Kazumi movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Tag: Script
 
(31 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Kazumi}}
{{Kazumi}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==


{{Sticky|{{MoveDataHeader}}}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-R.d+1+2
|id=Kazumi-R.d+1+2
Line 39: Line 40:
== n ==
== n ==


{{MoveDataHeader}}
{{MoveData|
{{MoveData|
|id=Kazumi-1
|id=Kazumi-1
Line 128: Line 130:
{{MoveData
{{MoveData
|id=Kazumi-2
|id=Kazumi-2
|name=Right Palm
|input=2
|input=2
|target=h
|target=h
Line 236: Line 239:
* Jail from 1st attack
* Jail from 1st attack
* 3rd attack only comes out if 2nd hits
* 3rd attack only comes out if 2nd hits
* Transition to +9 RSS with F on hit
* Transition to +9 FLY with F on hit
* Range measured is for 1st attack}}
* Range measured is for 1st attack}}
}}
}}
Line 268: Line 271:
* Wall break
* Wall break
* Deals 2 non-lethal damage on block}}
* Deals 2 non-lethal damage on block}}
}}
{{MoveData
|id=Kazumi+2+3+4
|name=Taunt
|input=2+3+4
|recv=r140
}}
}}


== f ==
== f ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-f+2
|id=Kazumi-f+2
Line 294: Line 304:
|recv=r30
|recv=r30
|block=-8
|block=-8
|hit=[[Kazumi combos#Staples|+0s]]
|hit=+0s
|notes=Transition to r14 RSS with F
|notes={{Plainlist|
* Transition to r14 FLY with F
* Transition is +8 on block and [[Kazumi combos#Staples|+16s]] on hit}}
}}
}}
{{MoveData
{{MoveData
Line 313: Line 325:
}}
}}


