RogerDodger (talk | contribs) (reorganize and add templates to match {{Overview}}) Tag: Script |
No edit summary ย |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 2: | Line 2: | ||
{{Infobox fighter | {{Infobox fighter | ||
|name=Jun | |name=Jun | ||
|heat={{Plainlist| | |||
* Kazama Powers cost less health. | |||
* Inner Peace (f+1+2) becomes powered up, gaining more parry frames.}} | |||
|heatSmash={{Plainlist| | |||
* Mid, i13, {{MoveGet|Jun-H.2+3|block}} | |||
* Low, i20, {{MoveGet|Jun-H.GEN.2+3|block}} | |||
}} | |||
|heatEngagers={{Dotlist| | |||
* 1+2 | |||
* f+2,1+2 | |||
* SS.4 | |||
* IZU.3 | |||
* MIA.2 | |||
}} | |||
|stances={{Plainlist| | |||
* IZU ''(Izumo)'' – u+2 | |||
* GEN ''(Genjitsu)'' – f+3+4 | |||
* MIA ''(Miare)'' – b+1+2 | |||
}} | |||
|launch={{Plainlist| | |||
* i16 – df+2 ''(standing)'' | |||
* i14 – ws3 ''(crouching)'' | |||
}} | |||
|splat={{Plainlist| | |||
* i10 – uf+1 ''(standing)'' | |||
* i10 – FC.df+1 ''(crouching)'' | |||
}} | |||
|chLaunch={{Plainlist| | |||
* i15 – df+4 ''(mid)'' | |||
* i14 – d+3+4 ''(low, high)'' | |||
}} | |||
|parry={{Plainlist| | |||
* b+1+3 ''(high or mid attacks)'' | |||
* f+3+4 ''(lows or throws)'' | |||
}} | |||
|sabaki={{Plainlist| | |||
* f+2+3 ''(high or mid punches)'' | |||
* f+1+2 ''(high or mid attacks, powered up in heat)'' | |||
}} | |||
|midCheck={{Plainlist| | |||
* df+1 ''(standing)'' | |||
* b+2,2 ''(standing)'' | |||
* ws2ย ''(crouching)'' | |||
}} | |||
|missingGenerics={{Dotlist| | |||
* d+2 | |||
* d+4}} | |||
|statureKick=db+3 | |||
|lore=[[fandom:Jun Kazama|Jun Kazama]] | |||
|twitter=T8_Jun | |twitter=T8_Jun | ||
|discord=[https://discord.com/invite/xQ47pdh4AU Jun Kazama Discord] | |||
}} | }} | ||
'''Jun''' is... | '''Jun''' is a versatile poking and defense-oriented character, who excels at chipping away an opponent's health and frustrating them into running into her strong whiff punishment, reversals or counterhits. Her unique Kazama's Power allows her to power up key moves at the cost of grey health, with [[Heat]] allowing her to heal herself by landing these key moves. | ||
ย | |||
Jun retains the powerful defense of a Kazama-ryu practitioner, with access to strong whiff punishers like the Demon Slayer (f+2), and a number of parries and sabakis. Unlike her fellow practitioner, [[Asuka]], she has a much more potent poking-based offense, allowing her to safely and effectively wear down her opponent with a multitude of pokes, counterhit tools and poke strings. She also has access to strong early punishment, an i14 crouching launcher, and likely the most devastating i10 crouching punish (FC.df+1) in the game (shades of [[Akuma]]...). | |||
ย | |||
Jun's mysterious Kazama Power allows her to spend grey health to buff her key moves. This can allow her to turn some moves into launchers, make launchers safe, and increase the damage on her mixups. [[Heat]] allows her to heal herself upon landing these moves, making the strategic use of her Kazama Power an important part of gameplan. She has three stances, however they don't see much use outside of being combo filler. | |||
ย | |||
Jun has many strengths and few weaknesses, chief among them being her lack of a standing i15 launch punish. She lacks heavy mixups and cannot snowball an opponent or make quick comebacks. Proper usage of her Kazama Power can be tricky, with mismanagement quickly putting you in a situation with too much grey health, and too few opportunities to heal yourself. | |||
{{BlueRed | {{BlueRed | ||
|blue= | |blue= | ||
ย | |||
* | * Very well rounded character, with emphasis on her defense and CH tools | ||
* Layered string mixups are hard to defend against | |||
* Can launch from crouch at i14 | |||
