Kazumi movelist: Difference between revisions

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{{Kazumi}}
{{Kazumi}}
{{Navbox movelist}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==
Line 40: Line 40:
== n ==
== n ==


{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Kazumi-1
|id=Kazumi-1
Line 280: Line 281:
== f ==
== f ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-f+2
|id=Kazumi-f+2
Line 302: Line 304:
|recv=r30
|recv=r30
|block=-8
|block=-8
|hit=[[Kazumi combos#Staples|+0s]]
|hit=+0s
|notes=Transition to r14 FLY with F
|notes={{Plainlist|
* Transition to r14 FLY with F
* Transition is +8 on block and [[Kazumi combos#Staples|+16s]] on hit}}
}}
}}
{{MoveData
{{MoveData
Line 323: Line 327:
== df ==
== df ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-df+1
|id=Kazumi-df+1
Line 395: Line 400:
== d ==
== d ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-d+1
|id=Kazumi-d+1
Line 473: Line 479:
== db ==
== db ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-db+1
|id=Kazumi-db+1
Line 577: Line 584:
== b ==
== b ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-b+1
|id=Kazumi-b+1
Line 606: Line 614:
* Move can be delayed 10f
* Move can be delayed 10f
* Combo from 1st hit with 5f delay
* Combo from 1st hit with 5f delay
* Interrupt from 1st block with i10}}
* Interrupt from 1st block with i10
* Can evade some highs when delayed}}
}}
}}
{{MoveData
{{MoveData
Line 659: Line 668:
== u ==
== u ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-u+4
|id=Kazumi-u+4
Line 671: Line 681:
|ch=[[Kazumi combos#Staples|+29a (+19a)]]
|ch=[[Kazumi combos#Staples|+29a (+19a)]]
}}
}}
== uf ==
{{MoveData
{{MoveData
|id=Kazumi-uf+2
|id=Kazumi-uf+2
Line 791: Line 798:
== Motion input ==
== Motion input ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-f,F+2
|id=Kazumi-f,F+2
Line 924: Line 932:
* Move can be delayed 10f
* Move can be delayed 10f
* Combo from 2nd CH with 9f delay}}
* Combo from 2nd CH with 9f delay}}
}}
== Grounded opponent ==
{{MoveData
|id=Kazumi-OTG.d+2
|name=Divine Justice
|input=OTG.d+2
|target=L
|damage=21
|startup=i17~18
|recv=r31
|block=-13
|hit=-2
|notes=Spike
}}
}}


== WS ==
== WS ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-ws1
|id=Kazumi-ws1
Line 1,031: Line 1,025:
== FLY ==
== FLY ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-f+3+4
|id=Kazumi-f+3+4
Line 1,140: Line 1,135:
|crush=js1~
|crush=js1~
|recv=r28
|recv=r28
|block=+4
|block=+11g
|hit=+8
|hit=+8
|ch=[[Kazumi combos#Mini-combos|+36d (+28d)]]
|ch=[[Kazumi combos#Mini-combos|+36d (+28d)]]
|notes=Wall crush on block +14g
}}
}}
{{MoveData
{{MoveData
Line 1,185: Line 1,181:
}}
}}


== Throw ==
== OTG ==


{{MoveDataHeader}}
{{MoveData
|id=Kazumi-OTG.d+2
|name=Divine Justice
|input=OTG.d+2
|target=L
|damage=21
|startup=i17~18
|recv=r31
|block=-13
|hit=-2
|notes=Spike
}}
== Throws ==
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-df+1+2
|id=Kazumi-df+1+2

Latest revision as of 08:51, 20 September 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55โ€“82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack—
    • only comes out if 1st connects
    • deals 2 non-lethal damage on block, plus 5 lethal damage at wall
  • -6 on block at wall

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay
Right Palm

2

h
10
2.35
-3
+8
i12
r22
Binding Blows

2,1

h,​m
10,​10
3.25
-5
+7
i12
,i16
r24
  • Input can be delayed 3f
  • Move can be delayed 1f
  • Jail from 1st attack
  • Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee

3

m
14
2.53
-8
+8
i15~16
r26
Impaling Knee to Steel Slicer

3,1

m,​m
14,​20
-13
+8
i15~16
,i23~24
r34
  • Tailspin
  • Wall break
  • Input can be delayed 1f
  • Combo from 1st hit
Impaling Knee to Right Chop

