King movelist (Tekken 7): Difference between revisions

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Line 1: Line 1:
{{King}}
{{King}}
{{Navbox movelist (Tekken 7)}}


== Rage ==
== Rage ==
Line 9: Line 10:
|input=R.df+1+2
|input=R.df+1+2
|damage=55
|damage=55
|target=m,th
|target=m
|startup=i20
|startup=i20
|recv=r
|recv=
|block=-22
|block=-22
|hit=Th
|hit=-3d
|crush=pc8~
|crush=pc8~
|notes=Special animation when King & Kazuchika Okada Costume (Full-Face, Entire Body, Upper Accessory) is equipped
|notes={{Plainlist|
* Special animation when following items are equipped:
** King & Kazuchika Okada Costume:
*** Full-Face
*** Entire Body
*** Upper Accessory}}
}}
}}
{{MoveData
{{MoveData
Line 22: Line 28:
|input=R.db+1+2
|input=R.db+1+2
|damage=24
|damage=24
|target=m
|target=M
|startup=i20~21
|startup=i20~21
|recv=r
|recv=
|block=+8c
|block=+8c
|hit=LNC
|hit=[[King combos#Rage|+85a]]
|notes=Forces an opponent to crouching on block.Special effect when approach mid-air enemy.
|notes=[[King combos#Rage|+36d]] on airborne hit
}}
}}


Line 39: Line 45:
|target=h
|target=h
|startup=i10
|startup=i10
|recv=r
|recv=
|block=+1
|block=+1
|hit=+8
|hit=+8
Line 52: Line 58:
|target=,h
|target=,h
|targetLead=h
|targetLead=h
|startup=i
|startup=
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|block=-1
|block=-1
|hit=+6
|hit=+6
|notes=Combo from 1st hit.
|notes=Combo from 1st hit
}}
{{MoveData
|id=King-1,2,2+4
|name=Palm Strike to Head Jammer
|input=,2+4
|inputLead=1,2
|damage=,30
|damageLead=7,15
|target=,th(h)
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
{{MoveData
|id=King-1,2,d+2+4
|name=Palm Strike to V Driver
|input=,d+2+4
|inputLead=1,2
|damage=,45
|damageLead=7,15
|target=,th(l)
|targetLead=h,h
|startup=i
|startupRoot=i10
|recv=r
|hit=Th
}}
}}
{{MoveData
{{MoveData
Line 98: Line 76:
|startup=i24~25
|startup=i24~25
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|block=-4
|block=-4
|hit=+5
|hit=+5
|ch=+10
|ch=+10
|notes=Can't be buffered Left Attack.
|notes={{Plainlist|
* Move can be delayed
* Can't be buffered Left Attack}}
}}
}}
{{MoveData
{{MoveData
Line 111: Line 91:
|damage=,40
|damage=,40
|damageLead=7,15,10
|damageLead=7,15,10
|target=,th(h)
|target=,t
|targetLead=h,h,m
|targetLead=h,h,m
|startup=i
|startup=
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|hit=Th
|block=-3
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Side switch}}
}}
}}
{{MoveData
{{MoveData
Line 125: Line 109:
|damage=,45
|damage=,45
|damageLead=7,15,10
|damageLead=7,15,10
|target=,th(l)
|target=,t
|targetLead=h,h,m
|targetLead=h,h,m
|startup=i
|startup=
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|hit=Th
|block=+0
|hit=+0d
|notes=Same throw as d+2+4
}}
}}
{{MoveData
{{MoveData
|id=King-2
|id=King-1,2,2+4
|name=Palm Strike to Head Jammer
|input=,2+4
|inputLead=1,2
|damage=,30
|damageLead=7,15
|target=,t
|targetLead=h,h
|startup=
|startupRoot=i10
|recv=
|block=-6
|hit=+0d
|notes=Throw break
}}
{{MoveData
|id=King-1,2,d+2+4
|name=Palm Strike to V Driver
|input=,d+2+4
|inputLead=1,2
|damage=,45
|damageLead=7,15
|target=,t
|targetLead=h,h
|startup=
|startupRoot=i10
|recv=
|block=+0
|hit=+0d
|notes=Same throw as d+2+4
}}
{{MoveData
|id=King-2
|name=Right Jab
|name=Right Jab
|input=2
|input=2
Line 139: Line 157:
|target=h
|target=h
|startup=i10
|startup=i10
|recv=r
|recv=
|block=+1
|block=+1
|hit=+7
|hit=+7
Line 152: Line 170:
|target=,m
|target=,m
|targetLead=h
|targetLead=h
|startup=i
|startup=
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|block=-1
|block=-1
|hit=+7
|hit=+7
|notes=Combo from 1st hit.
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
Line 166: Line 184:
|target=h
|target=h
|startup=i17
|startup=i17
|recv=r
|recv=
|block=-14
|block=-14
|hit=KDN
|hit=+17a (+7)
}}
}}
{{MoveData
{{MoveData
Line 181: Line 199:
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=LNC
|ch=[[King combos#Staples|+31a (+21)]]
}}
}}
{{MoveData
{{MoveData
Line 190: Line 208:
|target=m
|target=m
|startup=i18~20
|startup=i18~20
|recv=r
|recv=
|block=-11
|block=-11
|hit=-2
|hit=-2
|ch=+0
|ch=+0
}}
|notes={{Elbow}}
{{MoveData
|id=King-1+2,1,B
|name=Head Spinner (1) to Cancel
|input=,1,B
|inputLead=1+2
|damageLead=18
|target=,sp
|targetLead=m
|startup=i
|startupRoot=i18
|recv=r
|block=-18
|hit=-9
|ch=-7
}}
}}
{{MoveData
{{MoveData
Line 219: Line 223:
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i18
|startupRoot=i18
|recv=r
|recv=
|block=-13
|block=-13
|hit=KDN
|hit=+12a (+3)
|notes=Combo from 1st hit.
|notes={{Plainlist|
* {{WB}}
* Combo from 1st hit
* Cancel to -9 with B}}
}}
}}
{{MoveData
{{MoveData
Line 237: Line 244:
|startup=i24~25
|startup=i24~25
|startupRoot=i18
|startupRoot=i18
|recv=r
|recv=
|block=-3
|block=-3
|hit=KDN
|hit=+12a (+3)
|notes=Combo from 1st hit.
|notes=Combo from 1st hit
}}
}}
{{MoveData
{{MoveData
Line 247: Line 254:
|input=1+4
|input=1+4
|damage=23
|damage=23
|target=ub(m)
|target=M!
|startup=i52~58
|startup=i52~58
|recv=r
|recv=r Downed
|block=KDN
|block=
|hit=KDN
|hit=+6d
|notes=Shift to down after moving.
|notes=Recovers in face-up right side towards
}}
}}


Line 268: Line 275:
|block=-11
|block=-11
|hit=+2
|hit=+2
|notes={{Elbow}}
}}
}}
{{MoveData
{{MoveData
Line 280: Line 288:
|startup=i18~19
|startup=i18~19
|startupRoot=i15~16
|startupRoot=i15~16
|recv=r
|recv=
|block=-9
|block=-9
|hit=KDN
|hit=+16a
|notes=Combo from 1st hit.Input can be delayed.
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed}}
}}
}}
{{MoveData
{{MoveData
Line 293: Line 303:
|target=,m
|target=,m
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i15
|startupRoot=i15~16
|recv=r
|recv=
|block=-13c
|block=-13c
|hit=+2c
|hit=+2c
|notes=Forces an opponent to crouching on block or hit.Input can be delayed.
|notes=Move can be delayed
}}
}}
{{MoveData
{{MoveData
Line 309: Line 319:
|target=,m
|target=,m
|targetLead=m,m
|targetLead=m,m
|startup=i~1
|startup=
|startupRoot=i15
|startupRoot=i15~16
|recv=r
|recv=
|block=-15
|block=-15
|hit=LNC
|hit=[[King combos#Staples|+26a (+16)]]
|notes=Combo from 2nd hit.Input can be delayed.Combo can be delayed 13f from hit.
|notes=Combo from 2nd hit with 13f delay
}}
}}
{{MoveData
{{MoveData
Line 336: Line 346:
|damage=,20
|damage=,20
|damageLead=18
|damageLead=18
|target=,th
|target=,t
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i15~16
|startupRoot=i15~16
|recv=r
|recv=
|hit=Th
|hit=+0d
|notes=Available only as combo from 1st hit from front
|notes=Available only as combo from 1st front hit
}}
}}
{{MoveData
{{MoveData
Line 350: Line 360:
|damage=25
|damage=25
|target=m
|target=m
|startup=i18
|startup=i18~19
|recv=r
|recv=
|block=-9
|block=-9
|hit=KDN
|hit=+12a (+3)
|notes=Meaty 1f in actualy
|notes=
}}
}}
{{MoveData
{{MoveData
Line 366: Line 376:
|tot=48
|tot=48
|block=-1
|block=-1
|hit=KDN
|hit=+9a
}}
}}
{{MoveData
{{MoveData
Line 372: Line 382:
|name=Jaguar Lariat
|name=Jaguar Lariat
|input=f+1+2*
|input=f+1+2*
|damageLead=23
|damage=50
|target=h!
|target=h!
|startup=i29~32
|startup=i29~32
|recv=r
|recv=
|block=KDN
|block=
|hit=KDN
|hit=+11a
}}
}}
{{MoveData
{{MoveData
Line 386: Line 396:
|target=h
|target=h
|startup=i38~40
|startup=i38~40
|recv=r
|recv=
|block=+7
|block=+7
|hit=KDN
|hit=+22d (-36)
|crush=js9~
|crush=js19~
|notes=Shift to down after moving.
|notes=Recovers in FUFT on whiff
}}
}}
{{MoveData
{{MoveData
Line 411: Line 421:
|target=m
|target=m
|startup=i23~30
|startup=i23~30
|recv=r
|recv=
|block=-12
|block=-12
|hit=KDN
|hit=-3a (-12)
}}
}}


Line 442: Line 452:
|startup=i18~19
|startup=i18~19
|startupRoot=i14~15
|startupRoot=i14~15
|recv=r
|recv=
|block=-10
|block=-10
|hit=+5
|hit=+5
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 7f from hit.Combo can be delayed 12f from CH.
|notes={{Plainlist|
* Combo from 1st hit with 7f delay
* Combo from 1st CH with 12f delay}}
}}
}}
{{MoveData
{{MoveData
Line 470: Line 482:
|startup=i20~21
|startup=i20~21
|startupRoot=i13
|startupRoot=i13
|recv=r
|recv=
|block=-4
|block=-4
|hit=KDN
|hit=[[King combos#Mini-combos|+24a]]
|notes=Combo from 1st CH.Input can be delayed 13f.Combo can be delayed 13f from CH.
|notes=Combo from 1st CH with 13f delay
}}
}}
{{MoveData
{{MoveData
Line 496: Line 508:
|target=,h
|target=,h
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=r FDFT
|block=+0
|block=+0
|hit=KDN
|hit=+28a
|notes=Combo from 1st CH.Disable from 1st whiff.Shift to down after moving.
|notes={{Plainlist|
* Combo from 1st CH
* Unavailable on whiff}}
}}
}}
{{MoveData
{{MoveData
Line 510: Line 524:
|target=l
|target=l
|startup=i14~15
|startup=i14~15
|recv=r
|recv=
|block=-14
|block=-14
|hit=-3
|hit=-3
Line 522: Line 536:
|target=,h
|target=,h
|targetLead=l
|targetLead=l
|startup=i
|startup=
|startupRoot=i14~15
|startupRoot=i14~15
|recv=r
|recv=
|block=-5
|block=-5
|hit=+6
|hit=+6
|notes=Combo from 1st CH.
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 540: Line 554:
|startup=i28~29
|startup=i28~29
|startupRoot=i14~15
|startupRoot=i14~15
|recv=r
|recv=
|block=-15
|block=-15
|hit=KDN
|hit=+6a (-3)
|ch=KDN<sup>๏ผŠ</sup>
|ch=+47a (+16)
|crush=js18~
|crush=js18~
|notes=Combo from 2nd CH.
|notes={{Plainlist|
}}
* Combo from 2nd CH
{{MoveData
* Transition to +13a (+4) BT with B}}
|id=King-df+4,3,4,B
|name=Mincer to BT
|input=,B
|inputLead=df+4,3,4
|damageLead=10,11,27
|targetLead=l,h,m
|startup=i28~29
|startupRoot=i14~15
|recv=r
|block=-8
|hit=KDN
|ch=KDN<sup>๏ผŠ</sup>
|crush=js18~
|notes=Combo from 2nd CH.
}}
}}
{{MoveData
{{MoveData
Line 572: Line 572:
|target=,l
|target=,l
|targetLead=l,h
|targetLead=l,h
|startup=i
|startup=
|startupRoot=i14~15
|startupRoot=i14~15
|recv=r
|recv=r FC
|block=-13
|block=-13
|hit=KDN
|hit=-8a
|ch=KDN<sup>๏ผŠ</sup>
|ch=[[King combos#Mini-combos|+22d]]
|crush=js25~
|crush=js25~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input db+4
* Alternate input df+4,3,db+4
* Returns to crouching.Shift to down after block or whiff.}}
* Recovers in FDFT on block or whiff}}
}}
}}
{{MoveData
{{MoveData
Line 587: Line 587:
|name=Frankensteiner
|name=Frankensteiner
|input=df+3+4
|input=df+3+4
|damage=15(,30)
|damage=15,30
|target=sm,th(h)
|target=s,t
|startup=i28~35
|startup=i28~35
|recv=r
|recv=r BT
|block=-18
|block=-18
|hit=-7c
|hit=-7c
|notes=Forces an opponent to crouching on hit.Throw(H) when close to.Damage () is throw bonus.Shift to down after throw failed.
|notes={{Plainlist|
* Throw only when close
* Recovers in FUFT if throw failed}}
}}
}}


