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Line 10: | Line 10: | ||
; Crouching recovery (e.g. CH FUFT.3) | ; Crouching recovery (e.g. CH FUFT.3) | ||
: | : FC.df+1+2 db2 S! f,F+3,2 | ||
}} | }} | ||
Line 25: | Line 25: | ||
; [0] CH 1+2 | ; [0] CH 1+2 | ||
: [+ | : [+~67] df+1 ... | ||
: [+34] uf+1,2 | : [+34] uf+1,2 | ||
; [30] CH uf+3+4 | ; [30] CH uf+3+4 | ||
; [18] CH (b+1),2 | |||
: [+18] db+4 | |||
; [24] CH d+1 | ; [24] CH d+1 | ||
: [+18] db+4 | : [+18] db+4 | ||
: [+??] d+3 | |||
; [18] uf+4 | ; [18] uf+4 | ||
: [+18] db+4 | : [+18] db+4 | ||
; [25] SS.1+2 | ; [25] SS.1+2 | ||
: [??] ground throw<ref name="techable" /> | : [??] ground throw<ref name="techable">can be teched</ref> | ||
; [22] CH FC.df+4 | ; [22] CH FC.df+4 | ||
Line 53: | Line 55: | ||
: [+20] uf+3+4 | : [+20] uf+3+4 | ||
: [+18] db+4 | : [+18] db+4 | ||
; [??] db+4<ref name="clean-hit>must be clean hit</ref> | |||
: [+??] FC.df+4 | |||
}} | }} | ||
Line 87: | Line 92: | ||
: [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2 | : [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2 | ||
: [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /> | : [+49] f,F+2 db+2 S! df+3,1 f,F+1+2<ref name="swaps-sides" /> | ||
: [+??] 2,d+1+2 db+3,1,1 S! f,F+3,2 | |||
: ''(everything that works for ws3)'' | : ''(everything that works for ws3)'' | ||
Line 115: | Line 121: | ||
; [20] f,F+1+2 | ; [20] f,F+1+2 | ||
: [+64] f,F FC.1+2 1,2~VTS.f+1,4 S! R.b+1+2 | : [+64] f,F FC.df+1+2 1,2~VTS.f+1,4 S! R.b+1+2 | ||
: [+55] SSL FC.1+2 db+2 S! df+3,1 ub+1+2 FC.df+4<ref name="around-the-world">[+55] if opponent stays down wakes up (backwards), front rolls or side rolls; no follow-ups. [+59] if opponent stands up; gives you oki/GT mixup. [+62] if opponent tries to wake-up kick, toe kick or spring attack; gives you oki/GT mixup.</ref> | : [+55] SSL FC.df+1+2 db+2 S! df+3,1 ub+1+2 FC.df+4<ref name="around-the-world">[+55] if opponent stays down wakes up (backwards), front rolls or side rolls; no follow-ups. [+59] if opponent stands up; gives you oki/GT mixup. [+62] if opponent tries to wake-up kick, toe kick or spring attack; gives you oki/GT mixup.</ref> | ||
: [??] SSL FC.df+1+2 1,2~VTS.f+1,4 S! d+1 d+3 | |||
; [0] OTG.db+1+3 | ; [0] OTG.db+1+3 | ||
: [+53] <uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | : [+53] <uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+ | : [+29] ub+1+2 FC.df+4 | ||
; [0] low parry | ; [0] low parry | ||
: [+57] FC.1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2 | : [+57] FC.1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+55] FC.1+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | : [+55] FC.1+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+52] FC.1+2 db+2 S! df+3,1,2~VTSc b+1,2 | : [+52] FC.1+2 db+2 S! df+3,1,2~VTSc b+1,2 | ||
; [19] CH 4 | ; [19] CH 4 | ||
: | : [+43] db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="close-range" /><ref name="swaps-sides" /> | ||
: [+28] f+2+4<ref name="close-range">must be close range</ref> | |||
; [24] CH f+2 | ; [24] CH f+2 | ||
: | : [+57] SSL FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+55] SSL FC.df+1+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
; [44] CH f+2,1 | ; [44] (CH f+2),1 | ||
: | : [+26] S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+23] S! df+3,1,2~VTSc 1,2~VTSc b+1,2 | |||
; [30] CH uf+3 | ; [30] CH uf+3 | ||
