Azucena punishers: Difference between revisions

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|slide=ws4,1 ...
|slide=ws4,1 ...
|asuka-a= f3,2
|asuka-a= f3,2
|alisa-a = f,f+3 <ref> f1+2 also hits but less rewarding </ref>
|alisa-b = df2 <ref> Either launches or floats depending on options </ref>
|alisa-b = df2 <ref> Either launches or floats depending on options </ref>
|bryan-a=4,1
|bryan-a=4,1
|claudio-a = f1+2 (dash) <ref> ff3 (deep dash) is an alternative </ref>
|king-a = f,f+3 <ref> FC.df3 and crouch cancel db1+2 also hit</ref>
|kuma-a = f1+2
|jack-8-a = f1+2
|law-a = df1,4
|paul-a=f1+2
|paul-a=f1+2
|paul-b=f1+2 <ref> Unpunishable during heat (-13 on block) except near wall. df4,1 and ff3 also hits (ff3 is much harder). </ref>
|paul-b=f1+2 <ref> Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder). </ref>
|victor-a = f1+2
|xiaoyu-a = df1,4
|xiaoyu-a = df1,4
|xiaoyu-b = ws4,1...
|zafina-a = none <ref> Can try using 3 and hit confirming 3,2 to cover both options </ref>
}}
}}


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     |{{o| moveId = Azucena-1,1    | range = 2.1<ref>All whiff punishers measured from first hit on Kazuya</ref>    }}
     |{{o| moveId = Azucena-1,1    | range = 2.1<ref>All whiff punishers measured from first hit on Kazuya</ref>    }}
     |{{o| moveId = Azucena-1,2    | range = 2.1}}
     |{{o| moveId = Azucena-1,2    | range = 2.1}}
    |{{o| moveId = Azucena-4,1    | range = 2.4}}
     |{{o| moveId = Azucena-3,2    | range = 2.2}}
     |{{o| moveId = Azucena-3,2    | range = 2.2}}
     |{{o| moveId = Azucena-3,3 | range = 2.2}}
     |{{o| moveId = Azucena-3,3 | range = 2.2}}

Latest revision as of 08:58, 13 October 2024

Punishers for tricky moves
Various Slide ws4,1 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f+3 [1]
  • b+3+4
  • b+3+4,3+4
df2 [2]
b+3 f3,2
Bryan df+2,3 4,1
Claudio f+2,2 f1+2 (dash) [3]
Jack-8 d+1+2 f1+2
King db+4 f,f+3 [4]
f,F+2 f1+2
Law df+3 df1,4
Paul d+4,2:1+2 f1+2
qcf+2 f1+2 [5]
Victor f,F+2 f1+2
Xiaoyu BT.f+3+4,3+4 df1,4
AOP.3+4 ws4,1...
Zafina
  • ws2
  • ws2,D
none [6]


Standing
Enemy Move Damage Frames
-101,120+8
1,228+8
-124,129+4
-13df+1,424+4
-143,334+43d (-15)
b+1,130+8
-15df+212+28a (+18)
-16f+1+225+41a (+17)
df+4,138+20a (+3)
f,F+320+35a (+25)
-20db+1+223+33a (+23)
Crouching
-10FC.d+15+6
-11ws4,123+6
-13ws117+6
-15ws214+32a (+22)
Back-turned opponent
-62,1,241+20a (+3)
-10b+4,3,4,359+39d (-19)
Grounded opponent
-16f,F+320+35a (+25)
-18FC.df+317+3c
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1i102.1[7]20-10High
1,2i102.128-14High
4,1i12~132.429-2High
3,2i142.229-12Mid
3,3i142.234-1Mid
df+2i15~162.1 - 2.212-13Mid
df+4,1i16~172.738-5Mid
f,F+3i15~172.920-14~-12Mid
f+1+2i16~172.925-8~-7High
f+2,1i17~182.831-10High
f,f,F+3,2i15~1630+2Mid
b+2i18~192.621+2High
f+3,2i182.835-4Mid
d+2,3i17~182.5 - 2.635+1Mid
db+1+2i20~212.523-21Mid
f,F+3+4i21~22 i10~123.6 [8]28+4~+6Mid
b+3i2221+4cMid
  1. f1+2 also hits but less rewarding
  2. Either launches or floats depending on options
  3. ff3 (deep dash) is an alternative
  4. FC.df3 and crouch cancel db1+2 also hit
  5. Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
  6. Can try using 3 and hit confirming 3,2 to cover both options
  7. All whiff punishers measured from first hit on Kazuya
  8. Multiple rapid hits. Last hit connects from ~4.4