Wavu:TZ Archive: Difference between revisions

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{| class="wikitable"
The following pages on Tekken Zaibatsu contain valuable information that can in part be ported over to {{SITENAME}}. Links are to Internet Archive since the Tekken Zaibatsu website is no longer operational.
|+ Commands
|-
| 1 || left punch || 2 || right punch
|-
| 3 || left kick || 4 || right kick
|-
| 5 || tag button || any || any button but tag
|-
| f || tap forward || F || hold forward
|-
| d || tap down || D || hold down
|-
| b || tap back || B || hold back
|-
| u || tap up || U || hold up
|-
| d/f || tap down forward || D/F || hold down forward
|-
| d/b || tap down back || D/B || hold down back
|-
| u/f || tap up forward || U/F || hold up forward
|-
| u/b || tap up back || U/B || hold up back
|-
| qcf || quarter circle forward || qcb || quarter circle back
|-
| hcf || half circle forward || hcb || half circle back
|}


{| class="wikitable"
== External links ==
|+ Notations
|-
| FC || full crouch animation || WS || while standing up
|-
| N || joystick in neutral || WR || while running
|-
| SS || side step either way || SSL || side step to left
|-
| SSR || side step to right || [  ] || optional command
|-
| , || followed by || ~ || immediately after
|-
| + || at the same time || (  _  ) || or
|-
| < || delayed input || = || next in sequence
|-
| ° || push and hold button || : || requires just frame input
|}


{| class="wikitable"
* [https://web.archive.org/web/20201206201139/http://www.tekkenzaibatsu.com/legend.php /legend.php]
|+ Grounded Positions
* [https://web.archive.org/web/20201206040530/http://www.tekkenzaibatsu.com/wiki/Glossary /wiki/Glossary]
| PLD || play dead position || face up & feet away
* [https://web.archive.org/web/20201218225141/http://www.tekkenzaibatsu.com/wiki/Tekken_Jargon /wiki/Tekken_Jargon]
|-
| KND || knockdown position || face up & feet towards
|-
| SLD || slide position || face down & feet away
|-
| FCD || face down position || face down & feet towards
|}
 
{| class="wikitable"
|+ Move Properties
|-
| BT || your back turned to the opponent
|-
| FF || face forward towards opponent
|-
| OB || forces opponent's back to face you
|-
| OC || forces opponent into crouch
|-
| OS || forces opponent's side to face you
|-
| JG || juggle starter
|-
| BN || bounce juggle starter
|-
| RC || recover crouching after a move
|-
| RCj || joystick modifier, need to hold D during the move to RC
|-
| CH || requires a counter hit
|-
| DS || double over stun
|-
| tap f to escape in most cases, you can usually launch opponent
|-
| FS || fall back stun
|-
| tap f to escape in most cases, you can usually launch opponent
|-
| MS || minor stun
|-
| various animations, in most cases doesn't lead to guaranteed hits
|-
| KS || kneel stun
|-
| opponent is forced onto one knee, usually does not act as a combo starter
|-
| CS || crumple stun
|-
| opponent crumples to the ground in front of you right away, usually acts as a combo starter
|-
| CF || crumple fall
|-
| opponent stay briefly upright before slumping to the ground, usually acts a combo starter
|-
| CFS || crumple fall stun
|-
| opponent is pushed away while crumping to the ground, can be a combo starter
|-
| BS || block stun (to attacking character, ex. Law d/b+4)
|-
| SH || stagger hit
|-
| GB || guard break
|-
| opponent is immobalized briefly, the opponent usually has the offensive advantage
|-
| TT || throw transition (results in throw on hit)
|-
| TC || technically crouching state
|-
| crouch status during this move cruches high attacks
|-
| TJ || technically jumping state
|-
| jump status during this move crushes low attacks
|-
| HA || homing attack
|-
| move tracks both left and right
|-
| B! || this move cause bound state
|-
| bound moves usually also cause floor destuction
|-
| F! || this move cause floor destruction
|-
| mostly for throws that don't cause a bound state but break floors
|-
| # || see corresponding footnote
|-
| [2] || hit modifier (eg RC[2] property applies to 2nd hit)
|-
| b || Block modifier (eg. OCb opponent crouch on block)
|-
| c || CH modifier (eg. JGc is a juggle starter on counter hit)
|-
| co || crouching opponent modifier (eg. KSco)
|-
| cco || CH on crouching opponent modifier (eg. FScco)
|}
 
