Bryan movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
 
(11 intermediate revisions by one other user not shown)
Line 23: Line 23:
|hit=-1d
|hit=-1d
|ch=
|ch=
|crush=js9
|crush=js9~
|recv=
|recv=r34
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 31: Line 31:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{FB}}
* {{ReversalBreak}}
* {{Spike}}
* Transition to attack throw on hit
* Transition to attack throw on hit
}}
}}
Line 43: Line 44:
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-1
|id=Bryan-1
|id=Bryan-1}}
|parent=
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=r19
|tot=29
|range=
|tracksLeft=
|tracksRight=
|notes=r17 on hit or block
}}
{{Move
{{Move
|id=Bryan-1,2
|id=Bryan-1,2
Line 282: Line 266:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js16~31
* ,js16~31
* ,fs32~34}}
* fs32~34}}
|recv=r25
|recv=r25
|tot=116
|tot=116
Line 1,467: Line 1,451:
|crush={{Plainlist|
|crush={{Plainlist|
* ,js16~31
* ,js16~31
* ,fs32~34}}
* fs32~34}}
|recv=r25
|recv=r25
|tot=79
|tot=79
Line 2,412: Line 2,396:
|input=ws1
|input=ws1
|alt=SLS.1
|alt=SLS.1
|alias=qcf+1
|name=Left Upper
|name=Left Upper
|target=m
|target=m
Line 2,735: Line 2,720:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
* Combo from 1st hit
* Combo from 3rd or 4th or 5th hit
* Chip damage 9 (39%) on block}}
* Chip damage 9 (39%) on block}}
}}
}}
Line 2,797: Line 2,782:
|parent=
|parent=
|input=qcf
|input=qcf
|alt=d,df
|alias=d,df,f
|name=Slither Step (SLS)
|name=Slither Step (SLS)
|target=
|target=
Line 2,822: Line 2,807:
|parent=
|parent=
|input=SLS.2
|input=SLS.2
|alias={{Dotlist|
* qcf+2
* d,df,f+2}}
|name=
|name=
|target=h
|target=h
Line 2,841: Line 2,829:
|parent=Bryan-SLS.2
|parent=Bryan-SLS.2
|input=,1
|input=,1
|alias={{Dotlist|
* qcf+2,1
* d,df,f+2,1}}
|name=Cross Bazooka
|name=Cross Bazooka
|target=,m
|target=,m
Line 2,860: Line 2,851:
|parent=Bryan-SLS.2
|parent=Bryan-SLS.2
|input=,2
|input=,2
|alias={{Dotlist|
* qcf+2,2
* d,df,f+2,2}}
|name=Cross Grenade
|name=Cross Grenade
|target=,m
|target=,m
Line 2,883: Line 2,877:
|parent=Bryan-SLS.2
|parent=Bryan-SLS.2
|input=,4
|input=,4
|alias={{Dotlist|
* qcf+2,4
* d,df,f+2,4}}
|name=Cross Bullet > Snake Eyes
|name=Cross Bullet > Snake Eyes
|target=,m
|target=,m
Line 2,908: Line 2,905:
|parent=
|parent=
|input=SLS.4
|input=SLS.4
|alias={{Dotlist|
* qcf+4
* d,df,f+4}}
|name=
|name=
|target=m
|target=m
Line 2,930: Line 2,930:
* 1,4,2,1
* 1,4,2,1
* b+2,1}}
* b+2,1}}
|alias={{Dotlist|
* qcf+4,1
* d,df,f+4,1}}
|name=
|name=
|target=,h
|target=,h
Line 2,955: Line 2,958:
* 1,4,2,1,2
* 1,4,2,1,2
* b+2,1,2}}
* b+2,1,2}}
|alias={{Dotlist|
* qcf+4,1,2
* d,df,f+4,1,2}}
|name=Snake Spin Mach Breaker
|name=Snake Spin Mach Breaker
|target=,h
|target=,h
Line 2,979: Line 2,985:
* 1,4,2,1,4
* 1,4,2,1,4
* b+2,1,4}}
* b+2,1,4}}
|alias={{Dotlist|
* qcf+4,1,4
* d,df,f+4,1,4}}
|name=Snake Spin Kickass
|name=Snake Spin Kickass
|target=,M
|target=,M
Line 3,001: Line 3,010:
|parent=
|parent=
|input=SLS.1+2
|input=SLS.1+2
|alias={{Dotlist|
* qcf+1+2
* d,df,f+1+2}}
|name=Requiem
|name=Requiem
|target=m
|target=m
Line 3,232: Line 3,244:
* Input can be delayed 11f
* Input can be delayed 11f
* Move can be delayed 10f}}
* Move can be delayed 10f}}
}}
{{Move
|id=Bryan-(Back to wall).b,b,UB
|parent=
|input=(Back to wall).b,b,UB
|name=[[Wall Jump Attack]]
|target=m
|damage=25
|startup=i29~30
|block=-1
|hit=+45d (-13)
|ch=
|crush={{Plainlist|
* fs5~13
* js14~33
* fs34~36}}
|recv=r25
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
}}


