Steve punishers: Difference between revisions

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   |{{o| moveId = Steve-1,1,2 | enemy = -10 }}
   |{{o| moveId = Steve-1,1,2 | enemy = -10 }}
   |{{o| moveId = Steve-2,2 | enemy = -12 }}
   |{{o| moveId = Steve-2,2 | enemy = -12 }}
   |{{o| moveId = Steve-b+1,2 | enemy = -13 | frames = +7 LNH }}
   |{{o| moveId = Steve-b+1,2 | enemy = -13 | frames = +8 LNH }}
   |{{o| moveId = Steve-1+2 | enemy = -14 | }}
   |{{o| moveId = Steve-1+2 | enemy = -14 | frames = HE / +18a (+11) }}
   |{{o| moveId = Steve-f+1+2,2 | enemy = -15 }}
   |{{o| moveId = Steve-f+1+2,2 | enemy = -15 }}
   |{{o| moveId = Steve-b+2 | enemy = -17 | staple = 48 }}
   |{{o| moveId = Steve-b+2 | enemy = -17 | staple = 48 }}
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   |{{o| moveId = Steve-WS.1,2 | enemy = -11 }}
   |{{o| moveId = Steve-WS.1,2 | enemy = -11 }}
   |{{o| moveId = Steve-WS.2,2 | enemy = -13 | frames = +11 LNH}}
   |{{o| moveId = Steve-WS.2,2 | enemy = -13 | frames = +11 LNH}}
   |{{o| moveId = Steve-1+2 | enemy = -14 | }}
   |{{o| moveId = Steve-WS.1+2 | enemy = -14 | frames = HE / +18a (+11) }}
   |{{o| moveId = Steve-FC.df+2| enemy = -16 }}
   |{{o| moveId = Steve-FC.df+2| enemy = -16 | staple = 77 }}
   |{{o| moveId = Steve-uf+2| enemy = -22 | staple = 77 }}
   |{{o| moveId = Steve-uf+2| enemy = -22 | staple = 77 }}
}}
}}
}}
}}

Latest revision as of 04:20, 30 August 2024

This page is for Tekken 8. For Tekken 7, see Steve punishers (Tekken 7).

Punishers for tricky moves
Various Slide ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
f+2,1
  • b+3+4
  • b+3+4,3+4
  • b+2
  • Heat Burst
b+3 1+2
Bryan df+2,3 {{{bryan-a}}}
Claudio f+2,2 dash 1+2
Jack-8 d+1+2
  • 1+2
  • f,F+2
King db+4
f,F+2 {{{kuma-a}}}
Law df+3 df+1,2
Paul d+4,2:1+2 1+2
qcf+2 {{{paul-b}}}
Victor f,F+2 {{{victor-a}}}
Xiaoyu BT.f+3+4,3+4
AOP.3+4 1,2,1,2
Zafina
  • ws2
  • ws2,D
{{{zafina-a}}}
Standing
Enemy Move Damage Frames
-101,1,227+4
-122,229+6
-13b+1,227+8 LNH
-141+228HE / +18a (+11)
-15f+1+2,242+3d
-17b+220 (48)+14
-18PAB.uf+223 (80)+34 (+24)
Crouching
-11WS.1,232+3c
-13WS.2,232+11 LNH
-14WS.1+228HE / +18a (+11)
-16FC.df+220 (77)+34a (+24)
-22uf+220 (77)+52a
Back-turned opponent
Grounded opponent