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https://wavu.wiki/w/index.php?title=Nina_combos_(Tekken_7)&diff=5763
Nina combos (Tekken 7)
2021-02-15T11:02:32Z
<p>Oldmanwang: /* Normal Hit Launchers */</p>
<hr />
<div>{{Nina}}<br />
<br />
<br />
<br />
<br />
== Normal Hit Launchers ==<br />
=== '''df+2''' ===<br />
<br />
df+2 is a short range safe mid launcher. Is often useful after a back sway to catch limbs. <br />
<br />
'''''iWS+1''''' <br />
<br />
{{Template:NinaComboHeader}}<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=uf+4, SSR~df+1, df+3,2~f, WS1, iWS+1, iWS+1, 1+2, S! fff+1+2<br />
|Damage=71?<br />
|Notes=Very axis dependent. Can't be done off axis left at all<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! fff+1+2<br />
|Damage=68?<br />
|Notes=Staple iWS+1 combo<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! fff+1+2<br />
|Damage=74<br />
|Notes=Very axis dependent. Can't be done off axis left at all. Swag<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=qcf+1x2, d+2,3 S! [dash] uf+4, iWS+1x2, f+1+2<br />
|Damage=70<br />
|Notes=Good for questionable axis and front loading of damage for shorter wall carry<br />
}}<br />
<br />
<br />
<br />
{{Template:NinaComboFooter}}<br />
<br />
<br />
'''''Non-iWS+1'''''<br />
{{Template:NinaComboHeader}}<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! [dash] ws+1, f+1+2_1+4<br />
|Damage=68<br />
|Notes=Super stable, probably best combo to use.<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! fff+1+2<br />
|Damage=65<br />
|Notes=When dash ws+1 is too hard<br />
}}<br />
<br />
<br />
{{Template:NinaCombo<br />
|Launcher=df+2<br />
|Combo=qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3<br />
|Damage=62<br />
|Notes=<br />
}}<br />
<br />
{{Template:NinaComboFooter}}<br />
<br />
=== uf+2,1 ===<br />
<br />
uf+2,1 is a decent mid range launcher with high damage potential. It can go under some highs with high hitboxes.<br />
<br />
'''''iWS+1'''''<br />
{{Template:NinaComboHeader}}<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR+1~b~uf+4, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2<br />
|Damage=78<br />
|Notes=Staple iWS+1 combo off uf+2,1<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR, qcf+1, qcf+1, iWS+1x4, iWS+1, 1+2 S! fff+1+2<br />
|Damage=84<br />
|Notes=Max damage<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR+1~b~uf+4, 2, iWS+1x3, iWS+1,1+2 S! fff+1+2<br />
|Damage=79<br />
|Notes=An extra point of damage for slightly harder<br />
}}<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR+1~b~uf+4, df+1, iWS+1x3, iWS+1,1+2 S! fff+1+2<br />
|Damage=80<br />
|Notes=An extra, extra point of damage for slightly, slightly harder<br />
}}<br />
<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR+1~b~UF+4, iWS+1x4, iWS+1,1+2 S! fff+1+2<br />
|Damage=82<br />
|Notes=Easier than max damage, but still 5 iWS+1s<br />
}}<br />
<br />
<br />
<br />
{{Template:NinaComboFooter}}<br />
<br />
<br />
'''''Non-iWS+1'''''<br />
{{Template:NinaComboHeader}}<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3<br />
|Damage=70<br />
|Notes=<br />
}}<br />
<br />
<br />
{{Template:NinaCombo<br />
|Launcher=uf+2,1<br />
|Combo=SSR~uf+3, uf+3, df+3,2~f, ws+1, 1+2 S! ws+1, f+1+2<br />
|Damage=74<br />
|Notes=<br />
}}<br />
{{Template:NinaComboFooter}}<br />
<br />
=== b+1+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== uf+1 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== db+3+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ss+1+2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== qcf+4,2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ws2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== qcb+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ss2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ub+1 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (ws1), 4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
== Counter Hit Launchers ==<br />
<br />
=== f+3 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== b+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== d+3,2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== db+4,3 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (df+3),2,3 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== 4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== d,df+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
<br />
=== db+2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== f+2,1,4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (f+2,1),2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (ws4),3 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (1),4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (b+3),4<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (b+2,2),2 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== (1,2),4 or (df+1,2),4 or (df_3,2),4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== qcf+3 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ff+3 or (b+1), 4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== qcf+1 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ff+4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
=== ss4 ===<br />
'''''iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
'''''Non-iWS+1'''''<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
! Notes<br />
|-<br />
| <br />
| <br />
| <br />
| <br />
|}<br />
<br />
== Bread n' butter ==<br />
<br />
{{BNB}}<br />
<br />
{| class="wikitable col-3-end valign-middle" <br />
! Combo Type<br />
! style="text-align: center" | Example Launchers<br />
! style="text-align: center" | Combo<br />
|-<br />
| Regular<br />
| {{Plainlist|<br />
* d/f+2<br />
* db+3+4<br />
* b+1+4<br />
}}<br />
| uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2<br />
|}<br />
<br />
<br />
== Staples ==<br />
<br />
{{Staple}}<br />
<br />
{| class="wikitable col-4-end valign-middle align-left" <br />
! Combo Type<br />
! style="text-align: center" | Launcher<br />
! style="text-align: center" | Combo<br />
! style="text-align: center" | Damage<br />
|-<br />
| Regular<br />
| d/f+2<br />
| uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| Regular<br />
| d/f+2<br />
| qcf+1, qcf+1, f+2,1,4 S! [dash] qcf+4,2,3<br />
| ?<br />
|-<br />
| iws+1 - hard<br />
| d/f+2<br />
| uf+4, ssr~df+1, df+3,2~f, iWS+1x2, iWS+1, 1+2, S! fff+1+2<br />
| ?<br />
|-<br />
| iws+1 <br />
| d/f+2<br />
| df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2 S! fff+1+2<br />
| ?<br />
<br />
|-<br />
| Regular<br />
| b+1+4<br />
| uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| iWS+1<br />
| b+1+4<br />
| uf+4, df+1, df+3,2~f, N ws+1, iws+1, iws+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| Regular<br />
| db+3+4<br />
| uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| iWS+1<br />
| db+3+4<br />
| SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| Regular<br />
| uf+2,1<br />
| qcf+1x2, f+2,1,4 S! [dash] qcf+4,2,3<br />
| ?<br />
|-<br />
| iWS+1<br />
| uf+2,1<br />
| SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| Regular<br />
| uf+1<br />
| WS+1, uf+3, df+3,2~f, N WS+1, 1+2 S!, fff+1+2<br />
| ?<br />
|-<br />
| iWS+1<br />
| uf+1<br />
| CC df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S!, fff+1+2<br />
| ?<br />
<br />
|}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_starter_guide&diff=5741
Nina starter guide
2021-02-12T06:34:22Z
<p>Oldmanwang: Blanked the page</p>
<hr />
<div></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:Nina&diff=5740
Template:Nina
2021-02-12T06:34:09Z
<p>Oldmanwang: </p>
<hr />
<div>{{Tabs|<br />
* [[Nina|Overview]]<br />
* [[Nina movelist|Movelist]]<br />
* [[Nina neutral|Neutral]]<br />
* [[Nina punishers|Punishers]]<br />
* [[Nina combos|Combos]]<br />
* [[Nina setups|Setups]]<br />
* [[Nina matchups|Matchups]]<br />
* [[Nina changelog|Changelog]]<br />
* [[Nina throws|Throws]]<br />
* [[Nina SS.1|SS.1]]<br />
* [[Nina iWS+1]]<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Attack&diff=5738
Attack
2021-02-12T01:12:20Z
<p>Oldmanwang: /* Slam */</p>
<hr />
<div>Attacks are moves that deal direct damage to the opponent. It is important to understand the nuanced properties of your character's attacks in order to play them effectively.<br />
<br />
== Block, Hit and CH Frames ==<br />
<br />
Most attacks have very different situations on block and on hit.<br />
<br />
Generally an attacker who gets blocked is left at - frames, recovering slower than their opponent and losing the initiative. <br />
But an attacker who hits is at heavy + frames and can attack the stunned opponent again with less fear of getting interrupted.<br />
Low attacks typically have far more - frames on block and less + frames on hit. <br />
<br />
Certain attacks give more + frames on counter hit or give guaranteed extensions, which may be [[Hit confirm|confirmable]].<br />
<br />
== Status Properties ==<br />
<br />
=== Counter Hit ===<br />
A counter hit, or CH, occurs when your attack interrupts or trades blows with your opponent's attack. <br />
Almost all moves inflict slightly more damage on CH.<br />
Some moves have special CH properties like launching, knocking down or gaining extra + frames. In many cases, a string follow-up that's not guaranteed on normal hit will become guaranteed on counter hit.<br />
<br />
Characters focused on counter hits include Law, Steve, Josie and Bryan. Although almost every character benefits from landing counter hits.<br />
<br />
The most common counter hit tool is known as the magic 4, an i11 or i12 high CH launching kick.<br />
<br />
=== Clean Hit ===<br />
A clean hit (CL) is only possible with certain moves. CL gives improved effects when an attack is landed in a way that meets its CL condition (usually landing the attack particularly close to the target). <br />
<br />
Some examples:<br />
* Paul's qcf+2 - Deals extra damage to close opponents<br />
* Nina's f,F+4 - Deals extra damage when clean hit on downed opponent<br />
* Feng's SS 4 - Sweeps on clean hit<br />
* Akuma's d+3 - Can combo on clean hit<br />
<br />
== Combo Properties ==<br />
<br />
=== Launcher === <br />
Launchers are attacks that initiate air-juggles by giving the player enough frame advantage to use moves before their opponent lands on the ground.<br />
<br />
If an attack gives enough frame advantage only for particular guaranteed follow ups, it isn't considered a juggle combo and therefore not a launcher.<br />
<br />
=== Screw === <br />
New to Tekken 7 and replacing bound from previous entries is the screw system.<br />
<br />
Screws are primarily used for extending air juggle duration and wall travel. <br />
<br />
Each character's screw attacks are noted in the in-game movelists with a green icon.<br />
This indicates that if that move lands on an airborne opponent, they will be put in screw state: spinning in the air before landing on their shoulders, feet in the air; allowing for reliable follow up attacks to continue the air juggle.<br />
<br />
=== Wall breaker === <br />
A move that breaks walls without spending screw.<br />
<br />
=== Spike === <br />
Spikes moves used on an airborne target, force opponents into a knockdown that can only be teched by holding back. They can usually be recognised as moves that spike opponents downward.<br><br />
They also initiate [[Stage break|floor breaks]] when used on airborne opponents.<br><br />
<br />
Examples include:<br />
* Asuka's d+2<br />
* Lee's f+4,3<br />
* Jack-7's f,f+1<br />
<br />
=== Slam ===<br />
Similiarly to spikes, slams initiate floor breaks when used on mid-air opponents. They do not leave opponents face down.<br />
<br />
== Defensive Properties ==<br />
=== Crush ===<br />
Crushing is a concept that indicates invincibility to a specific type or types of attacks. Crushing moves can ignore by a level of attack: highs, mids, special mids, lows and/or by a type: attack moves, throws, projectiles.<br />
<br />
Crushing is often confused with evasion.<br />
<br />
Crushing moves are moves which ignore collision between the character's hurtboxes(of the player getting hit) and hitboxes(of the attacking player) of types of moves: even if hurtboxes collide with hitboxes, this fact is ignored by the game because of crushing properties of the move.<br />
Evasion happens because of lack of collision between character's hurtboxes and move's hitboxes: the game will register a hit if hurtboxes and hitboxes will collide and evasion happens when they don't.<br />
<br />
Prime example would be hopkicks for crushing lows and Paul's backsway for evasion. Hopkicks are known to crush lows because they are invincible to lows due to the airborne state it gives to the player(starting at n-th frame), while Paul's backsway causes him to evade moves, which creates whiffs leading to a whiff punish.<br />
<br />
Essentially, a crush is 100 percent consistent, and evasion is more nuanced.<br />
<br />
=== Powercrush ===<br />
New in Tekken 7, Powercrush attacks give superarmor to characters starting at i8, allowing them to power through mid and high attacks, without receiving a counter hit.<br />
<br />
{{Plainlist|<br />
:Powercrushes cannot power through lows or throws. <br />
:Lows can land counter hits.<br />
:If grabbed during a powercrush, it is impossible to perform a [[Throw#Throw_escapes|throw escape]].<br />
}}<br />
<br />
<<how much does the attack get delayed per hit absorbed?>><br />
<br />
=== Rage Art powercrush ===<br />
Rage Arts and generic running tackle have enhanced powercrushing capabilities.<br />
:Can't be counter hit, uninterruptable by lows or throws.<br />
<br />
== Homing ==<br />
Homing attacks automatically reallign to the opponent, no matter which way and how far they went, which is not the same as [[Tracking|tracking]]. It always connects with an opponent who is sidestepping or sidewalking.<br />
<br />
They are denoted in the in-game movelist by a blue circular arrow icon.<br />
<br />
== Wall Properties ==<br />
<br />
=== Wall Splat ===<br />
If a move causes a ballerina spin, or knocks the opponent down in a correct way, it causes the opponent to stick to the wall, such a move is said to cause a wall splat<br />
<br />
=== Wall Bounce ===<br />
Added in season 2, wall bounces are moves that knock opponents far away, collision with the wall will rebound back towards the player, allowing for a juggle.<br />
<br />
== Miscellaneous Properties ==<br />
<br />
=== Nosebleed stun ===<br />
If opponent holds down they will fall on the ground briefly entering white airborne state [needs video]<br />
<br />
=== Double-over stun === <br />
<br />
== Other non-exclusive properties of attacks ==<br />
* [[Tracking]]<br />
* [[Damage]]</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Attack&diff=5737
Attack
2021-02-12T01:11:49Z
<p>Oldmanwang: /* Spike */</p>
<hr />
<div>Attacks are moves that deal direct damage to the opponent. It is important to understand the nuanced properties of your character's attacks in order to play them effectively.<br />
<br />
== Block, Hit and CH Frames ==<br />
<br />
Most attacks have very different situations on block and on hit.<br />
<br />
Generally an attacker who gets blocked is left at - frames, recovering slower than their opponent and losing the initiative. <br />
But an attacker who hits is at heavy + frames and can attack the stunned opponent again with less fear of getting interrupted.<br />
Low attacks typically have far more - frames on block and less + frames on hit. <br />
<br />
Certain attacks give more + frames on counter hit or give guaranteed extensions, which may be [[Hit confirm|confirmable]].<br />
<br />
== Status Properties ==<br />
<br />
=== Counter Hit ===<br />
A counter hit, or CH, occurs when your attack interrupts or trades blows with your opponent's attack. <br />
Almost all moves inflict slightly more damage on CH.<br />
Some moves have special CH properties like launching, knocking down or gaining extra + frames. In many cases, a string follow-up that's not guaranteed on normal hit will become guaranteed on counter hit.<br />
<br />
Characters focused on counter hits include Law, Steve, Josie and Bryan. Although almost every character benefits from landing counter hits.<br />
<br />
The most common counter hit tool is known as the magic 4, an i11 or i12 high CH launching kick.<br />
<br />
=== Clean Hit ===<br />
A clean hit (CL) is only possible with certain moves. CL gives improved effects when an attack is landed in a way that meets its CL condition (usually landing the attack particularly close to the target). <br />
<br />
Some examples:<br />
* Paul's qcf+2 - Deals extra damage to close opponents<br />
* Nina's f,F+4 - Deals extra damage when clean hit on downed opponent<br />
* Feng's SS 4 - Sweeps on clean hit<br />
* Akuma's d+3 - Can combo on clean hit<br />
<br />
== Combo Properties ==<br />
<br />
=== Launcher === <br />
Launchers are attacks that initiate air-juggles by giving the player enough frame advantage to use moves before their opponent lands on the ground.<br />
<br />
If an attack gives enough frame advantage only for particular guaranteed follow ups, it isn't considered a juggle combo and therefore not a launcher.<br />
<br />
=== Screw === <br />
New to Tekken 7 and replacing bound from previous entries is the screw system.<br />
<br />
Screws are primarily used for extending air juggle duration and wall travel. <br />
<br />
Each character's screw attacks are noted in the in-game movelists with a green icon.<br />
This indicates that if that move lands on an airborne opponent, they will be put in screw state: spinning in the air before landing on their shoulders, feet in the air; allowing for reliable follow up attacks to continue the air juggle.<br />
<br />
=== Wall breaker === <br />
A move that breaks walls without spending screw.<br />
<br />
=== Spike === <br />
Spikes moves used on an airborne target, force opponents into a knockdown that can only be teched by holding back. They can usually be recognised as moves that spike opponents downward.<br><br />
They also initiate [[Stage break|floor breaks]] when used on airborne opponents.<br><br />
<br />
Examples include:<br />
* Asuka's d+2<br />
* Lee's f+4,3<br />
* Jack-7's f,f+1<br />
<br />
=== Slam ===<br />
Similiarly to spikes, slams initiate floor breaks when used on mid-air opponents. They do not force opponents into an [[Tech Roll|un-techable]] knockdown.<br />
<br />
== Defensive Properties ==<br />
=== Crush ===<br />
Crushing is a concept that indicates invincibility to a specific type or types of attacks. Crushing moves can ignore by a level of attack: highs, mids, special mids, lows and/or by a type: attack moves, throws, projectiles.<br />
<br />
Crushing is often confused with evasion.<br />
<br />
Crushing moves are moves which ignore collision between the character's hurtboxes(of the player getting hit) and hitboxes(of the attacking player) of types of moves: even if hurtboxes collide with hitboxes, this fact is ignored by the game because of crushing properties of the move.<br />
Evasion happens because of lack of collision between character's hurtboxes and move's hitboxes: the game will register a hit if hurtboxes and hitboxes will collide and evasion happens when they don't.<br />
<br />
Prime example would be hopkicks for crushing lows and Paul's backsway for evasion. Hopkicks are known to crush lows because they are invincible to lows due to the airborne state it gives to the player(starting at n-th frame), while Paul's backsway causes him to evade moves, which creates whiffs leading to a whiff punish.<br />
<br />
Essentially, a crush is 100 percent consistent, and evasion is more nuanced.<br />
<br />
=== Powercrush ===<br />
New in Tekken 7, Powercrush attacks give superarmor to characters starting at i8, allowing them to power through mid and high attacks, without receiving a counter hit.<br />
<br />
{{Plainlist|<br />
:Powercrushes cannot power through lows or throws. <br />
:Lows can land counter hits.<br />
:If grabbed during a powercrush, it is impossible to perform a [[Throw#Throw_escapes|throw escape]].<br />
}}<br />
<br />
<<how much does the attack get delayed per hit absorbed?>><br />
<br />
=== Rage Art powercrush ===<br />
Rage Arts and generic running tackle have enhanced powercrushing capabilities.<br />
:Can't be counter hit, uninterruptable by lows or throws.<br />
<br />
== Homing ==<br />
Homing attacks automatically reallign to the opponent, no matter which way and how far they went, which is not the same as [[Tracking|tracking]]. It always connects with an opponent who is sidestepping or sidewalking.<br />
<br />
They are denoted in the in-game movelist by a blue circular arrow icon.<br />
<br />
== Wall Properties ==<br />
<br />
=== Wall Splat ===<br />
If a move causes a ballerina spin, or knocks the opponent down in a correct way, it causes the opponent to stick to the wall, such a move is said to cause a wall splat<br />
<br />
=== Wall Bounce ===<br />
Added in season 2, wall bounces are moves that knock opponents far away, collision with the wall will rebound back towards the player, allowing for a juggle.<br />
<br />
== Miscellaneous Properties ==<br />
<br />
=== Nosebleed stun ===<br />
If opponent holds down they will fall on the ground briefly entering white airborne state [needs video]<br />
<br />
=== Double-over stun === <br />
<br />
== Other non-exclusive properties of attacks ==<br />
* [[Tracking]]<br />
* [[Damage]]</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_starter_guide&diff=5736
Nina starter guide
2021-02-12T01:08:02Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<br />
This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play Nina at a base-level.<br />
<br />
Particulars of the character are not covered here.<br />
<br />
== Moves at different ranges ==<br />
* Range 0 = Bryan taunt range<br />
* Range 1 = 1 Jab<br />
* Range 2 = Round start distance<br />
* Range 3 = long range moves<br />
* Range 4 = Running distance<br />
These moves are generally safe on-block<br />
{{Combolist|columns=8em|<br />
;Range 0 <br />
:SS.1<br />
:<br />
;Range 1<br />
:1<br />
:d/f+1<br />
:d/f+2<br />
:<br />
<br />
;Range 2<br />
:d/b+3<br />
:1+4<br />
:b+2,2<br />
:d/f+1+2<br />
<br />
;Range 3<br />
:d/b+2<br />
:qcf+3<br />
:qcf+2<br />
<br />
;Range 4<br />
:WR.1+2<br />
<br />
}}<br />
<br />
<br />
== Key moves ==<br />
{{Combolist|columns=10em|<br />
;Plus on block<br />
:[+1] 1<br />
:[+1] qcf+1<br />
:[+1] f+4,4<br />
:[+4] WR.1+2<br />
:[+6] f+3<br />
:[+8] f,f+1+2*<br />
;Lows<br />
:[i12] d+4<br />
:[i16] d/b+4<br />
:[i20] d+2<br />
:<br />
;Crushes<br />
:[pc8] f+1+2<br />
:[js6] u/f+3<br />
:[js] u/f+1<br />
:[cs] d+2<br />
:[cs] qcf+3<br />
}}<br />
== Punishment ==<br />
{{Combolist|columns=8em|<br />
;Standing<br />
:[i10] 1,4<br />
:[i12] b+1,4<br />
:[i14] f+3<br />
:[i15] d/f+2<br />
:[i16] b+1+4<br />
:[i18] u/f+2,1<br />
;Crouching <br />
:[i10] d+1<br />
:[i11] WS.4<br />
:[i13] WS.1,1+2<br />
:[i15] WS.2<br />
:[i18] u/f+2,1<br />
;Whiff<br />
:f+1+2<br />
:qcf+4,2<br />
<br />
}}<br />
== Combos ==<br />
<br />
=== Bread'n'Butter ===<br />
{{Combolist|columns=12em|<br />
;Combos<br />
:qcf+1 qcf+1 d+2,3 S! iWS.1 qcf+4,2,3<br />
;Wall<br />
:d/f+1,2,1+2<br />
;Ground-hitting mids<br />
:qcf+2 (flips)<br />
:ff+1+2<br />
:ff+3<br />
:ff+4<br />
<br />
}}<br />
<br />
== Strings ==<br />
== Throws ==<br />
:[1] d/f+1+3<br />
:[2] d/f+2+4<br />
:[1+2] u/f+1+2<br />
:[1+2] d/f,d/f+1<br />
== Gimmicks ==<br />
These moves have limited use and can be punished.<br />
=== Evil mist ===</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Talk:Nina_starter_guide&diff=5735
Talk:Nina starter guide
2021-02-12T01:07:39Z
<p>Oldmanwang: Created page with "I think this kind of page can help with onboarding players onto different characters to get a feel for them, without having to pore through the archives. Ideally each section..."</p>
<hr />
<div>I think this kind of page can help with onboarding players onto different characters to get a feel for them, without having to pore through the archives.<br />
Ideally each section would be a series of side-by-side columns with [key info] left of each entry.<br />
The idea is to neglect specific information and just communicate a basic starting gameplan, comprised of:<br />
* What moves to use at each range.<br />
* Basic punishers for standing, crouching and whiff.<br />
* Key lows.<br />
* Basic command throws.<br />
* Gimmicks.<br />
* Consistent combo path for most launchers.<br />
* Combo at wall.<br />
* Moves for when enemy is down.<br />
* Key mixups/pressure strings.</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_starter_guide&diff=5734
Nina starter guide
2021-02-12T00:59:54Z
<p>Oldmanwang: </p>
<hr />
<div>This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play Nina at a base-level.<br />
<br />
Particulars of the character are not covered here.<br />
<br />
== Moves at different ranges ==<br />
* Range 0 = Bryan taunt range<br />
* Range 1 = 1 Jab<br />
* Range 2 = Round start distance<br />
* Range 3 = long range moves<br />
* Range 4 = Running distance<br />
These moves are generally safe on-block<br />
{{Combolist|columns=8em|<br />
;Range 0 <br />
:SS.1<br />
:<br />
;Range 1<br />
:1<br />
:d/f+1<br />
:d/f+2<br />
:<br />
<br />
;Range 2<br />
:d/b+3<br />
:1+4<br />
:b+2,2<br />
:d/f+1+2<br />
<br />
;Range 3<br />
:d/b+2<br />
:qcf+3<br />
:qcf+2<br />
<br />
;Range 4<br />
:WR.1+2<br />
<br />
}}<br />
<br />
<br />
== Key moves ==<br />
{{Combolist|columns=10em|<br />
;Plus on block<br />
:[+1] 1<br />
:[+1] qcf+1<br />
:[+1] f+4,4<br />
:[+4] WR.1+2<br />
:[+6] f+3<br />
:[+8] f,f+1+2*<br />
;Lows<br />
:[i12] d+4<br />
:[i16] d/b+4<br />
:[i20] d+2<br />
:<br />
;Crushes<br />
:[pc8] f+1+2<br />
:[js6] u/f+3<br />
:[js] u/f+1<br />
:[cs] d+2<br />
:[cs] qcf+3<br />
}}<br />
== Punishment ==<br />
{{Combolist|columns=8em|<br />
;Standing<br />
:[i10] 1,4<br />
:[i12] b+1,4<br />
:[i14] f+3<br />
:[i15] d/f+2<br />
:[i16] b+1+4<br />
:[i18] u/f+2,1<br />
;Crouching <br />
:[i10] d+1<br />
:[i11] WS.4<br />
:[i13] WS.1,1+2<br />
:[i15] WS.2<br />
:[i18] u/f+2,1<br />
;Whiff<br />
:f+1+2<br />
:qcf+4,2<br />
<br />
}}<br />
== Combos ==<br />
<br />
=== Bread'n'Butter ===<br />
{{Combolist|columns=12em|<br />
;Combos<br />
:qcf+1 qcf+1 d+2,3 S! iWS.1 qcf+4,2,3<br />
;Wall<br />
:d/f+1,2,1+2<br />
;Ground-hitting mids<br />
:qcf+2 (flips)<br />
:ff+1+2<br />
:ff+3<br />
:ff+4<br />
<br />
}}<br />
<br />
== Strings ==<br />
== Throws ==<br />
:[1] d/f+1+3<br />
:[2] d/f+2+4<br />
:[1+2] u/f+1+2<br />
:[1+2] d/f,d/f+1<br />
== Gimmicks ==<br />
These moves have limited use and can be punished.<br />
=== Evil mist ===</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_starter_guide&diff=5733
Nina starter guide
2021-02-12T00:35:10Z
<p>Oldmanwang: Created page with "This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play..."</p>
<hr />
<div>This guide is for players without any knowledge on how to play as Nina. After reading this and spending a short amount of time in practice mode, anyone should be able to play Nina at a base-level.<br />
<br />
Particulars of the character are not covered here.<br />
<br />
== Moves at different ranges ==<br />
* Range 0 = Bryan taunt range<br />
* Range 1 = 1 Jab<br />
* Range 2 = Round start distance<br />
* Range 3 = long range moves<br />
* Range 4 = Running distance<br />
These moves are generally safe on-block<br />
{{Combolist|columns=8em|<br />
;Range 0 <br />
<br />
;Range 1<br />
:1<br />
:d/f+1<br />
:d/f+2<br />
:<br />
<br />
;Range 2<br />
:d/b+3<br />
:1+4<br />
:b+2,2<br />
:d/f+1+2<br />
<br />
;Range 3<br />
:d/b+2<br />
:qcf+3<br />
:qcf+2<br />
<br />
;Range 4<br />
:WR.1+2<br />
<br />
}}<br />
<br />
<br />
== Key moves ==<br />
{{Combolist|columns=10em|<br />
;Plus on block<br />
:[+1] 1<br />
:[+1] qcf+1<br />
:[+1] f+4,4<br />
:[+4] WR.1+2<br />
:[+6] f+3<br />
:[+8] f,f+1+2*<br />
;Lows<br />
:[i12] d+4<br />
:[i16] d/b+4<br />
:[i20] d+2<br />
:<br />
;Crushes<br />
:[pc8] f+1+2<br />
:[js6] u/f+3<br />
:[js] u/f+1<br />
:[cs] d+2<br />
:[cs] qcf+3<br />
}}<br />
== Punishment ==<br />
{{Combolist|columns=8em|<br />
;Standing<br />
:[i10] 1,4<br />
:[i12] b+1,4<br />
:[i14] f+3<br />
:[i15] d/f+2<br />
:[i16] b+1+4<br />
:[i18] u/f+2,1<br />
;Crouching <br />
:[i10] d+1<br />
:[i11] WS.4<br />
:[i13] WS.1,1+2<br />
:[i15] WS.2<br />
:[i18] u/f+2,1<br />
;Whiff<br />
:f+1+2<br />
:qcf+4,2<br />
<br />
}}<br />
== Combos ==<br />
<br />
=== Bread'n'Butter ===<br />
{{Combolist|columns=12em|<br />
;Combos<br />
:<br />
;Wall<br />
:<br />
<br />
;Ground-hitting mids<br />
:qcf+2 (flips)<br />
:ff+1+2<br />
:ff+3<br />
:ff+4<br />
<br />
}}<br />
<br />
== Strings ==<br />
== Throws ==<br />
:[1] d/f+1+3<br />
:[2] d/f+2+4<br />
:[1+2] u/f+1+2<br />
:[1+2] d/f,d/f+1<br />
== Gimmicks ==<br />
These moves have limited use and should be used sparingly.<br />
=== Evil mist ===<br />
===</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Module:Seperated_entries&diff=5728
Module:Seperated entries
2021-02-12T00:14:46Z
<p>Oldmanwang: Blanked the page</p>
<hr />
<div></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Module:Seperated_entries&diff=5725
Module:Seperated entries
2021-02-12T00:13:13Z
<p>Oldmanwang: Created page with "-- This module takes positional parameters as input and concatenates them with -- an optional separator. The final separator (the "conjunction") can be -- specified independen..."</p>
<hr />
<div>-- This module takes positional parameters as input and concatenates them with<br />
-- an optional separator. The final separator (the "conjunction") can be<br />
-- specified independently, enabling natural-language lists like<br />
-- "foo, bar, baz and qux". The starting parameter can also be specified.<br />
<br />
local compressSparseArray = require('Module:TableTools').compressSparseArray<br />
local p = {}<br />
<br />
function p._main(args)<br />
local separator = args.separator<br />
-- Decode (convert to Unicode) HTML escape sequences, such as "&#32;" for space.<br />
and mw.text.decode(args.separator) or ''<br />
local conjunction = args.conjunction and mw.text.decode(args.conjunction) or separator<br />
-- Discard values before the starting parameter.<br />
local start = tonumber(args.start)<br />
if start then<br />
for i = 1, start - 1 do args[i] = nil end<br />
end<br />
-- Discard named parameters.<br />
local values = compressSparseArray(args)<br />
return mw.text.listToText(values, separator, conjunction)<br />
end<br />
<br />
local function makeInvokeFunction(separator, conjunction, first)<br />
return function (frame)<br />
local args = require('Module:Arguments').getArgs(frame)<br />
args.separator = separator or args.separator<br />
args.conjunction = conjunction or args.conjunction<br />
args.first = first or args.first<br />
return p._main(args)<br />
end<br />
end<br />
<br />
p.main = makeInvokeFunction()<br />
p.br = makeInvokeFunction('<br />')<br />
p.comma = makeInvokeFunction(mw.message.new('comma-separator'):plain())<br />
<br />
return p</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:Nina&diff=5721
Template:Nina
2021-02-11T22:54:52Z
<p>Oldmanwang: </p>
<hr />
<div>{{Tabs|<br />
* [[Nina|Overview]]<br />
* [[Nina starter guide|Starter]]<br />
* [[Nina movelist|Movelist]]<br />
* [[Nina neutral|Neutral]]<br />
* [[Nina punishers|Punishers]]<br />
* [[Nina combos|Combos]]<br />
* [[Nina setups|Setups]]<br />
* [[Nina matchups|Matchups]]<br />
* [[Nina changelog|Changelog]]<br />
* [[Nina throws|Throws]]<br />
* [[Nina SS.1|SS.1]]<br />
* [[Nina iWS+1]]<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_(Tekken_7)&diff=5716
Nina (Tekken 7)
2021-02-11T03:33:17Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<br />
{{Infobox fighter<br />
|name=Nina<br />
|tech={{Plainlist|<br />
* ss1 cancel<br />
* ws1 loop<br />
* Chain throws<br />
* Hayashida Step}}<br />
|launch={{Plainlist|<br />
* i15 &ndash; d/f+2<br />
* i13 &ndash; SS.2}}<br />
|splat={{Plainlist|<br />
* i14 &ndash; d/f+3,f+4 ''(standing)''<br />
* i13 &ndash; ws1,1+2 ''(crouching)''}}<br />
|chLaunch={{Plainlist|<br />
* i11 &ndash; 4 ''(high)''<br />
* i15 &ndash; d/f+2 ''(mid)''}}<br />
|reversal={{Plainlist|<br />
* b+1+3<br />
* b+2+4}}<br />
|midCheck={{Plainlist|<br />
* d/f+1 ''(standing)''<br />
* ws4 ''(crouching)''}}<br />
|orbital=u/f+1<br />
|shadowCutter=d,d/f,f+3<br />
}}<br />
<br />
'''Nina''' is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. <br />
She has threatening ranged tools, strong counter hits, some of the best evasion in the game, and top-tier wall carry. <br />
<br />
Known for her steep execution when played at the highest level, advanced techniques (SS 1 cancels, iWS 1 loops, etc.) require considerable practice; however, these aspects aren't crucial to her success. <br />
While her most damaging combos are locked behind high execution, she has access to more lenient combo routes for adequate damage.<br />
=== ===<br />
{{StrengthsAndWeaknesses<br />
|intro=<br />
|strength= <br />
*Pressure strings<br />
*Wall carry <br />
*Wall pressure<br />
*Throw game<br />
|weakness=<br />
*Short range <br />
*Weak to ducking<br />
|tablewidth= 35<br />
}}<br />
<br />
== External links == <br />
<br />
*[https://docs.google.com/document/d/1bIH3MXFrfqoFnHvd6qkDIH9HXZDKjsRbjC5DgVftsEA/edit Written guide by u/UberDuderOfDoomer]<br />
*[https://docs.google.com/spreadsheets/d/1DnManewcUmSfiPcB0TKwdqIMOFfcq3-kVqqoAXuAZLc/edit#gid=0 Nina Discord Resource by AFriendlyTree and Psylence]<br />
*[https://drive.google.com/file/d/1PlZD4yfOYL5U1W-L0BHaKHoopLBrg4ts/view How 2 Nina by Palculator]</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed&diff=5715
Template:BlueRed
2021-02-11T03:29:44Z
<p>Oldmanwang: Undo revision 5713 by Oldmanwang (talk)</p>
<hr />
<div><includeonly><templatestyles src="StrengthsAndWeaknesses/style.css"/><br />
<table class="procontable" style="width:{{#if:{{{tablewidth|}}}|{{{tablewidth}}}|102}}%;"><br />
<tr><br />
<td>'''Strengths'''</td><br />
<td>'''Weaknesses'''</td><br />
</tr><br />
<tr><br />
<td><br />
{{{strength|}}}</td><br />
<td><br />
{{{weakness|}}}</td><br />
</tr><br />
</table></includeonly><noinclude>{{documentation}}</noinclude></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed&diff=5713
Template:BlueRed
2021-02-11T03:28:44Z
<p>Oldmanwang: </p>
<hr />
<div><includeonly><templatestyles src="StrengthsAndWeaknesses/style.css"/><br />
<table class="procontable" style= border-collapse: collapse; margin: 1em -1% 1em -1%; text-align: center; border-bottom: 1px solid #777; width:{{#if:{{{tablewidth|}}}|{{{tablewidth}}}|102}}%;"><br />
<tr><br />
<td>'''Strengths'''</td><br />
<td>'''Weaknesses'''</td><br />
</tr><br />
<tr><br />
<td><br />
{{{strength|}}}</td><br />
<td><br />
{{{weakness|}}}</td><br />
</tr><br />
</table></includeonly><noinclude>{{documentation}}</noinclude></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed/doc&diff=5709
Template:BlueRed/doc
2021-02-11T03:19:33Z
<p>Oldmanwang: </p>
<hr />
<div><br />
<syntaxhighlight lang="html"><br />
{{StrengthsAndWeaknesses<br />
|intro= Summary of the character's playstyle in a sentence.<br />
|strength= <br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
|weakness= <br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
|tablewidth= NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.<br />
}}<br />
</syntaxhighlight><br />
<br />
{{StrengthsAndWeaknesses<br />
|intro= Summary of the character's playstyle in a sentence.<br />
|strength= <br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
|weakness= <br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
|tablewidth= 69<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed&diff=5701
Template:BlueRed
2021-02-11T02:09:43Z
<p>Oldmanwang: </p>
<hr />
<div><includeonly><templatestyles src="StrengthsAndWeaknesses/style.css"/><br />
<table class="procontable" style="width:{{#if:{{{tablewidth|}}}|{{{tablewidth}}}|102}}%;"><br />
<tr><br />
<td>'''Strengths'''</td><br />
<td>'''Weaknesses'''</td><br />
</tr><br />
<tr><br />
<td><br />
{{{strength|}}}</td><br />
<td><br />
{{{weakness|}}}</td><br />
</tr><br />
</table></includeonly><noinclude>{{documentation}}</noinclude></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed/doc&diff=5699
Template:BlueRed/doc
2021-02-11T01:41:01Z
<p>Oldmanwang: Created page with " <syntaxhighlight lang="html"> {{StrengthsAndWeaknesses | intro = Summary of the character's playstyle in a sentence. | strength = *bullet point list of strengths *bullet poi..."</p>
<hr />
<div><br />
<syntaxhighlight lang="html"><br />
{{StrengthsAndWeaknesses<br />
| intro = Summary of the character's playstyle in a sentence.<br />
| strength = <br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
| weakness = <br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
| tablewidth = NUMBER size. Will determine the % width of the screen that the table fills. Default: 69.<br />
}}<br />
</syntaxhighlight><br />
<br />
{{StrengthsAndWeaknesses<br />
| intro = Summary of the character's playstyle in a sentence.<br />
| strength = <br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
*bullet point list of strengths<br />
| weakness = <br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
*bullet point list of weaknesses<br />
| tablewidth = 69<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:BlueRed&diff=5698
Template:BlueRed
2021-02-11T01:30:19Z
<p>Oldmanwang: Created page with "<includeonly><templatestyles src="StrengthsAndWeaknesses/style.css"/><div class="heading" style="text-align: center;">Playstyle</div> <table class="procontable" style="width:{..."</p>
<hr />
<div><includeonly><templatestyles src="StrengthsAndWeaknesses/style.css"/><div class="heading" style="text-align: center;">Playstyle</div><br />
<table class="procontable" style="width:{{#if:{{{tablewidth|}}}|{{{tablewidth}}}|102}}%;"><br />
<tr><br />
<td colspan="2"><br />
{{{intro|}}}</td><br />
</tr><br />
<tr><br />
<td>'''Strengths'''</td><br />
<td>'''Weaknesses'''</td><br />
</tr><br />
<tr><br />
<td><br />
{{{strength|}}}</td><br />
<td><br />
{{{weakness|}}}</td><br />
</tr><br />
</table></includeonly><noinclude>{{documentation}}</noinclude></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Kazumi&diff=5634
Kazumi
2021-02-09T21:39:07Z
<p>Oldmanwang: </p>
<hr />
<div>{{Kazumi}}<br />
<br />
{{Infobox fighter<br />
|name=Kazumi<br />
|tech={{Plainlist|<br />
* [[Instant While running|Instant while running]]<br />
* Dashed b,f+2,1,1+2}}<br />
|launch=i15 &ndash; u/f+4<br />
|chLaunch={{Plainlist|<br />
* i11 &ndash; 4 ''(high)''<br />
* i19 &ndash; b+4 ''(mid)''}}<br />
|splat={{Plainlist|<br />
* i13 &ndash; d/f+1,2 ''(standing)''<br />
* i11 &ndash; ws4,4 ''(crouching)''}}<br />
|remappedGenerics={{Plainlist|<br />
* d+1 → d/b+1<br />
* d+4 → d+3+4}}<br />
|midCheck={{Plainlist|<br />
* d/f+1 ''(standing)''<br />
* ws4 ''(crouching)''}}<br />
|hopkick=u/f+4<br />
|powerLow=RSS.4,2<br />
}}<br />
<br />
'''Kazumi''' is a straightforward character with one of the shortest movelists in the game. This simplicity allows the player to focus on the more high-level aspects of Tekken such as movement, reads, and adapting to the opponent.<br />
<br />
She is notoriously “sticky”, owing to her jabs and d/f+1 having a lot of forward movement, which makes it nearly impossible to backdash away from her pressure.<br />
<br />
She has amongst the lowest combo damage in the game, and because of her hopkick's poor range she often can't launch moves that are usually launch punishable.<br />
<br />
While Kazumi is often recommended to newer players, many find her barebones movelist and lack of complex techniques boring, and her low damage and lack of cheese make it difficult to steal wins. She is, rather, a good choice for players ''already'' interested in mastering the Tekken system.<br />
<br />
== External links ==<br />
<br />
* [https://discord.gg/3swtySx859 Kazumi Discord]<br />
* [https://www.youtube.com/watch?v=Q5odNssO6_Y Three minute guide by Wildo]<br />
* [https://www.youtube.com/watch?v=dT09wcttSgc Punisher guide by Applay]<br />
* [https://www.youtube.com/watch?v=JULl483oAhc Combo guide by Coorejam]<br />
* [https://docs.google.com/document/d/1HJ6P6Nt_SjDY8on4ygBA251aGqhm532QsJLxPtsgqTc Mind games guide by philms]</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_movelist_(Tekken_7)&diff=5612
Nina movelist (Tekken 7)
2021-02-09T11:21:48Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
<br />
{{Sticky|{{MoveDataHeader2}}}}<br />
<br />
{{MoveData2<br />
|moveNo=1<br />
|id=Nina-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55-82<br />
|startup=i20<br />
|block=-22<br />
|tracksLeft=50<br />
|tracksRight=50<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Rage Drive<br />
|id=Nina-R.f+2+3<br />
|input=R.f+2+3<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+9<br />
|hit=+32a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=2<br />
|id=Nina-R.f+2+3,D/F<br />
|name=Rage Drive<br />
|inputLead=<br />
|input=R.f+2+3,D/F<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+20g<br />
|hit=+43a (+7)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Jab<br />
|id=Nina-1<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|startup=i10<br />
|block=+1<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=r17<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=3<br />
|id=Nina-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i10<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1<br />
|inputLead=1,2<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=4<br />
|id=Nina-1,2,1,4<br />
|name=Biting Snake<br />
|inputLead=1,2,1<br />
|input=,4<br />
|targetLead=h,h,h<br />
|target=,l<br />
|damageLead=7,10,6<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=5<br />
|id=Nina-1,2,3<br />
|name=Left Right to Spider Knee<br />
|inputLead=1,2<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,10<br />
|damage=,15<br />
|startupRoot=i10<br />
|startup=,i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=6<br />
|id=Nina-1,2,4<br />
|name=Bermuda Triangle<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=7<br />
|id=Nina-1,2,1+2<br />
|name=Double Explosion 1<br />
|inputLead=1,2<br />
|input=,1+2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,11<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2<br />
|inputLead=1,2,1<br />
|input=,2<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=7,10,6<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=8<br />
|id=Nina-1,2,1,2,1+2<br />
|name=Double Explosion 2<br />
|inputLead=1,2,1,2<br />
|input=,1+2<br />
|targetLead=h,h,h,h<br />
|target=,m<br />
|damageLead=7,10,6,6<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=PK Combo<br />
|id=Nina-1,4<br />
|inputLead=1<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,17<br />
|startupRoot=i10<br />
|startup=,i17~18<br />
|block=-4<br />
|hit=+1<br />
|ch=[[Nina combos#Staples|+50a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=9<br />
|id=Nina-1,4,1<br />
|name=PK Combo to Assasin's Blade<br />
|inputLead=1,4<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,17<br />
|damage=,21<br />
|startupRoot=i10<br />
|startup=,i25~26<br />
|block=-11<br />
|hit=+15g<br />
|ch=[[Nina combos#Staples|+67a (+47a)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Straight<br />
|id=Nina-2<br />
|input=2<br />
|target=h<br />
|damage=10<br />
|startup=i10<br />
|block=+1<br />
|hit=+7<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=10<br />
|id=Nina-2,1<br />
|name=Right Left Combo<br />
|inputLead=2<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=11<br />
|id=Nina-2,1,4<br />
|name=Biting Snake (Short)<br />
|inputLead=2,1<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,l<br />
|damageLead=10,6<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=12<br />
|id=Nina-2,3<br />
|name=Double Smash<br />
|inputLead=2<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,15<br />
|startupRoot=i10<br />
|startup=i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=13<br />
|id=Nina-2,4<br />
|name=Jab Roundhouse<br />
|inputLead=2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|wall=W!<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=14<br />
|name=Double Explosion (Short)<br />
|id=Nina-2,1+2<br />
|inputLead=2<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3<br />
|input=3<br />
|target=h<br />
|damage=14<br />
|startup=i14<br />
|block=-16<br />
|hit=-5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Spike Combo<br />
|id=Nina-3,3<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=14<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i24<br />
|block=-17<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=15<br />
|name=Spike Combo to Right Uppercut<br />
|id=Nina-3,3,2<br />
|inputLead=3,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=14,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3,3,4<br />
|inputLead=3,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=14,10<br />
|damage=,18<br />
|startupRoot=i14<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=+30a (+20)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=16<br />
|name=Spike Combo to Easy Prey<br />
|id=Nina-3,3,4,3<br />
|inputLead=3,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=14,10,18<br />
|damage=,20<br />
|startupRoot=i14<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+21a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=17<br />
|name=Head Ringer<br />
|id=Nina-3,4<br />
|inputLead=3<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,20<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|wall=W!<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=18<br />
|name=Left High Kick to Right Roll<br />
|id=Nina-3,d<br />
|inputLead=3<br />
|input=,d<br />
|targetLead=h<br />
|damageLead=14<br />
|startupRoot=i14<br />
|block=-15<br />
|hit=-4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes={{Plainlist|<br />
* Input is 3,u when facing left<br />
* Can enter crouching by holding d}}<br />
}}<br />
{{MoveData2<br />
|moveNo=19<br />
|name=Left High Kick to Spiral Explosion<br />
|id=Nina-3,d,1+2<br />
|inputLead=3,d<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=-11<br />
|hit=[[Nina combos|+36a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Magic 4<br />
|id=Nina-4<br />
|input=4<br />
|target=h<br />
|damage=15<br />
|startup=i11<br />
|block=-9<br />
|hit=+8<br />
|ch=[[Nina combos#Staples|+33a (+23)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=20<br />
|name=Right High to Left Spin Low Kick<br />
|id=Nina-4,3<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=15<br />
|damage=,13<br />
|startupRoot=i11<br />
|startup=,i22<br />
|block=-17<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=21<br />
|name=Blonde to Right Uppercut<br />
|id=Nina-4,3,2<br />
|inputLead=4,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=15,13<br />
|damage=,10<br />
|startupRoot=i11<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-4,3,4<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=15,13<br />
|damage=,18<br />
|startupRoot=i11<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+30a (+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=22<br />
|name=Blonde to Easy Prey<br />
|id=Nina-4,3,4,3<br />
|inputLead=4,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=15,13,18<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=+21a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=23<br />
|name=Right High Kick to Left Roll<br />
|id=Nina-4,u<br />
|inputLead=4<br />
|input=,u<br />
|targetLead=h<br />
|damageLead=15<br />
|startupRoot=i11<br />
|block=-16<br />
|hit=-5<br />
|ch=+20a(+10)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes= {{Plainlist|<br />
* Input when facing left is 4,d<br />
* Can enter crouching by holding d}}<br />
}}<br />
{{MoveData2<br />
|moveNo=24<br />
|name=Right High Kick to Spiral Explosion<br />
|id=Nina-4,u,1+2<br />
|inputLead=4,u<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=15<br />
|damage=,22<br />
|startupRoot=i11<br />
|startup=,i19<br />
|block=-11<br />
|hit=+36a<br />
|ch=+36a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=25<br />
|name=Ivory Cutter<br />
|id=Nina-1+4<br />
|input=1+4<br />
|target=m,m<br />
|damage=4,20<br />
|startup=i15~16,i13~14<br />
|block=-5<br />
|hit=+4c<br />
|ch=+6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* second hit is +8 on ch}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-f+2<br />
|input=f+2<br />
|target=h<br />
|damage=12<br />
|startup=i13<br />
|block=-3<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+2,1<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,12<br />
|startupRoot=i13<br />
|startup=,i19<br />
|block=-13<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=26<br />
|name=Dead Drop<br />
|id=Nina-f+2,1,2<br />
|inputLead=f+2,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=12,12<br />
|damage=,20<br />
|startupRoot=i13<br />
|startup=,i25~27<br />
|block=-12<br />
|hit=+4<br />
|ch=[[Nina combos#Staples|+16a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=27<br />
|name=Mimosa Combo<br />
|id=Nina-f+2,1,4<br />
|inputLead=f+2,1<br />
|input=,4<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,12<br />
|damage=,22<br />
|startupRoot=i13<br />
|startup=,i25~27<br />
|block=-3<br />
|hit=+23a (+14)<br />
|ch=[[Nina combos#Staples|+68a (+48)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=28<br />
|name=Siren's Kiss<br />
|id=Nina-f+3<br />
|input=f+3<br />
|target=h,h<br />
|damage=10,20<br />
|startup=i14~15,i10~11<br />
|block=+6<br />
|hit=+24a (+15)<br />
|ch=[[Nina combos#Staples|+54a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* 2nd hit duckable if 1st blocked<br />
* 2nd hit is homing}}<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=14<br />
|startup=i16<br />
|block=-12<br />
|hit=-3<br />
|ch=-1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4,3<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,13<br />
|startupRoot=i16<br />
|startup=,i29~31<br />
|block=-14<br />
|hit=[[Nina combos#Staples|+27a (+17)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes={{Plainlist|<br />
* combo if first hit ch<br />
* delayable}}<br />
}}<br />
{{MoveData2<br />
|moveNo=29<br />
|name=Sweeper Combo<br />
|id=Nina-f+4,3,3<br />
|inputLead=f+4,3<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=14,13<br />
|damage=,20<br />
|startupRoot=i16<br />
|startup=,i32~35<br />
|block=-14<br />
|hit=+12a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=30<br />
|name=Double Whip<br />
|id=Nina-f+4,4<br />
|inputLead=f+4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,17<br />
|startupRoot=i16<br />
|startup=,i16<br />
|block=+1<br />
|hit=+13<br />
|ch=[[Nina combos#Staples|+23a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
Splat<br />
|notes={{Plainlist|<br />
* natural combo<br />
* delayable<br />
* duckable<br />
* ballerina}}<br />
}}<br />
{{MoveData2<br />
|moveNo=31<br />
|name=Blonde Bomb<br />
|id=Nina-f+1+2<br />
|input=f+1+2<br />
|target=m<br />
|damage=24<br />
|startup=i17<br />
|block=-14<br />
|hit=+11a (+2)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=pc<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+1<br />
|input=d/f+1<br />
|target=m<br />
|damage=13<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=32<br />
|name=Uppercut to Jab<br />
|id=Nina-d/f+1,2<br />
|inputLead=d/f+1<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i13~14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+2<br />
|ch=+9<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition into sidestep, gaining +2f advantage<br />
* Transition into crouch dash with f}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=13<br />
|startup=i14<br />
|block=-11<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,1<br />
|inputLead=d/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i30<br />
|block=-8<br />
|hit=+3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=On hit<br />
|notes=can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=34<br />
|name=Leg Slicer Combo<br />
|id=Nina-d/f+3,1,2<br />
|inputLead=d/f+3,1<br />
|input=,2<br />
|targetLead=m,h<br />
|target=h,<br />
|damageLead=13,10<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|jail=On hit<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* last 2 hits natural combo and jail}}<br />
}}<br />
{{MoveData2<br />
|moveNo=35<br />
|name=Assault Bomb<br />
|id=Nina-d/f+3,1,2,1+2<br />
|inputLead=d/f+3,1,2<br />
|input=,1+2<br />
|targetLead=m,h,h<br />
|target=,m<br />
|damageLead=13,10,6<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-14<br />
|combo=3.CH<br />
|hit=+11a(+2)<br />
|ch=+43a(-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=+1<br />
|hit=+5<br />
|ch=+12<br />
|combo=1.hit<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes= {{Plainlist|<br />
* Can transition into sidestep for, losing 1f of advantage.<br />
* Can transition into creeping step with d/f, losing 2f of advantage.}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,1<br />
|inputLead=d/f+3,2<br />
|input=,1<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|jail=Yes<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=37<br />
|name=Creeping Snake<br />
|id=Nina-d/f+3,2,1,4<br />
|inputLead=d/f+3,2,1<br />
|input=,4<br />
|targetLead=m,h,h<br />
|target=,l<br />
|damageLead=13,12,6<br />
|damage=12<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=38<br />
|name=Creeping Snake to Geyser Cannon<br />
|id=Nina-d/f+3,2,3<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|block=-17<br />
|hit=[[Nina combos|+36a(+26)]]<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=39<br />
|name=Creeping Snake to Right High Kick<br />
|id=Nina-d/f+3,2,4<br />
|inputLead=d/f+3,2<br />
|input=,4<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|combo=2.CH<br />
|ch=[[Nina combos|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,d+3<br />
|inputLead=d/f+3,2<br />
|input=,d+3<br />
|targetLead=m,h<br />
|target=,l<br />
|damageLead=13,12<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i21<br />
|block=-14<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=40<br />
|name=Creeping Snake to Left Low Right Uppercut<br />
|id=Nina-d/f+3,2,d+3,2<br />
|inputLead=d/f+3,2,d+3<br />
|input=,2<br />
|targetLead=m,h,l<br />
|target=,m<br />
|damageLead=13,12,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos|+28a(+18)]]<br />
|combo=3.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,2,d+3,4<br />
|inputLead=d/f+3,2,d+3<br />
|input=,4<br />
|targetLead=m,h,l<br />
|target=,h<br />
|damageLead=13,12,10<br />
|damage=,18<br />
|startupRoot=i14<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos|+30a(+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
=== ===<br />
{{MoveData2<br />
|moveNo=41<br />
|name=Creeping Snake to Easy Prey<br />
|id=Nina-d/f+3,2,d+3,4,3<br />
|inputLead=d/f+3,2,d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3<br />
|inputLead=d/f+3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3,3<br />
|inputLead=d/f+3,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=42<br />
|name=Flash Kicks<br />
|id=Nina-d/f+3,3,3,4<br />
|inputLead=d/f+3,3,3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,4<br />
|inputLead=d/f+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=43<br />
|name=Deadly Assault<br />
|id=Nina-d/f+3,4,4<br />
|inputLead=d/f+3,4<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=44<br />
|name=Deadly Hunter<br />
|id=Nina-d/f+3,4,3+4<br />
|inputLead=d/f+3,4<br />
|input=,3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=45<br />
|name=Left Middle to Right High Kick<br />
|id=Nina-d/f+3,f+4<br />
|inputLead=d/f+3<br />
|input=,f+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=46<br />
|name=Ray Hands<br />
|id=Nina-d/f+1+2<br />
|input=d/f+1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1<br />
|input=d+1<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1,2<br />
|inputLead=d+1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=47<br />
|name=Below the Belt Combo<br />
|id=Nina-d+1,2,4<br />
|inputLead=d+1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=48<br />
|name=Jab to Mid Kick<br />
|id=Nina-d+1,4<br />
|inputLead=d+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
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{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=49<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=51<br />
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{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=52<br />
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}}<br />
{{MoveData2<br />
|moveNo=53<br />
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}}<br />
{{MoveData2<br />
|moveNo=54<br />
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}}<br />
{{MoveData2<br />
|moveNo=55<br />
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<br />
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}}<br />
{{MoveData2<br />
|moveNo=56<br />
|name=Geyser Cannon Combo<br />
|id=Nina-d/b+4,3<br />
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}}<br />
{{MoveData2<br />
|moveNo=57<br />
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<br />
|notes= cancel with u,u<br />
}}<br />
{{MoveData2<br />
|moveNo=58<br />
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}}<br />
{{MoveData2<br />
|name=Throat Slasher<br />
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}}<br />
{{MoveData2<br />
|moveNo=59<br />
|name=Throat Slasher to Bad Habit<br />
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<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=60<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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|notes=generic u+2<br />
}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=66<br />
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<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=67<br />
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<br />
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}}<br />
{{MoveData2<br />
|moveNo=68<br />
|name=Catapult Kick<br />
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<br />
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}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=69<br />
|name=Can Opener<br />
|id=Nina-u/f+4,3,4<br />
|inputLead=u/f+4,3<br />
|input=,4<br />
|targetLead=h,l<br />
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<br />
|notes=Last hit can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=70<br />
|name=Running Jump Kick<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
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<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=71<br />
|name=Leaping Axe Kick<br />
|id=Nina-U/F+4<br />
|input=U/F+4<br />
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<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|moveNo=72<br />
|name=Hopping Low Kick to Right Uppercut<br />
|id=Nina-u/f,n,D+3,2<br />
|inputLead=u/f,n,D+3<br />
|input=,2<br />
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<br />
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}}<br />
{{MoveData2<br />
|name=<br />
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}}<br />
{{MoveData2<br />
|moveNo=73<br />
|name=Hopping Low Kick to Easy Prey<br />
|id=Nina-u/f,n,D+3,4,3<br />
|inputLead=u/f,n,D+3,4<br />
|input=,3<br />
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<br />
|notes=<br />
}} <br />
{{MoveData2<br />
|moveNo=74<br />
|name=Sunset Strike<br />
|id=Nina-f,F+2<br />
|input=f,F+2<br />
|target=<br />
|damage=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=75<br />
|name=Bad Habit<br />
|id=Nina-f,F+3<br />
|input=f,F+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=76<br />
|name=Kneel Kick<br />
|id=Nina-f,F+4<br />
|input=f,F+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Clean hit on downed opponent<br />
}}<br />
{{MoveData2<br />
|moveNo=77<br />
|name=Bombshell Blast<br />
|id=Nina-f,F+1+2<br />
|input=f,F+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=W!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=78<br />
|name=Wipe the Floor<br />
|id=Nina-d,D/F+4<br />
|input=d,D/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Crouch Dash<br />
|id=Nina-qcf<br />
|input=qcf<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=79<br />
|name=Hellbringer<br />
|id=Nina-qcf+1<br />
|input=qcf+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=80<br />
|name=Shut Up<br />
|id=Nina-qcf+2<br />
|input=qcf+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=Hits and flips downed opponents<br />
}}<br />
{{MoveData2<br />
|moveNo=81<br />
|name=Sideslip<br />
|id=Nina-qcf+3<br />
|input=qcf+3<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4<br />
|input=qcf+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4,2<br />
|inputLead=qcf+4<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=82<br />
|name=Shamrock<br />
|id=Nina-qcf+4,2,3<br />
|inputLead=qcf+4,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Sway<br />
|id=Nina-qcb<br />
|input=qcb<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=83<br />
|name=Ice Pick<br />
|id=Nina-qcb,B+4<br />
|input=qcb,B+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=84<br />
|name=Evil Mist<br />
|id=Nina-d/b,qcf,n,D/B+2+3<br />
|input=d/b,qcf,n,D/B+2+3<br />
|target=h!<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WR.3<br />
|input=WR.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=85<br />
|name=Stingray<br />
|id=Nina-WR.3,4<br />
|inputLead=WR.3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=86<br />
|name=Spiral Bombshell Blast<br />
|id=Nina-WR.1+2<br />
|input=WR.1+2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
<br />
|notes=<br />
}}<br />
<br />
=== WS ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.1<br />
|input=WS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=87<br />
|name=Diving Hornet<br />
|id=Nina-WS.1,4<br />
|inputLead=WS.1<br />
|input=,4<br />
|targetLead=m<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=88<br />
|name=Fluttering Butterfly<br />
|id=Nina-WS.1,1+2<br />
|inputLead=WS.1<br />
|input=,1+2<br />
|targetLead=m<br />
|target=,h,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=89<br />
|name=Palm Uppercut<br />
|id=Nina-WS.2<br />
|input=WS.2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=90<br />
|name=Spider Knee<br />
|id=Nina-WS.3<br />
|input=WS.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=Input 1+2 on hit for chain throw<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.4<br />
|input=WS.4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=91<br />
|name=Flashing Escape<br />
|id=Nina-WS.4,3<br />
|inputLead=WS.4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=92<br />
|name=Helping Hand<br />
|id=Nina-WS.b+1<br />
|input=WS.b+1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=93<br />
|name=Low Jab Rising Kick<br />
|id=Nina-FC.2,4<br />
|inputLead=FC.2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=94<br />
|name=Snakeshot<br />
|id=Nina-SS.1<br />
|input=SS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=95<br />
|name=Snakeshot to Rolling Dash<br />
|id=Nina-SS.1,F<br />
|inputLead=SS.1<br />