Line 3,385: Line 3,419:
== 10 Strings ==
== 10 Strings ==


{| class="wikitable" style="text-align: center"
{{MoveDataHeader}}
|-
{{Move
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|id=Bryan-b+3
|-
|parent=
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|input=b+3
|-
|name=1st Hit
| b+3 || m || 12 || || || ||
|target=m
|-
|damage=12
| 4 || m || 18 || || || ||
|startup=
|-
|block=
| 1 || m || 5 || || || ||
|hit=
|-
|ch=
| 2 || m || 7 || || || ||
|crush=
|-
|recv=r
| 1 || h || 3 || || || ||
|tot=
|-
|range=
| 4 || h || 8 || || || ||
|tracksLeft=
|-
|tracksRight=
| 2 || h || 5 || || || ||
|notes={{Plainlist|
|-
}}
| 1 || h || 5 || || || ||
}}
|-
 
| 4 || m || 10 || || || ||
{{Move
|-
|id=Bryan-b+3,4
| 2 || h || 20 || || || ||
|parent=Bryan-b+3
|}
|input=,4
|name=2nd Hit
|target=,m
|damage=,18
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1
|parent=Bryan-b+3,4
|input=,1
|name=3rd Hit
|target=,m
|damage=,5
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2
|parent=Bryan-b+3,4,1
|input=,2
|name=4th Hit
|target=,m
|damage=,7
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1
|parent=Bryan-b+3,4,1,2
|input=,1
|name=5th Hit
|target=,h
|damage=,3
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1,4
|parent=Bryan-b+3,4,1,2,1
|input=,4
|name=6th Hit
|target=,h
|damage=,8
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1,4,2
|parent=Bryan-b+3,4,1,2,1,4
|input=,2
|name=7th Hit
|target=,h
|damage=,5
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1,4,2,1
|parent=Bryan-b+3,4,1,2,1,4,2
|input=,1
|name=8th Hit
|target=,h
|damage=,5
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1,4,2,1,4
|parent=Bryan-b+3,4,1,2,1,4,2,1
|input=,4
|name=9th Hit
|target=,m
|damage=,10
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
 
{{Move
|id=Bryan-b+3,4,1,2,1,4,2,1,4,2
|parent=Bryan-b+3,4,1,2,1,4,2,1,4
|input=,2
|name=10 Hit Combo
|target=,h
|damage=,20
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}


== External Links ==
== External Links ==

Latest revision as of 18:32, 1 October 2024

Heat

Gain SNE on Heat activation.
During Heat: SNE moves consume Heat instead of SNE.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Notorious Monster

H.2+3

m,​m,​t
20,​20,​35
+15g
-1d
i16
js9~
t70 r34
Heat Smash
Reversal Break
Spike
  • Transition to attack throw on hit
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15 i12
t76 r34
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
t46 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block (8)
Sometimes written Mach Punch
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
t48 r32
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Chip damage 8 (30%) on block
Sometimes written
  • qcf+1+2
  • d,df,f+1+2
Snake Fang

SS.2,1

M,​h
15,​20
-5
+43d (-15)
,i21~22
t71 r30
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Elbow
  • Combo from 1st hit with 8f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo

1,2

h,​h
5,​8
-3
+8
+9
,i12
t43 r21
Jail from 1st attack
One Two Body Blow

1,​2,1

h,​h,​m
5,​8,​18
-6
+6
,i19
t66 r25
Combo from 2nd CH with 10f delay
One Two Low Kick

1,​2,3

h,​h,​L
5,​8,​15
-12
+2
,i24
t80 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f

