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{{Lee}} | {{Lee}} | ||
{{Navbox movelist}} | {{Navbox movelist (Tekken 7)}} | ||
{{See other}} | |||
== Rage == | == Rage == | ||
Line 45: | Line 46: | ||
== n == | == n == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-1 | |id=Lee-1 | ||
Line 584: | Line 587: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-f+2 | |id=Lee-f+2 | ||
Line 818: | Line 822: | ||
== df == | == df == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-df+1 | |id=Lee-df+1 | ||
Line 991: | Line 996: | ||
== d == | == d == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-d+1 | |id=Lee-d+1 | ||
Line 1,159: | Line 1,165: | ||
== db == | == db == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-db+2 | |id=Lee-db+2 | ||
Line 1,233: | Line 1,240: | ||
== b == | == b == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-b+1 | |id=Lee-b+1 | ||
Line 1,440: | Line 1,448: | ||
== u == | == u == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-ub+3 | |id=Lee-ub+3 | ||
Line 1,584: | Line 1,593: | ||
== Motion input == | == Motion input == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-f,F+3 | |id=Lee-f,F+3 | ||
Line 1,673: | Line 1,683: | ||
|hit=+24d (-11d) | |hit=+24d (-11d) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{FB}} | |||
* Alternate input wr3,4 | * Alternate input wr3,4 | ||
* Jail from 1st hit | * Jail from 1st hit | ||
* Transition to r26 HMS with 3}} | * Transition to r26 HMS with 3}} | ||
Line 1,685: | Line 1,695: | ||
}} | }} | ||
== | == Crouch == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.1 | ||
|input=hFC.1 | |||
|input= | |target=s | ||
|target= | |damage=5 | ||
|damage= | |range=1.57 | ||
|startup= | |startup=i10 | ||
|recv= | |crush=cs1~ | ||
|block=- | |recv=r24 FC | ||
|hit=+ | |block=-5 | ||
|hit=+6 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to r24 with f | ||
* Transition | * Transition input can be delayed 16f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.2 | ||
|input=hFC.2 | |||
|input= | |target=s | ||
|target= | |damage=8 | ||
|damage= | |range=1.77 | ||
|startup= | |startup=i11 | ||
|recv= | |crush=cs1~ | ||
|block=- | |recv=r23 FC | ||
|hit= | |block=-4 | ||
|hit=+7 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.3 | ||
|input= | |input=hFC.3 | ||
|damage= | |target=l | ||
|target= | |damage=12 | ||
| | |startup=i13 | ||
|startup= | |crush=cs1~ | ||
|recv= | |recv=r33 FC | ||
|block=- | |block=-17 | ||
|hit= | |hit=-3 | ||
}} | |||
{{MoveData | |||
|id=Lee-hFC.4 | |||
|input=hFC.4 | |||
|target=l | |||
|damage=10 | |||
|startup=i12 | |||
|crush=cs1~ | |||
|recv=r34 FC | |||
|block=-15 | |||
|hit=-4 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.df+3 | ||
|input=FC.df+3 | |||
|target=L | |||
|input= | |||
| | |||
|damage=12 | |damage=12 | ||
| | |startup=i16 | ||
|crush=cs1~ | |||
| | |recv=r33 FC | ||
|recv= | |block=-17 | ||
|block=- | |hit=-3 | ||
|hit= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.df+4 | ||
|name= | |name=Silver Tail | ||
|input=FC.df+4 | |||
|input= | |damage=17 | ||
|target=L | |||
|damage= | |range=2.76 | ||
|startup=i16~17 | |||
|target= | |crush=cs1~ | ||
|range= | |recv=r32 FC | ||
| | |block=-14 | ||
| | |hit=-3c | ||
|recv= | |ch=[[Lee combos#Mini-combos|+37a]] | ||
|block=- | |notes=Transition to r30 HMS-2 with 3 | ||
|hit=[[Lee combos#Mini-combos|+ | |||