|input=,F<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=96<br />
|name=Snakeshot to Reverse Rolling Dash<br />
|id=Nina-SS.1,B<br />
|inputLead=SS.1<br />
|input=,B<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=97<br />
|name=Double Shot<br />
|id=Nina-SS.1,2<br />
|inputLead=SS.1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=98<br />
|name=Lift Shot<br />
|id=Nina-SS.2<br />
|input=SS.2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=99<br />
|name=Heel Slicer<br />
|id=Nina-SS.4<br />
|input=SS.4<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=100<br />
|name=Spiral Explosion<br />
|id=Nina-SS.1+2<br />
|input=SS.1+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=101<br />
|name=Twisted Mind<br />
|id=Nina-d+3+4<br />
|input=(down enemy) d+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3<br />
|inputLead=1,2,1,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3<br />
|inputLead=1,2,1,2,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2<br />
|inputLead=1,2,1,2,3,3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1<br />
|inputLead=1,2,1,2,3,3,2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1,2<br />
|inputLead=1,2,1,2,3,3,2,1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=102<br />
|name=10 Hit Combo 1<br />
|id=Nina-1,2,1,2,3,3,2,1,2,4<br />
|inputLead=1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=103<br />
|name=10 Hit Combo 2<br />
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4<br />
|inputLead=d/f+1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=104<br />
|name=Arm Grab Flip<br />
|id=Nina-1+3<br />
|input=1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=105<br />
|name=Arm Grab Flip<br />
|id=Nina-f+1+3<br />
|input=f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=106<br />
|name=Over the Back Toss<br />
|id=Nina-2+4<br />
|input=2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=107<br />
|name=Over the Back Toss<br />
|id=Nina-f+2+4<br />
|input=f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=108<br />
|name=Shoulder Through Buster (STB)<br />
|id=Nina-2+4,1,2,1<br />
|inputLead=2+4<br />
|input=,1,2,1<br />
|targetLead=h<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=109<br />
|name=Shoulder Through Arm Breaker<br />
|id=Nina-STB.2,1,3<br />
|inputLead=STB<br />
|input=.2,1,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=110<br />
|name=Triangle Hold<br />
|id=Nina-left (1+3/2+4)<br />
|inputLead=<br />
|input=left (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=111<br />
|name=Hammer Throw<br />
|id=Nina-right (1+3/2+4)<br />
|inputLead=<br />
|input=right (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=112<br />
|name=Leaping Triangle Hold<br />
|id=Nina-behind (1+3/2+4)<br />
|input=behind (1+3/2+4)<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=113<br />
|name=Elbow to Arm Grab Flip<br />
|id=Nina-d/f+1+3<br />
|input=d/f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=114<br />
|name=Reverse Neck Breaker<br />
|id=Nina-d/f+2+4<br />
|input=d/f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=115<br />
|name=Jumping Flip<br />
|id=Nina-u/f+1+2<br />
|input=u/f+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=116<br />
|name=Elbow Smash<br />
|id=Nina-d/f,d/f+1<br />
|input=d/f,d/f+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=117<br />
|name=Attack Reversal<br />
|id=Nina-b+1+3/b+2+4<br />
|input=b+1+3/b+2+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=118<br />
|name=Backhand Slap (BHS)<br />
|id=Nina-qcf+1+2<br />
|input=qcf+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=119<br />
|name=Seoi Gyaku Juji-gatame<br />
|id=Nina-BHS.3,4,3,1+2<br />
|inputLead=BHS<br />
|input=.3,4,3,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=120<br />
|name=Triple Slaps (TSS)<br />
|id=Nina-BHS.2,3,4,2,2<br />
|inputLead=BHS.<br />
|input=2,3,4,2,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=121<br />
|name=Neck Crusher<br />
|id=Nina-TSS.1,3+4,1,2,1+2<br />
|inputLead=TSS<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=122<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-TSS.1,2,4,3,1+2+3<br />
|inputLead=TSS<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=123<br />
|name=Betrayer (BTR)<br />
|id=Nina-qcb,B+1+4<br />
|input=qcb,B+1+4 <br />
|targetLead=<br />
|target=h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=Unbreakable<br />
}}<br />
{{MoveData2<br />
|moveNo=124<br />
|name=Twisted Nightmare (NTM)<br />
|id=Nina-BTR.2,1,1+2,1+2+3<br />
|inputLead=BTR<br />
|input=.2,1,1+2,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=125<br />
|name=Neck Crusher<br />
|id=Nina-NTM.1,3+4,1,2,1+2<br />
|inputLead=NTM<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=126<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-NTM.1,2,4,3,1+2+3<br />
|inputLead=NTM<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=127<br />
|name=Arm Break (ABK)<br />
|id=Nina-(BTR or BHS).1,3,2,1<br />
|inputLead=(BTR or BHS)<br />
|input=.1,3,2,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=128<br />
|name=Double Arm Break<br />
|id=Nina-ABK.3,1,4,1+2,1+2<br />
|inputLead=ABK<br />
|input=.3,1,4,1+2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=129<br />
|name=Falling Arm Break<br />
|id=Nina-ABK.2,1,3,4,1+2<br />
|inputLead=ABK<br />
|input=.2,1,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=130<br />
|name=Crab Hold (CHD)<br />
|id=Nina-qcf+3+4<br />
|inputLead=<br />
|input=qcf+3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=131<br />
|name=Commando Arm Lock<br />
|id=Nina-CHD.3+4,3,4,1+2<br />
|inputLead=CHD<br />
|input=.3+4,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=132<br />
|name=Heel Hold (HHD)<br />
|id=Nina-CHD.3+4,4,2,1+2<br />
|inputLead=CHD<br />
|input=.3+4,4,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=133<br />
|name=Leaping Heel Hold (HHD)<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=134<br />
|name=Double Snap<br />
|id=Nina-HHD.3,1,4,2+4<br />
|inputLead=HHD<br />
|input=.3,1,4,2+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=135<br />
|name=Double Heel Hold<br />
|id=Nina-HHD.1,3,2+4,3+4,1+2<br />
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]<br />
|input=.1,3,2+4,3+4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|recv=<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_movelist_(Tekken_7)&diff=5611
Nina movelist (Tekken 7)
2021-02-09T09:30:14Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
<br />
{{MoveDataHeader2}}<br />
<br />
{{MoveData2<br />
|moveNo=1<br />
|id=Nina-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55-82<br />
|startup=i20<br />
|block=-22<br />
|tracksLeft=50<br />
|tracksRight=50<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Rage Drive<br />
|id=Nina-R.f+2+3<br />
|input=R.f+2+3<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+9<br />
|hit=+32a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=2<br />
|id=Nina-R.f+2+3,D/F<br />
|name=Rage Drive<br />
|inputLead=<br />
|input=R.f+2+3,D/F<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+20g<br />
|hit=+43a (+7)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Jab<br />
|id=Nina-1<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|startup=i10<br />
|block=+1<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=r17<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=3<br />
|id=Nina-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i10<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1<br />
|inputLead=1,2<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=4<br />
|id=Nina-1,2,1,4<br />
|name=Biting Snake<br />
|inputLead=1,2,1<br />
|input=,4<br />
|targetLead=h,h,h<br />
|target=,l<br />
|damageLead=7,10,6<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=5<br />
|id=Nina-1,2,3<br />
|name=Left Right to Spider Knee<br />
|inputLead=1,2<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,10<br />
|damage=,15<br />
|startupRoot=i10<br />
|startup=,i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=6<br />
|id=Nina-1,2,4<br />
|name=Bermuda Triangle<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=7<br />
|id=Nina-1,2,1+2<br />
|name=Double Explosion 1<br />
|inputLead=1,2<br />
|input=,1+2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,11<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2<br />
|inputLead=1,2,1<br />
|input=,2<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=7,10,6<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=8<br />
|id=Nina-1,2,1,2,1+2<br />
|name=Double Explosion 2<br />
|inputLead=1,2,1,2<br />
|input=,1+2<br />
|targetLead=h,h,h,h<br />
|target=,m<br />
|damageLead=7,10,6,6<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=PK Combo<br />
|id=Nina-1,4<br />
|inputLead=1<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,17<br />
|startupRoot=i10<br />
|startup=,i17~18<br />
|block=-4<br />
|hit=+1<br />
|ch=[[Nina combos#Staples|+50a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=9<br />
|id=Nina-1,4,1<br />
|name=PK Combo to Assasin's Blade<br />
|inputLead=1,4<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,17<br />
|damage=,21<br />
|startupRoot=i10<br />
|startup=,i25~26<br />
|block=-11<br />
|hit=+15g<br />
|ch=[[Nina combos#Staples|+67a (+47a)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Straight<br />
|id=Nina-2<br />
|input=2<br />
|target=h<br />
|damage=10<br />
|startup=i10<br />
|block=+1<br />
|hit=+7<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=10<br />
|id=Nina-2,1<br />
|name=Right Left Combo<br />
|inputLead=2<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,6<br />
|startupRoot=i10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=11<br />
|id=Nina-2,1,4<br />
|name=Biting Snake (Short)<br />
|inputLead=2,1<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,l<br />
|damageLead=10,6<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=12<br />
|id=Nina-2,3<br />
|name=Double Smash<br />
|inputLead=2<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,15<br />
|startupRoot=i10<br />
|startup=i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=13<br />
|id=Nina-2,4<br />
|name=Jab Roundhouse<br />
|inputLead=2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|wall=W!<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=14<br />
|name=Double Explosion (Short)<br />
|id=Nina-2,1+2<br />
|inputLead=2<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,22<br />
|startupRoot=i10<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3<br />
|input=3<br />
|target=h<br />
|damage=14<br />
|startup=i14<br />
|block=-16<br />
|hit=-5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Spike Combo<br />
|id=Nina-3,3<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=14<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i24<br />
|block=-17<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=15<br />
|name=Spike Combo to Right Uppercut<br />
|id=Nina-3,3,2<br />
|inputLead=3,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=14,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3,3,4<br />
|inputLead=3,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=14,10<br />
|damage=,18<br />
|startupRoot=i14<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=+30a (+20)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=16<br />
|name=Spike Combo to Easy Prey<br />
|id=Nina-3,3,4,3<br />
|inputLead=3,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=14,10,18<br />
|damage=,20<br />
|startupRoot=i14<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+21a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=17<br />
|name=Head Ringer<br />
|id=Nina-3,4<br />
|inputLead=3<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,20<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|wall=W!<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=18<br />
|name=Left High Kick to Right Roll<br />
|id=Nina-3,d<br />
|inputLead=3<br />
|input=,d<br />
|targetLead=h<br />
|damageLead=14<br />
|startupRoot=i14<br />
|block=-15<br />
|hit=-4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes={{Plainlist|<br />
* Input is 3,u when facing left<br />
* Can enter crouching by holding d}}<br />
}}<br />
{{MoveData2<br />
|moveNo=19<br />
|name=Left High Kick to Spiral Explosion<br />
|id=Nina-3,d,1+2<br />
|inputLead=3,d<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=-11<br />
|hit=[[Nina combos|+36a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Magic 4<br />
|id=Nina-4<br />
|input=4<br />
|target=h<br />
|damage=15<br />
|startup=i11<br />
|block=-9<br />
|hit=+8<br />
|ch=[[Nina combos#Staples|+33a (+23)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=20<br />
|name=Right High to Left Spin Low Kick<br />
|id=Nina-4,3<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=15<br />
|damage=,13<br />
|startupRoot=i11<br />
|startup=,i22<br />
|block=-17<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=21<br />
|name=Blonde to Right Uppercut<br />
|id=Nina-4,3,2<br />
|inputLead=4,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=15,13<br />
|damage=,10<br />
|startupRoot=i11<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-4,3,4<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=15,13<br />
|damage=,18<br />
|startupRoot=i11<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+30a (+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=22<br />
|name=Blonde to Easy Prey<br />
|id=Nina-4,3,4,3<br />
|inputLead=4,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=15,13,18<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=+21a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=23<br />
|name=Right High Kick to Left Roll<br />
|id=Nina-4,u<br />
|inputLead=4<br />
|input=,u<br />
|targetLead=h<br />
|damageLead=15<br />
|startupRoot=i11<br />
|block=-16<br />
|hit=-5<br />
|ch=+20a(+10)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes= {{Plainlist|<br />
* Input when facing left is 4,d<br />
* Can enter crouching by holding d}}<br />
}}<br />
{{MoveData2<br />
|moveNo=24<br />
|name=Right High Kick to Spiral Explosion<br />
|id=Nina-4,u,1+2<br />
|inputLead=4,u<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=15<br />
|damage=,22<br />
|startupRoot=i11<br />
|startup=,i19<br />
|block=-11<br />
|hit=+36a<br />
|ch=+36a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=25<br />
|name=Ivory Cutter<br />
|id=Nina-1+4<br />
|input=1+4<br />
|target=m,m<br />
|damage=4,20<br />
|startup=i15~16,i13~14<br />
|block=-5<br />
|hit=+4c<br />
|ch=+6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* second hit is +8 on ch}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-f+2<br />
|input=f+2<br />
|target=h<br />
|damage=12<br />
|startup=i13<br />
|block=-3<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+2,1<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,12<br />
|startupRoot=i13<br />
|startup=,i19<br />
|block=-13<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=26<br />
|name=Dead Drop<br />
|id=Nina-f+2,1,2<br />
|inputLead=f+2,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=12,12<br />
|damage=,20<br />
|startupRoot=i13<br />
|startup=,i25~27<br />
|block=-12<br />
|hit=+4<br />
|ch=[[Nina combos#Staples|+16a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=27<br />
|name=Mimosa Combo<br />
|id=Nina-f+2,1,4<br />
|inputLead=f+2,1<br />
|input=,4<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,12<br />
|damage=,22<br />
|startupRoot=i13<br />
|startup=,i25~27<br />
|block=-3<br />
|hit=+23a (+14)<br />
|ch=[[Nina combos#Staples|+68a (+48)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=28<br />
|name=Siren's Kiss<br />
|id=Nina-f+3<br />
|input=f+3<br />
|target=h,h<br />
|damage=10,20<br />
|startup=i14~15,i10~11<br />
|block=+6<br />
|hit=+24a (+15)<br />
|ch=[[Nina combos#Staples|+54a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* 2nd hit duckable if 1st blocked<br />
* 2nd hit is homing}}<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=14<br />
|startup=i16<br />
|block=-12<br />
|hit=-3<br />
|ch=-1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4,3<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,13<br />
|startupRoot=i16<br />
|startup=,i29~31<br />
|block=-14<br />
|hit=[[Nina combos#Staples|+27a (+17)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes={{Plainlist|<br />
* combo if first hit ch<br />
* delayable}}<br />
}}<br />
{{MoveData2<br />
|moveNo=29<br />
|name=Sweeper Combo<br />
|id=Nina-f+4,3,3<br />
|inputLead=f+4,3<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=14,13<br />
|damage=,20<br />
|startupRoot=i16<br />
|startup=,i32~35<br />
|block=-14<br />
|hit=+12a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=30<br />
|name=Double Whip<br />
|id=Nina-f+4,4<br />
|inputLead=f+4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,17<br />
|startupRoot=i16<br />
|startup=,i16<br />
|block=+1<br />
|hit=+13<br />
|ch=[[Nina combos#Staples|+23a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
Splat<br />
|notes={{Plainlist|<br />
* natural combo<br />
* delayable<br />
* duckable<br />
* ballerina}}<br />
}}<br />
{{MoveData2<br />
|moveNo=31<br />
|name=Blonde Bomb<br />
|id=Nina-f+1+2<br />
|input=f+1+2<br />
|target=m<br />
|damage=24<br />
|startup=i17<br />
|block=-14<br />
|hit=+11a (+2)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=pc<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+1<br />
|input=d/f+1<br />
|target=m<br />
|damage=13<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=32<br />
|name=Uppercut to Jab<br />
|id=Nina-d/f+1,2<br />
|inputLead=d/f+1<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i13~14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+2<br />
|ch=+9<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition into sidestep, gaining +2f advantage<br />
* Transition into crouch dash with f}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=13<br />
|startup=i14<br />
|block=-11<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,1<br />
|inputLead=d/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i30<br />
|block=-8<br />
|hit=+3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=On hit<br />
|notes=can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=34<br />
|name=Leg Slicer Combo<br />
|id=Nina-d/f+3,1,2<br />
|inputLead=d/f+3,1<br />
|input=,2<br />
|targetLead=m,h<br />
|target=h,<br />
|damageLead=13,10<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|jail=On hit<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* last 2 hits natural combo and jail}}<br />
}}<br />
{{MoveData2<br />
|moveNo=35<br />
|name=Assault Bomb<br />
|id=Nina-d/f+3,1,2,1+2<br />
|inputLead=d/f+3,1,2<br />
|input=,1+2<br />
|targetLead=m,h,h<br />
|target=,m<br />
|damageLead=13,10,6<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-14<br />
|combo=3.CH<br />
|hit=+11a(+2)<br />
|ch=+43a(-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=+1<br />
|hit=+5<br />
|ch=+12<br />
|combo=1.hit<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes= {{Plainlist|<br />
* Can transition into sidestep for, losing 1f of advantage.<br />
* Can transition into creeping step with d/f, losing 2f of advantage.}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,1<br />
|inputLead=d/f+3,2<br />
|input=,1<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|jail=Yes<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=37<br />
|name=Creeping Snake<br />
|id=Nina-d/f+3,2,1,4<br />
|inputLead=d/f+3,2,1<br />
|input=,4<br />
|targetLead=m,h,h<br />
|target=,l<br />
|damageLead=13,12,6<br />
|damage=12<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=38<br />
|name=Creeping Snake to Geyser Cannon<br />
|id=Nina-d/f+3,2,3<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|block=-17<br />
|hit=[[Nina combos|+36a(+26)]]<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=39<br />
|name=Creeping Snake to Right High Kick<br />
|id=Nina-d/f+3,2,4<br />
|inputLead=d/f+3,2<br />
|input=,4<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|combo=2.CH<br />
|ch=[[Nina combos|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,d+3<br />
|inputLead=d/f+3,2<br />
|input=,d+3<br />
|targetLead=m,h<br />
|target=,l<br />
|damageLead=13,12<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i21<br />
|block=-14<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=40<br />
|name=Creeping Snake to Left Low Right Uppercut<br />
|id=Nina-d/f+3,2,d+3,2<br />
|inputLead=d/f+3,2,d+3<br />
|input=,2<br />
|targetLead=m,h,l<br />
|target=,m<br />
|damageLead=13,12,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos|+28a(+18)]]<br />
|combo=3.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,2,d+3,4<br />
|inputLead=d/f+3,2,d+3<br />
|input=,4<br />
|targetLead=m,h,l<br />
|target=,h<br />
|damageLead=13,12,10<br />
|damage=,18<br />
|startupRoot=i14<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos|+30a(+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
=== ===<br />
{{MoveData2<br />
|moveNo=41<br />
|name=Creeping Snake to Easy Prey<br />
|id=Nina-d/f+3,2,d+3,4,3<br />
|inputLead=d/f+3,2,d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3<br />
|inputLead=d/f+3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3,3<br />
|inputLead=d/f+3,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=42<br />
|name=Flash Kicks<br />
|id=Nina-d/f+3,3,3,4<br />
|inputLead=d/f+3,3,3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,4<br />
|inputLead=d/f+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=43<br />
|name=Deadly Assault<br />
|id=Nina-d/f+3,4,4<br />
|inputLead=d/f+3,4<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=44<br />
|name=Deadly Hunter<br />
|id=Nina-d/f+3,4,3+4<br />
|inputLead=d/f+3,4<br />
|input=,3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=45<br />
|name=Left Middle to Right High Kick<br />
|id=Nina-d/f+3,f+4<br />
|inputLead=d/f+3<br />
|input=,f+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=46<br />
|name=Ray Hands<br />
|id=Nina-d/f+1+2<br />
|input=d/f+1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1<br />
|input=d+1<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1,2<br />
|inputLead=d+1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=47<br />
|name=Below the Belt Combo<br />
|id=Nina-d+1,2,4<br />
|inputLead=d+1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=48<br />
|name=Jab to Mid Kick<br />
|id=Nina-d+1,4<br />
|inputLead=d+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+2<br />
|input=d+2<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=49<br />
|name=Cutthroat<br />
|id=Nina-d+2,3<br />
|inputLead=d+2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3<br />
|input=d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=50<br />
|name=Left Spin Low Kick to Right Upper<br />
|id=Nina-d+3,2<br />
|inputLead=d+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3,4<br />
|inputLead=d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=51<br />
|name=Easy Prey<br />
|id=Nina-d+3,4,3<br />
|inputLead=d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+4<br />
|input=d+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=52<br />
|name=Right Low Kick to Back Spin Chop<br />
|id=Nina-d+4,1<br />
|inputLead=d+4<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=53<br />
|name=Right Backhand Body Blow<br />
|id=Nina-d/b+2<br />
|input=d/b+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=54<br />
|name=Stiletto Heel<br />
|id=Nina-d/b+3<br />
|input=d/b+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=55<br />
|name=Slicer<br />
|id=Nina-d/b+4<br />
|input=d/b+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=56<br />
|name=Geyser Cannon Combo<br />
|id=Nina-d/b+4,3<br />
|inputLead=d/b+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=57<br />
|name=Power Charge<br />
|id=Nina-d/b+1+2<br />
|input=d/b+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes= cancel with u,u<br />
}}<br />
{{MoveData2<br />
|moveNo=58<br />
|name=Geyser Cannon<br />
|id=Nina-d/b+3+4<br />
|input=d/b+3+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Throat Slasher<br />
|id=Nina-b+1<br />
|input=b+1<br />
}}<br />
{{MoveData2<br />
|moveNo=59<br />
|name=Throat Slasher to Bad Habit<br />
|id=Nina-b+1,4<br />
|inputLead=b+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2<br />
|input=b+2<br />
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|damage=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2,2<br />
|inputLead=b+2<br />
|input=,2<br />
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|target=<br />
|damageLead=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=60<br />
|name=Backhand Combo<br />
|id=Nina-b+2,2,2<br />
|inputLead=b+2,2<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
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<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-b+3<br />
|input=b+3<br />
|target=m<br />
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|block=<br />
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|ch=<br />
|tracksLeft=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=61<br />
|name=Stinger Heel Kick Combo<br />
|id=Nina-b+3,4<br />
|inputLead=b+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=62<br />
|name=Spear Kick<br />
|id=Nina-b+4<br />
|input=b+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|ch=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=63<br />
|name=Shockwave Palm<br />
|id=Nina-b+1+2<br />
|input=b+1+2<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|recv=<br />
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|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=64<br />
|name=Reverse Ivory Cutter<br />
|id=Nina-b+1+4<br />
|input=b+1+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=65<br />
|name=Left Backhand Body Blow<br />
|id=Nina-u/b+1<br />
|input=u/b+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+2<br />
|input=u/b+2<br />
|target=h<br />
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|startup=<br />
|block=<br />
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|ch=<br />
|tracksLeft=<br />
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|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=generic u+2<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+4<br />
|input=u/b+4<br />
|target=m<br />
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}}<br />
{{MoveData2<br />
|moveNo=66<br />
|name=Skull Splitter<br />
|id=Nina-u/f+1<br />
|input=u/f+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
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|tracksLeft=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+2<br />
|input=u/f+2<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=67<br />
|name=Binding Whip<br />
|id=Nina-u/f+2,1<br />
|inputLead=u/f+2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=68<br />
|name=Catapult Kick<br />
|id=Nina-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
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|recv=<br />
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<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-<br />
|inputLead=<br />
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|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4<br />
|input=u/f+4<br />
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|recv=<br />
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}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4,3<br />
|inputLead=u/f+4<br />
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}}<br />
{{MoveData2<br />
|moveNo=69<br />
|name=Can Opener<br />
|id=Nina-u/f+4,3,4<br />
|inputLead=u/f+4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
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|recv=<br />
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<br />
|notes=Last hit can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=70<br />
|name=Running Jump Kick<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
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|damage=<br />
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|recv=<br />
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|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=71<br />
|name=Leaping Axe Kick<br />
|id=Nina-U/F+4<br />
|input=U/F+4<br />
|target=<br />
|damage=<br />
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<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,d+3<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|name=Hopping Low Kick to Right Uppercut<br />
|id=Nina-u/f,n,D+3,2<br />
|inputLead=u/f,n,D+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,D+3,4<br />
|inputLead=u/f,n,D+3<br />
|input=,4<br />
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|recv=<br />
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|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=73<br />
|name=Hopping Low Kick to Easy Prey<br />
|id=Nina-u/f,n,D+3,4,3<br />
|inputLead=u/f,n,D+3,4<br />
|input=,3<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}} <br />
{{MoveData2<br />
|moveNo=74<br />
|name=Sunset Strike<br />
|id=Nina-f,F+2<br />
|input=f,F+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
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|tracksLeft=<br />
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|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=75<br />
|name=Bad Habit<br />
|id=Nina-f,F+3<br />
|input=f,F+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=76<br />
|name=Kneel Kick<br />
|id=Nina-f,F+4<br />
|input=f,F+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Clean hit on downed opponent<br />
}}<br />
{{MoveData2<br />
|moveNo=77<br />
|name=Bombshell Blast<br />
|id=Nina-f,F+1+2<br />
|input=f,F+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
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|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=W!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=78<br />
|name=Wipe the Floor<br />
|id=Nina-d,D/F+4<br />
|input=d,D/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
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|tracksLeft=<br />
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|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Crouch Dash<br />
|id=Nina-qcf<br />
|input=qcf<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=79<br />
|name=Hellbringer<br />
|id=Nina-qcf+1<br />
|input=qcf+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=80<br />
|name=Shut Up<br />
|id=Nina-qcf+2<br />
|input=qcf+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=Hits and flips downed opponents<br />
}}<br />
{{MoveData2<br />
|moveNo=81<br />
|name=Sideslip<br />
|id=Nina-qcf+3<br />
|input=qcf+3<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4<br />
|input=qcf+4<br />
|target=<br />
|damage=<br />
|startup=<br />
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|tracksLeft=<br />
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|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4,2<br />
|inputLead=qcf+4<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
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|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=82<br />
|name=Shamrock<br />
|id=Nina-qcf+4,2,3<br />
|inputLead=qcf+4,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Sway<br />
|id=Nina-qcb<br />
|input=qcb<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=83<br />
|name=Ice Pick<br />
|id=Nina-qcb,B+4<br />
|input=qcb,B+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=84<br />
|name=Evil Mist<br />
|id=Nina-d/b,qcf,n,D/B+2+3<br />
|input=d/b,qcf,n,D/B+2+3<br />
|target=h!<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WR.3<br />
|input=WR.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=85<br />
|name=Stingray<br />
|id=Nina-WR.3,4<br />
|inputLead=WR.3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=86<br />
|name=Spiral Bombshell Blast<br />
|id=Nina-WR.1+2<br />
|input=WR.1+2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
<br />
|notes=<br />
}}<br />
<br />
=== WS ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.1<br />
|input=WS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=87<br />
|name=Diving Hornet<br />
|id=Nina-WS.1,4<br />
|inputLead=WS.1<br />
|input=,4<br />
|targetLead=m<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=88<br />
|name=Fluttering Butterfly<br />
|id=Nina-WS.1,1+2<br />
|inputLead=WS.1<br />
|input=,1+2<br />
|targetLead=m<br />
|target=,h,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=89<br />
|name=Palm Uppercut<br />
|id=Nina-WS.2<br />
|input=WS.2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=90<br />
|name=Spider Knee<br />
|id=Nina-WS.3<br />
|input=WS.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=Input 1+2 on hit for chain throw<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.4<br />
|input=WS.4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=91<br />
|name=Flashing Escape<br />
|id=Nina-WS.4,3<br />
|inputLead=WS.4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=92<br />
|name=Helping Hand<br />
|id=Nina-WS.b+1<br />
|input=WS.b+1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=93<br />
|name=Low Jab Rising Kick<br />
|id=Nina-FC.2,4<br />
|inputLead=FC.2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=94<br />
|name=Snakeshot<br />
|id=Nina-SS.1<br />
|input=SS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=95<br />
|name=Snakeshot to Rolling Dash<br />
|id=Nina-SS.1,F<br />
|inputLead=SS.1<br />
|input=,F<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=96<br />
|name=Snakeshot to Reverse Rolling Dash<br />
|id=Nina-SS.1,B<br />
|inputLead=SS.1<br />
|input=,B<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=97<br />
|name=Double Shot<br />
|id=Nina-SS.1,2<br />
|inputLead=SS.1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=98<br />
|name=Lift Shot<br />
|id=Nina-SS.2<br />
|input=SS.2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=99<br />
|name=Heel Slicer<br />
|id=Nina-SS.4<br />
|input=SS.4<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=100<br />
|name=Spiral Explosion<br />
|id=Nina-SS.1+2<br />
|input=SS.1+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=101<br />
|name=Twisted Mind<br />
|id=Nina-d+3+4<br />
|input=(down enemy) d+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3<br />
|inputLead=1,2,1,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3<br />
|inputLead=1,2,1,2,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2<br />
|inputLead=1,2,1,2,3,3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1<br />
|inputLead=1,2,1,2,3,3,2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1,2<br />
|inputLead=1,2,1,2,3,3,2,1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=102<br />
|name=10 Hit Combo 1<br />
|id=Nina-1,2,1,2,3,3,2,1,2,4<br />
|inputLead=1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=103<br />
|name=10 Hit Combo 2<br />
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4<br />
|inputLead=d/f+1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=104<br />
|name=Arm Grab Flip<br />
|id=Nina-1+3<br />
|input=1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=105<br />
|name=Arm Grab Flip<br />
|id=Nina-f+1+3<br />
|input=f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=106<br />
|name=Over the Back Toss<br />
|id=Nina-2+4<br />
|input=2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=107<br />
|name=Over the Back Toss<br />
|id=Nina-f+2+4<br />
|input=f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=108<br />
|name=Shoulder Through Buster (STB)<br />
|id=Nina-2+4,1,2,1<br />
|inputLead=2+4<br />
|input=,1,2,1<br />
|targetLead=h<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=109<br />
|name=Shoulder Through Arm Breaker<br />
|id=Nina-STB.2,1,3<br />
|inputLead=STB<br />
|input=.2,1,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=110<br />
|name=Triangle Hold<br />
|id=Nina-left (1+3/2+4)<br />
|inputLead=<br />
|input=left (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=111<br />
|name=Hammer Throw<br />
|id=Nina-right (1+3/2+4)<br />
|inputLead=<br />
|input=right (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=112<br />
|name=Leaping Triangle Hold<br />
|id=Nina-behind (1+3/2+4)<br />
|input=behind (1+3/2+4)<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=113<br />
|name=Elbow to Arm Grab Flip<br />
|id=Nina-d/f+1+3<br />
|input=d/f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=114<br />
|name=Reverse Neck Breaker<br />
|id=Nina-d/f+2+4<br />
|input=d/f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=115<br />
|name=Jumping Flip<br />
|id=Nina-u/f+1+2<br />
|input=u/f+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=116<br />
|name=Elbow Smash<br />
|id=Nina-d/f,d/f+1<br />
|input=d/f,d/f+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=117<br />
|name=Attack Reversal<br />
|id=Nina-b+1+3/b+2+4<br />
|input=b+1+3/b+2+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=118<br />
|name=Backhand Slap (BHS)<br />
|id=Nina-qcf+1+2<br />
|input=qcf+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=119<br />
|name=Seoi Gyaku Juji-gatame<br />
|id=Nina-BHS.3,4,3,1+2<br />
|inputLead=BHS<br />
|input=.3,4,3,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=120<br />
|name=Triple Slaps (TSS)<br />
|id=Nina-BHS.2,3,4,2,2<br />
|inputLead=BHS.<br />
|input=2,3,4,2,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=121<br />
|name=Neck Crusher<br />
|id=Nina-TSS.1,3+4,1,2,1+2<br />
|inputLead=TSS<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=122<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-TSS.1,2,4,3,1+2+3<br />
|inputLead=TSS<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=123<br />
|name=Betrayer (BTR)<br />
|id=Nina-qcb,B+1+4<br />
|input=qcb,B+1+4 <br />
|targetLead=<br />
|target=h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=Unbreakable<br />
}}<br />
{{MoveData2<br />
|moveNo=124<br />
|name=Twisted Nightmare (NTM)<br />
|id=Nina-BTR.2,1,1+2,1+2+3<br />
|inputLead=BTR<br />
|input=.2,1,1+2,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=125<br />
|name=Neck Crusher<br />
|id=Nina-NTM.1,3+4,1,2,1+2<br />
|inputLead=NTM<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=126<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-NTM.1,2,4,3,1+2+3<br />
|inputLead=NTM<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=127<br />
|name=Arm Break (ABK)<br />
|id=Nina-(BTR or BHS).1,3,2,1<br />
|inputLead=(BTR or BHS)<br />
|input=.1,3,2,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=128<br />
|name=Double Arm Break<br />
|id=Nina-ABK.3,1,4,1+2,1+2<br />
|inputLead=ABK<br />
|input=.3,1,4,1+2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=129<br />
|name=Falling Arm Break<br />
|id=Nina-ABK.2,1,3,4,1+2<br />
|inputLead=ABK<br />
|input=.2,1,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=130<br />
|name=Crab Hold (CHD)<br />
|id=Nina-qcf+3+4<br />
|inputLead=<br />
|input=qcf+3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=131<br />
|name=Commando Arm Lock<br />
|id=Nina-CHD.3+4,3,4,1+2<br />
|inputLead=CHD<br />
|input=.3+4,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=132<br />
|name=Heel Hold (HHD)<br />
|id=Nina-CHD.3+4,4,2,1+2<br />
|inputLead=CHD<br />
|input=.3+4,4,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=133<br />
|name=Leaping Heel Hold (HHD)<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=134<br />
|name=Double Snap<br />
|id=Nina-HHD.3,1,4,2+4<br />
|inputLead=HHD<br />
|input=.3,1,4,2+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=135<br />
|name=Double Heel Hold<br />
|id=Nina-HHD.1,3,2+4,3+4,1+2<br />
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]<br />
|input=.1,3,2+4,3+4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|recv=<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5610
Template:MoveData2/doc
2021-02-09T09:05:07Z
<p>Oldmanwang: </p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>screw<code><br />
| Initiates tailspin/screw.<br />
|-<br />
| <code>wall<code><br />
| Wall splats or bounds.<br />
|-<br />
| <code>floor<code><br />
| Initiates a floor break?<br />
|-<br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| [[Notation#Combo annotations|Jails]] from last hit.<br />
|-<br />
| <code>leeway<code><br />
| Number of frames by which input can be delayed.<br />
|-<br />
| <code>delay<code><br />
| Number of frames by which move can be delayed.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
:Basic entry:<br />
<syntaxhighlight lang="html"><br />
{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
:Comprehensive entry:<br />
<syntaxhighlight lang="html"><br />
{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|wall=<br />
|floor=<br />
|combo=<br />
|jail=<br />
|leeway=<br />
|delay=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
Note that the parameters don't have to be listed in sequence.<br />
<br />
You might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData/style3.css&diff=5609
Template:MoveData/style3.css
2021-02-09T07:49:04Z
<p>Oldmanwang: </p>
<hr />
<div>/* alternate movedata style */<br />
<br />
/* setting main container */<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id frames whiff string tab" "notes notes notes notes notes notes";<br />
grid-template-columns: 0.125fr 2.75fr 0.9fr 2fr 0.725fr 0.25fr;<br />
grid-template-rows: 70px auto;<br />
line-height: 1.2;<br />
align-items: start;<br />
border: 4px solid #950606;<br />
border-radius: 10px;<br />
margin: 0.65em auto 0 auto;<br />
column-gap: 0.7em;<br />
padding-top: 0.15em;<br />
padding-bottom: 0.2em;<br />
width: 770px;<br />
font-size:0.85em;<br />
}<br />
<br />
/* setting grid areas for grid-template-areas */<br />
.movedata-moveno {<br />
grid-area: moveno;<br />
}<br />
.movedata-id {<br />
grid-area: id;<br />
}<br />
.movedata-string {<br />
grid-area: string;<br />
}<br />
.movedata-frames {<br />
grid-area: frames;<br />
}<br />
.movedata-whiff {<br />
grid-area: whiff;<br />
}<br />
.movedata-notes {<br />
grid-area: notes;<br />
}<br />
.movedata-tab {<br />
grid-area: tab;<br />
}<br />
/* for: whiff */<br />
.movedata-tracking {<br />
grid-area: tracking;<br />
}<br />
.movedata-tracks.left {<br />
grid-area: left;<br />
}<br />
.movedata-tracks.right {<br />
grid-area: right;<br />
}<br />
.movedata-distant {<br />
grid-area: distant;<br />
}<br />
.movedata-special {<br />
grid-area: special;<br />
}<br />
<br />
.movedata-moveno {<br />
display:flex;<br />
font-size: 0.85em;<br />
font-weight: bold;<br />
justify-content:center;<br />
margin-top: -0.45em;<br />
margin-left:-0.1em;<br />
padding:.3em .3em .35em .1em;<br />
width:1.8em;<br />
height:1em;<br />
background:#950606;<br />
border-radius:0.5em 0 0.5em 0;<br />
color:#ffffff;<br />
}<br />
.movedata-id {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0.1em;<br />
margin-left:-0.25em;<br />
}<br />
.movedata-threat {<br />
display: flex;<br />
flex-direction: column;<br />
padding-bottom: 0.4em;<br />
margin-top: 0;<br />
text-indent:-1.5em<br />
}<br />
.movedata-name {<br />
font-size: 0.8em;<br />
font-style:italic;<br />
flex: 1;<br />
margin-top:-0.2em;<br />
}<br />
.movedata-target-ctn,<br />
.movedata-damage-ctn {<br />
font-size: 0.95em;<br />
flex: 1;<br />
padding-top: 0.4em;<br />
}<br />
.movedata-input-ctn {<br />
font-size: 1.5em;<br />
text-indent: -1.05em;<br />
}<br />
.movedata-damageLead,<br />
.movedata-targetLead,<br />
.movedata-startupRoot,<br />
.movedata-inputLead {<br />
opacity: 0.3;<br />
}<br />
.movedata-divider {<br />
opacity: 0.5;<br />
}<br />
.movedata-string {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0;<br />
}<br />
.movedata-frames {<br />
display: flex;<br />
flex-direction: column;<br />
padding-left: .2em;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-left: .7em;<br />
margin-top: -.4em;<br />
}<br />
/* Empty space if parameter undefined */<br />
.movedata-moveno,<br />
.movedata-startup-ctn,<br />
.movedata-block,<br />
.movedata-hit,<br />
.movedata-ch,<br />
.movedata-tracking,<br />
.movedata-range,<br />
.movedata-recv,<br />
.movedata-crush,<br />
.movedata-screw,<br />
.movedata-wall,<br />
.movedata-floor,<br />
.movedata-combo,<br />
.movedata-jail,<br />
.movedata-leeway,<br />
.movedata-delay,<br />
.movedata-notes {<br />
flex: 1;<br />
}<br />
/* setting whiff column to contain two-column grid and single-column flexbox */<br />
<br />
.movedata-distant {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-left: .7em;<br />
padding-top:.3em;<br />
}<br />
.movedata-special {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-right: 0.7em;<br />
padding-top:0.3em;<br />
}<br />
.movedata-whiff {<br />
display: grid;<br />
grid-template-areas: "tracking tracking" "distant special";<br />
grid-template-columns: 1fr 1fr;<br />
align-self: stretch;<br />
}<br />
.movedata-tracking {<br />
display: grid;<br />
grid-auto-columns: 1fr;<br />
grid-template-areas: "left right";<br />
align-self: stretch;<br />
}<br />
/* sets tracking bars and labels */<br />
.movedata-tracks {<br />
overflow: hidden;<br />
}<br />
.movedata-tracks-bar {<br />
height: 4px;<br />
}<br />
.movedata-tracks-score,<br />
.movedata-tracks-label {<br />
padding: 0 0.2em;<br />
}<br />
.movedata-tracks-label {<br />
grid-column: 1 / -1;<br />
}<br />
.movedata-tracks.left {<br />
display: grid;<br />
grid-template-columns: 1fr 1.5em;<br />
align-items: center;<br />
justify-items: end;<br />
text-align: start;<br />
}<br />
.movedata-tracks.right {<br />
display: grid;<br />
grid-template-columns: 1.5em 1fr;<br />
align-items: center;<br />
justify-items: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-score {<br />
justify-self: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-label {<br />
text-align: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-score {<br />
justify-self: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-label {<br />
text-align: start;<br />
}<br />
.movedata-whiff:before {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 1;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -.1em;<br />
padding-bottom: .3em;<br />
}<br />
.movedata-whiff:after {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 3;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -.1em;<br />
padding-bottom: .3em;<br />
}<br />
.movedata-frames,<br />
.movedata-whiff,<br />
.movedata-string {<br />
padding-bottom: .2em;<br />
}<br />
/* tab column for notes toggle */<br />
.movedata-tab {<br />
display: flex;<br />
justify-self:stretch;<br />
flex-direction: column;<br />
text-align: center;<br />
writing-mode: vertical-rl;<br />
align-self: stretch;<br />
border-left: 1px solid #777;<br />
margin-top: -.15em;<br />
padding-bottom: .65em;<br />
}<br />
.movedata-notes {<br />
font-size:.85em;<br />
display:flex;<br />
justify-self: end;<br />
text-align: end;<br />
border-top: 1px solid #777;<br />
padding-right:.5em;<br />
}<br />
.movedata-notes:empty {<br />
border-top:0;<br />
}<br />
/* for display toggle<br />
.movedata-notes { display: none }<br />
*/<br />
<br />
/* changing grid layout depending on screen width allowed */<br />
@media (max-width: 900px) {<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id id frames" "whiff whiff whiff string" "notes notes notes notes" "tab tab tab tab";<br />
grid-template-columns: 2% 1.3fr 1.45fr 1fr;<br />
grid-template-rows: 70px 70px auto auto;<br />
width: auto;<br />
margin: .65em auto 0 auto;<br />
}<br />
.movedata-id {<br />
border-bottom: 1px solid #777;<br />
margin-left: -1.1em;<br />
padding-left: 2em;<br />
text-overflow: ellipsis;<br />
}<br />
.movedata-frames {<br />
margin-top: -.1em;<br />
padding-right: .8em;<br />
margin-top:-.3em;<br />
border-bottom: 1px solid #777;<br />
margin-left: -1.5em;<br />
}<br />
.movedata-whiff {<br />
margin-top: 0;<br />
}<br />
.movedata-string {<br />
line-height: 1.3;<br />
}<br />
.movedata-whiff:before {<br />
border:0;<br />
}<br />
.movedata-whiff:after {<br />
margin-top:0;<br />
padding-bottom:0.1em;<br />
}<br />
.movedata-notes {<br />
padding-left:0;<br />
}<br />
.movedata-tab {<br />
writing-mode: initial;<br />
border-left: 0;<br />
border-top: 1px solid #777;<br />
margin-top: 0;<br />
}<br />
}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData/style3.css&diff=5608
Template:MoveData/style3.css
2021-02-09T05:22:37Z
<p>Oldmanwang: </p>
<hr />
<div>/* alternate movedata style */<br />
<br />
/* setting main container */<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id frames whiff string tab" "notes notes notes notes notes notes";<br />
grid-template-columns: 0.125fr 2.75fr 0.9fr 2fr 0.725fr 0.25fr;<br />
grid-template-rows: 70px auto;<br />
line-height: 1.2;<br />
align-items: start;<br />
border: 4px solid #950606;<br />
border-radius: 10px;<br />
margin: 0.65em auto 0 auto;<br />
column-gap: 0.7em;<br />
padding-top: 0.15em;<br />
padding-bottom: 0.2em;<br />
width: 770px;<br />
font-size:0.85em;<br />
}<br />
<br />
/* setting grid areas for grid-template-areas */<br />
.movedata-moveno {<br />
grid-area: moveno;<br />
}<br />
.movedata-id {<br />
grid-area: id;<br />
}<br />
.movedata-string {<br />
grid-area: string;<br />
}<br />
.movedata-frames {<br />
grid-area: frames;<br />
}<br />
.movedata-whiff {<br />
grid-area: whiff;<br />
}<br />
.movedata-notes {<br />
grid-area: notes;<br />
}<br />
.movedata-tab {<br />
grid-area: tab;<br />
}<br />
/* for: whiff */<br />
.movedata-tracking {<br />
grid-area: tracking;<br />
}<br />
.movedata-tracks.left {<br />
grid-area: left;<br />
}<br />
.movedata-tracks.right {<br />
grid-area: right;<br />
}<br />
.movedata-distant {<br />
grid-area: distant;<br />
}<br />
.movedata-special {<br />
grid-area: special;<br />
}<br />
<br />
.movedata-moveno {<br />
display:flex;<br />
font-size: 0.85em;<br />
font-weight: bold;<br />
justify-content:center;<br />
margin-top: -0.45em;<br />
margin-left:-0.1em;<br />
padding:.3em .3em .35em .1em;<br />
width:1.8em;<br />
height:1em;<br />
background:#950606;<br />
border-radius:0.5em 0 0.5em 0;<br />
color:#ffffff;<br />
}<br />
.movedata-id {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0.1em;<br />
margin-left:-0.25em;<br />
}<br />
.movedata-threat {<br />
display: flex;<br />
flex-direction: column;<br />
padding-bottom: 0.4em;<br />
margin-top: 0;<br />
text-indent:-1.5em<br />
}<br />
.movedata-name {<br />
font-size: 0.8em;<br />
font-style:italic;<br />
flex: 1;<br />
margin-top:-0.2em;<br />
}<br />
.movedata-target-ctn,<br />
.movedata-damage-ctn {<br />
font-size: 0.95em;<br />
flex: 1;<br />
padding-top: 0.4em;<br />
}<br />
.movedata-input-ctn {<br />
font-size: 1.5em;<br />
text-indent: -1.051em;<br />
}<br />
.movedata-damageLead,<br />
.movedata-targetLead,<br />
.movedata-startupRoot,<br />
.movedata-inputLead {<br />
opacity: .3;<br />
}<br />
.movedata-divider {<br />
opacity: .5;<br />
}<br />
.movedata-string {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0;<br />
}<br />
.movedata-frames {<br />
display: flex;<br />
flex-direction: column;<br />
padding-left: .2em;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-left: .7em;<br />
margin-top: -.4em;<br />
}<br />
/* Empty space if parameter undefined */<br />
.movedata-combo,<br />
.movedata-jail,<br />
.movedata-leeway,<br />
.movedata-delay,<br />
.movedata-startup-ctn,<br />
.movedata-block,<br />
.movedata-hit,<br />
.movedata-ch,<br />
.movedata-range,<br />
.movedata-recv,<br />
.movedata-crush,<br />
.movedata-threat,<br />
.movedata-screw,<br />
.movedata-wall,<br />
.movedata-floor,<br />
.movedata-tracking,<br />
.movedata-notes,<br />
.movedata-moveno {<br />
flex: 1;<br />
}<br />
/* setting whiff column to contain two-column grid and single-column flexbox */<br />
<br />
.movedata-distant {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-left: .7em;<br />
padding-top:.3em;<br />
}<br />
.movedata-special {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-right: 0.7em;<br />
padding-top:0.3em;<br />
}<br />
.movedata-whiff {<br />
display: grid;<br />
grid-template-areas: "tracking tracking" "distant special";<br />
grid-template-columns: 1fr 1fr;<br />
align-self: stretch;<br />
}<br />
.movedata-tracking {<br />
display: grid;<br />
grid-auto-columns: 1fr;<br />
grid-template-areas: "left right";<br />
align-self: stretch;<br />
padding: 0 0;<br />
margin:0 0;<br />
}<br />
/* sets tracking bars and labels */<br />
.movedata-tracks {<br />
overflow: hidden;<br />
}<br />
.movedata-tracks-bar {<br />
height: 4px;<br />
}<br />
.movedata-tracks-score,<br />
.movedata-tracks-label {<br />
padding: 0 0.2em;<br />
}<br />
.movedata-tracks-label {<br />
grid-column: 1 / -1;<br />
}<br />
.movedata-tracks.left {<br />
display: grid;<br />
grid-template-columns: 1fr 1.5em;<br />
align-items: center;<br />
justify-items: end;<br />
}<br />
.movedata-tracks.right {<br />
display: grid;<br />
grid-template-columns: 1.5em 1fr;<br />
align-items: center;<br />
justify-items: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-score {<br />
justify-self: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-label {<br />
text-align: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-score {<br />
justify-self: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-label {<br />
text-align: start;<br />
}<br />
.movedata-whiff:before {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 1;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -.1em;<br />
padding-bottom: .3em;<br />
}<br />
.movedata-whiff:after {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 3;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -.1em;<br />
padding-bottom: .3em;<br />
}<br />
.movedata-frames,<br />
.movedata-whiff,<br />
.movedata-string {<br />
padding-bottom: .2em;<br />
}<br />
/* tab column for notes toggle */<br />
.movedata-tab {<br />
display: flex;<br />
justify-self:stretch;<br />
flex-direction: column;<br />
text-align: center;<br />
writing-mode: vertical-rl;<br />
align-self: stretch;<br />
border-left: 1px solid #777;<br />
margin-top: -.15em;<br />
padding-bottom: .65em;<br />
}<br />
.movedata-notes {<br />
font-size:.85em;<br />
display:flex;<br />
justify-self: end;<br />
text-align: end;<br />
border-top: 1px solid #777;<br />
padding-right:.5em;<br />
}<br />
.movedata-notes:empty {<br />
border-top:0;<br />
}<br />
/* for display toggle<br />
.movedata-notes { display: none }<br />
*/<br />
<br />
/* changing grid layout depending on screen width allowed */<br />
@media (max-width: 900px) {<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id id frames" "whiff whiff whiff string" "notes notes notes notes" "tab tab tab tab";<br />
grid-template-columns: 2% 1.3fr 1.45fr 1fr;<br />
grid-template-rows: 70px 70px auto auto;<br />
width: auto;<br />
margin: .65em auto 0 auto;<br />
font-size:.85em;<br />
}<br />
.movedata-id {<br />
border-bottom: 1px solid #777;<br />
margin-left: -1.1em;<br />
padding-left: 2em;<br />
text-overflow: ellipsis;<br />
}<br />
.movedata-name {<br />
font-size: .75em;<br />
}<br />
.movedata-input-ctn {<br />
text-indent:-1.2em;<br />
font-size: 1.2em;<br />
margin-top:-.6em;<br />
}<br />
.movedata-threat {<br />
text-indent:-1.65em;<br />
margin-bottom:-.5em;<br />
margin-top:.2em;<br />
}<br />
.movedata-frames {<br />
margin-top: -.1em;<br />
padding-right: .8em;<br />
margin-top:-.3em;<br />
border-bottom: 1px solid #777;<br />
margin-left: -1.5em;<br />
}<br />
.movedata-whiff {<br />
margin-top: 0;<br />
}<br />
.movedata-string {<br />
line-height: 1.3;<br />
}<br />
.movedata-whiff:before {<br />
border:0;<br />
}<br />
.movedata-whiff:after {<br />
margin-top:-.1em;<br />
padding-bottom: .3em;<br />
}<br />
.movedata-notes {<br />
padding-left:0;<br />
}<br />
.movedata-tab {<br />
writing-mode: initial;<br />
border-left: 0;<br />
border-top: 1px solid #777;<br />
margin-top: 0;<br />
}<br />
}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_movelist_(Tekken_7)&diff=5428
Nina movelist (Tekken 7)
2021-02-05T10:29:52Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
<br />
{{MoveDataHeader2}}<br />
<br />
{{MoveData2<br />
|moveNo=1<br />
|id=Nina-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55-82<br />
|startup=i20<br />
|block=-22<br />
|tracksLeft=50<br />
|tracksRight=50<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Rage Drive<br />
|id=Nina-R.f+2+3<br />
|input=R.f+2+3<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+9<br />
|hit=+32a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=2<br />
|id=Nina-R.f+2+3,D/F<br />
|name=Rage Drive<br />
|inputLead=<br />
|input=R.f+2+3,D/F<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+20g<br />
|hit=+43a (+7)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Jab<br />
|id=Nina-1<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|startup=i10<br />
|block=+1<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=r17<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=3<br />
|id=Nina-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,10<br />
|startup=,i10<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1<br />
|inputLead=1,2<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=4<br />
|id=Nina-1,2,1,4<br />
|name=Biting Snake<br />
|inputLead=1,2,1<br />
|input=,4<br />
|targetLead=h,h,h<br />
|target=,l<br />
|damageLead=7,10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=5<br />
|id=Nina-1,2,3<br />
|name=Left Right to Spider Knee<br />
|inputLead=1,2<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,10<br />
|damage=,15<br />
|startup=,i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=6<br />
|id=Nina-1,2,4<br />
|name=Bermuda Triangle<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=7<br />
|id=Nina-1,2,1+2<br />
|name=Double Explosion 1<br />
|inputLead=1,2<br />
|input=,1+2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,11<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2<br />
|inputLead=1,2,1<br />
|input=,2<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=7,10,6<br />
|damage=,6<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=8<br />
|id=Nina-1,2,1,2,1+2<br />
|name=Double Explosion 2<br />
|inputLead=1,2,1,2<br />
|input=,1+2<br />
|targetLead=h,h,h,h<br />
|target=,m<br />
|damageLead=7,10,6,6<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=PK Combo<br />
|id=Nina-1,4<br />
|inputLead=1<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,17<br />
|startup=,i17~18<br />
|block=-4<br />
|hit=+1<br />
|ch=[[Nina combos#Staples|+50a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=9<br />
|id=Nina-1,4,1<br />
|name=PK Combo to Assasin's Blade<br />
|inputLead=1,4<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,17<br />
|damage=,21<br />
|startup=,i25~26<br />
|block=-11<br />
|hit=+15g<br />
|ch=[[Nina combos#Staples|+67a (+47a)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Straight<br />
|id=Nina-2<br />
|input=2<br />
|target=h<br />
|damage=10<br />
|startup=i10<br />
|block=+1<br />
|hit=+7<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=10<br />
|id=Nina-2,1<br />
|name=Right Left Combo<br />
|inputLead=2<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=11<br />
|id=Nina-2,1,4<br />
|name=Biting Snake (Short)<br />
|inputLead=2,1<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,l<br />
|damageLead=10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=12<br />
|id=Nina-2,3<br />
|name=Double Smash<br />
|inputLead=2<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,15<br />
|startup=i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=13<br />
|id=Nina-2,4<br />
|name=Jab Roundhouse<br />
|inputLead=2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|wall=W!<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=14<br />
|name=Double Explosion (Short)<br />
|id=Nina-2,1+2<br />
|inputLead=2<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3<br />
|input=3<br />
|target=h<br />
|damage=14<br />
|startup=i14<br />
|block=-16<br />
|hit=-5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Spike Combo<br />
|id=Nina-3,3<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=14<br />
|damage=,10<br />
|startup=,i24<br />
|block=-17<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=15<br />
|name=Spike Combo to Right Uppercut<br />
|id=Nina-3,3,2<br />
|inputLead=3,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=14,10<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3,3,4<br />
|inputLead=3,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=14,10<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=+30a (+20)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=16<br />
|name=Spike Combo to Easy Prey<br />
|id=Nina-3,3,4,3<br />
|inputLead=3,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=14,10,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+21a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=17<br />
|name=Head Ringer<br />
|id=Nina-3,4<br />
|inputLead=3<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,20<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|wall=W!<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=18<br />
|name=Left High Kick to Right Roll<br />
|id=Nina-3,d<br />
|inputLead=3<br />
|input=,d<br />
|targetLead=h<br />
|damageLead=14<br />
|startupRoot=i14<br />
|block=-15<br />
|hit=-4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=19<br />
|name=Left High Kick to Spiral Explosion<br />
|id=Nina-3,d,1+2<br />
|inputLead=3,d<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=[[Nina combos|+36a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Magic 4<br />
|id=Nina-4<br />
|input=4<br />
|target=h<br />
|damage=15<br />
|startup=i11<br />
|block=-9<br />
|hit=+8<br />
|ch=[[Nina combos#Staples|+33a (+23)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=20<br />
|name=Right High to Left Spin Low Kick<br />
|id=Nina-4,3<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=15<br />
|damage=,13<br />
|startup=,i22<br />
|block=-17<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=21<br />
|name=Blonde to Right Uppercut<br />
|id=Nina-4,3,2<br />
|inputLead=4,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=15,13<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-4,3,4<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=15,13<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+30a (+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=22<br />
|name=Blonde to Easy Prey<br />
|id=Nina-4,3,4,3<br />
|inputLead=4,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=15,13,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=+21a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=23<br />
|name=Right High Kick to Left Roll<br />
|id=Nina-4,u<br />
|inputLead=4<br />
|input=,u<br />
|targetLead=h<br />
|damageLead=15<br />
|startupRoot=i11<br />
|block=-16<br />
|hit=-5<br />
|ch=+20a (+10)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes= Input when facing left is 4,d<br />
}}<br />
{{MoveData2<br />
|moveNo=24<br />
|name=Right High Kick to Spiral Explosion<br />
|id=Nina-4,u,1+2<br />
|inputLead=4,u<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=15<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=+36a<br />
|ch=+36a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=25<br />
|name=Ivory Cutter<br />
|id=Nina-1+4<br />
|input=1+4<br />
|target=m,m<br />
|damage=4,20<br />