1,4

h,​h
5,​14
-7
+4
,i15
t51 r26
Jail from 1st attack
1,4,b+2

1,​4,2

h,​h,​h
5,​14,​18
-7
+4
,i24
t79 r26
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 18f
  • Move can be delayed 16f
  • Cancel into 1,4,2,1 with f+1
  • Cancel into 1,4,2,4 with f+4
  • Interrupt with i8 from 3rd block
  • b+2,1
  • qcf+4,1

1,​4,​2,1

h,​h,​h,​h
5,​14,​18,​16
+0
,i19
t99 r25
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
Lair's Dance
  • b+2,1,2
  • qcf+4,1,2

1,​4,​2,​1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-9
+41d (-17)
,i24
t132 r33
Balcony Break
  • Input can be delayed 1f
Cremation
  • b+2,1,4
  • qcf+4,1,4

1,​4,​2,​1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-10
+37a
,i25~26
t133 r30
Tornado
Strong Aerial Tailspin
  • Can hit grounded while off-axis
Whipping Fury
b+2,4

1,​4,​2,4

h,​h,​h,​m
5,​14,​18,​21
-5
+40a (+14)
i30~31
  • ,js16~31
  • fs32~34
t116 r25
Strong Aerial Tailspin
Balcony Break
Jab > Double Spin Kick

1,​4,3

h,​h,​m
5,​14,​15
-10
+1
,i21
t75 r26
Combo from 2nd CH with 5f delay
Running Blind

1,​4,​3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
+14a
,i23
t95 r26
Combo from 3rd CH

2

h
10
+1
+7
i10
t28 r18
PK Combination

2,3

h,​m
10,​14
-10
+6
+16a (+7)
,i16
t56 r29
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
Mid Kick

3

m
14
-4
+7
i16
t39 r23

3,2

m,​m
14,​11
-10
+1
,i22
t67 r29
Combo from 1st CH

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
t86 r28
  • Combo from 2nd hit
  • Combo from 1st CH
Mid Kick > Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
t110 r31
Balcony Break
  • Combo from 3rd CH with 2f delay
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
t113 r30
Combo from 3rd CH with 3f delay

3,3

m,​h
14,​13
-6
+6
,i23
t63 r24
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
t92 r30
Tornado
  • Combo from 2nd CH
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37d (-21)
,i28
t105 r37
Balcony Break
  • Combo from 2nd CH

4

h
15
-7
+6
i12
t38 r26

4,3

h,​m
15,​12
-10
+2
,i24~25
t64 r27
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i24~25
t93 r30
Balcony Break
  • Hold to power up and deal more chip damage on block
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-6
+35a (+9)
,i40~41
t93 r30
Balcony Break
  • Chip damage on block
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
t85 r30
Combo from 2nd CH

1+2

m
15
-7
+6
i17~18
t45 r27
Homing
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
,i23~24
t62 r22
  • Combo from 1st hit
  • Enter SWA +0 +7 r15 with b
Snake Pit

1+2,2

m,​m
15,​20
-14
+51d (+20)
,i26~27
t80 r34
  • Combo from 1st hit with delay
Middle Side Kick

3+4

m
20
-13
+8
i18
t50 r32
Balcony break on airborne hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-10
+1
i15
t44 r29

f+2,1

m,​m
10,​12
-10
+1
,i10
t54 r29
Jail from 1st attack
Right Left > Spin Kick > Snake Eyes

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3a
,i18~19
t80 r36
  • Combo from 1st or 2nd hit
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Balcony break on airborne hit
Knee Strike

f+3

m
18
+0~+2
+4~+6
i16~18
t45 r27
Knee

f+4

m
10
-9
+0
i18
t48 r30
Boa Crusher

f+4,1

m,​m
10,​10
-13c
,i25~26
t85 r40
Spike
  • Combo from 1st hit with 5f delay
  • Move can be delayed 4f
Sidestep Elbow

f+1+2

h
22
-9
+44d (-14)
i20~21
pc7~19
t50 r29
Balcony Break
Elbow
  • +1 on block after absorbing an attack
  • Deals chip damage on block after absorbing an attack

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1

DF+1

m
8
-5
+1
i15
t39 r24
  • DF must be held for the extensions

DF+1,1

m,​m
8,​2
-10
-4
,i10
t54 r29
  • Combo from 1st hit with 15f delay
  • Input can be delayed 16f

