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{{Miguel}} | {{Miguel}} | ||
{{Infobox tricky moves}} | {{Infobox tricky moves | ||
|generic-a=f+2,1 | |||
|slide={{Plainlist| | |||
* ws2,2 ... | |||
* ws2.4 ...}} | |||
|alisa-a={{Plainlist| | |||
* f,F+3<ref>Can be inconsistent due to high hitbox.</ref> | |||
* f,f df+2,1}} | |||
|alisa-b=df+2,1 | |||
|king-a={{Plainlist| | |||
* f,F+2,1 | |||
* cc SAV.2 | |||
* cc d+3+4}} | |||
|asuka-a={{Plainlist| | |||
* d+2 | |||
* f+4,2<ref>Can whiff if Asuka commits to b+3's followups.</ref> | |||
* f,F+2,1 ''(hard)''}} | |||
|claudio-a=f+2+3 | |||
|devil-jin-a={{Plainlist| | |||
* d+2 | |||
* f+3,4 | |||
* uf+1}} | |||
|devil-jin-b=f+1+2 | |||
|eddy-a=cc df+2,1 | |||
|eddy-b={{Plainlist| | |||
* d+1+2 | |||
* d+3+4<ref>Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.</ref>}} | |||
|heihachi-a=d+4 | |||
|jack-7-a={{Plainlist| | |||
* f+2+3 | |||
* f,F+3}} | |||
|jack-7-b={{Plainlist| | |||
* f,f 4 | |||
* f,f 2,1 ''(hard)'' | |||
* R.db+1+2}} | |||
|law-a={{Plainlist| | |||
* db+3+4 | |||
* df+1,2 ''(can whiff)''}} | |||
|leroy-a=''(None)'' | |||
|lucky-chloe-a=f+2,1<ref>F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.</ref> | |||
|paul-a={{Plainlist| | |||
* df+2,1 ''(can whiff)'' | |||
* f+4,2}} | |||
|xiaoyu-a=d+4 | |||
|xiaoyu-b=2,1 | |||
|xiaoyu-c=cc db+2 ...}} | |||
{{Navbox punishers (Tekken 7)}} | |||
{| class="punishers" | {| class="punishers" | ||
Line 22: | Line 68: | ||
| df+4,1 || 21 || +6<ref name="SAV-Transition"/> | | df+4,1 || 21 || +6<ref name="SAV-Transition"/> | ||
|- | |- | ||
| f+1+2 || 20 ( | | f+1+2 || 20 ([[Miguel combos#section=4|45]]) || +37a (+29) | ||
|- | |- | ||
| -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23) | | -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23) | ||
Line 28: | Line 74: | ||
| -16 || df+2,1 || 20 ([[Miguel combos#Staples|77]]) || +32a (+22) | | -16 || df+2,1 || 20 ([[Miguel combos#Staples|77]]) || +32a (+22) | ||
|- | |- | ||
| -17 || f+4,2 || 35 || +13a (+ | | -17 || f+4,2 || 35 || +13a (+4) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
Line 35: | Line 81: | ||
|- | |- | ||
| rowspan="2" | -11 | | rowspan="2" | -11 | ||
| | | ws1 || 16 || +8<ref name="SAV-Transition"/> | ||
|- | |- | ||
| | | ws4 || 18 || +5 | ||
|- | |- | ||
| rowspan="3" | -14 | | rowspan="3" | -14 | ||
| | | ws2,2,2 || 27 || +22a (-13) | ||
|- | |- | ||
| | | ws2,2 || 15 ([[Miguel combos#Staples|57]]) || +26a (+19) | ||
|- | |- | ||
| | | ws2,4 || 27 ([[Miguel combos#Staples|64]]) || +54a (+37) | ||
|- | |- | ||
| -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+ | | -15 || uf+4 || 13 ([[Miguel combos#Staples|70]]) || +33a (+23) | ||
