Alisa punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Alisa punishers to Alisa punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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i10 standing: 1-1, 25 damage.
{{Alisa}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


i15 standing: DF2 or UF44, her hopkick.
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,1 || 25 || +5<ref name="des-optional">Can transition to DES with 1+2, same [[frame advantage]].</ref>
|-
| -12 || 2,4 || 31 || +21a (+12)
|-
| -13 || 3,2 || 32 || +5 DES
|-
| -14 || f+3,2 || 27 ([[Alisa combos#Mini-combos|52]]) || +69a (+49) DES
|-
| -15 || b+4,4,3+4 || 34 ([[Alisa combos#Mini-combos|64]]) || +27a (+17) SBT
|-
| -16 || df+2 || 16 ([[Alisa combos#Staples|63]]) || +32a (+22)
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4 || 15 || +6
|-
| -13 || ws1,2 || 25 || +6<ref name="des-optional"/>
|-
| -17 || ws2,3+4 || 24 ([[Alisa combos#Staples|72]]) || +39a (+29) SBT
|-
| colspan="4" class="table-cat" | Both
|-
| -15 || uf+4,4<ref>Often whiffs due to range.</ref> || 20 ([[Alisa combos#Staples|67]]) || +45a (+37)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,2 || 34 || +2
|-
| -12 || 2,3,3 || 43 || +16a (+7)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || db+3 || 8 || -1a (-9)
|-
| -17 || d+4 || 12 || -5a (-13)
|-
| -21 || FC.df+1+2 || 19 ([[Alisa combos#Float|?]])<ref>Only at certain angles.</ref> || +20a (+13)
|-
| -23 || d+3 || 13 || +1a (-7)
|-
| -24 || db+4 || 18 || -6a (-14)
|-
| rowspan="2" | -25
| d+2 || 13 || -2a (-10)
|-
| OTG.db+1+2 || 20 || -5a (-13)
|-
| rowspan="2" | -39
| uf+3+4 || 22 || -5a (-13)
|-
| BT.3+4 || 20 || +7a (-1)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,1 || i10 || 2.16 || 25 || -3/-26<ref name="duckable">Second hit can be ducked.</ref> || High
|-
| 1,2 || i10 || 2.16 || 17 || -2 || High
|-
| 2,4 || i12 || 1.98 || 31 || -5/-28<ref name="duckable"/> || High
|-
| 4 || i13 || 2.33 || 24 || -5 || High
|-
| 3,2 || i13 || 2.22 || 32 || -12 || Mid
|-
| uf+4,4 || i15 || 1.98 || 20 ([[Alisa combos#Staples|67]]) || -13c || Mid
|-
| b+4,4 || i15 || 2.53 || 34 ([[Alisa combos#Mini-combos|64]]) || -37<ref>Tricky to punish.</ref> || Mid
|-
| df+2 || i16 || 2.20 || 16 ([[Alisa combos#Staples|63]]) || -9 || Mid<ref>Doesn't launch crouchers.</ref>
|-
| uf+3,2 || i17 || 2.92 || 45 || -14 || Mid
|-
| f,F+2,3 || i16(~19) || 2.65 || 35 || -13 || Mid
|-
| f,F+1+2 || i17(~20) || 2.78 || 23 ([[Alisa combos#Staples|70]]) || -16 || Mid
|-
| b,f+2 || i16(~18) || 3.74<ref>Max range for last active frame (i24). Range for first active frame is 2.7.</ref> || 26 || +38d (-20) || High
|}
 
<references/>

Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1 25 +5[1]
-12 2,4 31 +21a (+12)
-13 3,2 32 +5 DES
-14 f+3,2 27 (52) +69a (+49) DES
-15 b+4,4,3+4 34 (64) +27a (+17) SBT
-16 df+2 16 (63) +32a (+22)
Crouching
-10 FC.1 5 +6
-11 ws4 15 +6
-13 ws1,2 25 +6[1]
-17 ws2,3+4 24 (72) +39a (+29) SBT
Both
-15 uf+4,4[2] 20 (67) +45a (+37)
Back-turned opponent
-10 1,2,2 34 +2
-12 2,3,3 43 +16a (+7)
Grounded opponent
-16 db+3 8 -1a (-9)
-17 d+4 12 -5a (-13)
-21 FC.df+1+2 19 (?)[3] +20a (+13)
-23 d+3 13 +1a (-7)
-24 db+4 18 -6a (-14)
-25 d+2 13 -2a (-10)
OTG.db+1+2 20 -5a (-13)
-39 uf+3+4 22 -5a (-13)
BT.3+4 20 +7a (-1)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1 i10 2.16 25 -3/-26[4] High
1,2 i10 2.16 17 -2 High
2,4 i12 1.98 31 -5/-28[4] High
4 i13 2.33 24 -5 High
3,2 i13 2.22 32 -12 Mid
uf+4,4 i15 1.98 20 (67) -13c Mid
b+4,4 i15 2.53 34 (64) -37[5] Mid
df+2 i16 2.20 16 (63) -9 Mid[6]
uf+3,2 i17 2.92 45 -14 Mid
f,F+2,3 i16(~19) 2.65 35 -13 Mid
f,F+1+2 i17(~20) 2.78 23 (70) -16 Mid
b,f+2 i16(~18) 3.74[7] 26 +38d (-20) High
  1. ↑ 1.0 1.1 Can transition to DES with 1+2, same frame advantage.
  2. ↑ Often whiffs due to range.
  3. ↑ Only at certain angles.
  4. ↑ 4.0 4.1 Second hit can be ducked.
  5. ↑ Tricky to punish.
  6. ↑ Doesn't launch crouchers.
  7. ↑ Max range for last active frame (i24). Range for first active frame is 2.7.