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
t64 r29
Combo from 1st hit
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
t74 r29
Combo from 1st hit
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
t74 r36
  • Combo from 1st hit
  • Alternate inputs:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Balcony break on airborne hit

df+2

m
12
-6
+5
i13
t38 r25
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+5
,i16
t51 r22
  • Combo from 1st hit
  • Enter SWA -1 +8 r15 with b
Blackout Trap

df+2,3

m,​m
12,​20
-13
+8
,i23
t68 r32
Combo from 1st CH
Snake Edge

df+3

L
20
-26
i29~30
cs6~
t63 r33
Homing
Wolf's Tail

df+4

m
23
-6~-4
i22~24
t56 r32
Homing
  • Balcony break on airborne hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
17
-2
+8c
i14~15
t43 r28
Spike
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
,i22
t72 r34
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Move can be delayed 9f

d+3

l
10
-11
+0
i16
t46 r30
Quick Low Screw Punch > Snake Eyes

d+3,2

l,​h
10,​22
-7
+35a (+9)
,i21
t68 r31
Balcony Break
  • Combo from 1st CH
  • Gain SNE on hit with 1+2
Low Kick

d+4

L
13
-11
+0
i15
t45 r30
FC.D+1+2

d+1+2

m,​m
10,​15
-10
+3
i17
t64 r29
  • Combo from 1st hit
  • Can be canceled into stances after 24 frames
  • Enter SLS -3 +10g r13 with f
  • Enter SWA -5 +8 r15 with b
  • Opponent is further away on CH
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
,i27~28
t94 r31
Snake Bomb

d+1+2~2

m
24
+7
i30
t78 r33
Spike
  • Chip damage on block

d+3+4

l
16
-12
-1
+4
i19
t50 r31
Can hit grounded on certain ranges
Side Low Knuckle Whip

d+3+4,2

l,​m
16,​25
-12
+14a (-3)
,i19
t84 r36
Tornado
Balcony Break
  • Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
t42 r25
Sweeper kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
t47 r30 FC
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15 i12
t76 r34
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
t56 r35
Spike
Elbow
1,4,2

b+2

h
18
-7
+4
i17
t43 r26
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • 1,4,2,1
  • qcf+4,1

b+2,1

h,​h
18,​16
+0
,i19
t62 r25
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Inpput can be delayed 17f
  • Move can be delayed 16f
Hands of Doom
  • 1,4,2,1,2
  • qcf+4,1,2

b+2,​1,2

h,​h,​h
18,​16,​22
-9
+41d (-17)
,i24
t95 r33
Balcony Break
Wolf Call
1,4,2,4

b+2,4

h,​m
18,​21
-5
+40a (+14)
,i30-31
  • ,js16~31
  • fs32~34
t79 r25
Strong Aerial Tailspin
Balcony Break
Kickass Combo
  • 1,4,2,4
  • qcf+4,1,4

b+2,​1,4

h,​h,​m
18,​16,​20
-10
+37a
,i25-26
t96 r30
Tornado
  • Can hit grounded when off-axis

b+3

m
12
-7
+4
i19
t45 r26
Enter SLS +1 +12g r18 with f

b+3,2

m,​h
12,​12
-4
+7
,i16
t67 r23
Combo from 1st CH
3,2,1

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
,i20
t92 r28
  • Combo from 2nd hit
  • Combo from 1st CH
Front Kick > Rush
3,2,1,2

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
,i19
t116 r31
Balcony Break
  • Combo from 2nd CH
Run for Cover
3,2,1,4

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
i22
t119 r30
  • Combo from 2nd CH
Front Kick > Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
,i22
t77 r34
Spike
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12
  • Move can be delayed 10
Knee Break

b+4

m
18
-10
i16
t45 r29
Knee
Parry
b+2+4

b+1+3

+31
ps5~12
r35
  • Parries high or mid punches
Parry > Mach Breaker > Snake Eyes

b+1+3,P.2

,​h
,​30
-10
+20d (-38)
,i13~14
t47 r33
Balcony Break
  • Gain SNE on hit
  • SNE gain is r25
  • +40d (-18) if Bryan has SNE already
  • Chip damage on block
Gravity Blow

b+1+4

m
26
-9
+7c
i28
t64 r36
Spike
Meteor Smash

b+1+4*

m!
45
+7a
i53
t95 r42
Spike

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1+2

m,​m
5,​2
-16
-6
i15 i12
t62 r35
  • Combo from 1st hit

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
,i12
t74 r47
  • Combo from 1st hit 8f delay
  • Input can be delayed 18f

