stance sidestep with u_d
  • Backdash/dash with b_f

SCR.1

h
12
-2
+9
i10~11
t31 r20 SCR
Scarecrow Nightmare
72

SCR.1,4

h,​m
12,​18
-6
+7
+32a
,i22
t61 r28 TRT
Spike
  • Combo from 1st hit
  • Unparryable with traditional kick parries

SCR.2

m
17
-7
+7
i14
t42 r28 SCR
Binal Venom
73

SCR.2,1

m,​m
17,​25
-6
+30a (+20)
,i21
t89 r48
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • Combo from 1st hit
  • 10 chip damage on block
  • Deal 10 recoverable damage to self without Heat
  • Gain ORB on hit
  • Azazel's Power
Circling Cutlass
74

SCR.2,2

m,​m
17,​17
-10
+8c
+8a
,i22
t74 r32
Spike
  • Combo from 1st hit with 6f delay
  • Delay does not change the timing of the attack

SCR.3

m
15
-6
+5
i13
t38 r25 SCR
Gizal

SCR.3,3

m,​h
15,​20
+0
+25a (+15)
,i16
t59 r25 SCR
Balcony Break
  • Combo from 1st hit with 14f delay
  • Move can be delayed 9f
Spinning Sappara
76

SCR.4

M
20
-18
+58a (+42)
i15~16
pc7~14
t60 r44
Tornado
  • -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Huwawa
77

SCR.1+2

m
20
+6
+17a
i17~19
t60 r41
Spike
  • Enter TRT with D
Kigal

SCR.3+4

m,​m
10,​20
-12
+8g
i18~19 i6~8
  • js6~22
  • fs23~25
t79 r33
Strong Aerial Tailspin
Balcony Break
  • Transition to MNT -13 +7 with D
  • Jail from 1st attack
Dark Rising

SCR.df+1

m,​M
10,​30
-9
+68a (+52)
i18 i17~19
t87 r30
Tornado
Weapon
  • Instant tornado on 1st hit
  • Jail from 1st attack
  • 15 chip damage on block
  • Deal 18 recoverable damage to self without Heat
  • Gain ORB on hit
  • Azazel's Power

SCR.df+3

L
10
-23
-10c
i28~30
cs6~
t65 r30 FC
Homing
Double Abzu Abyss
81

SCR.df+3,3

L,​L
10,​10
-23
+54a (+38)
,i29~31
,cs1~
t109 r48 FC
Homing
  • Combo from 1st hit
Scarecrow Scythe
82

SCR.df+4

L
17
-14
+7c
i19~20
cs6~
t52 32 MNT

SCR.d+3

l
10
-6
-3
+9c
i18
t43 r25 SCR
  • Interrupt with i13 if Zafina uses SCR.4
  • Can hit grounded when off-axis
Sag-Giga Sickle
83

SCR.d+3,3

l,​h
10,​28
+3
+77a (+61)
,i24
t75 r31 SCR
  • Combo from 1st CH
  • Cancel SCR transition -1 +73a (+57) t55 r31 with B
  • Tornado launches on standing hit only
Scarecrow Slide
84

SCR.d+4

L
20
-25
-4a
i24~30
cs10~
t68 r38 FC
  • Enter MNT with D
Mantis Stance

SCR.d+3+4

  • cs1~70
  • fs6~50
r67 MNT
Sinister Bite
86

SCR.b+1+2

L
20
-18
+23g
i16
cs7~35
t53? r37?
Weapon
  • Evasive (can go under some mids)
  • Deal 10 recoverable damage to self without Heat
  • Gain ORB on hit
  • Azazel's Power

TRT (Tarantula Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tarantula Stance

d+1+2

  • cs6~33
  • fs34~
r30 TRT
  • Cancel to r30 with DB_UB_U_UF
  • Cancel to r10 standing guard with DB
  • Crawl with F
Tarantula Shotel
88

