Azucena: Difference between revisions

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m (Added missing CH launchers from stance)
m (Remove key techs due to current key techs not really being techs)
 
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|heatSmash=Mid, {{MoveGet|Azucena-H.2+3|startup}}, {{MoveGet|Azucena-H.2+3|block}}
|heatSmash=Mid, {{MoveGet|Azucena-H.2+3|startup}}, {{MoveGet|Azucena-H.2+3|block}}
|heatEngagers={{Dotlist|
|heatEngagers={{Dotlist|
* f4,4
* f+4,4
* f1+2
* f+1+2
* b+3
* b+3
* LIB.2
* LIB.2
* d1+3
* d+1+3
* d2+4}}
* d+2+4}}
|stances={{Plainlist|
|stances={{Plainlist|
* LIB ''(Libertador)'' – f3+4
* LIB ''(Libertador)'' – f+3+4
* BT ''(Backturn)'' – b3+4}}
* BT ''(Backturn)'' – b+3+4}}
|launch={{Plainlist|
|launch={{Plainlist|
* i15 – df+2 (standing)
* i15 – df+2 ''(standing)''
* i16 – f,F+3 (hard) (standing)
* i15 – ws2 ''(crouching)''}}
* i24 – uf+4 (standing)
* i15 – ws2 (crouching)}}
|splat={{Plainlist|
|splat={{Plainlist|
* i10 – 1,2 ''(standing)''
* i10 – 1,2 ''(standing)''}}
* i14 – 3,3 ''(standing)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i15 – 1+2 ''(high)''
* i15 – 1+2 ''(high)''
* i17 – df+3 ''(mid)''
* i17 – df+3 ''(mid, standing)''
* i13 – ws1 ''(mid)''
* i13 – ws1 ''(mid, crouching)''
* i14 – bt1+2 ''(mid)
* i14 – BT.1+2 ''(mid)
* i15 – lib+4,1 ''(mid, high)''}}
* i15 – LIB.4,1 ''(mid, high)''}}
|oribital=uf+4
|oribital=uf+4
|sabaki=uf+1 (high & mid punches)
|sabaki=uf+1 (high & mid punches)
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* d+2 → db+2}}
* d+2 → db+2}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* df+1,4 ''(Standing)''
* df+1 ''(Standing)''
* df+3 ''(Standing)''
* ws1  ''(Crouching)''
* ws1  ''(Crouching)''
* ws4  ''(Crouching)''}}
* ws4  ''(Crouching)''}}
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}}
}}


'''Azucena''' is a very versatile character who can approach a multitude of different situations through relentless pressure, pure trickery, or anything in between.
'''Azucena''', the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.


Azucena has amazing offensive tools. For pressure, ''Espresso Agresión'' (WR3,2) will be your main option to get up and close with your opponent. There you can bully the opponent with ''Grande Combo'' (d/f+1,4,1). d/f+1,4 in particular is a safe, jailing, mid high sequence that's plus on hit and core to her aggression. When the opponent gets agitated, ''Boomerang Scythe'' (1+2) has you covered as a safe counter-hit launcher that crushes high attacks in a flash.
Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.
 
Azucena is also equipped with amazing whiff punishers. ''Sumatra Back Knuckle'' (f+3,2) is an notable option, with ''Luna Llena'' (f,F+3) being a great launcher for any coffee extraordinaire that is prepared, but your go-to whiff punisher will be ''Aero Press Pegar'' (f+1+2), a power-crushing, long-reaching, heat-engager punch that puts her back on the offense, even after blocking moves with a lot of pushback like Paul's Deathfist.
 
''Libertador'' (f+3+4) is Azucena's signature stance that not only automatically dodges highs and lows, but is paired with very strong options like ''Blend Cortar'' (LIB.d+4,4), a hellsweep that does a generous amount of damage or ''Golpe Affogato'' (LIB.1+2), a powerful mid launcher that high crushes.
 