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
,i11
t98 r35
  • Combo from 1st hit
  • 11f input window-

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
,i10
t110 r35
  • Combo from 1st hit
  • 9f input window

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
,i9
t122 r35
  • Combo from 1st hit
  • 8f input window

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
,i8
t134 r35
  • Combo from 1st hit
  • 7f input window

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i7
t146 r35
  • Combo from 1st hit
  • 6f input window

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
,i6
t158 r35
  • Combo from 1st hit
  • 5f input window

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i5
t170 r35
  • Combo from 1st hit
  • 4f input window

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
,i5
t182 r35
  • Combo from 1st hit
  • 4f input window
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
,i10
t272? r70?
Knee
Balcony Break
  • Combo from 1st hit

uf+2

m
6
-10
+1
i13
t42 r29

uf+2,2

m,​m
6,​4
-10
+1
,i10
t54 r29
  • Combo from 1st hit with 7f delay
  • Move can be delayed 5f

uf+2,​2,2

m,​m,​m
6,​4,​4
-10
+1s
,i10
t64 r29
Combo from 1st hit with 5f delay
Bloody War

uf+2,​2,​2,3

m,​m,​m,​m
6,​4,​4,​20
-15
,i22~23
t94 r36
Knee
  • Combo from 3rd hit with 5f delay
Rolling Driver
  • ub+3
  • u+3

uf+3

m
15
-2
i27~28
  • js9~28
  • fs29~31
t48 r20
Orbital Heel Kick
  • ub+4
  • u+4

uf+4

m
20
-5
+26a
i24~26
  • js9~32
  • fs33~35
t48 r22
Spike
Bullet Knee > Snake Eyes

uf+3+4

m
22
-7
+8a
i16~17
  • js9~26
  • fs27~29
t48 r31
Tornado
Knee
  • Gain SNE on hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
  • js9~30
  • fs31~33
t64 r30
Jump takes 9 frames

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
t46 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block (8)
Sometimes written Mach Punch
Slash Kick > Snake Eyes

f,F+3

m
25
-13
+28a (-8)
+39a (-8)
i24~25
t60 r37
Balcony Break
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Chip damage on block (7)
  • Hitstop 20f on hit

f,F+3*

m
33
+8 +14w
+71a
i34~35
r37
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block (9)
  • Hitstop 20f on hit
Mach Kick

f,F+4

h
32
-9c~-6c
i16~19
t51 r32
Homing
  • Balcony break on airborne hit
  • Chip damage on block (9)
  • Initial side step can evade some attacks
Jet Uppercut

f,n,b+2

h
20
-7
i14~15
t45 r30
Tornado
  • Can be buffered
Wedge Driver

b,df+4

l
25
-13
+14g
+29a
i29
t70 r41
  • Cancel to r26 with B
Flying Knee Kick

b,B+4

M
24
-19~-7
-7a~+5a
i21~33
  • js18~32
  • fs33~
t68 r35 FUFT
Spike
Snake Slash

f,f,F+3

m
30
+6~+9
+13a (+3)
i22~25
  • js3~25
  • fs26~28
t59 r34
Balcony Break
  • Chip damage on block (9)
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
12
-9
+4
i13
t43 r30
Elbow
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
i22~23
t68 r31
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Northern Cross

FC.df+4

m
21
-10
i15~16
cs1~14
t45 r29
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper
SLS.1

ws1

m
20
-14
i15~16
t50 r34
Sometimes written qcf+1
Fisherman's Slam

ws2

m,​t
10,​20
-10
i19
t48 r29
  • Transition to r90 attack throw on front/side standing hit
  • +31a (+21) on BT hit
  • Power up with f+2 or b+2 on frames 18~19, additional 5 damage
High Knee Kick
SLS.3

ws3

m
17
-10
+4
i12
t38 r26
Knee
Double High Knee Kick
SLS.3,4

ws3,4

m,​m
17,​21
-10
+4
+29g
i28
t66 r26
Knee
  • Input can be delayed 10f
  • Interrupt with i8 from 1st block
Toe Kick

ws4

m
16
-6
+5
i11~12
t36 r24

SNE (Snake Eyes)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r78 SNE
  • Cancellable with any input on frames 1~31
  • Gain SNE
  • -34 if not cancelled
Neo Soul Eraser

