| Zafina |
|---|
| Movelist & frame data (Tekken 8) |
|---|
This page is for Tekken 8. For Tekken 7, see Zafina movelist (Tekken 7).
Heat
Input
- SCR.2+3
- R1
2+3
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
H.2+3
- Jail from 1st attack
- 10 chip damage on block
- Transition to attack throw on hit
f+1+2
- Jab evasion?
- Second hit available only on hit or block
- 8 chip damage on block
- Deal 10 recoverable damage to self without Heat
- Azazel's Power
- Gain ORB on hit or heat activation
df+4,1
- Combo from 1st hit
- Cancel to FC -18 -2 r37 with D
- Deal 10 recoverable damage to self without Heat
- Interrupt with i11 from 1st block
- 8 chip damage on block
- Azazel's Power
- Gain ORB on hit or heat activation
SCR.2,1
- Combo from 1st hit
- 10 chip damage on block
- Deal 10 recoverable damage to self without Heat
- Gain ORB on hit
- Azazel's Power
TRT.df+1
- 12 chip damage on block
- Deal 8 recoverable damage to self without Heat
- Gain ORB on hit or heat activation
- Azazel's Power
MNT.df+1
- 12 chip damage on block
- Transition to SCR on normal hit
- Transition to standing with B (+6/+11a)
- Deal 8 recoverable damage to self without heat
- Gain ORB on hit or heat activation
- Azazel's Power
n
Input
1,2,3
- Combo from 2nd hit CH with 8f delay
- Move can be delayed 7f
- Cancel SCR transition -9 +0 t71 r28 with B
1,3
- Combo from 1st hit with 3f delay
- Jail from 1st attack with 1f delay
- Move can be delayed 2f
- Cancel SCR transition -8 +1 t55 r26 with B
1,4
- Combo from 1st hit with 3f delay
- Move can be delayed 1f
2,1
- Combo from 1st hit CH with 3f delay
- Move can be delayed 1f
2,1,3
- fs6~31
- cs32~69
- Combo from 2nd hit CH with 1f delay
- Input can be delayed 11f
- Move can be delayed 10f
- Cancel 3rd hit to MNT -17 -9 r25 with D
2,2
- Combo from 1st hit CH with 6f delay
- Input can be delayed 13f
- Move can be delayed 11f
2,2,1+2
- Combo from 2nd hit CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 9f
1+2,4
- Combo from 1st hit with 1f delay
- Interrupt with i6 from 1st block
1+2,4,4
- Balcony break on airborne hit
- Combo from 2nd hit CH with 1f delay
- Can pick up from the ground with db+3 for a juggle
- Interrupt with i12 from 2nd block
3+4
- Cancel to r20 with db
- Can block after 21 frames with db
- Cancel to r28 with UB_U_UF
- Stance sidestep with u_d
- Backdash/dash with b_f
f
Input
f+2,3
- Cancel SCR transition -9 +0 t68 r28 with B
- Combo from 1st hit with 13f delay
- Input can be delayed 17f
- Move can be delayed 15f
f+2,3,4
- Combo from 2nd CH
f+3
- Good left sidestep tracking
- Cancel SCR transition -1 +10 t? r? with B
f+1+2
- Jab evasion?
- Second hit available only on hit or block
- 8 chip damage on block
- Deal 10 recoverable damage to self without Heat
- Azazel's Power
- Gain ORB on hit or heat activation
df
Input
df+1,2,1
- Combo from 2nd hit CH with 12f delay
- Transition to standing with B (-12/+4)
df+1,2,1+2
- Combo from 2nd hit CH with 2F delay
- Deal 10 recoverable damage to self without Heat
- Interrupt with i13 from 2nd block
- 27 damage with aerial combo scaling
- Gain ORB on hit
- Azazel's Power
- 16 chip damage on block
- Available on 2nd hit or block only
df+1,4
- Combo from 1st hit
df+2
- Launches crouching opponent
- Can evade some highs
df+3,4
- Balcony break on airborne hit
- Combo from 1st hit
df+4,1
- Combo from 1st hit
- Cancel to FC -18 -2 r37 with D
- Deal 10 recoverable damage to self without Heat
- Interrupt with i11 from 1st block
- 8 chip damage on block
- Azazel's Power
- Gain ORB on hit or heat activation
df+4,2
- Combo from 1st hit
- Interrupt with i7 from 1st block
d
Input
d+1,1
- Combo from 1st hit CH with 18f delay
- Input can be delayed 18f
- Move can be delayed 10f
d+2,4
- ,cs56~84
- fs6~55
- Combo from 1st hit
- Enter TRT -22 -4 with D
d+2,4,3
- Combo from 1st and 2nd CH
d+3
- Transition to MNT -13 +7c +26d r32 with D
- Evasive (can go under some mids)
d+4,3
- js11~17
- fs18~20
- Combo from 1st hit CH with 11f delay
- Move can be delayed 9f
d+1+2
- cs6~33
- fs34~
- Cancel to r30 with DB_UB_U_UF
- Cancel to r10 standing guard with DB
- Crawl with F
d+3+4
- Cancel to r30 with db
- Cancel to r38 with UB_U_UF
- Can block in stance on frame 31~
- Stance sidestep with u_d
- Move backward/forward with b_f
- Dash with f,f
db
Input
db+2,1
- Combo from 1st CH with 12f delay
- Transition to standing with B (-12/+4)
db+2,1+2
- Combo from 1st CH with 2F delay
- Deal 10 recoverable damage to self without Heat
- Interrupt with i13 from 1st block
- 27 damage with aerial combo scaling
- Gain ORB on hit
- 16 chip damage on block
- Azazel's Power
- Available on 1st hit or block only
db+3
- Cancel SCR transition -11 +0 t48 r30 with B
db+4
- Transition to -13 -4 +2 MNT with D
db+4,2
- Combo from 1st hit CH
- Instant tornado launch on standing hit only
db+1+2,1+2
- Combos from 1st hit
- Tornado when combo from first hit only.