Line 604: Line 606:
|input=d+1
|input=d+1
|damage=5
|damage=5
|target=sm
|target=s
|startup=i10
|startup=i10
|recv=r
|recv=r FC
|block=-5
|block=-5
|hit=+6
|hit=+6
|crush=cs4~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input db+1
* Alternate input db+1
* Returns to crouching.Returns to standing when input F.}}
* Transition to standing with F}}
}}
}}
{{MoveData
{{MoveData
|id=King-d+1,2
|id=King-d+1,2
|name=Jab Uppercut
|name=Jab Uppercut
|input=d+1,2
|input=,2
|damage=5,13
|inputLead=d+1
|target=sm,m
|damage=,13
|damageLead=5
|target=,m
|targetLead=s
|startup=i15~17
|startup=i15~17
|startupRoot=i10
|startupRoot=i10
|recv=r
|recv=
|block=-11
|block=-11
|hit=+0
|hit=+0
Line 627: Line 633:
* Alternate input:
* Alternate input:
** db+1,2
** db+1,2
** FC.1,2
** hFC.1,2
* Combo from 1st CH.}}
** hFC.db+1,2
* Combo from 1st CH}}
}}
}}
{{MoveData
{{MoveData
Line 635: Line 642:
|input=d+2
|input=d+2
|damage=8
|damage=8
|target=sm
|target=s
|startup=i11
|startup=i11
|recv=r
|recv=r FC
|block=-4
|block=-4
|hit=+7
|hit=+7
|notes=Returns to crouching.
|crush=cs4~
|notes=
}}
}}
{{MoveData
{{MoveData
Line 647: Line 655:
|input=d+3
|input=d+3
|damage=12
|damage=12
|target=l
|target=L
|startup=i17
|startup=i17
|recv=r
|recv=
|block=-12
|block=-12
|hit=+1
|hit=+1
Line 660: Line 668:
|target=l
|target=l
|startup=i14
|startup=i14
|recv=r
|recv=r FC
|block=-13
|block=-13
|hit=-2
|hit=-2
|notes=Returns to crouching.
|crush=cs4~
}}
}}
{{MoveData
{{MoveData
Line 672: Line 680:
|target=m
|target=m
|startup=i23
|startup=i23
|recv=r
|recv=
|block=-24
|block=-24
|hit=LNC
|hit=[[King combos#Staples|+45a (+35)]]
|crush=cs6~
|crush=cs6~
}}
}}
{{MoveData
{{MoveData
|id=King-d+3+4
|id=King-d+3+4
|name=Stagger Kick (1)
|input=d+3+4
|input=d+3+4
|damage=14
|damage=14
|target=l
|target=L
|startup=i16
|startup=i16
|recv=r
|recv=r FC
|block=-25
|block=-25
|hit=-9
|hit=-9
|crush=cs6~
|crush=cs6~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input FCdf+4
* Alternate input:
* Returns to crouching.}}
** FC.df+4}}
}}
}}
{{MoveData
{{MoveData
|id=King-d+3+4,4
|id=King-d+3+4,4
|name=Stagger Kick (2)
|input=,4
|input=,4
|inputLead=d+3+4
|inputLead=d+3+4
|damage=,7
|damage=,7
|damageLead=14
|damageLead=14
|target=,l
|target=,L
|targetLead=l
|targetLead=L
|startup=i
|startup=
|startupRoot=i16
|startupRoot=i16
|recv=r
|recv=r FC
|block=-25
|block=-25
|hit=-9
|hit=-9
|crush=cs1~
|crush=cs1~
|notes=Returns to crouching.
|notes={{Plainlist|
* Combo from 1st CH
* Alternate input:
** FC.df+4,4
** wr4,4}}
}}
}}
{{MoveData
{{MoveData
Line 714: Line 728:
|damage=,7
|damage=,7
|damageLead=14,7
|damageLead=14,7
|targetLead=l,l
|target=,L
|startup=i
|targetLead=L,L
|startup=
|startupRoot=i16
|startupRoot=i16
|recv=r
|recv=r FC
|block=-29
|block=-29
|hit=+7
|hit=+7
|crush=cs1~
|crush=cs1~
|notes=Returns to crouching.
|notes={{Plainlist|
* Combo from 2nd CH
* Alternate input:
** FC.df+4,4,4
** wr4,4,4}}
}}
}}
{{MoveData
{{MoveData
Line 728: Line 747:
|input=,4
|input=,4
|inputLead=d+3+4,4,4
|inputLead=d+3+4,4,4
|damage=,7,4,3
|damage=,4,3
|damageLead=14,7
|damageLead=14,7,7
|targetLead=l,l
|target=,L,L
|startup=i
|targetLead=L,L,L
|startup=
|startupRoot=i16
|startupRoot=i16
|recv=r
|recv=r FC
|block=-26
|block=-26
|hit=+15
|hit=+15
|crush=cs1~
|crush=cs1~
|notes=Returns to crouching.Enable after 1st CH.Disable Run d3+4.
|notes={{Plainlist|
* Alternate input FC.df+4,4,4,4
* Available only from 1st CH
* Not available from CH wr4
* Combo from 3rd hit}}
}}
}}
{{MoveData
{{MoveData
|id=King-d+3+4,4,4,4,2
|id=King-(Stagger Kick).2
|name=Stagger Kick Spinning Uppercut
|name=Stagger Kick Spinning Uppercut
|input=,2
|input=(Stagger Kick).2
|inputLead=d+3+4,4,4,4
|damage=10
|damage=10
|target=๏ฝžm
|target=m
|startup=i
|startup=
|recv=r
|recv=
|block=-15
|block=-15
|hit=KDN
|hit=+16a (+6)
|crush=cs1~21
|crush=cs1~21
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* Combo from any Stagger Kick CH
** d+3+4,2
* Combo from 3rd Stagger Kick hit}}
** d+3+4,4,2
** d+3+4,4,4,2}}
}}
}}
{{MoveData
{{MoveData
Line 762: Line 783:
|input=d+2+3
|input=d+2+3
|damage=25
|damage=25
|target=m
|target=M
|startup=i30~35
|startup=i30~35
|recv=r
|recv=
|block=-8c
|block=-8c
|hit=+0c
|hit=+0c
|crush=js21~
|crush=js21~
|notes=Forces an opponent to crouching on block or hit.
|notes=
}}
}}


Line 781: Line 802:
|target=m
|target=m
|startup=i25
|startup=i25
|recv=r
|recv=
|block=-5c
|block=-5c
|hit=KDN
|hit=[[King combos#Staple|+19a]]
|notes=Forces an opponent to crouching on block.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 791: Line 812:
|input=db+3
|input=db+3
|damage=17
|damage=17
|target=l
|target=L
|startup=i23
|startup=i23
|recv=r
|recv=r FC
|block=-16
|block=-16
|hit=+2c
|hit=+2c
|ch=KDN
|ch=[[King combos#Staples|+41a]]
|notes=Forces an opponent to crouching on NH.Returns to crouching.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 804: Line 825:
|input=db+4
|input=db+4
|damage=20
|damage=20
|target=l
|target=L
|startup=i29~31
|startup=i29~31
|recv=r
|recv=r FC
|block=-20
|block=-20
|hit=KDN
|hit=-3a
|ch=KDN<sup>๏ผŠ</sup>
|ch=[[King combos#Mini-combos|+27d]]
|notes=Returns to crouching.Shift to down from block or whiff.
|notes=Recovers in FDFT on block or whiff
}}
}}


Line 827: Line 848:
|block=-8
|block=-8
|hit=+3
|hit=+3
|ch=KDN
|ch=[[King combos#Staples|+52a]]
}}
}}
{{MoveData
{{MoveData
Line 838: Line 859:
|target=,h
|target=,h
|targetLead=h
|targetLead=h
|startup=i
|startup=
|startupRoot=i12
|startupRoot=i12
|recv=r
|recv=
|block=-13
|block=-13
|hit=+5
|hit=+5
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 8f from hit.
|notes=Combo from 1st hit with 8f delay
}}
}}
{{MoveData
{{MoveData
Line 858: Line 879:
|recv=r FUFT
|recv=r FUFT
|block=-9
|block=-9
|hit=KDN
|hit=+0d
|crush=js16~
|crush=js16~
|notes=Input can be delayed.
|notes=Move can be delayed
}}
}}
{{MoveData
{{MoveData
Line 883: Line 904:
|target=,h
|target=,h
|targetLead=h
|targetLead=h
|startup=i
|startup=i20~21
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=-9
|block=-9
|hit=KDN
|hit=+19a (+10)
|notes=Combo from 1st hit.Input can be delayed.
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed}}
}}
}}
{{MoveData
{{MoveData
Line 901: Line 924:
|startup=i24~25
|startup=i24~25
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=+2c
|block=+2c
|hit=KDN
|hit=[[King combos#Staples|+22a]]
|notes=Forces an opponent to crouching on block.Input can be delayed.
|notes=Move can be delayed
}}
}}
{{MoveData
{{MoveData
Line 911: Line 934:
|input=,4
|input=,4
|inputLead=b+2
|inputLead=b+2
|damage=,18(,20)
|damage=,18,20
|damageLead=12
|damageLead=12
|target=,m,th
|target=,m,t
|targetLead=h
|targetLead=h
|startup=i
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=-9
|block=-9
|hit=Th
|hit=+0d
|notes=Input can be delayed.Damage () is throw bonus.Side or behind hit +9f.Input can be delayed
|notes={{Plainlist|
* Move can be delayed
* Throw only on front hit
* Side or behind hit +9}}
}}
}}
{{MoveData
{{MoveData
Line 929: Line 955:
|target=h
|target=h
|startup=i16~18
|startup=i16~18
|recv=r
|recv=
|block=-10
|block=-10
|hit=KDN
|hit=+39d (-19)
}}
}}
{{MoveData
{{MoveData
Line 938: Line 964:
|input=&#58;1+2
|input=&#58;1+2
|inputLead=b+3
|inputLead=b+3
|damage=23(,20)
|damage=23,20
|target=h,th
|target=h,t
|startup=i
|startup=
|recv=r
|recv=
|hit=Th
|hit=+0d
|notes=Available only as combo from 1st hit from front
|notes=Available only as combo from 1st front hit
}}
}}
{{MoveData
{{MoveData
Line 951: Line 977:
|damage=25
|damage=25
|target=h
|target=h
|startup=i17
|startup=i17~21
|recv=r
|recv=r BT
|block=+2F
|block=+2
|hit=KDN
|hit=+11a (+2)
|notes=Meaty 3f in actualy
|notes=
}}
}}


Line 968: Line 994:
|target=h
|target=h
|startup=i20~21
|startup=i20~21
|recv=r
|recv=
|block=-3
|block=-3
|hit=KDN
|hit=[[King combos#Mini-combos|+35d (+27)]]
|notes=Meaty 1f in actualy
|notes=
}}
}}
{{MoveData
{{MoveData
Line 980: Line 1,006:
|target=m
|target=m
|startup=i18
|startup=i18
|recv=r
|recv=
|block=-12
|block=-12
|hit=-1
|hit=-1
Line 994: Line 1,020:
|recv=r FUFA
|recv=r FUFA
|block=-18c
|block=-18c
|hit=KDN
|hit=+7d
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* Alternate input:
Line 1,008: Line 1,034:
|target=m
|target=m
|startup=i25
|startup=i25
|recv=r
|recv=
|block=-19
|block=-19
|hit=KDN
|hit=+12a (+2)
|notes=Alternate input u+3
|notes=Alternate input u+3
}}
}}
Line 1,020: Line 1,046:
|damage=23
|damage=23
|startup=i22~23
|startup=i22~23
|recv=r
|recv=r Downed
|block=-10
|block=-10
|hit=KDN
|hit=-1a
|notes=Shift to down after moving.
|notes=Recovers face-up left side towards
}}
}}
{{MoveData
{{MoveData
Line 1,032: Line 1,058:
|damage=18
|damage=18
|startup=i24~27
|startup=i24~27
|recv=r
|recv=r Downed
|block=-20
|block=-20
|hit=KDN
|hit=+1a
|notes=Shift to down after moving.Meaty 3f in actualy.
|notes=Recovers face-up left side towards
}}
}}
{{MoveData
{{MoveData
Line 1,044: Line 1,070:
|target=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=
|block=-20
|block=-20
|hit=-8
|hit=-8
Line 1,055: Line 1,081:
|target=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=
|block=-13
|block=-13
|hit=KDN
|hit=+19a (+9)
|ch=LNC
|ch=[[King combos#Staple|+33a (+23)]]
}}
}}
{{MoveData
{{MoveData
Line 1,067: Line 1,093:
|target=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=
|block=-13
|block=-13
|hit=LNC
|hit=[[King combos#Staple|+33a (+23)]]
}}
}}
{{MoveData
{{MoveData
Line 1,078: Line 1,104:
|target=m
|target=m
|startup=i35~36
|startup=i35~36
|recv=r
|recv=
|block=+2c
|block=+2c
|hit=KDN
|hit=[[King combos#Staple|+22a]]
|crush=js9~33
|crush=js9~33
|notes=Forces an opponent to crouching on block.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,091: Line 1,117:
|target=m!
|target=m!
|startup=i67~68
|startup=i67~68
|recv=r
|recv=
|block=KDN
|block=
|hit=KDN
|hit=+11a
|crush=js16~
|crush=js16~
}}
}}
Line 1,103: Line 1,129:
|target=h
|target=h
|startup=i23~24
|startup=i23~24
|recv=r
|recv=
|block=-16
|block=-16
|hit=KDN
|hit=+13a
|crush=js5~
|crush=js5~
}}
}}
Line 1,115: Line 1,141:
|target=m
|target=m
|startup=i23
|startup=i23
|recv=r
|recv=
|block=-11
|block=-11
|hit=LNC
|hit=[[King combos#Staples|+34a (+24)]]
}}
}}


Line 1,127: Line 1,153:
|name=Stomach Smash
|name=Stomach Smash
|input=f,f,n,2
|input=f,f,n,2
|damage=15(,35)
|damage=15,35
|target=l
|target=L,t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=-14
|block=-14
|hit=+1c
|hit=+1c
|ch=Th
|ch=+0d
|crush=cs6~
|crush=cs6~
|notes=Forces an opponent to crouching on NH.Start-up 19f in actualy.During CH to Jaguar Hammer.Damage () is throw bonus.
|notes="Jaguar Hammer" throw only on CH
}}
}}
{{MoveData
{{MoveData
Line 1,147: Line 1,173:
|block=+0
|block=+0
|hit=+7
|hit=+7
|ch=+18
|ch=[[King combos#Mini-combos|+18]]
|notes=Start-up 10f in actualy.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,157: Line 1,183:
|target=m
|target=m
|startup=i22~23
|startup=i22~23
|recv=r
|recv=
|block=-5
|block=-5
|hit=+14<sup>Sp</sup>
|hit=+14g
|ch=KDN
|ch=[[King combos#Staples|+66a (+46)]]
|notes=Start-up 23f in actualy.
|notes={{Plainlist|
* {{Homing}}
* {{Tailspin}}}}
}}
}}
{{MoveData
{{MoveData
Line 1,170: Line 1,198:
|target=m
|target=m
|startup=i31~32
|startup=i31~32
|recv=r
|recv=
|block=+2c
|block=+2c
|hit=+4c
|hit=+4c
|notes=Forces an opponent to crouching on block or hit.Start-up 20f in actualy.
|notes=Cancel with B for 33f total
}}
{{MoveData
|id=King-f,F+2,B
|name=Rolling Elbow to Cancel
|input=,B
|inputLead=f,F+2
|damageLead=19
|target=p
|targetLead=m
|startup=i
|startupRoot=i31~32
|recv=r
|tot=33
}}
}}
{{MoveData
{{MoveData
Line 1,197: Line 1,212:
|target=,h
|target=,h
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i31~32
|startupRoot=i31~32
|recv=r
|recv=
|block=-1
|block=-1
|hit=KDN
|hit=+9a
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 11f from hit.
|notes=Combo from 1st hit with 11f delay
}}
}}
{{MoveData
{{MoveData
Line 1,208: Line 1,223:
|name=Konvict Kick
|name=Konvict Kick
|input=f,F+4
|input=f,F+4
|damage=25(,20)
|damage=25,20
|target=m
|target=m,t
|startup=i15
|startup=i15
|recv=r
|recv=
|block=-15
|block=-15
|hit=KDN
|hit=+14a (+4)
|ch=Th
|ch=+0d
|notes=Start-up 16f in actualy.CH connect to DDT.Damage () is throw bonus.
|notes="DDT" throw only on CH
}}
}}
{{MoveData
{{MoveData
Line 1,224: Line 1,239:
|target=h
|target=h
|startup=i20~38
|startup=i20~38
|recv=r
|recv=
|block=-5
|block=-5
|hit=KDN
|hit=-14a (-24)
|crush=js18~
|crush=js18~
|notes=Start-up 21f in actualy.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,235: Line 1,250:
|input=f,F+1+2
|input=f,F+1+2
|damage=21
|damage=21
|target=l
|target=L
|startup=i39-45
|startup=i39~45
|recv=r
|recv=
|block=-26
|block=-26
|hit=KDN
|hit=+5a (-5)
|crush=js18~
|crush=js18~
|notes=Meaty 3f in actualy.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,247: Line 1,262:
|name=Diving Body Press (close)
|name=Diving Body Press (close)
|input=f,F+2+3
|input=f,F+2+3
|damage=20(,15)
|damage=20,15
|target=m,th
|target=m,t
|startup=i21~25
|startup=i21~25
|recv=r
|recv=r Downed
|block=-17c
|block=-17c
|hit=Th
|hit=-5d
|crush=js12~
|crush=js12~
|notes=Forces an opponent to crouching on block.Start-up 22f in actualy.Damage () is throw bonus.
|notes=Recovers face-up right side towards
}}
}}
{{MoveData
{{MoveData
Line 1,261: Line 1,276:
|input=f,F+2+3
|input=f,F+2+3
|damage=20
|damage=20
|target=m
|target=M
|startup=i26~43
|startup=i26~43
|recv=r
|recv=r Downed
|block=-12c
|block=-12c
|hit=-15c
|hit=-15c
|crush=js12~
|crush=js12~
|notes=Forces an opponent to crouching on block or hit.Meaty 17f in actualy.
|notes=Recovers face-down right side towards
}}
}}
{{MoveData
{{MoveData
Line 1,276: Line 1,291:
|target=h
|target=h
|startup=i28~30
|startup=i28~30
|recv=r
|recv=
|block=+7
|block=+7
|hit=KDN
|hit=+22a (-36)
|crush=js9~
|crush=js9~
|notes=Start-up 26f in actualy.Shift to down afte whiff.
|notes=Recovers FUFT on whiff
}}
}}
{{MoveData
{{MoveData
Line 1,289: Line 1,304:
|target=m
|target=m
|startup=i20~25
|startup=i20~25
|recv=r
|recv=
|block=+3
|block=+3
|hit=KDN
|hit=[[King combos#Mini-combos|+30a (+22)]]
|notes=<span class="patch">(Ver.5.01)ใƒปFrame disadvantage when blocking has been changed from ยฑ0f to +3f.</span>
|notes=Alternate input wr3
}}
}}
{{MoveData
{{MoveData
Line 1,301: Line 1,316:
|target=m
|target=m
|startup=i28~34
|startup=i28~34
|recv=r
|recv=
|block=+17g
|block=+17g
|hit=KDN
|hit=+32a (-26)
|crush=js9~
|crush=js9~
|notes=Meaty 5f in actualy.
|notes=Alternate input wr3+4
}}
}}
{{MoveData
{{MoveData
Line 1,311: Line 1,326:
|input=wr4
|input=wr4
|damage=22
|damage=22
|target=l
|target=L
|startup=i14
|startup=i14
|recv=r
|recv=r FC
|block=-25
|block=-25
|hit=-9
|hit=-9
|crush=cs6~
|crush=cs6~
|notes=Returns to crouching.
|notes=
}}
}}