== d/f ==
== df ==


{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=Kazumi-d/f+1
|id=Kazumi-df+1
|input=d/f+1
|input=df+1
|target=m
|target=m
|damage=10
|damage=10
Line 327: Line 340:
}}
}}
{{MoveData
{{MoveData
|id=Kazumi-d/f+1,2
|id=Kazumi-df+1,2
|name=Crimson Dawn
|name=Crimson Dawn
|inputLead=d/f+1
|inputLead=df+1
|input=,2
|input=,2
|targetLead=m
|targetLead=m
Line 347: Line 360:
}}
}}
{{MoveData
{{MoveData
|id=Kazumi-d/f+2
|id=Kazumi-df+2
|name=Tiger Wind Uppercut
|name=Tiger Wind Uppercut
|input=d/f+2
|input=df+2
|target=m,s
|target=m,s
|damage=20,14
|damage=20,14
Line 363: Line 376:
}}
}}
{{MoveData
{{MoveData
|id=Kazumi-d/f+3
|id=Kazumi-df+3
|name=Heel Thrust
|name=Heel Thrust
|input=d/f+3
|input=df+3
|target=m
|target=m
|damage=14
|damage=14
Line 374: Line 387:
}}
}}
{{MoveData
{{MoveData
|id=Kazumi-d/f+4
|id=Kazumi-df+4
|name=Grandma Kick
|name=Grandma Kick
|input=d/f+4
|input=df+4
|target=m
|target=m
|damage=16
|damage=16
Line 383: Line 396:
|block=-5
|block=-5
|hit=+6
|hit=+6
}}
== d ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-d+1
|input=d+1
|target=m
|damage=15
|startup=i16~17
|recv=r27
|block=-9
|hit=+2
}}
{{MoveData
|id=Kazumi-d+1,2
|name=Diamond Cleaver
|inputLead=d+1
|input=,2
|targetLead=m
|target=,m,t
|damageLead=15
|damage=,25,20
|startupRoot=i16~17
|startup=,i18
|recv=r37
|block=-13
|hit=+0d
|notes={{Plainlist|
* Input can be delayed 8f
* Combo from 1st counter hit
* 3rd attack only comes out if 2nd hits}}
}}
{{MoveData
|id=Kazumi-d+2
|name=Crouch Straight
|input=d+2
|target=s
|damage=8
|startup=i11
|crush=cs4~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData
|id=Kazumi-d+3
|input=d+3
|target=L
|damage=12
|startup=i16
|crush=cs4~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData
|id=Kazumi-d+4
|input=d+4
|target=L
|damage=10
|startup=i16~17
|crush=cs4~
|recv=r31 FC
|block=-13
|hit=-2
}}
{{MoveData
|id=Kazumi-d+3+4
|name=Crouch Shin Kick
|input=d+3+4
|target=l
|damage=7
|startup=i12
|crush=cs4~
|recv=r32 FC
|block=-13
|hit=-2
}}
== db ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-db+1
|name=Crouch Jab
|input=db+1
|target=s
|damage=5
|startup=i10
|crush=cs4~
|recv=r24 FC
|block=-5
|hit=+6
|notes=Transition to r24 with F
}}
{{MoveData
|id=Kazumi-db+2
|input=db+2
|target=L
|damage=18
|startup=i23
|crush=cs6~
|recv=r33 FC
|block=-14
|hit=-3
|ch=-3c
}}
{{MoveData
|id=Kazumi-db+2,3
|inputLead=db+2
|input=,3
|targetLead=L
|target=,l
|damageLead=18
|damage=,12
|startupRoot=i23
|startup=,i25~26
|crush=,cs1~
|recv=r29 FC
|block=-14
|hit=+0
|ch=+6c
|notes={{Plainlist|
* Input can be delayed 12f
* Move can be delayed 8f
* Combo from 1st ch with 11f delay}}
}}
{{MoveData
|id=Kazumi-db+2,3,4
|name=Hellfire Spiral
|inputLead=db+2,3
|input=,4
|targetLead=L,l
|target=,L
|damageLead=18,12
|damage=,12
|startupRoot=i23
|startup=,i25~26
|crush=,cs1~
|recv=r32 FC
|block=-14
|hit=+5
|ch=+7a
|notes={{Plainlist|
* Input can be delayed 12f
* Move can be delayed 10f
* Combo from 2nd ch with 10f delay}}
}}
{{MoveData
|id=Kazumi-db+3
|name=Foot Breaker
|input=db+3
|target=L
|damage=12
|startup=i17
|recv=r33
|block=-14
|hit=+2c
}}
{{MoveData
|id=Kazumi-db+4
|name=Rolling Thunder
|input=db+4
|target=l
|damage=17