|startup=i15~16,i13~14<br />
|block=-5<br />
|hit=+4<br />
|ch=+6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes={{Plainlist|<br />
* jails<br />
* second hit is +8 on ch}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-f+2<br />
|input=f+2<br />
|target=h<br />
|damage=12<br />
|startup=i13<br />
|block=-3<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+2,1<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,12<br />
|startup=,i19<br />
|block=-13<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=26<br />
|name=Dead Drop<br />
|id=Nina-f+2,1,2<br />
|inputLead=f+2,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=12,12<br />
|damage=,20<br />
|startup=,i25~27<br />
|block=-12<br />
|hit=+4<br />
|ch=[[Nina combos#Staples|+16a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=27<br />
|name=Mimosa Combo<br />
|id=Nina-f+2,1,4<br />
|inputLead=f+2,1<br />
|input=,4<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,12<br />
|damage=,22<br />
|startup=,i25~27<br />
|block=-3<br />
|hit=+23a (+14)<br />
|ch=[[Nina combos#Staples|+68a (+48)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=28<br />
|name=Siren's Kiss<br />
|id=Nina-f+3<br />
|input=f+3<br />
|target=h,h<br />
|damage=10,20<br />
|startup=i14~15,i10~11<br />
|block=+6<br />
|hit=+24a (+15)<br />
|ch=[[Nina combos#Staples|+54a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
<br />
|notes=second hit duckable<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=14<br />
|startup=i16<br />
|block=-12<br />
|hit=-3<br />
|ch=-1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4,3<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,13<br />
|startup=,i29~31<br />
|block=-14<br />
|hit=[[Nina combos#Staples|+27a (+17)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes={{Plainlist|<br />
* combo if first hit ch<br />
* delayable}}<br />
}}<br />
{{MoveData2<br />
|moveNo=29<br />
|name=Sweeper Combo<br />
|id=Nina-f+4,3,3<br />
|inputLead=f+4,3<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=14,13<br />
|damage=,20<br />
|startup=,i32~35<br />
|block=-14<br />
|hit=+12a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=30<br />
|name=Double Whip<br />
|id=Nina-f+4,4<br />
|inputLead=f+4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,17<br />
|startup=,i16<br />
|block=+1<br />
|hit=+13<br />
|ch=[[Nina combos#Staples|+23a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
Splat<br />
|notes={{Plainlist|<br />
* natural combo<br />
* delayable<br />
* duckable<br />
* ballerina}}<br />
}}<br />
{{MoveData2<br />
|moveNo=31<br />
|name=Blonde Bomb<br />
|id=Nina-f+1+2<br />
|input=f+1+2<br />
|target=m<br />
|damage=24<br />
|startup=i17<br />
|block=-14<br />
|hit=+11a (+2)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=pc<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+1<br />
|input=d/f+1<br />
|target=m<br />
|damage=13<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=32<br />
|name=Uppercut to Jab<br />
|id=Nina-d/f+1,2<br />
|inputLead=d/f+1<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+2<br />
|ch=+9<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition into sidestep, gaining +2f advantage<br />
* Transition into crouch dash with f}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=13<br />
|startup=i14<br />
|block=-11<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,1<br />
|inputLead=d/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i30<br />
|block=-8<br />
|hit=+3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=On hit<br />
|notes=can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=34<br />
|name=Leg Slicer Combo<br />
|id=Nina-d/f+3,1,2<br />
|inputLead=d/f+3,1<br />
|input=,2<br />
|targetLead=m,h<br />
|target=h,<br />
|damageLead=13,10<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|jail=On hit<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* last 2 hits natural combo and jail}}<br />
}}<br />
{{MoveData2<br />
|moveNo=35<br />
|name=Assault Bomb<br />
|id=Nina-d/f+3,1,2,1+2<br />
|inputLead=d/f+3,1,2<br />
|input=,1+2<br />
|targetLead=m,h,h<br />
|target=,m<br />
|damageLead=13,10,6<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-14<br />
|combo=3.CH<br />
|hit=+11a(+2)<br />
|ch=+43a(-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=+1<br />
|hit=+5<br />
|ch=+12<br />
|combo=1.hit<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes= {{Plainlist|<br />
* Can transition into sidestep for, losing 1f of advantage.<br />
* Can transition into creeping step with d/f, losing 2f of advantage.}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,1<br />
|inputLead=d/f+3,2<br />
|input=,1<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|jail=Yes<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=37<br />
|name=Creeping Snake<br />
|id=Nina-d/f+3,2,1,4<br />
|inputLead=d/f+3,2,1<br />
|input=,4<br />
|targetLead=m,h,h<br />
|target=,l<br />
|damageLead=13,12,6<br />
|damage=12<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=38<br />
|name=Creeping Snake to Geyser Cannon<br />
|id=Nina-d/f+3,2,3<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|block=-17<br />
|hit=[[Nina combos|+36a(+26)]]<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=39<br />
|name=Creeping Snake to Right High Kick<br />
|id=Nina-d/f+3,2,4<br />
|inputLead=d/f+3,2<br />
|input=,4<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|combo=2.CH<br />
|ch=[[Nina combos|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,d+3<br />
|inputLead=d/f+3,2<br />
|input=,d+3<br />
|targetLead=m,h<br />
|target=,l<br />
|damageLead=13,12<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i21<br />
|block=-14<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=40<br />
|name=Creeping Snake to Left Low Right Uppercut<br />
|id=Nina-d/f+3,2,d+3,2<br />
|inputLead=d/f+3,2,d+3<br />
|input=,2<br />
|targetLead=m,h,l<br />
|target=,m<br />
|damageLead=13,12,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos|+28a(+18)]]<br />
|combo=3.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,2,d+3,4<br />
|inputLead=d/f+3,2,d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=41<br />
|name=Creeping Snake to Easy Prey<br />
|id=Nina-d/f+3,2,d+3,4,3<br />
|inputLead=d/f+3,2,d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3<br />
|inputLead=d/f+3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3,3<br />
|inputLead=d/f+3,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=42<br />
|name=Flash Kicks<br />
|id=Nina-d/f+3,3,3,4<br />
|inputLead=d/f+3,3,3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,4<br />
|inputLead=d/f+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=43<br />
|name=Deadly Assault<br />
|id=Nina-d/f+3,4,4<br />
|inputLead=d/f+3,4<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=44<br />
|name=Deadly Hunter<br />
|id=Nina-d/f+3,4,3+4<br />
|inputLead=d/f+3,4<br />
|input=,3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=45<br />
|name=Left Middle to Right High Kick<br />
|id=Nina-d/f+3,f+4<br />
|inputLead=d/f+3<br />
|input=,f+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=46<br />
|name=Ray Hands<br />
|id=Nina-d/f+1+2<br />
|input=d/f+1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1<br />
|input=d+1<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1,2<br />
|inputLead=d+1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=47<br />
|name=Below the Belt Combo<br />
|id=Nina-d+1,2,4<br />
|inputLead=d+1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=48<br />
|name=Jab to Mid Kick<br />
|id=Nina-d+1,4<br />
|inputLead=d+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+2<br />
|input=d+2<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=49<br />
|name=Cutthroat<br />
|id=Nina-d+2,3<br />
|inputLead=d+2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3<br />
|input=d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=50<br />
|name=Left Spin Low Kick to Right Upper<br />
|id=Nina-d+3,2<br />
|inputLead=d+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3,4<br />
|inputLead=d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=51<br />
|name=Easy Prey<br />
|id=Nina-d+3,4,3<br />
|inputLead=d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+4<br />
|input=d+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=52<br />
|name=Right Low Kick to Back Spin Chop<br />
|id=Nina-d+4,1<br />
|inputLead=d+4<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=53<br />
|name=Right Backhand Body Blow<br />
|id=Nina-d/b+2<br />
|input=d/b+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=54<br />
|name=Stiletto Heel<br />
|id=Nina-d/b+3<br />
|input=d/b+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=55<br />
|name=Slicer<br />
|id=Nina-d/b+4<br />
|input=d/b+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=56<br />
|name=Geyser Cannon Combo<br />
|id=Nina-d/b+4,3<br />
|inputLead=d/b+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=57<br />
|name=Power Charge<br />
|id=Nina-d/b+1+2<br />
|input=d/b+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes= cancel with u,u<br />
}}<br />
{{MoveData2<br />
|moveNo=58<br />
|name=Geyser Cannon<br />
|id=Nina-d/b+3+4<br />
|input=d/b+3+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Throat Slasher<br />
|id=Nina-b+1<br />
|input=b+1<br />
}}<br />
{{MoveData2<br />
|moveNo=59<br />
|name=Throat Slasher to Bad Habit<br />
|id=Nina-b+1,4<br />
|inputLead=b+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2<br />
|input=b+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2,2<br />
|inputLead=b+2<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=60<br />
|name=Backhand Combo<br />
|id=Nina-b+2,2,2<br />
|inputLead=b+2,2<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-b+3<br />
|input=b+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=61<br />
|name=Stinger Heel Kick Combo<br />
|id=Nina-b+3,4<br />
|inputLead=b+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=62<br />
|name=Spear Kick<br />
|id=Nina-b+4<br />
|input=b+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=63<br />
|name=Shockwave Palm<br />
|id=Nina-b+1+2<br />
|input=b+1+2<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=64<br />
|name=Reverse Ivory Cutter<br />
|id=Nina-b+1+4<br />
|input=b+1+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=65<br />
|name=Left Backhand Body Blow<br />
|id=Nina-u/b+1<br />
|input=u/b+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+2<br />
|input=u/b+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=generic u+2<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+4<br />
|input=u/b+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=66<br />
|name=Skull Splitter<br />
|id=Nina-u/f+1<br />
|input=u/f+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+2<br />
|input=u/f+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=67<br />
|name=Binding Whip<br />
|id=Nina-u/f+2,1<br />
|inputLead=u/f+2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=68<br />
|name=Catapult Kick<br />
|id=Nina-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4<br />
|input=u/f+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4,3<br />
|inputLead=u/f+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=69<br />
|name=Can Opener<br />
|id=Nina-u/f+4,3,4<br />
|inputLead=u/f+4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Last hit can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=70<br />
|name=Running Jump Kick<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=71<br />
|name=Leaping Axe Kick<br />
|id=Nina-U/F+4<br />
|input=U/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,d+3<br />
|input=u/f,n,d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|name=Hopping Low Kick to Right Uppercut<br />
|id=Nina-u/f,n,D+3,2<br />
|inputLead=u/f,n,D+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,D+3,4<br />
|inputLead=u/f,n,D+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=73<br />
|name=Hopping Low Kick to Easy Prey<br />
|id=Nina-u/f,n,D+3,4,3<br />
|inputLead=u/f,n,D+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}} <br />
{{MoveData2<br />
|moveNo=74<br />
|name=Sunset Strike<br />
|id=Nina-f,F+2<br />
|input=f,F+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=75<br />
|name=Bad Habit<br />
|id=Nina-f,F+3<br />
|input=f,F+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=76<br />
|name=Kneel Kick<br />
|id=Nina-f,F+4<br />
|input=f,F+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Clean hit on downed opponent<br />
}}<br />
{{MoveData2<br />
|moveNo=77<br />
|name=Bombshell Blast<br />
|id=Nina-f,F+1+2<br />
|input=f,F+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=W!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=78<br />
|name=Wipe the Floor<br />
|id=Nina-d,D/F+4<br />
|input=d,D/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Crouch Dash<br />
|id=Nina-qcf<br />
|input=qcf<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=79<br />
|name=Hellbringer<br />
|id=Nina-qcf+1<br />
|input=qcf+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=80<br />
|name=Shut Up<br />
|id=Nina-qcf+2<br />
|input=qcf+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=Hits and flips downed opponents<br />
}}<br />
{{MoveData2<br />
|moveNo=81<br />
|name=Sideslip<br />
|id=Nina-qcf+3<br />
|input=qcf+3<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4<br />
|input=qcf+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4,2<br />
|inputLead=qcf+4<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=82<br />
|name=Shamrock<br />
|id=Nina-qcf+4,2,3<br />
|inputLead=qcf+4,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Sway<br />
|id=Nina-qcb<br />
|input=qcb<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=83<br />
|name=Ice Pick<br />
|id=Nina-qcb,B+4<br />
|input=qcb,B+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=84<br />
|name=Evil Mist<br />
|id=Nina-d/b,qcf,n,D/B+2+3<br />
|input=d/b,qcf,n,D/B+2+3<br />
|target=h!<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WR.3<br />
|input=WR.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=85<br />
|name=Stingray<br />
|id=Nina-WR.3,4<br />
|inputLead=WR.3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=86<br />
|name=Spiral Bombshell Blast<br />
|id=Nina-WR.1+2<br />
|input=WR.1+2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
<br />
|notes=<br />
}}<br />
<br />
=== WS ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.1<br />
|input=WS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=87<br />
|name=Diving Hornet<br />
|id=Nina-WS.1,4<br />
|inputLead=WS.1<br />
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}}<br />
{{MoveData2<br />
|moveNo=88<br />
|name=Fluttering Butterfly<br />
|id=Nina-WS.1,1+2<br />
|inputLead=WS.1<br />
|input=,1+2<br />
|targetLead=m<br />
|target=,h,h<br />
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|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=89<br />
|name=Palm Uppercut<br />
|id=Nina-WS.2<br />
|input=WS.2<br />
|target=m<br />
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}}<br />
{{MoveData2<br />
|moveNo=90<br />
|name=Spider Knee<br />
|id=Nina-WS.3<br />
|input=WS.3<br />
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|notes=Input 1+2 on hit for chain throw<br />
}}<br />
{{MoveData2<br />
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|id=Nina-WS.4<br />
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}}<br />
{{MoveData2<br />
|moveNo=91<br />
|name=Flashing Escape<br />
|id=Nina-WS.4,3<br />
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<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=92<br />
|name=Helping Hand<br />
|id=Nina-WS.b+1<br />
|input=WS.b+1<br />
|target=m<br />
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}}<br />
{{MoveData2<br />
|moveNo=93<br />
|name=Low Jab Rising Kick<br />
|id=Nina-FC.2,4<br />
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|input=,4<br />
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}}<br />
{{MoveData2<br />
|moveNo=94<br />
|name=Snakeshot<br />
|id=Nina-SS.1<br />
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}}<br />
{{MoveData2<br />
|moveNo=95<br />
|name=Snakeshot to Rolling Dash<br />
|id=Nina-SS.1,F<br />
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|input=,F<br />
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}}<br />
{{MoveData2<br />
|moveNo=96<br />
|name=Snakeshot to Reverse Rolling Dash<br />
|id=Nina-SS.1,B<br />
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}}<br />
{{MoveData2<br />
|moveNo=97<br />
|name=Double Shot<br />
|id=Nina-SS.1,2<br />
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}}<br />
{{MoveData2<br />
|moveNo=98<br />
|name=Lift Shot<br />
|id=Nina-SS.2<br />
|input=SS.2<br />
|target=m<br />
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}}<br />
{{MoveData2<br />
|moveNo=99<br />
|name=Heel Slicer<br />
|id=Nina-SS.4<br />
|input=SS.4<br />
|target=l<br />
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}}<br />
{{MoveData2<br />
|moveNo=100<br />
|name=Spiral Explosion<br />
|id=Nina-SS.1+2<br />
|input=SS.1+2<br />
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}}<br />
{{MoveData2<br />
|moveNo=101<br />
|name=Twisted Mind<br />
|id=Nina-d+3+4<br />
|input=(down enemy) d+3+4<br />
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}}<br />
{{MoveData2<br />
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|id=Nina-1,2,1,2,3<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1<br />
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}}<br />
{{MoveData2<br />
|name=<br />
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}}<br />
{{MoveData2<br />
|moveNo=102<br />
|name=10 Hit Combo 1<br />
|id=Nina-1,2,1,2,3,3,2,1,2,4<br />
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}}<br />
{{MoveData2<br />
|moveNo=103<br />
|name=10 Hit Combo 2<br />
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4<br />
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}}<br />
{{MoveData2<br />
|moveNo=104<br />
|name=Arm Grab Flip<br />
|id=Nina-1+3<br />
|input=1+3<br />
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}}<br />
{{MoveData2<br />
|moveNo=105<br />
|name=Arm Grab Flip<br />
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}}<br />
{{MoveData2<br />
|moveNo=106<br />
|name=Over the Back Toss<br />
|id=Nina-2+4<br />
|input=2+4<br />
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}}<br />
{{MoveData2<br />
|moveNo=107<br />
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}}<br />
{{MoveData2<br />
|moveNo=108<br />
|name=Shoulder Through Buster (STB)<br />
|id=Nina-2+4,1,2,1<br />
|inputLead=2+4<br />
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|targetLead=h<br />
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}}<br />
{{MoveData2<br />
|moveNo=109<br />
|name=Shoulder Through Arm Breaker<br />
|id=Nina-STB.2,1,3<br />
|inputLead=STB<br />
|input=.2,1,3<br />
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}}<br />
{{MoveData2<br />
|moveNo=110<br />
|name=Triangle Hold<br />
|id=Nina-left (1+3/2+4)<br />
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}}<br />
{{MoveData2<br />
|moveNo=111<br />
|name=Hammer Throw<br />
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}}<br />
{{MoveData2<br />
|moveNo=112<br />
|name=Leaping Triangle Hold<br />
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}}<br />
{{MoveData2<br />
|moveNo=113<br />
|name=Elbow to Arm Grab Flip<br />
|id=Nina-d/f+1+3<br />
|input=d/f+1+3<br />
|target=h<br />
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<br />
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}}<br />
{{MoveData2<br />
|moveNo=114<br />
|name=Reverse Neck Breaker<br />
|id=Nina-d/f+2+4<br />
|input=d/f+2+4<br />
|target=h<br />
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}}<br />
{{MoveData2<br />
|moveNo=115<br />
|name=Jumping Flip<br />
|id=Nina-u/f+1+2<br />
|input=u/f+1+2<br />
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|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=116<br />
|name=Elbow Smash<br />
|id=Nina-d/f,d/f+1<br />
|input=d/f,d/f+1<br />
|target=h<br />
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|recv=<br />
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}}<br />
{{MoveData2<br />
|moveNo=117<br />
|name=Attack Reversal<br />
|id=Nina-b+1+3/b+2+4<br />
|input=b+1+3/b+2+4<br />
|target=<br />
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|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=118<br />
|name=Backhand Slap (BHS)<br />
|id=Nina-qcf+1+2<br />
|input=qcf+1+2<br />
|target=h<br />
|damage=<br />
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|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=119<br />
|name=Seoi Gyaku Juji-gatame<br />
|id=Nina-BHS.3,4,3,1+2<br />
|inputLead=BHS<br />
|input=.3,4,3,1+2<br />
|targetLead=<br />
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|recv=<br />
<br />
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}}<br />
{{MoveData2<br />
|moveNo=120<br />
|name=Triple Slaps (TSS)<br />
|id=Nina-BHS.2,3,4,2,2<br />
|inputLead=BHS.<br />
|input=2,3,4,2,2<br />
|targetLead=<br />
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|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=121<br />
|name=Neck Crusher<br />
|id=Nina-TSS.1,3+4,1,2,1+2<br />
|inputLead=TSS<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
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|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=122<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-TSS.1,2,4,3,1+2+3<br />
|inputLead=TSS<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
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|recv=<br />
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|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=123<br />
|name=Betrayer (BTR)<br />
|id=Nina-qcb,B+1+4<br />
|input=qcb,B+1+4 <br />
|targetLead=<br />
|target=h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=Unbreakable<br />
}}<br />
{{MoveData2<br />
|moveNo=124<br />
|name=Twisted Nightmare (NTM)<br />
|id=Nina-BTR.2,1,1+2,1+2+3<br />
|inputLead=BTR<br />
|input=.2,1,1+2,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=125<br />
|name=Neck Crusher<br />
|id=Nina-NTM.1,3+4,1,2,1+2<br />
|inputLead=NTM<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=126<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-NTM.1,2,4,3,1+2+3<br />
|inputLead=NTM<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=127<br />
|name=Arm Break (ABK)<br />
|id=Nina-(BTR or BHS).1,3,2,1<br />
|inputLead=(BTR or BHS)<br />
|input=.1,3,2,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=128<br />
|name=Double Arm Break<br />
|id=Nina-ABK.3,1,4,1+2,1+2<br />
|inputLead=ABK<br />
|input=.3,1,4,1+2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=129<br />
|name=Falling Arm Break<br />
|id=Nina-ABK.2,1,3,4,1+2<br />
|inputLead=ABK<br />
|input=.2,1,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=130<br />
|name=Crab Hold (CHD)<br />
|id=Nina-qcf+3+4<br />
|inputLead=<br />
|input=qcf+3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=131<br />
|name=Commando Arm Lock<br />
|id=Nina-CHD.3+4,3,4,1+2<br />
|inputLead=CHD<br />
|input=.3+4,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=132<br />
|name=Heel Hold (HHD)<br />
|id=Nina-CHD.3+4,4,2,1+2<br />
|inputLead=CHD<br />
|input=.3+4,4,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=133<br />
|name=Leaping Heel Hold (HHD)<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=134<br />
|name=Double Snap<br />
|id=Nina-HHD.3,1,4,2+4<br />
|inputLead=HHD<br />
|input=.3,1,4,2+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=135<br />
|name=Double Heel Hold<br />
|id=Nina-HHD.1,3,2+4,3+4,1+2<br />
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]<br />
|input=.1,3,2+4,3+4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|recv=<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_movelist_(Tekken_7)&diff=5416
Nina movelist (Tekken 7)
2021-02-05T08:32:04Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
<br />
{{MoveDataHeader2}}<br />
<br />
{{MoveData2<br />
|moveNo=1<br />
|id=Nina-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55-82<br />
|startup=i20<br />
|block=-22<br />
|tracksLeft=50<br />
|tracksRight=50<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Rage Drive<br />
|id=Nina-R.f+2+3<br />
|input=R.f+2+3<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+9<br />
|hit=+32a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=2<br />
|id=Nina-R.f+2+3,D/F<br />
|name=Rage Drive<br />
|inputLead=<br />
|input=R.f+2+3,D/F<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+20g<br />
|hit=+43a (+7)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Jab<br />
|id=Nina-1<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|startup=i10<br />
|block=+1<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=r17<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=3<br />
|id=Nina-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,10<br />
|startup=,i10<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1<br />
|inputLead=1,2<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=4<br />
|id=Nina-1,2,1,4<br />
|name=Biting Snake<br />
|inputLead=1,2,1<br />
|input=,4<br />
|targetLead=h,h,h<br />
|target=,l<br />
|damageLead=7,10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=5<br />
|id=Nina-1,2,3<br />
|name=Left Right to Spider Knee<br />
|inputLead=1,2<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,10<br />
|damage=,15<br />
|startup=,i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=6<br />
|id=Nina-1,2,4<br />
|name=Bermuda Triangle<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=7<br />
|id=Nina-1,2,1+2<br />
|name=Double Explosion 1<br />
|inputLead=1,2<br />
|input=,1+2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,11<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2<br />
|inputLead=1,2,1<br />
|input=,2<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=7,10,6<br />
|damage=,6<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=8<br />
|id=Nina-1,2,1,2,1+2<br />
|name=Double Explosion 2<br />
|inputLead=1,2,1,2<br />
|input=,1+2<br />
|targetLead=h,h,h,h<br />
|target=,m<br />
|damageLead=7,10,6,6<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=PK Combo<br />
|id=Nina-1,4<br />
|inputLead=1<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,17<br />
|startup=,i17~18<br />
|block=-4<br />
|hit=+1<br />
|ch=[[Nina combos#Staples|+50a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=9<br />
|id=Nina-1,4,1<br />
|name=PK Combo to Assasin's Blade<br />
|inputLead=1,4<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,17<br />
|damage=,21<br />
|startup=,i25~26<br />
|block=-11<br />
|hit=+15g<br />
|ch=[[Nina combos#Staples|+67a (+47a)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Straight<br />
|id=Nina-2<br />
|input=2<br />
|target=h<br />
|damage=10<br />
|startup=i10<br />
|block=+1<br />
|hit=+7<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=10<br />
|id=Nina-2,1<br />
|name=Right Left Combo<br />
|inputLead=2<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=11<br />
|id=Nina-2,1,4<br />
|name=Biting Snake (Short)<br />
|inputLead=2,1<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,l<br />
|damageLead=10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=12<br />
|id=Nina-2,3<br />
|name=Double Smash<br />
|inputLead=2<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,15<br />
|startup=i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=13<br />
|id=Nina-2,4<br />
|name=Jab Roundhouse<br />
|inputLead=2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|wall=W!<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=14<br />
|name=Double Explosion (Short)<br />
|id=Nina-2,1+2<br />
|inputLead=2<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3<br />
|input=3<br />
|target=h<br />
|damage=14<br />
|startup=i14<br />
|block=-16<br />
|hit=-5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Spike Combo<br />
|id=Nina-3,3<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=14<br />
|damage=,10<br />
|startup=,i24<br />
|block=-17<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=15<br />
|name=Spike Combo to Right Uppercut<br />
|id=Nina-3,3,2<br />
|inputLead=3,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=14,10<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3,3,4<br />
|inputLead=3,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=14,10<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=+30a (+20)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=16<br />
|name=Spike Combo to Easy Prey<br />
|id=Nina-3,3,4,3<br />
|inputLead=3,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=14,10,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+21a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=17<br />
|name=Head Ringer<br />
|id=Nina-3,4<br />
|inputLead=3<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,20<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|wall=W!<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=18<br />
|name=Left High Kick to Right Roll<br />
|id=Nina-3,d<br />
|inputLead=3<br />
|input=,d<br />
|targetLead=h<br />
|damageLead=14<br />
|startupRoot=i14<br />
|block=-15<br />
|hit=-4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=19<br />
|name=Left High Kick to Spiral Explosion<br />
|id=Nina-3,d,1+2<br />
|inputLead=3,d<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=[[Nina combos|+36a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Magic 4<br />
|id=Nina-4<br />
|input=4<br />
|target=h<br />
|damage=15<br />
|startup=i11<br />
|block=-9<br />
|hit=+8<br />
|ch=[[Nina combos#Staples|+33a (+23)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=20<br />
|name=Right High to Left Spin Low Kick<br />
|id=Nina-4,3<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=15<br />
|damage=,13<br />
|startup=,i22<br />
|block=-17<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=21<br />
|name=Blonde to Right Uppercut<br />
|id=Nina-4,3,2<br />
|inputLead=4,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=15,13<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-4,3,4<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=15,13<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+30a (+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=22<br />
|name=Blonde to Easy Prey<br />
|id=Nina-4,3,4,3<br />
|inputLead=4,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=15,13,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=+21a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=23<br />
|name=Right High Kick to Left Roll<br />
|id=Nina-4,u<br />
|inputLead=4<br />
|input=,u<br />
|targetLead=h<br />
|damageLead=15<br />
|startupRoot=i11<br />
|block=-16<br />
|hit=-5<br />
|ch=+20a (+10)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes= Input when facing left is 4,d<br />
}}<br />
{{MoveData2<br />
|moveNo=24<br />
|name=Right High Kick to Spiral Explosion<br />
|id=Nina-4,u,1+2<br />
|inputLead=4,u<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=15<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=+36a<br />
|ch=+36a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=25<br />
|name=Ivory Cutter<br />
|id=Nina-1+4<br />
|input=1+4<br />
|target=m,m<br />
|damage=4,20<br />
|startup=i15~16,i13~14<br />
|block=-5<br />
|hit=+4<br />
|ch=+6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes={{Plainlist|<br />
* jails<br />
* second hit is +8 on ch}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-f+2<br />
|input=f+2<br />
|target=h<br />
|damage=12<br />
|startup=i13<br />
|block=-3<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+2,1<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,12<br />
|startup=,i19<br />
|block=-13<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=26<br />
|name=Dead Drop<br />
|id=Nina-f+2,1,2<br />
|inputLead=f+2,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=12,12<br />
|damage=,20<br />
|startup=,i25~27<br />
|block=-12<br />
|hit=+4<br />
|ch=[[Nina combos#Staples|+16a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=27<br />
|name=Mimosa Combo<br />
|id=Nina-f+2,1,4<br />
|inputLead=f+2,1<br />
|input=,4<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,12<br />
|damage=,22<br />
|startup=,i25~27<br />
|block=-3<br />
|hit=+23a (+14)<br />
|ch=[[Nina combos#Staples|+68a (+48)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=28<br />
|name=Siren's Kiss<br />
|id=Nina-f+3<br />
|input=f+3<br />
|target=h,h<br />
|damage=10,20<br />
|startup=i14~15,i10~11<br />
|block=+6<br />
|hit=+24a (+15)<br />
|ch=[[Nina combos#Staples|+54a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
<br />
|notes=second hit duckable<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=14<br />
|startup=i16<br />
|block=-12<br />
|hit=-3<br />
|ch=-1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4,3<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,13<br />
|startup=,i29~31<br />
|block=-14<br />
|hit=[[Nina combos#Staples|+27a (+17)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes={{Plainlist|<br />
* combo if first hit ch<br />
* delayable}}<br />
}}<br />
{{MoveData2<br />
|moveNo=29<br />
|name=Sweeper Combo<br />
|id=Nina-f+4,3,3<br />
|inputLead=f+4,3<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=14,13<br />
|damage=,20<br />
|startup=,i32~35<br />
|block=-14<br />
|hit=+12a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=30<br />
|name=Double Whip<br />
|id=Nina-f+4,4<br />
|inputLead=f+4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,17<br />
|startup=,i16<br />
|block=+1<br />
|hit=+13<br />
|ch=[[Nina combos#Staples|+23a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
Splat<br />
|notes={{Plainlist|<br />
* natural combo<br />
* delayable<br />
* duckable<br />
* ballerina}}<br />
}}<br />
{{MoveData2<br />
|moveNo=31<br />
|name=Blonde Bomb<br />
|id=Nina-f+1+2<br />
|input=f+1+2<br />
|target=m<br />
|damage=24<br />
|startup=i17<br />
|block=-14<br />
|hit=+11a (+2)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=pc<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+1<br />
|input=d/f+1<br />
|target=m<br />
|damage=13<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=32<br />
|name=Uppercut to Jab<br />
|id=Nina-d/f+1,2<br />
|inputLead=d/f+1<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+2<br />
|ch=+9<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition into sidestep, adding +2 frame advantage<br />
* Transition into crouch dash with f}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=13<br />
|startup=i14<br />
|block=-11<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,1<br />
|inputLead=d/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i30<br />
|block=-8<br />
|hit=+3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=On hit<br />
|notes=can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=34<br />
|name=Leg Slicer Combo<br />
|id=Nina-d/f+3,1,2<br />
|inputLead=d/f+3,1<br />
|input=,2<br />
|targetLead=m,h<br />
|target=h,<br />
|damageLead=13,10<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|jail=On hit<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* last 2 hits natural combo and jail}}<br />
}}<br />
{{MoveData2<br />
|moveNo=35<br />
|name=Assault Bomb<br />
|id=Nina-d/f+3,1,2,1+2<br />
|inputLead=d/f+3,1,2<br />
|input=,1+2<br />
|targetLead=m,h,h<br />
|target=,m<br />
|damageLead=13,10,6<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-14<br />
|combo=3.CH<br />
|hit=+11a(+2)<br />
|ch=+43a(-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=+1<br />
|hit=+5<br />
|ch=+12<br />
|combo=1.hit<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes= {{Plainlist|<br />
* Can transition into sidestep for, losing 1f of advantage.<br />
* Can transition into creeping step, with d/f, losing 2 frames of advantage.}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,1<br />
|inputLead=d/f+3,2<br />
|input=,1<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|jail=Yes<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=37<br />
|name=Creeping Snake<br />
|id=Nina-d/f+3,2,1,4<br />
|inputLead=d/f+3,2,1<br />
|input=,4<br />
|targetLead=m,h,h<br />
|target=,l<br />
|damageLead=13,12,6<br />
|damage=12<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=38<br />
|name=Creeping Snake to Geyser Cannon<br />
|id=Nina-d/f+3,2,3<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|block=-17<br />
|hit=[[Nina combos|+36a(+26)]]<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=39<br />
|name=Creeping Snake to Right High Kick<br />
|id=Nina-d/f+3,2,4<br />
|inputLead=d/f+3,2<br />
|input=,4<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|combo=2.CH<br />
|ch=[[Nina combos|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,d+3<br />
|inputLead=d/f+3,2<br />
|input=,d+3<br />
|targetLead=m,h<br />
|target=,l<br />
|damageLead=13,12<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i21<br />
|block=-14<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=40<br />
|name=Creeping Snake to Left Low Right Uppercut<br />
|id=Nina-d/f+3,2,d+3,2<br />
|inputLead=d/f+3,2,d+3<br />
|input=,2<br />
|targetLead=m,h,l<br />
|target=,m<br />
|damageLead=13,12,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos|+28a(+18)]]<br />
|combo=3.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,2,d+3,4<br />
|inputLead=d/f+3,2,d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=41<br />
|name=Creeping Snake to Easy Prey<br />
|id=Nina-d/f+3,2,d+3,4,3<br />
|inputLead=d/f+3,2,d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3<br />
|inputLead=d/f+3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3,3<br />
|inputLead=d/f+3,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=42<br />
|name=Flash Kicks<br />
|id=Nina-d/f+3,3,3,4<br />
|inputLead=d/f+3,3,3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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}}<br />
{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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{{MoveData2<br />
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|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4<br />
|input=u/f+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4,3<br />
|inputLead=u/f+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=69<br />
|name=Can Opener<br />
|id=Nina-u/f+4,3,4<br />
|inputLead=u/f+4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Last hit can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=70<br />
|name=Running Jump Kick<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=71<br />
|name=Leaping Axe Kick<br />
|id=Nina-U/F+4<br />
|input=U/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,d+3<br />
|input=u/f,n,d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|name=Hopping Low Kick to Right Uppercut<br />
|id=Nina-u/f,n,D+3,2<br />
|inputLead=u/f,n,D+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,D+3,4<br />
|inputLead=u/f,n,D+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=73<br />
|name=Hopping Low Kick to Easy Prey<br />
|id=Nina-u/f,n,D+3,4,3<br />
|inputLead=u/f,n,D+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}} <br />
{{MoveData2<br />
|moveNo=74<br />
|name=Sunset Strike<br />
|id=Nina-f,F+2<br />
|input=f,F+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=75<br />
|name=Bad Habit<br />
|id=Nina-f,F+3<br />
|input=f,F+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=76<br />
|name=Kneel Kick<br />
|id=Nina-f,F+4<br />
|input=f,F+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Clean hit on downed opponent<br />
}}<br />
{{MoveData2<br />
|moveNo=77<br />
|name=Bombshell Blast<br />
|id=Nina-f,F+1+2<br />
|input=f,F+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=W!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=78<br />
|name=Wipe the Floor<br />
|id=Nina-d,D/F+4<br />
|input=d,D/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Crouch Dash<br />
|id=Nina-qcf<br />
|input=qcf<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=79<br />
|name=Hellbringer<br />
|id=Nina-qcf+1<br />
|input=qcf+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=80<br />
|name=Shut Up<br />
|id=Nina-qcf+2<br />
|input=qcf+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=Hits and flips downed opponents<br />
}}<br />
{{MoveData2<br />
|moveNo=81<br />
|name=Sideslip<br />
|id=Nina-qcf+3<br />
|input=qcf+3<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4<br />
|input=qcf+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4,2<br />
|inputLead=qcf+4<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=82<br />
|name=Shamrock<br />
|id=Nina-qcf+4,2,3<br />
|inputLead=qcf+4,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Sway<br />
|id=Nina-qcb<br />
|input=qcb<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=83<br />
|name=Ice Pick<br />
|id=Nina-qcb,B+4<br />
|input=qcb,B+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=84<br />
|name=Evil Mist<br />
|id=Nina-d/b,qcf,n,D/B+2+3<br />
|input=d/b,qcf,n,D/B+2+3<br />
|target=h!<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WR.3<br />
|input=WR.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=85<br />
|name=Stingray<br />
|id=Nina-WR.3,4<br />
|inputLead=WR.3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=86<br />
|name=Spiral Bombshell Blast<br />
|id=Nina-WR.1+2<br />
|input=WR.1+2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
<br />
|notes=<br />
}}<br />
<br />
=== WS ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.1<br />
|input=WS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=87<br />
|name=Diving Hornet<br />
|id=Nina-WS.1,4<br />
|inputLead=WS.1<br />
|input=,4<br />
|targetLead=m<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=88<br />
|name=Fluttering Butterfly<br />
|id=Nina-WS.1,1+2<br />
|inputLead=WS.1<br />
|input=,1+2<br />
|targetLead=m<br />
|target=,h,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=89<br />
|name=Palm Uppercut<br />
|id=Nina-WS.2<br />
|input=WS.2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=90<br />
|name=Spider Knee<br />
|id=Nina-WS.3<br />
|input=WS.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=Input 1+2 on hit for chain throw<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.4<br />
|input=WS.4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=91<br />
|name=Flashing Escape<br />
|id=Nina-WS.4,3<br />
|inputLead=WS.4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=92<br />
|name=Helping Hand<br />
|id=Nina-WS.b+1<br />
|input=WS.b+1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=93<br />
|name=Low Jab Rising Kick<br />
|id=Nina-FC.2,4<br />
|inputLead=FC.2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
=== SS ===<br />
{{MoveData2<br />
|moveNo=94<br />
|name=Snakeshot<br />
|id=Nina-SS.1<br />
|input=SS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=95<br />
|name=Snakeshot to Rolling Dash<br />
|id=Nina-SS.1,F<br />
|inputLead=SS.1<br />
|input=,F<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=96<br />
|name=Snakeshot to Reverse Rolling Dash<br />
|id=Nina-SS.1,B<br />
|inputLead=SS.1<br />
|input=,B<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=97<br />
|name=Double Shot<br />
|id=Nina-SS.1,2<br />
|inputLead=SS.1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=98<br />
|name=Lift Shot<br />
|id=Nina-SS.2<br />
|input=SS.2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=99<br />
|name=Heel Slicer<br />
|id=Nina-SS.4<br />
|input=SS.4<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=100<br />
|name=Spiral Explosion<br />
|id=Nina-SS.1+2<br />
|input=SS.1+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=101<br />
|name=Twisted Mind<br />
|id=Nina-d+3+4<br />
|input=(down enemy) d+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3<br />
|inputLead=1,2,1,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3<br />
|inputLead=1,2,1,2,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2<br />
|inputLead=1,2,1,2,3,3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1<br />
|inputLead=1,2,1,2,3,3,2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1,2<br />
|inputLead=1,2,1,2,3,3,2,1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=102<br />
|name=10 Hit Combo 1<br />
|id=Nina-1,2,1,2,3,3,2,1,2,4<br />
|inputLead=1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=103<br />
|name=10 Hit Combo 2<br />
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4<br />
|inputLead=d/f+1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=104<br />
|name=Arm Grab Flip<br />
|id=Nina-1+3<br />
|input=1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=105<br />
|name=Arm Grab Flip<br />
|id=Nina-f+1+3<br />
|input=f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=106<br />
|name=Over the Back Toss<br />
|id=Nina-2+4<br />
|input=2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=107<br />
|name=Over the Back Toss<br />
|id=Nina-f+2+4<br />
|input=f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=108<br />
|name=Shoulder Through Buster (STB)<br />
|id=Nina-2+4,1,2,1<br />
|inputLead=2+4<br />
|input=,1,2,1<br />
|targetLead=h<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=109<br />
|name=Shoulder Through Arm Breaker<br />
|id=Nina-STB.2,1,3<br />
|inputLead=STB<br />
|input=.2,1,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=110<br />
|name=Triangle Hold<br />
|id=Nina-left (1+3/2+4)<br />
|inputLead=<br />
|input=left (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=111<br />
|name=Hammer Throw<br />
|id=Nina-right (1+3/2+4)<br />
|inputLead=<br />
|input=right (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=112<br />
|name=Leaping Triangle Hold<br />
|id=Nina-behind (1+3/2+4)<br />
|input=behind (1+3/2+4)<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=113<br />
|name=Elbow to Arm Grab Flip<br />
|id=Nina-d/f+1+3<br />
|input=d/f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=114<br />
|name=Reverse Neck Breaker<br />
|id=Nina-d/f+2+4<br />
|input=d/f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=115<br />
|name=Jumping Flip<br />
|id=Nina-u/f+1+2<br />
|input=u/f+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=116<br />
|name=Elbow Smash<br />
|id=Nina-d/f,d/f+1<br />
|input=d/f,d/f+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=117<br />
|name=Attack Reversal<br />
|id=Nina-b+1+3/b+2+4<br />
|input=b+1+3/b+2+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=118<br />
|name=Backhand Slap (BHS)<br />
|id=Nina-qcf+1+2<br />
|input=qcf+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=119<br />
|name=Seoi Gyaku Juji-gatame<br />
|id=Nina-BHS.3,4,3,1+2<br />
|inputLead=BHS<br />
|input=.3,4,3,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=120<br />
|name=Triple Slaps (TSS)<br />
|id=Nina-BHS.2,3,4,2,2<br />
|inputLead=BHS.<br />
|input=2,3,4,2,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=121<br />
|name=Neck Crusher<br />
|id=Nina-TSS.1,3+4,1,2,1+2<br />
|inputLead=TSS<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=122<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-TSS.1,2,4,3,1+2+3<br />
|inputLead=TSS<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=123<br />
|name=Betrayer (BTR)<br />
|id=Nina-qcb,B+1+4<br />
|input=qcb,B+1+4 <br />
|targetLead=<br />
|target=h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=Unbreakable<br />
}}<br />
{{MoveData2<br />
|moveNo=124<br />
|name=Twisted Nightmare (NTM)<br />
|id=Nina-BTR.2,1,1+2,1+2+3<br />
|inputLead=BTR<br />
|input=.2,1,1+2,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=125<br />
|name=Neck Crusher<br />
|id=Nina-NTM.1,3+4,1,2,1+2<br />
|inputLead=NTM<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=126<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-NTM.1,2,4,3,1+2+3<br />
|inputLead=NTM<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=127<br />
|name=Arm Break (ABK)<br />
|id=Nina-(BTR or BHS).1,3,2,1<br />
|inputLead=(BTR or BHS)<br />
|input=.1,3,2,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=128<br />
|name=Double Arm Break<br />
|id=Nina-ABK.3,1,4,1+2,1+2<br />
|inputLead=ABK<br />
|input=.3,1,4,1+2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=129<br />
|name=Falling Arm Break<br />
|id=Nina-ABK.2,1,3,4,1+2<br />
|inputLead=ABK<br />
|input=.2,1,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=130<br />
|name=Crab Hold (CHD)<br />
|id=Nina-qcf+3+4<br />
|inputLead=<br />
|input=qcf+3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=131<br />
|name=Commando Arm Lock<br />
|id=Nina-CHD.3+4,3,4,1+2<br />
|inputLead=CHD<br />
|input=.3+4,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=132<br />
|name=Heel Hold (HHD)<br />
|id=Nina-CHD.3+4,4,2,1+2<br />
|inputLead=CHD<br />
|input=.3+4,4,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=133<br />
|name=Leaping Heel Hold (HHD)<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=134<br />
|name=Double Snap<br />
|id=Nina-HHD.3,1,4,2+4<br />
|inputLead=HHD<br />
|input=.3,1,4,2+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=135<br />
|name=Double Heel Hold<br />
|id=Nina-HHD.1,3,2+4,3+4,1+2<br />
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]<br />
|input=.1,3,2+4,3+4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|recv=<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveDataHeader2&diff=5415
Template:MoveDataHeader2
2021-02-05T08:27:59Z
<p>Oldmanwang: </p>
<hr />
<div>{{MoveData2<br />
|id=MoveDataHeader2<br />
|moveNo={{{moveno|'''no.'''}}}<br />
|name={{{name|[[Movelist#Name|'''Name (STANCE)''']]}}}<br />
|input={{{input|[[Movelist#Input|'''Input''']]}}}<br />
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}<br />
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}<br />
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}<br />
|block={{{block|[[Movelist#Block|'''Block''']]}}}<br />
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}<br />
|ch={{{ch|[[Movelist#CH|'''Counter-hit''']]}}}<br />
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left''']]}}}<br />
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right''']]}}}<br />
|range={{{range|[[Movelist#Range|'''Range''']]}}}<br />
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}<br />
|screw={{{screw|[[Notation#Combo annotations|'''S!''']]}}}<br />
|wall={{{wall|[[Notation#Combo annotations|'''W!''']]}}}<br />
|floor={{{floor|[[Notation#Combo annotations|'''F!''']]}}}<br />
|crush={{{crush|[[Movelist#Crush|'''Crush''']]}}}<br />
|combo={{{combo|[[Movelist#Notes|'''Combo''']]}}}<br />
|jail={{{jail|[[Movelist#Notes|'''Jail''']]}}}<br />
|leeway={{{leeway|[[Movelist#Notes|'''Leniency''']]}}}<br />
|delay={{{delay|[[Movelist#Notes|'''Delayable''']]}}}<br />
|tab='''toggle'''<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Nina_movelist_(Tekken_7)&diff=5414
Nina movelist (Tekken 7)
2021-02-05T07:59:32Z
<p>Oldmanwang: </p>
<hr />
<div>{{Nina}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
<br />
{{MoveDataHeader2}}<br />
<br />
{{MoveData2<br />
|moveNo=1<br />
|id=Nina-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55-82<br />
|startup=i20<br />
|block=-22<br />
|tracksLeft=50<br />
|tracksRight=50<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Rage Drive<br />
|id=Nina-R.f+2+3<br />
|input=R.f+2+3<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+9<br />
|hit=+32a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=2<br />
|id=Nina-R.f+2+3,D/F<br />
|name=Rage Drive<br />
|inputLead=<br />
|input=R.f+2+3,D/F<br />
|target=m<br />
|damage=50<br />
|startup=i20~21<br />
|block=+20g<br />
|hit=+43a (+7)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
=== {{IronFist|n}} ===<br />
{{MoveData2<br />
|name=Jab<br />
|id=Nina-1<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|startup=i10<br />
|block=+1<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=r17<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=3<br />
|id=Nina-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,10<br />
|startup=,i10<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1<br />
|inputLead=1,2<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=4<br />
|id=Nina-1,2,1,4<br />
|name=Biting Snake<br />
|inputLead=1,2,1<br />
|input=,4<br />
|targetLead=h,h,h<br />
|target=,l<br />
|damageLead=7,10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=5<br />
|id=Nina-1,2,3<br />
|name=Left Right to Spider Knee<br />
|inputLead=1,2<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,10<br />
|damage=,15<br />
|startup=,i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=6<br />
|id=Nina-1,2,4<br />
|name=Bermuda Triangle<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=7,10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=7<br />
|id=Nina-1,2,1+2<br />
|name=Double Explosion 1<br />
|inputLead=1,2<br />
|input=,1+2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,11<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2<br />
|inputLead=1,2,1<br />
|input=,2<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=7,10,6<br />
|damage=,6<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=8<br />
|id=Nina-1,2,1,2,1+2<br />
|name=Double Explosion 2<br />
|inputLead=1,2,1,2<br />
|input=,1+2<br />
|targetLead=h,h,h,h<br />
|target=,m<br />
|damageLead=7,10,6,6<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=PK Combo<br />
|id=Nina-1,4<br />
|inputLead=1<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,17<br />
|startup=,i17~18<br />
|block=-4<br />
|hit=+1<br />
|ch=[[Nina combos#Staples|+50a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=9<br />
|id=Nina-1,4,1<br />
|name=PK Combo to Assasin's Blade<br />
|inputLead=1,4<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,17<br />
|damage=,21<br />
|startup=,i25~26<br />
|block=-11<br />
|hit=+15g<br />
|ch=[[Nina combos#Staples|+67a (+47a)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Straight<br />
|id=Nina-2<br />
|input=2<br />
|target=h<br />
|damage=10<br />
|startup=i10<br />
|block=+1<br />
|hit=+7<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=10<br />
|id=Nina-2,1<br />
|name=Right Left Combo<br />
|inputLead=2<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,6<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=11<br />
|id=Nina-2,1,4<br />
|name=Biting Snake (Short)<br />
|inputLead=2,1<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,l<br />
|damageLead=10,6<br />
|damage=,12<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=12<br />
|id=Nina-2,3<br />
|name=Double Smash<br />
|inputLead=2<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,15<br />
|startup=i18<br />
|block=-13<br />
|hit=+2<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=13<br />
|id=Nina-2,4<br />
|name=Jab Roundhouse<br />
|inputLead=2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|ch=[[Nina combos#Staples|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|wall=W!<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=14<br />
|name=Double Explosion (Short)<br />
|id=Nina-2,1+2<br />
|inputLead=2<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,22<br />
|startup=,i23<br />
|block=-14<br />
|hit=+11a (+2)<br />
|ch=+43a (-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3<br />
|input=3<br />
|target=h<br />
|damage=14<br />
|startup=i14<br />
|block=-16<br />
|hit=-5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Spike Combo<br />
|id=Nina-3,3<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=14<br />
|damage=,10<br />
|startup=,i24<br />
|block=-17<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=15<br />
|name=Spike Combo to Right Uppercut<br />
|id=Nina-3,3,2<br />
|inputLead=3,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=14,10<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-3,3,4<br />
|inputLead=3,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=14,10<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=+30a (+20)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=16<br />
|name=Spike Combo to Easy Prey<br />
|id=Nina-3,3,4,3<br />
|inputLead=3,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=14,10,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+21a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=17<br />
|name=Head Ringer<br />
|id=Nina-3,4<br />
|inputLead=3<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,20<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a (+11)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|wall=W!<br />
|notes=natural combo<br />
}}<br />
{{MoveData2<br />
|moveNo=18<br />
|name=Left High Kick to Right Roll<br />
|id=Nina-3,d<br />
|inputLead=3<br />
|input=,d<br />
|targetLead=h<br />
|damageLead=14<br />
|startupRoot=i14<br />
|block=-15<br />
|hit=-4<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=19<br />
|name=Left High Kick to Spiral Explosion<br />
|id=Nina-3,d,1+2<br />
|inputLead=3,d<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=[[Nina combos|+36a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|wall=W!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Magic 4<br />
|id=Nina-4<br />
|input=4<br />
|target=h<br />
|damage=15<br />
|startup=i11<br />
|block=-9<br />
|hit=+8<br />
|ch=[[Nina combos#Staples|+33a (+23)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=20<br />
|name=Right High to Left Spin Low Kick<br />
|id=Nina-4,3<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,l<br />
|damageLead=15<br />
|damage=,13<br />
|startup=,i22<br />
|block=-17<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=21<br />
|name=Blonde to Right Uppercut<br />
|id=Nina-4,3,2<br />
|inputLead=4,3<br />
|input=,2<br />
|targetLead=h,l<br />
|target=,m<br />
|damageLead=15,13<br />
|damage=,10<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos#Staples|+28a (+18)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-4,3,4<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=15,13<br />
|damage=,18<br />
|startup=,i20<br />
|block=-6<br />
|hit=+5<br />
|ch=[[Nina combos#Staples|+30a (+20)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=22<br />
|name=Blonde to Easy Prey<br />
|id=Nina-4,3,4,3<br />
|inputLead=4,3,4<br />
|input=,3<br />
|targetLead=h,l,h<br />
|target=,m<br />
|damageLead=15,13,18<br />
|damage=,20<br />
|startup=,i29~30<br />
|block=+2<br />
|hit=+5<br />
|ch=+21a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=23<br />
|name=Right High Kick to Left Roll<br />
|id=Nina-4,u<br />
|inputLead=4<br />
|input=,u<br />
|targetLead=h<br />
|damageLead=15<br />
|startupRoot=i11<br />
|block=-16<br />
|hit=-5<br />
|ch=+20a (+10)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes= Input when facing left is 4,d<br />
}}<br />
{{MoveData2<br />
|moveNo=24<br />
|name=Right High Kick to Spiral Explosion<br />
|id=Nina-4,u,1+2<br />
|inputLead=4,u<br />
|input=,1+2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=15<br />
|damage=,22<br />
|startup=,i19<br />
|block=-11<br />
|hit=+36a<br />
|ch=+36a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=25<br />
|name=Ivory Cutter<br />
|id=Nina-1+4<br />
|input=1+4<br />
|target=m,m<br />
|damage=4,20<br />
|startup=i15~16,i13~14<br />
|block=-5<br />
|hit=+4<br />
|ch=+6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes={{Plainlist|<br />
* jails<br />
* second hit is +8 on ch}}<br />
}}<br />
<br />
=== {{IronFist|f}} ===<br />
{{MoveData2<br />
|id=Nina-f+2<br />
|input=f+2<br />
|target=h<br />
|damage=12<br />
|startup=i13<br />
|block=-3<br />
|hit=+8<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+2,1<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,12<br />
|startup=,i19<br />
|block=-13<br />
|hit=-6<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=delayable<br />
}}<br />
{{MoveData2<br />
|moveNo=26<br />
|name=Dead Drop<br />
|id=Nina-f+2,1,2<br />
|inputLead=f+2,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=12,12<br />
|damage=,20<br />
|startup=,i25~27<br />
|block=-12<br />
|hit=+4<br />
|ch=[[Nina combos#Staples|+16a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=27<br />
|name=Mimosa Combo<br />
|id=Nina-f+2,1,4<br />
|inputLead=f+2,1<br />
|input=,4<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,12<br />
|damage=,22<br />
|startup=,i25~27<br />
|block=-3<br />
|hit=+23a (+14)<br />
|ch=[[Nina combos#Staples|+68a (+48)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes={{Plainlist|<br />
* delayable<br />
* combo from second hit}}<br />
}}<br />
{{MoveData2<br />
|moveNo=28<br />
|name=Siren's Kiss<br />
|id=Nina-f+3<br />
|input=f+3<br />
|target=h,h<br />
|damage=10,20<br />
|startup=i14~15,i10~11<br />
|block=+6<br />
|hit=+24a (+15)<br />
|ch=[[Nina combos#Staples|+54a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
<br />
|notes=second hit duckable<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=14<br />
|startup=i16<br />
|block=-12<br />
|hit=-3<br />
|ch=-1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-f+4,3<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=14<br />
|damage=,13<br />
|startup=,i29~31<br />
|block=-14<br />
|hit=[[Nina combos#Staples|+27a (+17)]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes={{Plainlist|<br />
* combo if first hit ch<br />
* delayable}}<br />
}}<br />
{{MoveData2<br />
|moveNo=29<br />
|name=Sweeper Combo<br />
|id=Nina-f+4,3,3<br />
|inputLead=f+4,3<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,m<br />
|damageLead=14,13<br />
|damage=,20<br />
|startup=,i32~35<br />
|block=-14<br />
|hit=+12a<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=30<br />
|name=Double Whip<br />
|id=Nina-f+4,4<br />
|inputLead=f+4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=14<br />
|damage=,17<br />
|startup=,i16<br />
|block=+1<br />
|hit=+13<br />
|ch=[[Nina combos#Staples|+23a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
Splat<br />
|notes={{Plainlist|<br />
* natural combo<br />
* delayable<br />
* duckable<br />
* ballerina}}<br />
}}<br />
{{MoveData2<br />
|moveNo=31<br />
|name=Blonde Bomb<br />
|id=Nina-f+1+2<br />
|input=f+1+2<br />
|target=m<br />
|damage=24<br />
|startup=i17<br />
|block=-14<br />
|hit=+11a (+2)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=pc<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== {{IronFist|d/f}} ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+1<br />
|input=d/f+1<br />
|target=m<br />
|damage=13<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=32<br />
|name=Uppercut to Jab<br />
|id=Nina-d/f+1,2<br />
|inputLead=d/f+1<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startup=,i16<br />
|block=-3<br />
|hit=+2<br />
|ch=+9<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition into sidestep, adding +2 frame advantage<br />
* Transition into crouch dash with f}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=13<br />
|startup=i14<br />
|block=-11<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,1<br />
|inputLead=d/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i30<br />
|block=-8<br />
|hit=+3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|combo=1.hit<br />
|jail=On hit<br />
|notes=can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=34<br />
|name=Leg Slicer Combo<br />
|id=Nina-d/f+3,1,2<br />
|inputLead=d/f+3,1<br />
|input=,2<br />
|targetLead=m,h<br />
|target=h,<br />
|damageLead=13,10<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-10<br />
