m (Added missing CH launchers from stance) |
m (Remove key techs due to current key techs not really being techs) |
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|heatSmash=Mid, {{MoveGet|Azucena-H.2+3|startup}}, {{MoveGet|Azucena-H.2+3|block}} | |heatSmash=Mid, {{MoveGet|Azucena-H.2+3|startup}}, {{MoveGet|Azucena-H.2+3|block}} | ||
|heatEngagers={{Dotlist| | |heatEngagers={{Dotlist| | ||
* | * f+4,4 | ||
* | * f+1+2 | ||
* b+3 | * b+3 | ||
* LIB.2 | * LIB.2 | ||
* | * d+1+3 | ||
* | * d+2+4}} | ||
|stances={{Plainlist| | |stances={{Plainlist| | ||
* LIB ''(Libertador)'' – | * LIB ''(Libertador)'' – f+3+4 | ||
* BT ''(Backturn)'' – | * BT ''(Backturn)'' – b+3+4}} | ||
|launch={{Plainlist| | |launch={{Plainlist| | ||
* i15 – df+2 (standing) | * i15 – df+2 ''(standing)'' | ||
* i15 – ws2 ''(crouching)''}} | |||
* i15 – ws2 (crouching)}} | |||
|splat={{Plainlist| | |splat={{Plainlist| | ||
* i10 – 1,2 | * i10 – 1,2 ''(standing)''}} | ||
|chLaunch={{Plainlist| | |chLaunch={{Plainlist| | ||
* i15 – 1+2 ''(high)'' | * i15 – 1+2 ''(high)'' | ||
* i17 – df+3 ''(mid)'' | * i17 – df+3 ''(mid, standing)'' | ||
* i13 – ws1 ''(mid)'' | * i13 – ws1 ''(mid, crouching)'' | ||
* i14 – | * i14 – BT.1+2 ''(mid) | ||
* i15 – | * i15 – LIB.4,1 ''(mid, high)''}} | ||
|oribital=uf+4 | |oribital=uf+4 | ||
|sabaki=uf+1 (high & mid punches) | |sabaki=uf+1 (high & mid punches) | ||
Line 38: | Line 35: | ||
* d+2 → db+2}} | * d+2 → db+2}} | ||
|midCheck={{Plainlist| | |midCheck={{Plainlist| | ||
* df+1 | * df+1 ''(Standing)'' | ||
* ws1 ''(Crouching)'' | * ws1 ''(Crouching)'' | ||
* ws4 ''(Crouching)''}} | * ws4 ''(Crouching)''}} | ||
Line 47: | Line 43: | ||
}} | }} | ||
'''Azucena''' is a | '''Azucena''', the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them. | ||
Azucena | Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier. | ||
Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken". | |||
{{BlueRed | {{BlueRed | ||
|blue= | |blue= | ||
* Simple inputs and easily understood gameplan | |||
* Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2) | |||
* | * Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.) | ||
* | * Has a high, power crush Heat engager (f+1+2) | ||
|red= | |red= | ||
* Weak pokes and pressure tools | |||
* | * Sub-par crouching punishment | ||
* | * Whiff punishment is fairly committal | ||
}} | }} | ||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 22:37, 21 August 2024
Azucena |
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Azucena | |
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Heat |
|
Heat Smash | Mid, i15~16, +6 |
Heat Engagers |
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Stances |
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Fastest | |
Launch |
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CH launch |
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Wall splat |
|
Archetypal moves | |
Sabaki | uf+1 (high & mid punches) |
Mid check |
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Slash kick | wr3,2 |
Generic moves | |
Remapped |
|
Missing | (none) |
External links | |
Lore | Azucena Ortiz |
#T8_Azucena | |
Discord | Azucena's Coffee House |
Azucena, the Peruvian coffee queen, is a simple, stance-oriented mixup character who thrives off of entering her Libertador (LIB) and Backturned (BT) stances to bully her opponents. Both stances have a diverse set of mixup options, frame traps and pressure tools that allow Azucena to cash out her stance entries in a variety of ways. She can also toy with her opponent using the stances' auto parries and built-in movement options to dance circles around them.
Heat makes it much easier for Azucena to enter stance and enforce her mixups, and also makes her stance game deadlier.
Azucena has sub-par neutral, with weak pokes and pressure tools, and can struggle to setup her stance mixups. She must rely on conditioning her opponent with string extension threats or outplaying the opponent to earn respect. She must also layer her mixups to avoid playing "casino Tekken".
- Simple inputs and easily understood gameplan
- Strong and versatile standing punishment (e.g., 1,2, df+1,4, f+1+2)
- Plenty of wall splatting moves (e.g., 1,2, f+1+2, f+4,4 etc.)
- Has a high, power crush Heat engager (f+1+2)
- Weak pokes and pressure tools
- Sub-par crouching punishment
- Whiff punishment is fairly committal
Characters (Tekken 8) |
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