3,2

m,​h
14,​15
-1c
i15~16
,i23~24
r29
  • Spike
  • Input can be delayed 1f
  • Combo from 1st hit
Magic Four

4

h
15
2.03
-9
+5
i11~12
r24
Thunder Punch Combo

1+2

m,​m,​s
3,​7,​20
2.37
-14
-8
i12 i21~22
r32
  • Jail from 1st attack
  • 3rd attack only comes out if 2nd hits
  • Transition to +9 FLY with F on hit
  • Range measured is for 1st attack
Rolling Tiger

1+4

S
27
3.96
-29~+11
+3~+43s
i36~76
r61
  • Wall break
  • Deals 2 non-lethal damage on block
Lunging Tiger

2+3

s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
  • Wall break
  • Deals 2 non-lethal damage on block
Taunt

2+3+4

r140

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Strike

f+2

h
25
-9
+41d (-17d)
i17~18
pc8~16
r32
Wall break
Gut Crusher

f+3

m
13
-8
+0s
i18
r30
  • Transition to r14 FLY with F
  • Transition is +8 on block and +16s on hit
Demon's Gate Kick

f+4

h
20
-8
+11g
i16~17
r31
  • Homing
  • Tailspin
  • Wall break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
2.33
-3
+6
i13~14
r22
Crimson Dawn

df+1,2

m,​m
10,​21
-13c
+13a
,i23
r37
  • Floor break
  • Wall break
  • Input can be delayed 12f
  • Move can be delayed 9f
  • Combo from 1st hit with 4f delay
Tiger Wind Uppercut

df+2

m,​s
20,​14
2.74
-24
i18
js19~56
r52
  • Can evade highs from frame 4
  • 2nd attack only comes out if 1st hit
Heel Thrust

df+3

m
14
-9
+2
i14
r28
Grandma Kick

df+4

m
16
-5
+6
i15
r24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
15
-9
+2
i16~17
r27
Diamond Cleaver

d+1,2

m,​m,​t
15,​25,​20
-13
+0d
i16~17
,i18
r37
  • Input can be delayed 8f
  • Combo from 1st counter hit
  • 3rd attack only comes out if 2nd hits
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC

d+3

L
12
-17
-3
i16
cs4~
r33 FC

d+4

L
10
-13
-2
i16~17
cs4~
r31 FC
Crouch Shin Kick

d+3+4

l
7
-13
-2
i12
cs4~
r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F

db+2

L
18
-14
-3
-3c
i23
cs6~
r33 FC

db+2,3

L,​l
18,​12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
  • Input can be delayed 12f
  • Move can be delayed 8f
  • Combo from 1st ch with 11f delay
Hellfire Spiral

db+2,​3,4

L,​l,​L
18,​12,​12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Combo from 2nd ch with 10f delay
Foot Breaker

db+3

L
12
-14
+2c
i17
r33
Rolling Thunder

db+4

l
17
-12
+4
i20
r30
Deadly Crescent

db+1+2

m
20
-4
+7c
i24~25
r28
Floor break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
17
-16
-5
i20
r35
delete this move plz Harada
Dragon Slice

b+1,2

h,​m
17,​20
-9
+7
i20
,i25~26
r27
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Combo from 1st hit with 5f delay
  • Interrupt from 1st block with i10
  • Can evade some highs when delayed
Rajomon

b+2

m
12
-9
+4
i15~16
r30
  • Homing
  • Tailspin

b+3

m
16
-8
+3
i16
r27
Lightning Heel

b+4

m
20
-13
+9
i19
r37
Divine Guardian

b+1+2

m,​s
5,​30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u+4

m
15
-13
+19a (+9a)
i15~16
js13~
r30
Lethal Chop

uf+2

h,​s
12,​20
-14
-8
i14~15
cs6~11
r32
  • Alternate input u+2 or ub+2
  • 2nd attack only comes out if a move if 1st hit
  • Transition to +9 FLY with F on hit

uf+3

m
20
-12
-16a (-26a)
i28~29
js9~
r37
  • Guard break
  • Wall break

uf+3,4

m,​m
20,​12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
  • Guard break
  • Wall break
  • Can only be done if 1st hit connects
  • Combo from 1st hit +17a (+10a)
Hell Blade

uf+3,​4,1

m,​m,​M
20,​12,​24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
  • Floor break
  • Combo from 2nd hit +19d (-16d)
Axle Kick

uf+3,​4,3

m,​m,​m
20,​12,​12
-11
+8
,i30~31
,js1~29
r34
Crushing Knee

uf+4

m
13
-13
i15~16
js13~
r30
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
r27

