Version 3.10: Difference between revisions

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[[Ganryu]] and [[Leroy]] were added during this patch.
[[Ganryu]] and [[Leroy]] added to the game.


== General Changes ==
== General Changes ==


* New Feature "Punishment Training" added to practice mode.
* New Feature "Punishment Training" added to practice mode.
* New Feature "Frame Data Display".
* "Match-Up Win Rate (World)" added to the online Versus screen.
* New customisation items added.


== Character Changes ==
== Character Changes ==
Line 27: Line 30:
| Nerf  
| Nerf  
|}
|}


=== Akuma ===
=== Akuma ===
Line 34: Line 36:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| {{Plainlist|
*QCF 1
*QCF 2
}}
| {{Plainlist|
*Recovery time increased by 1 frame.
*Frame advantage on block changed from -13 to -14 frames.
*Frame advantage on hit changed from -5 to -6 frames.
}}
|-
| class="bg-red" |
| {{Plainlist|
*d+2
*FC 2
}}
| {{Plainlist|
*Increased the recovery time after the move misses by 5 frames.
*Frame advantage on block changed from -4 to -9 frames.
*Frame advantage on hit changed from +7 to +2 frames.
}}
|}
|}


=== Alisa ===
=== Alisa ===
Line 42: Line 64:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| R.b+1+2
| Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
|-
| class="bg-grey-03"|
| R.f+2+3
| Fixed an issue in which the second half of the move could not be performed while rising.
|}
|}


=== Anna ===
=== Anna ===
Line 50: Line 78:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| df+4
| Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
|-
| class="bg-blue"|
| FC df+2
| Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.
|}
|}


=== Bob ===
=== Bob ===
Line 58: Line 92:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| BAL 1
| Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
|-
| class="bg-blue" |
| CD3,4
| Changed the damage from 17 to 21
|}
|}


=== Bryan ===
=== Bryan ===
Line 66: Line 106:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| d+2
| Increased the distance between the character and the opponent when the move hits the opponent while they're down.
|}
|}


=== Dragunov ===
=== Dragunov ===
Line 74: Line 116:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| 3,1,DF
| Delayed the timing at which you could shift to a special step by 4 frames.
|}
|}


=== Eddy ===
=== Eddy ===
Line 82: Line 126:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey" |
| R.b+3+4
| {{Plainlist|
*Increased the lower range of the attack.
*Made it more difficult to jump over the opponent when they are in a low stance
}}
|-
| class="bg-blue" |
| RLX 1
| Decreased the distance between the character and the opponent when the move hits.
|}
|}


=== Feng ===
=== Feng ===
Line 90: Line 143:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| df+4,2,1+2
| Shortened the recovery time after the move hits by 3 frames.
|-
| class="bg-grey-03" |
| f,F (forward dash)
| Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button]
|}
|}


=== Gigas ===
=== Gigas ===
Line 98: Line 157:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| db+3,2
| Increased the lower range of the attack.
|}
|}


=== Hwoarang ===
=== Hwoarang ===
Line 106: Line 167:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| df+1,3
| Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
|}
|}


=== King ===
=== King ===
Line 114: Line 177:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| b+2,1
| Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
|}
|}


=== Lars ===
=== Lars ===
Line 123: Line 187:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| SEN 4
| {{Plainlist|
*Shortened the recovery time by 1 frame.
*Frame advantage when blocked changed from -10 to -9 frames.
*Increased the lower range of the attack.
*Changed the move to a homing attack.
}}
|-
| class="bg-grey-03" |
| f+3
| Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
|}
|}


=== Lee ===
=== Lee ===
Line 131: Line 206:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| 1+2,3+4
| {{Plainlist|
*Shortened the recovery time by 3 frames.
*Frame advantage on block changed from -4 to -1 frame.
*Frame advantage on hit changed from +3 to +6 frames.
}}
|-
| class="bg-blue" |
| f+3,3
| Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
|-
| class="bg-blue" |
| f,F+4
| {{Plainlist|
*Increased the duration of the character's crouching status by 3 frames.
*Decreased the distance between the character and the opponent when the move hits.
}}
|}
|}


=== Lei ===
=== Lei ===
Line 139: Line 231:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| {{Plainlist|
*R.DRG 1+4
*R.SNA 1+4
*R.PAN 1+4
*R.TGR 1+4
*R.CRA 1+4
}}
| Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances.
|-
| class="bg-grey-03" |
| R.PAN 1+4
| {{Plainlist|
*Decreased the distance between the character and the opponent when the 1st hit lands.
*Changed the opponent's behaviour when the 2nd hit lands.
}}
|-
| class="bg-grey-03" |
| 3
| Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally.
|-
| class="bg-grey-03" |
| f,n,1,2,1,2
| Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit.
|}
|}


=== Master Raven ===
=== Master Raven ===


{| class="wikitable"
{| class="wikitable"
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| QCF 1,2
| Changed the opponent's behaviour when the move lands as a counter hit.
|}
|}


=== Miguel ===
=== Miguel ===
Line 157: Line 272:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| f+4,2
| Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
|-
| class="bg-blue" |
| df+1,2
| {{Plainlist|
*Shortened the recovery time by 2 frames when the move hits or misses.
*Frame advantage when the move hits changed from +1 to +3 frames.
*Changed the opponent's behaviour when the move lands as a counter hit.
}}
|-
| class="bg-blue" |
| b,df+4
| {{Plainlist|
*Changed the damage from 24 to 28
*Changed the move to a homing attack.
}}
|}
|}


