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[[Ganryu]] and [[Leroy]] | [[Ganryu]] and [[Leroy]] added to the game. | ||
== General Changes == | |||
* New Feature "Punishment Training" added to practice mode. | |||
* New Feature "Frame Data Display". | |||
* "Match-Up Win Rate (World)" added to the online Versus screen. | |||
* New customisation items added. | |||
== Character Changes == | |||
{| class="wikitable" | |||
! !! | |||
|- | |||
| class="bg-blue" | | |||
| Buff | |||
|- | |||
| class="bg-grey-03" | | |||
| Unclear | |||
|- | |||
| class="bg-red" | | |||
| Nerf | |||
|} | |||
=== Akuma === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| {{Plainlist| | |||
*QCF 1 | |||
*QCF 2 | |||
}} | |||
| {{Plainlist| | |||
*Recovery time increased by 1 frame. | |||
*Frame advantage on block changed from -13 to -14 frames. | |||
*Frame advantage on hit changed from -5 to -6 frames. | |||
}} | |||
|- | |||
| class="bg-red" | | |||
| {{Plainlist| | |||
*d+2 | |||
*FC 2 | |||
}} | |||
| {{Plainlist| | |||
*Increased the recovery time after the move misses by 5 frames. | |||
*Frame advantage on block changed from -4 to -9 frames. | |||
*Frame advantage on hit changed from +7 to +2 frames. | |||
}} | |||
|} | |||
=== Alisa === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| R.b+1+2 | |||
| Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. | |||
|- | |||
| class="bg-grey-03"| | |||
| R.f+2+3 | |||
| Fixed an issue in which the second half of the move could not be performed while rising. | |||
|} | |||
=== Anna === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| df+4 | |||
| Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching. | |||
|- | |||
| class="bg-blue"| | |||
| FC df+2 | |||
| Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits. | |||
|} | |||
=== Bob === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| BAL 1 | |||
| Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input. | |||
|- | |||
| class="bg-blue" | | |||
| CD3,4 | |||
| Changed the damage from 17 to 21 | |||
|} | |||
=== Bryan === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| d+2 | |||
| Increased the distance between the character and the opponent when the move hits the opponent while they're down. | |||
|} | |||
=== Dragunov === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-red" | | |||
| 3,1,DF | |||
| Delayed the timing at which you could shift to a special step by 4 frames. | |||
|} | |||
=== Eddy === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey" | | |||
| R.b+3+4 | |||
| {{Plainlist| | |||
*Increased the lower range of the attack. | |||
*Made it more difficult to jump over the opponent when they are in a low stance | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| RLX 1 | |||
| Decreased the distance between the character and the opponent when the move hits. | |||
|} | |||
=== Feng === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| df+4,2,1+2 | |||
| Shortened the recovery time after the move hits by 3 frames. | |||
|- | |||
| class="bg-grey-03" | | |||
| f,F (forward dash) | |||
| Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button] | |||
|} | |||
=== Gigas === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| db+3,2 | |||
| Increased the lower range of the attack. | |||
|} | |||
=== Hwoarang === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| df+1,3 | |||
| Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. | |||
|} | |||
=== King === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| b+2,1 | |||
| Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |||
|} | |||
=== Lars === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| SEN 4 | |||
| {{Plainlist| | |||
*Shortened the recovery time by 1 frame. | |||
*Frame advantage when blocked changed from -10 to -9 frames. | |||
*Increased the lower range of the attack. | |||
*Changed the move to a homing attack. | |||
}} | |||
|- | |||
| class="bg-grey-03" | | |||
| f+3 | |||
| Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |||
|} | |||
=== Lee === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| 1+2,3+4 | |||
| {{Plainlist| | |||
*Shortened the recovery time by 3 frames. | |||
*Frame advantage on block changed from -4 to -1 frame. | |||
*Frame advantage on hit changed from +3 to +6 frames. | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| f+3,3 | |||
| Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | |||
|- | |||
| class="bg-blue" | | |||
| f,F+4 | |||
| {{Plainlist| | |||
*Increased the duration of the character's crouching status by 3 frames. | |||
*Decreased the distance between the character and the opponent when the move hits. | |||
}} | |||
|} | |||
=== Lei === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
*R.DRG 1+4 | |||
*R.SNA 1+4 | |||
*R.PAN 1+4 | |||
*R.TGR 1+4 | |||
*R.CRA 1+4 | |||
}} | |||
| Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances. | |||
|- | |||
| class="bg-grey-03" | | |||
| R.PAN 1+4 | |||
| {{Plainlist| | |||
*Decreased the distance between the character and the opponent when the 1st hit lands. | |||
*Changed the opponent's behaviour when the 2nd hit lands. | |||
}} | |||
|- | |||
| class="bg-grey-03" | | |||
| 3 | |||
| Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally. | |||
|- | |||
| class="bg-grey-03" | | |||
| f,n,1,2,1,2 | |||
| Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit. | |||
|} | |||
=== Master Raven === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| QCF 1,2 | |||
| Changed the opponent's behaviour when the move lands as a counter hit. | |||
|} | |||
=== Miguel === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| f+4,2 | |||
| Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |||
|- | |||
| class="bg-blue" | | |||
| df+1,2 | |||
| {{Plainlist| | |||
*Shortened the recovery time by 2 frames when the move hits or misses. | |||
*Frame advantage when the move hits changed from +1 to +3 frames. | |||
*Changed the opponent's behaviour when the move lands as a counter hit. | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| b,df+4 | |||
| {{Plainlist| | |||
*Changed the damage from 24 to 28 | |||
*Changed the move to a homing attack. | |||
}} | |||
|} | |||
=== Nina === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| db+3+4 | |||
| Increased the lower range of the attack. | |||
|} | |||
=== Yoshimitsu === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| 3~4 | |||
| {{Plainlist| | |||
*Changed the damage from 12,16 to 6,22. | |||
*Increased the lower range of the 2nd hit. | |||
}} | |||
|- | |||
| class="bg-grey-03" | | |||
| DGF 4 | |||
| {{Plainlist| | |||
*Changed the damage from 25 to 24. | |||
*Increased the lower range of the attack. | |||
*Changed the attack startup from frame 19 to frame 18. | |||
}} | |||
|} | |||
=== Zafina === | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| R.df+3+4 | |||
| Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |||
|- | |||
| class="bg-blue" | | |||
| 1,4 | |||
| {{Plainlist| | |||
*Shortened the recovery time by 2 frames. | |||
*Frame advantage on block changed from -4 to -2 frames. | |||
*Frame advantage on hit changed from +5 to +7 frames. | |||
}} | |||
|- | |||
| class="bg-blue" | | |||
| f,F+3+4 | |||
| Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent. | |||
|- | |||
| class="bg-blue" | | |||
| SCR df+2 | |||
| Decreased the distance between the character and the opponent when the move lands as a counter hit. | |||
|} |
Latest revision as of 05:39, 30 June 2022
Version 3.10 | |
---|---|
Released | 10 Dec 2019 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.03 | Version 3.20 → |
Ganryu and Leroy added to the game.
General Changes
- New Feature "Punishment Training" added to practice mode.
- New Feature "Frame Data Display".
- "Match-Up Win Rate (World)" added to the online Versus screen.
- New customisation items added.
Character Changes
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
|
| |
|
|
Alisa
Command | Change | |
---|---|---|
R.b+1+2 | Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began. | |
R.f+2+3 | Fixed an issue in which the second half of the move could not be performed while rising. |
Anna
Command | Change | |
---|---|---|
df+4 | Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching. | |
FC df+2 | Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits. |
Bob
Command | Change | |
---|---|---|
BAL 1 | Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input. | |
CD3,4 | Changed the damage from 17 to 21 |
Bryan
Command | Change | |
---|---|---|
d+2 | Increased the distance between the character and the opponent when the move hits the opponent while they're down. |
Dragunov
Command | Change | |
---|---|---|
3,1,DF | Delayed the timing at which you could shift to a special step by 4 frames. |
Eddy
Command | Change | |
---|---|---|
R.b+3+4 |
| |
RLX 1 | Decreased the distance between the character and the opponent when the move hits. |
Feng
Command | Change | |
---|---|---|
df+4,2,1+2 | Shortened the recovery time after the move hits by 3 frames. | |
f,F (forward dash) | Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button] |
Gigas
Command | Change | |
---|---|---|
db+3,2 | Increased the lower range of the attack. |
Hwoarang
Command | Change | |
---|---|---|
df+1,3 | Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. |
King
Command | Change | |
---|---|---|
b+2,1 | Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. |
Lars
Command | Change | |
---|---|---|
SEN 4 |
| |
f+3 | Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. |
Lee
Command | Change | |
---|---|---|
1+2,3+4 |
| |
f+3,3 | Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching. | |
f,F+4 |
|
Lei
Command | Change | |
---|---|---|
|
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances. | |
R.PAN 1+4 |
| |
3 | Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally. | |
f,n,1,2,1,2 | Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit. |
Master Raven
Command | Change | |
---|---|---|
QCF 1,2 | Changed the opponent's behaviour when the move lands as a counter hit. |
Miguel
Command | Change | |
---|---|---|
f+4,2 | Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked. | |
df+1,2 |
| |
b,df+4 |
|
Nina
Command | Change | |
---|---|---|
db+3+4 | Increased the lower range of the attack. |
Yoshimitsu
Command | Change | |
---|---|---|
3~4 |
| |
DGF 4 |
|
Zafina
Command | Change | |
---|---|---|
R.df+3+4 | Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. | |
1,4 |
| |
f,F+3+4 | Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent. | |
SCR df+2 | Decreased the distance between the character and the opponent when the move lands as a counter hit. |