|notes= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.df,d,DF+3 | ||
|name= | |name=Sliding | ||
| | |input=FC.df,d,DF+3 | ||
| | |damage=22 | ||
| | |target=L | ||
| | |range=3.54 | ||
| | |startup=i16~20 | ||
| | |crush=cs1~15 | ||
| | |recv=r39 FU | ||
| | |block=-23 | ||
|startup= | |hit=[[Lee combos#Mini-combos|+18a]] | ||
|recv= | |notes=Can't be buffered | ||
|block=- | }} | ||
|hit= | {{MoveData | ||
|id=Lee-FC.ub+4 | |||
|input=FC.ub+4 | |||
|target=m | |||
|damage=15 | |||
|startup=i18~28 | |||
|crush=js9~ | |||
|recv=r26 FC | |||
|block=-17 | |||
|hit=-6 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to r26 HMS with 3 | ||
* | * Transition input can be delayed 17f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.u+4 | ||
|input= | |input=FC.u+4 | ||
|target= | |target=m | ||
|damage= | |damage=22 | ||
| | |startup=i18~28 | ||
| | |crush=js9~ | ||
|recv= | |recv=r26 FC | ||
|block=- | |block=-17 | ||
|hit= | |hit=[[Lee combos#Staples|+28a (+18a)]] | ||
| | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to r26 HMS with 3 | |||
* Transition to | * Transition input can be delayed 17f}} | ||
* Transition input can be delayed | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.uf+4 | ||
|input=FC.uf+4 | |||
|input= | |name=Catapult Flip | ||
| | |target=m | ||
|target= | |damage=25 | ||
|startup=i18~28 | |||
|damage= | |crush=js9~ | ||
| | |recv=r26 FC | ||
| | |block=-17 | ||
|recv= | |hit=[[Lee combos#Staples|+28a (+18a)]] | ||
|block=- | |notes={{Plainlist| | ||
|hit= | * Transition to r26 HMS with 3 | ||
|notes= | * Transition input can be delayed 17f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.UB+4 | ||
| | |input=FC.UB+4 | ||
|target=m | |||
| | |damage=25 | ||
|startup=i14~17 | |||
|crush=js9~ | |||
|recv=r47 | |||
|damage= | |block=-31 | ||
| | |hit=-20 | ||
| | |notes=Transition to r34 FC with D | ||
|recv= | |||
|block=- | |||
|hit=- | |||
|notes= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.U+4 | ||
|input=FC.U+4 | |||
|target=m | |||
|input= | |damage=28 | ||
| | |startup=i14~17 | ||
|crush=js9~ | |||
|recv=r47 | |||
|damage= | |block=-31 | ||
| | |hit=+0a (-10a) | ||
| | |notes=Transition to r34 FC with D | ||
|recv= | |||
|block=- | |||
|hit=- | |||
|notes= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.UF+4 | ||
| | |name=Catapult Assault | ||
|input= | |input=FC.UF+4 | ||
|target=m | |||
|target= | |damage=30 | ||
|startup=i14~17 | |||
|damage= | |crush=js9~ | ||
| | |recv=r47 | ||
| | |block=-31 | ||
|recv= | |hit=+0a (-10a) | ||
|block=- | |notes=Transition to r34 FC with D | ||
|hit=- | |||
|notes= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.uf+3+4 | ||
|name= | |name=Catapult Drop | ||
| | |input=FC.uf+3+4 | ||
| | |target=m,M | ||
| | |damage=30,20 | ||
| | |startup={{Plainlist| | ||
| | * i46~49 | ||
* i56~58}} | |||
|crush=js9~45 | |||
| | |recv=r31 FU | ||
|recv= | |block=-4 | ||
|block=- | |hit=+17a (+7a) | ||
|hit= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input | ||
* | ** FC.u+3+4 | ||
* | ** FC.ub+3+4}} | ||
}} | }} | ||
== WS == | |||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws1 | ||
|input= | |input=ws1 | ||
|damage=13 | |||
|target=m | |target=m | ||
| | |range=1.98 | ||
|startup= | |startup=i13~14 | ||
|recv= | |recv=r20 | ||
|block=- | |block=-2 | ||
|hit= | |hit=+7 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws1,4 | ||