|startup=i20
|recv=r30
|block=-12
|hit=+4
}}
{{MoveData
|id=Kazumi-db+1+2
|name=Deadly Crescent
|input=db+1+2
|target=m
|damage=20
|startup=i24~25
|recv=r28
|block=-4
|hit=+7c
|ch=[[Kazumi combos#Mini-combos|+25d]]
|notes=Floor break
}}
== b ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-b+1
|input=b+1
|target=h
|damage=17
|startup=i20
|recv=r35
|block=-16
|hit=-5
|notes=delete this move plz Harada
}}
{{MoveData
|id=Kazumi-b+1,2
|name=Dragon Slice
|inputLead=b+1
|input=,2
|targetLead=h
|target=,m
|damageLead=17
|damage=,20
|startupRoot=i20
|startup=,i25~26
|recv=r27
|block=-9
|hit=+7
|notes={{Plainlist|
* Input can be delayed 15f
* Move can be delayed 10f
* Combo from 1st hit with 5f delay
* Interrupt from 1st block with i10
* Can evade some highs when delayed}}
}}
{{MoveData
|id=Kazumi-b+2
|name=Rajomon
|input=b+2
|target=m
|damage=12
|startup=i15~16
|recv=r30
|block=-9
|hit=+4
|notes={{Plainlist|
* Homing
* Tailspin}}
}}
{{MoveData
|id=Kazumi-b+3
|input=b+3
|target=m
|damage=16
|startup=i16
|recv=r27
|block=-8
|hit=+3
}}
{{MoveData
|id=Kazumi-b+4
|name=Lightning Heel
|input=b+4
|target=m
|damage=20
|startup=i19
|recv=r37
|block=-13
|hit=+9
|ch=[[Kazumi combos#Staples|+49a]]
}}
{{MoveData
|id=Kazumi-b+1+2
|name=Divine Guardian
|input=b+1+2
|target=m,s
|damage=5,30
|startup=i25~34 ,i31~76
|crush=pc6~24
|recv=r70
|hit=+18s
|notes=Attacks only come out if a move is powercrushed
}}
== u ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-u+4
|input=u+4
|target=m
|damage=15
|startup=i15~16
|crush=js13~
|recv=r30
|block=-13
|hit=+19a (+9a)
|ch=[[Kazumi combos#Staples|+29a (+19a)]]
}}
{{MoveData
|id=Kazumi-uf+2
|name=Lethal Chop
|input=uf+2
|target=h,s
|damage=12,20
|startup=i14~15
|crush=cs6~11
|recv=r32
|block=-14
|hit=-8
|notes={{Plainlist|
* Alternate input u+2 or ub+2
* 2nd attack only comes out if a move if 1st hit
* Transition to +9 FLY with F on hit}}
}}
{{MoveData
|id=Kazumi-uf+3
|input=uf+3
|target=m
|damage=20
|startup=i28~29
|crush=js9~
|recv=r37
|block=-12
|hit=-16a (-26a)
|notes={{Plainlist|
* Guard break
* Wall break}}
}}
{{MoveData
|id=Kazumi-uf+3,4
|inputLead=uf+3
|input=,4
|targetLead=m
|target=,m
|damageLead=20
|damage=,12
|startupRoot=i28~29
|startup=,i19~20
|crush=,js1~
|recv=r37
|block=-7
|hit=+12a (+3a)
|notes={{Plainlist|
* Guard break
* Wall break
* Can only be done if 1st hit connects
* Combo from 1st hit +17a (+10a)}}
}}
{{MoveData
|id=Kazumi-uf+3,4,1
|name=Hell Blade
|inputLead=uf+3,4
|input=,1
|targetLead=m,m
|target=,M
|damageLead=20,12
|damage=,24
|startupRoot=i28~29
|startup=,i25~30
|crush=,js1~24
|recv=r31
|block=-11c
|hit=-5c
|notes={{Plainlist|
* Floor break
* Combo from 2nd hit +19d (-16d)}}
}}
{{MoveData
|id=Kazumi-uf+3,4,3
|name=Axle Kick
|inputLead=uf+3,4
|input=,3
|targetLead=m,m
|target=,m
|damageLead=20,12
|damage=,12
|range=
|startupRoot=
|startup=,i30~31
|crush=,js1~29
|recv=r34
|block=-11
|hit=+8
|notes={{Plainlist|
* Tailspin
* Wall break
* Combo from 2nd hit [[Kazumi combos#Staples|+57a (+40a)]]}}
}}
{{MoveData
|id=Kazumi-uf+4
|name=Crushing Knee
|input=uf+4
|target=m
|damage=13
|startup=i15~16
|crush=js13~
|recv=r30
|block=-13
|hit=[[Kazumi combos#Staples|+29a (+19a)]]
}}
{{MoveData
|id=Kazumi-uf,n,4