{| class="wikitable"
|+ Hit Ranges
|-
| l || hits low (block d/b)
|-
| m || hits mid (block b)
|-
| s || hits special mid (block d/b or b)
|-
| h || hits high (block b or duck)
|-
| L || hits low and grounded opponents (block d/b)
|-
| M || hits mid and grounded opponents (block b)
|-
| S || hits special mid and grounded opponents(block d/b or b)
|-
| H || hits high and grounded opponents (block b or duck)
|-
| ! || unblockable hit
|-
| (!) || unblockable hit which can be ducked
|-
| [!] || unblockable hits grounded opponents
|-
| " || indicates block point in string hits
|}
 
{| class="wikitable"
|+ Combo Specific Abbreviations
|-
| cc || crouch cancel || tap u or f,f while crouching
|-
| cd || crouch dash || f,N,d,d/f (usually)
|-
| iWS || instant while standing || d,d/b,N_d,d/f,N (usually)
|-
| wgf || wind godfist || f,N,d,d/f+2
|-
| ewgf || electric wind godfist || f,N,d~d/f+2
|-
| tgf || thunder godfist || f,N,d,d/f+1
|-
| big || big character combo || only works on big characters
|-
| (  ) || missing hit || is required for the next hit
|}
 
{| class="wikitable"
|+ Character Specific Abbreviations
|-
| BDS || bad stomach || Dr. Bosconovitch
|-
| FB || fall back || Dr. Bosconovitch
|-
| EFB || electric fall back || Dr. Bosconovitch
|-
| EFF || electric fall fake || Dr. Bosconovitch
|-
| HSP || handstand position || Eddy Gordo
|-
| RLX || relaxed position || Eddy Gordo
|-
| AOP || art of phoenix || Ling Xiaoyu - Lei Wulong
|-
| RDS || rain dance stance || Ling Xiaoyu
|-
| LFF || left foot forward || Hwoarang
|-
| RFF || right foot forward || Hwoarang
|-
| LFS || left flamingo stance || Hwoarang
|-
| RFS || right flamingo stance || Hwoarang
|-
| VTS || vale tudo stance || Craig Marduk
|-
| DSS || dragon sign stance || Marshall Law
|-
| DFS || dragon fake step || Marshall Law
|-
| HMS || hit man stance || Lee Chaolan - Violet
|-
| HBS || hunting bear stance || Kuma - Panda
|-
| ROL || prowling grizzly roll || Kuma - Panda
|-
| CRA || art of crane || Lei Wulong
|-
| SNA || art of snake || Lei Wulong
|-
| TGR || art of tiger || Lei Wulong
|-
| DGN || art of dragon || Lei Wulong
|-
| PAN || art of panther || Lei Wulong
|-
| DRU || drunken master || Lei Wulong
|-
| INS || indian sit || Yoshimitsu
|-
| FLE || flea stance || Yoshimitsu
|-
| DGF || dragonfly stance || Yoshimitsu
|-
| MED || meditation || Yoshimitsu
|-
| KIN || kinchou stance || Yoshimitsu
|-
| NSS || no sword stance || Yoshimitsu
|-
| FLA || flamingo stance || Baek Doo San
|-
| CES || clockwise evasive spin || Julia Chang
|-
| KNP || kenpo step || Feng Wei
|-
| STC || shifting clouds || Feng Wei
|-
| SDW || shadow stance || Raven
|-
| HAZ || haze stance || Raven
|-
| CDS || crouching demon stance || Jin Kazama
|-
| ALB || albatross spin || Steve Fox
|-
| DCK || ducking || Steve Fox
|-
| PKB || peekaboo || Steve Fox
|-
| SWY || sway || Steve Fox, Paul Phoenix
|-
| LWV || left weave || Steve Fox
|-
| RWV || right weave || Steve Fox
|-
| FLK || flicker || Steve Fox
|-
| SIT || sit down || Ganryu - Kuma - Panda
|-
| CJM || chaos judgment || Anna
|-
| HPF || haze palm fist || Asuka
|-
| LCT || leg cutter || Asuka
|-
| DES || destroy form || Alisa Bosconovitch
|-
| SBT || single boot || Alisa Bosconovitch
|-
| DBT || dual boot || Alisa Bosconovitch
|-
| SEN || silent entry || Lars Alexandersson
|-
| DEN || dynamic entry || Lars Alexandersson
|-
| SAV || savage stance || Miguel Caballero Rojo
|-
| TRT || tarantula stance || Zafina
|-
| MNT || Mantis Stance || Zafina
|-
| SCR || scarecrow stance || Zafina
|-
| MTS || muay thai stance || Bruce Irvin
|-
| ROC || rocket stance || Roger Jr.
|-
| AKS || animal kick stance || Roger Jr.
|-
| BAL || spinning ball || Bob
|}

Latest revision as of 07:54, 9 January 2021

The following pages on Tekken Zaibatsu contain valuable information that can in part be ported over to Wavu Wiki. Links are to Internet Archive since the Tekken Zaibatsu website is no longer operational.

External links