|name= | |name=Wonderful Combo | ||
|inputLead= | |inputLead=ws1 | ||
|input=, | |input=,4 | ||
|damageLead=13 | |||
|damage=,17 | |||
|targetLead=m | |targetLead=m | ||
|target=,h | |target=,h | ||
| | |range=3.17 | ||
| | |startupRoot=i13~14 | ||
|startup=, | |startup=,i20 | ||
|recv= | |recv=r28 | ||
|block=- | |block=-5 | ||
|hit= | |hit=+4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* | * Transition to r31 HMS with 3}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws2 | ||
|input= | |input=ws2 | ||
|target= | |damage=12 | ||
| | |target=m | ||
|startup= | |range=2.33 | ||
|recv= | |startup=i14~16 | ||
|block=- | |recv=r25 | ||
|hit= | |block=-8 | ||
|hit=+3 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws2,3 | ||
|inputLead= | |name=Rocket Heel | ||
|inputLead=ws2 | |||
|input=,3 | |input=,3 | ||
|targetLead= | |damageLead=12 | ||
|damage=,24 | |||
|targetLead=m | |||
|target=,m | |target=,m | ||
| | |range=3.78 | ||
| | |startupRoot=i14~16 | ||
|startup=, | |startup=,i20~21 | ||
|recv= | |recv=r33 | ||
|block=- | |block=-13 | ||
|hit=- | |hit=[[Lee combos#Mini-combos|+32a (+22a)]] | ||
|notes=Combo from 1st hit | |notes=Combo from 1st hit | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws2,4 | ||
|name= | |name=Twister Heel | ||
|inputLead= | |inputLead=ws2 | ||
| | |input=,4 | ||
|targetLead= | |damageLead=12 | ||
|damage=,23 | |||
|targetLead=m | |||
|target=,h | |target=,h | ||
| | |range=3.71 | ||
| | |startupRoot=i14~16 | ||
|startup=, | |startup=,i27~28 | ||
|recv= | |recv=r24 | ||
|block=- | |block=-6 | ||
|hit= | |hit=+18g | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Tailspin}} | ||
* Combo from | * Combo from 1st hit}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3 | ||
|input= | |input=ws3 | ||
|target= | |target=M | ||
|damage= | |damage=16 | ||
|startup= | |range=2.20 | ||
|recv= | |startup=i10~12 | ||
|block=- | |recv=r38 | ||
|hit= | |block=-21 | ||
|hit=-10 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3,3 | ||
|inputLead= | |name=Tsunami Kicks | ||
|inputLead=ws3 | |||
|input=,3 | |input=,3 | ||
|targetLead= | |targetLead=M | ||
|target=,m | |target=,m | ||
|damageLead=15 | |damageLead=16 | ||
|damage=,10 | |damage=,11 | ||
|startup=,i26 | |range=2.65 | ||
|startupRoot=i10 | |||
|startup=,i15~16 | |||
|recv=r33 | |||
|block=-15 | |||
|hit=-4c | |||
|notes={{Plainlist| | |||
* Jail from 1st attack | |||
* Transition to r33 HMS with 4 | |||
* Transition input can be delayed 2f}} | |||
}} | |||
{{MoveData | |||
|id=Lee-ws3,3,df+3 | |||
|inputLead=ws3,3 | |||
|input=,df+3 | |||
|targetLead=M,m | |||
|target=,m | |||
|damageLead=16,11 | |||
|damage=,10 | |||
|startupRoot=i10 | |||
|startup=,i26 | |||
|recv=r38 | |recv=r38 | ||
|block=-19 | |block=-19 | ||
|hit=-8 | |hit=-8 | ||
|notes=Combo from 2nd CH | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3,3,df+3,3 | ||
|name=Infinite Kicks | |name=Infinite Kicks Mid Chain | ||
|inputLead= | |inputLead=ws3,3,df+3 | ||
|input=,3 | |input=,3 | ||
|targetLead=m,m | |targetLead=M,m,m | ||
|target=,h | |target=,h | ||
|damageLead= | |damageLead=16,11,10 | ||
|damage=,10 | |damage=,10 | ||
|startupRoot=i10 | |||
|startup=,i24 | |startup=,i24 | ||
|recv=r35 | |recv=r35 | ||
Line 2,020: | Line 2,028: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Connect to INF | * Connect to INF | ||
* Combo from | * Combo from 3rd hit | ||
