Yoshimitsu punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Yoshimitsu punishers to Yoshimitsu punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Yoshimitsu}}
{{Yoshimitsu}}
{{Infobox tricky moves
{{Infobox tricky moves
|slide={{Plainlist|
|slide={{Plainlist|
* ws4
* ws4
Line 53: Line 51:
* cc f+3+4}}
* cc f+3+4}}
}}
}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 60: Line 58:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| -6 || 1SS 1+4 || 21 || +22a
|-
| -8 || NSS 1+4 || 21 || +29a
|-
| rowspan="3" | -10
| 1SS 1,1 || 26 || +4c
|-
| 2,2 || 18 || +5
|-
| NSS 2,1 || 30 || +19a
|-
|-
| colspan="4" class="table-cat" | Crouching
| -12 || df+4 || 15 || +4
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -13 || df+1,4 || 31 || +4
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| rowspan="4" | -14
| 1SS b+2,2 || 33 || +2a
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| NSS b+2,2 || 30 || 0
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| f,​n,​d,​df+2 || 20 || +6
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| R.f,​n,​d,​df+1+2 || 35 || +58a (+38a)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| rowspan="2" | -15
| df+2 || 13 || +34a (+24a)
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| uf+3 || 15 || +32a (+22a)
|-
|-
|}
| -17 || f,​n,​d,​df+1 || 22 || +35a (+25a)
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Crouching
|-
|-
| -6 || 1SS 1+4<ref name="Flash"> Just because a move is -6 or -8 does not mean Flash will connect. See [[Yoshimitsu flash]].</ref> || 21 (67) || [[Yoshimitsu combos#Staples|+22a]]
| -6 || 1SS ws1+4 || 21 || +22a
|-
|-
| -8 || NSS 1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+29a]]
| rowspan="2" | -8
| NSS ws1+4 || 21 || +29a
|-
|-
|rowspan="3"|-10 || 1SS 1,1 || 26 || +4c
| NSS FC d+1+2 || 21 || +29a
|-
|-
| 2,2 || 18 || +5
| -10 || ws1+4 || 12 || +7
|-
|-
| NSS 2,1 || 30 || +19a
| -11 || ws4 || 14 || +5 (+5 ~ KIN)
|-
|-
| -13 || d/f+1,4 || 31 || +4
| rowspan="2" | -14
| ws1,1 || 24 || 0
|-
|-
|rowspan="3"|-14 || 1SS b+2,2 || 33 || +2a
| ws1,2 || 30 || +14g
|-
|-
| NSS b+2,2 || 30 || 0
| rowspan="2" | -15
| ws2,1 || 27 || +36a (+26a)
|-
|-
| R.f,n,d,d/f+1+2 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]]
| uf+3 || 15 || +32a (+22a)
|-
|-
|rowspan="2" | -15 || d/f+2 || 13 (59) || [[Yoshimitsu combos#Staples|+34a (+24a)]]<ref>Against moves that recover crouching, d/f+2 is +4g</ref>
| -16 || ws3,2 || 32 || 0
|-
|-
| u/f+3 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]]
| -18 || NSS f,F,n+1+4 || 21 || +29a
|-
|-
| -17 || f,n,d,d/f+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]]
| colspan="4" class="table-cat" | Back-turned opponent
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| rowspan="2" | -10
| 1SS 2,1 || 33 || +12a
|-
|-
| -6 || 1SS ws1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+22a]]