Line 1,330: Line 1,345:
|target=s
|target=s
|startup=i10
|startup=i10
|recv=r
|recv=r FC
|block=-5
|block=-5
|hit=+6
|hit=+6
|crush=cs1~
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input:
* Alternate input hFC.db+1
** db+1
* Transition to standing with F}}
** d+1
* Returns to crouching.Returns to standing when input F.}}
}}
}}
{{MoveData
{{MoveData
Line 1,346: Line 1,360:
|target=s
|target=s
|startup=i11
|startup=i11
|recv=r
|recv=r FC
|block=-4
|block=-4
|hit=+7
|hit=+7
|notes={{Plainlist|
|crush=cs1~
* Alternate input d+2
|notes=Alternate input hFC.db+2
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
Line 1,360: Line 1,373:
|target=L
|target=L
|startup=i18
|startup=i18
|recv=r
|recv=r FC
|block=-16
|block=-16
|hit=-2
|hit=-2
|notes=Returns to crouching.
|crush=cs1~
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,372: Line 1,386:
|target=l
|target=l
|startup=i14
|startup=i14
|recv=r
|recv=r FC
|block=-13
|block=-13
|hit=-2
|hit=-2
|notes={{Plainlist|
|crush=cs1~
* Alternate input d+4
|notes=Alternate input hFC.db+4
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
Line 1,384: Line 1,397:
|input=FC.df+1
|input=FC.df+1
|damage=20
|damage=20
|target=l
|target=L
|startup=i32~34
|startup=i32~34
|recv=r
|recv=r FC
|block=-12
|block=-12
|hit=KDN
|hit=[[King combos#Staples|+29a]]
|crush=cs1~
|crush=cs1~
|notes=Returns to crouching.
|notes=Alternate input CD.DF+1
}}
}}
{{MoveData
{{MoveData
Line 1,399: Line 1,412:
|target=m
|target=m
|startup=i15
|startup=i15
|recv=r
|recv=
|block=-14
|block=-14
|hit=KDN
|hit=[[King combos#Staples|+58a]]
}}
}}


Line 1,409: Line 1,422:
{{MoveData
{{MoveData
|id=King-ws1
|id=King-ws1
|name=Upperecut
|name=Uppercut
|input=ws1
|input=ws1
|damage=12
|damage=12
|target=m
|target=m
|startup=i10~11
|startup=i10~11
|recv=r
|recv=
|block=-3
|block=-3
|hit=+4
|hit=+4
|notes=Usually hits on i11. Needs to be very close to hit on i10.
|notes=Usually hits on i11 due to range
}}
}}
{{MoveData
{{MoveData
Line 1,425: Line 1,438:
|target=m
|target=m
|startup=i14
|startup=i14
|recv=r
|recv=
|block=-9
|block=-9
|hit=+1
|hit=+1
|notes={{Homing}}
}}
}}
{{MoveData
{{MoveData
Line 1,440: Line 1,454:
|startup=i15~16
|startup=i15~16
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=-12
|block=-12
|hit=+12<sup>Sp</sup>
|hit=+12g
|notes=Combo from 1st hit.Input can be delayed.Combo can be delayed 9f from hit.Combo can be delayed 16f from CH.
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with 9f delay
* Combo from 1st CH with 16f delay}}
}}
}}
{{MoveData
{{MoveData
Line 1,452: Line 1,469:
|target=h
|target=h
|startup=i16
|startup=i16
|recv=r
|recv=
|block=+0
|block=+0
|hit=KDN
|hit=+22a (+12)
}}
}}
{{MoveData
{{MoveData
Line 1,463: Line 1,480:
|target=m
|target=m
|startup=i11~12
|startup=i11~12
|recv=r
|recv=
|block=-6
|block=-6
|hit=+5
|hit=+5
Line 1,474: Line 1,491:
|target=m
|target=m
|startup=i18~19
|startup=i18~19
|recv=r
|recv=
|block=-10
|block=-10
|hit=LNC
|hit=[[King combos#Staples|+35a (+25)]]
}}
}}


Line 1,489: Line 1,506:
|target=h
|target=h
|startup=i19~20
|startup=i19~20
|recv=r
|recv=
|block=-5
|block=-5
|hit=KDN
|hit=[[King combos#Staples|+63a (+43)]]
|notes={{Tailspin}}
}}
}}
{{MoveData
{{MoveData
Line 1,500: Line 1,518:
|target=h
|target=h
|startup=i27~31
|startup=i27~31
|recv=r
|recv=r Downed
|block=+11g<br>+21w
|block=+11g
|hit=KDN
|hit=+0d
|crush=js11~
|crush=js11~
|notes=Shift to down after moving.<span class="patch">(Ver.5.00)ใƒปChanged the opponent&#39;s behavior on block (-1f to +11<sup>G</sup>F).ใ€€Wall crush inducing guard is implemented.ใƒปImproved the homing performance.</span>
|notes={{Plainlist|
* Wall crush on block +21g
* Recovers face-down left side towards}}
}}
}}


Line 1,517: Line 1,537:
|target=h
|target=h
|startup=i8
|startup=i8
|recv=r
|recv=
|block=-8
|block=-8
|hit=+3
|hit=+3
|notes=Alternate input 2
|notes=Alternate input BT.2
}}
}}
{{MoveData
{{MoveData
Line 1,529: Line 1,549:
|target=m
|target=m
|startup=i13
|startup=i13
|recv=r
|recv=
|block=-13
|block=-13
|hit=+9
|hit=+9
|ch=KDN
|ch=[[King combos#Staples|+50a]]
}}
}}
{{MoveData
{{MoveData
Line 1,541: Line 1,561:
|damage=,20
|damage=,20
|damageLead=18
|damageLead=18
|target=,th
|target=,t
|targetLead=m
|targetLead=m
|startup=i
|startup=
|startupRoot=i13
|startupRoot=i13
|recv=r
|recv=
|hit=Th
|hit=+0d
|notes=Available only as combo from 1st front hit
}}
}}
{{MoveData
{{MoveData
Line 1,555: Line 1,576:
|target=h
|target=h
|startup=i10
|startup=i10
|recv=r
|recv=
|block=-8
|block=-8
|hit=KDN
|hit=+23a (+13)
}}
}}
{{MoveData
{{MoveData
Line 1,564: Line 1,585:
|input=BT.1+2
|input=BT.1+2
|damage=50
|damage=50
|target=ub(h)
|target=h!
|startup=i26~30
|startup=i26~30
|recv=r
|recv=
|block=KDN
|block=
|hit=KDN
|hit=-1d
|notes=Start-up 26f (very short).
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,576: Line 1,597:
|input=BT.1+4
|input=BT.1+4
|damage=30
|damage=30
|target=ub(m)
|target=M
|startup=i41~47
|startup=i41~47
|recv=r
|recv=r Downed
|block=KDN
|block=
|hit=KDN
|hit=+6d
|notes=Recovers face-down right side towards
}}
}}
{{MoveData
{{MoveData
Line 1,587: Line 1,609:
|input=BT.d+1
|input=BT.d+1
|damage=10
|damage=10
|target=sm
|target=s
|startup=i10
|startup=i10
|recv=r
|recv=r FC
|block=-2
|block=-2
|hit=+9
|hit=+9
|notes={{Plainlist|
|crush=cs1~
* Alternate input d+2
|notes=Alternate input BT.d+2
* Returns to crouching.}}
}}
}}
{{MoveData
{{MoveData
Line 1,603: Line 1,624:
|target=l
|target=l
|startup=i10
|startup=i10
|recv=r
|recv=r FC
|block=-11
|block=-11
|hit=+3
|hit=+3
|notes=Returns to crouching.
|crush=cs1~
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,615: Line 1,637:
|target=l
|target=l
|startup=i22~24
|startup=i22~24
|recv=r
|recv=r FC
|block=-17
|block=-17
|hit=KDN
|hit=-2d
|ch=KDN<sup>๏ผŠ</sup>
|ch=[[King combos#Mini-combos|+28d]]
|notes=Returns to crouching.Shift to down after block or whiff.
|crush=cs1~10 js11~
|notes=Recovers FDFT on block or whiff
}}
}}
{{MoveData
{{MoveData
|id=King-BT.uf+3
|id=King-BT.uf+3
|input=BT.uf+3
|damage=25
|target=m
|startup=i9
|recv=
|hit=+19a (+9)
|crush=js
|notes=
}}
{{MoveData
|id=King-BT.uf+4
|name=Reverse Jump Kick
|name=Reverse Jump Kick
|input=BT.uf+3
|input=BT.uf+4
|damage=-
|damage=18
|target=m
|target=m
|startup=i
|startup=i9
|recv=r
|recv=
|hit=LNC
|hit=[[King combos#Staples|+33a (+23)]]
|notes=Alternate input uf+4
|crush=js
|notes=
}}
}}


Line 1,640: Line 1,675:
|name=Charge
|name=Charge
|input=1+2+3+4
|input=1+2+3+4
|damage=-
|damage=
|target=sp
|target=
|startup=i
|startup=
|recv=r
|recv=
|tot=230
|tot=230
|notes=Shift to charging.Cancel with input any after 60f.Can not cancel with input 1+2+3+4 after 120f.
|notes={{Plainlist|
* Cancel with any input after 60f
* Cannot cancel with 1+2+3+4 after 120f}}
}}
}}
{{MoveData
{{MoveData
Line 1,651: Line 1,688:
|name=Charge
|name=Charge
|input=Charge with advanced input start-up 1f 1+2+3+4
|input=Charge with advanced input start-up 1f 1+2+3+4
|damage=-
|damage=
|target=sp
|target=
|startup=i
|startup=
|recv=r
|recv=
|tot=230
|tot=230
|notes=Shift to charging.Keep charging longer than normal.Can not cancel with input anything.
|notes={{Plainlist|
* Keep charging longer than normal
* Uncancellable}}
}}
}}
{{MoveData
{{MoveData
Line 1,665: Line 1,704:
|target=m
|target=m
|startup=i77~79
|startup=i77~79
|recv=r
|recv=
|block=+0
|block=+0
|hit=KDN<br><span class="sub_letter">(+22)</span>
|hit=+32a (+22)
|notes={{Plainlist|
|notes={{Plainlist|
* Upper Accessory๏ผšChampionship Belt
* Available if following items are equipped:
* Alternate input: any downed facing up position
** Upper Accessory: Championship Belt
* Alternate input (any downed face-up).1+2
* Hold to extend animation}}
* Hold to extend animation}}
}}
}}
{{MoveData|
{{MoveData|
|block=-27~-16
|block=-27
|id=King-FUFT.3+4
|id=King-FUFT.3+4
|input=FUFT.3+4
|input=FUFT.3+4
|ch=KND
|damage=25
|damage=25
|hit=KND
|hit=+4a (-7)
|target=m
|target=m
|startup=16~28b?
|startup=i16~28
|recv=r BT
}}
}}
{{MoveData
{{MoveData
Line 1,688: Line 1,728:
|input=(Back to wall).b,b,ub
|input=(Back to wall).b,b,ub
|damage=45
|damage=45
|target=th(h)
|target=t
|startup=i43~48
|startup=i43~48
|recv=r
|recv=
|block=+0c
|block=+0c
|hit=KDN
|hit=+2d
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.
|crush=fs5~7 is8~13 js14~
|notes=
}}
}}
{{MoveData
{{MoveData
Line 1,700: Line 1,741:
|input=(Back to wall).b,b,ub
|input=(Back to wall).b,b,ub
|damage=21
|damage=21
|target=m
|target=M
|startup=i49
|startup=i49~63
|recv=r
|recv=
|block=-9c
|block=-9c
|hit=KDN
|hit=+14d
|notes=Forces an opponent to crouching on block.Air Status 5f.Invinciblity during 8 to 13f.Meaty 8f in actualy.
|crush=fs5~7 is8~13 js14~
|notes=
}}
}}


