Feng punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Feng punishers to Feng punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Feng}}
{{Feng}}
{{Infobox tricky moves}}
{{Infobox tricky moves}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 69: Line 69:
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| f+3,4 || i21
| 1,2 || i10 || 2.28<ref>1,2 at tip range second hit will whiff when first connects.</ref> || 16 || -1 || High
|-
| 1,3 || i10 || 2.32 || 24 || -5/-23<ref>Duckable high.</ref> || High
|-
| b+1+2 || i13<ref>At range ~2.5, b+1+2 connects on frame 14.</ref> || 2.75 || 33 || -19 || Mid
|-
| df+3 || i18 || 2.25 || 21 ([[Feng combos#Staples|?]]) || -7 || Mid
|-
| f+1+2 || i19 || 3.23 || 28 ([[Feng combos#Staples|?]]) || -9 || High
|-
| f+3,4 || i21 || 3.34 || 30 ([[Feng combos#Staples|?]]) || -16 || Mid
|-
| ws4 || i11 || 2.42 || 18 || -7 || Mid
|-
| ws1,2 || i13 || 2.82 || 29 || -10 || Mid
|-
| ws3 || i15 || 2.38 || 20 ([[Feng combos#Staples|?]]) || -12 || Mid
|-
| FC.df+2 || i18 || 2.47 || 25 ([[Feng combos#Staples|?]])  || -14 || Mid
|-
|-
|}
|}


<references/>
<references/>

Latest revision as of 15:53, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3[1] 24 +6
-13 b+1+2 33 +19a (+14a)
-15 uf+4[2] 15 (?) +33a (+23)
-18 f+4 18 (?) +52a
-19 f+1+2 28 (?) +58a (+38)
-21 f+3,4 30 (?) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 (?) +33a (+23)
-18 FC.df+2 25 (?) +56a
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-10 2,4,1 38 +13a (+4)
-16 3,3,4 BT.f+3 80 +5a (-3)
Grounded opponent
-16 db+3 11 -4a (-12)
-20 d+2 13 -1a (-9)
-24 OTG.d+3+4 19 -2a (-10)
qcf+1 18 -3a (-11)
-33 BT.3 24 +5a (-3)
-34 4~3 20 +5a (-3)
f,F+3 24 +5a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.28[3] 16 -1 High
1,3 i10 2.32 24 -5/-23[4] High
b+1+2 i13[5] 2.75 33 -19 Mid
df+3 i18 2.25 21 (?) -7 Mid
f+1+2 i19 3.23 28 (?) -9 High
f+3,4 i21 3.34 30 (?) -16 Mid
ws4 i11 2.42 18 -7 Mid
ws1,2 i13 2.82 29 -10 Mid
ws3 i15 2.38 20 (?) -12 Mid
FC.df+2 i18 2.47 25 (?) -14 Mid
  1. 1,3 leaves opponent closer than 1,2,2
  2. uf+4 range is short so you often can only get shoulder.
  3. 1,2 at tip range second hit will whiff when first connects.
  4. Duckable high.
  5. At range ~2.5, b+1+2 connects on frame 14.