|name=Delayed Hopkick
|input=uf,n,4
|target=m
|damage=25
|startup=i23~25
|crush=js9~
|recv=r27
|block=-11
|hit=[[Kazumi combos#Staples|+34a (+24a)]]
}}
== Motion input ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-f,F+2
|name=Diamond Tiger Strike
|input=f,F+2
|target=m,t
|damage=17,20
|startup=i13
|crush=pc6~12
|recv=r41
|block=-13
|hit=+0d
|notes={{Plainlist|
* Can't be buffered
* Throw only comes out on hit}}
}}
{{MoveData
|id=Kazumi-f,F+4
|name=Oroshi Heel
|input=f,F+4
|target=m
|damage=21
|startup=i20
|recv=r32
|block=-7
|hit=[[Kazumi combos#Staples|+44a]]
|notes={{Plainlist|
* Spike
* Can't be buffered}}
}}
{{MoveData
|id=Kazumi-f,f,F+1
|name=Lightning Flash
|input=f,f,F+1
|target=h
|damage=30
|startup=i15~17
|recv=r29
|block=+7
|hit=[[Kazumi combos#Mini-combos|+34d (+26d)]]
|notes={{Plainlist|
* Alternate input wr1
* Wall break
* Can't be buffered}}
}}
{{MoveData
|id=Kazumi-f,f,F+2
|name=Diamond Flash
|input=f,f,F+2
|target=m
|damage=24
|startup=i15~16
|recv=r34
|block=-4
|hit=+35d (+14d)
|notes={{Plainlist|
* Alternate input wr2
* Wall break
* Can't be buffered}}
}}
{{MoveData
|id=Kazumi-b,n,f+2
|input=b,n,f+2
|target=m
|damage=12
|startup=i15~16
|recv=r30
|block=-12
|hit=-1
|ch=+19 +59a (+6)
|notes=Often written b,f+2
}}
{{MoveData
|id=Kazumi-b,n,f+2,1
|inputLead=b,n,f+2
|input=,1
|targetLead=m
|target=,m
|damageLead=12
|damage=,9
|startupRoot=i15~16
|startup=,i20~21
|recv=r30
|block=-14
|hit=-1
|notes={{Plainlist|
* Often written b,f+2,1
* Input can be delayed 14f
* Move can be delayed 8f
* Combo from 1st hit with 9f delay}}
}}
{{MoveData
|id=Kazumi-b,n,f+2,1,4
|name=Tiger Demon's Gate
|inputLead=b,n,f+2,1
|input=,4
|targetLead=m,m
|target=,h
|damageLead=12,9
|damage=,20
|startupRoot=i15~16
|startup=,i18~19
|recv=r29
|block=-6
|hit=+14g
|notes={{Plainlist|
* Often written b,f+2,1,4
* Homing
* Tailspin
* Wall break
* Input can be delayed 14f
* Move can be delayed 10f
* Combo from 2nd CH with 11f delay}}
}}
{{MoveData
|id=Kazumi-b,n,f+2,1,1+2
|name=Tiger Demon's Breath
|inputLead=b,n,f+2,1
|input=,1+2
|targetLead=m,m
|target=,m,s
|damageLead=12,9
|damage=,13,20
|startup=,i20~21
|recv=r32
|block=-14
|hit=+25a (+18a)
|notes={{Plainlist|
* Often written b,f+2,1,1+2
* 4th attack only comes out if 3rd hits
* Wall break
* Input can be delayed 14f
* Move can be delayed 10f
* Combo from 2nd CH with 9f delay}}
}}
== WS ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-ws1
|input=ws1
|target=m
|damage=12
|startup=i12~13
|recv=r22
|block=-4
|hit=+7
}}
{{MoveData
|id=Kazumi-ws1,2
|name=Diamond Cutter
|inputLead=ws1
|input=,2
|targetLead=m
|target=,m
|damageLead=12
|damage=,23
|startupRoot=i12~13
|startup=,i14~15
|recv=r34
|block=-13
|hit=+10a (+1a)
|notes={{Plainlist|
* Wall break
* Move can be delayed 7f
* Jail from 1st attack with 4f delay
* Combo from 1st hit}}
}}
{{MoveData
|id=Kazumi-ws2
|name=Demon Uppercut
|input=ws2
|target=m
|damage=20
|startup=i18~19
|recv=r35
|block=-12
|hit=[[Kazumi combos#Staples|+28a (+18a)]]
}}
{{MoveData
|id=Kazumi-ws3
|name=Impaling Kick
|input=ws3
|target=m,s
|damage=15,20
|startup=i14~15
|recv=r29
|block=-11
|hit=-8
|notes={{Plainlist|
* 2nd attack only comes out if 1st hit
* Transition to +9 FLY with F on hit}}