* Hit vs BT +3a}} | * Hit vs BT +3a}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3,3,d+3 | ||
|name= | |name= | ||
|input= | |inputLead=ws3,3 | ||
|target= | |input=,d+3 | ||
|damage= | |targetLead=M,m | ||
| | |target=,l | ||
|startup= | |damageLead=16,11 | ||
|recv= | |damage=,8 | ||
|block=- | |startupRoot=i10 | ||
|hit= | |startup=,i26 | ||
|notes= | |recv=r38 | ||
|block=-19 | |||
|hit=-8 | |||
|notes=Combo from 2nd CH | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3,3,d+3,3 | ||
|input= | |inputLead=ws3,3,d+3 | ||
|target= | |input=,3 | ||
| | |targetLead=M,m,l | ||
| | |target=,m | ||
| | |damageLead=16,11,8 | ||
| | |damage=,10 | ||
|recv= | |startupRoot=i10 | ||
|block=- | |startup=,i24 | ||
|hit= | |recv=r38 | ||
|notes= | |block=-19 | ||
|hit=-8 | |||
|notes=Combo from 3rd hit | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws3,3,d+3,3,3 | ||
|input= | |name=Infinite Kicks Low Chain | ||
|target= | |inputLead=ws3,3,d+3,3 | ||
| | |input=,3 | ||
| | |targetLead=M,m,l,m | ||
| | |target=,h | ||
| | |damageLead=16,11,8,10 | ||
|recv= | |damage=,10 | ||
|block=- | |startupRoot=i10 | ||
|hit=+ | |startup=,i24 | ||
|recv=r35 | |||
|block=-16 | |||
|hit=-5 | |||
|notes={{Plainlist| | |||
* Connect to INF | |||
* Combo from 4th CH | |||
* Hit vs BT +3a}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.3 | ||
|input= | |input=INF.3 | ||
|target= | |target=m | ||
|damage= | |damage=10 | ||
|startup= | |startup=,i24 | ||
|recv=r38 | |||
|recv= | |block=-19 | ||
|block=- | |hit=-8 | ||
|hit=- | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.3,3 | ||
|input= | |name=Infinite Kicks Mid Variation | ||
|inputLead=INF.3 | |||
|input=,3 | |||
|targetLead=m | |||
|target=,h | |||
|damageLead=10 | |||
|damage=,10 | |||
|startup=,i24 | |||
|recv=r35 | |||
|block=-16 | |||
|hit=-5 | |||
|notes={{Plainlist| | |||
* Connect to INF | |||
* Combo from 1st hit | |||
* Hit vs BT +3a}} | |||
}} | |||
{{MoveData | |||
|id=Lee-INF.d+3 | |||
|input=INF.d+3 | |||
|target=l | |target=l | ||
|damage=10 | |damage=10 | ||
|startup= | |startup=,i24 | ||
|recv=r38 | |||
|recv= | |block=-19 | ||
|block=- | |hit=-8 | ||
|hit=- | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.d+3,3 | ||
| | |inputLead=INF.d+3 | ||
|target= | |input=,3 | ||
| | |targetLead=l | ||
| | |target=,m | ||
| | |damageLead=10 | ||
|recv= | |damage=,10 | ||
|block=- | |startup=,i24 | ||
|hit=- | |recv=r38 | ||
|block=-19 | |||
|hit=-8 | |||
|notes=Combo from 1st hit | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.d+3,3,3 | ||
|name= | |name=Infinite Kicks Low Variation | ||
| | |inputLead=INF.d+3,3 | ||
| | |input=,3 | ||
|target= | |targetLead=l,m | ||
| | |target=,h | ||
| | |damageLead=10,10 | ||
| | |damage=,10 | ||
|recv= | |startup=,i24 | ||
|block=- | |recv=r35 | ||
|hit=- | |block=-16 | ||
| | |hit=-5 | ||
|notes={{Plainlist| | |||
* Connect to INF | |||
* Combo from 2nd CH | |||
* Hit vs BT +3a}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.u+3 | ||
|input=INF.u+3 | |||
|input= | |||
|target=m | |target=m | ||
|damage=15 | |damage=15 | ||
|startup= | |startup=,i19 | ||
|recv=r39 | |||
|recv= | |block=-19 | ||
|block=- | |hit=+1a | ||
|hit= | }} | ||
}} | |||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.u+3,3 | ||
| | |inputLead=INF.u+3 | ||
|target=m | |input=,3 | ||
| | |targetLead=m | ||
| | |target=,m | ||
| | |damageLead=15 | ||