Line 1,715: Line 1,757:
|name=Jaguar Step
|name=Jaguar Step
|input=3+4
|input=3+4
|damage=-
|damage=
|target=sp
|target=
|startup=i
|startup=
|recv=r
|crush=js6~
|tot=34
|recv=r34
|notes=Continue step 3+4 Hold.Shift to down Over 5 spins.Cost 23f.
|tot=
|notes={{Plainlist|
* Hold to spin up to 6 times
* 6th spin causes dizziness
* JGS moves available at 23f
** Every next spin JGS available at 28f}}
}}
}}
{{MoveData
{{MoveData
Line 1,726: Line 1,773:
|name=Reverse Jaguar Step
|name=Reverse Jaguar Step
|input=b+3+4
|input=b+3+4
|damage=-
|damage=
|target=sp
|target=
|startup=i
|startup=
|recv=r
|crush=js6~
|tot=34
|recv=r34
|tot=
}}
}}
{{MoveData
{{MoveData
Line 1,739: Line 1,787:
|target=h
|target=h
|startup=i19~20
|startup=i19~20
|recv=r
|recv=
|block=-5
|block=-5
|hit=KDN
|hit=[[King combos#Staples|+49a]]
|notes=Total Start-up 43f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (2 spins).1
|id=King-JGS(x2).1
|name=Jaguar Step to Hook (2 spin)
|input=JGS(x2).1
|input=JGS (2 spins).1
|damage=25
|damage=25
|target=h
|target=h
|startup=i19~20
|startup=i19~20
|recv=r
|recv=
|block=-1
|block=-1
|hit=KDN
|hit=[[King combos#Staples|+53a]]
|notes=Total Start-up 75f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (3 spins).1
|id=King-JGS(x3).1
|name=Jaguar Step to Hook (3 spin)
|input=JGS(x3).1
|input=JGS (3 spins).1
|damage=31
|damage=31
|target=h
|target=h
|startup=i19~20
|startup=i19~20
|recv=r
|recv=
|block=-1
|block=-1
|hit=KDN
|hit=[[King combos#Staples|+53a]]
|notes=Total Start-up 103f.
|notes={{Plainlist|
}}
* Alternate input:
{{MoveData
** JGS(x4).1
|id=King-JGS (4 spins).1
** JGS(x5).1}}
|name=Jaguar Step to Hook (4 spin)
|input=JGS (4 spins).1
|damage=31
|target=h
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 135f.
}}
{{MoveData
|id=King-JGS (5 spins).1
|name=Jaguar Step to Hook (5 spin)
|input=JGS (5 spins).1
|damage=31
|target=h
|startup=i19~20
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 167f.
}}
}}
{{MoveData
{{MoveData
Line 1,798: Line 1,823:
|damage=15
|damage=15
|target=m
|target=m
|startup=i11
|startup=i11~12
|recv=r
|recv=
|block=-9
|block=-9
|hit=+12c
|hit=+12c
|notes=Forces an opponent to crouching on hit. Total Start-up 35f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (2 spins).2
|id=King-JGS(x2).2
|name=Jaguar Step to Elbow (2 spin)
|input=JGS(x2).2
|input=JGS (2 spins).2
|damage=18
|damage=18
|target=m
|target=m
|startup=i
|startup=i11~12
|recv=r
|recv=
|block=-2
|block=-2
|hit=+12c
|hit=+12c
|notes=Forces an opponent to crouching on hit. Total Start-up 67f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (3 spins).2
|id=King-JGS(x3).2
|name=Jaguar Step to Elbow (3 spin)
|input=JGS(x3).2
|input=JGS (3 spins).2
|damage=22
|damage=22
|target=m
|target=m
|startup=i
|startup=i11~12
|recv=r
|recv=
|block=+0c
|block=+0c
|hit=+12c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 99f.
|notes={{Plainlist|
* Alternate input:
** JGS(x4).2
** JGS(x5).2}}
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (4 spins).2
|id=King-JGS.3
|name=Jaguar Step to Elbow (4 spin)
|name=Jaguar Step to sobat
|input=JGS (4 spins).2
|input=JGS.3
|damage=22
|damage=23
|target=m
|target=m
|startup=i
|startup=i22~23
|recv=r
|recv=
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 131f.
}}
{{MoveData
|id=King-JGS (5 spins).2
|name=Jaguar Step to Elbow (5 spin)
|input=JGS (5 spins).2
|damage=22
|target=m
|startup=i
|recv=r
|block=+0c
|hit=+12c
|notes=Forces an opponent to crouching on block or hit. Total Start-up 163f.
}}
{{MoveData
|id=King-JGS.3
|name=Jaguar Step to sobat
|input=JGS.3
|damage=23
|target=m
|startup=i22
|recv=r
|block=-5
|block=-5
|hit=KDN
|hit=+21a (+21)
|notes=Total Start-up 46f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (2 spins).3
|id=King-JGS(x2).3
|name=Jaguar Step to sobat (2 spin)
|input=JGS(x2).3
|input=JGS (2 spins).3
|damage=27
|damage=27
|target=m
|target=m
|startup=i
|startup=i22~23
|recv=r
|recv=
|block=-1
|block=-1
|hit=KDN
|hit=+25a (+16)
|notes=Total Start-up 74f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (3 spins).3
|id=King-JGS(x3).3
|name=Jaguar Step to sobat (3 spin)
|input=JGS(x3).3
|input=JGS (3 spins).3
|damage=34
|damage=34
|target=m
|target=m
|startup=i
|startup=i22~23
|recv=r
|recv=
|block=-1
|block=-1
|hit=KDN
|hit=+25a (+16)
|notes=Total Start-up 106f.
|notes={{Plainlist|
}}
* Alternate input:
{{MoveData
** JGS(x4).3
|id=King-JGS (4 spins).3
** JGS(x5).3}}
|name=Jaguar Step to sobat (4 spin)
|input=JGS (4 spins).3
|damage=34
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 138f.
}}
{{MoveData
|id=King-JGS (5 spins).3
|name=Jaguar Step to sobat (5 spin)
|input=JGS (5 spins).3
|damage=34
|target=m
|startup=i
|recv=r
|block=-1
|hit=KDN
|notes=Total Start-up 170f.
}}
}}
{{MoveData
{{MoveData
Line 1,917: Line 1,896:
|input=,2+3
|input=,2+3
|inputLead=JGS.3
|inputLead=JGS.3
|damage=(,15)
|damage=,15
|damageLead=23
|damageLead=23
|target=,th
|target=,t
|targetLead=m
|targetLead=m
|startup=
|startup=
|startupRoot=i22
|startupRoot=i22
|recv=r
|recv=r Downed
|block=-17c
|block=-17c
|hit=Th
|hit=-5d
|notes=Forces an opponent to crouching on block.Damage () is throw bonus.
|notes={{Plainlist|
* Recovers face-up right side towards
* Alternate input:
** JGS(x2).3,2+3
** JGS(x3).3,2+3
** JGS(x4).3,2+3
** JGS(x5).3,2+3}}
}}
}}
{{MoveData
{{MoveData
Line 1,933: Line 1,918:
|input=,2+3
|input=,2+3
|inputLead=JGS.3
|inputLead=JGS.3
|damage=,20
|damageLead=23
|damageLead=23
|target=,M
|targetLead=m
|targetLead=m
|startup=
|startup=
|startupRoot=i22
|startupRoot=i22
|recv=r
|recv=r Downed
|block=-12c
|block=-12c
|hit=-15c
|hit=-15c
|notes=Forces an opponent to crouching on block or hit.
|notes={{Plainlist|
* Recovers face-up right side towards
* Alternate input:
** JGS(x2).3,2+3
** JGS(x3).3,2+3
** JGS(x4).3,2+3
** JGS(x5).3,2+3}}
}}
}}
{{MoveData
{{MoveData
Line 1,949: Line 1,942:
|target=h
|target=h
|startup=i17
|startup=i17
|recv=r
|recv=
|block=+8
|block=+8
|hit=KDN
|hit=+5a (-4)
|notes=Total Start-up 41f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (2 spins).4
|id=King-JGS(x2).4
|name=Jaguar Step to High Kick (2 spin)
|input=JGS(x2).4
|input=JGS (2 spins).4
|damage=42
|damage=42
|target=ub(h)
|target=h!
|startup=i
|startup=i17
|recv=r
|recv=
|block=KDN
|block=
|hit=KDN
|hit=+5a (-4)
|notes=Total Start-up 73f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (3 spins).4
|id=King-JGS(x3).4
|name=Jaguar Step to High Kick (3 spin)
|input=JGS(x3).4
|input=JGS (3 spins).4
|damage=52
|damage=52
|target=ub(h)
|target=h!
|startup=i
|startup=i17
|recv=r
|recv=
|block=KDN
|block=
|hit=KDN
|hit=+5a (-4)
|notes=Total Start-up 105f.
|notes={{Plainlist|
}}
* Alternate input:
{{MoveData
** JGS(x4).4
|id=King-JGS (4 spins).4
** JGS(x5).4}}
|name=Jaguar Step to High Kick (4 spin)
|input=JGS (4 spins).4
|damage=52
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 137f.
}}
{{MoveData
|id=King-JGS (5 spins).4
|name=Jaguar Step to High Kick (5 spin)
|input=JGS (5 spins).4
|damage=52
|target=ub(h)
|startup=i
|recv=r
|block=KDN
|hit=KDN
|notes=Total Start-up 169f.
}}
}}
{{MoveData
{{MoveData
Line 2,009: Line 1,979:
|target=m
|target=m
|startup=i17
|startup=i17
|recv=r
|recv=
|block=-17
|block=-17
|hit=KDN
|hit=+4a (-5)
|ch=KDN<sup>๏ผŠ</sup>
|ch=+36a (-11)
|notes=Total Start-up 41f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (2 spins).df+4
|id=King-JGS(x2).df+4
|name=Jaguar Step to Mid Kick (2 spin)
|input=JGS(x2).df+4
|input=JGS (2 spins).df+4
|damage=36
|damage=36
|target=m
|target=m
|startup=i
|startup=i17
|recv=r
|recv=
|block=+9
|block=+9
|hit=KDN
|hit=+4a (-5)
|ch=KDN<sup>๏ผŠ</sup>
|ch=+36a (-11)
|notes=Total Start-up 73f.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-JGS (3 spins).df+4
|id=King-JGS(x3).df+4
|name=Jaguar Step to Mid Kick (3 spin)
|input=JGS(x3).df+4
|input=JGS (3 spins).df+4
|damage=45
|damage=45
|target=m
|target=m
|startup=i
|startup=i17
|recv=r
|recv=
|block=+9
|block=+9
|hit=KDN
|hit=+4a (-5)
|ch=KDN<sup>๏ผŠ</sup>
|ch=+36a (-11)
|notes=Total Start-up 105f.
|notes={{Plainlist|
}}
* Alternate input:
{{MoveData
** JGS(x4).df+4
|id=King-JGS (4 spins).df+4
** JGS(x5).df+4}}
|name=Jaguar Step to Mid Kick (4 spin)
|input=JGS (4 spins).df+4
|damage=45
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>๏ผŠ</sup>
|notes=Total Start-up 137f.
}}
{{MoveData
|id=King-JGS (5 spins).df+4
|name=Jaguar Step to Mid Kick (5 spin)
|input=JGS (5 spins).df+4
|damage=45
|target=m
|startup=i
|recv=r
|block=+9
|hit=KDN
|ch=KDN<sup>๏ผŠ</sup>
|notes=Total Start-up 169f.
}}
}}


Line 2,080: Line 2,025:
|recv=r FC
|recv=r FC
|crush=cs1~
|crush=cs1~
|notes=Returns to crouching.Disable Advanced Input.
|notes=
}}
}}
{{MoveData
{{MoveData
|id=King-CD.DF+1
|id=King-CD.DF+4
|name=Leg Breaker
|name=Jumping Knee
|input=CD.DF+1
|input=CD.DF+4
|damage=20
|damage=21
|target=l
|startup=i32~34
|recv=r FC
|block=-12
|hit=KDN
|crush=cs1~
|notes=Start-up 36f in actualy.Returns to crouching.
}}
{{MoveData
|id=King-CD.DF+4
|name=Jumping Knee
|input=CD.DF+4
|damage=21
|target=m
|target=m
|startup=i15~16
|startup=i15~16
|recv=r
|recv=
|block=-9
|block=-9
|hit=KDN
|hit=[[King combos#Mini-combos|+49a (+18)]]
|ch=KDN<sup>๏ผŠ</sup>
|ch=[[King combos#Staples|+53a]]
|notes=Start-up 19f in actualy.
|notes=
}}
}}
{{MoveData
{{MoveData
Line 2,115: Line 2,047:
|target=M
|target=M
|startup=i20~23
|startup=i20~23
|recv=r
|recv=
|block=-5c
|block=-5c
|hit=KDN
|hit=+16a
|ch=LNC
|ch=[[King combos#Staples|+52a]]
|notes=Forces an opponent to crouching on block.Start-up 24f in actualy.
|notes=
}}
}}