- +37a (-10) on combo from first hit
b
Input
b+1
- Transition to attack throw on standing or airborne front hit with 1+2
- 8f input window for attack throw (frames 10~17)
b+1:1
- ,js80~92
- fs93~95
- Deal 5 (8) recoverable damage to self without Heat
- Side switch on hit
- Gain ORB on hit
- Azazel's Power
b+2
- +23a on BT hit
b+3
- -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
b+4,4
- Combos from 1st hit with 16f delay
- Move can be delayed 9f
b+1+2
- Deals 12 recoverable damage to self without Heat
- Gain ORB on hit
- Azazel's Power
- 5 chip damage on block
u
Input
ub+4
- js9~30
- fs31~33
- Recovers 2f faster on hit (t48 r30)
- u+3
- ub+3
uf+3
- js8~31
- fs32~34
- Transition to MNT -8 +19a with D
- No forward movement when using input ub+3
uf+4
- js9~30
- fs31~33
- Recovers 2 frames faster on hit (t48 r30)
Motion Input
Input
f,F+3
- Cancel SCR transition +4 +9c +14c t51 r29 with B
f,F+3,1
- Combo from 1st CH with 13F delay
- Input can be delayed by 13F
- Move cannot be delayed
f,F+3+4
- js6~23
- fs24~26
- Enter MNT -12 +14a (+5) with D
f,f,F+3
- js3~34
- fs35~37
- Cancel SCR transition +3 +15a (+5) t58 r32 with B
- 9 chip damage on block
f,f,F+1+2
- js20~39
- fs40~
- 8 chip damage on block
WR.f+4
- Enter BT -52 -7a with U
- Enter TRT -52 -7a r35 with D
- Zafina must run for 32f to access this move
Crouch
Input
- FC.db+1
- FC.df+1
FC.d+1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.df+3
- Enter MNT -26 +13a with D
WS
Input
ws1,2
- Combo from 1st hit with 9f delay
- Can always interupt with i10 from 1st block
- Delay does not change the timing of the attack
SCR (Scarecrow Stance)
Input
3+4
- Cancel to r20 with db
- Can block after 21 frames with db
- Cancel to r28 with UB_U_UF
- Stance sidestep with u_d
- Backdash/dash with b_f
SCR.1,4
- Combo from 1st hit
- Unparryable with traditional kick parries
SCR.2,1
- Combo from 1st hit
- 10 chip damage on block
- Deal 10 recoverable damage to self without Heat
- Gain ORB on hit
- Azazel's Power
SCR.2,2
- Combo from 1st hit with 6f delay
- Delay does not change the timing of the attack
SCR.3,3
- Combo from 1st hit with 14f delay
- Move can be delayed 9f
SCR.4
- -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
SCR.3+4
- js6~22
- fs23~25
- Transition to MNT -13 +7 with D
- Jail from 1st attack
SCR.df+1
- Instant tornado on 1st hit
- Jail from 1st attack
- 15 chip damage on block
- Deal 18 recoverable damage to self without Heat
- Gain ORB on hit
- Azazel's Power
SCR.df+3,3
- Combo from 1st hit
SCR.d+3
- Interrupt with i13 if Zafina uses SCR.4
- Can hit grounded when off-axis
SCR.d+3,3
- Combo from 1st CH
- Cancel SCR transition -1 +73a (+57) t55 r31 with B
- Tornado launches on standing hit only
SCR.b+1+2
- Evasive (can go under some mids)
- Deal 10 recoverable damage to self without Heat
- Gain ORB on hit
- Azazel's Power
TRT (Tarantula Stance)
Input
d+1+2
- cs6~33
- fs34~
- Cancel to r30 with DB_UB_U_UF
- Cancel to r10 standing guard with DB
- Crawl with F
TRT.2
- Recover 4f faster on hit (t64 r28)
- -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state
TRT.1+2
- js7~24
- fs25~27
TRT.df+1
- 12 chip damage on block
- Deal 8 recoverable damage to self without Heat
- Gain ORB on hit or heat activation