|hit=+1<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|jail=On hit<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* last 2 hits natural combo and jail}}<br />
}}<br />
{{MoveData2<br />
|moveNo=35<br />
|name=Assault Bomb<br />
|id=Nina-d/f+3,1,2,1+2<br />
|inputLead=d/f+3,1,2<br />
|input=,1+2<br />
|targetLead=m,h,h<br />
|target=,m<br />
|damageLead=13,10,6<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-14<br />
|combo=3.CH<br />
|hit=+11a(+2)<br />
|ch=+43a(-4)<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i19<br />
|block=+1<br />
|hit=+5<br />
|ch=+12<br />
|combo=1.hit<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes= {{Plainlist|<br />
* Can transition into sidestep for, losing 1f of advantage.<br />
* Can transition into creeping step, with d/f, losing 2 frames of advantage.}}<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,1<br />
|inputLead=d/f+3,2<br />
|input=,1<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,6<br />
|startupRoot=i14<br />
|startup=,i16<br />
|block=-3<br />
|hit=+4<br />
|jail=Yes<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=37<br />
|name=Creeping Snake<br />
|id=Nina-d/f+3,2,1,4<br />
|inputLead=d/f+3,2,1<br />
|input=,4<br />
|targetLead=m,h,h<br />
|target=,l<br />
|damageLead=13,12,6<br />
|damage=12<br />
|startupRoot=i14<br />
|startup=,i23<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=38<br />
|name=Creeping Snake to Geyser Cannon<br />
|id=Nina-d/f+3,2,3<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|block=-17<br />
|hit=[[Nina combos|+36a(+26)]]<br />
|combo=2.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=39<br />
|name=Creeping Snake to Right High Kick<br />
|id=Nina-d/f+3,2,4<br />
|inputLead=d/f+3,2<br />
|input=,4<br />
|targetLead=m,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,22<br />
|startupRoot=i14<br />
|startup=,i22<br />
|block=-6<br />
|hit=+20a<br />
|combo=2.CH<br />
|ch=[[Nina combos|+49a]]<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-d/f+3,2,d+3<br />
|inputLead=d/f+3,2<br />
|input=,d+3<br />
|targetLead=m,h<br />
|target=,l<br />
|damageLead=13,12<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i21<br />
|block=-14<br />
|hit=-3<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=40<br />
|name=Creeping Snake to Left Low Right Uppercut<br />
|id=Nina-d/f+3,2,d+3,2<br />
|inputLead=d/f+3,2,d+3<br />
|input=,2<br />
|targetLead=m,h,l<br />
|target=,m<br />
|damageLead=13,12,10<br />
|damage=,10<br />
|startupRoot=i14<br />
|startup=,i25~27<br />
|block=-13<br />
|hit=[[Nina combos|+28a(+18)]]<br />
|combo=3.CH<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,2,d+3,4<br />
|inputLead=d/f+3,2,d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=41<br />
|name=Creeping Snake to Easy Prey<br />
|id=Nina-d/f+3,2,d+3,4,3<br />
|inputLead=d/f+3,2,d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3<br />
|inputLead=d/f+3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,3,3<br />
|inputLead=d/f+3,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=42<br />
|name=Flash Kicks<br />
|id=Nina-d/f+3,3,3,4<br />
|inputLead=d/f+3,3,3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d/f+3,4<br />
|inputLead=d/f+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=43<br />
|name=Deadly Assault<br />
|id=Nina-d/f+3,4,4<br />
|inputLead=d/f+3,4<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=44<br />
|name=Deadly Hunter<br />
|id=Nina-d/f+3,4,3+4<br />
|inputLead=d/f+3,4<br />
|input=,3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=45<br />
|name=Left Middle to Right High Kick<br />
|id=Nina-d/f+3,f+4<br />
|inputLead=d/f+3<br />
|input=,f+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=46<br />
|name=Ray Hands<br />
|id=Nina-d/f+1+2<br />
|input=d/f+1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
<br />
=== {{IronFist|d}} ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1<br />
|input=d+1<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+1,2<br />
|inputLead=d+1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=47<br />
|name=Below the Belt Combo<br />
|id=Nina-d+1,2,4<br />
|inputLead=d+1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=48<br />
|name=Jab to Mid Kick<br />
|id=Nina-d+1,4<br />
|inputLead=d+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+2<br />
|input=d+2<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=49<br />
|name=Cutthroat<br />
|id=Nina-d+2,3<br />
|inputLead=d+2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3<br />
|input=d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=50<br />
|name=Left Spin Low Kick to Right Upper<br />
|id=Nina-d+3,2<br />
|inputLead=d+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+3,4<br />
|inputLead=d+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=51<br />
|name=Easy Prey<br />
|id=Nina-d+3,4,3<br />
|inputLead=d+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-d+4<br />
|input=d+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=52<br />
|name=Right Low Kick to Back Spin Chop<br />
|id=Nina-d+4,1<br />
|inputLead=d+4<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
=== {{IronFist|d/b}} ===<br />
{{MoveData2<br />
|moveNo=53<br />
|name=Right Backhand Body Blow<br />
|id=Nina-d/b+2<br />
|input=d/b+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=54<br />
|name=Stiletto Heel<br />
|id=Nina-d/b+3<br />
|input=d/b+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=55<br />
|name=Slicer<br />
|id=Nina-d/b+4<br />
|input=d/b+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=56<br />
|name=Geyser Cannon Combo<br />
|id=Nina-d/b+4,3<br />
|inputLead=d/b+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=57<br />
|name=Power Charge<br />
|id=Nina-d/b+1+2<br />
|input=d/b+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes= cancel with u,u<br />
}}<br />
{{MoveData2<br />
|moveNo=58<br />
|name=Geyser Cannon<br />
|id=Nina-d/b+3+4<br />
|input=d/b+3+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
=== {{IronFist|b}} ===<br />
{{MoveData2<br />
|name=Throat Slasher<br />
|id=Nina-b+1<br />
|input=b+1<br />
}}<br />
{{MoveData2<br />
|moveNo=59<br />
|name=Throat Slasher to Bad Habit<br />
|id=Nina-b+1,4<br />
|inputLead=b+1<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2<br />
|input=b+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-b+2,2<br />
|inputLead=b+2<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=60<br />
|name=Backhand Combo<br />
|id=Nina-b+2,2,2<br />
|inputLead=b+2,2<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|id=Nina-b+3<br />
|input=b+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=61<br />
|name=Stinger Heel Kick Combo<br />
|id=Nina-b+3,4<br />
|inputLead=b+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=62<br />
|name=Spear Kick<br />
|id=Nina-b+4<br />
|input=b+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=63<br />
|name=Shockwave Palm<br />
|id=Nina-b+1+2<br />
|input=b+1+2<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=64<br />
|name=Reverse Ivory Cutter<br />
|id=Nina-b+1+4<br />
|input=b+1+4<br />
|target=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}} <br />
=== {{IronFist|u/b}} ===<br />
{{MoveData2<br />
|moveNo=65<br />
|name=Left Backhand Body Blow<br />
|id=Nina-u/b+1<br />
|input=u/b+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+2<br />
|input=u/b+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=generic u+2<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/b+4<br />
|input=u/b+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
<br />
=== {{IronFist|u/f}} ===<br />
{{MoveData2<br />
|moveNo=66<br />
|name=Skull Splitter<br />
|id=Nina-u/f+1<br />
|input=u/f+1<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+2<br />
|input=u/f+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=67<br />
|name=Binding Whip<br />
|id=Nina-u/f+2,1<br />
|inputLead=u/f+2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=68<br />
|name=Catapult Kick<br />
|id=Nina-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4<br />
|input=u/f+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f+4,3<br />
|inputLead=u/f+4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=69<br />
|name=Can Opener<br />
|id=Nina-u/f+4,3,4<br />
|inputLead=u/f+4,3<br />
|input=,4<br />
|targetLead=h,l<br />
|target=,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Last hit can be cancelled into sidestep<br />
}}<br />
{{MoveData2<br />
|moveNo=70<br />
|name=Running Jump Kick<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=71<br />
|name=Leaping Axe Kick<br />
|id=Nina-U/F+4<br />
|input=U/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,d+3<br />
|input=u/f,n,d+3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|name=Hopping Low Kick to Right Uppercut<br />
|id=Nina-u/f,n,D+3,2<br />
|inputLead=u/f,n,D+3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-u/f,n,D+3,4<br />
|inputLead=u/f,n,D+3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=73<br />
|name=Hopping Low Kick to Easy Prey<br />
|id=Nina-u/f,n,D+3,4,3<br />
|inputLead=u/f,n,D+3,4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}} <br />
=== {{IronFist|fF}} ===<br />
{{MoveData2<br />
|moveNo=74<br />
|name=Sunset Strike<br />
|id=Nina-f,F+2<br />
|input=f,F+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=75<br />
|name=Bad Habit<br />
|id=Nina-f,F+3<br />
|input=f,F+3<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=76<br />
|name=Kneel Kick<br />
|id=Nina-f,F+4<br />
|input=f,F+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=Clean hit on downed opponent<br />
}}<br />
{{MoveData2<br />
|moveNo=77<br />
|name=Bombshell Blast<br />
|id=Nina-f,F+1+2<br />
|input=f,F+1+2<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=W!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=78<br />
|name=Wipe the Floor<br />
|id=Nina-d,D/F+4<br />
|input=d,D/F+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Crouch Dash<br />
|id=Nina-qcf<br />
|input=qcf<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=79<br />
|name=Hellbringer<br />
|id=Nina-qcf+1<br />
|input=qcf+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=80<br />
|name=Shut Up<br />
|id=Nina-qcf+2<br />
|input=qcf+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=Hits and flips downed opponents<br />
}}<br />
{{MoveData2<br />
|moveNo=81<br />
|name=Sideslip<br />
|id=Nina-qcf+3<br />
|input=qcf+3<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=cs<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4<br />
|input=qcf+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-qcf+4,2<br />
|inputLead=qcf+4<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=82<br />
|name=Shamrock<br />
|id=Nina-qcf+4,2,3<br />
|inputLead=qcf+4,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=Sway<br />
|id=Nina-qcb<br />
|input=qcb<br />
|startup=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=83<br />
|name=Ice Pick<br />
|id=Nina-qcb,B+4<br />
|input=qcb,B+4<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=84<br />
|name=Evil Mist<br />
|id=Nina-d/b,qcf,n,D/B+2+3<br />
|input=d/b,qcf,n,D/B+2+3<br />
|target=h!<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WR.3<br />
|input=WR.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=85<br />
|name=Stingray<br />
|id=Nina-WR.3,4<br />
|inputLead=WR.3<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=86<br />
|name=Spiral Bombshell Blast<br />
|id=Nina-WR.1+2<br />
|input=WR.1+2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=js<br />
<br />
|notes=<br />
}}<br />
<br />
=== WS ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.1<br />
|input=WS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=87<br />
|name=Diving Hornet<br />
|id=Nina-WS.1,4<br />
|inputLead=WS.1<br />
|input=,4<br />
|targetLead=m<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=88<br />
|name=Fluttering Butterfly<br />
|id=Nina-WS.1,1+2<br />
|inputLead=WS.1<br />
|input=,1+2<br />
|targetLead=m<br />
|target=,h,h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=89<br />
|name=Palm Uppercut<br />
|id=Nina-WS.2<br />
|input=WS.2<br />
|target=m<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=90<br />
|name=Spider Knee<br />
|id=Nina-WS.3<br />
|input=WS.3<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=Input 1+2 on hit for chain throw<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-WS.4<br />
|input=WS.4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=91<br />
|name=Flashing Escape<br />
|id=Nina-WS.4,3<br />
|inputLead=WS.4<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|screw=S!<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=92<br />
|name=Helping Hand<br />
|id=Nina-WS.b+1<br />
|input=WS.b+1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=93<br />
|name=Low Jab Rising Kick<br />
|id=Nina-FC.2,4<br />
|inputLead=FC.2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
=== SS ===<br />
{{MoveData2<br />
|moveNo=94<br />
|name=Snakeshot<br />
|id=Nina-SS.1<br />
|input=SS.1<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=95<br />
|name=Snakeshot to Rolling Dash<br />
|id=Nina-SS.1,F<br />
|inputLead=SS.1<br />
|input=,F<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=96<br />
|name=Snakeshot to Reverse Rolling Dash<br />
|id=Nina-SS.1,B<br />
|inputLead=SS.1<br />
|input=,B<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=97<br />
|name=Double Shot<br />
|id=Nina-SS.1,2<br />
|inputLead=SS.1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=98<br />
|name=Lift Shot<br />
|id=Nina-SS.2<br />
|input=SS.2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=99<br />
|name=Heel Slicer<br />
|id=Nina-SS.4<br />
|input=SS.4<br />
|target=l<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=100<br />
|name=Spiral Explosion<br />
|id=Nina-SS.1+2<br />
|input=SS.1+2<br />
|target=m<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=101<br />
|name=Twisted Mind<br />
|id=Nina-d+3+4<br />
|input=(down enemy) d+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
=== 10-hit ===<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3<br />
|inputLead=1,2,1,2<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3<br />
|inputLead=1,2,1,2,3<br />
|input=,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2<br />
|inputLead=1,2,1,2,3,3<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1<br />
|inputLead=1,2,1,2,3,3,2<br />
|input=,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|name=<br />
|id=Nina-1,2,1,2,3,3,2,1,2<br />
|inputLead=1,2,1,2,3,3,2,1<br />
|input=,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|floor=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=102<br />
|name=10 Hit Combo 1<br />
|id=Nina-1,2,1,2,3,3,2,1,2,4<br />
|inputLead=1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=103<br />
|name=10 Hit Combo 2<br />
|id=Nina-d/f+1,2,1,2,3,3,2,1,2,4<br />
|inputLead=d/f+1,2,1,2,3,3,2,1,2<br />
|input=,4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
=== Throws ===<br />
{{MoveData2<br />
|moveNo=104<br />
|name=Arm Grab Flip<br />
|id=Nina-1+3<br />
|input=1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=105<br />
|name=Arm Grab Flip<br />
|id=Nina-f+1+3<br />
|input=f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=106<br />
|name=Over the Back Toss<br />
|id=Nina-2+4<br />
|input=2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|floor=<br />
|wall=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=107<br />
|name=Over the Back Toss<br />
|id=Nina-f+2+4<br />
|input=f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=108<br />
|name=Shoulder Through Buster (STB)<br />
|id=Nina-2+4,1,2,1<br />
|inputLead=2+4<br />
|input=,1,2,1<br />
|targetLead=h<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=109<br />
|name=Shoulder Through Arm Breaker<br />
|id=Nina-STB.2,1,3<br />
|inputLead=STB<br />
|input=.2,1,3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=110<br />
|name=Triangle Hold<br />
|id=Nina-left (1+3/2+4)<br />
|inputLead=<br />
|input=left (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=111<br />
|name=Hammer Throw<br />
|id=Nina-right (1+3/2+4)<br />
|inputLead=<br />
|input=right (1+3/2+4)<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=112<br />
|name=Leaping Triangle Hold<br />
|id=Nina-behind (1+3/2+4)<br />
|input=behind (1+3/2+4)<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=113<br />
|name=Elbow to Arm Grab Flip<br />
|id=Nina-d/f+1+3<br />
|input=d/f+1+3<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=114<br />
|name=Reverse Neck Breaker<br />
|id=Nina-d/f+2+4<br />
|input=d/f+2+4<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=115<br />
|name=Jumping Flip<br />
|id=Nina-u/f+1+2<br />
|input=u/f+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=116<br />
|name=Elbow Smash<br />
|id=Nina-d/f,d/f+1<br />
|input=d/f,d/f+1<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=117<br />
|name=Attack Reversal<br />
|id=Nina-b+1+3/b+2+4<br />
|input=b+1+3/b+2+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=118<br />
|name=Backhand Slap (BHS)<br />
|id=Nina-qcf+1+2<br />
|input=qcf+1+2<br />
|target=h<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=119<br />
|name=Seoi Gyaku Juji-gatame<br />
|id=Nina-BHS.3,4,3,1+2<br />
|inputLead=BHS<br />
|input=.3,4,3,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=120<br />
|name=Triple Slaps (TSS)<br />
|id=Nina-BHS.2,3,4,2,2<br />
|inputLead=BHS.<br />
|input=2,3,4,2,2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=121<br />
|name=Neck Crusher<br />
|id=Nina-TSS.1,3+4,1,2,1+2<br />
|inputLead=TSS<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=122<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-TSS.1,2,4,3,1+2+3<br />
|inputLead=TSS<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=123<br />
|name=Betrayer (BTR)<br />
|id=Nina-qcb,B+1+4<br />
|input=qcb,B+1+4 <br />
|targetLead=<br />
|target=h<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=Unbreakable<br />
}}<br />
{{MoveData2<br />
|moveNo=124<br />
|name=Twisted Nightmare (NTM)<br />
|id=Nina-BTR.2,1,1+2,1+2+3<br />
|inputLead=BTR<br />
|input=.2,1,1+2,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=125<br />
|name=Neck Crusher<br />
|id=Nina-NTM.1,3+4,1,2,1+2<br />
|inputLead=NTM<br />
|input=.1,3+4,1,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=126<br />
|name=Leg Stretch Arm Lock<br />
|id=Nina-NTM.1,2,4,3,1+2+3<br />
|inputLead=NTM<br />
|input=.1,2,4,3,1+2+3<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=127<br />
|name=Arm Break (ABK)<br />
|id=Nina-(BTR or BHS).1,3,2,1<br />
|inputLead=(BTR or BHS)<br />
|input=.1,3,2,1<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=128<br />
|name=Double Arm Break<br />
|id=Nina-ABK.3,1,4,1+2,1+2<br />
|inputLead=ABK<br />
|input=.3,1,4,1+2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=129<br />
|name=Falling Arm Break<br />
|id=Nina-ABK.2,1,3,4,1+2<br />
|inputLead=ABK<br />
|input=.2,1,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=130<br />
|name=Crab Hold (CHD)<br />
|id=Nina-qcf+3+4<br />
|inputLead=<br />
|input=qcf+3+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=131<br />
|name=Commando Arm Lock<br />
|id=Nina-CHD.3+4,3,4,1+2<br />
|inputLead=CHD<br />
|input=.3+4,3,4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=132<br />
|name=Heel Hold (HHD)<br />
|id=Nina-CHD.3+4,4,2,1+2<br />
|inputLead=CHD<br />
|input=.3+4,4,2,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=133<br />
|name=Leaping Heel Hold (HHD)<br />
|id=Nina-u/f+3+4<br />
|input=u/f+3+4<br />
|target=<br />
|damage=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=134<br />
|name=Double Snap<br />
|id=Nina-HHD.3,1,4,2+4<br />
|inputLead=HHD<br />
|input=.3,1,4,2+4<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
<br />
|notes=<br />
}}<br />
{{MoveData2<br />
|moveNo=135<br />
|name=Double Heel Hold<br />
|id=Nina-HHD.1,3,2+4,3+4,1+2<br />
|inputLead=[[Nina movelist#Nina-CHD.3+4,4,2,1+2|HHD]]<br />
|input=.1,3,2+4,3+4,1+2<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|recv=<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData/sandbox&diff=5413
Template:MoveData/sandbox
2021-02-05T07:48:53Z
<p>Oldmanwang: Returning page to sandbox for Template:MoveData, specifically.</p>
<hr />
<div><div class="movedata-id"><br />
<div class="movedata-name">{{{name|}}}</div><br />
<div class="movedata-input-ctn"><br />
<span class="movedata-inputLead">{{#replace:{{{inputLead|}}}|,|,&#8203;}}</span><span class="movedata-input">{{#replace:{{{input}}}|,|,&#8203;}}</span><br />
</div><br />
</div><br />
<div class="movedata-threat"><br />
<div class="movedata-target-ctn"><span class="movedata-targetLead">{{#replace:{{{targetLead|}}}|,|,&#8203;}}</span><span class="movedata-target">{{#replace:{{{target|}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-damage-ctn"><span class="movedata-damageLead">{{#replace:{{{damageLead|}}}|,|,&#8203;}}</span><span class="movedata-damage">{{#replace:{{{damage|}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-range">{{{range|}}}</div><br />
</div><br />
<div class="movedata-frames">{{#if:{{{tracksLeft|}}}|<br />
<div class="movedata-tracks left">{{#iferror:{{#ifexpr:{{{tracksLeft}}}<0 or {{{tracksLeft}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksLeft}}}</div>|<br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksLeft}}}/30) }}% "></div><br />
<div class="movedata-tracks-score">{{{tracksLeft}}}</div>}}<br />
</div>}}{{#if:{{{tracksRight|}}}|<br />
<div class="movedata-tracks right">{{#iferror:{{#ifexpr:{{{tracksRight}}}<0 or {{{tracksRight}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksRight}}}</div>|<br />
<div class="movedata-tracks-score">{{{tracksRight}}}</div><br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksRight}}}/30) }}% "></div>}}<br />
</div>}}<br />
<div class="movedata-block">{{{block|}}}</div><br />
<div class="movedata-hit">{{{hit|}}}</div><br />
<div class="movedata-ch">{{{ch|}}}</div><br />
<div class="movedata-startupRoot">{{{startupRoot|}}}</div><br />
<div class="movedata-startup">{{{startup|}}}</div><br />
<div class="movedata-crush">{{{crush|}}}</div><br />
<div class="movedata-recv">{{{recv|}}}</div><br />
</div><br />
<div class="movedata-notes">{{{notes|}}}</div><br />
</div></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData/testcases&diff=5412
Template:MoveData/testcases
2021-02-05T07:47:22Z
<p>Oldmanwang: Blanked the page</p>
<hr />
<div></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template_talk:MoveData/testcases&diff=5411
Template talk:MoveData/testcases
2021-02-05T07:47:01Z
<p>Oldmanwang: </p>
<hr />
<div>* [[Template:MoveData/testcases]]<br />
<br />
I moved the following from [[Template talk:MoveData]] to get around the conflicting stylesheets. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 15:29, 1 February 2021 (UTC)<br />
<br />
== New design ==<br />
<br />
See [[Template:MoveData2/testcases|here]] for intended look.<br />
<br />
I wanted to make it so each parameter fell in the same place, regardless of what was and wasn't defined, so that the user always knows where to look. The parameters I've put in the column before the frame data are just what I figured were the most common to be added to notes, let me know if you think they could be used better. The two main columns I named 'frames' and 'whiff', I figure the frames info is more useful at close range and the whiff is more useful at a distance.<br />
<br />
Issues I'm aware of but not sure of how to fix:<br />
<br />
* startupRoot's can push parameters down, obscuring which is which. I don't see the value in having the startupRoot displayed personally, when there are several other indicators of where the move stems from. <br />
* Moves with large inputs (i.e. 10hit combos) go off screen on phones.<br />
* " | " after target and before damage, shows even when those parameters aren't described. This is mainly an aesthetic issue for moves like stances.<br />
* Move No. is harder to read on the light color-scheme, would be better if it was white on light-scheme, black on dark.<br />
<br />
Ideas I'd like to implement that I think require altering Javascript:<br />
* Display Notes toggle: (show/hide) and (all/all) buttons on the far right column of the first row which toggle display of notes for particular moves or toggle display for all moves.<br />
* A stance button shortcut: a script that can recognise when something has been put into the move name parameter between brackets i.e. Hitman (HMS), so that anytime HMS is written inside an input-ctn parameter, it would become a link that scrolls to the point of the page where that stance is first described in brackets as a move name. This could also help with follow up moves and chain throws for finding move roots. Could even have it so that the brackets abbreviation was hidden for a cleaner design.<br />
<br />
Whaddya think? [[User:Oldmanwang|Oldmanwang]] 10:44,1 Feb 2021 (UTC)<br />
<br />
: Regarding transforming any e.g. HMS texts to links, I don't think this is very useful since there's already a sidebar on the page with an "HMS" entry in it, so it'd just be [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Linking#What_generally_should_not_be_linked overlinking]. For chain throws and other pseudo-stances (e.g. INF), the moves all being close together in the movelist should be sufficient. And ctrl+f is a thing when it isn't. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 18:48, 4 February 2021 (UTC)<br />
<br />
== Updated ==<br />
Made some changes since posting:<br />
* Re-ordered columns to progress from left to right based on significance.<br />
* Changed 'special' column from:<br />
::Screw<br />
::Spike<br />
::Wall bound<br />
::Stage break<br />
: To more common notes (based on the [[Lee movelist]])<br />
::Combo = at nth hit/CH the string becomes guaranteed<br />
<br />
::Jail = Does it jail from previous hit in string? Y/N. If specifying whether it jails on block or hit, could be "On hit" or "On block". If both, Y, if neither, left blank. Important to use distinct language from the descriptor for Combo, so there's less required familiarisation with the layout.<br />
<br />
::Leniency/leeway = how many frames can the input be delayed by.<br />
<br />
::Delayable = By how many frames is the move (not input) delayable.<br />
:This could reduce the space used for notes, and in some cases the need for notes entirely, reducing screen space.<br />
* Reduced size of each row, less negative space.<br />
* Reduced font size on small screen width, so phones would be less likely to cutoff long inputs.<br />
* Moved toggle column on small screen to top row; could include two toggles: one for hiding/showing the notes row, and the other for hiding/showing frame data row, to reduce scrolling.<br />
* Lowered opacity of vertical bar dividing hit level and damage, easier to distinguish l and 1 from |. Still haven't found a way to hide it if both damage and level are left blank.<br />
* Rounded and thickened grid border. Easier to see where one move ends and the other begins. Looks better too imo.<br />
* Frames column can now fit most large startups i.e. i14~15,i10~11, meaning startupRoot's are more feasible to add.<br />
<br />
Another idea I think could be useful, but not sure how to implement: <br />
* Tracking bars with scaling width, to aid users on small screens being able to visually spot moves with strong tracking.<br />
<br />
All in all, I think it's coming together quite nicely. Let me know if you think something needs changing. [[User:Oldmanwang|Oldmanwang]] 10:20 ,2 Feb 2021 (UTC)<br />
<br />
[[User:RogerDodger|RogerDodger]]&mdash;The main issue voiced towards the current design is that it's ''too'' complicated. Along that axis, the approach you're taking is going the other way: You're inventing more new terms and adding more fixed fields, requiring readers shoulder an even greater memory burden to remember where everything goes. This isn't necessarily a problem, but it should be done with a purpose. Is that purpose adding clarity to inexperienced readers, or creating a better visual aesthetic, or improving skimmability for experienced readers, or allowing more information to be expressed? From what I can tell, in comparison to the current design, this one presents almost the same information (moveNo is the only new data), in more space, in a way that demands more from the reader. Addressing individual parts of the design:<br />
<br />
* Giving the moves another identifier in the "moveNo" isn't useful. You probably already noticed that these are not continuous because the definition of a move is fuzzy and the ordering we might want to use may very well differ from the in-game movelist; nor are they constant, because they shift when new moves are added; neither are they unique, because many have no number. (And it's a little farcical that Lee's 1, d/f+1, 4, and 4,4 all have no number, despite being amongst his best moves. I get it's only that way because of how the in-game movelist is written.) Nobody is going to remember and identify a move by this number, so it doesn't really serve a purpose. At best this number tells a reader how many moves a character has (by scrolling to the bottom and seeing the last move is e.g. "moveNo 102"), but this is only useful for complete newbs and already covered by the in-game movelist. Moves already have up to 3 identifiers (id, name, inputLead+input).<br />
* Giving uncommon things a dedicated, fixed spot in the design results in an excess of negative white-space. It does make the data more structured, but this is as much a downside as it is an upside, since an excess of structured data also makes it harder for people to use the template or to note unaccounted for information. I chose to let the Notes field handle a substantial amount of semi-recurring data because that space is going to be there anyway, so expecting to use it a bit on average should work out. This is more-or-less all the new fields you've added. Of the feedback on the current design, more people again suggested going in the other direction and moving the "Crush" field into the Notes as well.<br />
** These fields being in a fixed spot gives them an enforced ordering, but that can be done in the Notes field just as well by some other means (e.g. a sub-template or Lua module) if that's desired.<br />
* Having any more than 4 things in any particular group makes skimming things visually much harder. Note that the current design sticks to at most groups of 3. It's not clear at a glance with a group of 4 or more where the terms in the middle are, ''especially'' when their position can be bumped by a multi-line sibling.<br />
* Making the font size smaller with smaller widths isn't a real solution to wrapping issues. If it's legible at that size, just use that size in every case. (This is potentially worth doing with the current design.) And if it isn't, well, that's obviously a problem.<br />
* Having Notes, or anything else, hidden behind a collapsible is not an option. If the design requires such a thing, then that's the design's problem. Using a collapsible makes it the reader's problem.<br />
* Cramming the tracking bars into a small container robs them of communicating much visually. They're too stubby.<br />
* Moving the target and damage fields into the same row as the input could be a good idea, since these usually scale with each other. In the current design, this could be done to clear up a column. However, this would also remove the ability for a compact, two-row entry to exist (which occurs in most entries without a range number).<br />
<br />
<code>startupRoot</code> could already be shown in the current design, but it's not intentionally. I think people will more easily grasp what the leading comma represents in this context without it, and it's only being recorded right now as a "just in case" thing (e.g. if people want to use this data for a frame data bot, displaying e.g. Lee's 2,2,3 as merely ,i21~23 is not super helpful for the central use case).<br />
<br />
As a technical aside, you might want to look into using a live CSS editor in your browser. (I use the built-in "Style Editor" tab in Firefox's inspector.) Not only would this let you iterate quicker on designs (by showing you the changes immediately), but it'd keep the noise down on [[Special:RecentChanges]], which is currently filled almost entirely with style3.css edits. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 18:36, 4 February 2021 (UTC)<br />
<br />
[[Oldmanwang]] -- Made some adjustments:<br />
* changed ordering of small screen view: toggle at bottom, frames across from id.<br />
* Reduced instances of id crashing into frames. In the majority of cases this isn't an issue, but I'm sure there are exceptions --can figure them out as they come up.<br />
* Input and threat are now indented under moveNo, easier on the eyes.<br />
* MoveNo now upright with a fitted background.<br />
* Small screen view: 'whiff' section given more space -longer tracking bars.<br />
* Added some color<br />
<br />
In regards to your evaluation:<br />
<br />
* MoveNo: the way I've used this parameter with the ordering of Lee's movelist is coincidental. [[Nina movelist|Here]] I've structured the movelist purely based on the in-game order. Another way is to assign numbers in sequence, disregarding in-game order and moves that don't official listings. The utility is there for users to gauge how far through the movelist they are; or as you said, to check how many distinct moves each character has. I think it's a handy way of quickly locating moves, if you roughly know their moveNo.<br />
* New moves get added roughly once a year, updating moveNo's with this isn't that much of a concern (can be done in 5 mins or less).<br />
<br />
* Too much negative space: If we're to add string information to the notes along with crush, what's to stop us from adding the move name or the damage and hit level; considering these things are also empty for a fair few moves. Relegating these parameters to the notes with full sentences impedes time taken to find the information. I think notes should be specifically for uncommon, specific information. 'Combo from first counterhit' is too common to have in the notes.<br />
<br />
* 4 things per group: Only two columns have this issue, frame data and string info. <br />
:* Frame data: there is always a startup, block may be empty for an unblockable, but this is indicated from the ! in hit level. Counter hits are only filled out if hit is filled out i.e. ch is always below hit. So I don't think frame data is too effected by this.<br />
:* String info: the ordering isn't final or anything. Main idea is distinguishing metrics with unique units and signifiers.For For combo I've made shorthand (hit no.,hit/ch). For jail it's text. Haven't come up with a distinction for leniency and delay -open to ideas. <br />
::* On the note of string info, I'll admit it's probably the most esoteric of the lot, which is why I've placed it furthest from the left.<br />
* Parameters being bumped down by long siblings: can tune the column, font and gap sizing to curb this.<br />
<br />
* Stubby bars: I've expanded the whiff column to compensate for this. I don't think they need to span more than a third of the row, I see the main purpose of the bar is to spot relative differences in tracking while scrolling, not for specific values. As I mentioned before it could be even better if their width scaled with length (from 1px to 5px).<br />
<br />
Collapsible options:<br />
A hide/show toggle at the edge (or bottom on small screen view) could hide and show the specific information i.e. everything except no., id and frames. this would reduce scrolling time on small screens and would help to not overwhelm newcomers. Two toggles: one on the edge of MoveDataHeader and one on the edge of each move. By default they would be hidden seeing as the most common reasons to consult frame data is for the frame advantages, startups and hit level. The toggle on the Header shows/hides all move's extra info (including the header itself) while the move toggles only toggle their respective info. Not exactly sure what you meant by 'making it the reader's problem' but I don't think anyone who can find their way to a character's movelist is going to be unfamiliar with hide/show buttons.<br />
<br />
In short: <br />
* Reduce scrolling time and screen space<br />
* Hide info that isn't often sought out<br />
* Allow contributers to include all details (no tech too obscure)<br />
* Not overwhelm newcomers<br />
<br />
The way I see it, this is the only way to successfully strike a balance between accessibility and meticulous detail. However I'm not familiar with what this would require, perhaps you could fill me in on specifically why this is not an option.<br />
<br />
Personal issues I have with the current design:<br />
* Can't see myself or anyone else finding satisfaction in filling it out. Which is significant with the time it takes to fill one out.<br />
* Centered values make it harder to locate metrics, the listing starts at a different point based on how many characters come after.<br />
* Having crush surrounded by startup, advantage and recovery feels incongruent.<br />
<br />
Moved the template back to [[Template:MoveData2]] so I can use live css editor without having to change the details of MoveData/sandbox -also this page should be for testing the current template. For the latest design, check [[Nina movelist|here]]. [[Oldmanwang]] 6:27, 4 February 2021 (UTC)</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template_talk:MoveData/testcases&diff=5410
Template talk:MoveData/testcases
2021-02-05T07:44:37Z
<p>Oldmanwang: </p>
<hr />
<div>* [[Template:MoveData/testcases]]<br />
<br />
I moved the following from [[Template talk:MoveData]] to get around the conflicting stylesheets. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 15:29, 1 February 2021 (UTC)<br />
<br />
== New design ==<br />
<br />
See [[Template:MoveData/testcases|here]] for intended look.<br />
<br />
I wanted to make it so each parameter fell in the same place, regardless of what was and wasn't defined, so that the user always knows where to look. The parameters I've put in the column before the frame data are just what I figured were the most common to be added to notes, let me know if you think they could be used better. The two main columns I named 'frames' and 'whiff', I figure the frames info is more useful at close range and the whiff is more useful at a distance.<br />
<br />
Issues I'm aware of but not sure of how to fix:<br />
<br />
* startupRoot's can push parameters down, obscuring which is which. I don't see the value in having the startupRoot displayed personally, when there are several other indicators of where the move stems from. <br />
* Moves with large inputs (i.e. 10hit combos) go off screen on phones.<br />
* " | " after target and before damage, shows even when those parameters aren't described. This is mainly an aesthetic issue for moves like stances.<br />
* Move No. is harder to read on the light color-scheme, would be better if it was white on light-scheme, black on dark.<br />
<br />
Ideas I'd like to implement that I think require altering Javascript:<br />
* Display Notes toggle: (show/hide) and (all/all) buttons on the far right column of the first row which toggle display of notes for particular moves or toggle display for all moves.<br />
* A stance button shortcut: a script that can recognise when something has been put into the move name parameter between brackets i.e. Hitman (HMS), so that anytime HMS is written inside an input-ctn parameter, it would become a link that scrolls to the point of the page where that stance is first described in brackets as a move name. This could also help with follow up moves and chain throws for finding move roots. Could even have it so that the brackets abbreviation was hidden for a cleaner design.<br />
<br />
Whaddya think? [[User:Oldmanwang|Oldmanwang]] 10:44,1 Feb 2021 (UTC)<br />
<br />
: Regarding transforming any e.g. HMS texts to links, I don't think this is very useful since there's already a sidebar on the page with an "HMS" entry in it, so it'd just be [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Linking#What_generally_should_not_be_linked overlinking]. For chain throws and other pseudo-stances (e.g. INF), the moves all being close together in the movelist should be sufficient. And ctrl+f is a thing when it isn't. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 18:48, 4 February 2021 (UTC)<br />
<br />
== Updated ==<br />
Made some changes since posting:<br />
* Re-ordered columns to progress from left to right based on significance.<br />
* Changed 'special' column from:<br />
::Screw<br />
::Spike<br />
::Wall bound<br />
::Stage break<br />
: To more common notes (based on the [[Lee movelist]])<br />
::Combo = at nth hit/CH the string becomes guaranteed<br />
<br />
::Jail = Does it jail from previous hit in string? Y/N. If specifying whether it jails on block or hit, could be "On hit" or "On block". If both, Y, if neither, left blank. Important to use distinct language from the descriptor for Combo, so there's less required familiarisation with the layout.<br />
<br />
::Leniency/leeway = how many frames can the input be delayed by.<br />
<br />
::Delayable = By how many frames is the move (not input) delayable.<br />
:This could reduce the space used for notes, and in some cases the need for notes entirely, reducing screen space.<br />
* Reduced size of each row, less negative space.<br />
* Reduced font size on small screen width, so phones would be less likely to cutoff long inputs.<br />
* Moved toggle column on small screen to top row; could include two toggles: one for hiding/showing the notes row, and the other for hiding/showing frame data row, to reduce scrolling.<br />
* Lowered opacity of vertical bar dividing hit level and damage, easier to distinguish l and 1 from |. Still haven't found a way to hide it if both damage and level are left blank.<br />
* Rounded and thickened grid border. Easier to see where one move ends and the other begins. Looks better too imo.<br />
* Frames column can now fit most large startups i.e. i14~15,i10~11, meaning startupRoot's are more feasible to add.<br />
<br />
Another idea I think could be useful, but not sure how to implement: <br />
* Tracking bars with scaling width, to aid users on small screens being able to visually spot moves with strong tracking.<br />
<br />
All in all, I think it's coming together quite nicely. Let me know if you think something needs changing. [[User:Oldmanwang|Oldmanwang]] 10:20 ,2 Feb 2021 (UTC)<br />
<br />
[[User:RogerDodger|RogerDodger]]&mdash;The main issue voiced towards the current design is that it's ''too'' complicated. Along that axis, the approach you're taking is going the other way: You're inventing more new terms and adding more fixed fields, requiring readers shoulder an even greater memory burden to remember where everything goes. This isn't necessarily a problem, but it should be done with a purpose. Is that purpose adding clarity to inexperienced readers, or creating a better visual aesthetic, or improving skimmability for experienced readers, or allowing more information to be expressed? From what I can tell, in comparison to the current design, this one presents almost the same information (moveNo is the only new data), in more space, in a way that demands more from the reader. Addressing individual parts of the design:<br />
<br />
* Giving the moves another identifier in the "moveNo" isn't useful. You probably already noticed that these are not continuous because the definition of a move is fuzzy and the ordering we might want to use may very well differ from the in-game movelist; nor are they constant, because they shift when new moves are added; neither are they unique, because many have no number. (And it's a little farcical that Lee's 1, d/f+1, 4, and 4,4 all have no number, despite being amongst his best moves. I get it's only that way because of how the in-game movelist is written.) Nobody is going to remember and identify a move by this number, so it doesn't really serve a purpose. At best this number tells a reader how many moves a character has (by scrolling to the bottom and seeing the last move is e.g. "moveNo 102"), but this is only useful for complete newbs and already covered by the in-game movelist. Moves already have up to 3 identifiers (id, name, inputLead+input).<br />
* Giving uncommon things a dedicated, fixed spot in the design results in an excess of negative white-space. It does make the data more structured, but this is as much a downside as it is an upside, since an excess of structured data also makes it harder for people to use the template or to note unaccounted for information. I chose to let the Notes field handle a substantial amount of semi-recurring data because that space is going to be there anyway, so expecting to use it a bit on average should work out. This is more-or-less all the new fields you've added. Of the feedback on the current design, more people again suggested going in the other direction and moving the "Crush" field into the Notes as well.<br />
** These fields being in a fixed spot gives them an enforced ordering, but that can be done in the Notes field just as well by some other means (e.g. a sub-template or Lua module) if that's desired.<br />
* Having any more than 4 things in any particular group makes skimming things visually much harder. Note that the current design sticks to at most groups of 3. It's not clear at a glance with a group of 4 or more where the terms in the middle are, ''especially'' when their position can be bumped by a multi-line sibling.<br />
* Making the font size smaller with smaller widths isn't a real solution to wrapping issues. If it's legible at that size, just use that size in every case. (This is potentially worth doing with the current design.) And if it isn't, well, that's obviously a problem.<br />
* Having Notes, or anything else, hidden behind a collapsible is not an option. If the design requires such a thing, then that's the design's problem. Using a collapsible makes it the reader's problem.<br />
* Cramming the tracking bars into a small container robs them of communicating much visually. They're too stubby.<br />
* Moving the target and damage fields into the same row as the input could be a good idea, since these usually scale with each other. In the current design, this could be done to clear up a column. However, this would also remove the ability for a compact, two-row entry to exist (which occurs in most entries without a range number).<br />
<br />
<code>startupRoot</code> could already be shown in the current design, but it's not intentionally. I think people will more easily grasp what the leading comma represents in this context without it, and it's only being recorded right now as a "just in case" thing (e.g. if people want to use this data for a frame data bot, displaying e.g. Lee's 2,2,3 as merely ,i21~23 is not super helpful for the central use case).<br />
<br />
As a technical aside, you might want to look into using a live CSS editor in your browser. (I use the built-in "Style Editor" tab in Firefox's inspector.) Not only would this let you iterate quicker on designs (by showing you the changes immediately), but it'd keep the noise down on [[Special:RecentChanges]], which is currently filled almost entirely with style3.css edits. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 18:36, 4 February 2021 (UTC)<br />
<br />
[[Oldmanwang]] -- Made some adjustments:<br />
* changed ordering of small screen view: toggle at bottom, frames across from id.<br />
* Reduced instances of id crashing into frames. In the majority of cases this isn't an issue, but I'm sure there are exceptions --can figure them out as they come up.<br />
* Input and threat are now indented under moveNo, easier on the eyes.<br />
* MoveNo now upright with a fitted background.<br />
* Small screen view: 'whiff' section given more space -longer tracking bars.<br />
* Added some color<br />
<br />
In regards to your evaluation:<br />
<br />
* MoveNo: the way I've used this parameter with the ordering of Lee's movelist is coincidental. [[Nina movelist|Here]] I've structured the movelist purely based on the in-game order. Another way is to assign numbers in sequence, disregarding in-game order and moves that don't official listings. The utility is there for users to gauge how far through the movelist they are; or as you said, to check how many distinct moves each character has. I think it's a handy way of quickly locating moves, if you roughly know their moveNo.<br />
* New moves get added roughly once a year, updating moveNo's with this isn't that much of a concern (can be done in 5 mins or less).<br />
<br />
* Too much negative space: If we're to add string information to the notes along with crush, what's to stop us from adding the move name or the damage and hit level; considering these things are also empty for a fair few moves. Relegating these parameters to the notes with full sentences impedes time taken to find the information. I think notes should be specifically for uncommon, specific information. 'Combo from first counterhit' is too common to have in the notes.<br />
<br />
* 4 things per group: Only two columns have this issue, frame data and string info. <br />
:* Frame data: there is always a startup, block may be empty for an unblockable, but this is indicated from the ! in hit level. Counter hits are only filled out if hit is filled out i.e. ch is always below hit. So I don't think frame data is too effected by this.<br />
:* String info: the ordering isn't final or anything. Main idea is distinguishing metrics with unique units and signifiers.For For combo I've made shorthand (hit no.,hit/ch). For jail it's text. Haven't come up with a distinction for leniency and delay -open to ideas. <br />
::* On the note of string info, I'll admit it's probably the most esoteric of the lot, which is why I've placed it furthest from the left.<br />
* Parameters being bumped down by long siblings: can tune the column, font and gap sizing to curb this.<br />
<br />
* Stubby bars: I've expanded the whiff column to compensate for this. I don't think they need to span more than a third of the row, I see the main purpose of the bar is to spot relative differences in tracking while scrolling, not for specific values. As I mentioned before it could be even better if their width scaled with length (from 1px to 5px).<br />
<br />
Collapsible options:<br />
A hide/show toggle at the edge (or bottom on small screen view) could hide and show the specific information i.e. everything except no., id and frames. this would reduce scrolling time on small screens and would help to not overwhelm newcomers. Two toggles: one on the edge of MoveDataHeader and one on the edge of each move. By default they would be hidden seeing as the most common reasons to consult frame data is for the frame advantages, startups and hit level. The toggle on the Header shows/hides all move's extra info (including the header itself) while the move toggles only toggle their respective info. Not exactly sure what you meant by 'making it the reader's problem' but I don't think anyone who can find their way to a character's movelist is going to be unfamiliar with hide/show buttons.<br />
<br />
In short: <br />
* Reduce scrolling time and screen space<br />
* Hide info that isn't often sought out<br />
* Allow contributers to include all details (no tech too obscure)<br />
* Not overwhelm newcomers<br />
<br />
The way I see it, this is the only way to successfully strike a balance between accessibility and meticulous detail. However I'm not familiar with what this would require, perhaps you could fill me in on specifically why this is not an option.<br />
<br />
Personal issues I have with the current design:<br />
* Can't see myself or anyone else finding satisfaction in filling it out. Which is significant with the time it takes to fill one out.<br />
* Centered values make it harder to locate metrics, the listing starts at a different point based on how many characters come after.<br />
* Having crush surrounded by startup, advantage and recovery feels incongruent.<br />
<br />
Moved the template back to [[Template:MoveData2]] so I can use live css editor without having to change the details of MoveData/sandbox -also this page should be for testing the current template. For the latest design, check [[Nina movelist|here]]. [[Oldmanwang]] 6:27, 4 February 2021 (UTC)</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData/style3.css&diff=5409
Template:MoveData/style3.css
2021-02-05T07:38:32Z
<p>Oldmanwang: </p>
<hr />
<div>/* alternate movedata style */<br />
<br />
/* setting main container */<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id frames whiff string tab" "notes notes notes notes notes notes";<br />
grid-template-columns: 0.125fr 2.75fr 0.9fr 2fr 0.725fr 0.25fr;<br />
grid-template-rows: 80px auto;<br />
line-height: 1.2;<br />
align-items: start;<br />
border-width: 4px;<br />
border-radius: 10px;<br />
border-style: solid;<br />
border-color: #950606;<br />
margin: 0.65em auto 0 auto;<br />
column-gap: 0.7em;<br />
padding-top: 0.4em;<br />
padding-bottom: 0.2em;<br />
width: 770px;<br />
}<br />
<br />
/* setting grid areas for grid-template-areas */<br />
.movedata-moveno {<br />
grid-area: moveno;<br />
}<br />
.movedata-id {<br />
grid-area: id;<br />
}<br />
.movedata-string {<br />
grid-area: string;<br />
}<br />
.movedata-frames {<br />
grid-area: frames;<br />
}<br />
.movedata-whiff {<br />
grid-area: whiff;<br />
}<br />
.movedata-notes {<br />
grid-area: notes;<br />
}<br />
.movedata-tab {<br />
grid-area: tab;<br />
}<br />
/* for: whiff */<br />
.movedata-tracking {<br />
grid-area: tracking;<br />
}<br />
.movedata-tracks.left {<br />
grid-area: left;<br />
}<br />
.movedata-tracks.right {<br />
grid-area: right;<br />
}<br />
.movedata-distant {<br />
grid-area: distant;<br />
}<br />
.movedata-special {<br />
grid-area: special;<br />
}<br />
<br />
.movedata-moveno {<br />
display:flex;<br />
font-size: 0.85em;<br />
font-weight: bold;<br />
justify-content:center;<br />
margin-top: -0.75em;<br />
margin-left:-0.1em;<br />
padding:0.3em 0.3em 0.35em 0.1em;<br />
width:1.8em;<br />
height:1em;<br />
background:#950606;<br />
border-radius:0.5em 0 0.5em 0;<br />
color:#f1f0f0;<br />
}<br />
.movedata-id {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0.1em;<br />
margin-left:-0.25em;<br />
}<br />
.movedata-threat {<br />
display: flex;<br />
flex-direction: column;<br />
padding-bottom: 0.4em;<br />
margin-top: 0;<br />
text-indent:-1.5em<br />
}<br />
.movedata-name {<br />
font-size: 0.8em;<br />
font-style:italic;<br />
flex: 1;<br />
margin-top:-0.2em;<br />
padding-bottom:0.4em;<br />
}<br />
.movedata-target-ctn,<br />
.movedata-damage-ctn {<br />
font-size: 0.95em;<br />
flex: 1;<br />
padding-top: 0.4em;<br />
}<br />
.movedata-input-ctn {<br />
font-size: 1.5em;<br />
text-indent: -1.051em;<br />
}<br />
.movedata-frames,<br />
.movedata-whiff,<br />
.movedata-string,<br />
.movedata-notes {<br />
font-size: 0.85em;<br />
}<br />
.movedata-damageLead,<br />
.movedata-targetLead,<br />
.movedata-startupRoot,<br />
.movedata-inputLead {<br />
opacity: 0.3;<br />
}<br />
.movedata-divider {<br />
opacity: 0.5;<br />
}<br />
.movedata-string {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-top: 0;<br />
}<br />
.movedata-frames {<br />
display: flex;<br />
flex-direction: column;<br />
padding-left: 0.2em;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-left: 0.7em;<br />
margin-top: -0.4em;<br />
}<br />
/* Empty space if parameter undefined */<br />
.movedata-combo,<br />
.movedata-jail,<br />
.movedata-leeway,<br />
.movedata-delay,<br />
.movedata-startup-ctn,<br />
.movedata-block,<br />
.movedata-hit,<br />
.movedata-ch,<br />
.movedata-range,<br />
.movedata-recv,<br />
.movedata-crush,<br />
.movedata-threat,<br />
.movedata-screw,<br />
.movedata-wall,<br />
.movedata-floor,<br />
.movedata-tracking,<br />
.movedata-notes {<br />
flex: 1;<br />
}<br />
/* setting whiff column to contain two-column grid and single-column flexbox */<br />
<br />
.movedata-distant {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: start;<br />
align-self: stretch;<br />
padding-left: 0.7em;<br />
}<br />
.movedata-special {<br />
display: flex;<br />
flex-direction: column;<br />
text-align: end;<br />
align-self: stretch;<br />
padding-right: 0.7em;<br />
}<br />
.movedata-whiff {<br />
display: grid;<br />
grid-template-areas: "tracking tracking" "distant special";<br />
grid-template-columns: 1fr 1fr;<br />
align-self: stretch;<br />
}<br />
.movedata-tracking {<br />
display: grid;<br />
grid-auto-columns: 1fr;<br />
grid-template-areas: "left right";<br />
align-self: stretch;<br />
}<br />
/* sets tracking bars and labels */<br />
.movedata-tracks {<br />
overflow: hidden;<br />
}<br />
.movedata-tracks-bar {<br />
height: 4px;<br />
}<br />
.movedata-tracks-score,<br />
.movedata-tracks-label {<br />
padding: 0 0.2em;<br />
}<br />
.movedata-tracks-label {<br />
grid-column: 1 / -1;<br />
}<br />
.movedata-tracks.left {<br />
display: grid;<br />
grid-template-columns: 1fr 1.5em;<br />
align-items: center;<br />
justify-items: end;<br />
}<br />
.movedata-tracks.right {<br />
display: grid;<br />
grid-template-columns: 1.5em 1fr;<br />
align-items: center;<br />
justify-items: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-score {<br />
justify-self: start;<br />
}<br />
.movedata-tracks.left .movedata-tracks-label {<br />
text-align: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-score {<br />
justify-self: end;<br />
}<br />
.movedata-tracks.right .movedata-tracks-label {<br />
text-align: start;<br />
}<br />
.movedata-whiff:before {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 1;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -0.4em;<br />
padding-bottom: 0.65em;<br />
}<br />
.movedata-whiff:after {<br />
content: " ";<br />
display: block;<br />
height: 100%;<br />
width: 0;<br />
grid-column: 3;<br />
grid-row: 1 / -1;<br />
align-self: stretch;<br />
border-right: 1px dotted #777;<br />
margin-top: -0.4em;<br />
padding-bottom: 0.65em;<br />
}<br />
.movedata-frames,<br />
.movedata-whiff,<br />
.movedata-string {<br />
padding-bottom: 0.2em;<br />
}<br />
/* tab column for notes toggle */<br />
.movedata-tab {<br />
display: flex;<br />
justify-self:stretch;<br />
flex-direction: column;<br />
text-align: center;<br />
writing-mode: vertical-rl;<br />
align-self: stretch;<br />
border-left: 1px solid #777;<br />
margin-top: -0.4em;<br />
padding-bottom: 0.65em;<br />
}<br />
.movedata-notes {<br />
font-size:0.85em;<br />
display:flex;<br />
justify-self: end;<br />
text-align: end;<br />
border-top: 1px solid #777;<br />
padding-right:0.5em;<br />
}<br />
.movedata-notes:empty {<br />
border-top:0;<br />
}<br />
/* for display toggle<br />
.movedata-notes { display: none }<br />
*/<br />
<br />
/* changing grid layout depending on screen width allowed */<br />
@media (max-width: 900px) {<br />
.movedata {<br />
display: grid;<br />
grid-template-areas: "moveno id id frames" "whiff whiff whiff string" "notes notes notes notes" "tab tab tab tab";<br />
grid-template-columns: 2% 1.3fr 1.45fr 1fr;<br />
grid-template-rows: 80px 80px auto auto;<br />
width: auto;<br />
margin: 0.65em auto 0 auto;<br />
}<br />
.movedata-id {<br />
border-bottom: 1px solid #777;<br />
margin-left: -1.1em;<br />
padding-left: 2em;<br />
text-overflow: ellipsis;<br />
}<br />
.movedata-name {<br />
font-size: 0.75em;<br />
}<br />
.movedata-input-ctn {<br />
text-indent:-1.2em;<br />
font-size: 1.2em;<br />
margin-top:-0.6em;<br />
}<br />
.movedata-threat {<br />
font-size: 0.85em;<br />
text-indent:-1.65em;<br />
margin-bottom:-0.5em;<br />
margin-top:0.2em;<br />
}<br />
.movedata-frames {<br />
margin-top: -0.1em;<br />
font-size: 0.85em;<br />
padding-right: 0.8em;<br />
margin-top:-0.3em;<br />
border-bottom: 1px solid #777;<br />
margin-left: -0.9em;<br />
}<br />
.movedata-whiff {<br />
margin-top: 0;<br />
font-size: 0.85em;<br />
padding-top: 0.1em;<br />
}<br />
.movedata-string {<br />
font-size: 0.8em;<br />
line-height: 1.45;<br />
padding-top: 0.2em;<br />
}<br />
.movedata-whiff:before {<br />
border:0;<br />
}<br />
.movedata-whiff:after {<br />
margin-top:-0.1em;<br />
padding-bottom: 0.3em;<br />
}<br />
.movedata-notes {<br />
padding-left:0;<br />
font-size:0.85em;<br />
}<br />
.movedata-tab {<br />
writing-mode: initial;<br />
border-left: 0;<br />
border-top: 1px solid #777;<br />
margin-top: 0;<br />
}<br />
}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/testcases&diff=5408
Template:MoveData2/testcases
2021-02-05T07:25:27Z
<p>Oldmanwang: </p>
<hr />
<div><br />
To test, copy [[Template:MoveData/style3.css]] into a live css editor.<br />
<br />
{{MoveData2/sandbox<br />
|id=MoveDataHeader2<br />
|moveNo={{{moveno|'''No.'''}}}<br />
|name={{{name|[[Movelist#Name|'''Name (STANCE)''']]}}}<br />
|input={{{input|[[Movelist#Input|'''Input''']]}}}<br />
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}<br />
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}<br />
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}<br />
|block={{{block|[[Movelist#Block|'''Block''']]}}}<br />
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}<br />
|ch={{{ch|[[Movelist#CH|'''Counter-hit''']]}}}<br />
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left''']]}}}<br />
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right''']]}}}<br />
|range={{{range|[[Movelist#Range|'''Range''']]}}}<br />
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}<br />
|screw={{{screw|[[Notation#Combo annotations|'''S!''']]}}}<br />
|wall={{{wall|[[Notation#Combo annotations|'''W!''']]}}}<br />
|floor={{{floor|[[Notation#Combo annotations|'''F!''']]}}}<br />
|crush={{{crush|[[Movelist#Crush|'''Crush''']]}}}<br />
|combo={{{combo|[[Movelist#Notes|'''Combo''']]}}}<br />
|jail={{{jail|[[Movelist#Notes|'''Jail''']]}}}<br />
|leeway={{{leeway|[[Movelist#Notes|'''Leniency''']]}}}<br />
|delay={{{delay|[[Movelist#Notes|'''Delayable''']]}}}<br />
|tab='''toggle'''<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=1<br />
|id=Lee-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55–82<br />
|range=2.87<br />
|tracksLeft=25<br />
|tracksRight=20<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r46<br />
|block=-22<br />
|hit=-5d<br />
|notes=Damage increases with lower health<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=2<br />
|id=Lee-R.d/f+3+4<br />
|name=Rage Drive<br />
|input=R.d/f+3+4<br />
|target=m<br />
|damage=25<br />
|range=3.01<br />
|tracksLeft=8<br />
|tracksRight=15<br />
|startup=i16~17<br />
|recv=r38<br />
|block=-1<br />
|hit=[[Lee combos#Staples|+55 (+35)]]<br />
|notes={{Plainlist|<br />
* Hit vs BT +10a (+1a)<br />
* Bullet time 20f on hit<br />
* Bullet time 10f on block<br />
* Transition to r39 MS with f~n<br />
* Transition input can be delayed 11f}}<br />
}}<br />
<br />
=== n ===<br />
{{MoveData2/sandbox<br />
|id=Lee-1<br />
|name=Jab<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|range=2.03<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i10<br />
|recv=r17<br />
|block=+1<br />