== Throws ==
== Throws ==
=== Regular ===


{{MoveDataHeader}}
{{MoveDataHeader}}
Line 2,130: Line 2,064:
|input=1+3
|input=1+3
|damage=35
|damage=35
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|recv=r27
|tot=39
|tot=39
|block=1 or 2<br>-6F<br>Reverse Pos.
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+0d
|notes=Long Range Throw when input F (start-up 15f).
|notes={{Plainlist|
* Throw break 1 or 2
** Side switch on break
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-f+1+3
|name=Winding Nut
|input=f+1+3
|damage=35
|target=t
|startup=i15
|recv=
|tot=
|block=-6
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 1+3}}
}}
}}
{{MoveData
{{MoveData
Line 2,143: Line 2,095:
|input=2+4
|input=2+4
|damage=35
|damage=35
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r27
|recv=r27
|tot=39
|tot=39
|block=1 or 2<br>-3F
|block=-3
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+0d
|notes=Long Range Throw when input F (start-up 15f).
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch
* Opponent recovers in FUFA}}
}}
{{MoveData
|id=King-f+2+4
|name=Suplex
|input=f+2+4
|damage=35
|target=t
|startup=i15
|recv=
|tot=
|block=-3
|hit=+0d
|notes={{Plainlist|
* {{Homing}}
* Same throw as 2+4}}
}}
}}
{{MoveData
{{MoveData
|id=King-Left throw
|id=King-Left throw
|name=Argentina BackBreaker
|name=Argentina Back Breaker
|input=Left throw
|input=Left throw
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+35d
}}
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers face-up right side towards}}
}}
{{MoveData
{{MoveData
|id=King-Right throw
|id=King-Right throw
Line 2,167: Line 2,141:
|input=Right throw
|input=Right throw
|damage=42
|damage=42
|target=th(h)
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+22d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,178: Line 2,155:
|input=Back throw 1+3
|input=Back throw 1+3
|damage=60
|damage=60
|target=th(h)
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Right-sd.<br>Face-down
|hit=+0d
|notes=Opponent recovers face-down right side towards
}}
}}
{{MoveData
{{MoveData
Line 2,189: Line 2,167:
|input=Back throw 2+4
|input=Back throw 2+4
|damage=60
|damage=60
|target=th(h)
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Right-sd.<br>Face-down
|hit=-1d
|notes=Opponent recovers face-down right side towards
}}
}}
{{MoveData
{{MoveData
Line 2,200: Line 2,179:
|input=Back throw b,n,f+1+2
|input=Back throw b,n,f+1+2
|damage=75
|damage=75
|target=th(h)
|target=t
|startup=i10
|startup=i10
|recv=r
|recv=
|block=disable
|block=
|hit=Left-sd.<br>Face-up
|hit=+3d
|notes=Floor break.
|notes={{Plainlist|
* {{FB}}
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,212: Line 2,193:
|input=df+2+3
|input=df+2+3
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=2<br>-2F
|block=-2
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,223: Line 2,207:
|input=db+2+3
|input=db+2+3
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1+2<br>-6F
|block=-6
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Break throw just input 3+4 to Reverse Figure Four Leg Lock (Damage 26 to King).
|notes={{Plainlist|
* Throw break 1+2
** Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,234: Line 2,221:
|name=Executioner Drop
|name=Executioner Drop
|input=u+1+2
|input=u+1+2
|damage=30(15)
|damage=30
|target=t
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1+2<br>-6F
|block=-6
|hit=Foot-sd.<br>Face-up
|hit=+18d (-7)
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ub+1+2
* Throw break 1+2
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
* 15 damage on wall splat
* Opponent recovers in FUFT
* Alternate input ub+1+2}}
}}
}}
{{MoveData
{{MoveData
|id=King-u+1+2,B
|id=King-u+1+2,B
|name=Executioner Drop (behind)
|name=Executioner Drop (behind)
|input=u+1+2,B
|input=,B
|damage=30(15)
|inputLead=u+1+2
|target=t
|damage=,30
|damageLead=0
|target=,t
|targetLead=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1+2
|block=
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+18d (-13)
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input ub+1+2,B
* 15 damage on wall splat
* Enable side quick roll after throw.Damage () is wall hit bonus.Wall Stun.}}
* Side switch
* Opponent recovers in FUFT
* Alternate input ub+1+2,B}}
}}
}}
{{MoveData
{{MoveData
Line 2,265: Line 2,259:
|target=t
|target=t
|startup=i11
|startup=i11
|recv=r
|recv=
|block=2<br>-2F
|block=-2
|hit=Head-sd.<br>Face-up
|hit=+0d
|notes=Floor break.
|notes={{Plainlist|
* {{FB}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,275: Line 2,272:
|input=qcb+1+2
|input=qcb+1+2
|damage=50
|damage=50
|target=th(h)
|target=t
|startup=i11
|startup=i11
|recv=r
|recv=r BT
|block=1+2<br>-6F
|block=-6
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+0d
|notes=Floor break.Shift to BT after throw.
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Side switch
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,286: Line 2,287:
|name=Giant Swing
|name=Giant Swing
|input=f,n,hcf+1
|input=f,n,hcf+1
|damage=45(,20)
|damage=45,20
|target=th(h)
|target=t
|startup=i10
|startup=i10
|recv=r
|recv=
|block=1<br>-13F
|block=-13
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=-23d (-52)
|notes=Easy Command fbdbdf1.Enable input from Full Crouch.Damage () is when no side quick roll.Damage 70 when wall hit.
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FUFT
* Full damage only if opponent doesn't tech roll, otherwise only 45
* 70 damage on wallsplat
* Alternate input FD.f,n,hcf+1
* Input shortcut f,n,b,db,d,f+1 (skip df)}}
}}
}}
{{MoveData
{{MoveData
Line 2,299: Line 2,307:
|input=f,n,hcf+2
|input=f,n,hcf+2
|damage=50
|damage=50
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=2<br>-6F
|block=-6
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes=Easy Command fbdbdf2.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-up left side towards
* Alternate input FD.f,n,hcf+2
* Input shortcut f,n,b,db,d,f+2 (skip df)}}
}}
}}
{{MoveData
{{MoveData
Line 2,311: Line 2,323:
|input=f,f,F+2+4
|input=f,f,F+2+4
|damage=40
|damage=40
|target=th(h)
|target=t
|startup=i10
|startup=i10
|recv=r29
|recv=r29
|tot=39
|tot=39
|block=1+2<br>-5F<br>Reverse Pos.
|block=-5<br>
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1+2
** Position switch on break
* Opponent recovers in FUFT
* Alternate input wr2+4
* Alternate input wr2+4
* Disable Advanced Input.}}
* More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler}}
}}
}}
{{MoveData
{{MoveData
Line 2,325: Line 2,340:
|name=Clothesline Press
|name=Clothesline Press
|input=FC.db,d,db+1+2
|input=FC.db,d,db+1+2
|damageLead=45
|damage=45
|target=t
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1+2<br>-6F
|block=-6
|hit=Left-sd.<br>Face-down
|hit=+0d
|notes=Floor break.
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,338: Line 2,356:
|input=d+1+3
|input=d+1+3
|damage=45
|damage=45
|target=th(l)
|target=t
|startup=i12
|startup=i12
|recv=r25
|recv=r25
|tot=37
|tot=37
|block=1<br>+0F
|block=+0
|hit=Head-sd.<br>Face-down
|hit=+0
|notes=Floor break. Crouch throw
|notes={{Plainlist|
* {{FB}}
* Crouch throw
* Throw break 1
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,351: Line 2,373:
|input=d+2+4
|input=d+2+4
|damage=45
|damage=45
|target=th(l)
|target=t
|startup=i12
|startup=i12
|recv=r25
|recv=r25
|tot=37
|tot=37
|block=2<br>+0F
|block=+0
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+0d
|notes=Crouch throw
|notes={{Plainlist|
* {{FB}}
* Crouch throw
* Throw break 2
* Side switch
* Opponent recovers in FUFA
* Alternate input:
** 1,2,d+2+4
** 1,2,1,d+2+4}}
}}
}}
{{MoveData
{{MoveData
Line 2,363: Line 2,393:
|name=Arm Whip
|name=Arm Whip
|input=b+1+3
|input=b+1+3
|target=reversal
|target=
|startup=i
|damage=25 + 50% of enemy attack
|recv=r
|startup=
|recv=
|tot=35
|tot=35
|block=disable
|block=
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+4d
|notes=Floor break.2 Absorbs (H/M) during 2 to 14f.Damage 25 + 50% of enemy attack.
|crush=ps2~14
|notes={{Plainlist|
* {{FB}}
* Parries high or mid right punches
* Side switch
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,375: Line 2,411:
|name=Spinning Heel Hold
|name=Spinning Heel Hold
|input=b+2+4
|input=b+2+4
|target=reversal
|target=
|startup=i
|damage=25 + 50% of enemy attack
|recv=r
|startup=
|recv=
|tot=35
|tot=35
|block=disable
|block=
|hit=Reverse Pos.<br>Left-sd.<br>Face-up
|hit=+0d
|notes=3 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
|crush=ps2~10
|notes={{Plainlist|
* Parries high or mid left kicks
* Side switch
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,387: Line 2,428:
|name=Leg Screw
|name=Leg Screw
|input=b+2+4
|input=b+2+4
|target=reversal
|target=
|startup=i
|damage=25 + 50% of enemy attack
|recv=r
|startup=
|recv=
|tot=35
|tot=35
|block=disable
|block=
|hit=Clockwise<br>Foot-sd.<br>Face-up
|hit=+27d
|notes=4 Absorbs (H/M) during 2 to 10f.Damage 25 + 50% of enemy attack.
|crush=ps2~10
|notes={{Plainlist|
* Parries high or mid right kicks
* Turns both players 90ยฐ clockwise
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,399: Line 2,445:
|name=Figure Four Leg Lock
|name=Figure Four Leg Lock
|input=(Leg Screw).3+4
|input=(Leg Screw).3+4
|damage=33
|damage=,33
|target=combination
|target=,t
|startup=i
|startup=
|recv=r
|recv=
|block=2
|block=
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
=== Pile Driver ===
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-d,df,F+1
|id=King-d,df,F+1
Line 2,411: Line 2,464:
|input=d,df,F+1
|input=d,df,F+1
|damage=30
|damage=30
|target=th(h)
|target=t
|startup=i11
|startup=i11
|recv=r
|recv=
|block=1<br>-2F
|block=-2
|hit=Foot-sd.<br>Face-up
|hit=+8d
|notes=Floor break.
|notes={{Plainlist|
* {{FB}}
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,422: Line 2,478:
|name=Double Arm Face Buster
|name=Double Arm Face Buster
|input=(Pile Driver).1+2,1+2
|input=(Pile Driver).1+2,1+2
|damage=35
|damage=,35
|target=combination
|damageLead=0
|startup=i
|target=,t
|recv=r
|targetLead=t
|block=2<br>-7F
|startup=
|hit=Head-sd.<br>Face-down
|recv=
|notes=Floor break.
|block=-7
|hit=-14d
|notes={{Plainlist|
* {{FB}}
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,434: Line 2,495:
|name=Boston Crab
|name=Boston Crab
|input=(Pile Driver).1+2,3,4,1+2
|input=(Pile Driver).1+2,3,4,1+2
|damage=15
|damage=,15
|target=combination
|damageLead=0
|startup=i
|target=,t
|recv=r
|targetLead=t
|block=1+2<br>-7F
|startup=
|hit=Right-sd.<br>Face-down
|recv=
|block=-7
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers face-down right side towards}}
}}
}}
=== Throw Away ===
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-b+1+2
|id=King-b+1+2
|name=Throw Away
|name=Throw Away
|input=b+1+2
|input=b+1+2
|target=th(h)
|damage=0
|target=t
|startup=i14
|startup=i14
|recv=r25
|recv=r25
|tot=39
|tot=39
|block=1+2<br>-3F<br>CCW.
|block=-3
|hit=BT<br>+9F
|hit=+9b
|notes=Damage 5 &amp; Behind Wall stun when wall hit close to.Damage 3 &amp; face up down by the head when wall hit distant.
|notes={{Plainlist|
* Throw break 1+2
** Turns both players <90ยฐ counter clockwise on break
* 5 damage and BT wallsplat when close to the wall
* 3 damage and FUFA knockdown when slightly farther from the wall}}
}}
}}
{{MoveData
{{MoveData
Line 2,458: Line 2,533:
|input=,1+3
|input=,1+3
|inputLead=b+1+2
|inputLead=b+1+2
|target=nation
|damage=,0
|targetLead=th(h)
|damageLead=0
|startup=i
|target=,t
|targetLead=t
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=+14F
|hit=[[King combos#Mini-combos|+14]]
|notes={{Plainlist|
* Throw break 1}}
}}
}}
{{MoveData
{{MoveData
Line 2,471: Line 2,550:
|input=,2+4
|input=,2+4
|inputLead=b+1+2
|inputLead=b+1+2
|target=nation
|damage=,8
|targetLead=th(h)
|damageLead=0
|startup=i
|target=,t
|targetLead=t
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|hit=[[King combos#Mini-combos|+31d]]
|notes={{Plainlist|
* Throw break 2
* Side switch
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,484: Line 2,569:
|input=,3+4
|input=,3+4
|inputLead=b+1+2
|inputLead=b+1+2
|target=nation
|damage=,10
|targetLead=th(h)
|damageLead=0
|startup=i
|target=,t
|targetLead=t
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=3+4<br>-15F<br>Reverse Pos.
|block=-15
|hit=Head-sd.<br>Face-up
|hit=[[King combos#Mini-combos|+30d]]
|notes=Floor break.King shift to BT when break throw.
|notes={{Plainlist|
* {{FB}}
* Throw break 3+4
** Side switch r BT on break
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,498: Line 2,589:
|input=,1+2
|input=,1+2
|inputLead=b+1+2
|inputLead=b+1+2
|target=nation
|damage=,0
|targetLead=th(h)
|damageLead=0
|startup=i
|target=,t
|targetLead=t
|startup=
|startupRoot=i14
|startupRoot=i14
|recv=r
|recv=
|block=disable
|block=
|hit=BT<br>+5F
|hit=+5b
|notes=
}}
}}
=== Tackle ===
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-FC.1+2
|id=King-FC.1+2
Line 2,511: Line 2,609:
|input=FC.1+2
|input=FC.1+2
|damage=5
|damage=5
|target=th(m)
|target=t
|startup=i26
|startup=i26
|recv=r
|block=-5
|block=-5F<br>Clockwise
|hit=+3d
|hit=Foot-sd.<br>Face-up
|recv=r33
|notes=Break Throw 2 4f&amp; King shift to BT.1+2 2f before takedown.
|tot=59
|notes={{Plainlist|
* Alternate input FC.db+1+2
* See [[Generic movelist#Generic-Ultimate Tackle|Generic Ultimate Tackle]]}}
}}
}}
{{MoveData
{{MoveData
|id=King-(Tackle).1,2,1,2
|id=King-Ultimate Punch
|name=Ultimate Punch
|name=Ultimate Punch
|input=(Tackle).1,2,1,2
|input=Tackle.2,1,2,1
|target=
|damage=5,5,5,15
|damage=5,5,5,15
|target=combination
|startup=
|startup=i
|crush=
|recv=r
|recv=
|block=1 or 2
|block=+0
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes=Alternate input 2,1,2,1
|notes=See [[Generic movelist#Generic-Ultimate Punch|Generic Ultimate Punch]]
}}
}}
{{MoveData
{{MoveData
|id=King-(Tackle).1+2
|id=King-Tackle.1+2
|name=Cross Arm Lock
|name=Cross Arm Lock
|input=(Tackle).1+2
|input=Tackle.1+2
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2,2,2,2<br>-9F
|block=-9
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+3d
|notes=Alternate input (Ultimate Punch 3rd).1+2
|notes={{Plainlist|
* Alternate input (Ultimate Punch 3rd).1+2
* Throw break 1+2,2,2,2
* Side switch
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,547: Line 2,653:
|input=(Cross Arm Lock).1+2
|input=(Cross Arm Lock).1+2
|damage=10
|damage=10
|target=combination
|target=
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Side switch
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
|id=King-(Tackle).3+4
|id=King-Tackle.3+4
|name=Leg Cross Hold
|name=Leg Cross Hold
|input=(Tackle).3+4
|input=Tackle.3+4
|damage=20
|damage=20
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2,1,1,1<br>+0F
|block=+0
|hit=Foot-sd.<br>Face-up
|hit=+13d
|notes=Alternate input (Ultimate Punch 3rd).3+4
|notes={{Plainlist|
* Alternate input (Ultimate Punch 3rd).3+4
* Throw break 1+2,1,1,1
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,570: Line 2,682:
|input=(Leg Cross Hold).1+2
|input=(Leg Cross Hold).1+2
|damage=30
|damage=30
|target=combination
|target=
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-down
|hit=+3d
|notes=Opponent recovers face-down right side towards
}}
}}
{{MoveData
{{MoveData
|id=King-(against Arm Breaker).1+2,2,2,2,2,2
|id=King-(Enemy Tackle).1+2,2,2,2,2,2
|name=Arm Breaker Reversal to Arm Breaker
|name=Arm Breaker Reversal to Arm Breaker
|input=(against Arm Breaker).1+2,2,2,2,2,2
|input=(Enemy Tackle).1+2,2,2,2,2,2
|damageLead=20
|damage=10
|targetLead=combination
|startup=
|startup=i
|recv=
|startupRoot=i
|block=
|recv=r
|hit=+3
|block=disable
|notes={{Plainlist|
|hit=Head-sd.<br>Face-up<br>+3F
* Reverse Arm Breaker
|notes=Reversal Arm Breaker.
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
|id=King-(against Leg Cross Hold).1+2,1,1,1,1,1
|id=King-(Enemy Tackle).1+2,1,1,1,1,1
|name=Leg Cross Hold Reversal to Leg Cross Hold
|name=Leg Cross Hold Reversal to Leg Cross Hold
|input=(against Leg Cross Hold).1+2,1,1,1,1,1
|input=(Enemy Tackle).1+2,1,1,1,1,1
|damageLead=20
|damage=10
|targetLead=combination
|startup=
|startup=i
|recv=
|startupRoot=i
|block=
|recv=r
|hit=+3
|block=disable
|notes={{Plainlist|
|hit=Foot-sd.<br>Face-up<br>+3F
* Reverse Leg Cross Hold
|notes=Reversal Leg Cross Hold.
* Opponent recovers in FUFT}}
}}
}}
=== Ground Throws ===
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(on FUFT enemy).db+1+3
|id=King-OTG.FUFT.db+1+3
|name=Swing Away
|name=Swing Away
|input=(on FUFT enemy).db+1+3
|input=OTG.FUFT.db+1+3
|damage=20(,10)
|damage=20,10
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+1d (-40)
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input (on FUFT enemy).db+2+4
* Alternate input OTG.FUFT.db+2+4
* Break throw 7f.Damage () is when no side quick roll.Damage 35 when wall hit.}}
* Throw break 1 or 2
** Break window 7f
* Side switch
* Opponent recovers in FUFT
* Full damage only if opponent doesn't tech roll, otherwise only 20
* 35 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on FUFT enemy).DB+1+3
|id=King-OTG.FUFT.DB+1+3
|name=Head Bomber
|name=Head Bomber
|input=(on FUFT enemy).DB+1+3
|input=OTG.FUFT.DB+1+3
|damage=25
|damage=25
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1<br>+0F
|block=+0
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on FUFT enemy).DB+2+4
|id=King-OTG.FUFT.DB+2+4
|name=Figure Four Leg Lock
|name=Figure Four Leg Lock
|input=(on FUFT enemy).DB+2+4
|input=OTG.FUFT.DB+2+4
|damage=28
|damage=28
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=2<br>+0F
|block=+0
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on FUFA enemy).db+1+3
|id=King-OTG.FUFA.db+1+3
|name=Shoulder Cracker
|name=Shoulder Cracker
|input=(on FUFA enemy).db+1+3
|input=OTG.FUFA.db+1+3
|damage=28
|damage=28
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Side<br>Face-up
|hit=+0d
|notes=Alternate input (on FUFA enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.FUFA.db+2+4
* Throw break 1 or 2
* Opponent recovers face-up right side}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on face-up side enemy).db+1+3
|id=King-OTG.(face-up any side).db+1+3
|name=Turn Over
|name=Turn Over
|input=(on face-up side enemy).db+1+3
|input=OTG.(face-up any side).db+1+3
|target=th(down)
|target=t
|damage=0
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Side<br>Face-down
|hit=+26d
|notes=Alternate input (on face-up side enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.(face-up any side).db+2+4
* Throw break 1 or 2
* Flips opponent to face-down opposite side}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on FDFT enemy).db+1+3
|id=King-OTG.FDFT.db+1+3
|name=Half Boston Crab
|name=Half Boston Crab
|input=(on FDFT enemy).db+1+3
|input=OTG.FDFT.db+1+3
|damage=30
|damage=30
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Side<br>Face-down
|hit=+23d
|notes=Alternate input (on FDFT enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.FDFT.db+2+4
* Throw break 1 or 2
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on FDFA enemy).db+1+3
|id=King-OTG.FDFA.db+1+3
|name=Wing Tearer
|name=Wing Tearer
|input=(on FDFA enemy).db+1+3
|input=OTG.FDFA.db+1+3
|damage=32
|damage=32
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes=Alternate input (on FDFA enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.FDFA.db+2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on face-down left enemy).db+1+3
|id=King-OTG.(face-down left side).db+1+3
|name=Camel Clutch
|name=Camel Clutch
|input=(on face-down left enemy).db+1+3
|input=OTG.(face-down left side).db+1+3
|damage=35
|damage=35
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Reverse Pos.<br>Side<br>Face-down
|hit=+0d
|notes=Alternate input (on face-down left enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.(face-down left side).db+2+4
* Throw break 1 or 2
* Side switch
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on face-down right enemy).db+1+3
|id=King-OTG.(face-down right side).db+1+3
|name=Bow & Arrow Stretch Hold
|name=Bow & Arrow Stretch Hold
|input=(on face-down right enemy).db+1+3
|input=OTG.(face-down right side).db+1+3
|damage=37
|damage=37
|target=th(down)
|target=t
|startup=i18
|startup=i18
|recv=r
|recv=
|block=1 or 2<br>+0F
|block=+0
|hit=Side<br>Face-down
|hit=+0d
|notes=Alternate input (on face-down right enemy).db+2+4
|notes={{Plainlist|
* Alternate input OTG.(face-down right side).db+2+4
* Throw break 1 or 2
* Opponent recovers face-down right side towards}}
}}
ย 
=== Air Throws ===
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-(on airborne).1+3
|name=Mid-Air Leg Cross Hold
|input=(on airborne).1+3
|damage=30
|target=t
|startup=i12~14
|recv=
|block=
|hit=+0d
|notes=Opponent recovers in FDFT
}}
}}
{{MoveData
{{MoveData
|id=King-(on airborne enemy).1+3
|id=King-(on airborne).f+1+3
|name=Mid-Air Leg Cross Hold
|name=Mid-Air Leg Cross Hold
|input=(on airborne enemy).1+3
|input=(on airborne).f+1+3
|damage=30
|damage=30
|target=th(air)
|target=t
|startup=i12
|startup=i15~17
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-down
|hit=+0d
|notes=Long Range Throw when input F (start-up 15f).
|notes={{Plainlist|
* {{Homing}}
* Same throw as (on airborne).1+3}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on airborne enemy).2+4
|id=King-(on airborne).2+4
|name=Mid-Air Leg Screw
|name=Mid-Air Leg Screw
|input=(on airborne enemy).2+4
|input=(on airborne).2+4
|damage=30
|damage=30
|target=th(air)
|target=t
|startup=i12
|startup=i12~14
|recv=r
|recv=
|block=disable
|block=
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+0d
|notes=Long Range Throw when input F (start-up 15f).
|notes={{Plainlist|
* Side switch
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on airborne enemy).f,n,hcf+1
|id=King-(on airborne).f+2+4