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diamond Tiger Strike

f,F+2

m,​t
17,​20
-13
+0d
i13
pc6~12
r41
  • Can't be buffered
  • Throw only comes out on hit
Oroshi Heel

f,F+4

m
21
-7
i20
r32
  • Spike
  • Can't be buffered
Lightning Flash

f,f,F+1

h
30
+7
i15~17
r29
  • Alternate input wr1
  • Wall break
  • Can't be buffered
Diamond Flash

f,f,F+2

m
24
-4
+35d (+14d)
i15~16
r34
  • Alternate input wr2
  • Wall break
  • Can't be buffered

b,n,f+2

m
12
-12
-1
+19 +59a (+6)
i15~16
r30
Often written b,f+2

b,​n,​f+2,1

m,​m
12,​9
-14
-1
i15~16
,i20~21
r30
  • Often written b,f+2,1
  • Input can be delayed 14f
  • Move can be delayed 8f
  • Combo from 1st hit with 9f delay
Tiger Demon's Gate

b,​n,​f+2,​1,4

m,​m,​h
12,​9,​20
-6
+14g
i15~16
,i18~19
r29
  • Often written b,f+2,1,4
  • Homing
  • Tailspin
  • Wall break
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Combo from 2nd CH with 11f delay
Tiger Demon's Breath

b,​n,​f+2,​1,1+2

m,​m,​m,​s
12,​9,​13,​20
-14
+25a (+18a)
,i20~21
r32
  • Often written b,f+2,1,1+2
  • 4th attack only comes out if 3rd hits
  • Wall break
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Combo from 2nd CH with 9f delay

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
r22
Diamond Cutter

ws1,2

m,​m
12,​23
-13
+10a (+1a)
i12~13
,i14~15
r34
  • Wall break
  • Move can be delayed 7f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
Demon Uppercut

ws2

m
20
-12
i18~19
r35
Impaling Kick

ws3

m,​s
15,​20
-11
-8
i14~15
r29
  • 2nd attack only comes out if 1st hit
  • Transition to +9 FLY with F on hit

ws4

m
13
-3
+8
i11~12
r21
Demon's Gate Crasher

ws4,4

m,​h
13,​16
-6
+13g
i11~12
,i20~21
r29
  • Homing
  • Tailspin
  • Input can be delayed 1f
  • Combo from 1st hit

FLY

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fearless Warrior

f+3+4

js8~
r13 FLY
Last Warrior

b+3+4

js6~
r55
Is technically its own stance from frame 13~35
Last Warrior to Fearless Warrior

b+3+4,f

js1~
r20 FLY
Can't do FLY.b afterwards
Fearless Warrior to Last Warrior

FLY.b

js1~
r55
Lightning God's Rage

FLY.1

m
25
-11
+13a (+4a)
i19
js1~
r31
Wall bounce
Wind God's Fury

FLY.2

h
20
-10
i15
js1~
r25
Can evade jabs on frames 11~13
Oroshi

FLY.3

M
20
-7
+7c
i23~27
js1~
r28
Spike

FLY.4

L
17
-31
+5c
i18
js1~
r30
Staggers on block
Hellfire Burst

FLY.4,2

L,​m
17,​20
-16
+8a (-1a)
i18
,i27~28
r36
  • Wall break
  • Combo from 1st hit +14a (+7a)
Demon's Horn

FLY.1+2

m
20
+11g
+8
i22~23
js1~
r28
Wall crush on block +14g
Iron Side Strike

FLY.1+3

m~t
15
+8
i46~48
js1~
r22
  • Wall break
  • Throw can't be broken
Rising Mountain Kick

FLY.3+4

m,​m
7,​20
-15
i19~20 i30~31
js1~
r31
Bloody Demon's Horn

FLY.f+1+2

m!
30
+47a (+16a)
i50~51
js1~
r37

OTG

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Divine Justice

OTG.d+2

L
21
-13
-2
i17~18
r31
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Wrath

df+1+2

t
40
-6
+0d
i12
r27
  • Wall break
  • Throw break 1+2

External links