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[[Fahkumram]] | [[Fahkumram]] added to the game. | ||
== General Changes == | == General Changes == | ||
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|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| rowspan="2" | | | rowspan="2" | db+3 | ||
| Changed the damage from 13 to 15. | | Changed the damage from 13 to 15. | ||
|- | |- | ||
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| Shortened the recovery time after the move hits by 3 frames. | | Shortened the recovery time after the move hits by 3 frames. | ||
|} | |} | ||
Latest revision as of 05:33, 30 June 2022
Version 3.30 | |
---|---|
Released | 20 Mar 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.21 | Version 3.31 → |
Fahkumram added to the game.
General Changes
Added functionality for Practice Mode:
- Punishment Training all on/off toggle added
- Total damage displayed for combos
Added functionality for Frame Data Display:
- When a crouching state is induced from a hit or a blocked attack, an icon representing this has been added to Frame Advantage.
- For Status, the letters now turn blue when your status reflects being able to avoid low and special mid attacks.
- Fixed bug in which unintended information was displayed in certain circumstances.
Character Changes
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
hcb+1 | Changed the frame advantage when blocked from -9 frames to -12 frames. | |
Changed the frame advantage upon hit from -1 frames to -4 frames. | ||
d+4 | Changed the damage from 20 to 17. | |
f,F+4 | Changed the opponent's behaviour when the move lands as a counter hit. |
Anna
Command | Change | |
---|---|---|
2,3 | Decreased the distance between the character and the opponent when the move hits. | |
d/f+4 | Changed the damage from 14 to 17. | |
CJM 3 | Changed so the opponent is counted as being midair when counter hit. | |
WS 3 | Decreased the distance between the character and the opponent when the move hits. | |
FC d/f+1 | Decreased the distance between the character and the opponent when the move hits. |
Asuka
Command | Change | |
---|---|---|
3~4
f+1,d+4 |
Decreased the distance between the character and the opponent when the move hits. | |
Shortened the recovery time when cancelling the move with D/B by 2 frames | ||
2+3 | Changed the time of the punch parry's effect from 7-15 frames to 4-15 frames. | |
d+3+4 | Fixed an issue where mid-air damage differed from damage on ground. | |
Reduced the strength of the pushback, and made the move easier to land. | ||
Changed time of crouching status from 15-39 frames to 10-39 frames. | ||
WS 1 | Reduced the strength of the pushback, and made the move easier to land. |
Bryan
Command | Change | |
---|---|---|
qcb+3 | Changed the damage from 21 to 23. | |
Changed the frame advantage upon hit from +4 frames to +5 frames. |
Devil Jin
Command | Change | |
---|---|---|
f,n,d,d/f:2 | Shortened the recovery time after the move misses by 3 frames. | |
f,n,d,d/f+4 | Increased the move's tracking. | |
WS 2 | Reduced the strength of the pushback, and made the move easier to land. |
Dragunov
Command | Change | |
---|---|---|
d+3+4 | Fixed an issue in which the move's properties differed from those of d+3. |
Eddy
Command | Change | |
---|---|---|
u/b+1 or u+1 | Fixed an issue in which the move's properties differed from other characters. | |
WR 3 | Increased the range of the attack. |
Geese
Command | Change | |
---|---|---|
R! hcb,f+3+4 > 1,2,4,1,4,1,3,2,1+2 | Changed the damage on the tenth hit from 25 to 20. | |
qcb+2,4 or MAX qcb+1+2,4 | Changed the damage from 20 to 15. | |
b+1,2 | Changed the frame advantage when blocked from -7 frames to -12 frames. | |
Decreased the distance between the character and the opponent when the move is blocked. | ||
Changed the frame advantage upon hit from +4 frames to +1 frames. | ||