TRT.1

L
13
-11
+5
+15a
i18
t48 r30 TRT
Tarantula Cutlass
89

TRT.2

M
24
-13
+38a
i34~36
pc8~33
t68 r32
Tornado
  • Recover 4f faster on hit (t64 r28)
  • -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
Deathstalker
90

TRT.3

m
16
-7
+5c
+19c
i14~i15
fs1~49?
t49 r34 TRT
Spike

TRT.4

m
10
-22
-4
-4c
i26
fs1~70?
t70 r44 MNT
  • Transition to TRT with D
Tarantula's Bite
91

TRT.4,3

m,​m
10,​10
-13
+18a
,i28~31
t86 r29
  • Combo from 1st CH
Tarantula Claw
92

TRT.1+2

m,​M
7,​20
-12c
+14a
i19~20 i9~10
  • js7~24
  • fs25~27
t98 r68
Balcony Break
on airborne hit
Homing
Primitive Grudge

TRT.df+1

M
30
+6
+30a (+15)
i19~20
t54 r34
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
  • 12 chip damage on block
  • Deal 8 recoverable damage to self without Heat
  • Gain ORB on hit or heat activation
  • Azazel's Power
Tarantula Scimitar
95

TRT.d+1+2

L
20
-21
+10a
i25
t65 r40 MNT

MNT (Mantis Stance)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mantis Stance

d+3+4

cs6~30
r30 MNT
  • Cancel to r30 with db
  • Cancel to r38 with UB_U_UF
  • Can block in stance on frame 31~
  • Stance sidestep with u_d
  • Move backward/forward with b_f
  • Dash with f,f

MNT.1

m
12
-6
+5
i13
t38 r25
Butterfly Capture Combo
97

MNT.1,3

m,​h
12,​12
0
+9
,i19
t38 19 SCR
  • Jails from first attack
  • Cancel SCR transition -8 +1 t46 r27 with B

MNT.2

m
19
-14
-3
+57a
i13~14
t46 32 MNT

MNT.2,1

m,​m
19,​10
-14
-3
,i18~19
t65 r32 MNT
  • Input can be delayed 5f
Mantis Sting
98

MNT.2,​1,4

m,​m,​m
19,​10,​25
-13
+13a (+4)
i27~28
t101 r38
Balcony Break
  • Combo from 2nd hit

MNT.3

L
12
-12
-1
i15~16
cs1~46
t46 r30 MNT
Sweeping Claw
99

MNT.3,1

L,​m
12,​16
-9
+22a (+15)
,i24
t52 r28 MNT
  • Combo from 1st CH

MNT.4

L
13
-19
-3
+7
i17~18
cs1~62
t55 r37 MNT
  • Enter TRT with D
Neti

MNT.4,3

L,​m
13,​23
-30
+32a (+22)
,i27
,fs10~63
t103 r58 MNT
Tornado
  • Combo from 1st CH
Scarecrow Strike
101

MNT.1+2

m
21
-12
+18a
i20
pc8~19
t62 r42
Spike
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Vicious Claw

MNT.df+1

M
30
+10
+11a
i20~21
SCR
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
Weapon
  • 12 chip damage on block
  • Transition to SCR on normal hit
  • Transition to standing with B (+6/+11a)
  • Deal 8 recoverable damage to self without heat
  • Gain ORB on hit or heat activation
  • Azazel's Power
Enlil

MNT.df+2

m
10
-9
+32a (+22)
i19~20
t49 r29
Negal's Lance
106

MNT.df+3

m
20
-17
+19g
i15~16
fs10~43
t51 r35 MNT
  • Balcony break on airborne hit
  • Hitbox extends to both legs, can hit while Zafina is BT
Mantis Slash
107

MNT.df+4

m
18
-5
+13g
i17~18
  • cs1~40
  • gs41~56
t47 r29 TRT
Homing
Balcony Break

MNT.d+1

L
14
-11
0
i15~16
cs1~58
t45 r29 MNT
Mantis Sickle
108

MNT.d+1,4

L,​m
14,​23
-16
+15 (+6)
+60a (+40)
i27~30
t80 r32
Balcony Break
  • Combo from 1st CH
Mantis Slide
109