|- | |- | ||
| rowspan="2" | -23 | | rowspan="2" | -23 | ||
| f,F+3 || 28 ([[Miguel combos#Staples|73]]) || +60a (+ | | f,F+3 || 28 ([[Miguel combos#Staples|73]]) || +60a (+40) | ||
|- | |- | ||
| uf,n,4 || 25 ([[Miguel combos#Staples|80]]) || +34a (+ | | uf,n,4 || 25 ([[Miguel combos#Staples|80]]) || +34a (+24) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Back-turned opponent | | colspan="4" class="table-cat" | Back-turned opponent | ||
Line 64: | Line 110: | ||
| f+1+2 SAV.df+2 || 38<ref name="BT-oki">If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.</ref> | | f+1+2 SAV.df+2 || 38<ref name="BT-oki">If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.</ref> | ||
|- | |- | ||
| -15 || uf+4 || 13 ([[Miguel combos#Back-turn|69]]) || +33a (+ | | -15 || uf+4 || 13 ([[Miguel combos#Back-turn|69]]) || +33a (+23) | ||
|- | |- | ||
| -16 || df+2,1 || 20 ([[Miguel combos#Back-turn|76]]) || +32a (+ | | -16 || df+2,1 || 20 ([[Miguel combos#Back-turn|76]]) || +32a (+22) | ||
|- | |- | ||
| - | | -20 || SAV.1,2,1 || 37 ([[Miguel combos#Back-turn|77]]) || +26a (+16) | ||
|- | |- | ||
| rowspan="2" | -21 | | rowspan="2" | -21 | ||
| ub+1,4 df+4,1,1 || 70 || +7 | | ub+1,4 df+4,1,1 || 70 || +7 | ||
|- | |- | ||
| ub+1,4 uf+4 || 45 ([[Miguel combos#Back-turn|101]]) || +33a (+ | | ub+1,4 uf+4 || 45 ([[Miguel combos#Back-turn|101]]) || +33a (+23) | ||
|- | |- | ||
| colspan="4" class="table-cat" | Grounded opponent | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| - | | -18 || db+4 || 13 || -3a (-11) | ||
|- | |- | ||
| -20 || f,F+2 || 11 || -3a (-11) | |||
|- | |- | ||
| | | -20 || OG.d+3 || 20 || -2a (-10) | ||
|- | |- | ||
| -21 || d+3+4 || 16 || +19a (+2) | |||
|- | |- | ||
| | | -27 || SAV.db+3 || 18 || -2a (-10) | ||
|- | |- | ||
| -27 || SAV.df+2 || 18 || +14a (-3) | |||
|- | |- | ||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |- | ||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |- | ||
| | | 1,2 || i10 || 2.10 || 19 || -1 || High | ||
|- | |- | ||
| | | 2,1 || i11 || 2.05 || 27 || -4 || High | ||
|- | |- | ||
| | | f+2,1 || i12 || 2.45 || 30 || -12 || High | ||
|- | |- | ||
| | | 3,4 || i13 || 2.35 || 34 || -12 || High | ||
|- | |- | ||
| | | f+1+2 || i14 || 2.35 || 20 (45) || -5 || High | ||
|- | |- | ||
| | | df+2,1 || i16 || 2.45 || 20 ([[Miguel combos#Staples|77]]) || -15 || Mid | ||
|- | |- | ||
| | | f+4,2 || i17 || 3.05 || 35 || -12 || Mid | ||
|- | |- | ||
| | | d+2 || i18 || 2.75 || 24 || -7 || Mid | ||
| | |||
| | |||
|- | |- | ||
| 1+2,1+2 || i19 || 2.80 || 40 || -14 || Mid | |||
|- | |- | ||
| | | SAV.2 || i24 || 3.05 || 32 || -9 || Mid | ||
| | |||
|- | |- | ||
|} | |} | ||
<references/> | |||