}}
{{MoveData
|id=Kazumi-ws4
|input=ws4
|target=m
|damage=13
|startup=i11~12
|recv=r21
|block=-3
|hit=+8
}}
{{MoveData
|id=Kazumi-ws4,4
|name=Demon's Gate Crasher
|inputLead=ws4
|input=,4
|targetLead=m
|target=,h
|damageLead=13
|damage=,16
|startupRoot=i11~12
|startup=,i20~21
|recv=r29
|block=-6
|hit=+13g
|notes={{Plainlist|
* Homing
* Tailspin
* Input can be delayed 1f
* Combo from 1st hit}}
}}
== FLY ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-f+3+4
|name=Fearless Warrior
|input=f+3+4
|crush=js8~
|recv=r13 FLY
}}
{{MoveData
|id=Kazumi-b+3+4
|name=Last Warrior
|input=b+3+4
|crush=js6~
|recv=r55
|notes=Is technically its own stance from frame 13~35
}}
{{MoveData
|id=Kazumi-b+3+4,f
|name=Last Warrior to Fearless Warrior
|input=b+3+4,f
|crush=js1~
|recv=r20 FLY
|notes=Can't do FLY.b afterwards
}}
{{MoveData
|id=Kazumi-FLY.b
|name=Fearless Warrior to Last Warrior
|input=FLY.b
|crush=js1~
|recv=r55
}}
{{MoveData
|id=Kazumi-FLY.1
|name=Lightning God's Rage
|input=FLY.1
|target=m
|damage=25
|startup=i19
|crush=js1~
|recv=r31
|block=-11
|hit=+13a (+4a)
|notes=Wall bounce
}}
{{MoveData
|id=Kazumi-FLY.2
|name=Wind God's Fury
|input=FLY.2
|target=h
|damage=20
|startup=i15
|crush=js1~
|recv=r25
|block=-10
|hit=[[Kazumi combos#Staples|+35a (+25a)]]
|notes=Can evade jabs on frames 11~13
}}
{{MoveData
|id=Kazumi-FLY.3
|name=Oroshi
|input=FLY.3
|target=M
|damage=20
|startup=i23~27
|crush=js1~
|recv=r28
|block=-7
|hit=+7c
|ch=[[Kazumi combos#Mini-combos|+22d]]
|notes=Spike
}}
{{MoveData
|id=Kazumi-FLY.4
|input=FLY.4
|target=L
|damage=17
|startup=i18
|crush=js1~
|recv=r30
|block=-31
|hit=+5c
|notes=Staggers on block
}}
{{MoveData
|id=Kazumi-FLY.4,2
|name=Hellfire Burst
|inputLead=FLY.4
|input=,2
|targetLead=L
|target=,m
|damageLead=17
|damage=,20
|startupRoot=i18
|startup=,i27~28
|recv=r36
|block=-16
|hit=+8a (-1a)
|notes={{Plainlist|
* Wall break
* Combo from 1st hit +14a (+7a)}}
}}
{{MoveData
|id=Kazumi-FLY.1+2
|name=Demon's Horn
|input=FLY.1+2
|target=m
|damage=20
|startup=i22~23
|crush=js1~
|recv=r28
|block=+11g
|hit=+8
|ch=[[Kazumi combos#Mini-combos|+36d (+28d)]]
|notes=Wall crush on block +14g
}}
{{MoveData
|id=Kazumi-FLY.1+3
|name=Iron Side Strike
|input=FLY.1+3
|target=m~t
|damage=15
|startup=i46~48
|crush=js1~
|recv=r22
|hit=+8
|notes={{Plainlist|
* Wall break
* Throw can't be broken}}
}}
{{MoveData
|id=Kazumi-FLY.3+4
|name=Rising Mountain Kick
|input=FLY.3+4
|target=m,m
|damage=7,20
|startup=i19~20 i30~31
|crush=js1~
|recv=r31
|block=-15
|hit=[[Kazumi combos#Staples|+32a (+22a)]]
|notes={{Plainlist|
* Jail from 1st hit
* Combo from 1st hit [[Kazumi combos#Staples|+41a (+23a)]]}}
}}
{{MoveData
|id=Kazumi-FLY.f+1+2
|name=Bloody Demon's Horn
|input=FLY.f+1+2
|target=m!
|damage=30
|startup=i50~51
|crush=js1~
|recv=r37
|hit=+47a (+16a)
}}
== OTG ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-OTG.d+2
|name=Divine Justice
|input=OTG.d+2
|target=L
|damage=21
|startup=i17~18
|recv=r31
|block=-13
|hit=-2
|notes=Spike
}}
== Throws ==
{{MoveDataHeader}}
{{MoveData
|id=Kazumi-df+1+2
|name=Lightning Wrath
|input=df+1+2
|target=t
|damage=40
|startup=i12
|recv=r27
|block=-6
|hit=+0d
|notes={{Plainlist|
* Wall break
* Throw break 1+2}}
}}
}}