|recv= | |damage=,10 | ||
|block=- | |startup=,i26 | ||
|hit= | |recv=r38 | ||
|block=-19 | |||
|hit=-8 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-INF.u+3,3,3 | ||
| | |name=Infinite Kicks Axe Variation | ||
| | |inputLead=INF.u+3,3 | ||
|target= | |input=,3 | ||
| | |targetLead=m,m | ||
| | |target=,h | ||
| | |damageLead=15,10 | ||
|recv= | |damage=,10 | ||
|block=- | |startup=,i24 | ||
|hit= | |recv=r35 | ||
|block=-16 | |||
|hit=-5 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Connect to INF | ||
* | * Combo from 2nd hit | ||
* Hit vs BT +3a}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ws4 | ||
|input= | |name=Toe Smash | ||
|input=ws4 | |||
|target=m | |target=m | ||
|damage= | |damage=16 | ||
| | |range=2.22 | ||
| | |startup=i11~12 | ||
|recv= | |recv=r24 | ||
|block=- | |block=-6 | ||
|hit= | |hit=+5 | ||
|notes=Transition to | |notes={{Plainlist| | ||
* Transition to r27 HMS with 3 | |||
* Transition input can be delayed 2f}} | |||
}} | }} | ||
== HMS == | |||
{{See also|Hitman Stance}} | |||
Transitions written as HMS-N indicate that Lee needs an extra N frames after recovering before he can do HMS.b. | |||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-3+4 | ||
|input= | |name=Hitman Stance | ||
|input=3+4 | |||
|recv=r10 HMS | |||
|recv= | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-HMS.u~n | ||
|name= | |name=Hitman Sidestep | ||
|input= | |input=HMS.u~n | ||
| | |recv=r29 HMS | ||
| | |notes={{Plainlist| | ||
* Alternate input HMS.d~n | |||
| | * Can cancel to any HMS attack}} | ||
| | }} | ||
| | {{MoveData | ||
| | |id=Lee-HMS.f~n | ||
|name=Hitman to Mist Step | |||
|input=HMS.f~n | |||
|recv=r22 MS | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-HMS.D | ||
|name= | |name=Hitman Cancel | ||
|input= | |input=HMS.D | ||
|recv=r1 FC | |||
|recv= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input | * Alternate input | ||
** | ** HMS.DB | ||
** | ** HMS.DF}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-HMS.b | ||
|name=Hitman | |name=Hitman Guard | ||
|input= | |input=HMS.b | ||
|recv= | |recv=r1 | ||
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-HMS.1 | |||
|name=Freaker Jab | |||
|input=HMS.1 | |||
|target=h | |||
|id=Lee-HMS.1 | |||
|name=Freaker Jab | |||
|input=HMS.1 | |||
|target=h | |||
|damage=10 | |damage=10 | ||
|range=2.28 | |range=2.28 | ||
Line 2,424: | Line 2,405: | ||
|recv=r25 | |recv=r25 | ||
|block=-7 | |block=-7 | ||
|hit=+ | |hit=+14g | ||
|notes=Jail from 1st hit | |notes={{Plainlist| | ||
* Jail from 1st hit | |||
* Wall crush on hit +26g}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 2,461: | Line 2,444: | ||
== MS == | == MS == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-f~n | |id=Lee-f~n | ||
Line 2,538: | Line 2,522: | ||
|hit=+3 | |hit=+3 | ||
|ch=[[Lee combos#Staples|+28a]] | |ch=[[Lee combos#Staples|+28a]] | ||
}} | |||
== SS == | |||
{{MoveDataHeader}} | |||
{{MoveData | |||
|id=Lee-SSL.3+4 | |||
|name=Lee Screw Right | |||
|input=SSL.3+4 | |||
|target=h | |||
|damage=25 | |||
|startup=i17~20 | |||
|recv=r28 | |||
|block=-2 | |||
|hit=+19a (+10a) | |||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Transition to r31 HMS with 3}} | |||
}} | |||
{{MoveData | |||
|id=Lee-SSR.3+4 | |||
|name=Lee Screw Left | |||
|input=SSR.3+4 | |||
|target=m | |||
|damage=28 | |||
|startup=i20~23 | |||
|recv=r34 | |||