Latest revision as of 09:08, 20 September 2023
Miguel |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Generic | FUFT.4 | f+2,1 |
Alisa |
|
|
|
df+2,1 | |
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 | f+2+3 |
Devil Jin |
|
|
R.f,n,d,df+4,3+4 | f+1+2 | |
Eddy | 3~4 | cc df+2,1 |
b+3,3 |
| |
Heihachi | f,F+2 | d+4 |
Jack-7 | R.b+1+2 |
|
d+1+2 |
| |
Law | db+3+4 |
|
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
f+2,1[4] |
Paul |
|
|
Xiaoyu | BT.3 | d+4 |
BT.f+3+4,3+4 | 2,1 | |
AOP.4~3 | cc db+2 ... |
Punishers (Tekken 7) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 19 | +5 |
-11 | 2,1 | 27 | +7[5] |
-12 | f+2,1 | 30 | +10[5] |
-13 | df+1,2 | 30 | +3 |
3,4 | 34 | +6a | |
-14 | df+4,1 | 21 | +6[5] |
f+1+2 | 20 (45) | +37a (+29) | |
-15 | uf+4 | 13 (70) | +33a (+23) |
-16 | df+2,1 | 20 (77) | +32a (+22) |
-17 | f+4,2 | 35 | +13a (+4) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws1 | 16 | +8[5] |
ws4 | 18 | +5 | |
-14 | ws2,2,2 | 27 | +22a (-13) |
ws2,2 | 15 (57) | +26a (+19) | |
ws2,4 | 27 (64) | +54a (+37) | |
-15 | uf+4 | 13 (70) | +33a (+23) |
-23 | f,F+3 | 28 (73) | +60a (+40) |
uf,n,4 | 25 (80) | +34a (+24) | |
Back-turned opponent | |||
-10 | 1 df+1,2 | 37 | +3 |
-11 | 2,1 df+1,2 | 57 | +3 |
-14 | df+4,1,1 df+1,2 | 68 | +3 |
f+1+2 SAV.df+2 | 38[6] | ||
-15 | uf+4 | 13 (69) | +33a (+23) |
-16 | df+2,1 | 20 (76) | +32a (+22) |
-20 | SAV.1,2,1 | 37 (77) | +26a (+16) |
-21 | ub+1,4 df+4,1,1 | 70 | +7 |
ub+1,4 uf+4 | 45 (101) | +33a (+23) | |
Grounded opponent | |||
-18 | db+4 | 13 | -3a (-11) |
-20 | f,F+2 | 11 | -3a (-11) |
-20 | OG.d+3 | 20 | -2a (-10) |
-21 | d+3+4 | 16 | +19a (+2) |
-27 | SAV.db+3 | 18 | -2a (-10) |
-27 | SAV.df+2 | 18 | +14a (-3) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2 | i10 | 2.10 | 19 | -1 | High |
2,1 | i11 | 2.05 | 27 | -4 | High |
f+2,1 | i12 | 2.45 | 30 | -12 | High |
3,4 | i13 | 2.35 | 34 | -12 | High |
f+1+2 | i14 | 2.35 | 20 (45) | -5 | High |
df+2,1 | i16 | 2.45 | 20 (77) | -15 | Mid |
f+4,2 | i17 | 3.05 | 35 | -12 | Mid |
d+2 | i18 | 2.75 | 24 | -7 | Mid |
1+2,1+2 | i19 | 2.80 | 40 | -14 | Mid |
SAV.2 | i24 | 3.05 | 32 | -9 | Mid |
- ↑ Can be inconsistent due to high hitbox.
- ↑ Can whiff if Asuka commits to b+3's followups.
- ↑ Will counter hit launch the Eddy player if they press any options after b+3,3 is blocked.
- ↑ F+2,1 will OS float both options at point blank and will always float a roll commit, but if spaced, handstand can cause the string to whiff.
- ↑ 5.0 5.1 5.2 5.3 Holding f after inputting the move puts Miguel in Savage (SAV) stance at the same frame situation.
- ↑ If the opponent stands up, they get launched by SAV.df+2 for a FUFA combo.