| NSS 2,1 || 30 || +14a (+5a)
|-
|-
|rowspan="2"|-8 || NSS ws1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+31a]]
| -13 || d/f+1,2 || 32 || +21a (+12a)
|-
|-
| NSS FC d+1+2<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+29a]]
| rowspan="3" | -14
| 1SS b+2,1 || 32 || +21a (+12a)
|-
|-
| -10 || ws1+2 || 12 || +7
| NSS b+2,1 || 29 || +28a (+18a)
|-
|-
| -11 || ws4 || 14 || +5 (+5 ~ KIN)
| b+2,1,1+2~KIN || 32 || +39a (+29a)
|-
|-
| -14 || ws1,2 || 30 || +14g
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
|rowspan="2"|-15 || 1SS ws2,1 || 27 (75) || [[Yoshimitsu combos#Staples|+31a (+21a)]]
| -16 || d+3 || 9 || -3a (-11a)
|-
|-
| u/f+3 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]]
| -17 || 1SS f,n,d,d/f+1 || 17 || +15a (-2a)
|-
|-
| -18 || NSS f,F,n+1+4 || 21 (71) || [[Yoshimitsu combos#Staples|+29a]]
| -18 [[Crouch#Crouch_levels|(-24)]] || FC d/f+4 || 14 || +1a (-7a)
|}
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| -28 || 1SS u+1 || 19 || -12a (-20a)
|- style="vertical-align: middle"
| -12 || d/f+4 || 15 || +4 || {{Plainlist|
* FUFT 4
* Feng 1+2}}
|- style="vertical-align: middle"
| -17 || f,n,d,d/f+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] || {{Plainlist|
* Paul qcf+2}}
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Back-turned opponent
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
|rowspan="2"|-10 || 1SS 2,1 || 33 || +12a
| 1SS 1,1 || i10 || 2.12 || 26 || -9 || High
|-
|-
| NSS 2,1 || 30 || +14a (+5a)
| NSS 2,1 || i10 || 2.21 || 30 || -5 || High
|-
|-
| -13 || d/f+1,2 || 32 || +21a (+12a)
| df+4 || i12 || 2.35 || 15 || -9 || Mid
|-
|-
|rowspan="2"|-14 || b+2,1 || 32 (76) || [[Yoshimitsu combos#Back-turned opponent|+28a (+18a)]]
| df+1,4 || i13 || 2.51 || 31 || -12 || Mid
|-
|-
| b+2,1,1+2~KIN || 32 (85) || [[Yoshimitsu combos#Back-turned opponent|+39a (+29a)]]
| 1SS b+2,2 || i14 || 2.82 || 33 || -13 || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| NSS b+2,2 || i14 || 2.82 || 30 || -10 || Mid
|-
|-
| -16 || d+3 || 9 || -3a (-11a)
| R.f,​n,​d,​df+1+2 || i14 || 2.56 || 35 || +2 || Mid
|-
|-
| -17 || 1SS f,n,d,d/f+1 || 17 || +15a (-2a)
| df+2 || i15 || 2.38 || 13 || -7 || Mid
|-
|-
| -18 [[Crouch#Crouch_levels|(-24)]] || FC d/f+4 || 14 || +1a (-7a)
| uf+3 || i15 || 2.26 || 15 || -13 || Mid
|-
|-
| -28 || 1SS u+1 || 19 || -12a (-20a)
| f,​F+4 || i15(~16) || 2.89 || 20 || -6 BT || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| d+2,2 || i16 || 2.33 || 29 || -12 || Mid
|-
|-
| f,n,d,d/f+1 || 3.38 || 22 (65) || [[Yoshimitsu combos#Staples|+61a (+44a)]] || unsafe
| d+2,1 || i16 || 2.33 || 35 || -9 || Mid
|-
|-
| b+2,2 || 2.69 || 33 || +2a || unsafe; mid,high
| f,​n,​d,​df+1 || i17 || 3.23 || 22 || -17 || Mid
|-
|-
| 3~4 || 2.9 || 28 || +3 (+14 ~ DGF) || safe, unless transitioned into DGF
| 3~4 || i17(~18) || 2.85 || 28 || -6 || Mid