Even when Backturned, Azucena has several different options such as ''Foo Fighter'' (BT.3+4), ''Hide Turn'' (BT.b+3+4) and ''Runaway'' (BT.b+1+2) that allow her to evade lows, highs and mids respectively.
 
If you enjoy keeping your opponent in the “Perfect Blend” with suffocating offense options, and tricky evasion options, then the self-proclaimed Peruvian coffee queen is the character for you!


Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".


{{BlueRed
{{BlueRed
|blue=
|blue=
 
* Simple inputs and easily understood gameplan
* '''Ease Of Use''': Azucena is very friendly to newcomers of Tekken due to her simplistic game plan.
* Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
* '''Suffocating Offense''': Thanks to her amazing slash kick (wr3,2), a strong selection of heat engagers and her general trickiness, she's a constant force to be reckoned with.
* Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
* '''Strong Stance Mixups''': Libertador is very powerful, easy to understand and is equipped for all situations. From it's hard hitting hellsweep (LIB.d+4,4) and launcher (LIB.1+2), to it’s fast, safe heat engager (LIB.2) and power crush (LIB.3+4) there's nothing this stance can't handle.
* Has a high, power crush Heat engager (f+1+2)
* '''Amazing Standing Punishment''': Arguably the best in the game, strong 10F punisher (1,2) that wall splats, backturn options (4,1 or 1,2,B) and an easy punisher for moves like Deathfist (f+1+2), standing moves can be punished heavily by Azucena.
|red=
|red=
* Weak pokes and pressure tools
* '''Weak Crouching Punishment''': Her go-to punisher is her ws4,1 at 11F’s and her ws2 at 15F’s. Her other while standing options are better applied with her offense.
* Sub-par crouching punishment
* '''Risky Whiff Punishment:''' A lot of her go-to whiff punishers are duckable, which can lead to Azucena being badly punished herself if misused.
* Whiff punishment is fairly committal
}}
}}
{{KeyTechs|
{{KeyTech|Instant WR|importance=3|value=3|dexterity=2|rhythm=1}}
}}
== External links ==
* [https://www.youtube.com/watch?v=mYcv7B_l2uA Azucena Guide] by Arslan Ash
* [https://www.youtube.com/watch?v=WvJBm65F3qc Azucena Combo Guide | TEKKEN 8] by RyzingSol


{{Navbox fighters}}
{{Navbox fighters}}
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Latest revision as of 22:37, 21 August 2024

Azucena
Heat
  • Libertador Revolución can be used. (f+3+4), (3,2,F)
  • Nuevo Libertador can be used. (b+2,F), (b+1,1,2,F), (LIB.1,2,F)
  • Allows the use of the powered up version of Libertador (f+3+4)
Heat Smash Mid, i15~16, +6
Heat Engagers
  • f+4,4
  • f+1+2
  • b+3
  • LIB.2
  • d+1+3
  • d+2+4
Stances
  • LIB (Libertador) – f+3+4
  • BT (Backturn) – b+3+4
Fastest
Launch
  • i15 – df+2 (standing)
  • i15 – ws2 (crouching)
CH launch
  • i15 – 1+2 (high)
  • i17 – df+3 (mid, standing)
  • i13 – ws1 (mid, crouching)
  • i14 – BT.1+2 (mid)
  • i15 – LIB.4,1 (mid, high)
Wall splat
  • i10 – 1,2 (standing)
Archetypal moves
Sabaki uf+1 (high & mid punches)
Mid check
  • df+1 (Standing)
  • ws1 (Crouching)
  • ws4 (Crouching)
Slash kick wr3,2
Generic moves
Remapped
  • d+1 → db+1
  • d+2 → db+2
Missing (none)
External links
Lore Azucena Ortiz
Twitter #T8_Azucena
Discord Azucena's Coffee House

Azucena, the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.

Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.

Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".

Strengths
  • Simple inputs and easily understood gameplan
  • Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
  • Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
  • Has a high, power crush Heat engager (f+1+2)
Weaknesses
  • Weak pokes and pressure tools
  • Sub-par crouching punishment
  • Whiff punishment is fairly committal