Latest revision as of 08:51, 20 September 2023

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.f,F+1+2

m,​s
17,​20
2.79
-12
i13,i22
r43
  • Jail from 1st attack
  • 2nd attack—
    • only comes out if 1st connects
    • deals 2 non-lethal damage on block, plus 5 lethal damage at wall
  • -6 on block at wall

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.13
+1
+8
i10
r17

1,1

h,​h
5,​6
2.83
-3
+6
i10
,i15~16
r20
  • Jail from 1st attack
  • Move can be delayed 2f
Flash Punch Combo

1,​1,2

h,​h,​m
5,​7,​12
-17
+20a (+15a)
i10
,i13
r36
  • Move can be delayed 10f
  • Jail from 1st attack with 5f delay
  • Combo from 1st hit

1,2

h,​h
5,​8
3.02
-3
+5
i10
,i10
r22
  • Move can be delayed 2f
  • Jail from 1st attack
Demon Hunter

1,​2,2

h,​h,​h
5,​8,​12
-12
+4
i10
,i17
r31
  • Input can be delayed 4f
  • Move can be delayed 2f
  • Jail from 2nd attack with 2f delay
Right Palm

2

h
10
2.35
-3
+8
i12
r22
Binding Blows

2,1

h,​m
10,​10
3.25
-5
+7
i12
,i16
r24
  • Input can be delayed 3f
  • Move can be delayed 1f
  • Jail from 1st attack
  • Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee

3

m
14
2.53
-8
+8
i15~16
r26
Impaling Knee to Steel Slicer

3,1

m,​m
14,​20
-13
+8
i15~16
,i23~24
r34
  • Tailspin
  • Wall break
  • Input can be delayed 1f
  • Combo from 1st hit
Impaling Knee to Right Chop

3,2

m,​h
14,​15
-1c
i15~16
,i23~24
r29
  • Spike
  • Input can be delayed 1f
  • Combo from 1st hit
Magic Four

4

h
15
2.03
-9
+5
i11~12
r24
Thunder Punch Combo

1+2

m,​m,​s
3,​7,​20
2.37
-14
-8
i12 i21~22
r32
  • Jail from 1st attack
  • 3rd attack only comes out if 2nd hits
  • Transition to +9 FLY with F on hit
  • Range measured is for 1st attack
Rolling Tiger

1+4

S
27
3.96
-29~+11
+3~+43s
i36~76
r61
  • Wall break
  • Deals 2 non-lethal damage on block
Lunging Tiger

2+3

s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
  • Wall break
  • Deals 2 non-lethal damage on block
Taunt