|name=Aerial Jaguar Bomb
|name=Mid-Air Leg Screw
|input=(on airborne enemy).f,n,hcf+1
|input=(on airborne).f+2+4
|damage=55
|damage=30
|target=th(air)
|target=t
|startup=i12
|startup=i15~17
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input (on airborne enemy).f,n,hcf+2
* {{Homing}}
* Floor break.}}
* Same throw as (on airborne).2+4}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on airborne enemy).f,f,F+2+4
|id=King-(on airborne).f,n,hcf+1
|name=Aerial Jaguar Bomb
|input=(on airborne).f,n,hcf+1
|damage=55
|target=t
|startup=i10
|recv=
|block=
|hit=+3d
|notes={{Plainlist|
* {{FB}}
* Alternate input (on airborne).f,n,hcf+2 i12~14
* Opponent recovers in FUFT}}
}}
{{MoveData
|id=King-(on airborne).f,f,F+2+4
|name=Running Jaguar Bomb
|name=Running Jaguar Bomb
|input=(on airborne enemy).f,f,F+2+4
|input=(on airborne).f,f,F+2+4
|damage=65
|damage=65
|target=th(air)
|target=t
|startup=i10
|startup=i10
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+4d
|notes=Floor break.
|notes={{Plainlist|
* {{FB}}
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on airborne enemy).d+1+3
|id=King-(on airborne).d+1+3
|name=Double Heel Hold
|name=Double Heel Hold
|input=(on airborne enemy).d+1+3
|input=(on airborne).d+1+3
|damage=15
|damage=15
|target=th(air)
|target=t
|startup=i12
|startup=i12~13
|recv=r
|recv=
|block=disable
|block=
|hit=Side<br>Face-down
|hit=-5d
|notes=Alternate input (on airborne enemy).d+2+4
|notes={{Plainlist|
* Alternate input (on airborne).d+2+4
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,776: Line 2,963:
|input=(Double Heel Hold).1+2,1+2
|input=(Double Heel Hold).1+2,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-6F
|block=-6
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|hit=-3d
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,786: Line 2,977:
|name=Giant Swing
|name=Giant Swing
|input=(Double Heel Hold).2,1,3,4
|input=(Double Heel Hold).2,1,3,4
|damage=12(,13)
|damage=12,13
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-6F
|block=-6
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=-7d (-40)
|notes=Damage () is when no side quick roll.Damage 32 when wall hit (disable damage scaling).
|notes={{Plainlist|
* Throw break 2
* Side switch
* Opponent recovers in FUFT
* Full damage only if opponent doesn't tech roll, otherwise only 12
* 32 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 2,799: Line 2,995:
|input=(on enemy on the wall).f,n,hcf+1
|input=(on enemy on the wall).f,n,hcf+1
|damage=65
|damage=65
|target=th(wall)
|target=t
|startup=i10
|startup=i10
|recv=r
|recv=
|block=disable
|block=
|hit=Side<br>Face-up
|hit=-5d
|notes=Alternate input (on enemy on the wall).f,f,F+2+4
|notes={{Plainlist|
* Alternate input (on enemy on the wall).f,f,F+2+4
* Opponent recovers face-up right side towards}}
}}
}}
=== Multi-throws ===
{{See also|King counterplay (Tekken 7)#Multi-throws chart}}
==== Standing Heel Hold ====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-f,n,d,DF+2+3
|id=King-CD.DF+2+3
|name=Standing Heel Hold
|name=Standing Heel Hold
|input=f,n,d,DF+2+3
|input=CD.DF+2+3
|damage=25
|damage=25
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=2<br>-2F
|block=-2
|hit=Side<br>Face-down
|hit=+0d
|notes=Advance Input Start-up 24f.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-down left side towards}}
}}
}}
{{MoveData
{{MoveData
|id=King-(Standing Heel Hold)1+2,1,3,1+2
|id=King-(Standing Heel Hold).1+2,1,3,1+2
|name=Indian Death Lock
|name=Indian Death Lock
|input=(Standing Heel Hold)1+2,1,3,1+2
|input=(Standing Heel Hold).1+2,1,3,1+2
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2<br>-10F
|block=-10
|hit=Foot-sd.<br>Face-down
|hit=+0d
|notes=Damage 10 to King when break throw.
|notes={{Plainlist|
* Throw break 1+2
** 10 damage to King on break
* Opponent recovers face-down right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,835: Line 3,045:
|input=(Indian Death Lock).1,3,4,1+2,3+4
|input=(Indian Death Lock).1,3,4,1+2,3+4
|damage=45
|damage=45
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,846: Line 3,058:
|input=(Standing Heel Hold).1,2,3,1+2
|input=(Standing Heel Hold).1,2,3,1+2
|damage=35
|damage=35
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-10F
|block=-10
|hit=Side<br>Face-down
|hit=+0d
|notes=Damage 10 to King when break throw.
|notes={{Plainlist|
* Throw break 1
** 10 damage to King on break
* Opponent recovers face-down left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,858: Line 3,073:
|input=(Standing Heel Hold).1+2,3,1,1+3
|input=(Standing Heel Hold).1+2,3,1,1+3
|damage=40
|damage=40
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-10F
|block=-10
|hit=Side<br>Face-down
|hit=+0d
|notes=Damage 10 to King when break throw.
|notes={{Plainlist|
* Throw break 2
** 10 damage to King on break
* Opponent recovers face-down left side towards}}
}}
}}
==== Arm Breaker ====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-f,n,d,DF+1+4
|id=King-f,n,d,DF+1+4
Line 2,870: Line 3,092:
|input=f,n,d,DF+1+4
|input=f,n,d,DF+1+4
|damage=20
|damage=20
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1<br>-2F
|block=-2
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes=Advance Input Start-up 24f.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,882: Line 3,106:
|input=(Arm Breaker).1+2,1+2
|input=(Arm Breaker).1+2,1+2
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,893: Line 3,120:
|input=(Arm Breaker).1+2,4,2+4
|input=(Arm Breaker).1+2,4,2+4
|damage=20
|damage=20
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Side<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,904: Line 3,134:
|input=(Head Jammer).4,3,4,3+4,1+2
|input=(Head Jammer).4,3,4,3+4,1+2
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Side<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,915: Line 3,147:
|input=(Arm Breaker).2,1,1+2+3
|input=(Arm Breaker).2,1,1+2+3
|damage=20
|damage=20
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,926: Line 3,161:
|input=(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
|input=(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+3d
}}
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFA}}
}}
{{MoveData
{{MoveData
|id=King-(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
|id=King-(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
Line 2,937: Line 3,175:
|input=(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
|input=(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
|damage=70
|damage=70
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Side<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers face-up left side towards}}
}}
}}
==== Reverse Arm Slam ====
===== Reverse Arm Slam Combo 1 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-df+1+3
|id=King-df+1+3
Line 2,948: Line 3,195:
|input=df+1+3
|input=df+1+3
|damage=22
|damage=22
|target=th(h)
|target=t
|startup=i32
|startup=i32
|recv=r
|recv=
|block=1<br>-2F
|block=-2
|hit=Reverse Pos.<br>Head-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Side switch
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
Line 2,959: Line 3,210:
|input=(Reverse Arm Slam).2,1,1+2
|input=(Reverse Arm Slam).2,1,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r Downed
|block=1<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+2d
|notes=King shift to down after throw.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers face-up right side towards
* King recovers face-up left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,971: Line 3,225:
|input=(Backdrop).3+4,1+2
|input=(Backdrop).3+4,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-28F
|block=-28
|hit=Side<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers face-up right side towards}}
}}
}}
{{MoveData
{{MoveData
Line 2,982: Line 3,239:
|input=(German Suplex).1,2,3+4
|input=(German Suplex).1,2,3+4
|damage=22
|damage=22
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 2,993: Line 3,252:
|input=(Power Bomb).2,1,3,4
|input=(Power Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Disable side quick roll.Wall hit damage 31.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,005: Line 3,267:
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=King shift to BT after throw.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
ย 
===== Reverse Arm Slam Combo 2 =====
ย 
{{MoveDataHeader}}
{{MoveData
|id=King-(Backdrop).2,2,1+2
|id=King-(Backdrop).2,2,1+2
|name=Cannonball Buster
|name=Cannonball Buster
|input=(Backdrop).2,2,1+2
|input=(Backdrop).2,2,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,028: Line 3,299:
|input=(Cannonball Buster).3+4,1+2,1+2+4
|input=(Cannonball Buster).3+4,1+2,1+2+4
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,039: Line 3,313:
|input=(Manhattan Drop).1,2,3+4,1+2
|input=(Manhattan Drop).1,2,3+4,1+2
|damage=18
|damage=18
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,050: Line 3,326:
|input=(Victory Bomb).2,1,3,4
|input=(Victory Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* Disable side quick roll.Wall hit damage 31.}}
* Throw break 1
* Side switch
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,063: Line 3,342:
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* King shift to BT after throw.}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
===== Reverse Arm Slam Combo 3 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|id=King-(Cannonball Buster).1,2,3+4
Line 3,076: Line 3,360:
|input=(Cannonball Buster).1,2,3+4
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,087: Line 3,374:
|input=(Power Bomb).2,1,3,4
|input=(Power Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Disable side quick roll.Wall hit damage 31.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,099: Line 3,389:
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=King shift to BT after throw.
|notes={{Plainlist|
}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
ย 
==== Reverse Special Stretch Bomb ====
ย 
===== Reverse Special Stretch Bomb Combo 1 =====
ย 
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-df+2+4
|id=King-df+2+4
Line 3,111: Line 3,409:
|input=df+2+4
|input=df+2+4
|damage=25
|damage=25
|target=th(h)
|target=t
|startup=i38
|startup=i38
|recv=r
|recv=
|block=2<br>-2F
|block=-2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input SS.2+4
* Alternate input SS.2+4
* SS.2+4 input B to Cancel.}}
** Cancel with B
* Throw break 2
* Side switch
* Opponent recovers FUFT}}
}}
}}
{{MoveData
{{MoveData
|id=King-(on crouching enemy).df,DF+1+3
|id=King-df,DF+1+3
|name=Reverse Special Stretch Bomb
|name=Reverse Special Stretch Bomb
|input=(on crouching enemy).df,DF+1+3
|input=df,DF+1+3
|damage=25
|damage=25
|target=th(l)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1 or 2<br>-2F
|block=-2
|hit=Reverse Pos.<br>Foot-sd.<br>Face-up
|hit=+0d
|notes=Alternate input (on crouching enemy).df,DF+2+4
|notes={{Plainlist|
* Alternate input df,DF+2+4
* Crouch throw
* Throw break 1 or 2
* Side switch
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,137: Line 3,443:
|input=(Reverse Special Stretch Bomb).2,2,1+2
|input=(Reverse Special Stretch Bomb).2,2,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData
{{MoveData
Line 3,148: Line 3,455:
|input=(Cannonball Buster).3+4,1+2,1+2+4
|input=(Cannonball Buster).3+4,1+2,1+2+4
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,159: Line 3,469:
|input=(Manhattan Drop).1,2,3+4,1+2
|input=(Manhattan Drop).1,2,3+4,1+2
|damage=18
|damage=18
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData
{{MoveData
Line 3,170: Line 3,481:
|input=(Victory Bomb).2,1,3,4
|input=(Victory Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* Disable side quick roll.Wall hit damage 31.}}
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,183: Line 3,496:
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* King shift to BT after throw.}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
===== Reverse Special Stretch Bomb Combo 2 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|id=King-(Cannonball Buster).1,2,3+4
Line 3,196: Line 3,514:
|input=(Cannonball Buster).1,2,3+4
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,207: Line 3,528:
|input=(Power Bomb).2,1,3,4
|input=(Power Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Disable side quick roll.Wall hit damage 31.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,219: Line 3,543:
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=King shift to BT after throw.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
===== Reverse Special Stretch Bomb Combo 3 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(on side or behind enemy).SS.2+4
|id=King-Side throw SS.2+4
|name=Cannonball Buster
|name=Cannonball Buster
|input=(on side or behind enemy).SS.2+4
|input=Side throw SS.2+4
|damage=15
|damage=15
|target=th(h)
|target=t
|startup=i38
|startup=i38
|recv=r
|recv=
|block=1 or 2<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* SS.2+4 input B to Cancel.}}
* Cancel with B
* Alternate input Back throw SS.2+4
* Throw break 1 or 2
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,244: Line 3,577:
|input=(Cannonball Buster).3+4,1+2,1+2+4
|input=(Cannonball Buster).3+4,1+2,1+2+4
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,255: Line 3,591:
|input=(Manhattan Drop).1,2,3+4,1+2
|input=(Manhattan Drop).1,2,3+4,1+2
|damage=18
|damage=18
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,266: Line 3,604:
|input=(Victory Bomb).2,1,3,4
|input=(Victory Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* Disable side quick roll.Wall hit damage 31.}}
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,279: Line 3,619:
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* King shift to BT after throw.}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
===== Reverse Special Stretch Bomb Combo 4 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|id=King-(Cannonball Buster).1,2,3+4
Line 3,292: Line 3,637:
|input=(Cannonball Buster).1,2,3+4
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,303: Line 3,651:
|input=(Power Bomb).2,1,3,4
|input=(Power Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Disable side quick roll.Wall hit damage 31.
|notes={{Plainlist|
}}
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
{{MoveData
{{MoveData
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
|id=King-(Power Bomb).3,1,2,3+4,1+2+3+4
Line 3,315: Line 3,666:
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=King shift to BT after throw.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
==== Mexican Magma Drive ====
===== Mexican Magma Drive 1 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-JGS.1+4
|id=King-JGS.1+4
Line 3,327: Line 3,686:
|input=JGS.1+4
|input=JGS.1+4
|damage=20
|damage=20
|target=th(h)
|target=t
|startup=i12
|startup=i12
|recv=r
|recv=
|block=1 or 2<br>-3F<br>Reverse Pos.
|block=-3
|hit=Reverse Pos.<br>Foot-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input JGS.2+3
* Throw break 1 or 2
* Total start-up 36f.}}
** Side switch on break
* Side switch
* Opponent recovers in FDFT
* Alternate input JGS.2+3}}
}}
}}
{{MoveData
{{MoveData
Line 3,341: Line 3,703:
|input=(Cobra Clutch).2+4,1+2,1+2
|input=(Cobra Clutch).2+4,1+2,1+2
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,352: Line 3,717:
|input=(Cobra Clutch).3+4,3+4,1+2
|input=(Cobra Clutch).3+4,3+4,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,363: Line 3,731:
|input=(Sleeper).1,1,1+2
|input=(Sleeper).1,1,1+2
|damage=20
|damage=20
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>+0F<br>Head-sd.
|block=+0
Face-up
|hit=+0d
|hit=Foot-sd.<br>Face-down
|notes={{Plainlist|
|notes=King shift to down when break throw.
* Throw break 1
** r FUFA on break
* Opponent recovers in FDFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,376: Line 3,746:
|input=(Sleeper).3,4,1+2,3+4
|input=(Sleeper).3,4,1+2,3+4
|damage=23
|damage=23
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>+0F<br>Head-sd.
|block=+0
Face-up
|hit=+0d
|hit=Side<br>Face-down
|notes={{Plainlist|
|notes=King shift to down when break throw.
* Throw break 2
** r FUFA on break
* Opponent recovers in face-down right side towards}}
}}
}}
===== Mexican Magma Drive 2 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Cobra Clutch).1,4,2,3
|id=King-(Cobra Clutch).1,4,2,3
Line 3,389: Line 3,765:
|input=(Cobra Clutch).1,4,2,3
|input=(Cobra Clutch).1,4,2,3
|damage=12
|damage=12
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Side<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Opponent recovers face-up left side towards}}
}}
}}
{{MoveData
{{MoveData
Line 3,400: Line 3,778:
|input=(Cobra Twist).2,1,1+3
|input=(Cobra Twist).2,1,1+3
|damage=13
|damage=13
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1 or 2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes=Alternate input 2+4
|notes={{Plainlist|
* Alternate input (Cobra Twist).2,1,2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,412: Line 3,793:
|input=(Reverse Special Stretch Bomb).2,3,1,1+2
|input=(Reverse Special Stretch Bomb).2,3,1,1+2
|damage=24
|damage=24
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,423: Line 3,807:
|input=(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
|input=(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
|damage=16
|damage=16
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1 or 2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=Alternate input 1+2+4
|notes={{Plainlist|
* Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
* Throw break 1 or 2
* Opponent recovers in FUFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,435: Line 3,822:
|input=(Reverse Special Stretch Bomb).3+4,1+2
|input=(Reverse Special Stretch Bomb).3+4,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r FUFA
|block=disable
|block=
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes=King shift to down after throw.
|notes={{Plainlist|
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,447: Line 3,835:
|input=(Backdrop).1+2,4,1+2,1+2+3
|input=(Backdrop).1+2,4,1+2,1+2+3
|damage=27
|damage=27
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1+2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes={{Plainlist|
* Throw break 1+2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,458: Line 3,849:
|input=(Backdrop).1+2,3,4,1+3
|input=(Backdrop).1+2,3,4,1+3
|damage=18
|damage=18
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1 or 2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-down
|hit=+0d
|notes=Alternate input 2+4
|notes={{Plainlist|
* Alternate input (Backdrop).1+2,3,4,2+4
* Throw break 1 or 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,470: Line 3,864:
|input=(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
|input=(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
|damage=32
|damage=32
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1 or 2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=-10d
|notes=Alternate input 1+2+4
|notes={{Plainlist|
* Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
* Throw break 1 or 2
* Opponent recovers in FUFA}}
}}
}}
===== Mexican Magma Drive 3 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Reverse Special Stretch Bomb).2,2,1+2
|id=King-(Reverse Special Stretch Bomb).2,2,1+2
Line 3,482: Line 3,883:
|input=(Reverse Special Stretch Bomb).2,2,1+2
|input=(Reverse Special Stretch Bomb).2,2,1+2
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData
{{MoveData
Line 3,493: Line 3,895:
|input=(Cannonball Buster).3+4,1+2,1+2+4
|input=(Cannonball Buster).3+4,1+2,1+2+4
|damage=15
|damage=15
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=2<br>-3F
|block=-3
|hit=Head-sd.<br>Face-up
|hit=+0d
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FDFA}}
}}
}}
{{MoveData
{{MoveData
Line 3,504: Line 3,909:
|input=(Manhattan Drop).1,2,3+4,1+2
|input=(Manhattan Drop).1,2,3+4,1+2
|damage=18
|damage=18
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=disable
|block=
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Opponent recovers in FUFT
}}
}}
{{MoveData
{{MoveData
Line 3,515: Line 3,921:
|input=(Victory Bomb).2,1,3,4
|input=(Victory Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* Disable side quick roll.Wall hit damage 31.}}
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,528: Line 3,936:
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|input=(Victory Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
|notes={{Plainlist|
* King shift to BT after throw.}}
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}
===== Mexican Magma Drive 4 =====
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=King-(Cannonball Buster).1,2,3+4
|id=King-(Cannonball Buster).1,2,3+4
Line 3,541: Line 3,954:
|input=(Cannonball Buster).1,2,3+4
|input=(Cannonball Buster).1,2,3+4
|damage=22
|damage=22
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT}}
}}
}}
{{MoveData
{{MoveData
Line 3,552: Line 3,968:
|input=(Power Bomb).2,1,3,4
|input=(Power Bomb).2,1,3,4
|damage=25
|damage=25
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=
|block=1<br>-3F
|block=-3
|hit=Foot-sd.<br>Face-up
|hit=+3d
|notes=Disable side quick roll.Wall hit damage 31.
|notes={{Plainlist|
* Throw break 1
* Opponent recovers in FUFT
* 31 damage on wallsplat}}
}}
}}
{{MoveData
{{MoveData
Line 3,564: Line 3,983:
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|input=(Power Bomb).3,1,2,3+4,1+2+3+4
|damage=30
|damage=30
|target=combination
|target=t
|startup=i
|startup=
|recv=r
|recv=r BT
|block=2<br>-6F
|block=-6
|hit=Head-sd.<br>Face-up
|hit=+3d
|notes=King shift to BT after throw.
|notes={{Plainlist|
* Throw break 2
* Opponent recovers in FUFA}}
}}
}}