3+4,SNE.2

m,​m
20,​20
-1
+35a (+9)
,i14~15
t59 r30
Balcony Break
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
  • Interrupt with i5 from 1st block
  • Unparryable by traditional parries, Asuka, Nina, etc
Sometimes written SNE.3+4,2
Neo Soul Eraser Exceed

3+4,SNE.2*

m,​m
20,​30
+9g~+10g
,i55~56
t108 r34
Tornado
Reversal Break
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Wall splat on block
Sometimes written SNE.3+4,2*

f+2,​1,SNE.2

m,​m,​m
10,​12,​5
-2
+9c
,i14~15
t64 r24
Elbow
Spike
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)
Sometimes written SNE.f+2,1,2

f+2,​1,​SNE.2,3

m,​m,​m,​m
10,​12,​5,​7
-3
+18a (+11)
,i22
t95 r32
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Sometimes written SNE.f+2,1,2,3
Neo Incinerator

f+2,​1,​SNE.2,​3,2

m,​m,​m,​m,​m
10,​12,​5,​7,​20
-10
+25a (-1)
,i35~36
t139 r39
Balcony Break
  • Combo from 1st hit
  • Chip damage on block (8)
  • Unparryable by traditional parries, Asuka, Nina, etc
Sometimes written SNE.f+2,1,2,3,2

uf+2,​2,​2,SNE.2

m,​m,​m,​m
6,​4,​4,​9
-12
-1s
,i10
t76 r31
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (2)
Sometimes written SNE.uf+2,2,2,2

uf+2,​2,​2,​SNE.2,2

m,​m,​m,​m,​m
6,​4,​4,​9,​9
-12
-2s
,i10
t87 r32
  • Combo from 1st hit
  • Chip damage 2 (22%) on block
Sometimes written SNE.uf+2,2,2,2,2
Neo Bloody War
uf+2,2,2,SNE.2,3

uf+2,​2,​2,​SNE.2,​2,3

m,​m,​m,​m,​m,​m
6,​4,​4,​9,​9,​23
-15
+3a
,i22~23
t114 r36
Knee
  • Combo from 3rd or 4th or 5th hit
  • Chip damage 9 (39%) on block
Sometimes written SNE.uf+2,2,2,2,2,3
Neo Mach Breaker

SNE.f,F+1+2

h
36
+5
+33a (+7)
i13
ps2~10
t46 r33
Balcony Break
  • Consumes SNE
  • Can not be buffered
  • Chip damage 14 (40%) on block
  • Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
  • On a successful parry, the attack is canceled and Bryan automatically retaliates
  • Unparryable with traditional parries, Asuka, Nina, etc
Immortal Payback

SNE.f,​F+1+2,P

h,​m
36,​20
+15g +21w
+43d (-15)
,i13~14
,pc1~14
t55 r30
Balcony Break
Wall Crush +21g on block
  • Chip damage on block (8)
  • Consumes SNE
  • Initial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23

SLS (Slither Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step (SLS)

qcf

cs1~25
t25 r1 SLS
  • Enter FC r25 with DF
  • Cancel to SS on any frame with u
  • Cancel to block on frames 1~9 with b
  • Actionable on frame 1~
Sometimes written d,df,f

SLS.2

h
16
-6
+2
i15~16
t43 r27
Sometimes written
  • qcf+2
  • d,df,f+2
Cross Bazooka

SLS.2,1

h,​m
16,​23
-11
+33a (+18)
,i15~16
t67 r31
Combo from 1st hit with 4f delay
Sometimes written
  • qcf+2,1
  • d,df,f+2,1
Cross Grenade

SLS.2,2

h,​m
16,​25
-7
+14a
,i25
t80 r35
Balcony Break
Spike
  • Combo from 1st hit with 4f delay
  • +9a on BT hit
Sometimes written
  • qcf+2,2
  • d,df,f+2,2
Cross Bullet > Snake Eyes

SLS.2,4

h,​m
16,​22
-10
+5a
i16~17
  • js9~26
  • fs27~29
t71 r34
Tornado
Knee
  • Combo from 1st hit with 4f delay
  • Gain SNE on hit, -12a
Sometimes written
  • qcf+2,4
  • d,df,f+2,4

SLS.4

m
13
-5
+1
+3
i18
t47 r29
Sometimes written
  • qcf+4
  • d,df,f+4
  • 1,4,2,1
  • b+2,1