2+3+4

r140

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soul Strike

f+2

h
25
-9
+41d (-17d)
i17~18
pc8~16
r32
Wall break
Gut Crusher

f+3

m
13
-8
+0s
i18
r30
  • Transition to r14 FLY with F
  • Transition is +8 on block and +16s on hit
Demon's Gate Kick

f+4

h
20
-8
+11g
i16~17
r31
  • Homing
  • Tailspin
  • Wall break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
2.33
-3
+6
i13~14
r22
Crimson Dawn

df+1,2

m,​m
10,​21
-13c
+13a
,i23
r37
  • Floor break
  • Wall break
  • Input can be delayed 12f
  • Move can be delayed 9f
  • Combo from 1st hit with 4f delay
Tiger Wind Uppercut

df+2

m,​s
20,​14
2.74
-24
i18
js19~56
r52
  • Can evade highs from frame 4
  • 2nd attack only comes out if 1st hit
Heel Thrust

df+3

m
14
-9
+2
i14
r28
Grandma Kick

df+4

m
16
-5
+6
i15
r24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
15
-9
+2
i16~17
r27
Diamond Cleaver

d+1,2

m,​m,​t
15,​25,​20
-13
+0d
i16~17
,i18
r37
  • Input can be delayed 8f
  • Combo from 1st counter hit
  • 3rd attack only comes out if 2nd hits
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC

d+3

L
12
-17
-3
i16
cs4~
r33 FC

d+4

L
10
-13
-2
i16~17
cs4~
r31 FC
Crouch Shin Kick

d+3+4

l
7
-13
-2
i12
cs4~
r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F

db+2

L
18
-14
-3
-3c
i23
cs6~
r33 FC

db+2,3

L,​l
18,​12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
  • Input can be delayed 12f
  • Move can be delayed 8f
  • Combo from 1st ch with 11f delay
Hellfire Spiral

db+2,​3,4

L,​l,​L
18,​12,​12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
  • Input can be delayed 12f
  • Move can be delayed 10f
  • Combo from 2nd ch with 10f delay
Foot Breaker

db+3

L
12
-14
+2c
i17
r33
Rolling Thunder

db+4

l
17
-12
+4
i20
r30
Deadly Crescent

db+1+2

m
20
-4
+7c
i24~25
r28
Floor break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
17
-16
-5
i20
r35
delete this move plz Harada
Dragon Slice

b+1,2

h,​m
17,​20
-9
+7
i20
,i25~26
r27
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Combo from 1st hit with 5f delay
  • Interrupt from 1st block with i10
  • Can evade some highs when delayed
Rajomon

b+2

m
12
-9
+4
i15~16
r30
  • Homing
  • Tailspin

b+3

m
16
-8
+3
i16
r27
Lightning Heel

b+4

m
20
-13
+9
i19
r37
Divine Guardian

b+1+2

m,​s
5,​30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u+4

m
15
-13
+19a (+9a)
i15~16
js13~
r30
Lethal Chop

uf+2

h,​s
12,​20
-14
-8
i14~15
cs6~11
r32
  • Alternate input u+2 or ub+2
  • 2nd attack only comes out if a move if 1st hit
  • Transition to +9 FLY with F on hit

uf+3

m
20
-12
-16a (-26a)
i28~29
js9~
r37
  • Guard break
  • Wall break

uf+3,4

m,​m
20,​12
-7
+12a (+3a)
i28~29
,i19~20
,js1~
r37
  • Guard break
  • Wall break
  • Can only be done if 1st hit connects
  • Combo from 1st hit +17a (+10a)
Hell Blade

uf+3,​4,1

m,​m,​M
20,​12,​24
-11c
-5c
i28~29
,i25~30
,js1~24
r31
  • Floor break
  • Combo from 2nd hit +19d (-16d)
Axle Kick

uf+3,​4,3

m,​m,​m
20,​12,​12
-11
+8
,i30~31
,js1~29
r34
Crushing Knee

uf+4

m
13
-13
i15~16
js13~
r30
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
r27

