User:Jake2xR TK/sandbox: Difference between revisions

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(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}change3 : {{Unclear}}change4 ; move2 : {{Buff}}change1 ; move3 : {{Buff}}change1 : {{Buff}}change2 ; move4 : {{Nerf}}change1 : {{Buff}}change2 ; move4,hit2 : {{Unclear}}change3 ; move4,hit2,hit3 : {{Unclear}}change4 }} == Punishers == {{Hatnote|TODO:Check out new Cargo tables for Movelist, Punish...")
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== Eliza ==
== Punishers ==
{{Changelist|
{{Hatnote|TODO:Check out new Cargo tables for Movelist, Punishers}}
; MG.1,4
: {{New}}New move.
 
; EX.MG.2 (hit)
; MG.2
; f,F+2
: Startup of Blood Gauge gain improved by 60 frames.
 
; f,d,d/f+1+2
: Hit level on front hit changed from s,s,s,s,s to s,t.
 
; MG.1,2
: Input window for 2nd hit increased from 14 frames to 22 frames.
 
; d/f+1,2
: Frame advantage on block improved from -13 to -12.
: Frame advantage on hit improved from -2 to +2.
: Counter hit pushback reduced.
 
; d+1
; FC.d+1
: Counter hit behavior changed to the same as regular hit.
 
; d+3
; FC.d+3
; d+4
; FC.d+4
: Easier for opponent to land a jumping mid attack.
 
; d1+2
; FUFT.1+2
; FUFA.1+2
; FC.D (1 second)
: Startup of Blood Gauge gain improved by 30 frames.
 
; b+1,2,4
: Damage reduced from 23 to 17.
: 3rd hit startup improved by 2 frames.
 
; f,F+1+2
: Can now cancel 3rd hit with f,F+1+2,D
}}
 
== Fahkumram ==
{{Changelist|
; 3,1,2
: {{New}}New move.
 
; u/f+2
: {{New}}New move.
 
; b,B
: Backward movement reduced.
 
; 1,2,1
: Frame advantage on block reduced from -6 to -10.
: Frame advantage on hit reduced from +7 to +3.
 
; 1,2,1,3~4
; 2,4,3~4
; 4,3~4
; d+3,4,3~4
: Behavior on regular hit or counter hit changed.
 
; 3,1,d+4
: Damage reduced from 18 to 15.
 
; 3,4~3
; f+3,2,4~3
; ws2,4~3
: Behavior on regular hit or counter hit changed.
 
; f+3
: Frame advantage on block reduced from -4 to -7.
: Frame advantage on hit reduced from +7 to +4.
 
; f+1+2
: Damage reduced from 26 to 21.
 
; d/f+1
: Frame advantage on hit reduced from +8 to +6.
 
; d/f+1,2
: Counter hit behavior changed.
 
; d/f+1,4~3,2
; f,F+4~3,2
; FC.d/f+3,2
: Damage reduced from 25 to 23.
 
; d+4
: Opponent's low attack now hits more in some situations.
 
; d+3+4
: Behavior on hit changed.
 
; b+2
: Frame advantage on hit reduced from -4 to -6.
 
; b+3
: Counter hit behavior changed.
 
; b+4,3
: Frame advantage on block reduced from -9 to -10.
: Frame advantage on hit reduced from +2 to +1.
 
; u/f+1
: Opponent's low hitting before move started now fixed.
 
; u/f+3
: Lower range increased.
 
; ws1
: Frame advantage on hit reduced from +7 to +4.
 
; SS.4
: Recovery for both characters on block increased by 2 frames, slowing pace.
}}
 
== Feng ==
{{Changelist|
; d/f+4,3
: {{New}}New move.
 
; CH d/b+3
: {{New}}New move.
 
; 1+2
: Frame advantage on block improved from -13 to -12.
: Recovery on hit improved by 1 frame.
: Range increased.
: Punch parry state improved from 2~7 frames to 2~9 frames.
; d/b+1,2
: Frame advantage on block improved from -12 to -11.
: Counter hit behavior changed.
 
; d/b+4
; BT.d+3
; SS.4
: Easier for opponent to land a jumping mid attack.
 
; b+2,3
; f,F+2
: Range increased.
 
; b+4
; FC.d/f+2
: Pushback on hit reduced.
 
; u/f+3
; u/f+4
; wr3
: Lower range increased.
 
; ws1
: Startup improved from i14 to i13.
 
; ws1,2,1
: Counter hit behavior changed.
; ws2
: Frame advantage on block improved from -9 to -7.
: Recovery on hit improved by 2 frames.
: Behavior on hit changed.
}}

Latest revision as of 00:02, 20 February 2024

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Punishers

TODO:Check out new Cargo tables for Movelist, Punishers