|-
|-
| f,F+4 || 2.9 || 20 (59) || +37a (+23a) || recovers backturned -6
| df+3,1 || i17 || 2.55 || 30 || -9 || Mid
|-
|-
| u/f+3 || 1.93 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]] || unsafe
| f+4 || i18 || 2.59 || 25 || -9 || Mid
|-
|-
| d/f+2 || 2.05 || 13 (59) || [[Yoshimitsu combos|+34a (+24a)]] || safe
| 1SS f+1+2 || i18 || 3.19 || 22 || -7 || Mid
|-
|-
| R.f,n,d,d/f+1+2 || 2.65 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] || safe
| uf+4 || i20 || 2.45 || 21 || -9 || Mid
|}
|}
</div>


== Notes ==
<references/>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide
  • ws4
Generic FUFT.4
  • df+4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,​n,​d,​df+1
  • f+3+4
  • b+3+4
  • b+3+4,3+4
  • df+2
  • f,​n,​d,​df+1
db+4
  • cc f,​n,​d,​df+1
  • uf+3+4,​b+1
  • FC.df+4
Asuka b+3
  • f,​n,​d,​df+1
  • 1SS.f+1+2
Claudio f+2,2
  • f+3+4
  • f,F+3 (hard)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,​n,​d,​df+1
R.f,n,d,df+4,3+4
  • NSS.1+4
  • df+1,4 (shallow block)
  • b+2,2
  • R.f,​n,​d,​df+1+2
Eddy 3~4
  • 1SS.ws2,​1
  • cc uf+3
b+3,3 f,​n,​d,​df+2
Heihachi f,F+2 b+2,2 (can whiff)
Jack-7 R.b+1+2
  • f,​n,​d,​df+1
  • f+3+4
d+1+2 f,​n,​d,​df+1
Law db+3+4 df+1,​4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1
Paul
  • d+4,2:1+2
  • qcf+2
  • f,​n,​d,​df+1
  • b+2,2
Xiaoyu BT.3 f,​n,​d,​df+1
BT.f+3+4,3+4 uf+3
AOP.4~3
  • ws4
  • cc d+2,2
  • cc f,​n,​d,​df+2
  • cc f+3+4
Standing
Enemy Move Damage Frames
-6 1SS 1+4 21 +22a
-8 NSS 1+4 21 +29a
-10 1SS 1,1 26 +4c
2,2 18 +5
NSS 2,1 30 +19a
-12 df+4 15 +4
-13 df+1,4 31 +4
-14 1SS b+2,2 33 +2a
NSS b+2,2 30 0
f,​n,​d,​df+2 20 +6
R.f,​n,​d,​df+1+2 35 +58a (+38a)
-15 df+2 13 +34a (+24a)
uf+3 15 +32a (+22a)
-17 f,​n,​d,​df+1 22 +35a (+25a)
Crouching
-6 1SS ws1+4 21 +22a
-8 NSS ws1+4 21 +29a
NSS FC d+1+2 21 +29a
-10 ws1+4 12 +7
-11 ws4 14 +5 (+5 ~ KIN)
-14 ws1,1 24 0
ws1,2 30 +14g
-15 ws2,1 27 +36a (+26a)
uf+3 15 +32a (+22a)
-16 ws3,2 32 0
-18 NSS f,F,n+1+4 21 +29a
Back-turned opponent
-10 1SS 2,1 33 +12a
NSS 2,1 30 +14a (+5a)
-13 d/f+1,2 32 +21a (+12a)
-14 1SS b+2,1 32 +21a (+12a)
NSS b+2,1 29 +28a (+18a)
b+2,1,1+2~KIN 32 +39a (+29a)
Grounded opponent
-16 d+3 9 -3a (-11a)
-17 1SS f,n,d,d/f+1 17 +15a (-2a)
-18 (-24) FC d/f+4 14 +1a (-7a)
-28 1SS u+1 19 -12a (-20a)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1SS 1,1 i10 2.12 26 -9 High
NSS 2,1 i10 2.21 30 -5 High
df+4 i12 2.35 15 -9 Mid
df+1,4 i13 2.51 31 -12 Mid
1SS b+2,2 i14 2.82 33 -13 Mid
NSS b+2,2 i14 2.82 30 -10 Mid
R.f,​n,​d,​df+1+2 i14 2.56 35 +2 Mid
df+2 i15 2.38 13 -7 Mid
uf+3 i15 2.26 15 -13 Mid
f,​F+4 i15(~16) 2.89 20 -6 BT Mid
d+2,2 i16 2.33 29 -12 Mid
d+2,1 i16 2.33 35 -9 Mid
f,​n,​d,​df+1 i17 3.23 22 -17 Mid
3~4 i17(~18) 2.85 28 -6 Mid
df+3,1 i17 2.55 30 -9 Mid
f+4 i18 2.59 25 -9 Mid
1SS f+1+2 i18 3.19 22 -7 Mid
uf+4 i20 2.45 21 -9 Mid