|hit=+8<br />
|notes={{Plainlist|<br />
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=3<br />
|id=Lee-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,9<br />
|range=2.83<br />
|startupRoot=i10<br />
|startup=,i12<br />
|recv=r20<br />
|block=-1<br />
|hit=+5<br />
|jail=Yes<br />
|delay=4f<br />
|notes={{Plainlist|<br />
* Transition to r21 MS with f~n<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,2,2<br />
|inputLead=1,2<br />
|input=,2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,14<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH (5fd)<br />
|leeway=7f<br />
|delay=5f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=4<br />
|id=Lee-1,2,2,3<br />
|name=Left Right Combo to Revolution Zwei<br />
|inputLead=1,2,2<br />
|input=,3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,9,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f<br />
|delay=13f<br />
|screw=S!<br />
|combo=3.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=5<br />
|id=Lee-1,2,4<br />
|name=Left Right Mid Kick<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i18<br />
|recv=r31<br />
|block=-12<br />
|hit=-1<br />
|ch=[[Lee combos#Staples|+58a]]<br />
|leeway=1f<br />
|jail=Yes<br />
|combo=2.hit (i19)<br />
|notes={{Plainlist|<br />
* Holding 4 during startup will slow it by 1f for about every 2f held<br />
* Transition to r33 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=6<br />
|id=Lee-1,2,4*<br />
|name=Left Right Max Mid<br />
|inputLead=1,2<br />
|input=,4*<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,20<br />
|startupRoot=i10<br />
|startup=,i30<br />
|recv=r31<br />
|block=-7<br />
|hit=+0<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|notes={{Plainlist|<br />
* Hold for 26f<br />
* Tracks opposite direction to 1,2,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3<br />
|inputLead=1<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,5<br />
|startupRoot=i10<br />
|startup=,i16<br />
|recv=<br />
|block=-11<br />
|hit=+0<br />
|delay=4f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3:3<br />
|name=<br />
|inputLead=1,3<br />
|input=&#58;3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,5<br />
|damage=,4<br />
|startupRoot=i10<br />
|startup=,i9<br />
|recv=<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 3f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=8<br />
|id=Lee-1,3:3:3<br />
|name=[[Acid Rain]]<br />
|inputLead=1,3:3<br />
|input=&#58;3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,5,4<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i11<br />
|recv=<br />
|block=-18<br />
|hit=[[Acid Rain#Followup|+14a]]<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 2f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2<br />
|name=Right Cross<br />
|input=2<br />
|startup=i10<br />
|target=h<br />
|damage=10<br />
|recv=r18<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|range=2.07<br />
|block=+1<br />
|hit=+8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,1<br />
|inputLead=2<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i15~17<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,8<br />
|recv=r22<br />
|range=2.99<br />
|block=-5<br />
|hit=+6<br />
|leeway=7f<br />
|delay=5f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r22 HMS with 3+4<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=9<br />
|id=Lee-2,1,1<br />
|name=Combination Drei<br />
|inputLead=2,1<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r30 FC<br />
|range=4.36<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|leeway=4f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=10<br />
|id=Lee-2,1,3<br />
|name=Combination Hünf<br />
|inputLead=2,1<br />
|input=,3<br />
|startupRoot=i10<br />
|startup=,i24~26<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,8<br />
|damage=,24<br />
|recv=r28<br />
|range=4.42<br />
|block=-4<br />
|hit=+20a (+11a)<br />
|ch=[[Lee combos#Staples|+65a (+45a)]]<br />
|leeway=2f<br />
|combo=2.CH<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=11<br />
|id=Lee-2,1,4<br />
|name=Combination Vier<br />
|inputLead=2,1<br />
|input=,4<br />
|startupRoot=i10<br />
|startup=,i25~27<br />
|targetLead=h,h<br />
|target=,L<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r33<br />
|crush=,cs16~<br />
|range=4.87<br />
|block=-16<br />
|hit=+0<br />
|ch=[[Lee combos#Mini-combos|+10]]<br />
|leeway=11f<br />
|delay=8f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,2<br />
|inputLead=2<br />
|input=,2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,14<br />
|range=2.28<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|leeway=7f<br />
|delay=5f<br />
|combo=1.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=12<br />
|id=Lee-2,2,3<br />
|name=Right Cross to Revolution Zwei<br />
|inputLead=2,2<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=10,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f <br />
|delay=13f<br />
|screw=S!<br />
|combo=2.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=13<br />
|id=Lee-3<br />
|name=Mist Kick<br />
|input=3<br />
|target=m<br />
|damage=16<br />
|range=2.23<br />
|tracksLeft=20<br />
|tracksRight=9<br />
|startup=i14<br />
|recv=r27<br />
|block=-8<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=14<br />
|id=Lee-3,3<br />
|name=Mist Wolf Combination<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=16<br />
|damage=,18<br />
|range=2.61<br />
|startupRoot=i14<br />
|startup=,i17<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|delay=13f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=15<br />
|id=Lee-3~3<br />
|name=Trick Kick<br />
|input=3~3<br />
|target=h<br />
|damage=18<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* 13f input window<br />
* Recovery slowed by 1f if 4 pressed during startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=16<br />
|id=Lee-3~3:4<br />
|name=Mist Trap<br />
|input=3~3:4<br />
|target=h,t<br />
|damage=18,25<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|hit=+0d<br />
|notes=1f input window<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4<br />
|name=Magic Four<br />
|input=4<br />
|target=h<br />
|damage=16<br />
|range=2.01<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i11<br />
|recv=r28<br />
|block=-9<br />
|hit=+7<br />
|ch=[[Lee combos#Staples|+32a (+22a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,3<br />
|name=Spin Kick<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,14<br />
|startupRoot=i11<br />
|startup=,i18<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
|ch=+2<br />
|jail=Yes<br />
|combo=1.CH +25a(+18)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=17<br />
|id=Lee-4,3,3<br />
|name=Spinning Hammer Kick<br />
|inputLead=4,3<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i19~21<br />
|recv=r30<br />
|block=-13<br />
|hit=+8d<br />
|delay=10f<br />
|leeway=11f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=18<br />
|id=Lee-4,3,4<br />
|name=Spin Kick Somersault Combo<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i30~32<br />
|crush=,js22~<br />
|recv=r29<br />
|block=-9<br />
|hit=+24a (+14a)<br />
|delay=7f<br />
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,4<br />
|inputLead=4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,6<br />
|range=2.28<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|jail=Yes<br />
|combo=1.CH <br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=19<br />
|id=Lee-4,4,4<br />
|name=Machine Gun Kicks<br />
|inputLead=4,4<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=16,6<br />
|damage=,8<br />
|range=2.55<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|jail=Yes<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=20<br />
|id=Lee-4,u+3<br />
|name=Lee Somersault<br />
|inputLead=4<br />
|input=,u+3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=16<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i33~35<br />
|crush=,js25~<br />
|recv=r18<br />
|block=-1<br />
|hit=[[Lee combos#Extras|+30a (+20a)]]<br />
|delay=3f<br />
|leeway=4f<br />
|combo=1.CH <br />
|notes={{Plainlist|<br />
* Alternate input 4,u/f+3<br />
* Transition to r26 MS with f~n<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=22<br />
|id=Lee-1+2<br />
|name=Pirouette Punch<br />
|input=1+2<br />
|target=m<br />
|damage=20<br />
|range=2.63<br />
|startup=i21~22<br />
|recv=r28 FC<br />
|block=-4<br />
|hit=+3<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r25 HMS with 3+4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-f+2<br />
|input=f+2<br />
|target=m<br />
|damage=12<br />
|range=2.25<br />
|tracksLeft=18<br />
|tracksRight=8<br />
|startup=i14~15<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=33<br />
|id=Lee-f+2,1<br />
|name=Double Signal<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,24<br />
|range=3.96<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|recv=r30<br />
|block=-10<br />
|hit=+42d (-16d)<br />
|delay=11f<br />
|leeway=12f<br />
|combo=1.hit (10fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3<br />
|input=f+3<br />
|target=m<br />
|damage=6<br />
|range=2.63<br />
|tracksLeft=7<br />
|tracksRight=18<br />
|startup=i15<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3<br />
|inputLead=f+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=6<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|jail=Yes<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3<br />
|inputLead=f+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=6,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3<br />
|inputLead=f+3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3,3<br />
|inputLead=f+3,3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=+13 (+3a)<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=34<br />
|id=Lee-f+3,3,3,3,3,4<br />
|name=Acid Storm<br />
|inputLead=f+3,3,3,3,3<br />
|input=,4<br />
|targetLead=m,m,h,h,h<br />
|target=,h<br />
|damageLead=6,3,3,3,3<br />
|damage=,20<br />
|startupRoot=i15<br />
|startup=,i20~21<br />
|recv=r32<br />
|block=-7<br />
|hit=+20a<br />
|combo=5th hit<br />
|leeway=16f<br />
|delay=17f<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r35 HMS with 3<br />
* Transition input can be delayed 26f<br />
* Alternate input<br />
** f+3,3,4<br />
** f+3,3,3,4<br />
** f+3,3,3,3,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=13<br />
|range=2.31<br />
|tracksLeft=7<br />
|tracksRight=10<br />
|startup=i11<br />
|recv=r26<br />
|block=-7<br />
|hit=+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=36<br />
|id=Lee-f+4,1<br />
|name=Deadly Cyclone<br />
|inputLead=f+4<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,16<br />
|range=3.76<br />
|startupRoot=i11<br />
|startup=,i24~25<br />
|recv=r29<br />
|block=-2<br />
|hit=+13g<br />
|leeway=16f<br />
|delay=11f<br />
|screw=S!<br />
|combo=1.CH (6fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=35<br />
|id=Lee-f+4,3<br />
|name=Deadly Arc<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=13<br />
|damage=,18<br />
|range=3.74<br />
|startupRoot=i11<br />
|startup=,i21~23<br />
|recv=r25<br />
|block=-8<br />
|hit=+6c<br />
|ch=[[Lee combos#Staples|+63a]]<br />
|delay=11f<br />
|leeway=16f<br />
|floor=F!<br />
|combo=1.CH (9fd)<br />
|notes={{Plainlist|<br />
* Spike<br />
* Transition to r21 HMS with 4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=37<br />
|id=Lee-f+1+2<br />
|name=Aggressive One-Two<br />
|input=f+1+2<br />
|target=h,h<br />
|damageLead=<br />
|damage=10,20<br />
|range=2.53<br />
|startup=i13,i28~29<br />
|recv=r31<br />
|block=-13<br />
|hit=+18a (+9a)<br />
|jail+Yes <br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=38<br />
|id=Lee-f+3+4<br />
|name=Feather Landing<br />
|input=f+3+4<br />
|target=M,M<br />
|damage=10,20<br />
|range=3.30<br />
|startup=i30~32,i34~36<br />
|crush=js14~33<br />
|recv=r27 FC<br />
|block=+4c<br />
|hit=+8c<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Spike}}<br />
}}<br />
<br />
=== d/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1<br />
|name=Quick Upper<br />
|input=d/f+1<br />
|target=m<br />
|damage=10<br />
|recv=r19<br />
|range=2.17<br />
|tracksLeft=19<br />
|tracksRight=7<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|notes=Can evade jabs on frames 6~9<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+2<br />
|name=Uppercut<br />
|input=d/f+2<br />
|target=m<br />
|damage=12<br />
|range=2.06<br />
|tracksLeft=6<br />
|tracksRight=6<br />
|startup=i15~16<br />
|recv=r25<br />
|block=-7<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
|notes={{Plainlist|<br />
* Hit vs crouch +4s<br />
* Can evade jabs on frame 9<br />
* Tracks right up to 18 frames sometimes}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=14<br />
|range=2.08<br />
|tracksLeft=7<br />
|tracksRight=7<br />
|startup=i15~16<br />
|recv=r26<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=14<br />
|damage=,11<br />
|range=3.14<br />
|startupRoot=i15<br />
|startup=,i19~20<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|combo=1.hit<br />
|delay=4f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=44<br />
|id=Lee-d/f+3,2,3<br />
|name=Mercury Drive<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,m<br />
|damageLead=14,11<br />
|damage=,23<br />
|range=4.70<br />
|startupRoot=i15<br />
|startup=,i22~21<br />
|recv=r36<br />
|block=-14<br />
|delay=10f<br />
|combo=2.CH (7fd)<br />
|hit=[[Lee combos#Staples|+25a (+15a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=45<br />
|id=Lee-d/f+4<br />
|name=Front Kick<br />
|input=d/f+4<br />
|target=m<br />
|damage=16<br />
|range=2.55<br />
|tracksLeft=9<br />
|tracksRight=12<br />
|startup=i13~14<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1+2<br />
|input=d/f+1+2<br />
|target=m<br />
|damage=18<br />
|tracksLeft=12<br />
|tracksRight=16<br />
|startup=i20~21<br />
|recv=r31<br />
|block=-9<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=46<br />
|id=Lee-d/f+1+2,3<br />
|name=Revolution Zwei<br />
|inputLead=d/f+1+2<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=18<br />
|damage=,23<br />
|startupRoot=i20~21<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=16f<br />
|screw=S!<br />
|delay=13f (7fd)<br />
|combo=1.hit (7fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
<br />
=== d ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d+1<br />
|name=Crouch Jab<br />
|input=d+1<br />
|target=s<br />
|damage=5<br />
|range=1.55<br />
|startup=i10<br />
|crush=cs4~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input d/b+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=47<br />
|id=Lee-d+2<br />
|name=Gut Polisher<br />
|input=d+2<br />
|target=m<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=6<br />
|tracksRight=18<br />
|startup=i18~19<br />
|recv=r26<br />
|block=-6<br />
|hit=+8<br />
|ch=[[Lee combos#Staples|+21a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=48<br />
|id=Lee-d+3<br />
|name=Sliver Low<br />
|input=d+3<br />
|target=L<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=14<br />
|tracksRight=12<br />
|startup=i16<br />
|crush=cs6~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|ch=[[Lee combos#Staples|+15a]]<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 4<br />
* Transition input can be delayed 10f<br />
* Transition can be delayed 8f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4<br />
|name=Shin Kick<br />
|input=d+4<br />
|target=l<br />
|damage=7<br />
|range=2.50<br />
|tracksLeft=18<br />
|tracksRight=18<br />
|startup=i12<br />
|recv=r32<br />
|block=-13<br />
|hit=-14<br />
|ch=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=49<br />
|id=Lee-d+4,n,4<br />
|name=Shin to Head Kick<br />
|inputLead=d+4<br />
|input=,4<br />
|targetLead=l<br />
|target=,h<br />
|damageLead=7<br />
|damage=,16<br />
|startupRoot=i12<br />
|startup=,i23<br />
|recv=r28<br />
|block=-9<br />
|hit=+2<br />
|ch=+27a (+17a)<br />
|leeway=11f<br />
|delay=10f<br />
|combo=1.CH (7fd)<br />
|notes={{Plainlist|<br />
* Often notated d+4,n+4<br />
* Connects to 4 extensions}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,4:3<br />
|name=Shin Kick to Silver Cyclone<br />
|inputLead=d+4<br />
|input=,4:3<br />
|targetLead=l<br />
|target=,h!<br />
|damageLead=7<br />
|damage=,60<br />
|startupRoot=i12<br />
|startup=,i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes={{Plainlist|<br />
* Technically a cancel from d+4,4<br />
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4<br />
* Cancel to r53 HMS with 3+4 on frames ,2~37}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4<br />
|inputLead=d+4<br />
|input=,d+4<br />
|targetLead=l<br />
|target=,l<br />
|damageLead=7<br />
|damage=,8<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=13f<br />
|delay=12f<br />
|combo=1.CH (10fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4,4<br />
|inputLead=d+4,d+4<br />
|input=,4<br />
|targetLead=l,l<br />
|target=,l<br />
|damageLead=7,8<br />
|damage=,5<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=10f<br />
|delay=11f<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=55<br />
|id=Lee-d+4,d+4,4,4<br />
|name=Laser Edge Kick Combo<br />
|inputLead=d+4,d+4,4<br />
|input=,4<br />
|targetLead=l,l,l<br />
|target=,m<br />
|damageLead=7,8,5<br />
|damage=,21<br />
|startupRoot=i12<br />
|startup=,i24~25<br />
|recv=r38<br />
|block=-20<br />
|hit=+11a (+2a)<br />
|delay=14f<br />
|combo=3.CH (6fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4,4<br />
* Transition to r30 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=56<br />
|id=Lee-d+3+4<br />
|name=Silver Cyclone<br />
|input=d+3+4<br />
|target=h!<br />
|damage=60<br />
|startup=i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37<br />
}}<br />
<br />
=== d/b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+2<br />
|name=Crouch Straight<br />
|input=d/b+2<br />
|target=s<br />
|damage=8<br />
|range=1.80<br />
|tracksLeft=5<br />
|tracksRight=9<br />
|startup=i11<br />
|crush=cs4~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=57<br />
|id=Lee-d/b+3<br />
|name=Bump Kick<br />
|input=d/b+3<br />
|target=L<br />
|damage=15<br />
|range=2.55<br />
|tracksLeft=26<br />
|tracksRight=12<br />
|startup=i20~21<br />
|recv=r30<br />
|block=-12<br />
|hit=+2<br />
|floor=F!<br />
|notes=Spike<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+4<br />
|name=Crouch Shin Kick<br />
|input=d/b+4<br />
|target=l<br />
|damage=7<br />
|range=2.30<br />
|tracksLeft=18<br />
|tracksRight=17<br />
|startup=i12<br />
|crush=cs4~<br />
|recv=r32 FC<br />
|block=-13<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=58<br />
|id=Lee-d/b+1+2<br />
|name=Death Touch<br />
|input=d/b+1+2<br />
|target=m!,m!<br />
|damage=20,30<br />
|startup=i76 i90<br />
|recv=r31<br />
|hit=+20a<br />
|notes=Cancel to r74 with u,u on frames 2~50<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=59<br />
|id=Lee-d/b+3+4<br />
|name=Grass Snake<br />
|input=d/b+3+4<br />
|target=L<br />
|damage=17<br />
|range=2.75<br />
|tracksLeft=29<br />
|tracksRight=15<br />
|startup=i23~25<br />
|recv=r29<br />
|block=-13<br />
|hit=+4<br />
|ch=[[Lee combos#Mini-combos|+39a]]<br />
}}<br />
<br />
=== b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1<br />
|input=b+1<br />
|target=h<br />
|damage=8<br />
|range=2.61<br />
|tracksLeft=7<br />
|tracksRight=12<br />
|startup=i15<br />
|recv=r19<br />
|block=+0<br />
|hit=+6<br />
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1<br />
|inputLead=b+1<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=8<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1,2<br />
|name=Triple Tooth<br />
|inputLead=b+1,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=8,6<br />
|damage=,15<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-11<br />
|hit=+1<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1:1<br />
|inputLead=b+1<br />
|input=&#58;1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=60<br />
|id=Lee-b+1:1,2<br />
|name=Triple Fang<br />
|inputLead=b+1:1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,6<br />
|damage=,23<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-6<br />
|hit=+39d (-19d)<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=63<br />
|id=Lee-b+2<br />
|name=Rear Cross Punch<br />
|input=b+2<br />
|target=h<br />
|damage=13<br />
|range=2.55<br />
|startup=i14<br />
|recv=r24<br />
|block=-5<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* Transition to r20 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+2,4<br />
|inputLead=b+2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i14~15<br />
|recv=r35<br />
|block=-8<br />
|hit=-6<br />
|ch=+19a (+9a)<br />
|leeway=13f<br />
|delay=5f<br />
|combo=1.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 3+4<br />
* Transition input can be delayed 24f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=65<br />
|id=Lee-b+2,4,3<br />
|name=Super High Combination<br />
|inputLead=b+2,4<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i27~28<br />
|crush=,js13~<br />
|recv=r27<br />
|block=-3<br />
|hit=+22a (+13a)<br />
|leeway=5f<br />
|combo=2.CH <br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+3<br />
|input=b+3<br />
|target=L<br />
|damage=9<br />
|startup=i15<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=66<br />
|id=Lee-b+3,3<br />
|name=Stinging Rush<br />
|inputLead=b+3<br />
|input=,3<br />
|targetLead=L<br />
|target=,h<br />
|damageLead=9<br />
|damage=,15<br />
|startup=,i19<br />
|recv=r33<br />
|block=-12<br />
|hit=-3<br />
|combo=1.CH<br />
|notes={{Plainlist|<br />
* Transition to r28 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=68<br />
|id=Lee-b+4<br />
|name=Silver Heel<br />
|input=b+4<br />
|startup=i20~22<br />
|target=m<br />
|damage=20<br />
|recv=r20<br />
|range=2.66<br />
|block=-3<br />
|hit=+7c<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+64a]]<br />
|notes={{Plainlist|<br />
* Spike<br />
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]<br />
* Transition to r19 HMS with 3<br />
* Transition adds tracking if input mid startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=101<br />
|id=b+1+2<br />
|name=[[Mist Illusion]]<br />
|input=b+1+2<br />
|crush=ps2~10<br />
|recv=r42<br />
|block=<br />
|hit=+7b<br />
|ch=<br />
|notes=Parries high and mid punches<br />
}}<br />
{{MoveData2/sandbox<br />
|id=b+1+2,p,4<br />
|name=Mist Illusion Kick<br />
|inputLead=b+1+2<br />
|input=,p,4<br />
|target=m<br />
|damage=30<br />
|startup=i12~14<br />
|recv=r21<br />
|hit=+23a (+14a)<br />
|ch=[[Lee combos#Staples|+68a (+48a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=69<br />
|id=Lee-b+3+4<br />
|name=Mist Flash<br />
|input=b+3+4<br />
|target=m<br />
|damage=20<br />
|range=2.85<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r38<br />
|block=-15<br />
|hit=+6a (-3a)<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== u/b ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=70<br />
|id=Lee-u/b+3<br />
|name=Wheel of Fate<br />
|input=u/b+3<br />
|target=M<br />
|damage=20<br />
|range=2.20<br />
|startup=i18~22<br />
|recv=r28<br />
|block=-13<br />
|hit=+20a (+13a)<br />
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
}}<br />
<br />
=== u ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u+2<br />
|name=Hook<br />
|input=u+2<br />
|target=h<br />
|damage=17<br />
|startup=i15~16<br />
|recv=r30<br />
|block=-12<br />
|hit=+9~+10g<br />
|notes={{Plainlist|<br />
* Alternate input:<br />
** u/b+2<br />
** u/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=71<br />
|id=Lee-u+3<br />
|name=Fake<br />
|input=u+3<br />
|crush=js9~28<br />
|recv=r44<br />
|notes={{Plainlist|<br />
* Transition to r35 FC with D<br />
* Transition to r44 HMS with 3+4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u+4<br />
|input=u+4<br />
|target=m<br />
|damage=15<br />
|range=1.70<br />
|startup=i15~17<br />
|crush=js9~<br />
|recv=r29<br />
|block=-13<br />
|hit=+19a (+9a)<br />
|ch=[[Lee combos#Staples|+33a (+23a)]]<br />
}}<br />
<br />
=== u/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=73<br />
|id=Lee-u/f+3,4<br />
|name=Double Mazurek<br />
|inputLead=u/f+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,23<br />
|range=3.93<br />
|startupRoot=i25~26<br />
|startup=,i25~27<br />
|recv=r26<br />
|block=-3<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=74<br />
|id=Lee-u/f+4<br />
|name=Silver Arrow<br />
|input=u/f+4<br />
|target=m<br />
|damage=13<br />
|range=2.21<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+31a (+21a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=75<br />
|id=Lee-u/f+3+4<br />
|name=Silver Bullet<br />
|input=u/f+3+4<br />
|target=h<br />
|damage=27<br />
|startup=i22~24<br />
|crush=js9~<br />
|recv=r35<br />
|block=+5<br />
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3+4<br />
* Transition input can be delayed 3f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f,n,4<br />
|name=Delayed Hopkick<br />
|input=u/f,n,4<br />
|target=m<br />
|damage=25<br />
|startup=i23~25<br />
|crush=js9~<br />
|recv=r27<br />
|block=-11<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
}}<br />
<br />
=== Motion input ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=76<br />
|id=Lee-f,F+3<br />
|name=Pulse Blast<br />
|input=f,F+3<br />
|target=m<br />
|damage=26<br />
|range=3.10<br />
|startup=i14~15<br />
|recv=r35<br />
|block=-11<br />
|hit=+10a (+1a)<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=77<br />
|id=Lee-f,F+4<br />
|name=Deadly Edge<br />
|input=f,F+4<br />
|target=h<br />
|damage=22<br />
|range=2.41<br />
|startup=i16~17<br />
|crush=cs5~15<br />
|recv=r23<br />
|block=-5<br />
|hit=[[Lee combos#Staples|+29a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=79<br />
|id=Lee-b,B+4<br />
|name=Lee Cutter<br />
|input=b,B+4<br />
|target=h<br />
|damage=23<br />
|range=2.67<br />
|startup=i19~21<br />
|recv=r26<br />
|block=+2<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r23 HMS with 3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=78<br />
|id=Lee-d,D/B+4<br />
|name=Blazing Kick<br />
|input=d,D/B+4<br />
|target=M<br />
|damage=24<br />
|range=3.23<br />
|startup=i22~24<br />
|recv=r38<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+50a (+40a)]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f,f,F+3<br />
|input=f,f,F+3<br />
|target=m<br />
|damage=14<br />
|range=2.49<br />
|startup=i14~15<br />
|crush=js9~<br />
|recv=r33<br />
|block=-9<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input wr3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=81<br />
|id=Lee-f,f,F+3,4<br />
|name=Waxing Crescent<br />
|inputLead=f,f,F+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=14<br />
|damage=,26<br />
|range=4.27<br />
|startupRoot=i14~15<br />
|startup=,i20~22<br />
|crush=,js1~<br />
|recv=r29<br />
|block=+3<br />
|hit=+24d (-11d)<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Alternate input wr3,4<br />
* Transition to r26 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=80<br />
|id=Lee-u/b,b<br />
|name=Back Handspring to Hitman<br />
|input=u/b,b<br />
|recv=r66 HMS<br />
}}<br />
<br />
=== Throw ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=104<br />
|id=Lee-f,F+3+4<br />
|name=Knee Drive<br />
|input=f,F+3+4<br />
|target=t<br />
|damage=30<br />
|range=1.96<br />
|startup=i12<br />
|recv=r27<br />
|block=-4<br />
|hit=[[Lee combos#Mini-combos|+25d]]<br />
|notes=Throw break 1+2<br />
}}<br />
<br />
=== SS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=95<br />
|id=Lee-SSL.3+4<br />
|name=Lee Screw Right<br />
|input=SSL.3+4<br />
|target=h<br />
|damage=25<br />
|startup=i17~20<br />
|recv=r28<br />
|block=-2<br />
|hit=+19a (+10a)<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=94<br />
|id=Lee-SSR.3+4<br />
|name=Lee Screw Left<br />
|input=SSR.3+4<br />
|target=m<br />
|damage=28<br />
|startup=i20~23<br />
|recv=r34<br />
|block=-9<br />
|screw=S!<br />
|hit=[[Lee combos#Staples|+16a]]<br />
|ch=[[Lee combos#Staples|+58a (+38a)]]<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4}}<br />
}}<br />
<br />
=== WS ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws1<br />
|input=ws1<br />
|damage=13<br />
|target=m<br />
|range=1.98<br />
|startup=i13~14<br />
|recv=r20<br />
|block=-2<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=82<br />
|id=Lee-ws1,4<br />
|name=Wonderful Combo<br />
|inputLead=ws1<br />
|input=,4<br />
|damageLead=13<br />
|damage=,17<br />
|targetLead=m<br />
|target=,h<br />
|range=3.17<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r28<br />
|block=-5<br />
|hit=+4<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r28 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws2<br />
|input=ws2<br />
|damage=12<br />
|target=m<br />
|range=2.33<br />
|startup=i14~16<br />
|recv=r25<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=83<br />
|id=Lee-ws2,3<br />
|name=Rocket Heel<br />
|inputLead=ws2<br />
|input=,3<br />
|damageLead=12<br />
|damage=,24<br />
|targetLead=m<br />
|target=,m<br />
|range=3.78<br />
|startupRoot=i14~16<br />
|startup=,i20~21<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=84<br />
|id=Lee-ws2,4<br />
|name=Twister Heel<br />
|inputLead=ws2<br />
|input=,4<br />
|damageLead=12<br />
|damage=,23<br />
|targetLead=m<br />
|target=,h<br />
|range=3.71<br />
|startupRoot=i14~16<br />
|startup=,i27~28<br />
|recv=r24<br />
|block=-6<br />
|hit=+18g<br />
|combo=1.hit<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3<br />
|input=ws3<br />
|target=M<br />
|damage=16<br />
|range=2.20<br />
|startup=i10~12<br />
|recv=r38<br />
|block=-21<br />
|hit=-10<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3<br />
|name=Tsunami Kicks<br />
|inputLead=ws3<br />
|input=,3<br />
|targetLead=M<br />
|target=,m<br />
|damageLead=16<br />
|damage=,11<br />
|range=2.65<br />
|startupRoot=i10<br />
|startup=,i15~16<br />
|recv=r33<br />
|block=-15<br />
|hit=-4c<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition to r33 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d/f+3<br />
|inputLead=ws3,3<br />
|input=,d/f+3<br />
|targetLead=M,m<br />
|target=,m<br />
|damageLead=16,11<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=86<br />
|id=Lee-ws3,3,d/f+3,3<br />
|name=Infinite Kicks Mid Chain<br />
|inputLead=ws3,3,d/f+3<br />
|input=,3<br />
|targetLead=M,m,m<br />
|target=,h<br />
|damageLead=16,11,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=3.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3<br />
|name=<br />
|inputLead=ws3,3<br />
|input=,d+3<br />
|targetLead=M,m<br />
|target=,l<br />
|damageLead=16,11<br />
|damage=,8<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3,3<br />
|inputLead=ws3,3,d+3<br />
|input=,3<br />
|targetLead=M,m,l<br />
|target=,m<br />
|damageLead=16,11,8<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=3.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=85<br />
|id=Lee-ws3,3,d+3,3,3<br />
|name=Infinite Kicks Low Chain<br />
|inputLead=ws3,3,d+3,3<br />
|input=,3<br />
|targetLead=M,m,l,m<br />
|target=,h<br />
|damageLead=16,11,8,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=4.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3<br />
|input=INF.3<br />
|target=m<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3,3<br />
|name=Infinite Kicks Mid Variation<br />
|inputLead=INF.3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3<br />
|input=INF.d+3<br />
|target=l<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3,3<br />
|inputLead=INF.d+3<br />
|input=,3<br />
|targetLead=l<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=87<br />
|id=Lee-INF.d+3,3,3<br />
|name=Infinite Kicks Low Variation<br />
|inputLead=INF.d+3,3<br />
|input=,3<br />
|targetLead=l,m<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3<br />
|input=INF.u+3<br />
|target=m<br />
|damage=15<br />
|startup=,i19<br />
|recv=r39<br />
|block=-19<br />
|hit=+1a<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3,3<br />
|inputLead=INF.u+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=15<br />
|damage=,10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=88<br />
|id=Lee-INF.u+3,3,3<br />
|name=Infinite Kicks Axe Variation<br />
|inputLead=INF.u+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=15,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws4<br />
|name=Toe Smash<br />
|input=ws4<br />
|target=m<br />
|damage=16<br />
|range=2.22<br />
|startup=i11~12<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== FC ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+1<br />
|input=FC.d+1<br />
|target=s<br />
|damage=5<br />
|range=1.57<br />
|startup=i10<br />
|crush=cs1~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+1<br />
** FC d/f+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+2<br />
|input=FC.d+2<br />
|target=s<br />
|damage=8<br />
|range=1.77<br />
|startup=i11<br />
|crush=cs1~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+2<br />
** FC d/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+3<br />
|input=FC.d+3<br />
|target=l<br />
|damage=12<br />
|startup=i13<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|notes=Alternate input FC d/b+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d/f+3<br />
|input=FC.d/f+3<br />
|target=L<br />
|damage=12<br />
|startup=i16<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+4<br />
|input=FC.d+4<br />
|target=l<br />
|damage=10<br />
|startup=i12<br />
|crush=cs1~<br />
|recv=r34 FC<br />
|block=-15<br />
|hit=-4<br />
|notes=Alternate input FC d/b+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=89<br />
|id=Lee-FC.d/f+4<br />
|name=Silver Tail<br />
|input=FC.d/f+4<br />
|damage=17<br />
|target=L<br />
|range=2.76<br />
|startup=i16~17<br />
|recv=r32 FC<br />
|block=-14<br />
|hit=-3c<br />
|ch=[[Lee combos#Mini-combos|+37a]]<br />
|notes=Transition to r30 HMS with 3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=93<br />
|id=Lee-FC.d/f,d,D/F+3<br />
|name=Sliding<br />
|input=FC.d/f,d,D/F+3<br />
|damage=22<br />
|target=L<br />
|range=3.54<br />
|startup=i16~20<br />
|crush=cs1~15<br />
|recv=r39 FU<br />
|block=-23<br />
|hit=[[Lee combos#Mini-combos|+18a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u/b+4<br />
|input=FC.u/b+4<br />
|target=m<br />
|damage=15<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=-6<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u+4<br />
|input=FC.u+4<br />
|target=m<br />
|damage=22<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=90<br />
|id=Lee-FC.u/f+4<br />
|input=FC.u/f+4<br />
|name=Catapult Flip<br />
|target=m<br />
|damage=25<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U/B+4<br />
|input=FC.U/B+4<br />
|target=m<br />
|damage=25<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=-20<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U+4<br />
|input=FC.U+4<br />
|target=m<br />
|damage=28<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=91<br />
|id=Lee-FC.U/F+4<br />
|name=Catapult Assault<br />
|input=FC.U/F+4<br />
|target=m<br />
|damage=30<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=92<br />
|id=Lee-FC.u/f+3+4<br />
|name=Catapult Drop<br />
|input=FC.u/f+3+4<br />
|target=m,M<br />
|damage=30,20<br />
|startup=i46~49,i56~58<br />
|crush=js9~45<br />
|recv=r31 FU<br />
|block=-4<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC u+3+4<br />
** FC u/b+3+4}}<br />
}}<br />
<br />
=== HMS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=23<br />
|id=Lee-3+4<br />
|name=Hitman (HMS)<br />
|input=3+4<br />
|recv=r10 HMS<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=<br />
|id=Lee-HMS.u~n<br />
|name=Hitman Sidestep<br />
|input=HMS.u~n<br />
|recv=r29 HMS<br />
|notes={{Plainlist|<br />
* Alternate input HMS d~n<br />
* Can cancel to any HMS attack}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-HMS.f~n<br />
|name=Hitman to Mist Step<br />
|input=HMS.f~n<br />
|recv=r22 MS<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.D<br />
|name=Hitman Cancel<br />
|input=HMS.D<br />
|recv=r1 FC<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** HMS D/B<br />
** HMS D/F}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.b<br />
|name=Hitman Guard<br />
|input=HMS.b<br />
|recv=r1<br />
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=24<br />
|id=Lee-HMS.1<br />
|name=Freaker Jab<br />
|input=HMS.1<br />
|target=h<br />
|damage=10<br />
|range=2.28<br />
|startup=i12<br />
|recv=r21 HMS<br />
|block=+0<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Cancel to HMS 3 with 3<br />
* Cancel to r19 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1<br />
|inputLead=HMS.1<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=6f<br />
|notes={{Plainlist|<br />
* Cancel to r22 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1,1<br />
|inputLead=HMS.1,1<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|ch=<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=25<br />
|id=Lee-HMS.1,1,1,1<br />
|name=Freaker Jab Rush<br />
|inputLead=HMS.1,1,1<br />
|input=,1<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=10,10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=26<br />
|id=Lee-HMS.1,4<br />
|name=Excellent Combo<br />
|inputLead=HMS.1<br />
|input=,4<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,17<br />
|startupRoot=i12<br />
|startup=,i15<br />
|recv=r32<br />
|block=-8<br />
|hit=+2<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|leeway=10f<br />
|delay=9f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3<br />
* Transition input can be delayed 1f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=27<br />
|id=Lee-HMS.2<br />
|name=Scatter Blow<br />
|input=HMS.2<br />
|target=m<br />
|damage=23<br />
|range=2.47<br />
|startup=i19~20<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+40a (+30a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=28<br />
|id=Lee-HMS.3<br />
|name=Scatter Kick<br />
|input=HMS.3<br />
|target=h,t<br />
|damage=21,20<br />
|range=2.58<br />
|startup=i17~19<br />
|crush=pc8~16<br />
|recv=r30<br />
|block=-4<br />
|hit=+0d<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Hit vs BT +21a<br />
* Hit without throw +7a (max range or from side)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=29<br />
|id=Lee-HMS.4<br />
|name=Shin Slicer<br />
|input=HMS.4<br />
|target=L<br />
|damage=20<br />
|range=2.64<br />
|startup=i24~26<br />
|crush=cs6~<br />
|recv=r29 FC<br />
|block=-26<br />
|hit=[[Lee combos#Mini-combos|+23a]]<br />
|ch=[[Lee combos#Staples|+45a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=30<br />
|id=Lee-HMS.1+2<br />
|name=Poison Touch<br />
|input=HMS.1+2<br />
|target=m,m<br />
|damage=10,15<br />
|range=2.38<br />
|startup=i15~16,i26~27<br />
|recv=r25<br />
|block=-7<br />
|hit=+6<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=31<br />
|id=Lee-HMS.u/f+3<br />
|name=Silver Slash<br />
|input=HMS.u/f+3<br />
|target=m<br />
|damage=24<br />
|range=2.80<br />
|startup=i20~22<br />
|crush=js9~<br />
|recv=r30<br />
|block=-9<br />
|hit=+12a (+3a)<br />
|wall=W!<br />
|notes={{Plainlist|<br />
* Transition to r30 FC with D}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=32<br />
|id=Lee-HMS.u/f+4<br />
|name=Silver Circle<br />
|input=HMS.u/f+4<br />
|target=M<br />
|damage=20<br />
|range=3.69<br />
|startupRoot=<br />
|startup=i25~29<br />
|crush=js16~<br />
|recv=r32<br />
|block=-8c<br />
|hit=[[Lee combos#Mini-combos|+18d]]<br />
|ch=[[Lee combos#Staples|+50a]]<br />
}}<br />
<br />
=== MS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-f~n<br />
|name=Mist Step<br />
|input=f~n<br />
|recv=r1 MS<br />
|notes={{Plainlist|<br />
* MS lasts 22 frames<br />
* MS is in crouching state on frames 6~19<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-MS.3<br />
|input=MS.3<br />
|target=m<br />
|damage=10<br />
|range=2.25<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-12<br />
|hit=-1<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=40<br />
|id=Lee-MS.3,4<br />
|name=Inverted Axle<br />
|inputLead=MS.3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|range=3.44<br />
|startupRoot=i15~16<br />
|startup=,i15~16<br />
|crush=,js1~<br />
|recv=r31<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+32a (+22a)]]<br />
|notes=Combo from 1.hit<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=41<br />
|id=Lee-MS.3+4<br />
|name=Lee Sliding<br />
|input=MS.3+4<br />
|target=L<br />
|damage=17<br />
|range=3.98<br />
|startup=i29~33<br />
|crush=js6~23<br />
|recv=r47 FU<br />
|block=-35<br />
|hit=+10a<br />
|notes=Can't buffer moves during recovery<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=42<br />
|id=Lee-MS.b,n<br />
|name=Sway<br />
|input=MS.b,n<br />
|recv=r1 Sway<br />
|notes={{Plainlist|<br />
* Sway lasts 29 frames<br />
* Can only be done when MS is in crouching state<br />
* Gives access to ws moves for 4 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=43<br />
|id=Lee-Sway.4<br />
|name=Spinning Axe Kick<br />
|input=Sway.4<br />
|target=L<br />
|damage=18<br />
|range=3.40<br />
|startup=i21~22<br />
|crush=cs1~<br />
|recv=r31<br />
|block=-13<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+28a]]<br />
}}<br />
<br />
=== 10 String ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2<br />
|name=10 Hit Combo (2)<br />
|inputLead=d/f+1<br />
|input=,2<br />
|damageLead=10<br />
|damage=,5<br />
|targetLead=m<br />
|target=,h<br />
|range=2.97<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|combo=1.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2<br />
|name=10 Hit Combo (3)<br />
|inputLead=d/f+1,2<br />
|input=,2<br />
|damageLead=10,5<br />
|damage=,6<br />
|targetLead=m,h<br />
|target=,h<br />
|range=3.84<br />
|startupRoot=i13~14<br />
|startup=,i22<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Hit vs BT +13a (+3a)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1<br />
|name=10 Hit Combo (4)<br />
|inputLead=d/f+1,2,2<br />
|input=,1<br />
|damageLead=10,5,6<br />
|damage=,5<br />
|targetLead=m,h,h<br />
|target=,h<br />
|range=4.50<br />
|startupRoot=i13~14<br />
|startup=,i13<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=On block<br />
|combo=3.CH<br />
|notes={{Plainlist|<br />
* Can't buffer attacks during recovery}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3<br />
|name=10 Hit Combo (5)<br />
|inputLead=d/f+1,2,2,1<br />
|input=,3<br />
|damageLead=10,5,6,5<br />
|damage=,7<br />
|targetLead=m,h,h,h<br />
|target=,h<br />
|range=5.15<br />
|startupRoot=i13~14<br />
|startup=,i22~23<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=4.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3<br />
|name=10 Hit Combo (6)<br />
|inputLead=d/f+1,2,2,1,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7<br />
|damage=,6<br />
|targetLead=m,h,h,h,h<br />
|target=,L<br />
|range=5.90<br />
|startup=,i24<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=5th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3<br />
|name=10 Hit Combo (7)<br />
|inputLead=d/f+1,2,2,1,3,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L<br />
|target=,h<br />
|range=6.32<br />
|startup=,i21<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4<br />
|name=10 Hit Combo (8)<br />
|inputLead=d/f+1,2,2,1,3,3,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L,h<br />
|target=,h<br />
|range=6.81<br />
|startup=,i20<br />
|recv=r36<br />
|block=-17<br />
|hit=-6<br />
|combo=7th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3<br />
|name=10 Hit Combo (9)<br />
|inputLead=d/f+1,2,2,1,3,3,3,4<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6,7,7<br />
|damage=,10<br />
|targetLead=m,h,h,h,h,L,h,h<br />
|target=,h<br />
|range=7.55<br />
|startup=,i18<br />
|recv=r44<br />
|block=-25<br />
|hit=-5<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=96<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4<br />
|name=10 Hit Combo<br />
|inputLead=d/f+1,2,2,1,3,3,3,4,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7,7,10<br />
|damage=,25<br />
|targetLead=m,h,h,h,h,L,h,h,h<br />
|target=,m<br />
|range=7.91<br />
|startupRoot=i13~14<br />
|startup=,i32~34<br />
|crush=,js24~<br />
|recv=r37<br />
|block=-20<br />
|hit=+12a (+2a)<br />
|combo=9th hit<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveDataHeader2&diff=5407
Template:MoveDataHeader2
2021-02-05T07:24:32Z
<p>Oldmanwang: </p>
<hr />
<div>{{MoveData2<br />
|id=MoveDataHeader2<br />
|moveNo={{{moveno|'''No.'''}}}<br />
|name={{{name|[[Movelist#Name|'''Name (STANCE)''']]}}}<br />
|input={{{input|[[Movelist#Input|'''Input''']]}}}<br />
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}<br />
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}<br />
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}<br />
|block={{{block|[[Movelist#Block|'''Block''']]}}}<br />
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}<br />
|ch={{{ch|[[Movelist#CH|'''Counter-hit''']]}}}<br />
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left''']]}}}<br />
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right''']]}}}<br />
|range={{{range|[[Movelist#Range|'''Range''']]}}}<br />
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}<br />
|screw={{{screw|[[Notation#Combo annotations|'''S!''']]}}}<br />
|wall={{{wall|[[Notation#Combo annotations|'''W!''']]}}}<br />
|floor={{{floor|[[Notation#Combo annotations|'''F!''']]}}}<br />
|crush={{{crush|[[Movelist#Crush|'''Crush''']]}}}<br />
|combo={{{combo|[[Movelist#Notes|'''Combo''']]}}}<br />
|jail={{{jail|[[Movelist#Notes|'''Jail''']]}}}<br />
|leeway={{{leeway|[[Movelist#Notes|'''Leniency''']]}}}<br />
|delay={{{delay|[[Movelist#Notes|'''Delayable''']]}}}<br />
|tab='''toggle'''<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5406
Template:MoveData2/doc
2021-02-05T07:22:33Z
<p>Oldmanwang: /* Data entry */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>screw<code><br />
| Initiates tailspin/screw.<br />
|-<br />
| <code>wall<code><br />
| Wall splats or bounds.<br />
|-<br />
| <code>floor<code><br />
| Initiates a floor break?<br />
|-<br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| [[Notation#Combo annotations|Jails]] from last hit.<br />
|-<br />
| <code>leeway<code><br />
| Number of frames by which input can be delayed.<br />
|-<br />
| <code>delay<code><br />
| Number of frames by which move can be delayed.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|wall=<br />
|floor=<br />
|combo=<br />
|jail=<br />
|leeway=<br />
|delay=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
Note that the parameters don't have to be filled out in sequence.<br />
<br />
You might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5405
Template:MoveData2/doc
2021-02-05T07:22:05Z
<p>Oldmanwang: /* Parameters */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>screw<code><br />
| Initiates tailspin/screw.<br />
|-<br />
| <code>wall<code><br />
| Wall splats or bounds.<br />
|-<br />
| <code>floor<code><br />
| Initiates a floor break?<br />
|-<br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| [[Notation#Combo annotations|Jails]] from last hit.<br />
|-<br />
| <code>leeway<code><br />
| Number of frames by which input can be delayed.<br />
|-<br />
| <code>delay<code><br />
| Number of frames by which move can be delayed.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|wall=<br />
|floor=<br />
|combo=<br />
|jail=<br />
|leeway=<br />
|delay=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
Note that the parameters don't have to be filled out in sequence, nor does each parameter require an entry. If the parameter is inapplicable, leave it blank.<br />
<br />
You might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5404
Template:MoveData2/doc
2021-02-05T07:21:13Z
<p>Oldmanwang: /* Parameters */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>screw<code><br />
| Initiates tailspin/screw.<br />
|-<br />
| <code>wall<code><br />
| Wall splats or bounds.<br />
|-<br />
| <code>floor<code><br />
| Initiates a floor break?<br />
|-<br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| [[Notation#Combo annotations|Jails]] from last hit.<br />
|-<br />
| <code>leeway<code><br />
| Number of frames by which input can be delayed.<br />
|-<br />
| <code>delay<code><br />
| Number of frames by which move can be delayed.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|- }<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|wall=<br />
|floor=<br />
|combo=<br />
|jail=<br />
|leeway=<br />
|delay=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
Note that the parameters don't have to be filled out in sequence, nor does each parameter require an entry. If the parameter is inapplicable, leave it blank.<br />
<br />
You might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5403
Template:MoveData2/doc
2021-02-05T07:16:42Z
<p>Oldmanwang: /* Data entry */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|- <br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| Does it [[Notation#Combo annotations|jail]] from the last hit?<br />
|-<br />
| <code>leeway<code><br />
| By how many frames can the input be delayed?<br />
|-<br />
| <code>delay<code><br />
| By how many frames can the move be delayed?<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData2<br />
|moveNo=<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|startupRoot=<br />
|startup=<br />
|block=<br />
|hit=<br />
|ch=<br />
|tracksLeft=<br />
|tracksRight=<br />
|range=<br />
|recv=<br />
|crush=<br />
|screw=<br />
|wall=<br />
|floor=<br />
|combo=<br />
|jail=<br />
|leeway=<br />
|delay=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
Note that the parameters don't have to be filled out in sequence, nor does each parameter require an entry. If the parameter is inapplicable, leave it blank.<br />
<br />
You might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5402
Template:MoveData2/doc
2021-02-05T07:12:36Z
<p>Oldmanwang: /* Parameters */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>moveNo<code><br />
| <br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|- <br />
| <code>combo<code><br />
| From what hit/ch does the string become guaranteed? <br />
|-<br />
| <code>jail<code><br />
| Does it [[Notation#Combo annotations|jail]] from the last hit?<br />
|-<br />
| <code>leeway<code><br />
| By how many frames can the input be delayed?<br />
|-<br />
| <code>delay<code><br />
| By how many frames can the move be delayed?<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), or <code>crush</code> parameters have multiple values, use a comma. If the <code>notes</code> parameter has multiple lines, use a [[Template:Plainlist|Plainlist]].<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55,i68<br />
|crush=cs25~45,js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|range=<br />
|tracksLeft=<br />
|tracksRight=<br />
|startupRoot=<br />
|startup=<br />
|crush=<br />
|recv=<br />
|block=<br />
|hit=<br />
|ch=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
However, you might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5401
Template:MoveData2/doc
2021-02-05T07:05:20Z
<p>Oldmanwang: /* Usage */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Get familiar with the [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader2}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), <code>crush</code>, or <code>notes</code> parameters have multiple values, use a Plainlist. Exception is if the <code>startup</code> is two short values and it would look better with a space instead of a line break.<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55 i68<br />
|crush={{Plainlist|<br />
* cs25~45<br />
* js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|range=<br />
|tracksLeft=<br />
|tracksRight=<br />
|startupRoot=<br />
|startup=<br />
|crush=<br />
|recv=<br />
|block=<br />
|hit=<br />
|ch=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
However, you might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveDataHeader2&diff=5400
Template:MoveDataHeader2
2021-02-05T07:03:19Z
<p>Oldmanwang: </p>
<hr />
<div>{{MoveData2<br />
|id=MoveDataHeader<br />
|moveNo={{{moveno|'''No.'''}}}<br />
|name={{{name|[[Movelist#Name|'''Name (STANCE)''']]}}}<br />
|input={{{input|[[Movelist#Input|'''Input''']]}}}<br />
|target={{{target|[[Movelist#Hit_level|'''Hit level''']]}}}<br />
|damage={{{damage|[[Movelist#Damage|'''Damage''']]}}}<br />
|startup={{{startup|[[Movelist#Startup|'''Startup''']]}}}<br />
|block={{{block|[[Movelist#Block|'''Block''']]}}}<br />
|hit={{{hit|[[Movelist#Hit|'''Hit''']]}}}<br />
|ch={{{ch|[[Movelist#CH|'''Counter-hit''']]}}}<br />
|tracksLeft={{{tracksLeft|[[Movelist#Tracking|'''Left''']]}}}<br />
|tracksRight={{{tracksRight|[[Movelist#Tracking|'''Right''']]}}}<br />
|range={{{range|[[Movelist#Range|'''Range''']]}}}<br />
|recv={{{recv|[[Movelist#Recovery|'''Recovery''']]}}}<br />
|screw={{{screw|[[Notation#Combo annotations|'''S!''']]}}}<br />
|wall={{{wall|[[Notation#Combo annotations|'''W!''']]}}}<br />
|floor={{{floor|[[Notation#Combo annotations|'''F!''']]}}}<br />
|crush={{{crush|[[Movelist#Crush|'''Crush''']]}}}<br />
|combo={{{combo|[[Movelist#Notes|'''Combo''']]}}}<br />
|jail={{{jail|[[Movelist#Notes|'''Jail''']]}}}<br />
|leeway={{{leeway|[[Movelist#Notes|'''Leniency''']]}}}<br />
|delay={{{delay|[[Movelist#Notes|'''Delayable''']]}}}<br />
|tab='''toggle'''<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/doc&diff=5399
Template:MoveData2/doc
2021-02-05T07:03:06Z
<p>Oldmanwang: /* Example */</p>
<hr />
<div>{{Uses TemplateStyles|MoveData/style3.css}}<br />
<br />
This template is used to show detailed information for a single move. It's mainly used in movelists.<br />
<br />
The first use of this on any page should include [[Template:MoveDataHeader2]] before it.<br />
<br />
== Usage ==<br />
<br />
Be sure to be familiar with [[Movelist]] to know what appropriate values are.<br />
<br />
<syntaxhighlight lang="html"><br />
{{MoveDataHeader}} <!-- Include this at least once on every page using MoveData --><br />
{{MoveData<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|tracksLeft=18<br />
|tracksRight=9<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Floor break<br />
* Combo from 1st hit}}<br />
}}<br />
</syntaxhighlight><br />
<br />
For frame advantages:<br />
<br />
* Link to the combo page if it leads to a combo (even if the page doesn't exist yet).<br />
* Always write +0. Do NOT use -0 or 0 without an operator.<br />
<br />
== Parameters ==<br />
<br />
All parameters are blank by default and can be left blank without issue. However, every move should at least have an <code>id</code> and <code>input</code>.<br />
<br />
{| class="wikitable"<br />
! Parameter !! Description<br />
|-<br />
| <code>id</code><br />
| A unique id for the move. Usually equal to <code><nowiki>{{{fighterName}}}-{{{inputLead|}}}{{{input}}}</nowiki></code>.<br />
|-<br />
| <code>name</code><br />
| The name of the move, if any.<br />
|-<br />
| <code>inputLead</code><br />
| The input of the previous moves in the string, if any.<br />
|-<br />
| <code>input</code><br />
| The input of the move, not including previous moves in the string. Start with a comma if there were previous moves. Start with a <code>:</code> or <code>~</code> instead if that's what the notation calls for, but write the colon as <code>&amp;#58;</code> or it'll break things.<br />
|-<br />
| <code>targetLead</code><br />
| The hit level of the previous moves in the string, if any.<br />
|-<br />
| <code>target</code><br />
| The hit level of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>damageLead</code><br />
| The damage of the previous moves in the string, if any.<br />
|-<br />
| <code>damage</code><br />
| The damage of the move, not including previous moves in the string. Start with a comma if there were previous moves.<br />
|-<br />
| <code>range</code><br />
| The range of the move, as per [[Movelist#Range]].<br />
|-<br />
| <code>tracksLeft</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's left (i.e. opponent steps right).<br />
|-<br />
| <code>tracksRight</code><br />
| The tracking score, as per [[Tracking#Measurement]], to the attacker's right (i.e. opponent steps left). <br />
|-<br />
| <code>startupRoot</code><br />
| The startup of the first move in the string, if this isn't the first move.<br />
|-<br />
| <code>startup</code><br />
| The startup of the move, not including previous moves in the string. Start with a comma if there were previous moves. Leave blank if you don't want to measure it. <br />
|-<br />
| <code>crush</code><br />
| The frames where this move will crush, powercrush, or parry.<br />
|-<br />
| <code>recv</code><br />
| The number of frames the move takes to recover, starting with an r. Indicate the state after recovery if the move doesn't recover standing.<br />
|-<br />
| <code>block</code><br />
| The frame advantage on block.<br />
|-<br />
| <code>hit</code><br />
| The frame advantage on hit.<br />
|-<br />
| <code>ch</code><br />
| The frame advantage on counter-hit. Leave blank if the same as on hit.<br />
|-<br />
| <code>notes</code><br />
| Anything that doesn't fit elsewhere.<br />
|}<br />
<br />
If the <code>name</code>, <code>startup</code> (or <code>startupRoot</code>), <code>crush</code>, or <code>notes</code> parameters have multiple values, use a Plainlist. Exception is if the <code>startup</code> is two short values and it would look better with a space instead of a line break.<br />
<br />
<syntaxhighlight lang="html"><br />
|startup=i55 i68<br />
|crush={{Plainlist|<br />
* cs25~45<br />
* js45~}}<br />
|notes={{Plainlist|<br />
* Homing<br />
* Tailspin}}<br />
</syntaxhighlight><br />
<br />
== Data entry ==<br />
<br />
The simplest way to enter the data is to copy this and fill in the blanks:<br />
<br />
<syntaxhighlight lang="html">{{MoveData<br />
|id=<br />
|name=<br />
|inputLead=<br />
|input=<br />
|targetLead=<br />
|target=<br />
|damageLead=<br />
|damage=<br />
|range=<br />
|tracksLeft=<br />
|tracksRight=<br />
|startupRoot=<br />
|startup=<br />
|crush=<br />
|recv=<br />
|block=<br />
|hit=<br />
|ch=<br />
|notes=<br />
}}<br />
</syntaxhighlight><br />
<br />
However, you might prefer using a spreadsheet. In that case, you can use [https://docs.google.com/spreadsheets/d/1TsKSmzZSekxkxobL1RpfD4PUS-se2JsMq8ajIylDuvM/edit this spreadsheet] to convert to wikitext automatically. This is not recommended, but it's there if you must.<br />
<br />
== Example ==<br />
<br />
{{MoveDataHeader2}}<br />
{{MoveData2<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/testcases&diff=5398
Template:MoveData2/testcases
2021-02-05T07:01:29Z
<p>Oldmanwang: </p>
<hr />
<div><br />
To test, copy [[Template:MoveData/style3.css]] into a live css editor.<br />
<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
{{MoveData2/sandbox<br />
|moveNo=1<br />
|id=Lee-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55–82<br />
|range=2.87<br />
|tracksLeft=25<br />
|tracksRight=20<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r46<br />
|block=-22<br />
|hit=-5d<br />
|notes=Damage increases with lower health<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=2<br />
|id=Lee-R.d/f+3+4<br />
|name=Rage Drive<br />
|input=R.d/f+3+4<br />
|target=m<br />
|damage=25<br />
|range=3.01<br />
|tracksLeft=8<br />
|tracksRight=15<br />
|startup=i16~17<br />
|recv=r38<br />
|block=-1<br />
|hit=[[Lee combos#Staples|+55 (+35)]]<br />
|notes={{Plainlist|<br />
* Hit vs BT +10a (+1a)<br />
* Bullet time 20f on hit<br />
* Bullet time 10f on block<br />
* Transition to r39 MS with f~n<br />
* Transition input can be delayed 11f}}<br />
}}<br />
<br />
=== n ===<br />
{{MoveData2/sandbox<br />
|id=Lee-1<br />
|name=Jab<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|range=2.03<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i10<br />
|recv=r17<br />
|block=+1<br />
|hit=+8<br />
|notes={{Plainlist|<br />
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=3<br />
|id=Lee-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,9<br />
|range=2.83<br />
|startupRoot=i10<br />
|startup=,i12<br />
|recv=r20<br />
|block=-1<br />
|hit=+5<br />
|jail=Yes<br />
|delay=4f<br />
|notes={{Plainlist|<br />
* Transition to r21 MS with f~n<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,2,2<br />
|inputLead=1,2<br />
|input=,2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,14<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH (5fd)<br />
|leeway=7f<br />
|delay=5f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=4<br />
|id=Lee-1,2,2,3<br />
|name=Left Right Combo to Revolution Zwei<br />
|inputLead=1,2,2<br />
|input=,3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,9,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f<br />
|delay=13f<br />
|screw=S!<br />
|combo=3.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=5<br />
|id=Lee-1,2,4<br />
|name=Left Right Mid Kick<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i18<br />
|recv=r31<br />
|block=-12<br />
|hit=-1<br />
|ch=[[Lee combos#Staples|+58a]]<br />
|leeway=1f<br />
|jail=Yes<br />
|combo=2.hit (i19)<br />
|notes={{Plainlist|<br />
* Holding 4 during startup will slow it by 1f for about every 2f held<br />
* Transition to r33 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=6<br />
|id=Lee-1,2,4*<br />
|name=Left Right Max Mid<br />
|inputLead=1,2<br />
|input=,4*<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,20<br />
|startupRoot=i10<br />
|startup=,i30<br />
|recv=r31<br />
|block=-7<br />
|hit=+0<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|notes={{Plainlist|<br />
* Hold for 26f<br />
* Tracks opposite direction to 1,2,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3<br />
|inputLead=1<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,5<br />
|startupRoot=i10<br />
|startup=,i16<br />
|recv=<br />
|block=-11<br />
|hit=+0<br />
|delay=4f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3:3<br />
|name=<br />
|inputLead=1,3<br />
|input=&#58;3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,5<br />
|damage=,4<br />
|startupRoot=i10<br />
|startup=,i9<br />
|recv=<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 3f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=8<br />
|id=Lee-1,3:3:3<br />
|name=[[Acid Rain]]<br />
|inputLead=1,3:3<br />
|input=&#58;3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,5,4<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i11<br />
|recv=<br />
|block=-18<br />
|hit=[[Acid Rain#Followup|+14a]]<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 2f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2<br />
|name=Right Cross<br />
|input=2<br />
|startup=i10<br />
|target=h<br />
|damage=10<br />
|recv=r18<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|range=2.07<br />
|block=+1<br />
|hit=+8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,1<br />
|inputLead=2<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i15~17<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,8<br />
|recv=r22<br />
|range=2.99<br />
|block=-5<br />
|hit=+6<br />
|leeway=7f<br />
|delay=5f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r22 HMS with 3+4<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=9<br />
|id=Lee-2,1,1<br />
|name=Combination Drei<br />
|inputLead=2,1<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r30 FC<br />