SLS.4,1

m,​h
13,​13
+0
+55a
,i27
t70 r25
  • Combo from 1st CH
  • Cancel to SS -12 -5 -3 r9 with u_d
Sometimes written
  • qcf+4,1
  • d,df,f+4,1
Snake Spin Mach Breaker
  • 1,4,2,1,2
  • b+2,1,2

SLS.4,​1,2

m,​h,​h
13,​13,​22
-9
+41d (-17)
,i24
t103 r33
Balcony Break
Sometimes written
  • qcf+4,1,2
  • d,df,f+4,1,2
Snake Spin Kickass
  • 1,4,2,1,4
  • b+2,1,4

SLS.4,​1,4

m,​h,​M
13,​13,​20
-10
+37a
,i25
t102 r30
Tornado
  • Opponent recovers FUFA on hit
Sometimes written
  • qcf+4,1,4
  • d,df,f+4,1,4
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
t48 r32
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Chip damage 8 (30%) on block
Sometimes written
  • qcf+1+2
  • d,df,f+1+2

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway (SWA)

qcb

cs1~10
t35 r3? SWA
  • Cancel to SS on any frame with u
Sometimes written d,db,b
Cannonball Straight

SWA.1

h
22
+5
i13~14
t42 r28
Tornado
Balcony Break
  • Chip damage 6 (30%) on block
Sometimes written qcb+1
Smash

SWA.2

m
16
-9
+6
i15~16
t46 r30
Sometimes written qcb+2
Smash and Mach Kick

SWA.2,4

m,​h
16,​25
-9
+15a
,i22~25
t76 r32
  • Balcony break on airborne hit
  • Combo from 1st hit with 10f delay
  • Move can be delayed 7f
  • Chip damage on block
Sometimes written qcb+2,4
Hatchet Kick

SWA.3

l
23
-13
+5
i19~20
t51 r31
Balcony break on airborne hit
Sometimes written qcb+3
  • Soccer Kick
  • Kickoff

SWA.4

M
23
-12
i17~18
t50 r32
Sometimes written qcb+4

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Total Vandalization

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Hellraiser

SS.1

h
23
-5
+8
i17~18
t47 r29
Balcony break on airborne hit

SS.2

M
15
-9
+1
i17~18
t51 r33
Snake Fang

SS.2,1

M,​h
15,​20
-5
+43d (-15)
,i21~22
t71 r30
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Elbow
  • Combo from 1st hit with 8f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

(Back to wall).b,b,UB

m
25
-1
+45d (-13)
i29~30
  • fs5~13
  • js14~33
  • fs34~36
t58 r25
Balcony Break

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
-2d
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
Guillotine

2+4

t
35
-6
+0d
i12~14
t39 r25
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
  • Side switch on hit
Knee Blast

Right throw

t
40
-3
+6d
  • Throw break 2
Neck throw

Back throw

t
60
-1d
Unbreakable
Neck throw

uf+1+2

t
40
-6
-5d
i12
t39 r27
Floor Break
  • Throw break 1+2
Chains of Misery

FC.db+1+2

t
45
-6
+1d
i11
t39 r28
  • Throw break 1+2

10 Strings

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1st Hit

b+3

m
12
r
2nd Hit

b+3,4

m,​m
12,​18
r
3rd Hit

b+3,​4,1

m,​m,​m
12,​18,​5
r
4th Hit

b+3,​4,​1,2

m,​m,​m,​m
12,​18,​5,​7
r
5th Hit

b+3,​4,​1,​2,1

m,​m,​m,​m,​h
12,​18,​5,​7,​3
r
6th Hit

b+3,​4,​1,​2,​1,4

m,​m,​m,​m,​h,​h
12,​18,​5,​7,​3,​8
r
7th Hit

b+3,​4,​1,​2,​1,​4,2

m,​m,​m,​m,​h,​h,​h
12,​18,​5,​7,​3,​8,​5
r
8th Hit

b+3,​4,​1,​2,​1,​4,​2,1

m,​m,​m,​m,​h,​h,​h,​h
12,​18,​5,​7,​3,​8,​5,​5
r
9th Hit

b+3,​4,​1,​2,​1,​4,​2,​1,4

m,​m,​m,​m,​h,​h,​h,​h,​m
12,​18,​5,​7,​3,​8,​5,​5,​10
r
10 Hit Combo

b+3,​4,​1,​2,​1,​4,​2,​1,​4,2

m,​m,​m,​m,​h,​h,​h,​h,​m,​h
12,​18,​5,​7,​3,​8,​5,​5,​10,​20
r

External Links