Jun punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Navbox Jun}}
{{Navbox Jun}}
{{Navbox punishers}}
{{Navbox punishers}}
{{Infobox tricky moves T8
|slide= ws2 f+3 ...
|alisa-a = d+1+2
|alisa-b = df+2
|asuka-a= f+2
|bryan-a= uf+1<ref>Will whiff at tip ranges</ref>
|claudio-a = f,F+3
|jack-8-a = df+4
|king-a = ws2 f+3 ...
|kuma-a = f+2
|law-a = df+1,2<ref>Very inconsistent</ref>
|paul-a= df+4
|paul-b=df+4<ref>If blocked at close range punish with df+2,1+2</ref>
|victor-a = df+2,1+2
|xiaoyu-a = 1,2,4
|xiaoyu-b = ws2 f+3 ...
|zafina-a =
}}


{{PunisherTable|character=Jun
{{PunisherTable|character=Jun
Line 9: Line 27:
   |{{o| moveId = Jun-3 | enemy = -14 }}
   |{{o| moveId = Jun-3 | enemy = -14 }}
   |{{o| moveId = Jun-db+1,1,1+2 | enemy = -15 }}
   |{{o| moveId = Jun-db+1,1,1+2 | enemy = -15 }}
   |{{o| moveId = Jun-df+2 | enemy = -16 }}
   |{{o| moveId = Jun-df+2 | enemy = -16 | staple = 74 }}
   |{{o| moveId = Jun-f+2 | enemy = -17 }}
  |{{o| moveId = Jun-df+2,1+2 | enemy = -16 | staple = 95 }}
   |{{o| moveId = Jun-f+2 | enemy = -17 | staple = 95 }}
   }}
   }}
   |crouching={{o
   |crouching={{o
Line 18: Line 37:
   |{{o| moveId = Jun-ws1,4 | enemy = -12 }}
   |{{o| moveId = Jun-ws1,4 | enemy = -12 }}
   |{{o| moveId = Jun-ws2,1 | enemy = -13 }}
   |{{o| moveId = Jun-ws2,1 | enemy = -13 }}
   |{{o| moveId = Jun-ws3 | enemy = -14 }}
   |{{o| moveId = Jun-ws3 | enemy = -14 | staple = 82 }}
   |{{o| moveId = Jun-ws3+4 | enemy = -18 }}
   |{{o| moveId = Jun-ws3+4 | enemy = -18 }}
   }}
   }}

Latest revision as of 01:10, 1 November 2024

Punishers for tricky moves
Various Slide ws2 f+3 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
d+1+2
  • b+3+4
  • b+3+4,3+4
df+2
b+3 f+2
Bryan df+2,3 uf+1[1]
Claudio f+2,2 f,F+3
Jack-8 d+1+2 df+4
King db+4 ws2 f+3 ...
f,F+2 f+2
Law df+3 df+1,2[2]
Paul d+4,2:1+2 df+4
qcf+2 df+4[3]
Victor f,F+2 df+2,1+2
Xiaoyu BT.f+3+4,3+4 1,2,4
AOP.3+4 ws2 f+3 ...
Zafina
  • ws2
  • ws2,D
Standing
Enemy Move Damage Frames
-10uf+136+22a
-122,1,428-1
-131+226HE/+28
-14320+18a (+1)
-15db+1,1,1+245+21a (+11)
-16df+214 (74)+29a (+19)
df+2,1+226 (95)+38a (+28)
-17f+220 (95)+33a (+23)
Crouching
-10FC.df+136+26a (+11)
-11ws421+18a (+11)
-12ws1,121+2~+3
ws1,430+0c~+1c
-13ws2,132+19a (10)
-14ws316 (82)+25a (+5)
-18ws3+423+38a (+28)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
f+2i17~1820-18~-17Mid
  1. Will whiff at tip ranges
  2. Very inconsistent
  3. If blocked at close range punish with df+2,1+2