WS 3 | Decreased the move's tracking. |
Heihachi
Command | Change | |
---|---|---|
f,n,d,d/f:2 | Shortened the recovery time after the move misses by 3 frames. |
Hwoarang
Command | Change | |
---|---|---|
4,3 | Changed the damage from 12 to 14. | |
CD 3 | Increased the lower range of the attack. | |
f,n,f+3 | Changed the frame advantage when blocked from -10 frames to -8 frames. | |
WS 4,4 | Changed the damage from 13 to 16. | |
SS 4 | Increased the lower range of the attack. | |
RFF d/f 3 | Changed the frame advantage when blocked from -11 frames to -9 frames. | |
RFF b+2 | Changed the frame advantage when blocked from +2 frames to +4 frames. | |
RFS d+4 | Changed the damage from 11 to 14. |
Kazuya
Command | Change | |
---|---|---|
d/b+4 | Increased the lower range of the attack. | |
f,n,d,d/f:2 | Shortened the recovery time after the move misses by 3 frames. | |
f,n,d,d/f+4 | Increased the move's tracking. |
Lee
Command | Change | |
---|---|---|
db+3 | Changed the damage from 13 to 15. | |
Decreased the distance between the character and the opponent when the move hits. | ||
b+4 | Shortened the recovery time after the move misses by 5 frames. | |
b+3+4 > 4 | Enabled the move to cause a wall bound if it hits. | |
b+1+2,4 | Changed the move to send the opponent spinning when it hits them midair. |
Lei
Command | Change | |
---|---|---|
1,1 | Decreased the distance between the character and the opponent when the first hit is blocked. | |
Changed the damage on the second hit from 12 to 15. | ||
d/b+3,F | Sped up the timing at which the opponent's attack can be blocked by 5 frames. | |
SNK 4 | Changed the damage from 13 to 15. | |
DRG 3 | Changed the damage from 11 to 14. | |
Changed the frame advantage when blocked from -15 frames to -13 frames. | ||
Changed the frame advantage upon hit from +2 frames to +4 frames. |
Leo
Command | Change | |
---|---|---|
d/f+2 | Fixed an issue where the distance from the opponent when move hits was different from counter hits. |
Leroy
Command | Change | |
---|---|---|
1+2 or 1+2,1+2[1] | Fixed an issue where hitting the opponent's back had them switching places. |
Lili
Command | Change | |
---|---|---|
f+3 | Changed the move to send the opponent spinning when it lands as a counter hit. | |
d+1+2 | Reduced the strength of the pushback, and made the move easier to land. | |
Increased the range of the attack when successfully stopping opponent's attack. | ||
b+3+4 | Shortened the recovery time by 4 frames. | |
qcf+2 | Changed the frame advantage when blocked from -10 frames to -9 frames. |
Miguel
Command | Change | |
---|---|---|
R! d/b+1+2 | Changed opponent's behavior on the second hit. | |
SAV 1,4 | Can now hit consecutively | |
SAV d/b+3 | Changed the damage from 20 to 23. |
Nina
Command | Change | |
---|---|---|
d/b+2 | Changed the opponent's behavior when the move lands as a counter hit. | |
d/b+3 | Changed the frame advantage upon hit from +3 frames to +4 frames. | |
b+1 (u/b+1 as of 4.00) | Changed the move to a homing attack. | |
qcf+3 | Changed time of crouching status from 16-49 frames to 10-49 frames. | |
SS 4 | Changed the frame advantage when blocked from -15 frames to -14 frames. |
Xiaoyu
Command | Change | |
---|---|---|
d+3,4 | Changed the move to send the opponent spinning when it hits them mid-air. | |
d/b+4 | Changed the damage from 12 to 14. | |
b+2,2 | Changed the damage from 10 to 15. | |
Changed the opponent's behaviour when the move lands as a counter hit. | ||
b+3 | Changed the frame advantage when blocked from -4 frames to +2 frames. | |
FC d/f+3,3 | Changed the damage from 10, 10 to 13, 13. | |
PHX F+4,4 | Changed the damage from 10, 10 to 13, 13. | |
BT 3 | Changed the frame advantage when blocked from -19 frames to -14 frames. | |
Shortened the recovery time after the move hits by 3 frames. |
- ↑ First hit