Latest revision as of 07:44, 29 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
-3d
i20
pc8~
  • Special animation when following items are equipped:
    • King & Kazuchika Okada Costume:
      • Full-Face
      • Entire Body
      • Upper Accessory
Rage Drive

R.db+1+2

M
24
+8c
i20~21
+36d on airborne hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
Palm Strike

1,2

h,​h
7,​15
-1
+6
i10
Combo from 1st hit
Palm Attack to Uppercut

1,​2,1

h,​h,​m
7,​15,​10
-4
+5
+10
i10
i24~25
  • Move can be delayed
  • Can't be buffered Left Attack
Palm Upper to Suplex

1,​2,​1,2+4

h,​h,​m,​t
7,​15,​10,​40
-3
+0d
i10
  • Throw break 2
  • Side switch
Palm Upper to V Driver

1,​2,​1,d+2+4

h,​h,​m,​t
7,​15,​10,​45
+0
+0d
i10
Same throw as d+2+4
Palm Strike to Head Jammer

1,​2,2+4

h,​h,​t
7,​15,​30
-6
+0d
i10
Throw break
Palm Strike to V Driver

1,​2,d+2+4

h,​h,​t
7,​15,​45
+0
+0d
i10
Same throw as d+2+4
Right Jab

2

h
10
+1
+7
i10
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
i10
Combo from 1st hit
Face Kick

3

h
25
-14
+17a (+7)
i17
High Kick

4

h
20
-5
+6
i13
t37 r24
Head Spinner (1) to BT

1+2

m
18
-11
-2
+0
i18~20
Elbow
Head Spinner

1+2,1

m,​m
18,​21
-13
+12a (+3)
i18
Wall Bounce
  • Combo from 1st hit
  • Cancel to -9 with B
Brutal Sting

1+2,3

m,​h
18,​25
-3
+12a (+3)
i18
i24~25
Combo from 1st hit
Moonsault Body Press

1+4

M!
23
+6d
i52~58
r Downed
Recovers in face-up right side towards

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
-11
+2
i15~16
t45 r30
Elbow
Elbow Impact

f+2,1

m,​h
12,​25
-9
+16a
i15~16
i18~19
  • Combo from 1st hit
  • Move can be delayed

f+2,d+1

m,​m
12,​15
-13c
+2c
i15~16
Move can be delayed
Jaguar Smash Combo

f+2,​d+1,2

m,​m,​m
12,​15,​16
-15
i15~16
Combo from 2nd hit with 13f delay
Front Kick

f+3

m
18
-8
+1
+9
i15~16
t42 r27
Front Kick to DDT

f+3:1+2

m,​t
18,​20
+0d
i15~16
Available only as combo from 1st front hit
Rolling Sobat

f+4

m
25
-9
+12a (+3)
i18~19
Shadow Lariat

f+1+2

h
23
-1
+9a
i17~18
t48 r31
Jaguar Lariat

f+1+2*

h!
50
+11a
i29~32
Exploder

f+3+4

h
25
+7
+22d (-36)
i38~40
js19~
Recovers in FUFT on whiff
Body Check

f+1+4

m
21
+3
+7
i17~19
t45 r28
Shoulder Tackle

f+2+3

m
27
-12
-3a (-12)
i23~30

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Smash

df+1

m
15
-1
+3
i14~15
t41 r27
Elbow Sting

df+1,2

m,​m
15,​15
-10
+5
i14~15
i18~19
  • Combo from 1st hit with 7f delay
  • Combo from 1st CH with 12f delay
Smash Hook

df+2

m
12
-6
+4
i13
t38 r25
Double Hook Disaster

df+2,1

m,​h
12,​15
-4
i13
i20~21
Combo from 1st CH with 13f delay
Mid Kick

df+3

m
17
-9
+6
i14
t42 r28
Lasso Kick

df+3,4

m,​h
17,​23
+0
+28a
i14
r FDFT
  • Combo from 1st CH
  • Unavailable on whiff
Side Low Kick

df+4

l
10
-14
-3
i14~15

df+4,3

l,​h
10,​11
-5
+6
i14~15
Combo from 1st CH
Mincer

df+4,​3,4

l,​h,​m
10,​11,​27
-15
+6a (-3)
+47a (+16)
i14~15
i28~29
js18~
  • Combo from 2nd CH
  • Transition to +13a (+4) BT with B
Mincer Low

df+4,​3,d+4

l,​h,​l
10,​11,​20
-13
-8a
i14~15
js25~
r FC
  • Alternate input df+4,3,db+4
  • Recovers in FDFT on block or whiff
Frankensteiner

df+3+4

s,​t
15,​30
-18
-7c
i28~35
r BT
  • Throw only when close
  • Recovers in FUFT if throw failed

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

s
5
-5
+6
i10
cs4~
r FC
  • Alternate input db+1
  • Transition to standing with F
Jab Uppercut

d+1,2

s,​m
5,​13
-11
+0
i10
i15~17
  • Alternate input:
    • db+1,2
    • hFC.1,2
    • hFC.db+1,2
  • Combo from 1st CH
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r FC
Stomp

d+3

L
12
-12
+1
i17
Crouch Chin Kick

d+4

l
7
-13
-2
i14
cs4~
r FC
Atlas' Hammer

d+1+2

m
21
-24
i23
cs6~
Stagger Kick (1)

d+3+4

L
14
-25
-9
i16
cs6~
r FC
  • Alternate input:
    • FC.df+4
Stagger Kick (2)

d+3+4,4

L,​L
14,​7
-25
-9
i16
cs1~
r FC
  • Combo from 1st CH
  • Alternate input:
    • FC.df+4,4
    • wr4,4
Stagger Kick

d+3+4,​4,4

L,​L,​L
14,​7,​7
-29
+7
i16
cs1~
r FC
  • Combo from 2nd CH
  • Alternate input:
    • FC.df+4,4,4
    • wr4,4,4
Stagger Kicks

d+3+4,​4,​4,4

L,​L,​L,​L,​L
14,​7,​7,​4,​3
-26
+15
i16
cs1~
r FC
  • Alternate input FC.df+4,4,4,4
  • Available only from 1st CH
  • Not available from CH wr4
  • Combo from 3rd hit
Stagger Kick Spinning Uppercut

(Stagger Kick).2

m
10
-15
+16a (+6)
cs1~21
  • Combo from any Stagger Kick CH
  • Combo from 3rd Stagger Kick hit
Corporate Elbow

d+2+3

M
25
-8c
+0c
i30~35
js21~

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brain Chop

db+2

m
21
-5c
i25
Crouching Low Kick

db+3

L
17
-16
+2c
i23
r FC
Low Drop Kick

db+4

L
20
-20
-3a
i29~31
r FC
Recovers in FDFT on block or whiff

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
13
-8
+3
i12
t39 r27
Quick Hook Uppercut

b+1,2

h,​h
13,​20
-13
+5
i12
Combo from 1st hit with 8f delay
Quick Hook Heel Kick

b+1,4

h,​m
13,​23
-9
+0d
i12
i26~28
js16~
r FUFT
Move can be delayed
Chupacabra

b+2

h
12
-5
+1
i14
t38 r24
Chupacabra to Spinning Back Elbow

b+2,1

h,​h
12,​25
-9
+19a (+10)
i14
i20~21
  • Combo from 1st hit
  • Move can be delayed
Chupacabra to Head Butt

b+2,1+2

h,​h
12,​22
+2c
i14
i24~25
Move can be delayed
Chupacabra to Olympia Slam

b+2,4

h,​m,​t
12,​18,​20
-9
+0d
i14
  • Move can be delayed
  • Throw only on front hit
  • Side or behind hit +9
Toll Kick

b+3

h
23
-10
+39d (-19)
i16~18
Guillotine Drop

b+3:1+2

h,​t
23,​20
+0d
Available only as combo from 1st front hit
Disgraceful Kick

b+4

h
25
+2
+11a (+2)
i17~21
r BT

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Water Parting Chop

ub+1

h
21
-3
i20~21
Jumping Knuckle

u+1

m
12
-12
-1
i18
Alternate input uf+1
High Elbow Drop

ub+2

M
35
-18c
+7d
i48~52
r FUFA
  • Alternate input:
    • u+2
    • uf+2
  • Direction of a jump differs according to the input
Sobat

ub+3

m
25
-19
+12a (+2)
i25
Alternate input u+3
Falling Heel Kick (early)

uf+3

m
23
-10
-1a
i22~23
r Downed
Recovers face-up left side towards
Falling Heel Kick

uf+3

M
18
-20
+1a
i24~27
r Downed
Recovers face-up left side towards
Jumping Knee Lift

ub+4

m
11
-20
-8
i15~16
Jumping Knee Lift

u+4

m
15
-13
+19a (+9)
i15~16
Jumping Knee Lift

uf+4

m
13
-13
i15~16
Capital Punishment

uf+1+2

m
25
+2c
i35~36
js9~33
Burning Knuckle

uf+1+2*

m!
45
+11a
i67~68
js16~
Neck Cutter Kick

uf+3+4

h
28
-16
+13a
i23~24
js5~
Delay Rising Toekick

uf,n,4

m
25
-11
i23

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Smash

f,f,n,2

L,​t
15,​35
-14
+1c
+0d
i18
cs6~
"Jaguar Hammer" throw only on CH
Lay Off

f,f,n,1+2

m
+0
+7
i9
t32 r23
Jaguar Hook

f,F+1

m
21
-5
+14g
i22~23
Homing
Tailspin
Rolling Elbow

f,F+2

m
19
+2c
+4c
i31~32
Cancel with B for 33f total
Clothesline Combo

f,​F+2,1

m,​h
19,​25
-1
+9a
i31~32
Combo from 1st hit with 11f delay
Konvict Kick

f,F+4

m,​t
25,​20
-15
+14a (+4)
+0d
i15
"DDT" throw only on CH
Flying Cross Chop

f,F+1+2

h
21
-5
-14a (-24)
i20~38
js18~
Flying Cross Chop (latter)

f,F+1+2

L
21
-26
+5a (-5)
i39~45
js18~
Diving Body Press (close)

f,F+2+3

m,​t
20,​15
-17c
-5d
i21~25
js12~
r Downed
Recovers face-up right side towards
Diving Body Press

f,F+2+3

M
20
-12c
-15c
i26~43
js12~
r Downed
Recovers face-down right side towards
Exploder

f,F+3+4

h
25
+7
+22a (-36)
i28~30
js9~
Recovers FUFT on whiff
Strong Knee

f,f,F+3

m
25
+3
i20~25
Alternate input wr3
Running Exploder

f,f,F+3+4

m
40
+17g
+32a (-26)
i28~34
js9~
Alternate input wr3+4

wr4

L
22
-25
-9
i14
cs6~
r FC

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r FC
  • Alternate input hFC.db+1
  • Transition to standing with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r FC
Alternate input hFC.db+2
Crouch Spin Kick

hFC.3

L
12
-16
-2
i18
cs1~
r FC
Crouch Chin kick

hFC.4

l
10
-13
-2
i14
cs1~
r FC
Alternate input hFC.db+4
Leg Breaker

FC.df+1

L
20
-12
i32~34
cs1~
r FC
Alternate input CD.DF+1
Body Blow

FC.df+2

m
21
-14
i15

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Uppercut

ws1

m
12
-3
+4
i10~11
Usually hits on i11 due to range

ws2

m
11
-9
+1
i14
Homing
Round Trip Chop

ws2,2

m,​m
11,​25
-12
+12g
i14
i15~16
Tailspin
  • Combo from 1st hit with 9f delay
  • Combo from 1st CH with 16f delay
Stomping Kick

ws3

h
28
+0
+22a (+12)
i16
Toe Smash

ws4

m
20
-6
+5
i11~12
Snap Uppercut

ws1+2

m
20
-10
i18~19

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Victory Palm

ss2

h
25
-5
i19~20
Tailspin
Deadly Boomerang

ss3+4

h
50
+11g
+0d
i27~31
js11~
r Downed
  • Wall crush on block +21g
  • Recovers face-down left side towards

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spin Knuckle Jab

BT.1

h
15
-8
+3
i8
Alternate input BT.2
Blind Kick

BT.3

m
18
-13
+9
i13
Blind Kick to Neck Breaker

BT.3:1+2

m,​t
18,​20
+0d
i13
Available only as combo from 1st front hit
Spin Kick

BT.4

h
18
-8
+23a (+13)
i10
Atomic Blaster

BT.1+2

h!
50
-1d
i26~30
Moonsault Body Press

BT.1+4

M
30
+6d
i41~47
r Downed
Recovers face-down right side towards
Crouch Spin Knuckle

BT.d+1

s
10
-2
+9
i10
cs1~
r FC
Alternate input BT.d+2
Crouch Spin Kick

BT.d+3

l
12
-11
+3
i10
cs1~
r FC
Low Drop Kick

BT.d+4

l
20
-17
-2d
i22~24
cs1~10 js11~
r FC
Recovers FDFT on block or whiff

BT.uf+3

m
25
+19a (+9)
i9
js
Reverse Jump Kick

BT.uf+4

m
18
i9
js

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Charge

1+2+3+4

t230
  • Cancel with any input after 60f
  • Cannot cancel with 1+2+3+4 after 120f
Charge

Charge with advanced input start-up 1f 1+2+3+4

t230
  • Keep charging longer than normal
  • Uncancellable
Special Standing

FUFT.1+2

m
10
+0
+32a (+22)
i77~79
  • Available if following items are equipped:
    • Upper Accessory: Championship Belt
  • Alternate input (any downed face-up).1+2
  • Hold to extend animation

FUFT.3+4

m
25
-27
+4a (-7)
i16~28
r BT
Wall Jumping Attack (early)

(Back to wall).b,b,ub

t
45
+0c
+2d
i43~48
fs5~7 is8~13 js14~
Wall Jumping Attack (latter)