|range=4.36<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|leeway=4f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=10<br />
|id=Lee-2,1,3<br />
|name=Combination Hünf<br />
|inputLead=2,1<br />
|input=,3<br />
|startupRoot=i10<br />
|startup=,i24~26<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,8<br />
|damage=,24<br />
|recv=r28<br />
|range=4.42<br />
|block=-4<br />
|hit=+20a (+11a)<br />
|ch=[[Lee combos#Staples|+65a (+45a)]]<br />
|leeway=2f<br />
|combo=2.CH<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=11<br />
|id=Lee-2,1,4<br />
|name=Combination Vier<br />
|inputLead=2,1<br />
|input=,4<br />
|startupRoot=i10<br />
|startup=,i25~27<br />
|targetLead=h,h<br />
|target=,L<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r33<br />
|crush=,cs16~<br />
|range=4.87<br />
|block=-16<br />
|hit=+0<br />
|ch=[[Lee combos#Mini-combos|+10]]<br />
|leeway=11f<br />
|delay=8f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,2<br />
|inputLead=2<br />
|input=,2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,14<br />
|range=2.28<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|leeway=7f<br />
|delay=5f<br />
|combo=1.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=12<br />
|id=Lee-2,2,3<br />
|name=Right Cross to Revolution Zwei<br />
|inputLead=2,2<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=10,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f <br />
|delay=13f<br />
|screw=S!<br />
|combo=2.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=13<br />
|id=Lee-3<br />
|name=Mist Kick<br />
|input=3<br />
|target=m<br />
|damage=16<br />
|range=2.23<br />
|tracksLeft=20<br />
|tracksRight=9<br />
|startup=i14<br />
|recv=r27<br />
|block=-8<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=14<br />
|id=Lee-3,3<br />
|name=Mist Wolf Combination<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=16<br />
|damage=,18<br />
|range=2.61<br />
|startupRoot=i14<br />
|startup=,i17<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|delay=13f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=15<br />
|id=Lee-3~3<br />
|name=Trick Kick<br />
|input=3~3<br />
|target=h<br />
|damage=18<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* 13f input window<br />
* Recovery slowed by 1f if 4 pressed during startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=16<br />
|id=Lee-3~3:4<br />
|name=Mist Trap<br />
|input=3~3:4<br />
|target=h,t<br />
|damage=18,25<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|hit=+0d<br />
|notes=1f input window<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4<br />
|name=Magic Four<br />
|input=4<br />
|target=h<br />
|damage=16<br />
|range=2.01<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i11<br />
|recv=r28<br />
|block=-9<br />
|hit=+7<br />
|ch=[[Lee combos#Staples|+32a (+22a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,3<br />
|name=Spin Kick<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,14<br />
|startupRoot=i11<br />
|startup=,i18<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
|ch=+2<br />
|jail=Yes<br />
|combo=1.CH +25a(+18)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=17<br />
|id=Lee-4,3,3<br />
|name=Spinning Hammer Kick<br />
|inputLead=4,3<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i19~21<br />
|recv=r30<br />
|block=-13<br />
|hit=+8d<br />
|delay=10f<br />
|leeway=11f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=18<br />
|id=Lee-4,3,4<br />
|name=Spin Kick Somersault Combo<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i30~32<br />
|crush=,js22~<br />
|recv=r29<br />
|block=-9<br />
|hit=+24a (+14a)<br />
|delay=7f<br />
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,4<br />
|inputLead=4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,6<br />
|range=2.28<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|jail=Yes<br />
|combo=1.CH <br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=19<br />
|id=Lee-4,4,4<br />
|name=Machine Gun Kicks<br />
|inputLead=4,4<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=16,6<br />
|damage=,8<br />
|range=2.55<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|jail=Yes<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=20<br />
|id=Lee-4,u+3<br />
|name=Lee Somersault<br />
|inputLead=4<br />
|input=,u+3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=16<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i33~35<br />
|crush=,js25~<br />
|recv=r18<br />
|block=-1<br />
|hit=[[Lee combos#Extras|+30a (+20a)]]<br />
|delay=3f<br />
|leeway=4f<br />
|combo=1.CH <br />
|notes={{Plainlist|<br />
* Alternate input 4,u/f+3<br />
* Transition to r26 MS with f~n<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=22<br />
|id=Lee-1+2<br />
|name=Pirouette Punch<br />
|input=1+2<br />
|target=m<br />
|damage=20<br />
|range=2.63<br />
|startup=i21~22<br />
|recv=r28 FC<br />
|block=-4<br />
|hit=+3<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r25 HMS with 3+4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-f+2<br />
|input=f+2<br />
|target=m<br />
|damage=12<br />
|range=2.25<br />
|tracksLeft=18<br />
|tracksRight=8<br />
|startup=i14~15<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=33<br />
|id=Lee-f+2,1<br />
|name=Double Signal<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,24<br />
|range=3.96<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|recv=r30<br />
|block=-10<br />
|hit=+42d (-16d)<br />
|delay=11f<br />
|leeway=12f<br />
|combo=1.hit (10fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3<br />
|input=f+3<br />
|target=m<br />
|damage=6<br />
|range=2.63<br />
|tracksLeft=7<br />
|tracksRight=18<br />
|startup=i15<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3<br />
|inputLead=f+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=6<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|jail=Yes<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3<br />
|inputLead=f+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=6,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3<br />
|inputLead=f+3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3,3<br />
|inputLead=f+3,3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=+13 (+3a)<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=34<br />
|id=Lee-f+3,3,3,3,3,4<br />
|name=Acid Storm<br />
|inputLead=f+3,3,3,3,3<br />
|input=,4<br />
|targetLead=m,m,h,h,h<br />
|target=,h<br />
|damageLead=6,3,3,3,3<br />
|damage=,20<br />
|startupRoot=i15<br />
|startup=,i20~21<br />
|recv=r32<br />
|block=-7<br />
|hit=+20a<br />
|combo=5th hit<br />
|leeway=16f<br />
|delay=17f<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r35 HMS with 3<br />
* Transition input can be delayed 26f<br />
* Alternate input<br />
** f+3,3,4<br />
** f+3,3,3,4<br />
** f+3,3,3,3,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=13<br />
|range=2.31<br />
|tracksLeft=7<br />
|tracksRight=10<br />
|startup=i11<br />
|recv=r26<br />
|block=-7<br />
|hit=+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=36<br />
|id=Lee-f+4,1<br />
|name=Deadly Cyclone<br />
|inputLead=f+4<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,16<br />
|range=3.76<br />
|startupRoot=i11<br />
|startup=,i24~25<br />
|recv=r29<br />
|block=-2<br />
|hit=+13g<br />
|leeway=16f<br />
|delay=11f<br />
|screw=S!<br />
|combo=1.CH (6fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=35<br />
|id=Lee-f+4,3<br />
|name=Deadly Arc<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=13<br />
|damage=,18<br />
|range=3.74<br />
|startupRoot=i11<br />
|startup=,i21~23<br />
|recv=r25<br />
|block=-8<br />
|hit=+6c<br />
|ch=[[Lee combos#Staples|+63a]]<br />
|delay=11f<br />
|leeway=16f<br />
|floor=F!<br />
|combo=1.CH (9fd)<br />
|notes={{Plainlist|<br />
* Spike<br />
* Transition to r21 HMS with 4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=37<br />
|id=Lee-f+1+2<br />
|name=Aggressive One-Two<br />
|input=f+1+2<br />
|target=h,h<br />
|damageLead=<br />
|damage=10,20<br />
|range=2.53<br />
|startup=i13,i28~29<br />
|recv=r31<br />
|block=-13<br />
|hit=+18a (+9a)<br />
|jail+Yes <br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=38<br />
|id=Lee-f+3+4<br />
|name=Feather Landing<br />
|input=f+3+4<br />
|target=M,M<br />
|damage=10,20<br />
|range=3.30<br />
|startup=i30~32,i34~36<br />
|crush=js14~33<br />
|recv=r27 FC<br />
|block=+4c<br />
|hit=+8c<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Spike}}<br />
}}<br />
<br />
=== d/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1<br />
|name=Quick Upper<br />
|input=d/f+1<br />
|target=m<br />
|damage=10<br />
|recv=r19<br />
|range=2.17<br />
|tracksLeft=19<br />
|tracksRight=7<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|notes=Can evade jabs on frames 6~9<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+2<br />
|name=Uppercut<br />
|input=d/f+2<br />
|target=m<br />
|damage=12<br />
|range=2.06<br />
|tracksLeft=6<br />
|tracksRight=6<br />
|startup=i15~16<br />
|recv=r25<br />
|block=-7<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
|notes={{Plainlist|<br />
* Hit vs crouch +4s<br />
* Can evade jabs on frame 9<br />
* Tracks right up to 18 frames sometimes}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=14<br />
|range=2.08<br />
|tracksLeft=7<br />
|tracksRight=7<br />
|startup=i15~16<br />
|recv=r26<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=14<br />
|damage=,11<br />
|range=3.14<br />
|startupRoot=i15<br />
|startup=,i19~20<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|combo=1.hit<br />
|delay=4f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=44<br />
|id=Lee-d/f+3,2,3<br />
|name=Mercury Drive<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,m<br />
|damageLead=14,11<br />
|damage=,23<br />
|range=4.70<br />
|startupRoot=i15<br />
|startup=,i22~21<br />
|recv=r36<br />
|block=-14<br />
|delay=10f<br />
|combo=2.CH (7fd)<br />
|hit=[[Lee combos#Staples|+25a (+15a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=45<br />
|id=Lee-d/f+4<br />
|name=Front Kick<br />
|input=d/f+4<br />
|target=m<br />
|damage=16<br />
|range=2.55<br />
|tracksLeft=9<br />
|tracksRight=12<br />
|startup=i13~14<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1+2<br />
|input=d/f+1+2<br />
|target=m<br />
|damage=18<br />
|tracksLeft=12<br />
|tracksRight=16<br />
|startup=i20~21<br />
|recv=r31<br />
|block=-9<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=46<br />
|id=Lee-d/f+1+2,3<br />
|name=Revolution Zwei<br />
|inputLead=d/f+1+2<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=18<br />
|damage=,23<br />
|startupRoot=i20~21<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=16f<br />
|screw=S!<br />
|delay=13f (7fd)<br />
|combo=1.hit (7fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
<br />
=== d ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d+1<br />
|name=Crouch Jab<br />
|input=d+1<br />
|target=s<br />
|damage=5<br />
|range=1.55<br />
|startup=i10<br />
|crush=cs4~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input d/b+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=47<br />
|id=Lee-d+2<br />
|name=Gut Polisher<br />
|input=d+2<br />
|target=m<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=6<br />
|tracksRight=18<br />
|startup=i18~19<br />
|recv=r26<br />
|block=-6<br />
|hit=+8<br />
|ch=[[Lee combos#Staples|+21a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=48<br />
|id=Lee-d+3<br />
|name=Sliver Low<br />
|input=d+3<br />
|target=L<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=14<br />
|tracksRight=12<br />
|startup=i16<br />
|crush=cs6~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|ch=[[Lee combos#Staples|+15a]]<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 4<br />
* Transition input can be delayed 10f<br />
* Transition can be delayed 8f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4<br />
|name=Shin Kick<br />
|input=d+4<br />
|target=l<br />
|damage=7<br />
|range=2.50<br />
|tracksLeft=18<br />
|tracksRight=18<br />
|startup=i12<br />
|recv=r32<br />
|block=-13<br />
|hit=-14<br />
|ch=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=49<br />
|id=Lee-d+4,n,4<br />
|name=Shin to Head Kick<br />
|inputLead=d+4<br />
|input=,4<br />
|targetLead=l<br />
|target=,h<br />
|damageLead=7<br />
|damage=,16<br />
|startupRoot=i12<br />
|startup=,i23<br />
|recv=r28<br />
|block=-9<br />
|hit=+2<br />
|ch=+27a (+17a)<br />
|leeway=11f<br />
|delay=10f<br />
|combo=1.CH (7fd)<br />
|notes={{Plainlist|<br />
* Often notated d+4,n+4<br />
* Connects to 4 extensions}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,4:3<br />
|name=Shin Kick to Silver Cyclone<br />
|inputLead=d+4<br />
|input=,4:3<br />
|targetLead=l<br />
|target=,h!<br />
|damageLead=7<br />
|damage=,60<br />
|startupRoot=i12<br />
|startup=,i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes={{Plainlist|<br />
* Technically a cancel from d+4,4<br />
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4<br />
* Cancel to r53 HMS with 3+4 on frames ,2~37}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4<br />
|inputLead=d+4<br />
|input=,d+4<br />
|targetLead=l<br />
|target=,l<br />
|damageLead=7<br />
|damage=,8<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=13f<br />
|delay=12f<br />
|combo=1.CH (10fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4,4<br />
|inputLead=d+4,d+4<br />
|input=,4<br />
|targetLead=l,l<br />
|target=,l<br />
|damageLead=7,8<br />
|damage=,5<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=10f<br />
|delay=11f<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=55<br />
|id=Lee-d+4,d+4,4,4<br />
|name=Laser Edge Kick Combo<br />
|inputLead=d+4,d+4,4<br />
|input=,4<br />
|targetLead=l,l,l<br />
|target=,m<br />
|damageLead=7,8,5<br />
|damage=,21<br />
|startupRoot=i12<br />
|startup=,i24~25<br />
|recv=r38<br />
|block=-20<br />
|hit=+11a (+2a)<br />
|delay=14f<br />
|combo=3.CH (6fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4,4<br />
* Transition to r30 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=56<br />
|id=Lee-d+3+4<br />
|name=Silver Cyclone<br />
|input=d+3+4<br />
|target=h!<br />
|damage=60<br />
|startup=i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37<br />
}}<br />
<br />
=== d/b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+2<br />
|name=Crouch Straight<br />
|input=d/b+2<br />
|target=s<br />
|damage=8<br />
|range=1.80<br />
|tracksLeft=5<br />
|tracksRight=9<br />
|startup=i11<br />
|crush=cs4~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=57<br />
|id=Lee-d/b+3<br />
|name=Bump Kick<br />
|input=d/b+3<br />
|target=L<br />
|damage=15<br />
|range=2.55<br />
|tracksLeft=26<br />
|tracksRight=12<br />
|startup=i20~21<br />
|recv=r30<br />
|block=-12<br />
|hit=+2<br />
|floor=F!<br />
|notes=Spike<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+4<br />
|name=Crouch Shin Kick<br />
|input=d/b+4<br />
|target=l<br />
|damage=7<br />
|range=2.30<br />
|tracksLeft=18<br />
|tracksRight=17<br />
|startup=i12<br />
|crush=cs4~<br />
|recv=r32 FC<br />
|block=-13<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=58<br />
|id=Lee-d/b+1+2<br />
|name=Death Touch<br />
|input=d/b+1+2<br />
|target=m!,m!<br />
|damage=20,30<br />
|startup=i76 i90<br />
|recv=r31<br />
|hit=+20a<br />
|notes=Cancel to r74 with u,u on frames 2~50<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=59<br />
|id=Lee-d/b+3+4<br />
|name=Grass Snake<br />
|input=d/b+3+4<br />
|target=L<br />
|damage=17<br />
|range=2.75<br />
|tracksLeft=29<br />
|tracksRight=15<br />
|startup=i23~25<br />
|recv=r29<br />
|block=-13<br />
|hit=+4<br />
|ch=[[Lee combos#Mini-combos|+39a]]<br />
}}<br />
<br />
=== b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1<br />
|input=b+1<br />
|target=h<br />
|damage=8<br />
|range=2.61<br />
|tracksLeft=7<br />
|tracksRight=12<br />
|startup=i15<br />
|recv=r19<br />
|block=+0<br />
|hit=+6<br />
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1<br />
|inputLead=b+1<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=8<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1,2<br />
|name=Triple Tooth<br />
|inputLead=b+1,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=8,6<br />
|damage=,15<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-11<br />
|hit=+1<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1:1<br />
|inputLead=b+1<br />
|input=&#58;1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=60<br />
|id=Lee-b+1:1,2<br />
|name=Triple Fang<br />
|inputLead=b+1:1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,6<br />
|damage=,23<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-6<br />
|hit=+39d (-19d)<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=63<br />
|id=Lee-b+2<br />
|name=Rear Cross Punch<br />
|input=b+2<br />
|target=h<br />
|damage=13<br />
|range=2.55<br />
|startup=i14<br />
|recv=r24<br />
|block=-5<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* Transition to r20 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+2,4<br />
|inputLead=b+2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i14~15<br />
|recv=r35<br />
|block=-8<br />
|hit=-6<br />
|ch=+19a (+9a)<br />
|leeway=13f<br />
|delay=5f<br />
|combo=1.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 3+4<br />
* Transition input can be delayed 24f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=65<br />
|id=Lee-b+2,4,3<br />
|name=Super High Combination<br />
|inputLead=b+2,4<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i27~28<br />
|crush=,js13~<br />
|recv=r27<br />
|block=-3<br />
|hit=+22a (+13a)<br />
|leeway=5f<br />
|combo=2.CH <br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+3<br />
|input=b+3<br />
|target=L<br />
|damage=9<br />
|startup=i15<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=66<br />
|id=Lee-b+3,3<br />
|name=Stinging Rush<br />
|inputLead=b+3<br />
|input=,3<br />
|targetLead=L<br />
|target=,h<br />
|damageLead=9<br />
|damage=,15<br />
|startup=,i19<br />
|recv=r33<br />
|block=-12<br />
|hit=-3<br />
|combo=1.CH<br />
|notes={{Plainlist|<br />
* Transition to r28 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=68<br />
|id=Lee-b+4<br />
|name=Silver Heel<br />
|input=b+4<br />
|startup=i20~22<br />
|target=m<br />
|damage=20<br />
|recv=r20<br />
|range=2.66<br />
|block=-3<br />
|hit=+7c<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+64a]]<br />
|notes={{Plainlist|<br />
* Spike<br />
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]<br />
* Transition to r19 HMS with 3<br />
* Transition adds tracking if input mid startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=101<br />
|id=b+1+2<br />
|name=[[Mist Illusion]]<br />
|input=b+1+2<br />
|crush=ps2~10<br />
|recv=r42<br />
|block=<br />
|hit=+7b<br />
|ch=<br />
|notes=Parries high and mid punches<br />
}}<br />
{{MoveData2/sandbox<br />
|id=b+1+2,p,4<br />
|name=Mist Illusion Kick<br />
|inputLead=b+1+2<br />
|input=,p,4<br />
|target=m<br />
|damage=30<br />
|startup=i12~14<br />
|recv=r21<br />
|hit=+23a (+14a)<br />
|ch=[[Lee combos#Staples|+68a (+48a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=69<br />
|id=Lee-b+3+4<br />
|name=Mist Flash<br />
|input=b+3+4<br />
|target=m<br />
|damage=20<br />
|range=2.85<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r38<br />
|block=-15<br />
|hit=+6a (-3a)<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== u/b ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=70<br />
|id=Lee-u/b+3<br />
|name=Wheel of Fate<br />
|input=u/b+3<br />
|target=M<br />
|damage=20<br />
|range=2.20<br />
|startup=i18~22<br />
|recv=r28<br />
|block=-13<br />
|hit=+20a (+13a)<br />
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
}}<br />
<br />
=== u ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u+2<br />
|name=Hook<br />
|input=u+2<br />
|target=h<br />
|damage=17<br />
|startup=i15~16<br />
|recv=r30<br />
|block=-12<br />
|hit=+9~+10g<br />
|notes={{Plainlist|<br />
* Alternate input:<br />
** u/b+2<br />
** u/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=71<br />
|id=Lee-u+3<br />
|name=Fake<br />
|input=u+3<br />
|crush=js9~28<br />
|recv=r44<br />
|notes={{Plainlist|<br />
* Transition to r35 FC with D<br />
* Transition to r44 HMS with 3+4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u+4<br />
|input=u+4<br />
|target=m<br />
|damage=15<br />
|range=1.70<br />
|startup=i15~17<br />
|crush=js9~<br />
|recv=r29<br />
|block=-13<br />
|hit=+19a (+9a)<br />
|ch=[[Lee combos#Staples|+33a (+23a)]]<br />
}}<br />
<br />
=== u/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=73<br />
|id=Lee-u/f+3,4<br />
|name=Double Mazurek<br />
|inputLead=u/f+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,23<br />
|range=3.93<br />
|startupRoot=i25~26<br />
|startup=,i25~27<br />
|recv=r26<br />
|block=-3<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=74<br />
|id=Lee-u/f+4<br />
|name=Silver Arrow<br />
|input=u/f+4<br />
|target=m<br />
|damage=13<br />
|range=2.21<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+31a (+21a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=75<br />
|id=Lee-u/f+3+4<br />
|name=Silver Bullet<br />
|input=u/f+3+4<br />
|target=h<br />
|damage=27<br />
|startup=i22~24<br />
|crush=js9~<br />
|recv=r35<br />
|block=+5<br />
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3+4<br />
* Transition input can be delayed 3f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f,n,4<br />
|name=Delayed Hopkick<br />
|input=u/f,n,4<br />
|target=m<br />
|damage=25<br />
|startup=i23~25<br />
|crush=js9~<br />
|recv=r27<br />
|block=-11<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
}}<br />
<br />
=== Motion input ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=76<br />
|id=Lee-f,F+3<br />
|name=Pulse Blast<br />
|input=f,F+3<br />
|target=m<br />
|damage=26<br />
|range=3.10<br />
|startup=i14~15<br />
|recv=r35<br />
|block=-11<br />
|hit=+10a (+1a)<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=77<br />
|id=Lee-f,F+4<br />
|name=Deadly Edge<br />
|input=f,F+4<br />
|target=h<br />
|damage=22<br />
|range=2.41<br />
|startup=i16~17<br />
|crush=cs5~15<br />
|recv=r23<br />
|block=-5<br />
|hit=[[Lee combos#Staples|+29a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=79<br />
|id=Lee-b,B+4<br />
|name=Lee Cutter<br />
|input=b,B+4<br />
|target=h<br />
|damage=23<br />
|range=2.67<br />
|startup=i19~21<br />
|recv=r26<br />
|block=+2<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r23 HMS with 3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=78<br />
|id=Lee-d,D/B+4<br />
|name=Blazing Kick<br />
|input=d,D/B+4<br />
|target=M<br />
|damage=24<br />
|range=3.23<br />
|startup=i22~24<br />
|recv=r38<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+50a (+40a)]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f,f,F+3<br />
|input=f,f,F+3<br />
|target=m<br />
|damage=14<br />
|range=2.49<br />
|startup=i14~15<br />
|crush=js9~<br />
|recv=r33<br />
|block=-9<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input wr3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=81<br />
|id=Lee-f,f,F+3,4<br />
|name=Waxing Crescent<br />
|inputLead=f,f,F+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=14<br />
|damage=,26<br />
|range=4.27<br />
|startupRoot=i14~15<br />
|startup=,i20~22<br />
|crush=,js1~<br />
|recv=r29<br />
|block=+3<br />
|hit=+24d (-11d)<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Alternate input wr3,4<br />
* Transition to r26 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=80<br />
|id=Lee-u/b,b<br />
|name=Back Handspring to Hitman<br />
|input=u/b,b<br />
|recv=r66 HMS<br />
}}<br />
<br />
=== Throw ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=104<br />
|id=Lee-f,F+3+4<br />
|name=Knee Drive<br />
|input=f,F+3+4<br />
|target=t<br />
|damage=30<br />
|range=1.96<br />
|startup=i12<br />
|recv=r27<br />
|block=-4<br />
|hit=[[Lee combos#Mini-combos|+25d]]<br />
|notes=Throw break 1+2<br />
}}<br />
<br />
=== SS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=95<br />
|id=Lee-SSL.3+4<br />
|name=Lee Screw Right<br />
|input=SSL.3+4<br />
|target=h<br />
|damage=25<br />
|startup=i17~20<br />
|recv=r28<br />
|block=-2<br />
|hit=+19a (+10a)<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=94<br />
|id=Lee-SSR.3+4<br />
|name=Lee Screw Left<br />
|input=SSR.3+4<br />
|target=m<br />
|damage=28<br />
|startup=i20~23<br />
|recv=r34<br />
|block=-9<br />
|screw=S!<br />
|hit=[[Lee combos#Staples|+16a]]<br />
|ch=[[Lee combos#Staples|+58a (+38a)]]<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4}}<br />
}}<br />
<br />
=== WS ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws1<br />
|input=ws1<br />
|damage=13<br />
|target=m<br />
|range=1.98<br />
|startup=i13~14<br />
|recv=r20<br />
|block=-2<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=82<br />
|id=Lee-ws1,4<br />
|name=Wonderful Combo<br />
|inputLead=ws1<br />
|input=,4<br />
|damageLead=13<br />
|damage=,17<br />
|targetLead=m<br />
|target=,h<br />
|range=3.17<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r28<br />
|block=-5<br />
|hit=+4<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r28 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws2<br />
|input=ws2<br />
|damage=12<br />
|target=m<br />
|range=2.33<br />
|startup=i14~16<br />
|recv=r25<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=83<br />
|id=Lee-ws2,3<br />
|name=Rocket Heel<br />
|inputLead=ws2<br />
|input=,3<br />
|damageLead=12<br />
|damage=,24<br />
|targetLead=m<br />
|target=,m<br />
|range=3.78<br />
|startupRoot=i14~16<br />
|startup=,i20~21<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=84<br />
|id=Lee-ws2,4<br />
|name=Twister Heel<br />
|inputLead=ws2<br />
|input=,4<br />
|damageLead=12<br />
|damage=,23<br />
|targetLead=m<br />
|target=,h<br />
|range=3.71<br />
|startupRoot=i14~16<br />
|startup=,i27~28<br />
|recv=r24<br />
|block=-6<br />
|hit=+18g<br />
|combo=1.hit<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3<br />
|input=ws3<br />
|target=M<br />
|damage=16<br />
|range=2.20<br />
|startup=i10~12<br />
|recv=r38<br />
|block=-21<br />
|hit=-10<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3<br />
|name=Tsunami Kicks<br />
|inputLead=ws3<br />
|input=,3<br />
|targetLead=M<br />
|target=,m<br />
|damageLead=16<br />
|damage=,11<br />
|range=2.65<br />
|startupRoot=i10<br />
|startup=,i15~16<br />
|recv=r33<br />
|block=-15<br />
|hit=-4c<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition to r33 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d/f+3<br />
|inputLead=ws3,3<br />
|input=,d/f+3<br />
|targetLead=M,m<br />
|target=,m<br />
|damageLead=16,11<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=86<br />
|id=Lee-ws3,3,d/f+3,3<br />
|name=Infinite Kicks Mid Chain<br />
|inputLead=ws3,3,d/f+3<br />
|input=,3<br />
|targetLead=M,m,m<br />
|target=,h<br />
|damageLead=16,11,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=3.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3<br />
|name=<br />
|inputLead=ws3,3<br />
|input=,d+3<br />
|targetLead=M,m<br />
|target=,l<br />
|damageLead=16,11<br />
|damage=,8<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3,3<br />
|inputLead=ws3,3,d+3<br />
|input=,3<br />
|targetLead=M,m,l<br />
|target=,m<br />
|damageLead=16,11,8<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=3.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=85<br />
|id=Lee-ws3,3,d+3,3,3<br />
|name=Infinite Kicks Low Chain<br />
|inputLead=ws3,3,d+3,3<br />
|input=,3<br />
|targetLead=M,m,l,m<br />
|target=,h<br />
|damageLead=16,11,8,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=4.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3<br />
|input=INF.3<br />
|target=m<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3,3<br />
|name=Infinite Kicks Mid Variation<br />
|inputLead=INF.3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3<br />
|input=INF.d+3<br />
|target=l<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3,3<br />
|inputLead=INF.d+3<br />
|input=,3<br />
|targetLead=l<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=87<br />
|id=Lee-INF.d+3,3,3<br />
|name=Infinite Kicks Low Variation<br />
|inputLead=INF.d+3,3<br />
|input=,3<br />
|targetLead=l,m<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3<br />
|input=INF.u+3<br />
|target=m<br />
|damage=15<br />
|startup=,i19<br />
|recv=r39<br />
|block=-19<br />
|hit=+1a<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3,3<br />
|inputLead=INF.u+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=15<br />
|damage=,10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=88<br />
|id=Lee-INF.u+3,3,3<br />
|name=Infinite Kicks Axe Variation<br />
|inputLead=INF.u+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=15,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws4<br />
|name=Toe Smash<br />
|input=ws4<br />
|target=m<br />
|damage=16<br />
|range=2.22<br />
|startup=i11~12<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== FC ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+1<br />
|input=FC.d+1<br />
|target=s<br />
|damage=5<br />
|range=1.57<br />
|startup=i10<br />
|crush=cs1~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+1<br />
** FC d/f+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+2<br />
|input=FC.d+2<br />
|target=s<br />
|damage=8<br />
|range=1.77<br />
|startup=i11<br />
|crush=cs1~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+2<br />
** FC d/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+3<br />
|input=FC.d+3<br />
|target=l<br />
|damage=12<br />
|startup=i13<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|notes=Alternate input FC d/b+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d/f+3<br />
|input=FC.d/f+3<br />
|target=L<br />
|damage=12<br />
|startup=i16<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+4<br />
|input=FC.d+4<br />
|target=l<br />
|damage=10<br />
|startup=i12<br />
|crush=cs1~<br />
|recv=r34 FC<br />
|block=-15<br />
|hit=-4<br />
|notes=Alternate input FC d/b+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=89<br />
|id=Lee-FC.d/f+4<br />
|name=Silver Tail<br />
|input=FC.d/f+4<br />
|damage=17<br />
|target=L<br />
|range=2.76<br />
|startup=i16~17<br />
|recv=r32 FC<br />
|block=-14<br />
|hit=-3c<br />
|ch=[[Lee combos#Mini-combos|+37a]]<br />
|notes=Transition to r30 HMS with 3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=93<br />
|id=Lee-FC.d/f,d,D/F+3<br />
|name=Sliding<br />
|input=FC.d/f,d,D/F+3<br />
|damage=22<br />
|target=L<br />
|range=3.54<br />
|startup=i16~20<br />
|crush=cs1~15<br />
|recv=r39 FU<br />
|block=-23<br />
|hit=[[Lee combos#Mini-combos|+18a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u/b+4<br />
|input=FC.u/b+4<br />
|target=m<br />
|damage=15<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=-6<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u+4<br />
|input=FC.u+4<br />
|target=m<br />
|damage=22<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=90<br />
|id=Lee-FC.u/f+4<br />
|input=FC.u/f+4<br />
|name=Catapult Flip<br />
|target=m<br />
|damage=25<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U/B+4<br />
|input=FC.U/B+4<br />
|target=m<br />
|damage=25<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=-20<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U+4<br />
|input=FC.U+4<br />
|target=m<br />
|damage=28<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=91<br />
|id=Lee-FC.U/F+4<br />
|name=Catapult Assault<br />
|input=FC.U/F+4<br />
|target=m<br />
|damage=30<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=92<br />
|id=Lee-FC.u/f+3+4<br />
|name=Catapult Drop<br />
|input=FC.u/f+3+4<br />
|target=m,M<br />
|damage=30,20<br />
|startup=i46~49,i56~58<br />
|crush=js9~45<br />
|recv=r31 FU<br />
|block=-4<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC u+3+4<br />
** FC u/b+3+4}}<br />
}}<br />
<br />
=== HMS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=23<br />
|id=Lee-3+4<br />
|name=Hitman (HMS)<br />
|input=3+4<br />
|recv=r10 HMS<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=<br />
|id=Lee-HMS.u~n<br />
|name=Hitman Sidestep<br />
|input=HMS.u~n<br />
|recv=r29 HMS<br />
|notes={{Plainlist|<br />
* Alternate input HMS d~n<br />
* Can cancel to any HMS attack}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-HMS.f~n<br />
|name=Hitman to Mist Step<br />
|input=HMS.f~n<br />
|recv=r22 MS<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.D<br />
|name=Hitman Cancel<br />
|input=HMS.D<br />
|recv=r1 FC<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** HMS D/B<br />
** HMS D/F}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.b<br />
|name=Hitman Guard<br />
|input=HMS.b<br />
|recv=r1<br />
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=24<br />
|id=Lee-HMS.1<br />
|name=Freaker Jab<br />
|input=HMS.1<br />
|target=h<br />
|damage=10<br />
|range=2.28<br />
|startup=i12<br />
|recv=r21 HMS<br />
|block=+0<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Cancel to HMS 3 with 3<br />
* Cancel to r19 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1<br />
|inputLead=HMS.1<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=6f<br />
|notes={{Plainlist|<br />
* Cancel to r22 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1,1<br />
|inputLead=HMS.1,1<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|ch=<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=25<br />
|id=Lee-HMS.1,1,1,1<br />
|name=Freaker Jab Rush<br />
|inputLead=HMS.1,1,1<br />
|input=,1<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=10,10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=26<br />
|id=Lee-HMS.1,4<br />
|name=Excellent Combo<br />
|inputLead=HMS.1<br />
|input=,4<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,17<br />
|startupRoot=i12<br />
|startup=,i15<br />
|recv=r32<br />
|block=-8<br />
|hit=+2<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|leeway=10f<br />
|delay=9f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3<br />
* Transition input can be delayed 1f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=27<br />
|id=Lee-HMS.2<br />
|name=Scatter Blow<br />
|input=HMS.2<br />
|target=m<br />
|damage=23<br />
|range=2.47<br />
|startup=i19~20<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+40a (+30a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=28<br />
|id=Lee-HMS.3<br />
|name=Scatter Kick<br />
|input=HMS.3<br />
|target=h,t<br />
|damage=21,20<br />
|range=2.58<br />
|startup=i17~19<br />
|crush=pc8~16<br />
|recv=r30<br />
|block=-4<br />
|hit=+0d<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Hit vs BT +21a<br />
* Hit without throw +7a (max range or from side)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=29<br />
|id=Lee-HMS.4<br />
|name=Shin Slicer<br />
|input=HMS.4<br />
|target=L<br />
|damage=20<br />
|range=2.64<br />
|startup=i24~26<br />
|crush=cs6~<br />
|recv=r29 FC<br />
|block=-26<br />
|hit=[[Lee combos#Mini-combos|+23a]]<br />
|ch=[[Lee combos#Staples|+45a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=30<br />
|id=Lee-HMS.1+2<br />
|name=Poison Touch<br />
|input=HMS.1+2<br />
|target=m,m<br />
|damage=10,15<br />
|range=2.38<br />
|startup=i15~16,i26~27<br />
|recv=r25<br />
|block=-7<br />
|hit=+6<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=31<br />
|id=Lee-HMS.u/f+3<br />
|name=Silver Slash<br />
|input=HMS.u/f+3<br />
|target=m<br />
|damage=24<br />
|range=2.80<br />
|startup=i20~22<br />
|crush=js9~<br />
|recv=r30<br />
|block=-9<br />
|hit=+12a (+3a)<br />
|wall=W!<br />
|notes={{Plainlist|<br />
* Transition to r30 FC with D}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=32<br />
|id=Lee-HMS.u/f+4<br />
|name=Silver Circle<br />
|input=HMS.u/f+4<br />
|target=M<br />
|damage=20<br />
|range=3.69<br />
|startupRoot=<br />
|startup=i25~29<br />
|crush=js16~<br />
|recv=r32<br />
|block=-8c<br />
|hit=[[Lee combos#Mini-combos|+18d]]<br />
|ch=[[Lee combos#Staples|+50a]]<br />
}}<br />
<br />
=== MS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-f~n<br />
|name=Mist Step<br />
|input=f~n<br />
|recv=r1 MS<br />
|notes={{Plainlist|<br />
* MS lasts 22 frames<br />
* MS is in crouching state on frames 6~19<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-MS.3<br />
|input=MS.3<br />
|target=m<br />
|damage=10<br />
|range=2.25<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-12<br />
|hit=-1<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=40<br />
|id=Lee-MS.3,4<br />
|name=Inverted Axle<br />
|inputLead=MS.3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|range=3.44<br />
|startupRoot=i15~16<br />
|startup=,i15~16<br />
|crush=,js1~<br />
|recv=r31<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+32a (+22a)]]<br />
|notes=Combo from 1.hit<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=41<br />
|id=Lee-MS.3+4<br />
|name=Lee Sliding<br />
|input=MS.3+4<br />
|target=L<br />
|damage=17<br />
|range=3.98<br />
|startup=i29~33<br />
|crush=js6~23<br />
|recv=r47 FU<br />
|block=-35<br />
|hit=+10a<br />
|notes=Can't buffer moves during recovery<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=42<br />
|id=Lee-MS.b,n<br />
|name=Sway<br />
|input=MS.b,n<br />
|recv=r1 Sway<br />
|notes={{Plainlist|<br />
* Sway lasts 29 frames<br />
* Can only be done when MS is in crouching state<br />
* Gives access to ws moves for 4 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=43<br />
|id=Lee-Sway.4<br />
|name=Spinning Axe Kick<br />
|input=Sway.4<br />
|target=L<br />
|damage=18<br />
|range=3.40<br />
|startup=i21~22<br />
|crush=cs1~<br />
|recv=r31<br />
|block=-13<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+28a]]<br />
}}<br />
<br />
=== 10 String ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2<br />
|name=10 Hit Combo (2)<br />
|inputLead=d/f+1<br />
|input=,2<br />
|damageLead=10<br />
|damage=,5<br />
|targetLead=m<br />
|target=,h<br />
|range=2.97<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|combo=1.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2<br />
|name=10 Hit Combo (3)<br />
|inputLead=d/f+1,2<br />
|input=,2<br />
|damageLead=10,5<br />
|damage=,6<br />
|targetLead=m,h<br />
|target=,h<br />
|range=3.84<br />
|startupRoot=i13~14<br />
|startup=,i22<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Hit vs BT +13a (+3a)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1<br />
|name=10 Hit Combo (4)<br />
|inputLead=d/f+1,2,2<br />
|input=,1<br />
|damageLead=10,5,6<br />
|damage=,5<br />
|targetLead=m,h,h<br />
|target=,h<br />
|range=4.50<br />
|startupRoot=i13~14<br />
|startup=,i13<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=On block<br />
|combo=3.CH<br />
|notes={{Plainlist|<br />
* Can't buffer attacks during recovery}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3<br />
|name=10 Hit Combo (5)<br />
|inputLead=d/f+1,2,2,1<br />
|input=,3<br />
|damageLead=10,5,6,5<br />
|damage=,7<br />
|targetLead=m,h,h,h<br />
|target=,h<br />
|range=5.15<br />
|startupRoot=i13~14<br />
|startup=,i22~23<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=4.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3<br />
|name=10 Hit Combo (6)<br />
|inputLead=d/f+1,2,2,1,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7<br />
|damage=,6<br />
|targetLead=m,h,h,h,h<br />
|target=,L<br />
|range=5.90<br />
|startup=,i24<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=5th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3<br />
|name=10 Hit Combo (7)<br />
|inputLead=d/f+1,2,2,1,3,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L<br />
|target=,h<br />
|range=6.32<br />
|startup=,i21<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4<br />
|name=10 Hit Combo (8)<br />
|inputLead=d/f+1,2,2,1,3,3,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L,h<br />
|target=,h<br />
|range=6.81<br />
|startup=,i20<br />
|recv=r36<br />
|block=-17<br />
|hit=-6<br />
|combo=7th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3<br />
|name=10 Hit Combo (9)<br />
|inputLead=d/f+1,2,2,1,3,3,3,4<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6,7,7<br />
|damage=,10<br />
|targetLead=m,h,h,h,h,L,h,h<br />
|target=,h<br />
|range=7.55<br />
|startup=,i18<br />
|recv=r44<br />
|block=-25<br />
|hit=-5<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=96<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4<br />
|name=10 Hit Combo<br />
|inputLead=d/f+1,2,2,1,3,3,3,4,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7,7,10<br />
|damage=,25<br />
|targetLead=m,h,h,h,h,L,h,h,h<br />
|target=,m<br />
|range=7.91<br />
|startupRoot=i13~14<br />
|startup=,i32~34<br />
|crush=,js24~<br />
|recv=r37<br />
|block=-20<br />
|hit=+12a (+2a)<br />
|combo=9th hit<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/testcases&diff=5397
Template:MoveData2/testcases
2021-02-05T07:00:11Z
<p>Oldmanwang: </p>
<hr />
<div>{{Lee}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
{{MoveData2/sandbox<br />
|moveNo=1<br />
|id=Lee-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55–82<br />
|range=2.87<br />
|tracksLeft=25<br />
|tracksRight=20<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r46<br />
|block=-22<br />
|hit=-5d<br />
|notes=Damage increases with lower health<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=2<br />
|id=Lee-R.d/f+3+4<br />
|name=Rage Drive<br />
|input=R.d/f+3+4<br />
|target=m<br />
|damage=25<br />
|range=3.01<br />
|tracksLeft=8<br />
|tracksRight=15<br />
|startup=i16~17<br />
|recv=r38<br />
|block=-1<br />
|hit=[[Lee combos#Staples|+55 (+35)]]<br />
|notes={{Plainlist|<br />
* Hit vs BT +10a (+1a)<br />
* Bullet time 20f on hit<br />
* Bullet time 10f on block<br />
* Transition to r39 MS with f~n<br />
* Transition input can be delayed 11f}}<br />
}}<br />
<br />
=== n ===<br />
{{MoveData2/sandbox<br />
|id=Lee-1<br />
|name=Jab<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|range=2.03<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i10<br />
|recv=r17<br />
|block=+1<br />
|hit=+8<br />
|notes={{Plainlist|<br />
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=3<br />
|id=Lee-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,9<br />
|range=2.83<br />
|startupRoot=i10<br />
|startup=,i12<br />
|recv=r20<br />
|block=-1<br />
|hit=+5<br />
|jail=Yes<br />
|delay=4f<br />
|notes={{Plainlist|<br />
* Transition to r21 MS with f~n<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,2,2<br />
|inputLead=1,2<br />
|input=,2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,14<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH (5fd)<br />
|leeway=7f<br />
|delay=5f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=4<br />
|id=Lee-1,2,2,3<br />
|name=Left Right Combo to Revolution Zwei<br />
|inputLead=1,2,2<br />
|input=,3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,9,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f<br />
|delay=13f<br />
|screw=S!<br />
|combo=3.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=5<br />
|id=Lee-1,2,4<br />
|name=Left Right Mid Kick<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i18<br />
|recv=r31<br />
|block=-12<br />
|hit=-1<br />
|ch=[[Lee combos#Staples|+58a]]<br />
|leeway=1f<br />
|jail=Yes<br />
|combo=2.hit (i19)<br />
|notes={{Plainlist|<br />
* Holding 4 during startup will slow it by 1f for about every 2f held<br />
* Transition to r33 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=6<br />
|id=Lee-1,2,4*<br />
|name=Left Right Max Mid<br />
|inputLead=1,2<br />
|input=,4*<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,20<br />
|startupRoot=i10<br />
|startup=,i30<br />
|recv=r31<br />
|block=-7<br />
|hit=+0<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|notes={{Plainlist|<br />
* Hold for 26f<br />
* Tracks opposite direction to 1,2,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3<br />
|inputLead=1<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,5<br />
|startupRoot=i10<br />
|startup=,i16<br />
|recv=<br />
|block=-11<br />
|hit=+0<br />
|delay=4f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3:3<br />
|name=<br />
|inputLead=1,3<br />
|input=&#58;3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,5<br />
|damage=,4<br />
|startupRoot=i10<br />
|startup=,i9<br />
|recv=<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 3f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=8<br />
|id=Lee-1,3:3:3<br />
|name=[[Acid Rain]]<br />
|inputLead=1,3:3<br />
|input=&#58;3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,5,4<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i11<br />
|recv=<br />
|block=-18<br />
|hit=[[Acid Rain#Followup|+14a]]<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 2f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2<br />
|name=Right Cross<br />
|input=2<br />
|startup=i10<br />
|target=h<br />
|damage=10<br />
|recv=r18<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|range=2.07<br />
|block=+1<br />
|hit=+8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,1<br />
|inputLead=2<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i15~17<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,8<br />
|recv=r22<br />
|range=2.99<br />
|block=-5<br />
|hit=+6<br />
|leeway=7f<br />
|delay=5f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r22 HMS with 3+4<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=9<br />
|id=Lee-2,1,1<br />
|name=Combination Drei<br />
|inputLead=2,1<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r30 FC<br />
|range=4.36<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|leeway=4f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=10<br />
|id=Lee-2,1,3<br />
|name=Combination Hünf<br />
|inputLead=2,1<br />
|input=,3<br />
|startupRoot=i10<br />
|startup=,i24~26<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,8<br />
|damage=,24<br />
|recv=r28<br />
|range=4.42<br />
|block=-4<br />
|hit=+20a (+11a)<br />
|ch=[[Lee combos#Staples|+65a (+45a)]]<br />
|leeway=2f<br />
|combo=2.CH<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=11<br />
|id=Lee-2,1,4<br />
|name=Combination Vier<br />
|inputLead=2,1<br />
|input=,4<br />
|startupRoot=i10<br />
|startup=,i25~27<br />
|targetLead=h,h<br />
|target=,L<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r33<br />
|crush=,cs16~<br />
|range=4.87<br />
|block=-16<br />
|hit=+0<br />
|ch=[[Lee combos#Mini-combos|+10]]<br />
|leeway=11f<br />
|delay=8f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,2<br />
|inputLead=2<br />
|input=,2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,14<br />
|range=2.28<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|leeway=7f<br />
|delay=5f<br />
|combo=1.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=12<br />
|id=Lee-2,2,3<br />
|name=Right Cross to Revolution Zwei<br />
|inputLead=2,2<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=10,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f <br />
|delay=13f<br />
|screw=S!<br />
|combo=2.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=13<br />
|id=Lee-3<br />
|name=Mist Kick<br />
|input=3<br />
|target=m<br />
|damage=16<br />
|range=2.23<br />
|tracksLeft=20<br />
|tracksRight=9<br />
|startup=i14<br />
|recv=r27<br />
|block=-8<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=14<br />
|id=Lee-3,3<br />
|name=Mist Wolf Combination<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=16<br />
|damage=,18<br />
|range=2.61<br />
|startupRoot=i14<br />
|startup=,i17<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|delay=13f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=15<br />
|id=Lee-3~3<br />
|name=Trick Kick<br />
|input=3~3<br />
|target=h<br />
|damage=18<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* 13f input window<br />
* Recovery slowed by 1f if 4 pressed during startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=16<br />
|id=Lee-3~3:4<br />
|name=Mist Trap<br />
|input=3~3:4<br />
|target=h,t<br />
|damage=18,25<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|hit=+0d<br />
|notes=1f input window<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4<br />
|name=Magic Four<br />
|input=4<br />
|target=h<br />
|damage=16<br />
|range=2.01<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i11<br />
|recv=r28<br />
|block=-9<br />
|hit=+7<br />
|ch=[[Lee combos#Staples|+32a (+22a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,3<br />
|name=Spin Kick<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,14<br />
|startupRoot=i11<br />
|startup=,i18<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
|ch=+2<br />
|jail=Yes<br />
|combo=1.CH +25a(+18)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=17<br />
|id=Lee-4,3,3<br />
|name=Spinning Hammer Kick<br />
|inputLead=4,3<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i19~21<br />
|recv=r30<br />
|block=-13<br />
|hit=+8d<br />
|delay=10f<br />
|leeway=11f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=18<br />
|id=Lee-4,3,4<br />
|name=Spin Kick Somersault Combo<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i30~32<br />
|crush=,js22~<br />
|recv=r29<br />
|block=-9<br />
|hit=+24a (+14a)<br />
|delay=7f<br />
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,4<br />
|inputLead=4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,6<br />
|range=2.28<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|jail=Yes<br />
|combo=1.CH <br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=19<br />
|id=Lee-4,4,4<br />
|name=Machine Gun Kicks<br />
|inputLead=4,4<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=16,6<br />
|damage=,8<br />
|range=2.55<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|jail=Yes<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=20<br />
|id=Lee-4,u+3<br />
|name=Lee Somersault<br />
|inputLead=4<br />
|input=,u+3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=16<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i33~35<br />
|crush=,js25~<br />
|recv=r18<br />
|block=-1<br />
|hit=[[Lee combos#Extras|+30a (+20a)]]<br />
|delay=3f<br />
|leeway=4f<br />
|combo=1.CH <br />
|notes={{Plainlist|<br />
* Alternate input 4,u/f+3<br />
* Transition to r26 MS with f~n<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=22<br />
|id=Lee-1+2<br />
|name=Pirouette Punch<br />
|input=1+2<br />
|target=m<br />
|damage=20<br />
|range=2.63<br />
|startup=i21~22<br />
|recv=r28 FC<br />
|block=-4<br />
|hit=+3<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r25 HMS with 3+4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-f+2<br />
|input=f+2<br />
|target=m<br />
|damage=12<br />
|range=2.25<br />
|tracksLeft=18<br />
|tracksRight=8<br />
|startup=i14~15<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=33<br />
|id=Lee-f+2,1<br />
|name=Double Signal<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,24<br />
|range=3.96<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|recv=r30<br />
|block=-10<br />
|hit=+42d (-16d)<br />
|delay=11f<br />
|leeway=12f<br />
|combo=1.hit (10fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3<br />
|input=f+3<br />
|target=m<br />
|damage=6<br />
|range=2.63<br />
|tracksLeft=7<br />
|tracksRight=18<br />
|startup=i15<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3<br />
|inputLead=f+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=6<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|jail=Yes<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3<br />
|inputLead=f+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=6,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3<br />
|inputLead=f+3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3,3<br />
|inputLead=f+3,3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=+13 (+3a)<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=34<br />
|id=Lee-f+3,3,3,3,3,4<br />
|name=Acid Storm<br />
|inputLead=f+3,3,3,3,3<br />
|input=,4<br />
|targetLead=m,m,h,h,h<br />
|target=,h<br />
|damageLead=6,3,3,3,3<br />
|damage=,20<br />
|startupRoot=i15<br />
|startup=,i20~21<br />
|recv=r32<br />
|block=-7<br />
|hit=+20a<br />
|combo=5th hit<br />
|leeway=16f<br />
|delay=17f<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r35 HMS with 3<br />
* Transition input can be delayed 26f<br />
* Alternate input<br />
** f+3,3,4<br />
** f+3,3,3,4<br />
** f+3,3,3,3,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=13<br />
|range=2.31<br />
|tracksLeft=7<br />
|tracksRight=10<br />
|startup=i11<br />
|recv=r26<br />
|block=-7<br />
|hit=+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=36<br />
|id=Lee-f+4,1<br />
|name=Deadly Cyclone<br />
|inputLead=f+4<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,16<br />
|range=3.76<br />
|startupRoot=i11<br />
|startup=,i24~25<br />
|recv=r29<br />
|block=-2<br />
|hit=+13g<br />
|leeway=16f<br />
|delay=11f<br />
|screw=S!<br />
|combo=1.CH (6fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=35<br />
|id=Lee-f+4,3<br />
|name=Deadly Arc<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=13<br />
|damage=,18<br />
|range=3.74<br />
|startupRoot=i11<br />
|startup=,i21~23<br />
|recv=r25<br />
|block=-8<br />
|hit=+6c<br />
|ch=[[Lee combos#Staples|+63a]]<br />
|delay=11f<br />
|leeway=16f<br />
|floor=F!<br />
|combo=1.CH (9fd)<br />
|notes={{Plainlist|<br />
* Spike<br />
* Transition to r21 HMS with 4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=37<br />
|id=Lee-f+1+2<br />
|name=Aggressive One-Two<br />
|input=f+1+2<br />
|target=h,h<br />
|damageLead=<br />
|damage=10,20<br />
|range=2.53<br />
|startup=i13,i28~29<br />
|recv=r31<br />
|block=-13<br />
|hit=+18a (+9a)<br />
|jail+Yes <br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=38<br />
|id=Lee-f+3+4<br />
|name=Feather Landing<br />
|input=f+3+4<br />
|target=M,M<br />
|damage=10,20<br />
|range=3.30<br />
|startup=i30~32,i34~36<br />
|crush=js14~33<br />
|recv=r27 FC<br />
|block=+4c<br />
|hit=+8c<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Spike}}<br />
}}<br />
<br />
=== d/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1<br />
|name=Quick Upper<br />
|input=d/f+1<br />
|target=m<br />
|damage=10<br />
|recv=r19<br />
|range=2.17<br />
|tracksLeft=19<br />
|tracksRight=7<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|notes=Can evade jabs on frames 6~9<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+2<br />
|name=Uppercut<br />
|input=d/f+2<br />
|target=m<br />
|damage=12<br />
|range=2.06<br />
|tracksLeft=6<br />
|tracksRight=6<br />
|startup=i15~16<br />
|recv=r25<br />
|block=-7<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
|notes={{Plainlist|<br />
* Hit vs crouch +4s<br />
* Can evade jabs on frame 9<br />
* Tracks right up to 18 frames sometimes}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=14<br />
|range=2.08<br />
|tracksLeft=7<br />
|tracksRight=7<br />
|startup=i15~16<br />
|recv=r26<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=14<br />
|damage=,11<br />
|range=3.14<br />
|startupRoot=i15<br />
|startup=,i19~20<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|combo=1.hit<br />
|delay=4f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=44<br />
|id=Lee-d/f+3,2,3<br />
|name=Mercury Drive<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,m<br />
|damageLead=14,11<br />
|damage=,23<br />
|range=4.70<br />
|startupRoot=i15<br />
|startup=,i22~21<br />
|recv=r36<br />
|block=-14<br />
|delay=10f<br />
|combo=2.CH (7fd)<br />
|hit=[[Lee combos#Staples|+25a (+15a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=45<br />
|id=Lee-d/f+4<br />
|name=Front Kick<br />
|input=d/f+4<br />
|target=m<br />
|damage=16<br />
|range=2.55<br />
|tracksLeft=9<br />
|tracksRight=12<br />
|startup=i13~14<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1+2<br />
|input=d/f+1+2<br />
|target=m<br />
|damage=18<br />
|tracksLeft=12<br />
|tracksRight=16<br />
|startup=i20~21<br />
|recv=r31<br />
|block=-9<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=46<br />
|id=Lee-d/f+1+2,3<br />
|name=Revolution Zwei<br />
|inputLead=d/f+1+2<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=18<br />
|damage=,23<br />
|startupRoot=i20~21<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=16f<br />
|screw=S!<br />
|delay=13f (7fd)<br />
|combo=1.hit (7fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
<br />
=== d ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d+1<br />
|name=Crouch Jab<br />
|input=d+1<br />
|target=s<br />
|damage=5<br />
|range=1.55<br />
|startup=i10<br />
|crush=cs4~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input d/b+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=47<br />
|id=Lee-d+2<br />
|name=Gut Polisher<br />
|input=d+2<br />
|target=m<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=6<br />
|tracksRight=18<br />
|startup=i18~19<br />
|recv=r26<br />
|block=-6<br />
|hit=+8<br />
|ch=[[Lee combos#Staples|+21a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=48<br />
|id=Lee-d+3<br />
|name=Sliver Low<br />
|input=d+3<br />
|target=L<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=14<br />
|tracksRight=12<br />
|startup=i16<br />
|crush=cs6~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|ch=[[Lee combos#Staples|+15a]]<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 4<br />
* Transition input can be delayed 10f<br />
* Transition can be delayed 8f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4<br />
|name=Shin Kick<br />
|input=d+4<br />
|target=l<br />
|damage=7<br />
|range=2.50<br />
|tracksLeft=18<br />
|tracksRight=18<br />
|startup=i12<br />
|recv=r32<br />
|block=-13<br />
|hit=-14<br />
|ch=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=49<br />
|id=Lee-d+4,n,4<br />
|name=Shin to Head Kick<br />
|inputLead=d+4<br />
|input=,4<br />
|targetLead=l<br />
|target=,h<br />
|damageLead=7<br />
|damage=,16<br />
|startupRoot=i12<br />
|startup=,i23<br />
|recv=r28<br />
|block=-9<br />
|hit=+2<br />
|ch=+27a (+17a)<br />
|leeway=11f<br />
|delay=10f<br />
|combo=1.CH (7fd)<br />
|notes={{Plainlist|<br />
* Often notated d+4,n+4<br />
* Connects to 4 extensions}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,4:3<br />
|name=Shin Kick to Silver Cyclone<br />
|inputLead=d+4<br />
|input=,4:3<br />
|targetLead=l<br />
|target=,h!<br />
|damageLead=7<br />
|damage=,60<br />
|startupRoot=i12<br />
|startup=,i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes={{Plainlist|<br />
* Technically a cancel from d+4,4<br />
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4<br />
* Cancel to r53 HMS with 3+4 on frames ,2~37}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4<br />
|inputLead=d+4<br />
|input=,d+4<br />
|targetLead=l<br />
|target=,l<br />
|damageLead=7<br />
|damage=,8<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=13f<br />
|delay=12f<br />
|combo=1.CH (10fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4,4<br />
|inputLead=d+4,d+4<br />
|input=,4<br />
|targetLead=l,l<br />
|target=,l<br />
|damageLead=7,8<br />
|damage=,5<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=10f<br />
|delay=11f<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=55<br />
|id=Lee-d+4,d+4,4,4<br />
|name=Laser Edge Kick Combo<br />
|inputLead=d+4,d+4,4<br />
|input=,4<br />
|targetLead=l,l,l<br />
|target=,m<br />
|damageLead=7,8,5<br />
|damage=,21<br />
|startupRoot=i12<br />
|startup=,i24~25<br />
|recv=r38<br />
|block=-20<br />
|hit=+11a (+2a)<br />
|delay=14f<br />
|combo=3.CH (6fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4,4<br />
* Transition to r30 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=56<br />
|id=Lee-d+3+4<br />
|name=Silver Cyclone<br />
|input=d+3+4<br />
|target=h!<br />
|damage=60<br />
|startup=i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37<br />
}}<br />
<br />
=== d/b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+2<br />
|name=Crouch Straight<br />
|input=d/b+2<br />
|target=s<br />
|damage=8<br />
|range=1.80<br />
|tracksLeft=5<br />
|tracksRight=9<br />
|startup=i11<br />
|crush=cs4~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=57<br />
|id=Lee-d/b+3<br />
|name=Bump Kick<br />
|input=d/b+3<br />
|target=L<br />
|damage=15<br />
|range=2.55<br />
|tracksLeft=26<br />
|tracksRight=12<br />
|startup=i20~21<br />
|recv=r30<br />
|block=-12<br />
|hit=+2<br />
|floor=F!<br />
|notes=Spike<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+4<br />
|name=Crouch Shin Kick<br />
|input=d/b+4<br />
|target=l<br />
|damage=7<br />
|range=2.30<br />
|tracksLeft=18<br />
|tracksRight=17<br />
|startup=i12<br />
|crush=cs4~<br />
|recv=r32 FC<br />
|block=-13<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=58<br />
|id=Lee-d/b+1+2<br />
|name=Death Touch<br />
|input=d/b+1+2<br />
|target=m!,m!<br />
|damage=20,30<br />
|startup=i76 i90<br />
|recv=r31<br />
|hit=+20a<br />
|notes=Cancel to r74 with u,u on frames 2~50<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=59<br />
|id=Lee-d/b+3+4<br />
|name=Grass Snake<br />
|input=d/b+3+4<br />
|target=L<br />
|damage=17<br />
|range=2.75<br />
|tracksLeft=29<br />
|tracksRight=15<br />
|startup=i23~25<br />
|recv=r29<br />
|block=-13<br />
|hit=+4<br />
|ch=[[Lee combos#Mini-combos|+39a]]<br />
}}<br />
<br />
=== b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1<br />
|input=b+1<br />
|target=h<br />
|damage=8<br />
|range=2.61<br />
|tracksLeft=7<br />
|tracksRight=12<br />
|startup=i15<br />
|recv=r19<br />
|block=+0<br />
|hit=+6<br />
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1<br />
|inputLead=b+1<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=8<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1,2<br />
|name=Triple Tooth<br />
|inputLead=b+1,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=8,6<br />
|damage=,15<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-11<br />
|hit=+1<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1:1<br />
|inputLead=b+1<br />
|input=&#58;1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=60<br />
|id=Lee-b+1:1,2<br />
|name=Triple Fang<br />
|inputLead=b+1:1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,6<br />
|damage=,23<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-6<br />
|hit=+39d (-19d)<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=63<br />
|id=Lee-b+2<br />
|name=Rear Cross Punch<br />
|input=b+2<br />
|target=h<br />
|damage=13<br />
|range=2.55<br />
|startup=i14<br />
|recv=r24<br />
|block=-5<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* Transition to r20 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+2,4<br />
|inputLead=b+2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i14~15<br />
|recv=r35<br />
|block=-8<br />
|hit=-6<br />
|ch=+19a (+9a)<br />
|leeway=13f<br />
|delay=5f<br />
|combo=1.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 3+4<br />
* Transition input can be delayed 24f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=65<br />
|id=Lee-b+2,4,3<br />
|name=Super High Combination<br />
|inputLead=b+2,4<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i27~28<br />
|crush=,js13~<br />
|recv=r27<br />
|block=-3<br />
|hit=+22a (+13a)<br />
|leeway=5f<br />
|combo=2.CH <br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+3<br />
|input=b+3<br />
|target=L<br />
|damage=9<br />
|startup=i15<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=66<br />
|id=Lee-b+3,3<br />