|block=-9 | |||
|hit=[[Lee combos#Staples|+16a]] | |||
|ch=[[Lee combos#Staples|+58a (+38a)]] | |||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Transition to r37 HMS with 4}} | |||
}} | }} | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
{{MoveData | {{MoveData | ||
|id=Lee-1+3 | |id=Lee-1+3 |
Latest revision as of 07:50, 27 January 2024
Lee (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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This page is for Tekken 7. For Tekken 8, see Lee movelist.
Rage
Input
R.d+1+2
R.df+3+4
- Hit vs BT +10a (+1a)
- Hitstop 20f on hit
- Hitstop 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
Input
1
1,2
- Move can be delayed 4f
- Jail from 1st attack
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 2nd CH with 5f delay
1,2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 3rd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Input can be delayed 1f
- Holding 4 during startup will slow it by 1f for about every 2f held
- Jail from 2nd attack at i18
- Combo from 2nd hit at i19
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
1,3
- Move can be delayed 4f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
1,3:3:3
- Jail from 2nd attack
- 2f input window
2,1
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,1
- Input can be delayed 4f
- Combo from 2nd CH
2,1,3
- Input can be delayed 2f
- Combo from 2nd CH
2,1,4
- Input can be delayed 11f
- Move can be delayed 8f
2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 1st CH with 5f delay
2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 2nd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3,3
- Move can be delayed 13f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,3
- Jail from 1st attack
- Combo from 1st CH +25a (+18a)
4,3,3
- Move can be delayed 10f
- Input can be delayed 11f
- Combo from 2nd CH
4,3,4
- Move can be delayed 7f
- Combo from 1st CH +33a (+26a)
- Combo from 2nd CH with 5f delay
4,4
- Recovery 5f faster if attack connects
- Jail from 1st attack
- Combo from 1st CH +33a (+26a)
4,4,4
4,u+3
- Alternate input 4,uf+3
- Move can be delayed 3f
- Input can be delayed 4f
- Combo from 1st CH +34a (+27a)
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
Input
f+2,1
- Move can be delayed 11f
- Input can be delayed 12f
- Combo from 1st hit with 10f delay
f+3,3,3
- Input can be delayed 1f
- Jail from 1st attack
f+3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3,4
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,1
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 6f delay
f+4,3
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 9f delay
- Transition to r21 HMS with 4
f+1+2
- i13
- i28~29
f+3+4
- i30~32
- i34~36
- Jail from 1st hit
df
Input
df+1,2
- Combo from 1st hit
- Input can be delayed 1f
df+1,2,2
- Combo from 1st hit
- Hit vs BT +13a (+3a)
df+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
df+3,2,3
- Move can be delayed 10f
- Combo from 2nd CH with 7f delay
df+4
- Transition to r27 HMS-17 with 3
- Transition can be delayed 2f
df+1+2,3
- Move can be delayed 13f
- Input can be delayed 16f
- Combo from 1st hit with 7f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
Input
d+1
- Alternate input db+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS-0 with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
- Cancel to d+3+4 with 3 on frame 1, i.e. d+4,4:3 is l,h!