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Diamond Tiger Strike

f,F+2

m,​t
17,​20
-13
+0d
i13
pc6~12
r41
  • Can't be buffered
  • Throw only comes out on hit
Oroshi Heel

f,F+4

m
21
-7
i20
r32
  • Spike
  • Can't be buffered
Lightning Flash

f,f,F+1

h
30
+7
i15~17
r29
  • Alternate input wr1
  • Wall break
  • Can't be buffered
Diamond Flash

f,f,F+2

m
24
-4
+35d (+14d)
i15~16
r34
  • Alternate input wr2
  • Wall break
  • Can't be buffered

b,n,f+2

m
12
-12
-1
+19 +59a (+6)
i15~16
r30
Often written b,f+2

b,​n,​f+2,1

m,​m
12,​9
-14
-1
i15~16
,i20~21
r30
  • Often written b,f+2,1
  • Input can be delayed 14f
  • Move can be delayed 8f
  • Combo from 1st hit with 9f delay
Tiger Demon's Gate

b,​n,​f+2,​1,4

m,​m,​h
12,​9,​20
-6
+14g
i15~16
,i18~19
r29
  • Often written b,f+2,1,4
  • Homing
  • Tailspin
  • Wall break
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Combo from 2nd CH with 11f delay
Tiger Demon's Breath

b,​n,​f+2,​1,1+2

m,​m,​m,​s
12,​9,​13,​20
-14
+25a (+18a)
,i20~21
r32
  • Often written b,f+2,1,1+2
  • 4th attack only comes out if 3rd hits
  • Wall break
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Combo from 2nd CH with 9f delay

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
r22
Diamond Cutter

ws1,2

m,​m
12,​23
-13
+10a (+1a)
i12~13
,i14~15
r34
  • Wall break
  • Move can be delayed 7f
  • Jail from 1st attack with 4f delay
  • Combo from 1st hit
Demon Uppercut

ws2

m
20
-12
i18~19
r35
Impaling Kick

ws3

m,​s
15,​20
-11
-8
i14~15
r29
  • 2nd attack only comes out if 1st hit
  • Transition to +9 FLY with F on hit

ws4

m
13
-3
+8
i11~12
r21
Demon's Gate Crasher

ws4,4

m,​h
13,​16
-6
+13g
i11~12
,i20~21
r29
  • Homing
  • Tailspin
  • Input can be delayed 1f
  • Combo from 1st hit

FLY

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Fearless Warrior

f+3+4

js8~
r13 FLY
Last Warrior

b+3+4

js6~
r55
Is technically its own stance from frame 13~35
Last Warrior to Fearless Warrior

b+3+4,f

js1~
r20 FLY
Can't do FLY.b afterwards
Fearless Warrior to Last Warrior

FLY.b

js1~
r55
Lightning God's Rage

FLY.1

m
25
-11
+13a (+4a)
i19
js1~
r31
Wall bounce
Wind God's Fury

FLY.2

h
20
-10
i15
js1~
r25
Can evade jabs on frames 11~13
Oroshi

FLY.3

M
20
-7
+7c
i23~27
js1~
r28
Spike

FLY.4

L
17
-31
+5c
i18
js1~
r30
Staggers on block
Hellfire Burst

FLY.4,2

L,​m
17,​20
-16
+8a (-1a)
i18
,i27~28
r36
  • Wall break
  • Combo from 1st hit +14a (+7a)
Demon's Horn

FLY.1+2

m
20
+11g
+8
i22~23
js1~
r28
Wall crush on block +14g
Iron Side Strike

FLY.1+3

m~t
15
+8
i46~48
js1~
r22
  • Wall break
  • Throw can't be broken
Rising Mountain Kick

FLY.3+4

m,​m
7,​20
-15
i19~20 i30~31
js1~
r31
Bloody Demon's Horn

FLY.f+1+2

m!
30
+47a (+16a)
i50~51
js1~
r37

OTG

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Divine Justice

OTG.d+2

L
21
-13
-2
i17~18
r31
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Wrath

df+1+2

t
40
-6
+0d
i12
r27
  • Wall break
  • Throw break 1+2

External links