- Azazel's Power
MNT (Mantis Stance)
Input
d+3+4
- Cancel to r30 with db
- Cancel to r38 with UB_U_UF
- Can block in stance on frame 31~
- Stance sidestep with u_d
- Move backward/forward with b_f
- Dash with f,f
MNT.1,3
- Jails from first attack
- Cancel SCR transition -8 +1 t46 r27 with B
MNT.2,1,4
- Combo from 2nd hit
MNT.3,1
- Combo from 1st CH
MNT.4,3
- Combo from 1st CH
MNT.1+2
- -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
MNT.df+1
- 12 chip damage on block
- Transition to SCR on normal hit
- Transition to standing with B (+6/+11a)
- Deal 8 recoverable damage to self without heat
- Gain ORB on hit or heat activation
- Azazel's Power
MNT.df+3
- Balcony break on airborne hit
- Hitbox extends to both legs, can hit while Zafina is BT
MNT.d+1,4
- Combo from 1st CH
MNT.d+4
- Evasive (can go under mids)
MNT.uf+3
- js7~23
- fs24~26
- cs27~50
- Enter MNT with D
ORB (Anathema)
Input
b+1:ORB.1+2
- Consumes ORB
- Consumes 180F of remaining Heat time
- Azazel's Power
- Deals (5) 8 recoverable damage to Zafina without Heat
- Deals 5 additional damage when Zafina's remaining health is below 48
- Available only from 1st front hit
b+3,ORB.1+2
- Consumes ORB
- Consumes 240F of remaining Heat time
- Deals 3 additional damage when Zafina's remaining health is below 48
- 8 chip damage on block
- 13 chip damage on block when Zafina's remaining health is below 48
- -9 frame advantage and 17 chip damage on block after absorbing an attack in power crush state
- 22 chip damage when Zafina's remaining health is below 48
- Available only on hit or block
b+1+2,ORB.1+2
- Deals 12 recoverable damage to self without Heat
- Consumes ORB
- Consumes 240F of remaining Heat time
- Azazel's Power
- Deals 5 additional damage when Zafina's remaining health is below 48
- 8 chip damage on block
- Deals 13 chip damage on block when Zafina's remaining health is below 48
- Available only on hit or block
ORB.SCR.df+3+4
- Transition to 3rd hit on 2nd hit
- Consumes ORB
- Consumes 450F of Heat time
- Deals 4 additional damage when Zafina's remaining health is below 48
- 4 chip damage on block
- Deals 6 chip damage on block when Zafina's remaining health is below 48
Others
Input
R.df+1+2
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
1+2+3+4
- Can't block for 5 seconds
- CH state on your next attack for 5 seconds (Tekken 7 and prior games)
- 10% damage increase on the next attack for 5 seconds (Tekken 8 season 2 patch onward)
- Attacks taken will be CH for 5 seconds
b+1+3
- Zafina automatically retaliates on a successful parry
- Deal 8 recoverable damage to self without Heat
b+1+3,P
- 17 chip damage on block
- Gain ORB on hit
Throws
Input
2+4
- Throw break 1 or 2
- Transition to MNT on hit
- Side switch on hit
uf+1+2
- Throw break 1+2
- Can side switch on hit
10 Strings
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| df+1 | m | 10 | i13~14 | -5 | +7 | |
| 4 | h | 18 | i19-20 | -6 | +12 | |
| 2 | h | 10 | i22 | -22 | -11 | |
| 3 | m | 6 | i21~23 | -22 | -16 | |
| 4 | h | 8 | i23 | -19 | -8 | |
| 1 | h | 7 | i25~26 | -12 | +6 | |
| 3 | h | 5 | i19 | -17 | -8 | |
| 2 | m | 6 | i22 | -6 | +8 | |
| 4 | l | 10 | i26~30 | -30 | +37a | |
| 2 | h | 28 | i36~37 | +1 | +16(+9) | |