: | : [+59] uf+3 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | ||
: [+54] uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
: [+58] uf+3 db+2,1 S! df+3,1,2~VTSc 1,2~VTSc b+1,2 | |||
; [47] CH f,F+3,2 | |||
; [26] (f,F+3),2 | ; [26] (f,F+3),2 | ||
: | : [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
: [+49] uf+1+2 db+2 S! df+3,1,2~VTSc b+1,2 | |||
; [28] CH b+2 | |||
; [26] CH ws2 | ; [26] CH ws2 | ||
: | : [+57] FC.df+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2 | ||
: [+57] FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | |||
ย | |||
; [33] f+3,2 | |||
; [20] (f+3),2 | |||
: [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
; [ | ; [31] CH b+3 | ||
: | : [+57] ''(dash)'' FC.df+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2 | ||
: [+57] ''(dash)'' FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2<ref name="great-carry" /> | |||
; [25] CH (1,2),f+1 | ; [25] CH (1,2),f+1 | ||
: | : [+47] db+3,1,1 S! df+3,1,2~VTSc b+1,2 | ||
ย | : [??] GT | ||
: | |||
ย | |||
; [30] CH (df+4),2 | |||
; [24] CH db+2 | ; [24] CH db+2 | ||
: | : [+59] ''(dash)'' FC.df+1+2 1,2~VTSc 1,2~VTSc 1,2~VTSc b+1,2<ref>hold forward during each 1,2</ref><ref name="great-carry" /> | ||
: [+57] ''(dash)'' FC.df+1+2 1,2~VTSc 1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
: [+49] ''(dash)'' df+3,1,2~VTSc 1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | |||
; [21] CH (ws1),2 | ; [21] CH (ws1),2 | ||
: | : [+52] FC.df+1+2 db+2 S! df+3,1,2~VTSc b+1,2<ref>camera can swap during/after the FC.df+1+2 depending on timing</ref> | ||
ย | : [+43] db+2 S! df+3,1,2~VTSc f,F+1+2<ref name="swaps-sides" /> | ||
; [12] CH FUFT.3 | ; [12] CH FUFT.3 | ||
Line 191: | Line 210: | ||
{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: [ | : [+20] qcf+1+2,2 | ||
: [ | : [+16] 1 1+3{{Body size|Bears only|bears|}} | ||
: [+14] 1+3 | |||
: [??] df+3,1 ground throw{{Body size|Males only||}} | : [??] df+3,1 ground throw{{Body size|Males only||}} | ||
: [??] 1 ground throw{{Body size|Females only||}} | : [??] 1 ground throw{{Body size|Females only||}} | ||
}} | }} | ||
Line 208: | Line 227: | ||
{{Combolist| | {{Combolist| | ||
; df+2 | ; any launch | ||
: | : [+46] df+4,2 S! df+3,1,2~VTSc b+1,2<ref>does not work from ws3 or (f+2),d+1,2</ref> | ||
: [+45] 2,d+1+2 df+2,1 S! b+1,2 | |||
: [+??] 2,d+1+2 df+4,2 S! df+3,1 ub+1+2 FC.df+4 | |||
}} | }} | ||
<references /> | |||
== Stage break == | == Stage break == |
Latest revision as of 22:35, 18 March 2023
Marduk |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. df+1)
- f,F+1+2[1]
- Crouching recovery (e.g. CH FUFT.3)
- FC.df+1+2 db2 S! f,F+3,2
- โ That's seriously all. It actually does pretty decent damage, and gives oki.
Mini-combos
- [21] ub+1+2
- [+16] ws3
- [28] FC.df+2
- [16] ub+1+2
- [0] CH 1+2
- [+~67] df+1 ...
- [+34] uf+1,2
- [30] CH uf+3+4
- [18] CH (b+1),2
- [+18] db+4
- [24] CH d+1
- [+18] db+4
- [+??] d+3
- [18] uf+4
- [+18] db+4
- [25] SS.1+2
- [??] ground throw[1]
- [22] CH FC.df+4
- [??] ground throw[1]
- [+20] FC.1+2
- [+16] ws3
- [25] CH ws4
- [+40] db+2+4[1]
- [+16] db+4
- [24] CH (uf+1),2
- [??] ground throw[1]
- [+20] uf+3+4
- [+18] db+4
- [??] db+4[2]
- [+??] FC.df+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Vale Tudo cancels (VTSc) are an important execution requirement for Marduk's optimal combo routes, for both damage and wall carry. They are performed with the input 3+4~3+4.