=== Nina ===
=== Nina ===
Line 166: Line 297:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-blue" |
| db+3+4
| Increased the lower range of the attack.
|}
|}


=== Yoshimitsu ===
=== Yoshimitsu ===
Line 174: Line 307:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| 3~4
| {{Plainlist|
*Changed the damage from 12,16 to 6,22.
*Increased the lower range of the 2nd hit.
}}
|-
| class="bg-grey-03" |
| DGF 4
| {{Plainlist|
*Changed the damage from 25 to 24.
*Increased the lower range of the attack.
*Changed the attack startup from frame 19 to frame 18.
}}
|}
|}


=== Zafina ===
=== Zafina ===
Line 182: Line 328:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-grey-03" |
| R.df+3+4
| Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
|-
| class="bg-blue" |
| 1,4
| {{Plainlist|
*Shortened the recovery time by 2 frames.
*Frame advantage on block changed from -4 to -2 frames.
*Frame advantage on hit changed from +5 to +7 frames.
}}
|-
| class="bg-blue" |
| f,F+3+4
| Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
|-
| class="bg-blue" |
| SCR df+2
| Decreased the distance between the character and the opponent when the move lands as a counter hit.
|}
|}

Latest revision as of 05:39, 30 June 2022

Version 3.10
Released 10 Dec 2019
Official notes [1]
Chronology (view all)
Version 3.03 Version 3.20

Ganryu and Leroy added to the game.

General Changes

  • New Feature "Punishment Training" added to practice mode.
  • New Feature "Frame Data Display".
  • "Match-Up Win Rate (World)" added to the online Versus screen.
  • New customisation items added.

Character Changes

Buff
Unclear
Nerf

Akuma

Command Change
  • QCF 1
  • QCF 2
  • Recovery time increased by 1 frame.
  • Frame advantage on block changed from -13 to -14 frames.
  • Frame advantage on hit changed from -5 to -6 frames.
  • d+2
  • FC 2
  • Increased the recovery time after the move misses by 5 frames.
  • Frame advantage on block changed from -4 to -9 frames.
  • Frame advantage on hit changed from +7 to +2 frames.

Alisa

Command Change
R.b+1+2 Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
R.f+2+3 Fixed an issue in which the second half of the move could not be performed while rising.

Anna

Command Change
df+4 Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
FC df+2 Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.

Bob

Command Change
BAL 1 Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
CD3,4 Changed the damage from 17 to 21

Bryan

Command Change
d+2 Increased the distance between the character and the opponent when the move hits the opponent while they're down.

Dragunov

Command Change
3,1,DF Delayed the timing at which you could shift to a special step by 4 frames.

Eddy

Command Change
R.b+3+4
  • Increased the lower range of the attack.
  • Made it more difficult to jump over the opponent when they are in a low stance
RLX 1 Decreased the distance between the character and the opponent when the move hits.

Feng

Command Change
df+4,2,1+2 Shortened the recovery time after the move hits by 3 frames.
f,F (forward dash) Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button]

Gigas

Command Change
db+3,2 Increased the lower range of the attack.

Hwoarang

Command Change
df+1,3 Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.

King

Command Change
b+2,1 Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.

Lars

Command Change
SEN 4
  • Shortened the recovery time by 1 frame.
  • Frame advantage when blocked changed from -10 to -9 frames.
  • Increased the lower range of the attack.
  • Changed the move to a homing attack.
f+3 Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.

Lee

Command Change
1+2,3+4
  • Shortened the recovery time by 3 frames.
  • Frame advantage on block changed from -4 to -1 frame.
  • Frame advantage on hit changed from +3 to +6 frames.
f+3,3 Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
f,F+4
  • Increased the duration of the character's crouching status by 3 frames.
  • Decreased the distance between the character and the opponent when the move hits.

Lei

Command Change
  • R.DRG 1+4
  • R.SNA 1+4
  • R.PAN 1+4
  • R.TGR 1+4
  • R.CRA 1+4
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances.
R.PAN 1+4
  • Decreased the distance between the character and the opponent when the 1st hit lands.
  • Changed the opponent's behaviour when the 2nd hit lands.
3 Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally.
f,n,1,2,1,2 Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit.

Master Raven

Command Change
QCF 1,2 Changed the opponent's behaviour when the move lands as a counter hit.

Miguel

Command Change
f+4,2 Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
df+1,2
  • Shortened the recovery time by 2 frames when the move hits or misses.
  • Frame advantage when the move hits changed from +1 to +3 frames.
  • Changed the opponent's behaviour when the move lands as a counter hit.
b,df+4
  • Changed the damage from 24 to 28
  • Changed the move to a homing attack.

Nina

Command Change
db+3+4 Increased the lower range of the attack.

Yoshimitsu

Command Change
3~4
  • Changed the damage from 12,16 to 6,22.
  • Increased the lower range of the 2nd hit.
DGF 4
  • Changed the damage from 25 to 24.
  • Increased the lower range of the attack.
  • Changed the attack startup from frame 19 to frame 18.

Zafina

Command Change
R.df+3+4 Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
1,4
  • Shortened the recovery time by 2 frames.
  • Frame advantage on block changed from -4 to -2 frames.
  • Frame advantage on hit changed from +5 to +7 frames.
f,F+3+4 Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
SCR df+2 Decreased the distance between the character and the opponent when the move lands as a counter hit.