- Input can be delayed 11f
- Move can be delayed 10f
- Combo from 1st CH with 7f delay
d+4,d+4
- Often notated D+4,4
- Input can be delayed 13f
- Move can be delayed 12f
- Combo from 1st CH with 10f delay
d+4,d+4,4
- Often notated D+4,4,4
- Input can be delayed 10f
- Move can be delayed 11f
- Combo from 2nd CH
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Move can be delayed 14f
- Combo from 3rd CH with 6f delay
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
- cs25~45
- js45~
db
Input
b
Input
b+1
b+1,1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1,2
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Input can be delayed 13f
- Move can be delayed 5f
- Combo from 1st hit with 8f delay
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+2,4,3
- Input can be delayed 5f
- Combo from 2nd CH +62a (+45a)
b+3,3
- Combo from 1st CH
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
u
Input
uf+3,1
- Combo from 1st hit
uf+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
Input
b,B+4
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Jail from 1st hit
- Transition to r26 HMS with 3
Crouch
Input
hFC.1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.df+4
FC.ub+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.uf+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.UF+4
FC.uf+3+4
- i46~49
- i56~58
- Alternate input
- FC.u+3+4
- FC.ub+3+4
WS
Input
ws1,4
- Combo from 1st hit
- Transition to r31 HMS with 3
ws3,3
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,df+3,3
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
INF.3,3
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
INF.d+3,3,3
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
INF.u+3,3,3
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
HMS
See also: Hitman Stance
Transitions written as HMS-N indicate that Lee needs an extra N frames after recovering before he can do HMS.b.
Input
HMS.b
HMS.1
- Cancel to HMS.3 with 3
- Cancel to r19 MS with f~n
HMS.1,1
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS.1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,4
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.1+2
- i15~16
- i26~27
- Jail from 1st hit
- Wall crush on hit +26g
HMS.uf+3
- Transition to r30 FC with D
MS
Input
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.3+4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to WS moves for first 4 frames
SS
Input
SSR.3+4
- Transition to r37 HMS with 4
Throws
Input
2+4
- Throw break 1 or 2
- Side switch on hit and break
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 10 | i13~14 | -1 | +8 | |
2 | h | 5 | i20 | -10 | +1 | Hit |
2 | h | 6 | i22 | -18 | -7[1] | Hit |
1 | h | 5 | i13 | -10 | +1 | CH[2] |
3 | h | 7 | i22~23 | -25 | -14 | Hit |
3 | L | 6 | i24 | -25 | -14 | |
3 | h | 7 | i21 | -25 | -14 | |
4 | h | 7 | i20 | -17 | -6 | Hit |
3 | h | 10 | i18 | -25 | -5 | Jail |
4 | m | 25 | i32~34 | -20 | +12a (+2) | Hit |