* | * Good Heat Engagers and Heat mechanic which makes Kazama Power cost less health, along with a fast, long range Heat Smash that can heal her grey health | ||
* | |||
* | |||
|red= | |red= | ||
* | * No i15 standing launcher | ||
* Can end up spending too much health to either make a strong fast punish with uf+1 or FC df+1, or make df+2 and f+2 safe | |||
* | * Unrewarding lows | ||
ย | |||
}} | }} | ||
Line 39: | Line 87: | ||
== External links == | == External links == | ||
* [ | * [https://www.youtube.com/watch?v=5zdN2w4UMoc The DEFINITIVE Jun Kazama Guide For Tekken 8 by Fergus2k8] by Fergus2k8 | ||
* [https://www.youtube.com/watch?v=W5nA6Dy8KxU Jun Kazama Character Guide, part 1 - Moves and Playstyle by mastermind6000] by mastermind6000 | |||
* [https://www.youtube.com/watch?v=YBcqTzfLmI8 Jun Kazama Combo Guide | TEKKEN 8] by RyzingSol | |||
{{Navbox fighters}} | {{Navbox fighters}} | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 05:57, 29 September 2024
Jun |
---|
Jun | |
---|---|
Heat |
|
Heat Smash |
|
Heat Engagers |
|
Stances |
|
Fastest | |
Launch |
|
CH launch |
|
Wall splat |
|
Archetypal moves | |
Parry |
|
Sabaki |
|
Mid check |
|
Stature kick | db+3 |
Generic moves | |
Remapped | (none) |
Missing |
|
External links | |
Lore | Jun Kazama |
#T8_Jun | |
Discord | Jun Kazama Discord |
Jun is a versatile poking and defense-oriented character, who excels at chipping away an opponent's health and frustrating them into running into her strong whiff punishment, reversals or counterhits. Her unique Kazama's Power allows her to power up key moves at the cost of grey health, with Heat allowing her to heal herself by landing these key moves.
Jun retains the powerful defense of a Kazama-ryu practitioner, with access to strong whiff punishers like the Demon Slayer (f+2), and a number of parries and sabakis. Unlike her fellow practitioner, Asuka, she has a much more potent poking-based offense, allowing her to safely and effectively wear down her opponent with a multitude of pokes, counterhit tools and poke strings. She also has access to strong early punishment, an i14 crouching launcher, and likely the most devastating i10 crouching punish (FC.df+1) in the game (shades of Akuma...).
Jun's mysterious Kazama Power allows her to spend grey health to buff her key moves. This can allow her to turn some moves into launchers, make launchers safe, and increase the damage on her mixups. Heat allows her to heal herself upon landing these moves, making the strategic use of her Kazama Power an important part of gameplan. She has three stances, however they don't see much use outside of being combo filler.
Jun has many strengths and few weaknesses, chief among them being her lack of a standing i15 launch punish. She lacks heavy mixups and cannot snowball an opponent or make quick comebacks. Proper usage of her Kazama Power can be tricky, with mismanagement quickly putting you in a situation with too much grey health, and too few opportunities to heal yourself.
- Very well rounded character, with emphasis on her defense and CH tools
- Layered string mixups are hard to defend against
- Can launch from crouch at i14
- Good Heat Engagers and Heat mechanic which makes Kazama Power cost less health, along with a fast, long range Heat Smash that can heal her grey health
- No i15 standing launcher
- Can end up spending too much health to either make a strong fast punish with uf+1 or FC df+1, or make df+2 and f+2 safe
- Unrewarding lows
External links
- The DEFINITIVE Jun Kazama Guide For Tekken 8 by Fergus2k8 by Fergus2k8
- Jun Kazama Character Guide, part 1 - Moves and Playstyle by mastermind6000 by mastermind6000
- Jun Kazama Combo Guide | TEKKEN 8 by RyzingSol
Characters (Tekken 8) |
---|