- [33] (f+2),d+1,2
- [20] ws3
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1][2]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3][2]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[2]
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3][2]
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+47] 2,d+1+2 db+3,1,1 S! b+1,2
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[4]
- [+46] df+4,2 S! df+3,1 f,F+1+2[3]
- [+45] 2,d+1+2 df+2,1 S! b+1,2[4]
- [+44] 2,d+1+2 db+3,1,1 S! f,F+3,2[5]
- [+43] df+4,2 S! df+3,1 b+1,2[6]
- [+42] f,F+1+2[6][3]
- [23] df+3,df+1
- [15] df+1
- [+55] 2,d+1+2 f,F+2 db+2 S! df+3,1,2~VTSc b+1,2[1]
- [+54] f,F+2 db+2 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+49] f,F+2 db+2 S! df+3,1,2~VTSc b+1,2
- [+49] f,F+2 db+2 S! df+3,1 f,F+1+2[3]
- [+??] 2,d+1+2 db+3,1,1 S! f,F+3,2
- (everything that works for ws3)
- [25] uf,n,4
- [22] d+1+2
- [21] qcf+1
- [+56] f+2,1 S! df3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[3]
- [+54] f+2,1 S! df+3,1,2~VTSc b+1,2
- (everything that works for ws3)
- [21] uf+1+2
- [+54] uf+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2[7]
- [+51] df+4,2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2
- [+49] df+4,2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2
- [23] db+1+2
- [+56] uf+3 uf+1+2 db+3,1,1 S! b+1,2
- [+53] uf+3 uf+1+2 db+3,1,1 S! f,F+3,2[5]
- [+55] uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+53] uf+3 db+2 S! df+3,1,2~VTSc b+1,2
- [25] (f+2),1
- [+50] SSL db+3,1,1 S! df+3,1,2~VTSc f,F+1+2[3]
- [+47] SSL db+3,1,1 S! df+3,1,2~VTSc b+1,2
- [+43] db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [20] f,F+1+2
- [+64] f,F FC.df+1+2 1,2~VTS.f+1,4 S! R.b+1+2
- [+55] SSL FC.df+1+2 db+2 S! df+3,1 ub+1+2 FC.df+4[8]
- [??] SSL FC.df+1+2 1,2~VTS.f+1,4 S! d+1 d+3
- [0] OTG.db+1+3
- [+53] <uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+29] ub+1+2 FC.df+4
- [0] low parry
- [+57] FC.1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+55] FC.1+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+52] FC.1+2 db+2 S! df+3,1,2~VTSc b+1,2
- [24] CH f+2
- [+57] SSL FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+55] SSL FC.df+1+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [44] (CH f+2),1
- [+26] S! df+3,1,2~VTSc f,F+1+2[3]
- [+23] S! df+3,1,2~VTSc 1,2~VTSc b+1,2
- [30] CH uf+3
- [+59] uf+3 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [+54] uf+3 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [+58] uf+3 db+2,1 S! df+3,1,2~VTSc 1,2~VTSc b+1,2
- [47] CH f,F+3,2
- [26] (f,F+3),2
- [+54] f+2,1 S! df+3,1,2~VTSc f,F+1+2[3]
- [+49] uf+1+2 db+2 S! df+3,1,2~VTSc b+1,2
- [28] CH b+2
- [26] CH ws2
- [+57] FC.df+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2
- [+57] FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [33] f+3,2
- [20] (f+3),2
- [+52] f,F+2 db+2 S! df+3,1,2~VTSc f,F+1+2[3]
- [31] CH b+3
- [+57] (dash) FC.df+1+2 db+3,1,1 S! df+3,1,2~VTSc b+1,2
- [+57] (dash) FC.df+1+2 db+2 S! df+3,1,2~VTSc 1,2~VTSc b+1,2[1]
- [25] CH (1,2),f+1
- [+47] db+3,1,1 S! df+3,1,2~VTSc b+1,2
- [??] GT
- [30] CH (df+4),2
- [24] CH db+2
- [+59] (dash) FC.df+1+2 1,2~VTSc 1,2~VTSc 1,2~VTSc b+1,2[10][1]
- [+57] (dash) FC.df+1+2 1,2~VTSc 1,2~VTSc f,F+1+2[3]
- [+49] (dash) df+3,1,2~VTSc 1,2~VTSc f,F+1+2[3]
Rage
Marduk can utilize his Rage in combos by switching to a RA (R.b+1+2) or RD (R.f+2+3) ender that is done post-tailspin. The RD enders give a Mount mixup.
- S!
- [+33] df+3,1,2 R.b+1+2
- [+30] df+3,1 R.b+1+2
- [+28] R.b+1+2
- [+17] df+3,1 R.f+2+3
- [+14] R.f+2+3
- โ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 great carry
- โ 2.0 2.1 2.2 2.3 hard; 3f link to hit with f,F+2
- โ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 swaps sides
- โ 4.0 4.1 works on BT opponents
- โ 5.0 5.1 can wall splat
- โ 6.0 6.1 very easy
- โ the first uf+1+2 must hit from a SSR
- โ [+55] if opponent stays down wakes up (backwards), front rolls or side rolls; no follow-ups. [+59] if opponent stands up; gives you oki/GT mixup. [+62] if opponent tries to wake-up kick, toe kick or spring attack; gives you oki/GT mixup.
- โ 9.0 9.1 must be close range
- โ hold forward during each 1,2
- โ camera can swap during/after the FC.df+1+2 depending on timing
- โ 12.0 12.1 The df is important since FC.db+1+2 or FC.d+1+2 do not connect after CH FDFT.3
Wall
- Regular carry (30% scaling)
- [+20] qcf+1+2,2
- [+16] 1 1+3ใBears only ใ
- [+14] 1+3
- [??] df+3,1 ground throwใMales only ใ
- [??] 1 ground throwใFemales only ใ
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- any launch
- [+46] df+4,2 S! df+3,1,2~VTSc b+1,2[1]
- [+45] 2,d+1+2 df+2,1 S! b+1,2
- [+??] 2,d+1+2 df+4,2 S! df+3,1 ub+1+2 FC.df+4
- โ does not work from ws3 or (f+2),d+1,2
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.