MNT.d+4

L
19
-22~-15
+4c~+11c
+19a~+26a
i20~27
cs1~
t61 r34 MNT
Knee
  • Evasive (can go under mids)
Enki

MNT.uf+3

M
25
-9c
+11d
i26~28
  • js7~23
  • fs24~26
  • cs27~50
t65 r37 FC
Spike
  • Enter MNT with D

ORB (Anathema)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Anathematic Claw
110

b+1:ORB.1+2

m,​t
14,​19,​10,​16
+0d
  • Consumes ORB
  • Consumes 180F of remaining Heat time
  • Azazel's Power
  • Deals (5) 8 recoverable damage to Zafina without Heat
  • Deals 5 additional damage when Zafina's remaining health is below 48
  • Available only from 1st front hit
Anathematic Stomp
111

b+3,ORB.1+2

m
13,​8,​(20)14
-9
-14a (-15)
i24~26
pc7~23
Balcony Break
  • Consumes ORB
  • Consumes 240F of remaining Heat time
  • Deals 3 additional damage when Zafina's remaining health is below 48
  • 8 chip damage on block
    • 13 chip damage on block when Zafina's remaining health is below 48
  • -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
    • 22 chip damage when Zafina's remaining health is below 48
  • Available only on hit or block
Anathematic Razer
112

b+1+2,ORB.1+2

m
17,​5,​15
+2
+10a (-16)
i19~20
Balcony Break
  • Deals 12 recoverable damage to self without Heat
  • Consumes ORB
  • Consumes 240F of remaining Heat time
  • Azazel's Power
  • Deals 5 additional damage when Zafina's remaining health is below 48
  • 8 chip damage on block
    • Deals 13 chip damage on block when Zafina's remaining health is below 48
  • Available only on hit or block
Anathematic Malice

ORB.SCR.df+3+4

L,​m,​m,​sm
6,​13,​3,​10
-14
-13a (-14)
i19
cs6~
  • Transition to 3rd hit on 2nd hit
  • Consumes ORB
  • Consumes 450F of Heat time
  • Deals 4 additional damage when Zafina's remaining health is below 48
  • 4 chip damage on block
    • Deals 6 chip damage on block when Zafina's remaining health is below 48

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Semper Avarus Eget

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Ki Charge
64

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state on your next attack for 5 seconds (Tekken 7 and prior games)
  • 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
  • Attacks taken will be CH for 5 seconds
Adramelech
70

SS.1+2

m
22
-2c
+8c
i17~18
t49 r31
Spike
Revenge Hand
b+2+4

b+1+3

+12d
ps6~29
r75
  • Zafina automatically retaliates on a successful parry
  • Deal 8 recoverable damage to self without Heat

b+1+3,P

,​m,​m
,​5,​23
+2
+12d
,i30~34 i29~30
  • 17 chip damage on block
  • Gain ORB on hit

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diabolos
111

1+3

t
35
-4
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
Akhazu
112

2+4

t
35
-4
+0d
i12~14
t45 r31
Homing
  • Throw break 1 or 2
  • Transition to MNT on hit
  • Side switch on hit

Left Throw

t
40
-3
+7d
  • Throw break 1
  • Side switch on hit
Labartu
114

Right Throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit

Back Throw

t
50
+0d
  • Unbreakable
Dumuzi's Fate
116

uf+1+2

t
40
-6
+0d
i12
t39 r27
  • Throw break 1+2
  • Can side switch on hit

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
df+1 m 10 i13~14 -5 +7
4 h 18 i19-20 -6 +12
2 h 10 i22 -22 -11
3 m 6 i21~23 -22 -16
4 h 8 i23 -19 -8
1 h 7 i25~26 -12 +6
3 h 5 i19 -17 -8
2 m 6 i22 -6 +8
4 l 10 i26~30 -30 +37a
2 h 28 i36~37 +1 +16(+9)

External Links