|name=Stinging Rush<br />
|inputLead=b+3<br />
|input=,3<br />
|targetLead=L<br />
|target=,h<br />
|damageLead=9<br />
|damage=,15<br />
|startup=,i19<br />
|recv=r33<br />
|block=-12<br />
|hit=-3<br />
|combo=1.CH<br />
|notes={{Plainlist|<br />
* Transition to r28 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=68<br />
|id=Lee-b+4<br />
|name=Silver Heel<br />
|input=b+4<br />
|startup=i20~22<br />
|target=m<br />
|damage=20<br />
|recv=r20<br />
|range=2.66<br />
|block=-3<br />
|hit=+7c<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+64a]]<br />
|notes={{Plainlist|<br />
* Spike<br />
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]<br />
* Transition to r19 HMS with 3<br />
* Transition adds tracking if input mid startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=101<br />
|id=b+1+2<br />
|name=[[Mist Illusion]]<br />
|input=b+1+2<br />
|crush=ps2~10<br />
|recv=r42<br />
|block=<br />
|hit=+7b<br />
|ch=<br />
|notes=Parries high and mid punches<br />
}}<br />
{{MoveData2/sandbox<br />
|id=b+1+2,p,4<br />
|name=Mist Illusion Kick<br />
|inputLead=b+1+2<br />
|input=,p,4<br />
|target=m<br />
|damage=30<br />
|startup=i12~14<br />
|recv=r21<br />
|hit=+23a (+14a)<br />
|ch=[[Lee combos#Staples|+68a (+48a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=69<br />
|id=Lee-b+3+4<br />
|name=Mist Flash<br />
|input=b+3+4<br />
|target=m<br />
|damage=20<br />
|range=2.85<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r38<br />
|block=-15<br />
|hit=+6a (-3a)<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== u/b ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=70<br />
|id=Lee-u/b+3<br />
|name=Wheel of Fate<br />
|input=u/b+3<br />
|target=M<br />
|damage=20<br />
|range=2.20<br />
|startup=i18~22<br />
|recv=r28<br />
|block=-13<br />
|hit=+20a (+13a)<br />
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
}}<br />
<br />
=== u ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u+2<br />
|name=Hook<br />
|input=u+2<br />
|target=h<br />
|damage=17<br />
|startup=i15~16<br />
|recv=r30<br />
|block=-12<br />
|hit=+9~+10g<br />
|notes={{Plainlist|<br />
* Alternate input:<br />
** u/b+2<br />
** u/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=71<br />
|id=Lee-u+3<br />
|name=Fake<br />
|input=u+3<br />
|crush=js9~28<br />
|recv=r44<br />
|notes={{Plainlist|<br />
* Transition to r35 FC with D<br />
* Transition to r44 HMS with 3+4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u+4<br />
|input=u+4<br />
|target=m<br />
|damage=15<br />
|range=1.70<br />
|startup=i15~17<br />
|crush=js9~<br />
|recv=r29<br />
|block=-13<br />
|hit=+19a (+9a)<br />
|ch=[[Lee combos#Staples|+33a (+23a)]]<br />
}}<br />
<br />
=== u/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=73<br />
|id=Lee-u/f+3,4<br />
|name=Double Mazurek<br />
|inputLead=u/f+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,23<br />
|range=3.93<br />
|startupRoot=i25~26<br />
|startup=,i25~27<br />
|recv=r26<br />
|block=-3<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=74<br />
|id=Lee-u/f+4<br />
|name=Silver Arrow<br />
|input=u/f+4<br />
|target=m<br />
|damage=13<br />
|range=2.21<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+31a (+21a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=75<br />
|id=Lee-u/f+3+4<br />
|name=Silver Bullet<br />
|input=u/f+3+4<br />
|target=h<br />
|damage=27<br />
|startup=i22~24<br />
|crush=js9~<br />
|recv=r35<br />
|block=+5<br />
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3+4<br />
* Transition input can be delayed 3f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f,n,4<br />
|name=Delayed Hopkick<br />
|input=u/f,n,4<br />
|target=m<br />
|damage=25<br />
|startup=i23~25<br />
|crush=js9~<br />
|recv=r27<br />
|block=-11<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
}}<br />
<br />
=== Motion input ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=76<br />
|id=Lee-f,F+3<br />
|name=Pulse Blast<br />
|input=f,F+3<br />
|target=m<br />
|damage=26<br />
|range=3.10<br />
|startup=i14~15<br />
|recv=r35<br />
|block=-11<br />
|hit=+10a (+1a)<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=77<br />
|id=Lee-f,F+4<br />
|name=Deadly Edge<br />
|input=f,F+4<br />
|target=h<br />
|damage=22<br />
|range=2.41<br />
|startup=i16~17<br />
|crush=cs5~15<br />
|recv=r23<br />
|block=-5<br />
|hit=[[Lee combos#Staples|+29a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=79<br />
|id=Lee-b,B+4<br />
|name=Lee Cutter<br />
|input=b,B+4<br />
|target=h<br />
|damage=23<br />
|range=2.67<br />
|startup=i19~21<br />
|recv=r26<br />
|block=+2<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r23 HMS with 3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=78<br />
|id=Lee-d,D/B+4<br />
|name=Blazing Kick<br />
|input=d,D/B+4<br />
|target=M<br />
|damage=24<br />
|range=3.23<br />
|startup=i22~24<br />
|recv=r38<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+50a (+40a)]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f,f,F+3<br />
|input=f,f,F+3<br />
|target=m<br />
|damage=14<br />
|range=2.49<br />
|startup=i14~15<br />
|crush=js9~<br />
|recv=r33<br />
|block=-9<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input wr3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=81<br />
|id=Lee-f,f,F+3,4<br />
|name=Waxing Crescent<br />
|inputLead=f,f,F+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=14<br />
|damage=,26<br />
|range=4.27<br />
|startupRoot=i14~15<br />
|startup=,i20~22<br />
|crush=,js1~<br />
|recv=r29<br />
|block=+3<br />
|hit=+24d (-11d)<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Alternate input wr3,4<br />
* Transition to r26 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=80<br />
|id=Lee-u/b,b<br />
|name=Back Handspring to Hitman<br />
|input=u/b,b<br />
|recv=r66 HMS<br />
}}<br />
<br />
=== Throw ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=104<br />
|id=Lee-f,F+3+4<br />
|name=Knee Drive<br />
|input=f,F+3+4<br />
|target=t<br />
|damage=30<br />
|range=1.96<br />
|startup=i12<br />
|recv=r27<br />
|block=-4<br />
|hit=[[Lee combos#Mini-combos|+25d]]<br />
|notes=Throw break 1+2<br />
}}<br />
<br />
=== SS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=95<br />
|id=Lee-SSL.3+4<br />
|name=Lee Screw Right<br />
|input=SSL.3+4<br />
|target=h<br />
|damage=25<br />
|startup=i17~20<br />
|recv=r28<br />
|block=-2<br />
|hit=+19a (+10a)<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=94<br />
|id=Lee-SSR.3+4<br />
|name=Lee Screw Left<br />
|input=SSR.3+4<br />
|target=m<br />
|damage=28<br />
|startup=i20~23<br />
|recv=r34<br />
|block=-9<br />
|screw=S!<br />
|hit=[[Lee combos#Staples|+16a]]<br />
|ch=[[Lee combos#Staples|+58a (+38a)]]<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4}}<br />
}}<br />
<br />
=== WS ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws1<br />
|input=ws1<br />
|damage=13<br />
|target=m<br />
|range=1.98<br />
|startup=i13~14<br />
|recv=r20<br />
|block=-2<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=82<br />
|id=Lee-ws1,4<br />
|name=Wonderful Combo<br />
|inputLead=ws1<br />
|input=,4<br />
|damageLead=13<br />
|damage=,17<br />
|targetLead=m<br />
|target=,h<br />
|range=3.17<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r28<br />
|block=-5<br />
|hit=+4<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r28 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws2<br />
|input=ws2<br />
|damage=12<br />
|target=m<br />
|range=2.33<br />
|startup=i14~16<br />
|recv=r25<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=83<br />
|id=Lee-ws2,3<br />
|name=Rocket Heel<br />
|inputLead=ws2<br />
|input=,3<br />
|damageLead=12<br />
|damage=,24<br />
|targetLead=m<br />
|target=,m<br />
|range=3.78<br />
|startupRoot=i14~16<br />
|startup=,i20~21<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=84<br />
|id=Lee-ws2,4<br />
|name=Twister Heel<br />
|inputLead=ws2<br />
|input=,4<br />
|damageLead=12<br />
|damage=,23<br />
|targetLead=m<br />
|target=,h<br />
|range=3.71<br />
|startupRoot=i14~16<br />
|startup=,i27~28<br />
|recv=r24<br />
|block=-6<br />
|hit=+18g<br />
|combo=1.hit<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3<br />
|input=ws3<br />
|target=M<br />
|damage=16<br />
|range=2.20<br />
|startup=i10~12<br />
|recv=r38<br />
|block=-21<br />
|hit=-10<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3<br />
|name=Tsunami Kicks<br />
|inputLead=ws3<br />
|input=,3<br />
|targetLead=M<br />
|target=,m<br />
|damageLead=16<br />
|damage=,11<br />
|range=2.65<br />
|startupRoot=i10<br />
|startup=,i15~16<br />
|recv=r33<br />
|block=-15<br />
|hit=-4c<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition to r33 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d/f+3<br />
|inputLead=ws3,3<br />
|input=,d/f+3<br />
|targetLead=M,m<br />
|target=,m<br />
|damageLead=16,11<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=86<br />
|id=Lee-ws3,3,d/f+3,3<br />
|name=Infinite Kicks Mid Chain<br />
|inputLead=ws3,3,d/f+3<br />
|input=,3<br />
|targetLead=M,m,m<br />
|target=,h<br />
|damageLead=16,11,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=3.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3<br />
|name=<br />
|inputLead=ws3,3<br />
|input=,d+3<br />
|targetLead=M,m<br />
|target=,l<br />
|damageLead=16,11<br />
|damage=,8<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3,3<br />
|inputLead=ws3,3,d+3<br />
|input=,3<br />
|targetLead=M,m,l<br />
|target=,m<br />
|damageLead=16,11,8<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=3.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=85<br />
|id=Lee-ws3,3,d+3,3,3<br />
|name=Infinite Kicks Low Chain<br />
|inputLead=ws3,3,d+3,3<br />
|input=,3<br />
|targetLead=M,m,l,m<br />
|target=,h<br />
|damageLead=16,11,8,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=4.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3<br />
|input=INF.3<br />
|target=m<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3,3<br />
|name=Infinite Kicks Mid Variation<br />
|inputLead=INF.3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3<br />
|input=INF.d+3<br />
|target=l<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3,3<br />
|inputLead=INF.d+3<br />
|input=,3<br />
|targetLead=l<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=87<br />
|id=Lee-INF.d+3,3,3<br />
|name=Infinite Kicks Low Variation<br />
|inputLead=INF.d+3,3<br />
|input=,3<br />
|targetLead=l,m<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3<br />
|input=INF.u+3<br />
|target=m<br />
|damage=15<br />
|startup=,i19<br />
|recv=r39<br />
|block=-19<br />
|hit=+1a<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3,3<br />
|inputLead=INF.u+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=15<br />
|damage=,10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=88<br />
|id=Lee-INF.u+3,3,3<br />
|name=Infinite Kicks Axe Variation<br />
|inputLead=INF.u+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=15,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws4<br />
|name=Toe Smash<br />
|input=ws4<br />
|target=m<br />
|damage=16<br />
|range=2.22<br />
|startup=i11~12<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== FC ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+1<br />
|input=FC.d+1<br />
|target=s<br />
|damage=5<br />
|range=1.57<br />
|startup=i10<br />
|crush=cs1~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+1<br />
** FC d/f+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+2<br />
|input=FC.d+2<br />
|target=s<br />
|damage=8<br />
|range=1.77<br />
|startup=i11<br />
|crush=cs1~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+2<br />
** FC d/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+3<br />
|input=FC.d+3<br />
|target=l<br />
|damage=12<br />
|startup=i13<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|notes=Alternate input FC d/b+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d/f+3<br />
|input=FC.d/f+3<br />
|target=L<br />
|damage=12<br />
|startup=i16<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+4<br />
|input=FC.d+4<br />
|target=l<br />
|damage=10<br />
|startup=i12<br />
|crush=cs1~<br />
|recv=r34 FC<br />
|block=-15<br />
|hit=-4<br />
|notes=Alternate input FC d/b+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=89<br />
|id=Lee-FC.d/f+4<br />
|name=Silver Tail<br />
|input=FC.d/f+4<br />
|damage=17<br />
|target=L<br />
|range=2.76<br />
|startup=i16~17<br />
|recv=r32 FC<br />
|block=-14<br />
|hit=-3c<br />
|ch=[[Lee combos#Mini-combos|+37a]]<br />
|notes=Transition to r30 HMS with 3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=93<br />
|id=Lee-FC.d/f,d,D/F+3<br />
|name=Sliding<br />
|input=FC.d/f,d,D/F+3<br />
|damage=22<br />
|target=L<br />
|range=3.54<br />
|startup=i16~20<br />
|crush=cs1~15<br />
|recv=r39 FU<br />
|block=-23<br />
|hit=[[Lee combos#Mini-combos|+18a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u/b+4<br />
|input=FC.u/b+4<br />
|target=m<br />
|damage=15<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=-6<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u+4<br />
|input=FC.u+4<br />
|target=m<br />
|damage=22<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=90<br />
|id=Lee-FC.u/f+4<br />
|input=FC.u/f+4<br />
|name=Catapult Flip<br />
|target=m<br />
|damage=25<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U/B+4<br />
|input=FC.U/B+4<br />
|target=m<br />
|damage=25<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=-20<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U+4<br />
|input=FC.U+4<br />
|target=m<br />
|damage=28<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=91<br />
|id=Lee-FC.U/F+4<br />
|name=Catapult Assault<br />
|input=FC.U/F+4<br />
|target=m<br />
|damage=30<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=92<br />
|id=Lee-FC.u/f+3+4<br />
|name=Catapult Drop<br />
|input=FC.u/f+3+4<br />
|target=m,M<br />
|damage=30,20<br />
|startup=i46~49,i56~58<br />
|crush=js9~45<br />
|recv=r31 FU<br />
|block=-4<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC u+3+4<br />
** FC u/b+3+4}}<br />
}}<br />
<br />
=== HMS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=23<br />
|id=Lee-3+4<br />
|name=Hitman (HMS)<br />
|input=3+4<br />
|recv=r10 HMS<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=<br />
|id=Lee-HMS.u~n<br />
|name=Hitman Sidestep<br />
|input=HMS.u~n<br />
|recv=r29 HMS<br />
|notes={{Plainlist|<br />
* Alternate input HMS d~n<br />
* Can cancel to any HMS attack}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-HMS.f~n<br />
|name=Hitman to Mist Step<br />
|input=HMS.f~n<br />
|recv=r22 MS<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.D<br />
|name=Hitman Cancel<br />
|input=HMS.D<br />
|recv=r1 FC<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** HMS D/B<br />
** HMS D/F}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.b<br />
|name=Hitman Guard<br />
|input=HMS.b<br />
|recv=r1<br />
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=24<br />
|id=Lee-HMS.1<br />
|name=Freaker Jab<br />
|input=HMS.1<br />
|target=h<br />
|damage=10<br />
|range=2.28<br />
|startup=i12<br />
|recv=r21 HMS<br />
|block=+0<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Cancel to HMS 3 with 3<br />
* Cancel to r19 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1<br />
|inputLead=HMS.1<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=6f<br />
|notes={{Plainlist|<br />
* Cancel to r22 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1,1<br />
|inputLead=HMS.1,1<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|ch=<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=25<br />
|id=Lee-HMS.1,1,1,1<br />
|name=Freaker Jab Rush<br />
|inputLead=HMS.1,1,1<br />
|input=,1<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=10,10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=26<br />
|id=Lee-HMS.1,4<br />
|name=Excellent Combo<br />
|inputLead=HMS.1<br />
|input=,4<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,17<br />
|startupRoot=i12<br />
|startup=,i15<br />
|recv=r32<br />
|block=-8<br />
|hit=+2<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|leeway=10f<br />
|delay=9f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3<br />
* Transition input can be delayed 1f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=27<br />
|id=Lee-HMS.2<br />
|name=Scatter Blow<br />
|input=HMS.2<br />
|target=m<br />
|damage=23<br />
|range=2.47<br />
|startup=i19~20<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+40a (+30a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=28<br />
|id=Lee-HMS.3<br />
|name=Scatter Kick<br />
|input=HMS.3<br />
|target=h,t<br />
|damage=21,20<br />
|range=2.58<br />
|startup=i17~19<br />
|crush=pc8~16<br />
|recv=r30<br />
|block=-4<br />
|hit=+0d<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Hit vs BT +21a<br />
* Hit without throw +7a (max range or from side)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=29<br />
|id=Lee-HMS.4<br />
|name=Shin Slicer<br />
|input=HMS.4<br />
|target=L<br />
|damage=20<br />
|range=2.64<br />
|startup=i24~26<br />
|crush=cs6~<br />
|recv=r29 FC<br />
|block=-26<br />
|hit=[[Lee combos#Mini-combos|+23a]]<br />
|ch=[[Lee combos#Staples|+45a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=30<br />
|id=Lee-HMS.1+2<br />
|name=Poison Touch<br />
|input=HMS.1+2<br />
|target=m,m<br />
|damage=10,15<br />
|range=2.38<br />
|startup=i15~16,i26~27<br />
|recv=r25<br />
|block=-7<br />
|hit=+6<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=31<br />
|id=Lee-HMS.u/f+3<br />
|name=Silver Slash<br />
|input=HMS.u/f+3<br />
|target=m<br />
|damage=24<br />
|range=2.80<br />
|startup=i20~22<br />
|crush=js9~<br />
|recv=r30<br />
|block=-9<br />
|hit=+12a (+3a)<br />
|wall=W!<br />
|notes={{Plainlist|<br />
* Transition to r30 FC with D}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=32<br />
|id=Lee-HMS.u/f+4<br />
|name=Silver Circle<br />
|input=HMS.u/f+4<br />
|target=M<br />
|damage=20<br />
|range=3.69<br />
|startupRoot=<br />
|startup=i25~29<br />
|crush=js16~<br />
|recv=r32<br />
|block=-8c<br />
|hit=[[Lee combos#Mini-combos|+18d]]<br />
|ch=[[Lee combos#Staples|+50a]]<br />
}}<br />
<br />
=== MS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-f~n<br />
|name=Mist Step<br />
|input=f~n<br />
|recv=r1 MS<br />
|notes={{Plainlist|<br />
* MS lasts 22 frames<br />
* MS is in crouching state on frames 6~19<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-MS.3<br />
|input=MS.3<br />
|target=m<br />
|damage=10<br />
|range=2.25<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-12<br />
|hit=-1<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=40<br />
|id=Lee-MS.3,4<br />
|name=Inverted Axle<br />
|inputLead=MS.3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|range=3.44<br />
|startupRoot=i15~16<br />
|startup=,i15~16<br />
|crush=,js1~<br />
|recv=r31<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+32a (+22a)]]<br />
|notes=Combo from 1.hit<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=41<br />
|id=Lee-MS.3+4<br />
|name=Lee Sliding<br />
|input=MS.3+4<br />
|target=L<br />
|damage=17<br />
|range=3.98<br />
|startup=i29~33<br />
|crush=js6~23<br />
|recv=r47 FU<br />
|block=-35<br />
|hit=+10a<br />
|notes=Can't buffer moves during recovery<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=42<br />
|id=Lee-MS.b,n<br />
|name=Sway<br />
|input=MS.b,n<br />
|recv=r1 Sway<br />
|notes={{Plainlist|<br />
* Sway lasts 29 frames<br />
* Can only be done when MS is in crouching state<br />
* Gives access to ws moves for 4 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=43<br />
|id=Lee-Sway.4<br />
|name=Spinning Axe Kick<br />
|input=Sway.4<br />
|target=L<br />
|damage=18<br />
|range=3.40<br />
|startup=i21~22<br />
|crush=cs1~<br />
|recv=r31<br />
|block=-13<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+28a]]<br />
}}<br />
<br />
=== 10 String ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2<br />
|name=10 Hit Combo (2)<br />
|inputLead=d/f+1<br />
|input=,2<br />
|damageLead=10<br />
|damage=,5<br />
|targetLead=m<br />
|target=,h<br />
|range=2.97<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|combo=1.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2<br />
|name=10 Hit Combo (3)<br />
|inputLead=d/f+1,2<br />
|input=,2<br />
|damageLead=10,5<br />
|damage=,6<br />
|targetLead=m,h<br />
|target=,h<br />
|range=3.84<br />
|startupRoot=i13~14<br />
|startup=,i22<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Hit vs BT +13a (+3a)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1<br />
|name=10 Hit Combo (4)<br />
|inputLead=d/f+1,2,2<br />
|input=,1<br />
|damageLead=10,5,6<br />
|damage=,5<br />
|targetLead=m,h,h<br />
|target=,h<br />
|range=4.50<br />
|startupRoot=i13~14<br />
|startup=,i13<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=On block<br />
|combo=3.CH<br />
|notes={{Plainlist|<br />
* Can't buffer attacks during recovery}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3<br />
|name=10 Hit Combo (5)<br />
|inputLead=d/f+1,2,2,1<br />
|input=,3<br />
|damageLead=10,5,6,5<br />
|damage=,7<br />
|targetLead=m,h,h,h<br />
|target=,h<br />
|range=5.15<br />
|startupRoot=i13~14<br />
|startup=,i22~23<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=4.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3<br />
|name=10 Hit Combo (6)<br />
|inputLead=d/f+1,2,2,1,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7<br />
|damage=,6<br />
|targetLead=m,h,h,h,h<br />
|target=,L<br />
|range=5.90<br />
|startup=,i24<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=5th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3<br />
|name=10 Hit Combo (7)<br />
|inputLead=d/f+1,2,2,1,3,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L<br />
|target=,h<br />
|range=6.32<br />
|startup=,i21<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4<br />
|name=10 Hit Combo (8)<br />
|inputLead=d/f+1,2,2,1,3,3,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L,h<br />
|target=,h<br />
|range=6.81<br />
|startup=,i20<br />
|recv=r36<br />
|block=-17<br />
|hit=-6<br />
|combo=7th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3<br />
|name=10 Hit Combo (9)<br />
|inputLead=d/f+1,2,2,1,3,3,3,4<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6,7,7<br />
|damage=,10<br />
|targetLead=m,h,h,h,h,L,h,h<br />
|target=,h<br />
|range=7.55<br />
|startup=,i18<br />
|recv=r44<br />
|block=-25<br />
|hit=-5<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=96<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4<br />
|name=10 Hit Combo<br />
|inputLead=d/f+1,2,2,1,3,3,3,4,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7,7,10<br />
|damage=,25<br />
|targetLead=m,h,h,h,h,L,h,h,h<br />
|target=,m<br />
|range=7.91<br />
|startupRoot=i13~14<br />
|startup=,i32~34<br />
|crush=,js24~<br />
|recv=r37<br />
|block=-20<br />
|hit=+12a (+2a)<br />
|combo=9th hit<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/testcases&diff=5396
Template:MoveData2/testcases
2021-02-05T06:58:52Z
<p>Oldmanwang: </p>
<hr />
<div>{{Lee}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
{{MoveDataHeader2}}<br />
{{MoveData2/sandbox<br />
|moveNo=1<br />
|id=Lee-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55–82<br />
|range=2.87<br />
|tracksLeft=25<br />
|tracksRight=20<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r46<br />
|block=-22<br />
|hit=-5d<br />
|notes=Damage increases with lower health<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=2<br />
|id=Lee-R.d/f+3+4<br />
|name=Rage Drive<br />
|input=R.d/f+3+4<br />
|target=m<br />
|damage=25<br />
|range=3.01<br />
|tracksLeft=8<br />
|tracksRight=15<br />
|startup=i16~17<br />
|recv=r38<br />
|block=-1<br />
|hit=[[Lee combos#Staples|+55 (+35)]]<br />
|notes={{Plainlist|<br />
* Hit vs BT +10a (+1a)<br />
* Bullet time 20f on hit<br />
* Bullet time 10f on block<br />
* Transition to r39 MS with f~n<br />
* Transition input can be delayed 11f}}<br />
}}<br />
<br />
=== n ===<br />
{{MoveData2/sandbox<br />
|id=Lee-1<br />
|name=Jab<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|range=2.03<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i10<br />
|recv=r17<br />
|block=+1<br />
|hit=+8<br />
|notes={{Plainlist|<br />
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=3<br />
|id=Lee-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,9<br />
|range=2.83<br />
|startupRoot=i10<br />
|startup=,i12<br />
|recv=r20<br />
|block=-1<br />
|hit=+5<br />
|jail=Yes<br />
|delay=4f<br />
|notes={{Plainlist|<br />
* Transition to r21 MS with f~n<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,2,2<br />
|inputLead=1,2<br />
|input=,2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,14<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH (5fd)<br />
|leeway=7f<br />
|delay=5f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=4<br />
|id=Lee-1,2,2,3<br />
|name=Left Right Combo to Revolution Zwei<br />
|inputLead=1,2,2<br />
|input=,3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,9,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f<br />
|delay=13f<br />
|screw=S!<br />
|combo=3.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=5<br />
|id=Lee-1,2,4<br />
|name=Left Right Mid Kick<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i18<br />
|recv=r31<br />
|block=-12<br />
|hit=-1<br />
|ch=[[Lee combos#Staples|+58a]]<br />
|leeway=1f<br />
|jail=Yes<br />
|combo=2.hit (i19)<br />
|notes={{Plainlist|<br />
* Holding 4 during startup will slow it by 1f for about every 2f held<br />
* Transition to r33 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=6<br />
|id=Lee-1,2,4*<br />
|name=Left Right Max Mid<br />
|inputLead=1,2<br />
|input=,4*<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,20<br />
|startupRoot=i10<br />
|startup=,i30<br />
|recv=r31<br />
|block=-7<br />
|hit=+0<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|notes={{Plainlist|<br />
* Hold for 26f<br />
* Tracks opposite direction to 1,2,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3<br />
|inputLead=1<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,5<br />
|startupRoot=i10<br />
|startup=,i16<br />
|recv=<br />
|block=-11<br />
|hit=+0<br />
|delay=4f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-1,3:3<br />
|name=<br />
|inputLead=1,3<br />
|input=&#58;3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,5<br />
|damage=,4<br />
|startupRoot=i10<br />
|startup=,i9<br />
|recv=<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 3f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=8<br />
|id=Lee-1,3:3:3<br />
|name=[[Acid Rain]]<br />
|inputLead=1,3:3<br />
|input=&#58;3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,5,4<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i11<br />
|recv=<br />
|block=-18<br />
|hit=[[Acid Rain#Followup|+14a]]<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 2f input window}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2<br />
|name=Right Cross<br />
|input=2<br />
|startup=i10<br />
|target=h<br />
|damage=10<br />
|recv=r18<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|range=2.07<br />
|block=+1<br />
|hit=+8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,1<br />
|inputLead=2<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i15~17<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,8<br />
|recv=r22<br />
|range=2.99<br />
|block=-5<br />
|hit=+6<br />
|leeway=7f<br />
|delay=5f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r22 HMS with 3+4<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=9<br />
|id=Lee-2,1,1<br />
|name=Combination Drei<br />
|inputLead=2,1<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r30 FC<br />
|range=4.36<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|leeway=4f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=10<br />
|id=Lee-2,1,3<br />
|name=Combination Hünf<br />
|inputLead=2,1<br />
|input=,3<br />
|startupRoot=i10<br />
|startup=,i24~26<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,8<br />
|damage=,24<br />
|recv=r28<br />
|range=4.42<br />
|block=-4<br />
|hit=+20a (+11a)<br />
|ch=[[Lee combos#Staples|+65a (+45a)]]<br />
|leeway=2f<br />
|combo=2.CH<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=11<br />
|id=Lee-2,1,4<br />
|name=Combination Vier<br />
|inputLead=2,1<br />
|input=,4<br />
|startupRoot=i10<br />
|startup=,i25~27<br />
|targetLead=h,h<br />
|target=,L<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r33<br />
|crush=,cs16~<br />
|range=4.87<br />
|block=-16<br />
|hit=+0<br />
|ch=[[Lee combos#Mini-combos|+10]]<br />
|leeway=11f<br />
|delay=8f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-2,2<br />
|inputLead=2<br />
|input=,2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,14<br />
|range=2.28<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|leeway=7f<br />
|delay=5f<br />
|combo=1.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=12<br />
|id=Lee-2,2,3<br />
|name=Right Cross to Revolution Zwei<br />
|inputLead=2,2<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=10,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f <br />
|delay=13f<br />
|screw=S!<br />
|combo=2.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=13<br />
|id=Lee-3<br />
|name=Mist Kick<br />
|input=3<br />
|target=m<br />
|damage=16<br />
|range=2.23<br />
|tracksLeft=20<br />
|tracksRight=9<br />
|startup=i14<br />
|recv=r27<br />
|block=-8<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=14<br />
|id=Lee-3,3<br />
|name=Mist Wolf Combination<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=16<br />
|damage=,18<br />
|range=2.61<br />
|startupRoot=i14<br />
|startup=,i17<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|delay=13f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=15<br />
|id=Lee-3~3<br />
|name=Trick Kick<br />
|input=3~3<br />
|target=h<br />
|damage=18<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* 13f input window<br />
* Recovery slowed by 1f if 4 pressed during startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=16<br />
|id=Lee-3~3:4<br />
|name=Mist Trap<br />
|input=3~3:4<br />
|target=h,t<br />
|damage=18,25<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|hit=+0d<br />
|notes=1f input window<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4<br />
|name=Magic Four<br />
|input=4<br />
|target=h<br />
|damage=16<br />
|range=2.01<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i11<br />
|recv=r28<br />
|block=-9<br />
|hit=+7<br />
|ch=[[Lee combos#Staples|+32a (+22a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,3<br />
|name=Spin Kick<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,14<br />
|startupRoot=i11<br />
|startup=,i18<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
|ch=+2<br />
|jail=Yes<br />
|combo=1.CH +25a(+18)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=17<br />
|id=Lee-4,3,3<br />
|name=Spinning Hammer Kick<br />
|inputLead=4,3<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i19~21<br />
|recv=r30<br />
|block=-13<br />
|hit=+8d<br />
|delay=10f<br />
|leeway=11f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=18<br />
|id=Lee-4,3,4<br />
|name=Spin Kick Somersault Combo<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i30~32<br />
|crush=,js22~<br />
|recv=r29<br />
|block=-9<br />
|hit=+24a (+14a)<br />
|delay=7f<br />
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-4,4<br />
|inputLead=4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,6<br />
|range=2.28<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|jail=Yes<br />
|combo=1.CH <br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=19<br />
|id=Lee-4,4,4<br />
|name=Machine Gun Kicks<br />
|inputLead=4,4<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=16,6<br />
|damage=,8<br />
|range=2.55<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|jail=Yes<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=20<br />
|id=Lee-4,u+3<br />
|name=Lee Somersault<br />
|inputLead=4<br />
|input=,u+3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=16<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i33~35<br />
|crush=,js25~<br />
|recv=r18<br />
|block=-1<br />
|hit=[[Lee combos#Extras|+30a (+20a)]]<br />
|delay=3f<br />
|leeway=4f<br />
|combo=1.CH <br />
|notes={{Plainlist|<br />
* Alternate input 4,u/f+3<br />
* Transition to r26 MS with f~n<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=22<br />
|id=Lee-1+2<br />
|name=Pirouette Punch<br />
|input=1+2<br />
|target=m<br />
|damage=20<br />
|range=2.63<br />
|startup=i21~22<br />
|recv=r28 FC<br />
|block=-4<br />
|hit=+3<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r25 HMS with 3+4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-f+2<br />
|input=f+2<br />
|target=m<br />
|damage=12<br />
|range=2.25<br />
|tracksLeft=18<br />
|tracksRight=8<br />
|startup=i14~15<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=33<br />
|id=Lee-f+2,1<br />
|name=Double Signal<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,24<br />
|range=3.96<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|recv=r30<br />
|block=-10<br />
|hit=+42d (-16d)<br />
|delay=11f<br />
|leeway=12f<br />
|combo=1.hit (10fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3<br />
|input=f+3<br />
|target=m<br />
|damage=6<br />
|range=2.63<br />
|tracksLeft=7<br />
|tracksRight=18<br />
|startup=i15<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3<br />
|inputLead=f+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=6<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|jail=Yes<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3<br />
|inputLead=f+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=6,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3<br />
|inputLead=f+3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+3,3,3,3,3<br />
|inputLead=f+3,3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=+13 (+3a)<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=34<br />
|id=Lee-f+3,3,3,3,3,4<br />
|name=Acid Storm<br />
|inputLead=f+3,3,3,3,3<br />
|input=,4<br />
|targetLead=m,m,h,h,h<br />
|target=,h<br />
|damageLead=6,3,3,3,3<br />
|damage=,20<br />
|startupRoot=i15<br />
|startup=,i20~21<br />
|recv=r32<br />
|block=-7<br />
|hit=+20a<br />
|combo=5th hit<br />
|leeway=16f<br />
|delay=17f<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r35 HMS with 3<br />
* Transition input can be delayed 26f<br />
* Alternate input<br />
** f+3,3,4<br />
** f+3,3,3,4<br />
** f+3,3,3,3,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=13<br />
|range=2.31<br />
|tracksLeft=7<br />
|tracksRight=10<br />
|startup=i11<br />
|recv=r26<br />
|block=-7<br />
|hit=+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=36<br />
|id=Lee-f+4,1<br />
|name=Deadly Cyclone<br />
|inputLead=f+4<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,16<br />
|range=3.76<br />
|startupRoot=i11<br />
|startup=,i24~25<br />
|recv=r29<br />
|block=-2<br />
|hit=+13g<br />
|leeway=16f<br />
|delay=11f<br />
|screw=S!<br />
|combo=1.CH (6fd)<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=35<br />
|id=Lee-f+4,3<br />
|name=Deadly Arc<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=13<br />
|damage=,18<br />
|range=3.74<br />
|startupRoot=i11<br />
|startup=,i21~23<br />
|recv=r25<br />
|block=-8<br />
|hit=+6c<br />
|ch=[[Lee combos#Staples|+63a]]<br />
|delay=11f<br />
|leeway=16f<br />
|floor=F!<br />
|combo=1.CH (9fd)<br />
|notes={{Plainlist|<br />
* Spike<br />
* Transition to r21 HMS with 4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=37<br />
|id=Lee-f+1+2<br />
|name=Aggressive One-Two<br />
|input=f+1+2<br />
|target=h,h<br />
|damageLead=<br />
|damage=10,20<br />
|range=2.53<br />
|startup=i13,i28~29<br />
|recv=r31<br />
|block=-13<br />
|hit=+18a (+9a)<br />
|jail+Yes <br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=38<br />
|id=Lee-f+3+4<br />
|name=Feather Landing<br />
|input=f+3+4<br />
|target=M,M<br />
|damage=10,20<br />
|range=3.30<br />
|startup=i30~32,i34~36<br />
|crush=js14~33<br />
|recv=r27 FC<br />
|block=+4c<br />
|hit=+8c<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Spike}}<br />
}}<br />
<br />
=== d/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1<br />
|name=Quick Upper<br />
|input=d/f+1<br />
|target=m<br />
|damage=10<br />
|recv=r19<br />
|range=2.17<br />
|tracksLeft=19<br />
|tracksRight=7<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|notes=Can evade jabs on frames 6~9<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+2<br />
|name=Uppercut<br />
|input=d/f+2<br />
|target=m<br />
|damage=12<br />
|range=2.06<br />
|tracksLeft=6<br />
|tracksRight=6<br />
|startup=i15~16<br />
|recv=r25<br />
|block=-7<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
|notes={{Plainlist|<br />
* Hit vs crouch +4s<br />
* Can evade jabs on frame 9<br />
* Tracks right up to 18 frames sometimes}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=14<br />
|range=2.08<br />
|tracksLeft=7<br />
|tracksRight=7<br />
|startup=i15~16<br />
|recv=r26<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=14<br />
|damage=,11<br />
|range=3.14<br />
|startupRoot=i15<br />
|startup=,i19~20<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|combo=1.hit<br />
|delay=4f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=44<br />
|id=Lee-d/f+3,2,3<br />
|name=Mercury Drive<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,m<br />
|damageLead=14,11<br />
|damage=,23<br />
|range=4.70<br />
|startupRoot=i15<br />
|startup=,i22~21<br />
|recv=r36<br />
|block=-14<br />
|delay=10f<br />
|combo=2.CH (7fd)<br />
|hit=[[Lee combos#Staples|+25a (+15a)]]<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=45<br />
|id=Lee-d/f+4<br />
|name=Front Kick<br />
|input=d/f+4<br />
|target=m<br />
|damage=16<br />
|range=2.55<br />
|tracksLeft=9<br />
|tracksRight=12<br />
|startup=i13~14<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1+2<br />
|input=d/f+1+2<br />
|target=m<br />
|damage=18<br />
|tracksLeft=12<br />
|tracksRight=16<br />
|startup=i20~21<br />
|recv=r31<br />
|block=-9<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=46<br />
|id=Lee-d/f+1+2,3<br />
|name=Revolution Zwei<br />
|inputLead=d/f+1+2<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=18<br />
|damage=,23<br />
|startupRoot=i20~21<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=16f<br />
|screw=S!<br />
|delay=13f (7fd)<br />
|combo=1.hit (7fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
<br />
=== d ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d+1<br />
|name=Crouch Jab<br />
|input=d+1<br />
|target=s<br />
|damage=5<br />
|range=1.55<br />
|startup=i10<br />
|crush=cs4~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input d/b+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=47<br />
|id=Lee-d+2<br />
|name=Gut Polisher<br />
|input=d+2<br />
|target=m<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=6<br />
|tracksRight=18<br />
|startup=i18~19<br />
|recv=r26<br />
|block=-6<br />
|hit=+8<br />
|ch=[[Lee combos#Staples|+21a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=48<br />
|id=Lee-d+3<br />
|name=Sliver Low<br />
|input=d+3<br />
|target=L<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=14<br />
|tracksRight=12<br />
|startup=i16<br />
|crush=cs6~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|ch=[[Lee combos#Staples|+15a]]<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 4<br />
* Transition input can be delayed 10f<br />
* Transition can be delayed 8f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4<br />
|name=Shin Kick<br />
|input=d+4<br />
|target=l<br />
|damage=7<br />
|range=2.50<br />
|tracksLeft=18<br />
|tracksRight=18<br />
|startup=i12<br />
|recv=r32<br />
|block=-13<br />
|hit=-14<br />
|ch=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=49<br />
|id=Lee-d+4,n,4<br />
|name=Shin to Head Kick<br />
|inputLead=d+4<br />
|input=,4<br />
|targetLead=l<br />
|target=,h<br />
|damageLead=7<br />
|damage=,16<br />
|startupRoot=i12<br />
|startup=,i23<br />
|recv=r28<br />
|block=-9<br />
|hit=+2<br />
|ch=+27a (+17a)<br />
|leeway=11f<br />
|delay=10f<br />
|combo=1.CH (7fd)<br />
|notes={{Plainlist|<br />
* Often notated d+4,n+4<br />
* Connects to 4 extensions}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,4:3<br />
|name=Shin Kick to Silver Cyclone<br />
|inputLead=d+4<br />
|input=,4:3<br />
|targetLead=l<br />
|target=,h!<br />
|damageLead=7<br />
|damage=,60<br />
|startupRoot=i12<br />
|startup=,i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes={{Plainlist|<br />
* Technically a cancel from d+4,4<br />
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4<br />
* Cancel to r53 HMS with 3+4 on frames ,2~37}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4<br />
|inputLead=d+4<br />
|input=,d+4<br />
|targetLead=l<br />
|target=,l<br />
|damageLead=7<br />
|damage=,8<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=13f<br />
|delay=12f<br />
|combo=1.CH (10fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d+4,d+4,4<br />
|inputLead=d+4,d+4<br />
|input=,4<br />
|targetLead=l,l<br />
|target=,l<br />
|damageLead=7,8<br />
|damage=,5<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=10f<br />
|delay=11f<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=55<br />
|id=Lee-d+4,d+4,4,4<br />
|name=Laser Edge Kick Combo<br />
|inputLead=d+4,d+4,4<br />
|input=,4<br />
|targetLead=l,l,l<br />
|target=,m<br />
|damageLead=7,8,5<br />
|damage=,21<br />
|startupRoot=i12<br />
|startup=,i24~25<br />
|recv=r38<br />
|block=-20<br />
|hit=+11a (+2a)<br />
|delay=14f<br />
|combo=3.CH (6fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4,4<br />
* Transition to r30 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=56<br />
|id=Lee-d+3+4<br />
|name=Silver Cyclone<br />
|input=d+3+4<br />
|target=h!<br />
|damage=60<br />
|startup=i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37<br />
}}<br />
<br />
=== d/b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+2<br />
|name=Crouch Straight<br />
|input=d/b+2<br />
|target=s<br />
|damage=8<br />
|range=1.80<br />
|tracksLeft=5<br />
|tracksRight=9<br />
|startup=i11<br />
|crush=cs4~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=57<br />
|id=Lee-d/b+3<br />
|name=Bump Kick<br />
|input=d/b+3<br />
|target=L<br />
|damage=15<br />
|range=2.55<br />
|tracksLeft=26<br />
|tracksRight=12<br />
|startup=i20~21<br />
|recv=r30<br />
|block=-12<br />
|hit=+2<br />
|floor=F!<br />
|notes=Spike<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/b+4<br />
|name=Crouch Shin Kick<br />
|input=d/b+4<br />
|target=l<br />
|damage=7<br />
|range=2.30<br />
|tracksLeft=18<br />
|tracksRight=17<br />
|startup=i12<br />
|crush=cs4~<br />
|recv=r32 FC<br />
|block=-13<br />
|hit=-2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=58<br />
|id=Lee-d/b+1+2<br />
|name=Death Touch<br />
|input=d/b+1+2<br />
|target=m!,m!<br />
|damage=20,30<br />
|startup=i76 i90<br />
|recv=r31<br />
|hit=+20a<br />
|notes=Cancel to r74 with u,u on frames 2~50<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=59<br />
|id=Lee-d/b+3+4<br />
|name=Grass Snake<br />
|input=d/b+3+4<br />
|target=L<br />
|damage=17<br />
|range=2.75<br />
|tracksLeft=29<br />
|tracksRight=15<br />
|startup=i23~25<br />
|recv=r29<br />
|block=-13<br />
|hit=+4<br />
|ch=[[Lee combos#Mini-combos|+39a]]<br />
}}<br />
<br />
=== b ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1<br />
|input=b+1<br />
|target=h<br />
|damage=8<br />
|range=2.61<br />
|tracksLeft=7<br />
|tracksRight=12<br />
|startup=i15<br />
|recv=r19<br />
|block=+0<br />
|hit=+6<br />
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1<br />
|inputLead=b+1<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=8<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1,1,2<br />
|name=Triple Tooth<br />
|inputLead=b+1,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=8,6<br />
|damage=,15<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-11<br />
|hit=+1<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+1:1<br />
|inputLead=b+1<br />
|input=&#58;1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=60<br />
|id=Lee-b+1:1,2<br />
|name=Triple Fang<br />
|inputLead=b+1:1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,6<br />
|damage=,23<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-6<br />
|hit=+39d (-19d)<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=63<br />
|id=Lee-b+2<br />
|name=Rear Cross Punch<br />
|input=b+2<br />
|target=h<br />
|damage=13<br />
|range=2.55<br />
|startup=i14<br />
|recv=r24<br />
|block=-5<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* Transition to r20 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+2,4<br />
|inputLead=b+2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i14~15<br />
|recv=r35<br />
|block=-8<br />
|hit=-6<br />
|ch=+19a (+9a)<br />
|leeway=13f<br />
|delay=5f<br />
|combo=1.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 3+4<br />
* Transition input can be delayed 24f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=65<br />
|id=Lee-b+2,4,3<br />
|name=Super High Combination<br />
|inputLead=b+2,4<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i27~28<br />
|crush=,js13~<br />
|recv=r27<br />
|block=-3<br />
|hit=+22a (+13a)<br />
|leeway=5f<br />
|combo=2.CH <br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-b+3<br />
|input=b+3<br />
|target=L<br />
|damage=9<br />
|startup=i15<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=66<br />
|id=Lee-b+3,3<br />
|name=Stinging Rush<br />
|inputLead=b+3<br />
|input=,3<br />
|targetLead=L<br />
|target=,h<br />
|damageLead=9<br />
|damage=,15<br />
|startup=,i19<br />
|recv=r33<br />
|block=-12<br />
|hit=-3<br />
|combo=1.CH<br />
|notes={{Plainlist|<br />
* Transition to r28 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=68<br />
|id=Lee-b+4<br />
|name=Silver Heel<br />
|input=b+4<br />
|startup=i20~22<br />
|target=m<br />
|damage=20<br />
|recv=r20<br />
|range=2.66<br />
|block=-3<br />
|hit=+7c<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+64a]]<br />
|notes={{Plainlist|<br />
* Spike<br />
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]<br />
* Transition to r19 HMS with 3<br />
* Transition adds tracking if input mid startup}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=101<br />
|id=b+1+2<br />
|name=[[Mist Illusion]]<br />
|input=b+1+2<br />
|crush=ps2~10<br />
|recv=r42<br />
|block=<br />
|hit=+7b<br />
|ch=<br />
|notes=Parries high and mid punches<br />
}}<br />
{{MoveData2/sandbox<br />
|id=b+1+2,p,4<br />
|name=Mist Illusion Kick<br />
|inputLead=b+1+2<br />
|input=,p,4<br />
|target=m<br />
|damage=30<br />
|startup=i12~14<br />
|recv=r21<br />
|hit=+23a (+14a)<br />
|ch=[[Lee combos#Staples|+68a (+48a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=69<br />
|id=Lee-b+3+4<br />
|name=Mist Flash<br />
|input=b+3+4<br />
|target=m<br />
|damage=20<br />
|range=2.85<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r38<br />
|block=-15<br />
|hit=+6a (-3a)<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== u/b ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=70<br />
|id=Lee-u/b+3<br />
|name=Wheel of Fate<br />
|input=u/b+3<br />
|target=M<br />
|damage=20<br />
|range=2.20<br />
|startup=i18~22<br />
|recv=r28<br />
|block=-13<br />
|hit=+20a (+13a)<br />
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
}}<br />
<br />
=== u ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u+2<br />
|name=Hook<br />
|input=u+2<br />
|target=h<br />
|damage=17<br />
|startup=i15~16<br />
|recv=r30<br />
|block=-12<br />
|hit=+9~+10g<br />
|notes={{Plainlist|<br />
* Alternate input:<br />
** u/b+2<br />
** u/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=71<br />
|id=Lee-u+3<br />
|name=Fake<br />
|input=u+3<br />
|crush=js9~28<br />
|recv=r44<br />
|notes={{Plainlist|<br />
* Transition to r35 FC with D<br />
* Transition to r44 HMS with 3+4}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u+4<br />
|input=u+4<br />
|target=m<br />
|damage=15<br />
|range=1.70<br />
|startup=i15~17<br />
|crush=js9~<br />
|recv=r29<br />
|block=-13<br />
|hit=+19a (+9a)<br />
|ch=[[Lee combos#Staples|+33a (+23a)]]<br />
}}<br />
<br />
=== u/f ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=73<br />
|id=Lee-u/f+3,4<br />
|name=Double Mazurek<br />
|inputLead=u/f+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,23<br />
|range=3.93<br />
|startupRoot=i25~26<br />
|startup=,i25~27<br />
|recv=r26<br />
|block=-3<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=74<br />
|id=Lee-u/f+4<br />
|name=Silver Arrow<br />
|input=u/f+4<br />
|target=m<br />
|damage=13<br />
|range=2.21<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+31a (+21a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=75<br />
|id=Lee-u/f+3+4<br />
|name=Silver Bullet<br />
|input=u/f+3+4<br />
|target=h<br />
|damage=27<br />
|startup=i22~24<br />
|crush=js9~<br />
|recv=r35<br />
|block=+5<br />
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3+4<br />
* Transition input can be delayed 3f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-u/f,n,4<br />
|name=Delayed Hopkick<br />
|input=u/f,n,4<br />
|target=m<br />
|damage=25<br />
|startup=i23~25<br />
|crush=js9~<br />
|recv=r27<br />
|block=-11<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
}}<br />
<br />
=== Motion input ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=76<br />
|id=Lee-f,F+3<br />
|name=Pulse Blast<br />
|input=f,F+3<br />
|target=m<br />
|damage=26<br />
|range=3.10<br />
|startup=i14~15<br />
|recv=r35<br />
|block=-11<br />
|hit=+10a (+1a)<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=77<br />
|id=Lee-f,F+4<br />
|name=Deadly Edge<br />
|input=f,F+4<br />
|target=h<br />
|damage=22<br />
|range=2.41<br />
|startup=i16~17<br />
|crush=cs5~15<br />
|recv=r23<br />
|block=-5<br />
|hit=[[Lee combos#Staples|+29a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=79<br />
|id=Lee-b,B+4<br />
|name=Lee Cutter<br />
|input=b,B+4<br />
|target=h<br />
|damage=23<br />
|range=2.67<br />
|startup=i19~21<br />
|recv=r26<br />
|block=+2<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r23 HMS with 3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=78<br />
|id=Lee-d,D/B+4<br />
|name=Blazing Kick<br />
|input=d,D/B+4<br />
|target=M<br />
|damage=24<br />
|range=3.23<br />
|startup=i22~24<br />
|recv=r38<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+50a (+40a)]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-f,f,F+3<br />
|input=f,f,F+3<br />
|target=m<br />
|damage=14<br />
|range=2.49<br />
|startup=i14~15<br />
|crush=js9~<br />
|recv=r33<br />
|block=-9<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input wr3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=81<br />
|id=Lee-f,f,F+3,4<br />
|name=Waxing Crescent<br />
|inputLead=f,f,F+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=14<br />
|damage=,26<br />
|range=4.27<br />
|startupRoot=i14~15<br />
|startup=,i20~22<br />
|crush=,js1~<br />
|recv=r29<br />
|block=+3<br />
|hit=+24d (-11d)<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Alternate input wr3,4<br />
* Transition to r26 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=80<br />
|id=Lee-u/b,b<br />
|name=Back Handspring to Hitman<br />
|input=u/b,b<br />
|recv=r66 HMS<br />
}}<br />
<br />
=== Throw ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=104<br />
|id=Lee-f,F+3+4<br />
|name=Knee Drive<br />
|input=f,F+3+4<br />
|target=t<br />
|damage=30<br />
|range=1.96<br />
|startup=i12<br />
|recv=r27<br />
|block=-4<br />
|hit=[[Lee combos#Mini-combos|+25d]]<br />
|notes=Throw break 1+2<br />
}}<br />
<br />
=== SS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=95<br />
|id=Lee-SSL.3+4<br />
|name=Lee Screw Right<br />
|input=SSL.3+4<br />
|target=h<br />
|damage=25<br />
|startup=i17~20<br />
|recv=r28<br />
|block=-2<br />
|hit=+19a (+10a)<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=94<br />
|id=Lee-SSR.3+4<br />
|name=Lee Screw Left<br />
|input=SSR.3+4<br />
|target=m<br />
|damage=28<br />
|startup=i20~23<br />
|recv=r34<br />
|block=-9<br />
|screw=S!<br />
|hit=[[Lee combos#Staples|+16a]]<br />
|ch=[[Lee combos#Staples|+58a (+38a)]]<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4}}<br />
}}<br />
<br />
=== WS ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws1<br />
|input=ws1<br />
|damage=13<br />
|target=m<br />
|range=1.98<br />
|startup=i13~14<br />
|recv=r20<br />
|block=-2<br />
|hit=+7<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=82<br />
|id=Lee-ws1,4<br />
|name=Wonderful Combo<br />
|inputLead=ws1<br />
|input=,4<br />
|damageLead=13<br />
|damage=,17<br />
|targetLead=m<br />
|target=,h<br />
|range=3.17<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r28<br />
|block=-5<br />
|hit=+4<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r28 HMS with 3}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws2<br />
|input=ws2<br />
|damage=12<br />
|target=m<br />
|range=2.33<br />
|startup=i14~16<br />
|recv=r25<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=83<br />
|id=Lee-ws2,3<br />
|name=Rocket Heel<br />
|inputLead=ws2<br />
|input=,3<br />
|damageLead=12<br />
|damage=,24<br />
|targetLead=m<br />
|target=,m<br />
|range=3.78<br />
|startupRoot=i14~16<br />
|startup=,i20~21<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=84<br />
|id=Lee-ws2,4<br />
|name=Twister Heel<br />
|inputLead=ws2<br />
|input=,4<br />
|damageLead=12<br />
|damage=,23<br />
|targetLead=m<br />
|target=,h<br />
|range=3.71<br />
|startupRoot=i14~16<br />
|startup=,i27~28<br />
|recv=r24<br />
|block=-6<br />
|hit=+18g<br />
|combo=1.hit<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3<br />
|input=ws3<br />
|target=M<br />
|damage=16<br />
|range=2.20<br />
|startup=i10~12<br />
|recv=r38<br />
|block=-21<br />
|hit=-10<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3<br />
|name=Tsunami Kicks<br />
|inputLead=ws3<br />
|input=,3<br />
|targetLead=M<br />
|target=,m<br />
|damageLead=16<br />
|damage=,11<br />
|range=2.65<br />
|startupRoot=i10<br />
|startup=,i15~16<br />
|recv=r33<br />
|block=-15<br />
|hit=-4c<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition to r33 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d/f+3<br />
|inputLead=ws3,3<br />
|input=,d/f+3<br />
|targetLead=M,m<br />
|target=,m<br />
|damageLead=16,11<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=86<br />
|id=Lee-ws3,3,d/f+3,3<br />
|name=Infinite Kicks Mid Chain<br />
|inputLead=ws3,3,d/f+3<br />
|input=,3<br />
|targetLead=M,m,m<br />
|target=,h<br />
|damageLead=16,11,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=3.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3<br />
|name=<br />
|inputLead=ws3,3<br />
|input=,d+3<br />
|targetLead=M,m<br />
|target=,l<br />
|damageLead=16,11<br />
|damage=,8<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws3,3,d+3,3<br />
|inputLead=ws3,3,d+3<br />
|input=,3<br />
|targetLead=M,m,l<br />
|target=,m<br />
|damageLead=16,11,8<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=3.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=85<br />
|id=Lee-ws3,3,d+3,3,3<br />
|name=Infinite Kicks Low Chain<br />
|inputLead=ws3,3,d+3,3<br />
|input=,3<br />
|targetLead=M,m,l,m<br />
|target=,h<br />
|damageLead=16,11,8,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=4.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3<br />
|input=INF.3<br />
|target=m<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.3,3<br />
|name=Infinite Kicks Mid Variation<br />
|inputLead=INF.3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3<br />
|input=INF.d+3<br />
|target=l<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.d+3,3<br />
|inputLead=INF.d+3<br />
|input=,3<br />
|targetLead=l<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=87<br />
|id=Lee-INF.d+3,3,3<br />
|name=Infinite Kicks Low Variation<br />
|inputLead=INF.d+3,3<br />
|input=,3<br />
|targetLead=l,m<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3<br />
|input=INF.u+3<br />
|target=m<br />
|damage=15<br />
|startup=,i19<br />
|recv=r39<br />
|block=-19<br />
|hit=+1a<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-INF.u+3,3<br />
|inputLead=INF.u+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=15<br />
|damage=,10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=88<br />
|id=Lee-INF.u+3,3,3<br />
|name=Infinite Kicks Axe Variation<br />
|inputLead=INF.u+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=15,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-ws4<br />
|name=Toe Smash<br />
|input=ws4<br />
|target=m<br />
|damage=16<br />
|range=2.22<br />
|startup=i11~12<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== FC ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+1<br />
|input=FC.d+1<br />
|target=s<br />
|damage=5<br />
|range=1.57<br />
|startup=i10<br />
|crush=cs1~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+1<br />
** FC d/f+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+2<br />
|input=FC.d+2<br />
|target=s<br />
|damage=8<br />
|range=1.77<br />
|startup=i11<br />
|crush=cs1~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+2<br />
** FC d/f+2}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+3<br />
|input=FC.d+3<br />
|target=l<br />
|damage=12<br />
|startup=i13<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|notes=Alternate input FC d/b+3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d/f+3<br />
|input=FC.d/f+3<br />
|target=L<br />
|damage=12<br />
|startup=i16<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.d+4<br />
|input=FC.d+4<br />
|target=l<br />
|damage=10<br />
|startup=i12<br />
|crush=cs1~<br />
|recv=r34 FC<br />
|block=-15<br />
|hit=-4<br />
|notes=Alternate input FC d/b+4<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=89<br />
|id=Lee-FC.d/f+4<br />
|name=Silver Tail<br />
|input=FC.d/f+4<br />
|damage=17<br />
|target=L<br />
|range=2.76<br />
|startup=i16~17<br />
|recv=r32 FC<br />
|block=-14<br />
|hit=-3c<br />
|ch=[[Lee combos#Mini-combos|+37a]]<br />
|notes=Transition to r30 HMS with 3<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=93<br />
|id=Lee-FC.d/f,d,D/F+3<br />
|name=Sliding<br />
|input=FC.d/f,d,D/F+3<br />
|damage=22<br />
|target=L<br />
|range=3.54<br />
|startup=i16~20<br />
|crush=cs1~15<br />
|recv=r39 FU<br />
|block=-23<br />
|hit=[[Lee combos#Mini-combos|+18a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u/b+4<br />
|input=FC.u/b+4<br />
|target=m<br />
|damage=15<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=-6<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.u+4<br />
|input=FC.u+4<br />
|target=m<br />
|damage=22<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=90<br />
|id=Lee-FC.u/f+4<br />
|input=FC.u/f+4<br />
|name=Catapult Flip<br />
|target=m<br />
|damage=25<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U/B+4<br />
|input=FC.U/B+4<br />
|target=m<br />
|damage=25<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=-20<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-FC.U+4<br />
|input=FC.U+4<br />
|target=m<br />
|damage=28<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=91<br />
|id=Lee-FC.U/F+4<br />
|name=Catapult Assault<br />
|input=FC.U/F+4<br />
|target=m<br />
|damage=30<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=92<br />
|id=Lee-FC.u/f+3+4<br />
|name=Catapult Drop<br />
|input=FC.u/f+3+4<br />
|target=m,M<br />
|damage=30,20<br />
|startup=i46~49,i56~58<br />
|crush=js9~45<br />
|recv=r31 FU<br />
|block=-4<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC u+3+4<br />
** FC u/b+3+4}}<br />
}}<br />
<br />
=== HMS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=23<br />
|id=Lee-3+4<br />
|name=Hitman (HMS)<br />
|input=3+4<br />
|recv=r10 HMS<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=<br />
|id=Lee-HMS.u~n<br />
|name=Hitman Sidestep<br />
|input=HMS.u~n<br />
|recv=r29 HMS<br />
|notes={{Plainlist|<br />
* Alternate input HMS d~n<br />
* Can cancel to any HMS attack}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-HMS.f~n<br />
|name=Hitman to Mist Step<br />
|input=HMS.f~n<br />
|recv=r22 MS<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.D<br />
|name=Hitman Cancel<br />
|input=HMS.D<br />
|recv=r1 FC<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** HMS D/B<br />
** HMS D/F}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.b<br />
|name=Hitman Guard<br />
|input=HMS.b<br />
|recv=r1<br />
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=24<br />
|id=Lee-HMS.1<br />
|name=Freaker Jab<br />
|input=HMS.1<br />
|target=h<br />
|damage=10<br />
|range=2.28<br />
|startup=i12<br />
|recv=r21 HMS<br />
|block=+0<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Cancel to HMS 3 with 3<br />
* Cancel to r19 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1<br />
|inputLead=HMS.1<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=6f<br />
|notes={{Plainlist|<br />
* Cancel to r22 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-HMS.1,1,1<br />
|inputLead=HMS.1,1<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|ch=<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=25<br />
|id=Lee-HMS.1,1,1,1<br />
|name=Freaker Jab Rush<br />
|inputLead=HMS.1,1,1<br />
|input=,1<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=10,10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=26<br />
|id=Lee-HMS.1,4<br />
|name=Excellent Combo<br />
|inputLead=HMS.1<br />
|input=,4<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,17<br />
|startupRoot=i12<br />
|startup=,i15<br />
|recv=r32<br />
|block=-8<br />
|hit=+2<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|leeway=10f<br />
|delay=9f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3<br />
* Transition input can be delayed 1f}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=27<br />
|id=Lee-HMS.2<br />
|name=Scatter Blow<br />
|input=HMS.2<br />
|target=m<br />
|damage=23<br />
|range=2.47<br />
|startup=i19~20<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+40a (+30a)]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=28<br />
|id=Lee-HMS.3<br />
|name=Scatter Kick<br />
|input=HMS.3<br />
|target=h,t<br />
|damage=21,20<br />
|range=2.58<br />
|startup=i17~19<br />
|crush=pc8~16<br />
|recv=r30<br />
|block=-4<br />
|hit=+0d<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Hit vs BT +21a<br />
* Hit without throw +7a (max range or from side)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=29<br />
|id=Lee-HMS.4<br />
|name=Shin Slicer<br />
|input=HMS.4<br />
|target=L<br />
|damage=20<br />
|range=2.64<br />
|startup=i24~26<br />
|crush=cs6~<br />
|recv=r29 FC<br />
|block=-26<br />
|hit=[[Lee combos#Mini-combos|+23a]]<br />
|ch=[[Lee combos#Staples|+45a]]<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=30<br />
|id=Lee-HMS.1+2<br />
|name=Poison Touch<br />
|input=HMS.1+2<br />
|target=m,m<br />
|damage=10,15<br />
|range=2.38<br />
|startup=i15~16,i26~27<br />
|recv=r25<br />
|block=-7<br />
|hit=+6<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=31<br />
|id=Lee-HMS.u/f+3<br />
|name=Silver Slash<br />
|input=HMS.u/f+3<br />
|target=m<br />
|damage=24<br />
|range=2.80<br />
|startup=i20~22<br />
