Alisa punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Alisa punishers to Alisa punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Alisa}}
{{Alisa}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Stance
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 1,1 || 25 || +5
|-
|-
| 1,1,1+2 || 25 || +5 || DES
| -10 || 1,1 || 25 || +5<ref name="des-optional">Can transition to DES with 1+2, same [[frame advantage]].</ref>
|-
|-
| -12 || 2,4 || 31 || +21a (+12a)
| -12 || 2,4 || 31 || +21a (+12)
|-
|-
| -13 || 3,2 || 32 || +5 || DES
| -13 || 3,2 || 32 || +5 DES
|-
|-
| -14 || f+3,2 || 27 (60) || [[Alisa combos#Staples|+69a (+49a)]] || DES
| -14 || f+3,2 || 27 ([[Alisa combos#Mini-combos|52]]) || +69a (+49) DES
|-
|-
| -15 || u/f+4,4 || 20 (67) || [[Alisa combos#Staples|+45a (+37a)]]
| -15 || b+4,4,3+4 || 34 ([[Alisa combos#Mini-combos|64]]) || +27a (+17) SBT
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Stance
| -16 || df+2 || 16 ([[Alisa combos#Staples|63]]) || +32a (+22)
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
Line 30: Line 26:
| -11 || ws4 || 15 || +6
| -11 || ws4 || 15 || +6
|-
|-
| rowspan="2" | -13
| -13 || ws1,2 || 25 || +6<ref name="des-optional"/>
| ws1,2 || 25 || +6
|-
| -17 || ws2,3+4 || 24 ([[Alisa combos#Staples|72]]) || +39a (+29) SBT
|-
| colspan="4" class="table-cat" | Both
|-
| -15 || uf+4,4<ref>Often whiffs due to range.</ref> || 20 ([[Alisa combos#Staples|67]]) || +45a (+37)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,2 || 34 || +2
|-
| -12 || 2,3,3 || 43 || +16a (+7)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || db+3 || 8 || -1a (-9)
|-
| -17 || d+4 || 12 || -5a (-13)
|-
| -21 || FC.df+1+2 || 19 ([[Alisa combos#Float|?]])<ref>Only at certain angles.</ref> || +20a (+13)
|-
| -23 || d+3 || 13 || +1a (-7)
|-
| -24 || db+4 || 18 || -6a (-14)
|-
|-
| ws1,2,1+2 || 25 || +6 || DES
| rowspan="2" | -25
| d+2 || 13 || -2a (-10)
|-
|-
| -15 || u/f+4,4 || 20 (67) || [[Alisa combos#Staples|+45a (+37a)]]
| OTG.db+1+2 || 20 || -5a (-13)
|-
|-
| -17 || ws2,3+4 || 24 (72) || [[Alisa combos#Staples|+39a (+29a)]] || SBT
| rowspan="2" | -39
| uf+3+4 || 22 || -5a (-13)
|-
| BT.3+4 || 20 || +7a (-1)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,1 || i10 || 2.16 || 25 || -3/-26<ref name="duckable">Second hit can be ducked.</ref> || High
|-
| 1,2 || i10 || 2.16 || 17 || -2 || High
|-
| 2,4 || i12 || 1.98 || 31 || -5/-28<ref name="duckable"/> || High
|-
| 4 || i13 || 2.33 || 24 || -5 || High
|-
| 3,2 || i13 || 2.22 || 32 || -12 || Mid
|-
| uf+4,4 || i15 || 1.98 || 20 ([[Alisa combos#Staples|67]]) || -13c || Mid
|-
|-
| -13 || 4 || 24 || +21a (+14a)
| b+4,4 || i15 || 2.53 || 34 ([[Alisa combos#Mini-combos|64]]) || -37<ref>Tricky to punish.</ref> || Mid
|-
|-
| -15 || b+4,4,3+4 || 34 (64) || [[Alisa combos#Staples|+27a (+17a)]]
| df+2 || i16 || 2.20 || 16 ([[Alisa combos#Staples|63]]) || -9 || Mid<ref>Doesn't launch crouchers.</ref>
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| uf+3,2 || i17 || 2.92 || 45 || -14 || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| f,F+2,3 || i16(~19) || 2.65 || 35 || -13 || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| f,F+1+2 || i17(~20) || 2.78 || 23 ([[Alisa combos#Staples|70]]) || -16 || Mid
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| b,f+2 || i16(~18) || 3.74<ref>Max range for last active frame (i24). Range for first active frame is 2.7.</ref> || 26 || +38d (-20) || High
|}
|}
</div>


<references/>
<references/>

Latest revision as of 15:52, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1 25 +5[1]
-12 2,4 31 +21a (+12)
-13 3,2 32 +5 DES
-14 f+3,2 27 (52) +69a (+49) DES
-15 b+4,4,3+4 34 (64) +27a (+17) SBT
-16 df+2 16 (63) +32a (+22)
Crouching
-10 FC.1 5 +6
-11 ws4 15 +6
-13 ws1,2 25 +6[1]
-17 ws2,3+4 24 (72) +39a (+29) SBT
Both
-15 uf+4,4[2] 20 (67) +45a (+37)
Back-turned opponent
-10 1,2,2 34 +2
-12 2,3,3 43 +16a (+7)
Grounded opponent
-16 db+3 8 -1a (-9)
-17 d+4 12 -5a (-13)
-21 FC.df+1+2 19 (?)[3] +20a (+13)
-23 d+3 13 +1a (-7)
-24 db+4 18 -6a (-14)
-25 d+2 13 -2a (-10)
OTG.db+1+2 20 -5a (-13)
-39 uf+3+4 22 -5a (-13)
BT.3+4 20 +7a (-1)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1 i10 2.16 25 -3/-26[4] High
1,2 i10 2.16 17 -2 High
2,4 i12 1.98 31 -5/-28[4] High
4 i13 2.33 24 -5 High
3,2 i13 2.22 32 -12 Mid
uf+4,4 i15 1.98 20 (67) -13c Mid
b+4,4 i15 2.53 34 (64) -37[5] Mid
df+2 i16 2.20 16 (63) -9 Mid[6]
uf+3,2 i17 2.92 45 -14 Mid
f,F+2,3 i16(~19) 2.65 35 -13 Mid
f,F+1+2 i17(~20) 2.78 23 (70) -16 Mid
b,f+2 i16(~18) 3.74[7] 26 +38d (-20) High
  1. 1.0 1.1 Can transition to DES with 1+2, same frame advantage.
  2. Often whiffs due to range.
  3. Only at certain angles.
  4. 4.0 4.1 Second hit can be ducked.
  5. Tricky to punish.
  6. Doesn't launch crouchers.
  7. Max range for last active frame (i24). Range for first active frame is 2.7.