|crush=js9~<br />
|recv=r30<br />
|block=-9<br />
|hit=+12a (+3a)<br />
|wall=W!<br />
|notes={{Plainlist|<br />
* Transition to r30 FC with D}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=32<br />
|id=Lee-HMS.u/f+4<br />
|name=Silver Circle<br />
|input=HMS.u/f+4<br />
|target=M<br />
|damage=20<br />
|range=3.69<br />
|startupRoot=<br />
|startup=i25~29<br />
|crush=js16~<br />
|recv=r32<br />
|block=-8c<br />
|hit=[[Lee combos#Mini-combos|+18d]]<br />
|ch=[[Lee combos#Staples|+50a]]<br />
}}<br />
<br />
=== MS ===<br />
<br />
{{MoveData2/sandbox<br />
|moveNo=39<br />
|id=Lee-f~n<br />
|name=Mist Step<br />
|input=f~n<br />
|recv=r1 MS<br />
|notes={{Plainlist|<br />
* MS lasts 22 frames<br />
* MS is in crouching state on frames 6~19<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-MS.3<br />
|input=MS.3<br />
|target=m<br />
|damage=10<br />
|range=2.25<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-12<br />
|hit=-1<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=40<br />
|id=Lee-MS.3,4<br />
|name=Inverted Axle<br />
|inputLead=MS.3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|range=3.44<br />
|startupRoot=i15~16<br />
|startup=,i15~16<br />
|crush=,js1~<br />
|recv=r31<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+32a (+22a)]]<br />
|notes=Combo from 1.hit<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=41<br />
|id=Lee-MS.3+4<br />
|name=Lee Sliding<br />
|input=MS.3+4<br />
|target=L<br />
|damage=17<br />
|range=3.98<br />
|startup=i29~33<br />
|crush=js6~23<br />
|recv=r47 FU<br />
|block=-35<br />
|hit=+10a<br />
|notes=Can't buffer moves during recovery<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=42<br />
|id=Lee-MS.b,n<br />
|name=Sway<br />
|input=MS.b,n<br />
|recv=r1 Sway<br />
|notes={{Plainlist|<br />
* Sway lasts 29 frames<br />
* Can only be done when MS is in crouching state<br />
* Gives access to ws moves for 4 frames}}<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=43<br />
|id=Lee-Sway.4<br />
|name=Spinning Axe Kick<br />
|input=Sway.4<br />
|target=L<br />
|damage=18<br />
|range=3.40<br />
|startup=i21~22<br />
|crush=cs1~<br />
|recv=r31<br />
|block=-13<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+28a]]<br />
}}<br />
<br />
=== 10 String ===<br />
<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2<br />
|name=10 Hit Combo (2)<br />
|inputLead=d/f+1<br />
|input=,2<br />
|damageLead=10<br />
|damage=,5<br />
|targetLead=m<br />
|target=,h<br />
|range=2.97<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|combo=1.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2<br />
|name=10 Hit Combo (3)<br />
|inputLead=d/f+1,2<br />
|input=,2<br />
|damageLead=10,5<br />
|damage=,6<br />
|targetLead=m,h<br />
|target=,h<br />
|range=3.84<br />
|startupRoot=i13~14<br />
|startup=,i22<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Hit vs BT +13a (+3a)}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1<br />
|name=10 Hit Combo (4)<br />
|inputLead=d/f+1,2,2<br />
|input=,1<br />
|damageLead=10,5,6<br />
|damage=,5<br />
|targetLead=m,h,h<br />
|target=,h<br />
|range=4.50<br />
|startupRoot=i13~14<br />
|startup=,i13<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=On block<br />
|combo=3.CH<br />
|notes={{Plainlist|<br />
* Can't buffer attacks during recovery}}<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3<br />
|name=10 Hit Combo (5)<br />
|inputLead=d/f+1,2,2,1<br />
|input=,3<br />
|damageLead=10,5,6,5<br />
|damage=,7<br />
|targetLead=m,h,h,h<br />
|target=,h<br />
|range=5.15<br />
|startupRoot=i13~14<br />
|startup=,i22~23<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=4.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3<br />
|name=10 Hit Combo (6)<br />
|inputLead=d/f+1,2,2,1,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7<br />
|damage=,6<br />
|targetLead=m,h,h,h,h<br />
|target=,L<br />
|range=5.90<br />
|startup=,i24<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=5th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3<br />
|name=10 Hit Combo (7)<br />
|inputLead=d/f+1,2,2,1,3,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L<br />
|target=,h<br />
|range=6.32<br />
|startup=,i21<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4<br />
|name=10 Hit Combo (8)<br />
|inputLead=d/f+1,2,2,1,3,3,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L,h<br />
|target=,h<br />
|range=6.81<br />
|startup=,i20<br />
|recv=r36<br />
|block=-17<br />
|hit=-6<br />
|combo=7th hit<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3<br />
|name=10 Hit Combo (9)<br />
|inputLead=d/f+1,2,2,1,3,3,3,4<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6,7,7<br />
|damage=,10<br />
|targetLead=m,h,h,h,h,L,h,h<br />
|target=,h<br />
|range=7.55<br />
|startup=,i18<br />
|recv=r44<br />
|block=-25<br />
|hit=-5<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData2/sandbox<br />
|moveNo=96<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4<br />
|name=10 Hit Combo<br />
|inputLead=d/f+1,2,2,1,3,3,3,4,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7,7,10<br />
|damage=,25<br />
|targetLead=m,h,h,h,h,L,h,h,h<br />
|target=,m<br />
|range=7.91<br />
|startupRoot=i13~14<br />
|startup=,i32~34<br />
|crush=,js24~<br />
|recv=r37<br />
|block=-20<br />
|hit=+12a (+2a)<br />
|combo=9th hit<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/testcases&diff=5395
Template:MoveData2/testcases
2021-02-05T06:57:24Z
<p>Oldmanwang: Created page with "{{Lee}} <small>''Up to date as of Ver.4.00''</small> {{MoveDataHeader2}} {{MoveData/sandbox |moveNo=1 |id=Lee-R.d+1+2 |name=Rage Art |input=R.d+1+2 |target=m..."</p>
<hr />
<div>{{Lee}}<br />
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small><br />
{{MoveDataHeader2}}<br />
{{MoveData/sandbox<br />
|moveNo=1<br />
|id=Lee-R.d+1+2<br />
|name=Rage Art<br />
|input=R.d+1+2<br />
|target=m<br />
|damage=55–82<br />
|range=2.87<br />
|tracksLeft=25<br />
|tracksRight=20<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r46<br />
|block=-22<br />
|hit=-5d<br />
|notes=Damage increases with lower health<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=2<br />
|id=Lee-R.d/f+3+4<br />
|name=Rage Drive<br />
|input=R.d/f+3+4<br />
|target=m<br />
|damage=25<br />
|range=3.01<br />
|tracksLeft=8<br />
|tracksRight=15<br />
|startup=i16~17<br />
|recv=r38<br />
|block=-1<br />
|hit=[[Lee combos#Staples|+55 (+35)]]<br />
|notes={{Plainlist|<br />
* Hit vs BT +10a (+1a)<br />
* Bullet time 20f on hit<br />
* Bullet time 10f on block<br />
* Transition to r39 MS with f~n<br />
* Transition input can be delayed 11f}}<br />
}}<br />
<br />
=== n ===<br />
{{MoveData/sandbox<br />
|id=Lee-1<br />
|name=Jab<br />
|input=1<br />
|target=h<br />
|damage=7<br />
|range=2.03<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i10<br />
|recv=r17<br />
|block=+1<br />
|hit=+8<br />
|notes={{Plainlist|<br />
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=3<br />
|id=Lee-1,2<br />
|name=Left Right Combo<br />
|inputLead=1<br />
|input=,2<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,9<br />
|range=2.83<br />
|startupRoot=i10<br />
|startup=,i12<br />
|recv=r20<br />
|block=-1<br />
|hit=+5<br />
|jail=Yes<br />
|delay=4f<br />
|notes={{Plainlist|<br />
* Transition to r21 MS with f~n<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-1,2,2<br />
|inputLead=1,2<br />
|input=,2<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,14<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|combo=2.CH (5fd)<br />
|leeway=7f<br />
|delay=5f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=4<br />
|id=Lee-1,2,2,3<br />
|name=Left Right Combo to Revolution Zwei<br />
|inputLead=1,2,2<br />
|input=,3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,9,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f<br />
|delay=13f<br />
|screw=S!<br />
|combo=3.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=5<br />
|id=Lee-1,2,4<br />
|name=Left Right Mid Kick<br />
|inputLead=1,2<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i18<br />
|recv=r31<br />
|block=-12<br />
|hit=-1<br />
|ch=[[Lee combos#Staples|+58a]]<br />
|leeway=1f<br />
|jail=Yes<br />
|combo=2.hit (i19)<br />
|notes={{Plainlist|<br />
* Holding 4 during startup will slow it by 1f for about every 2f held<br />
* Transition to r33 HMS with 3}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=6<br />
|id=Lee-1,2,4*<br />
|name=Left Right Max Mid<br />
|inputLead=1,2<br />
|input=,4*<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,9<br />
|damage=,20<br />
|startupRoot=i10<br />
|startup=,i30<br />
|recv=r31<br />
|block=-7<br />
|hit=+0<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|notes={{Plainlist|<br />
* Hold for 26f<br />
* Tracks opposite direction to 1,2,4}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-1,3<br />
|inputLead=1<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=7<br />
|damage=,5<br />
|startupRoot=i10<br />
|startup=,i16<br />
|recv=<br />
|block=-11<br />
|hit=+0<br />
|delay=4f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-1,3:3<br />
|name=<br />
|inputLead=1,3<br />
|input=&#58;3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=7,5<br />
|damage=,4<br />
|startupRoot=i10<br />
|startup=,i9<br />
|recv=<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 3f input window}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=8<br />
|id=Lee-1,3:3:3<br />
|name=[[Acid Rain]]<br />
|inputLead=1,3:3<br />
|input=&#58;3<br />
|targetLead=h,h,m<br />
|target=,h<br />
|damageLead=7,5,4<br />
|damage=,12<br />
|startupRoot=i10<br />
|startup=,i11<br />
|recv=<br />
|block=-18<br />
|hit=[[Acid Rain#Followup|+14a]]<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* 2f input window}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-2<br />
|name=Right Cross<br />
|input=2<br />
|startup=i10<br />
|target=h<br />
|damage=10<br />
|recv=r18<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|range=2.07<br />
|block=+1<br />
|hit=+8<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-2,1<br />
|inputLead=2<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i15~17<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,8<br />
|recv=r22<br />
|range=2.99<br />
|block=-5<br />
|hit=+6<br />
|leeway=7f<br />
|delay=5f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r22 HMS with 3+4<br />
* Transition input can be delayed 6f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=9<br />
|id=Lee-2,1,1<br />
|name=Combination Drei<br />
|inputLead=2,1<br />
|input=,1<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r30 FC<br />
|range=4.36<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|leeway=4f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=10<br />
|id=Lee-2,1,3<br />
|name=Combination Hünf<br />
|inputLead=2,1<br />
|input=,3<br />
|startupRoot=i10<br />
|startup=,i24~26<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,8<br />
|damage=,24<br />
|recv=r28<br />
|range=4.42<br />
|block=-4<br />
|hit=+20a (+11a)<br />
|ch=[[Lee combos#Staples|+65a (+45a)]]<br />
|leeway=2f<br />
|combo=2.CH<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=11<br />
|id=Lee-2,1,4<br />
|name=Combination Vier<br />
|inputLead=2,1<br />
|input=,4<br />
|startupRoot=i10<br />
|startup=,i25~27<br />
|targetLead=h,h<br />
|target=,L<br />
|damageLead=10,8<br />
|damage=,18<br />
|recv=r33<br />
|crush=,cs16~<br />
|range=4.87<br />
|block=-16<br />
|hit=+0<br />
|ch=[[Lee combos#Mini-combos|+10]]<br />
|leeway=11f<br />
|delay=8f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-2,2<br />
|inputLead=2<br />
|input=,2<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,14<br />
|range=2.28<br />
|startupRoot=i10<br />
|startup=,i20~21<br />
|recv=r31<br />
|block=-13<br />
|hit=-2<br />
|leeway=7f<br />
|delay=5f<br />
|combo=1.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=12<br />
|id=Lee-2,2,3<br />
|name=Right Cross to Revolution Zwei<br />
|inputLead=2,2<br />
|input=,3<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=10,14<br />
|damage=,23<br />
|startupRoot=i10<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=17f <br />
|delay=13f<br />
|screw=S!<br />
|combo=2.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=13<br />
|id=Lee-3<br />
|name=Mist Kick<br />
|input=3<br />
|target=m<br />
|damage=16<br />
|range=2.23<br />
|tracksLeft=20<br />
|tracksRight=9<br />
|startup=i14<br />
|recv=r27<br />
|block=-8<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=14<br />
|id=Lee-3,3<br />
|name=Mist Wolf Combination<br />
|inputLead=3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=16<br />
|damage=,18<br />
|range=2.61<br />
|startupRoot=i14<br />
|startup=,i17<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=Yes<br />
|delay=13f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=15<br />
|id=Lee-3~3<br />
|name=Trick Kick<br />
|input=3~3<br />
|target=h<br />
|damage=18<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* 13f input window<br />
* Recovery slowed by 1f if 4 pressed during startup}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=16<br />
|id=Lee-3~3:4<br />
|name=Mist Trap<br />
|input=3~3:4<br />
|target=h,t<br />
|damage=18,25<br />
|range=2.59<br />
|startup=i30<br />
|recv=r29<br />
|hit=+0d<br />
|notes=1f input window<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-4<br />
|name=Magic Four<br />
|input=4<br />
|target=h<br />
|damage=16<br />
|range=2.01<br />
|tracksLeft=5<br />
|tracksRight=7<br />
|startup=i11<br />
|recv=r28<br />
|block=-9<br />
|hit=+7<br />
|ch=[[Lee combos#Staples|+32a (+22a)]]<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-4,3<br />
|name=Spin Kick<br />
|inputLead=4<br />
|input=,3<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,14<br />
|startupRoot=i11<br />
|startup=,i18<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
|ch=+2<br />
|jail=Yes<br />
|combo=1.CH +25a(+18)<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=17<br />
|id=Lee-4,3,3<br />
|name=Spinning Hammer Kick<br />
|inputLead=4,3<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,20<br />
|startupRoot=i11<br />
|startup=,i19~21<br />
|recv=r30<br />
|block=-13<br />
|hit=+8d<br />
|delay=10f<br />
|leeway=11f<br />
|combo=2.CH<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=18<br />
|id=Lee-4,3,4<br />
|name=Spin Kick Somersault Combo<br />
|inputLead=4,3<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,m<br />
|damageLead=16,14<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i30~32<br />
|crush=,js22~<br />
|recv=r29<br />
|block=-9<br />
|hit=+24a (+14a)<br />
|delay=7f<br />
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-4,4<br />
|inputLead=4<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=16<br />
|damage=,6<br />
|range=2.28<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|jail=Yes<br />
|combo=1.CH <br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=19<br />
|id=Lee-4,4,4<br />
|name=Machine Gun Kicks<br />
|inputLead=4,4<br />
|input=,4<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=16,6<br />
|damage=,8<br />
|range=2.55<br />
|startupRoot=i11<br />
|startup=,i10<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|jail=Yes<br />
|ch=[[Lee combos#Extras|+31a (+21a)]]<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=20<br />
|id=Lee-4,u+3<br />
|name=Lee Somersault<br />
|inputLead=4<br />
|input=,u+3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=16<br />
|damage=,25<br />
|startupRoot=i11<br />
|startup=,i33~35<br />
|crush=,js25~<br />
|recv=r18<br />
|block=-1<br />
|hit=[[Lee combos#Extras|+30a (+20a)]]<br />
|delay=3f<br />
|leeway=4f<br />
|combo=1.CH <br />
|notes={{Plainlist|<br />
* Alternate input 4,u/f+3<br />
* Transition to r26 MS with f~n<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=22<br />
|id=Lee-1+2<br />
|name=Pirouette Punch<br />
|input=1+2<br />
|target=m<br />
|damage=20<br />
|range=2.63<br />
|startup=i21~22<br />
|recv=r28 FC<br />
|block=-4<br />
|hit=+3<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r25 HMS with 3+4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== f ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-f+2<br />
|input=f+2<br />
|target=m<br />
|damage=12<br />
|range=2.25<br />
|tracksLeft=18<br />
|tracksRight=8<br />
|startup=i14~15<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=33<br />
|id=Lee-f+2,1<br />
|name=Double Signal<br />
|inputLead=f+2<br />
|input=,1<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,24<br />
|range=3.96<br />
|startupRoot=i14<br />
|startup=,i19~20<br />
|recv=r30<br />
|block=-10<br />
|hit=+42d (-16d)<br />
|delay=11f<br />
|leeway=12f<br />
|combo=1.hit (10fd)<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+3<br />
|input=f+3<br />
|target=m<br />
|damage=6<br />
|range=2.63<br />
|tracksLeft=7<br />
|tracksRight=18<br />
|startup=i15<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+3,3<br />
|inputLead=f+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=6<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|jail=Yes<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+3,3,3<br />
|inputLead=f+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=6,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+3,3,3,3<br />
|inputLead=f+3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=-7<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+3,3,3,3,3<br />
|inputLead=f+3,3,3,3<br />
|input=,3<br />
|targetLead=m,m,h<br />
|target=,h<br />
|damageLead=6,3,3,3<br />
|damage=,3<br />
|startupRoot=i15<br />
|startup=,i8~9<br />
|recv=r36<br />
|block=-18<br />
|hit=+13 (+3a)<br />
|leeway=1f<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=34<br />
|id=Lee-f+3,3,3,3,3,4<br />
|name=Acid Storm<br />
|inputLead=f+3,3,3,3,3<br />
|input=,4<br />
|targetLead=m,m,h,h,h<br />
|target=,h<br />
|damageLead=6,3,3,3,3<br />
|damage=,20<br />
|startupRoot=i15<br />
|startup=,i20~21<br />
|recv=r32<br />
|block=-7<br />
|hit=+20a<br />
|combo=5th hit<br />
|leeway=16f<br />
|delay=17f<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r35 HMS with 3<br />
* Transition input can be delayed 26f<br />
* Alternate input<br />
** f+3,3,4<br />
** f+3,3,3,4<br />
** f+3,3,3,3,4}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f+4<br />
|input=f+4<br />
|target=h<br />
|damage=13<br />
|range=2.31<br />
|tracksLeft=7<br />
|tracksRight=10<br />
|startup=i11<br />
|recv=r26<br />
|block=-7<br />
|hit=+4<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=36<br />
|id=Lee-f+4,1<br />
|name=Deadly Cyclone<br />
|inputLead=f+4<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,16<br />
|range=3.76<br />
|startupRoot=i11<br />
|startup=,i24~25<br />
|recv=r29<br />
|block=-2<br />
|hit=+13g<br />
|leeway=16f<br />
|delay=11f<br />
|screw=S!<br />
|combo=1.CH (6fd)<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=35<br />
|id=Lee-f+4,3<br />
|name=Deadly Arc<br />
|inputLead=f+4<br />
|input=,3<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=13<br />
|damage=,18<br />
|range=3.74<br />
|startupRoot=i11<br />
|startup=,i21~23<br />
|recv=r25<br />
|block=-8<br />
|hit=+6c<br />
|ch=[[Lee combos#Staples|+63a]]<br />
|delay=11f<br />
|leeway=16f<br />
|floor=F!<br />
|combo=1.CH (9fd)<br />
|notes={{Plainlist|<br />
* Spike<br />
* Transition to r21 HMS with 4}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=37<br />
|id=Lee-f+1+2<br />
|name=Aggressive One-Two<br />
|input=f+1+2<br />
|target=h,h<br />
|damageLead=<br />
|damage=10,20<br />
|range=2.53<br />
|startup=i13,i28~29<br />
|recv=r31<br />
|block=-13<br />
|hit=+18a (+9a)<br />
|jail+Yes <br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=38<br />
|id=Lee-f+3+4<br />
|name=Feather Landing<br />
|input=f+3+4<br />
|target=M,M<br />
|damage=10,20<br />
|range=3.30<br />
|startup=i30~32,i34~36<br />
|crush=js14~33<br />
|recv=r27 FC<br />
|block=+4c<br />
|hit=+8c<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Spike}}<br />
}}<br />
<br />
=== d/f ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1<br />
|name=Quick Upper<br />
|input=d/f+1<br />
|target=m<br />
|damage=10<br />
|recv=r19<br />
|range=2.17<br />
|tracksLeft=19<br />
|tracksRight=7<br />
|startup=i13~14<br />
|block=-1<br />
|hit=+5<br />
|notes=Can evade jabs on frames 6~9<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+2<br />
|name=Uppercut<br />
|input=d/f+2<br />
|target=m<br />
|damage=12<br />
|range=2.06<br />
|tracksLeft=6<br />
|tracksRight=6<br />
|startup=i15~16<br />
|recv=r25<br />
|block=-7<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
|notes={{Plainlist|<br />
* Hit vs crouch +4s<br />
* Can evade jabs on frame 9<br />
* Tracks right up to 18 frames sometimes}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+3<br />
|input=d/f+3<br />
|target=m<br />
|damage=14<br />
|range=2.08<br />
|tracksLeft=7<br />
|tracksRight=7<br />
|startup=i15~16<br />
|recv=r26<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+3,2<br />
|inputLead=d/f+3<br />
|input=,2<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=14<br />
|damage=,11<br />
|range=3.14<br />
|startupRoot=i15<br />
|startup=,i19~20<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|combo=1.hit<br />
|delay=4f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=44<br />
|id=Lee-d/f+3,2,3<br />
|name=Mercury Drive<br />
|inputLead=d/f+3,2<br />
|input=,3<br />
|targetLead=m,h<br />
|target=,m<br />
|damageLead=14,11<br />
|damage=,23<br />
|range=4.70<br />
|startupRoot=i15<br />
|startup=,i22~21<br />
|recv=r36<br />
|block=-14<br />
|delay=10f<br />
|combo=2.CH (7fd)<br />
|hit=[[Lee combos#Staples|+25a (+15a)]]<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=45<br />
|id=Lee-d/f+4<br />
|name=Front Kick<br />
|input=d/f+4<br />
|target=m<br />
|damage=16<br />
|range=2.55<br />
|tracksLeft=9<br />
|tracksRight=12<br />
|startup=i13~14<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition can be delayed 2f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1+2<br />
|input=d/f+1+2<br />
|target=m<br />
|damage=18<br />
|tracksLeft=12<br />
|tracksRight=16<br />
|startup=i20~21<br />
|recv=r31<br />
|block=-9<br />
|hit=-2<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=46<br />
|id=Lee-d/f+1+2,3<br />
|name=Revolution Zwei<br />
|inputLead=d/f+1+2<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=18<br />
|damage=,23<br />
|startupRoot=i20~21<br />
|startup=,i21~23<br />
|recv=r31<br />
|block=-3<br />
|hit=+17a (+8a)<br />
|leeway=16f<br />
|screw=S!<br />
|delay=13f (7fd)<br />
|combo=1.hit (7fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4<br />
* Transition input can be delayed 29f}}<br />
}}<br />
<br />
=== d ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-d+1<br />
|name=Crouch Jab<br />
|input=d+1<br />
|target=s<br />
|damage=5<br />
|range=1.55<br />
|startup=i10<br />
|crush=cs4~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input d/b+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=47<br />
|id=Lee-d+2<br />
|name=Gut Polisher<br />
|input=d+2<br />
|target=m<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=6<br />
|tracksRight=18<br />
|startup=i18~19<br />
|recv=r26<br />
|block=-6<br />
|hit=+8<br />
|ch=[[Lee combos#Staples|+21a]]<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=48<br />
|id=Lee-d+3<br />
|name=Sliver Low<br />
|input=d+3<br />
|target=L<br />
|damage=17<br />
|range=2.39<br />
|tracksLeft=14<br />
|tracksRight=12<br />
|startup=i16<br />
|crush=cs6~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|ch=[[Lee combos#Staples|+15a]]<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 4<br />
* Transition input can be delayed 10f<br />
* Transition can be delayed 8f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d+4<br />
|name=Shin Kick<br />
|input=d+4<br />
|target=l<br />
|damage=7<br />
|range=2.50<br />
|tracksLeft=18<br />
|tracksRight=18<br />
|startup=i12<br />
|recv=r32<br />
|block=-13<br />
|hit=-14<br />
|ch=-2<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=49<br />
|id=Lee-d+4,n,4<br />
|name=Shin to Head Kick<br />
|inputLead=d+4<br />
|input=,4<br />
|targetLead=l<br />
|target=,h<br />
|damageLead=7<br />
|damage=,16<br />
|startupRoot=i12<br />
|startup=,i23<br />
|recv=r28<br />
|block=-9<br />
|hit=+2<br />
|ch=+27a (+17a)<br />
|leeway=11f<br />
|delay=10f<br />
|combo=1.CH (7fd)<br />
|notes={{Plainlist|<br />
* Often notated d+4,n+4<br />
* Connects to 4 extensions}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d+4,4:3<br />
|name=Shin Kick to Silver Cyclone<br />
|inputLead=d+4<br />
|input=,4:3<br />
|targetLead=l<br />
|target=,h!<br />
|damageLead=7<br />
|damage=,60<br />
|startupRoot=i12<br />
|startup=,i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes={{Plainlist|<br />
* Technically a cancel from d+4,4<br />
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4<br />
* Cancel to r53 HMS with 3+4 on frames ,2~37}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d+4,d+4<br />
|inputLead=d+4<br />
|input=,d+4<br />
|targetLead=l<br />
|target=,l<br />
|damageLead=7<br />
|damage=,8<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=13f<br />
|delay=12f<br />
|combo=1.CH (10fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d+4,d+4,4<br />
|inputLead=d+4,d+4<br />
|input=,4<br />
|targetLead=l,l<br />
|target=,l<br />
|damageLead=7,8<br />
|damage=,5<br />
|startupRoot=i12<br />
|startup=,i20<br />
|recv=r34<br />
|block=-15<br />
|hit=-16<br />
|ch=-4<br />
|leeway=10f<br />
|delay=11f<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=55<br />
|id=Lee-d+4,d+4,4,4<br />
|name=Laser Edge Kick Combo<br />
|inputLead=d+4,d+4,4<br />
|input=,4<br />
|targetLead=l,l,l<br />
|target=,m<br />
|damageLead=7,8,5<br />
|damage=,21<br />
|startupRoot=i12<br />
|startup=,i24~25<br />
|recv=r38<br />
|block=-20<br />
|hit=+11a (+2a)<br />
|delay=14f<br />
|combo=3.CH (6fd)<br />
|notes={{Plainlist|<br />
* Often notated D+4,4,4,4<br />
* Transition to r30 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=56<br />
|id=Lee-d+3+4<br />
|name=Silver Cyclone<br />
|input=d+3+4<br />
|target=h!<br />
|damage=60<br />
|startup=i60~61<br />
|crush=cs25~45,js45~<br />
|recv=r39<br />
|hit=+9a (+0a)<br />
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37<br />
}}<br />
<br />
=== d/b ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-d/b+2<br />
|name=Crouch Straight<br />
|input=d/b+2<br />
|target=s<br />
|damage=8<br />
|range=1.80<br />
|tracksLeft=5<br />
|tracksRight=9<br />
|startup=i11<br />
|crush=cs4~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=57<br />
|id=Lee-d/b+3<br />
|name=Bump Kick<br />
|input=d/b+3<br />
|target=L<br />
|damage=15<br />
|range=2.55<br />
|tracksLeft=26<br />
|tracksRight=12<br />
|startup=i20~21<br />
|recv=r30<br />
|block=-12<br />
|hit=+2<br />
|floor=F!<br />
|notes=Spike<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/b+4<br />
|name=Crouch Shin Kick<br />
|input=d/b+4<br />
|target=l<br />
|damage=7<br />
|range=2.30<br />
|tracksLeft=18<br />
|tracksRight=17<br />
|startup=i12<br />
|crush=cs4~<br />
|recv=r32 FC<br />
|block=-13<br />
|hit=-2<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=58<br />
|id=Lee-d/b+1+2<br />
|name=Death Touch<br />
|input=d/b+1+2<br />
|target=m!,m!<br />
|damage=20,30<br />
|startup=i76 i90<br />
|recv=r31<br />
|hit=+20a<br />
|notes=Cancel to r74 with u,u on frames 2~50<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=59<br />
|id=Lee-d/b+3+4<br />
|name=Grass Snake<br />
|input=d/b+3+4<br />
|target=L<br />
|damage=17<br />
|range=2.75<br />
|tracksLeft=29<br />
|tracksRight=15<br />
|startup=i23~25<br />
|recv=r29<br />
|block=-13<br />
|hit=+4<br />
|ch=[[Lee combos#Mini-combos|+39a]]<br />
}}<br />
<br />
=== b ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-b+1<br />
|input=b+1<br />
|target=h<br />
|damage=8<br />
|range=2.61<br />
|tracksLeft=7<br />
|tracksRight=12<br />
|startup=i15<br />
|recv=r19<br />
|block=+0<br />
|hit=+6<br />
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-b+1,1<br />
|inputLead=b+1<br />
|input=,1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=8<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-b+1,1,2<br />
|name=Triple Tooth<br />
|inputLead=b+1,1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=8,6<br />
|damage=,15<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-11<br />
|hit=+1<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-b+1:1<br />
|inputLead=b+1<br />
|input=&#58;1<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=12<br />
|damage=,6<br />
|range=3.65<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r24<br />
|block=-5<br />
|hit=+6<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n on frames 1~15<br />
* Transition to r20 HMS with 3+4<br />
* Transition input can be delayed 11 frames}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=60<br />
|id=Lee-b+1:1,2<br />
|name=Triple Fang<br />
|inputLead=b+1:1<br />
|input=,2<br />
|targetLead=h,m<br />
|target=,h<br />
|damageLead=12,6<br />
|damage=,23<br />
|range=4.86<br />
|startupRoot=i15<br />
|startup=,i20<br />
|recv=r34<br />
|block=-6<br />
|hit=+39d (-19d)<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=63<br />
|id=Lee-b+2<br />
|name=Rear Cross Punch<br />
|input=b+2<br />
|target=h<br />
|damage=13<br />
|range=2.55<br />
|startup=i14<br />
|recv=r24<br />
|block=-5<br />
|hit=+1<br />
|notes={{Plainlist|<br />
* Transition to r20 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-b+2,4<br />
|inputLead=b+2<br />
|input=,4<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=13<br />
|damage=,12<br />
|startupRoot=i14<br />
|startup=,i14~15<br />
|recv=r35<br />
|block=-8<br />
|hit=-6<br />
|ch=+19a (+9a)<br />
|leeway=13f<br />
|delay=5f<br />
|combo=1.hit (8fd)<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 3+4<br />
* Transition input can be delayed 24f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=65<br />
|id=Lee-b+2,4,3<br />
|name=Super High Combination<br />
|inputLead=b+2,4<br />
|input=,3<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=13,12<br />
|damage=,21<br />
|startupRoot=i14<br />
|startup=,i27~28<br />
|crush=,js13~<br />
|recv=r27<br />
|block=-3<br />
|hit=+22a (+13a)<br />
|leeway=5f<br />
|combo=2.CH <br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-b+3<br />
|input=b+3<br />
|target=L<br />
|damage=9<br />
|startup=i15<br />
|recv=r33<br />
|block=-14<br />
|hit=-3<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=66<br />
|id=Lee-b+3,3<br />
|name=Stinging Rush<br />
|inputLead=b+3<br />
|input=,3<br />
|targetLead=L<br />
|target=,h<br />
|damageLead=9<br />
|damage=,15<br />
|startup=,i19<br />
|recv=r33<br />
|block=-12<br />
|hit=-3<br />
|combo=1.CH<br />
|notes={{Plainlist|<br />
* Transition to r28 MS with f~n<br />
* Transition input can be delayed 5f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=68<br />
|id=Lee-b+4<br />
|name=Silver Heel<br />
|input=b+4<br />
|startup=i20~22<br />
|target=m<br />
|damage=20<br />
|recv=r20<br />
|range=2.66<br />
|block=-3<br />
|hit=+7c<br />
|floor=F!<br />
|ch=[[Lee combos#Staples|+64a]]<br />
|notes={{Plainlist|<br />
* Spike<br />
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]<br />
* Transition to r19 HMS with 3<br />
* Transition adds tracking if input mid startup}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=101<br />
|id=b+1+2<br />
|name=[[Mist Illusion]]<br />
|input=b+1+2<br />
|crush=ps2~10<br />
|recv=r42<br />
|block=<br />
|hit=+7b<br />
|ch=<br />
|notes=Parries high and mid punches<br />
}}<br />
{{MoveData/sandbox<br />
|id=b+1+2,p,4<br />
|name=Mist Illusion Kick<br />
|inputLead=b+1+2<br />
|input=,p,4<br />
|target=m<br />
|damage=30<br />
|startup=i12~14<br />
|recv=r21<br />
|hit=+23a (+14a)<br />
|ch=[[Lee combos#Staples|+68a (+48a)]]<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=69<br />
|id=Lee-b+3+4<br />
|name=Mist Flash<br />
|input=b+3+4<br />
|target=m<br />
|damage=20<br />
|range=2.85<br />
|startup=i20<br />
|crush=pc8~19<br />
|recv=r38<br />
|block=-15<br />
|hit=+6a (-3a)<br />
|wall=W!<br />
|notes=<br />
}}<br />
<br />
=== u/b ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=70<br />
|id=Lee-u/b+3<br />
|name=Wheel of Fate<br />
|input=u/b+3<br />
|target=M<br />
|damage=20<br />
|range=2.20<br />
|startup=i18~22<br />
|recv=r28<br />
|block=-13<br />
|hit=+20a (+13a)<br />
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
}}<br />
<br />
=== u ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-u+2<br />
|name=Hook<br />
|input=u+2<br />
|target=h<br />
|damage=17<br />
|startup=i15~16<br />
|recv=r30<br />
|block=-12<br />
|hit=+9~+10g<br />
|notes={{Plainlist|<br />
* Alternate input:<br />
** u/b+2<br />
** u/f+2}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=71<br />
|id=Lee-u+3<br />
|name=Fake<br />
|input=u+3<br />
|crush=js9~28<br />
|recv=r44<br />
|notes={{Plainlist|<br />
* Transition to r35 FC with D<br />
* Transition to r44 HMS with 3+4}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-u+4<br />
|input=u+4<br />
|target=m<br />
|damage=15<br />
|range=1.70<br />
|startup=i15~17<br />
|crush=js9~<br />
|recv=r29<br />
|block=-13<br />
|hit=+19a (+9a)<br />
|ch=[[Lee combos#Staples|+33a (+23a)]]<br />
}}<br />
<br />
=== u/f ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-u/f+3<br />
|input=u/f+3<br />
|target=m<br />
|damage=12<br />
|range=3.09<br />
|startup=i25~26<br />
|crush=js12~<br />
|recv=r27<br />
|block=-9<br />
|hit=+2<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=72<br />
|id=Lee-u/f+3,1<br />
|name=Brilliant Rosé<br />
|inputLead=u/f+3<br />
|input=,1<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=12<br />
|damage=,18<br />
|range=4.27<br />
|startupRoot=i25~26<br />
|startup=,i21~22<br />
|recv=r30 FC<br />
|block=-12<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+26a]]<br />
|combo=1.hit<br />
|floor=F!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=73<br />
|id=Lee-u/f+3,4<br />
|name=Double Mazurek<br />
|inputLead=u/f+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=12<br />
|damage=,23<br />
|range=3.93<br />
|startupRoot=i25~26<br />
|startup=,i25~27<br />
|recv=r26<br />
|block=-3<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=74<br />
|id=Lee-u/f+4<br />
|name=Silver Arrow<br />
|input=u/f+4<br />
|target=m<br />
|damage=13<br />
|range=2.21<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+31a (+21a)]]<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=75<br />
|id=Lee-u/f+3+4<br />
|name=Silver Bullet<br />
|input=u/f+3+4<br />
|target=h<br />
|damage=27<br />
|startup=i22~24<br />
|crush=js9~<br />
|recv=r35<br />
|block=+5<br />
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3+4<br />
* Transition input can be delayed 3f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-u/f,n,4<br />
|name=Delayed Hopkick<br />
|input=u/f,n,4<br />
|target=m<br />
|damage=25<br />
|startup=i23~25<br />
|crush=js9~<br />
|recv=r27<br />
|block=-11<br />
|hit=[[Lee combos#Staples|+34a (+24a)]]<br />
}}<br />
<br />
=== Motion input ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=76<br />
|id=Lee-f,F+3<br />
|name=Pulse Blast<br />
|input=f,F+3<br />
|target=m<br />
|damage=26<br />
|range=3.10<br />
|startup=i14~15<br />
|recv=r35<br />
|block=-11<br />
|hit=+10a (+1a)<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=77<br />
|id=Lee-f,F+4<br />
|name=Deadly Edge<br />
|input=f,F+4<br />
|target=h<br />
|damage=22<br />
|range=2.41<br />
|startup=i16~17<br />
|crush=cs5~15<br />
|recv=r23<br />
|block=-5<br />
|hit=[[Lee combos#Staples|+29a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=79<br />
|id=Lee-b,B+4<br />
|name=Lee Cutter<br />
|input=b,B+4<br />
|target=h<br />
|damage=23<br />
|range=2.67<br />
|startup=i19~21<br />
|recv=r26<br />
|block=+2<br />
|hit=[[Lee combos#Staples|+25a]]<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Transition to r23 HMS with 3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=78<br />
|id=Lee-d,D/B+4<br />
|name=Blazing Kick<br />
|input=d,D/B+4<br />
|target=M<br />
|damage=24<br />
|range=3.23<br />
|startup=i22~24<br />
|recv=r38<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+50a (+40a)]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-f,f,F+3<br />
|input=f,f,F+3<br />
|target=m<br />
|damage=14<br />
|range=2.49<br />
|startup=i14~15<br />
|crush=js9~<br />
|recv=r33<br />
|block=-9<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input wr3<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=81<br />
|id=Lee-f,f,F+3,4<br />
|name=Waxing Crescent<br />
|inputLead=f,f,F+3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=14<br />
|damage=,26<br />
|range=4.27<br />
|startupRoot=i14~15<br />
|startup=,i20~22<br />
|crush=,js1~<br />
|recv=r29<br />
|block=+3<br />
|hit=+24d (-11d)<br />
|jail=Yes<br />
|floor=F!<br />
|notes={{Plainlist|<br />
* Alternate input wr3,4<br />
* Transition to r26 HMS with 3}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=80<br />
|id=Lee-u/b,b<br />
|name=Back Handspring to Hitman<br />
|input=u/b,b<br />
|recv=r66 HMS<br />
}}<br />
<br />
=== Throw ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=104<br />
|id=Lee-f,F+3+4<br />
|name=Knee Drive<br />
|input=f,F+3+4<br />
|target=t<br />
|damage=30<br />
|range=1.96<br />
|startup=i12<br />
|recv=r27<br />
|block=-4<br />
|hit=[[Lee combos#Mini-combos|+25d]]<br />
|notes=Throw break 1+2<br />
}}<br />
<br />
=== SS ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=95<br />
|id=Lee-SSL.3+4<br />
|name=Lee Screw Right<br />
|input=SSL.3+4<br />
|target=h<br />
|damage=25<br />
|startup=i17~20<br />
|recv=r28<br />
|block=-2<br />
|hit=+19a (+10a)<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Transition to r31 HMS with 3}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=94<br />
|id=Lee-SSR.3+4<br />
|name=Lee Screw Left<br />
|input=SSR.3+4<br />
|target=m<br />
|damage=28<br />
|startup=i20~23<br />
|recv=r34<br />
|block=-9<br />
|screw=S!<br />
|hit=[[Lee combos#Staples|+16a]]<br />
|ch=[[Lee combos#Staples|+58a (+38a)]]<br />
|notes={{Plainlist|<br />
* Transition to r37 HMS with 4}}<br />
}}<br />
<br />
=== WS ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-ws1<br />
|input=ws1<br />
|damage=13<br />
|target=m<br />
|range=1.98<br />
|startup=i13~14<br />
|recv=r20<br />
|block=-2<br />
|hit=+7<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=82<br />
|id=Lee-ws1,4<br />
|name=Wonderful Combo<br />
|inputLead=ws1<br />
|input=,4<br />
|damageLead=13<br />
|damage=,17<br />
|targetLead=m<br />
|target=,h<br />
|range=3.17<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r28<br />
|block=-5<br />
|hit=+4<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r28 HMS with 3}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws2<br />
|input=ws2<br />
|damage=12<br />
|target=m<br />
|range=2.33<br />
|startup=i14~16<br />
|recv=r25<br />
|block=-8<br />
|hit=+3<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=83<br />
|id=Lee-ws2,3<br />
|name=Rocket Heel<br />
|inputLead=ws2<br />
|input=,3<br />
|damageLead=12<br />
|damage=,24<br />
|targetLead=m<br />
|target=,m<br />
|range=3.78<br />
|startupRoot=i14~16<br />
|startup=,i20~21<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=84<br />
|id=Lee-ws2,4<br />
|name=Twister Heel<br />
|inputLead=ws2<br />
|input=,4<br />
|damageLead=12<br />
|damage=,23<br />
|targetLead=m<br />
|target=,h<br />
|range=3.71<br />
|startupRoot=i14~16<br />
|startup=,i27~28<br />
|recv=r24<br />
|block=-6<br />
|hit=+18g<br />
|combo=1.hit<br />
|screw=S!<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws3<br />
|input=ws3<br />
|target=M<br />
|damage=16<br />
|range=2.20<br />
|startup=i10~12<br />
|recv=r38<br />
|block=-21<br />
|hit=-10<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws3,3<br />
|name=Tsunami Kicks<br />
|inputLead=ws3<br />
|input=,3<br />
|targetLead=M<br />
|target=,m<br />
|damageLead=16<br />
|damage=,11<br />
|range=2.65<br />
|startupRoot=i10<br />
|startup=,i15~16<br />
|recv=r33<br />
|block=-15<br />
|hit=-4c<br />
|jail=Yes<br />
|notes={{Plainlist|<br />
* Transition to r33 HMS with 4<br />
* Transition input can be delayed 2f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws3,3,d/f+3<br />
|inputLead=ws3,3<br />
|input=,d/f+3<br />
|targetLead=M,m<br />
|target=,m<br />
|damageLead=16,11<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=86<br />
|id=Lee-ws3,3,d/f+3,3<br />
|name=Infinite Kicks Mid Chain<br />
|inputLead=ws3,3,d/f+3<br />
|input=,3<br />
|targetLead=M,m,m<br />
|target=,h<br />
|damageLead=16,11,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=3.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-ws3,3,d+3<br />
|name=<br />
|inputLead=ws3,3<br />
|input=,d+3<br />
|targetLead=M,m<br />
|target=,l<br />
|damageLead=16,11<br />
|damage=,8<br />
|startupRoot=i10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=2.CH<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws3,3,d+3,3<br />
|inputLead=ws3,3,d+3<br />
|input=,3<br />
|targetLead=M,m,l<br />
|target=,m<br />
|damageLead=16,11,8<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=3.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=85<br />
|id=Lee-ws3,3,d+3,3,3<br />
|name=Infinite Kicks Low Chain<br />
|inputLead=ws3,3,d+3,3<br />
|input=,3<br />
|targetLead=M,m,l,m<br />
|target=,h<br />
|damageLead=16,11,8,10<br />
|damage=,10<br />
|startupRoot=i10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=4.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.3<br />
|input=INF.3<br />
|target=m<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.3,3<br />
|name=Infinite Kicks Mid Variation<br />
|inputLead=INF.3<br />
|input=,3<br />
|targetLead=m<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.d+3<br />
|input=INF.d+3<br />
|target=l<br />
|damage=10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.d+3,3<br />
|inputLead=INF.d+3<br />
|input=,3<br />
|targetLead=l<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
|combo=1.hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=87<br />
|id=Lee-INF.d+3,3,3<br />
|name=Infinite Kicks Low Variation<br />
|inputLead=INF.d+3,3<br />
|input=,3<br />
|targetLead=l,m<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.CH<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.u+3<br />
|input=INF.u+3<br />
|target=m<br />
|damage=15<br />
|startup=,i19<br />
|recv=r39<br />
|block=-19<br />
|hit=+1a<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-INF.u+3,3<br />
|inputLead=INF.u+3<br />
|input=,3<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=15<br />
|damage=,10<br />
|startup=,i26<br />
|recv=r38<br />
|block=-19<br />
|hit=-8<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=88<br />
|id=Lee-INF.u+3,3,3<br />
|name=Infinite Kicks Axe Variation<br />
|inputLead=INF.u+3,3<br />
|input=,3<br />
|targetLead=m,m<br />
|target=,h<br />
|damageLead=15,10<br />
|damage=,10<br />
|startup=,i24<br />
|recv=r35<br />
|block=-16<br />
|hit=-5<br />
|combo=2.hit<br />
|notes={{Plainlist|<br />
* Connect to INF<br />
* Hit vs BT +3a}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-ws4<br />
|name=Toe Smash<br />
|input=ws4<br />
|target=m<br />
|damage=16<br />
|range=2.22<br />
|startup=i11~12<br />
|recv=r24<br />
|block=-6<br />
|hit=+5<br />
|notes={{Plainlist|<br />
* Transition to r27 HMS with 3<br />
* Transition input can be delayed 2f}}<br />
}}<br />
<br />
=== FC ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-FC.d+1<br />
|input=FC.d+1<br />
|target=s<br />
|damage=5<br />
|range=1.57<br />
|startup=i10<br />
|crush=cs1~<br />
|recv=r24 FC<br />
|block=-5<br />
|hit=+6<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+1<br />
** FC d/f+1<br />
* Transition to r24 with f<br />
* Transition input can be delayed 16f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.d+2<br />
|input=FC.d+2<br />
|target=s<br />
|damage=8<br />
|range=1.77<br />
|startup=i11<br />
|crush=cs1~<br />
|recv=r23 FC<br />
|block=-4<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC d/b+2<br />
** FC d/f+2}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.d+3<br />
|input=FC.d+3<br />
|target=l<br />
|damage=12<br />
|startup=i13<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
|notes=Alternate input FC d/b+3<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.d/f+3<br />
|input=FC.d/f+3<br />
|target=L<br />
|damage=12<br />
|startup=i16<br />
|crush=cs1~<br />
|recv=r33 FC<br />
|block=-17<br />
|hit=-3<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.d+4<br />
|input=FC.d+4<br />
|target=l<br />
|damage=10<br />
|startup=i12<br />
|crush=cs1~<br />
|recv=r34 FC<br />
|block=-15<br />
|hit=-4<br />
|notes=Alternate input FC d/b+4<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=89<br />
|id=Lee-FC.d/f+4<br />
|name=Silver Tail<br />
|input=FC.d/f+4<br />
|damage=17<br />
|target=L<br />
|range=2.76<br />
|startup=i16~17<br />
|recv=r32 FC<br />
|block=-14<br />
|hit=-3c<br />
|ch=[[Lee combos#Mini-combos|+37a]]<br />
|notes=Transition to r30 HMS with 3<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=93<br />
|id=Lee-FC.d/f,d,D/F+3<br />
|name=Sliding<br />
|input=FC.d/f,d,D/F+3<br />
|damage=22<br />
|target=L<br />
|range=3.54<br />
|startup=i16~20<br />
|crush=cs1~15<br />
|recv=r39 FU<br />
|block=-23<br />
|hit=[[Lee combos#Mini-combos|+18a]]<br />
|notes=Can't be buffered<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.u/b+4<br />
|input=FC.u/b+4<br />
|target=m<br />
|damage=15<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=-6<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.u+4<br />
|input=FC.u+4<br />
|target=m<br />
|damage=22<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=90<br />
|id=Lee-FC.u/f+4<br />
|input=FC.u/f+4<br />
|name=Catapult Flip<br />
|target=m<br />
|damage=25<br />
|startup=i18~28<br />
|crush=js9~<br />
|recv=r26 FC<br />
|block=-17<br />
|hit=[[Lee combos#Staples|+28a (+18a)]]<br />
|notes={{Plainlist|<br />
* Transition to r26 HMS with 3<br />
* Transition input can be delayed 17f}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.U/B+4<br />
|input=FC.U/B+4<br />
|target=m<br />
|damage=25<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=-20<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-FC.U+4<br />
|input=FC.U+4<br />
|target=m<br />
|damage=28<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=91<br />
|id=Lee-FC.U/F+4<br />
|name=Catapult Assault<br />
|input=FC.U/F+4<br />
|target=m<br />
|damage=30<br />
|startup=i14~17<br />
|crush=js9~<br />
|recv=r47<br />
|block=-31<br />
|hit=+0a (-10a)<br />
|notes=Transition to r34 FC with D<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=92<br />
|id=Lee-FC.u/f+3+4<br />
|name=Catapult Drop<br />
|input=FC.u/f+3+4<br />
|target=m,M<br />
|damage=30,20<br />
|startup=i46~49,i56~58<br />
|crush=js9~45<br />
|recv=r31 FU<br />
|block=-4<br />
|hit=+17a (+7a)<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** FC u+3+4<br />
** FC u/b+3+4}}<br />
}}<br />
<br />
=== HMS ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=23<br />
|id=Lee-3+4<br />
|name=Hitman (HMS)<br />
|input=3+4<br />
|recv=r10 HMS<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=<br />
|id=Lee-HMS.u~n<br />
|name=Hitman Sidestep<br />
|input=HMS.u~n<br />
|recv=r29 HMS<br />
|notes={{Plainlist|<br />
* Alternate input HMS d~n<br />
* Can cancel to any HMS attack}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=39<br />
|id=Lee-HMS.f~n<br />
|name=Hitman to Mist Step<br />
|input=HMS.f~n<br />
|recv=r22 MS<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-HMS.D<br />
|name=Hitman Cancel<br />
|input=HMS.D<br />
|recv=r1 FC<br />
|notes={{Plainlist|<br />
* Alternate input<br />
** HMS D/B<br />
** HMS D/F}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-HMS.b<br />
|name=Hitman Guard<br />
|input=HMS.b<br />
|recv=r1<br />
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=24<br />
|id=Lee-HMS.1<br />
|name=Freaker Jab<br />
|input=HMS.1<br />
|target=h<br />
|damage=10<br />
|range=2.28<br />
|startup=i12<br />
|recv=r21 HMS<br />
|block=+0<br />
|hit=+7<br />
|notes={{Plainlist|<br />
* Cancel to HMS 3 with 3<br />
* Cancel to r19 MS with f~n}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-HMS.1,1<br />
|inputLead=HMS.1<br />
|input=,1<br />
|targetLead=h<br />
|target=,h<br />
|damageLead=10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=6f<br />
|notes={{Plainlist|<br />
* Cancel to r22 MS with f~n}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-HMS.1,1,1<br />
|inputLead=HMS.1,1<br />
|input=,1<br />
|targetLead=h,h<br />
|target=,h<br />
|damageLead=10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|ch=<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=25<br />
|id=Lee-HMS.1,1,1,1<br />
|name=Freaker Jab Rush<br />
|inputLead=HMS.1,1,1<br />
|input=,1<br />
|targetLead=h,h,h<br />
|target=,h<br />
|damageLead=10,10,10<br />
|damage=,10<br />
|startupRoot=i12<br />
|startup=,i10<br />
|recv=r22 HMS<br />
|block=-1<br />
|hit=+7<br />
|jail=Yes<br />
|leeway=8f<br />
|notes={{Plainlist|<br />
* Cancel to r24 MS with f~n}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=26<br />
|id=Lee-HMS.1,4<br />
|name=Excellent Combo<br />
|inputLead=HMS.1<br />
|input=,4<br />
|targetLead=h<br />
|target=,m<br />
|damageLead=10<br />
|damage=,17<br />
|startupRoot=i12<br />
|startup=,i15<br />
|recv=r32<br />
|block=-8<br />
|hit=+2<br />
|ch=[[Lee combos#Staples|+57a]]<br />
|leeway=10f<br />
|delay=9f<br />
|jail=Yes<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Transition to r32 HMS with 3<br />
* Transition input can be delayed 1f}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=27<br />
|id=Lee-HMS.2<br />
|name=Scatter Blow<br />
|input=HMS.2<br />
|target=m<br />
|damage=23<br />
|range=2.47<br />
|startup=i19~20<br />
|recv=r33<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+40a (+30a)]]<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=28<br />
|id=Lee-HMS.3<br />
|name=Scatter Kick<br />
|input=HMS.3<br />
|target=h,t<br />
|damage=21,20<br />
|range=2.58<br />
|startup=i17~19<br />
|crush=pc8~16<br />
|recv=r30<br />
|block=-4<br />
|hit=+0d<br />
|screw=S!<br />
|notes={{Plainlist|<br />
* Homing<br />
* Hit vs BT +21a<br />
* Hit without throw +7a (max range or from side)}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=29<br />
|id=Lee-HMS.4<br />
|name=Shin Slicer<br />
|input=HMS.4<br />
|target=L<br />
|damage=20<br />
|range=2.64<br />
|startup=i24~26<br />
|crush=cs6~<br />
|recv=r29 FC<br />
|block=-26<br />
|hit=[[Lee combos#Mini-combos|+23a]]<br />
|ch=[[Lee combos#Staples|+45a]]<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=30<br />
|id=Lee-HMS.1+2<br />
|name=Poison Touch<br />
|input=HMS.1+2<br />
|target=m,m<br />
|damage=10,15<br />
|range=2.38<br />
|startup=i15~16,i26~27<br />
|recv=r25<br />
|block=-7<br />
|hit=+6<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=31<br />
|id=Lee-HMS.u/f+3<br />
|name=Silver Slash<br />
|input=HMS.u/f+3<br />
|target=m<br />
|damage=24<br />
|range=2.80<br />
|startup=i20~22<br />
|crush=js9~<br />
|recv=r30<br />
|block=-9<br />
|hit=+12a (+3a)<br />
|wall=W!<br />
|notes={{Plainlist|<br />
* Transition to r30 FC with D}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=32<br />
|id=Lee-HMS.u/f+4<br />
|name=Silver Circle<br />
|input=HMS.u/f+4<br />
|target=M<br />
|damage=20<br />
|range=3.69<br />
|startupRoot=<br />
|startup=i25~29<br />
|crush=js16~<br />
|recv=r32<br />
|block=-8c<br />
|hit=[[Lee combos#Mini-combos|+18d]]<br />
|ch=[[Lee combos#Staples|+50a]]<br />
}}<br />
<br />
=== MS ===<br />
<br />
{{MoveData/sandbox<br />
|moveNo=39<br />
|id=Lee-f~n<br />
|name=Mist Step<br />
|input=f~n<br />
|recv=r1 MS<br />
|notes={{Plainlist|<br />
* MS lasts 22 frames<br />
* MS is in crouching state on frames 6~19<br />
* Can't be buffered}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-MS.3<br />
|input=MS.3<br />
|target=m<br />
|damage=10<br />
|range=2.25<br />
|startup=i15~16<br />
|crush=js9~<br />
|recv=r30<br />
|block=-12<br />
|hit=-1<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=40<br />
|id=Lee-MS.3,4<br />
|name=Inverted Axle<br />
|inputLead=MS.3<br />
|input=,4<br />
|targetLead=m<br />
|target=,m<br />
|damageLead=10<br />
|damage=,10<br />
|range=3.44<br />
|startupRoot=i15~16<br />
|startup=,i15~16<br />
|crush=,js1~<br />
|recv=r31<br />
|block=-13<br />
|hit=[[Lee combos#Staples|+32a (+22a)]]<br />
|notes=Combo from 1.hit<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=41<br />
|id=Lee-MS.3+4<br />
|name=Lee Sliding<br />
|input=MS.3+4<br />
|target=L<br />
|damage=17<br />
|range=3.98<br />
|startup=i29~33<br />
|crush=js6~23<br />
|recv=r47 FU<br />
|block=-35<br />
|hit=+10a<br />
|notes=Can't buffer moves during recovery<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=42<br />
|id=Lee-MS.b,n<br />
|name=Sway<br />
|input=MS.b,n<br />
|recv=r1 Sway<br />
|notes={{Plainlist|<br />
* Sway lasts 29 frames<br />
* Can only be done when MS is in crouching state<br />
* Gives access to ws moves for 4 frames}}<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=43<br />
|id=Lee-Sway.4<br />
|name=Spinning Axe Kick<br />
|input=Sway.4<br />
|target=L<br />
|damage=18<br />
|range=3.40<br />
|startup=i21~22<br />
|crush=cs1~<br />
|recv=r31<br />
|block=-13<br />
|hit=+3<br />
|ch=[[Lee combos#Staples|+28a]]<br />
}}<br />
<br />
=== 10 String ===<br />
<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2<br />
|name=10 Hit Combo (2)<br />
|inputLead=d/f+1<br />
|input=,2<br />
|damageLead=10<br />
|damage=,5<br />
|targetLead=m<br />
|target=,h<br />
|range=2.97<br />
|startupRoot=i13~14<br />
|startup=,i20<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|combo=1.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2<br />
|name=10 Hit Combo (3)<br />
|inputLead=d/f+1,2<br />
|input=,2<br />
|damageLead=10,5<br />
|damage=,6<br />
|targetLead=m,h<br />
|target=,h<br />
|range=3.84<br />
|startupRoot=i13~14<br />
|startup=,i22<br />
|recv=r37<br />
|block=-18<br />
|hit=-7<br />
|combo=1.hit<br />
|notes={{Plainlist|<br />
* Hit vs BT +13a (+3a)}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1<br />
|name=10 Hit Combo (4)<br />
|inputLead=d/f+1,2,2<br />
|input=,1<br />
|damageLead=10,5,6<br />
|damage=,5<br />
|targetLead=m,h,h<br />
|target=,h<br />
|range=4.50<br />
|startupRoot=i13~14<br />
|startup=,i13<br />
|recv=r29<br />
|block=-10<br />
|hit=+1<br />
|jail=On block<br />
|combo=3.CH<br />
|notes={{Plainlist|<br />
* Can't buffer attacks during recovery}}<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1,3<br />
|name=10 Hit Combo (5)<br />
|inputLead=d/f+1,2,2,1<br />
|input=,3<br />
|damageLead=10,5,6,5<br />
|damage=,7<br />
|targetLead=m,h,h,h<br />
|target=,h<br />
|range=5.15<br />
|startupRoot=i13~14<br />
|startup=,i22~23<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=4.hit<br />
|leeway=1f<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3<br />
|name=10 Hit Combo (6)<br />
|inputLead=d/f+1,2,2,1,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7<br />
|damage=,6<br />
|targetLead=m,h,h,h,h<br />
|target=,L<br />
|range=5.90<br />
|startup=,i24<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
|combo=5th hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3<br />
|name=10 Hit Combo (7)<br />
|inputLead=d/f+1,2,2,1,3,3<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L<br />
|target=,h<br />
|range=6.32<br />
|startup=,i21<br />
|recv=r44<br />
|block=-25<br />
|hit=-14<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4<br />
|name=10 Hit Combo (8)<br />
|inputLead=d/f+1,2,2,1,3,3,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7<br />
|damage=,7<br />
|targetLead=m,h,h,h,h,L,h<br />
|target=,h<br />
|range=6.81<br />
|startup=,i20<br />
|recv=r36<br />
|block=-17<br />
|hit=-6<br />
|combo=7th hit<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3<br />
|name=10 Hit Combo (9)<br />
|inputLead=d/f+1,2,2,1,3,3,3,4<br />
|input=,3<br />
|damageLead=10,5,6,5,7,6,7,7<br />
|damage=,10<br />
|targetLead=m,h,h,h,h,L,h,h<br />
|target=,h<br />
|range=7.55<br />
|startup=,i18<br />
|recv=r44<br />
|block=-25<br />
|hit=-5<br />
|jail=Yes<br />
|notes=<br />
}}<br />
{{MoveData/sandbox<br />
|moveNo=96<br />
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4<br />
|name=10 Hit Combo<br />
|inputLead=d/f+1,2,2,1,3,3,3,4,3<br />
|input=,4<br />
|damageLead=10,5,6,5,7,6,7,7,10<br />
|damage=,25<br />
|targetLead=m,h,h,h,h,L,h,h,h<br />
|target=,m<br />
|range=7.91<br />
|startupRoot=i13~14<br />
|startup=,i32~34<br />
|crush=,js24~<br />
|recv=r37<br />
|block=-20<br />
|hit=+12a (+2a)<br />
|combo=9th hit<br />
|notes=<br />
}}</div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2/sandbox&diff=5394
Template:MoveData2/sandbox
2021-02-05T06:56:14Z
<p>Oldmanwang: Created page with "<div class="movedata hover-bg-grey-03"> <div class="movedata-moveno">{{{moveNo|}}}</div> <div class="movedata-id"> <div class="movedata-name">{{{name|}}}</div> <div cl..."</p>
<hr />
<div><div class="movedata hover-bg-grey-03"><br />
<div class="movedata-moveno">{{{moveNo|}}}</div><br />
<div class="movedata-id"><br />
<div class="movedata-name">{{{name|}}}</div><br />
<div class="movedata-input-ctn"><br />
<span class="movedata-inputLead">{{#replace:{{{inputLead|}}}|,|,&#8203;}}</span><span class="movedata-input">{{#replace:{{{input}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-threat"><br />
<div class="movedata-target-ctn"><span class="movedata-targetLead">{{#replace:{{{targetLead|}}}|,|,&#8203;}}</span><span class="movedata-target">{{#replace:{{{target|}}}|,|,&#8203;}}</span><span class="movedata-divider">&nbsp;&nbsp;&#124;&nbsp;</span> <br />
<span class="movedata-damage-ctn"><span class="movedata-damageLead">{{#replace:{{{damageLead|}}}|,|,&#8203;}}</span><span class="movedata-damage">{{#replace:{{{damage|}}}|,|,&#8203;}}</span></span></div><br />
</div><br />
</div><br />
<div class="movedata-frames"><br />
<div class="movedata-target-ctn"><span class="movedata-startupRoot">{{#replace:{{{startupRoot|}}}|,|,&#8203;}}</span><span class="movedata-startup">{{#replace:{{{startup|}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-block">{{{block|}}}</div><br />
<div class="movedata-hit">{{{hit|}}}</div><br />
<div class="movedata-ch">{{{ch|}}}</div><br />
</div><br />
<div class="movedata-whiff"><br />
<div class="movedata-tracking">{{#if:{{{tracksLeft|}}}|<br />
<div class="movedata-tracks left">{{#iferror:{{#ifexpr:{{{tracksLeft}}}<0 or {{{tracksLeft}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksLeft}}}</div>|<br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksLeft}}}/40) }}% "></div><br />
<div class="movedata-tracks-score">{{{tracksLeft}}}</div>}}<br />
</div>}}{{#if:{{{tracksRight|}}}|<br />
<div class="movedata-tracks right">{{#iferror:{{#ifexpr:{{{tracksRight}}}<0 or {{{tracksRight}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksRight}}}</div>|<br />
<div class="movedata-tracks-score">{{{tracksRight}}}</div><br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksRight}}}/40) }}% "></div>}}<br />
</div>}}<br />
</div><br />
<div class="movedata-distant"><br />
<div class="movedata-range">{{{range|}}}</div><br />
<div class="movedata-recv">{{{recv|}}}</div><br />
<div class="movedata-crush">{{{crush|}}}</div><br />
</div><br />
<div class="movedata-special"><br />
<div class="movedata-screw">{{{screw|}}}</div><br />
<div class="movedata-wall">{{{wall|}}}</div><br />
<div class="movedata-floor">{{{floor|}}}</div><br />
</div><br />
</div><br />
<div class="movedata-string"><br />
<div class="movedata-combo">{{{combo|}}}</div><br />
<div class="movedata-jail">{{{jail|}}}</div><br />
<div class="movedata-leeway">{{{leeway|}}}</div><br />
<div class="movedata-delay">{{{delay|}}}</div><br />
</div><br />
<div class="movedata-tab"><br />
<div class="movedata-tab-text">{{{tab|}}}</div><br />
</div><br />
<div class="movedata-notes">{{{notes|}}}</div><br />
</div></div>
Oldmanwang
https://wavu.wiki/w/index.php?title=Template:MoveData2&diff=5393
Template:MoveData2
2021-02-05T06:55:06Z
<p>Oldmanwang: </p>
<hr />
<div><includeonly><templatestyles src="MoveData/style3.css"/><div class="movedata hover-bg-grey-03"><br />
<div class="movedata-moveno">{{{moveNo|}}}</div><br />
<div class="movedata-id"><br />
<div class="movedata-name">{{{name|}}}</div><br />
<div class="movedata-input-ctn"><br />
<span class="movedata-inputLead">{{#replace:{{{inputLead|}}}|,|,&#8203;}}</span><span class="movedata-input">{{#replace:{{{input}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-threat"><br />
<div class="movedata-target-ctn"><span class="movedata-targetLead">{{#replace:{{{targetLead|}}}|,|,&#8203;}}</span><span class="movedata-target">{{#replace:{{{target|}}}|,|,&#8203;}}</span><span class="movedata-divider">&nbsp;&nbsp;&#124;&nbsp;</span> <br />
<span class="movedata-damage-ctn"><span class="movedata-damageLead">{{#replace:{{{damageLead|}}}|,|,&#8203;}}</span><span class="movedata-damage">{{#replace:{{{damage|}}}|,|,&#8203;}}</span></span></div><br />
</div><br />
</div><br />
<div class="movedata-frames"><br />
<div class="movedata-target-ctn"><span class="movedata-startupRoot">{{#replace:{{{startupRoot|}}}|,|,&#8203;}}</span><span class="movedata-startup">{{#replace:{{{startup|}}}|,|,&#8203;}}</span></div><br />
<div class="movedata-block">{{{block|}}}</div><br />
<div class="movedata-hit">{{{hit|}}}</div><br />
<div class="movedata-ch">{{{ch|}}}</div><br />
</div><br />
<div class="movedata-whiff"><br />
<div class="movedata-tracking">{{#if:{{{tracksLeft|}}}|<br />
<div class="movedata-tracks left">{{#iferror:{{#ifexpr:{{{tracksLeft}}}<0 or {{{tracksLeft}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksLeft}}}</div>|<br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksLeft}}}/40) }}% "></div><br />
<div class="movedata-tracks-score">{{{tracksLeft}}}</div>}}<br />
</div>}}{{#if:{{{tracksRight|}}}|<br />
<div class="movedata-tracks right">{{#iferror:{{#ifexpr:{{{tracksRight}}}<0 or {{{tracksRight}}}>99|{{Error}}}}|<br />
<div class="movedata-tracks-label">{{{tracksRight}}}</div>|<br />
<div class="movedata-tracks-score">{{{tracksRight}}}</div><br />
<div class="movedata-tracks-bar bg-blue-30" style="width: {{#expr: floor(100*{{{tracksRight}}}/40) }}% "></div>}}<br />
</div>}}<br />
</div><br />
<div class="movedata-distant"><br />
<div class="movedata-range">{{{range|}}}</div><br />
<div class="movedata-recv">{{{recv|}}}</div><br />
<div class="movedata-crush">{{{crush|}}}</div><br />
</div><br />
<div class="movedata-special"><br />
<div class="movedata-screw">{{{screw|}}}</div><br />
<div class="movedata-wall">{{{wall|}}}</div><br />
<div class="movedata-floor">{{{floor|}}}</div><br />
</div><br />
</div><br />
<div class="movedata-string"><br />
<div class="movedata-combo">{{{combo|}}}</div><br />
<div class="movedata-jail">{{{jail|}}}</div><br />
<div class="movedata-leeway">{{{leeway|}}}</div><br />
<div class="movedata-delay">{{{delay|}}}</div><br />
</div><br />
<div class="movedata-tab"><br />
<div class="movedata-tab-text">{{{tab|}}}</div><br />
</div><br />
<div class="movedata-notes">{{{notes|}}}</div><br />
</div><br />
</div></includeonly><noinclude>{{documentation}}</noinclude></div>
Oldmanwang