(Back to wall).b,b,ub

M
21
-9c
+14d
i49~63
fs5~7 is8~13 js14~

JGS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jaguar Step

3+4

js6~
r34
  • Hold to spin up to 6 times
  • 6th spin causes dizziness
  • JGS moves available at 23f
    • Every next spin JGS available at 28f
Reverse Jaguar Step

b+3+4

js6~
r34
Jaguar Step to Hook

JGS.1

h
21
-5
i19~20

JGS(x2).1

h
25
-1
i19~20

JGS(x3).1

h
31
-1
i19~20
  • Alternate input:
    • JGS(x4).1
    • JGS(x5).1
Jaguar Step to Elbow

JGS.2

m
15
-9
+12c
i11~12

JGS(x2).2

m
18
-2
+12c
i11~12

JGS(x3).2

m
22
+0c
+12c
i11~12
  • Alternate input:
    • JGS(x4).2
    • JGS(x5).2
Jaguar Step to sobat

JGS.3

m
23
-5
+21a (+21)
i22~23

JGS(x2).3

m
27
-1
+25a (+16)
i22~23

JGS(x3).3

m
34
-1
+25a (+16)
i22~23
  • Alternate input:
    • JGS(x4).3
    • JGS(x5).3
Jaguar Step to sobat & Press (close)

JGS.3,2+3

m,​t
23,​15
-17c
-5d
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to sobat & Press

JGS.3,2+3

m,​M
23,​20
-12c
-15c
i22
r Downed
  • Recovers face-up right side towards
  • Alternate input:
    • JGS(x2).3,2+3
    • JGS(x3).3,2+3
    • JGS(x4).3,2+3
    • JGS(x5).3,2+3
Jaguar Step to High Kick

JGS.4

h
40
+8
+5a (-4)
i17

JGS(x2).4

h!
42
+5a (-4)
i17

JGS(x3).4

h!
52
+5a (-4)
i17
  • Alternate input:
    • JGS(x4).4
    • JGS(x5).4
Jaguar Step to Mid Kick

JGS.df+4

m
30
-17
+4a (-5)
+36a (-11)
i17

JGS(x2).df+4

m
36
+9
+4a (-5)
+36a (-11)
i17

JGS(x3).df+4

m
45
+9
+4a (-5)
+36a (-11)
i17
  • Alternate input:
    • JGS(x4).df+4
    • JGS(x5).df+4

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

f,n,d,DF

cs1~
r FC
Jumping Knee

CD.DF+4

m
21
-9
i15~16
Black Bomb

CD.DF+1+2

M
24
-5c
+16a
i20~23

Throws

Regular

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Winding Nut

1+3

t
35
-6
+0d
i12
t39 r27
  • Throw break 1 or 2
    • Side switch on break
  • Opponent recovers in FUFA
Winding Nut

f+1+3

t
35
-6
+0d
i15
Homing
  • Same throw as 1+3
Suplex

2+4

t
35
-3
+0d
i12
t39 r27
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFA
Suplex

f+2+4

t
35
-3
+0d
i15
Homing
  • Same throw as 2+4
Argentina Back Breaker

Left throw

t
40
-3
+35d
  • Throw break 1
  • Side switch
  • Opponent recovers face-up right side towards
Knee Crusher

Right throw

t
42
-3
+22d
  • Throw break 2
  • Opponent recovers in FUFT
Half Boston Crab

Back throw 1+3

t
60
+0d
Opponent recovers face-down right side towards
Cobra Twist

Back throw 2+4

t
60
-1d
Opponent recovers face-down right side towards
Stretch Buster

Back throw b,n,f+1+2

t
75
+3d
i10
Floor Break
  • Opponent recovers face-up right side towards
Knee Bash

df+2+3

t
40
-2
+0d
i12
  • Throw break 2
  • Opponent recovers in FUFT
Figure Four Leg Lock

db+2+3

t
40
-6
+3d
i12
  • Throw break 1+2
    • Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage
  • Opponent recovers in FUFT
Executioner Drop

u+1+2

t
30
-6
+18d (-7)
i12
  • Throw break 1+2
  • 15 damage on wall splat
  • Opponent recovers in FUFT
  • Alternate input ub+1+2
Executioner Drop (behind)

u+1+2,B

t,​t
0,​30
+18d (-13)
i12
  • 15 damage on wall splat
  • Side switch
  • Opponent recovers in FUFT
  • Alternate input ub+1+2,B
Tombstone Pile Driver

db,f+2+4

t
58
-2
+0d
i11
Floor Break
  • Throw break 2
  • Opponent recovers in FUFA
Muscle Buster

qcb+1+2

t
50
-6
+0d
i11
r BT
Floor Break
  • Throw break 1+2
  • Side switch
  • Opponent recovers in FUFA
Giant Swing

f,n,hcf+1

t
45,​20
-13
-23d (-52)
i10
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 45
  • 70 damage on wallsplat
  • Alternate input FD.f,n,hcf+1
  • Input shortcut f,n,b,db,d,f+1 (skip df)
Tijuana Twister

f,n,hcf+2

t
50
-6
+0d
i12
  • Throw break 2
  • Opponent recovers face-up left side towards
  • Alternate input FD.f,n,hcf+2
  • Input shortcut f,n,b,db,d,f+2 (skip df)
Tomahawk

f,f,F+2+4

t
40
-5
+0d
i10
t39 r29
  • Throw break 1+2
    • Position switch on break
  • Opponent recovers in FUFT
  • Alternate input wr2+4
  • More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler
Clothesline Press

FC.db,d,db+1+2

t
45
-6
+0d
i12
Floor Break
  • Throw break 1+2
  • Opponent recovers face-up right side towards
Iron Lariat

d+1+3

t
45
+0
+0
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 1
  • Opponent recovers in FDFA
V Driver

d+2+4

t
45
+0
+0d
i12
t37 r25
Floor Break
  • Crouch throw
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFA
  • Alternate input:
    • 1,2,d+2+4
    • 1,2,1,d+2+4
Arm Whip

b+1+3

25 + 50% of enemy attack
+4d
ps2~14
t35
Floor Break
  • Parries high or mid right punches
  • Side switch
  • Opponent recovers face-up right side towards
Spinning Heel Hold

b+2+4

25 + 50% of enemy attack
+0d
ps2~10
t35
  • Parries high or mid left kicks
  • Side switch
  • Opponent recovers face-up left side towards
Leg Screw

b+2+4

25 + 50% of enemy attack
+27d
ps2~10
t35
  • Parries high or mid right kicks
  • Turns both players 90ยฐ clockwise
  • Opponent recovers in FUFT
Figure Four Leg Lock

(Leg Screw).3+4

,​t
,​33
+0d
  • Throw break 2
  • Opponent recovers in FUFT

Pile Driver

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Pile Driver

d,df,F+1

t
30
-2
+8d
i11
Floor Break
  • Throw break 1
  • Opponent recovers in FUFT
Double Arm Face Buster

(Pile Driver).1+2,1+2

t,​t
0,​35
-7
-14d
Floor Break
  • Throw break 2
  • Opponent recovers in FDFA
Boston Crab

(Pile Driver).1+2,3,4,1+2

t,​t
0,​15
-7
+0d
  • Throw break 1+2
  • Opponent recovers face-down right side towards

Throw Away

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throw Away

b+1+2

t
0
-3
+9b
i14
t39 r25
  • Throw break 1+2
    • Turns both players <90ยฐ counter clockwise on break
  • 5 damage and BT wallsplat when close to the wall
  • 3 damage and FUFA knockdown when slightly farther from the wall
Throw Away Feint

b+1+2,1+3

t,​t
0,​0
-3
i14
  • Throw break 1
Throw Away Knockdown

b+1+2,2+4

t,​t
0,​8
-3
i14
  • Throw break 2
  • Side switch
  • Opponent recovers in FDFT
Throw and Destroy

b+1+2,3+4

t,​t
0,​10
-15
i14
Floor Break
  • Throw break 3+4
    • Side switch r BT on break
  • Opponent recovers in FUFA
Turn Around

b+1+2,1+2

t,​t
0,​0
+5b
i14

Tackle

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultimate Tackle

FC.1+2

t
5
-5
+3d
i26
t59 r33
Ultimate Punch

Tackle.2,1,2,1

5,​5,​5,​15
+0
+0d
Cross Arm Lock

Tackle.1+2

t
25
-9
+3d
  • Alternate input (Ultimate Punch 3rd).1+2
  • Throw break 1+2,2,2,2
  • Side switch
  • Opponent recovers face-up right side towards
Arm Twist

(Cross Arm Lock).1+2

10
+3d
  • Side switch
  • Opponent recovers in FUFA
Leg Cross Hold

Tackle.3+4

t
20
+0
+13d
  • Alternate input (Ultimate Punch 3rd).3+4
  • Throw break 1+2,1,1,1
  • Opponent recovers face-up right side towards
Stretch Combo

(Leg Cross Hold).1+2

30
+3d
Opponent recovers face-down right side towards
Arm Breaker Reversal to Arm Breaker

(Enemy Tackle).1+2,2,2,2,2,2

10
+3
  • Reverse Arm Breaker
  • Opponent recovers in FUFA
Leg Cross Hold Reversal to Leg Cross Hold

(Enemy Tackle).1+2,1,1,1,1,1

10
+3
  • Reverse Leg Cross Hold
  • Opponent recovers in FUFT

Ground Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swing Away

OTG.FUFT.db+1+3

t
20,​10
+0
+1d (-40)
i18
  • Alternate input OTG.FUFT.db+2+4
  • Throw break 1 or 2
    • Break window 7f
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 20
  • 35 damage on wallsplat
Head Bomber

OTG.FUFT.DB+1+3

t
25
+0
+0d
i18
  • Throw break 1
  • Opponent recovers in FUFT
Figure Four Leg Lock

OTG.FUFT.DB+2+4

t
28
+0
+0d
i18
  • Throw break 2
  • Opponent recovers in FUFT
Shoulder Cracker

OTG.FUFA.db+1+3

t
28
+0
+0d
i18
  • Alternate input OTG.FUFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-up right side
Turn Over

OTG.(face-up any side).db+1+3

t
0
+0
+26d
i18
  • Alternate input OTG.(face-up any side).db+2+4
  • Throw break 1 or 2
  • Flips opponent to face-down opposite side
Half Boston Crab

OTG.FDFT.db+1+3

t
30
+0
+23d
i18
  • Alternate input OTG.FDFT.db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards
Wing Tearer

OTG.FDFA.db+1+3

t
32
+0
+0d
i18
  • Alternate input OTG.FDFA.db+2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Camel Clutch

OTG.(face-down left side).db+1+3

t
35
+0
+0d
i18
  • Alternate input OTG.(face-down left side).db+2+4
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers face-down right side towards
Bow & Arrow Stretch Hold

OTG.(face-down right side).db+1+3

t
37
+0
+0d
i18
  • Alternate input OTG.(face-down right side).db+2+4
  • Throw break 1 or 2
  • Opponent recovers face-down right side towards

Air Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid-Air Leg Cross Hold

(on airborne).1+3

t
30
+0d
i12~14
Opponent recovers in FDFT
Mid-Air Leg Cross Hold

(on airborne).f+1+3

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).1+3
Mid-Air Leg Screw

(on airborne).2+4

t
30
+0d
i12~14
  • Side switch
  • Opponent recovers in FUFT
Mid-Air Leg Screw

(on airborne).f+2+4

t
30
+0d
i15~17
Homing
  • Same throw as (on airborne).2+4
Aerial Jaguar Bomb

(on airborne).f,n,hcf+1

t
55
+3d
i10
Floor Break
  • Alternate input (on airborne).f,n,hcf+2 i12~14
  • Opponent recovers in FUFT
Running Jaguar Bomb

(on airborne).f,f,F+2+4

t
65
+4d
i10
Floor Break
  • Opponent recovers in FUFT
Double Heel Hold

(on airborne).d+1+3

t
15
-5d
i12~13
  • Alternate input (on airborne).d+2+4
  • Opponent recovers face-down right side towards
Flapjack

(Double Heel Hold).1+2,1+2

t
15
-6
-3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FDFT
Giant Swing

(Double Heel Hold).2,1,3,4

t
12,​13
-6
-7d (-40)
  • Throw break 2
  • Side switch
  • Opponent recovers in FUFT
  • Full damage only if opponent doesn't tech roll, otherwise only 12
  • 32 damage on wallsplat
Shining Torpedo

(on enemy on the wall).f,n,hcf+1

t
65
-5d
i10
  • Alternate input (on enemy on the wall).f,f,F+2+4
  • Opponent recovers face-up right side towards

Multi-throws

Standing Heel Hold

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Standing Heel Hold

CD.DF+2+3

t
25
-2
+0d
i12
  • Throw break 2
  • Opponent recovers face-down left side towards
Indian Death Lock

(Standing Heel Hold).1+2,1,3,1+2

t
25
-10
+0d
  • Throw break 1+2
    • 10 damage to King on break
  • Opponent recovers face-down right side towards
King's Bridge

(Indian Death Lock).1,3,4,1+2,3+4

t
45
+0d
  • Opponent recovers in FDFT
S.T.F.

(Standing Heel Hold).1,2,3,1+2

t
35
-10
+0d
  • Throw break 1
    • 10 damage to King on break
  • Opponent recovers face-down left side towards
Scorpion Death Lock

(Standing Heel Hold).1+2,3,1,1+3

t
40
-10
+0d
  • Throw break 2
    • 10 damage to King on break
  • Opponent recovers face-down left side towards

Arm Breaker

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arm Breaker

f,n,d,DF+1+4

t
20
-2
+0d
i12
  • Throw break 1
  • Opponent recovers in FUFT
Triple Arm Breaker

(Arm Breaker).1+2,1+2

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Head Jammer

(Arm Breaker).1+2,4,2+4

t
20
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards
Struggle Combination

(Head Jammer).4,3,4,3+4,1+2

t
25
+3d
  • Opponent recovers face-up left side towards
Chicken Wing Face Lock

(Arm Breaker).2,1,1+2+3

t
20
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFT
Dragon Sleeper Finish

(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4

t
30
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFA
Rolling Death Cradle

(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3

t
70
-3
+3d
  • Throw break 2
  • Opponent recovers face-up left side towards

Reverse Arm Slam

Reverse Arm Slam Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Arm Slam

df+1+3

t
22
-2
+0d
i32
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFA
Backdrop

(Reverse Arm Slam).2,1,1+2

t
15
-3
+2d
r Downed
  • Throw break 1
  • Opponent recovers face-up right side towards
  • King recovers face-up left side towards
German Suplex

(Backdrop).3+4,1+2

t
15
-28
+3d
  • Throw break 1
  • Opponent recovers face-up right side towards
Power Bomb

(German Suplex).1,2,3+4

t
22
+3d
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Backdrop).2,2,1+2

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Side switch
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Arm Slam Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Reverse Special Stretch Bomb

Reverse Special Stretch Bomb Combo 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Special Stretch Bomb

df+2+4

t
25
-2
+0d
i38
  • Alternate input SS.2+4
    • Cancel with B
  • Throw break 2
  • Side switch
  • Opponent recovers FUFT
Reverse Special Stretch Bomb

df,DF+1+3

t
25
-2
+0d
i12
  • Alternate input df,DF+2+4
  • Crouch throw
  • Throw break 1 or 2
  • Side switch
  • Opponent recovers in FUFT
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

Side throw SS.2+4

t
15
-3
+0d
i38
  • Cancel with B
  • Alternate input Back throw SS.2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+3d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
  • Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Reverse Special Stretch Bomb Combo 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

Mexican Magma Drive

Mexican Magma Drive 1
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Clutch

JGS.1+4

t
20
-3
+0d
i12
  • Throw break 1 or 2
    • Side switch on break
  • Side switch
  • Opponent recovers in FDFT
  • Alternate input JGS.2+3
Flinging Half Nelson

(Cobra Clutch).2+4,1+2,1+2

t
25
-3
+0d
  • Throw break 1
  • Opponent recovers in FDFA
Sleeper

(Cobra Clutch).3+4,3+4,1+2

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFT
Triple Trouble

(Sleeper).1,1,1+2

t
20
+0
+0d
  • Throw break 1
    • r FUFA on break
  • Opponent recovers in FDFT
Human Necktie

(Sleeper).3,4,1+2,3+4

t
23
+0
+0d
  • Throw break 2
    • r FUFA on break
  • Opponent recovers in face-down right side towards
Mexican Magma Drive 2
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cobra Twist

(Cobra Clutch).1,4,2,3

t
12
+3d
  • Opponent recovers face-up left side towards
Reverse DDT

(Cobra Twist).2,1,1+3

t
13
-6
+0d
  • Alternate input (Cobra Twist).2,1,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Samurai Rock

(Reverse Special Stretch Bomb).2,3,1,1+2

t
24
-6
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Reverse Special Stretch Bomb

(Reverse Special Stretch Bomb).1+2,1,2,1+2+3

t
16
-6
+3d
  • Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Backdrop

(Reverse Special Stretch Bomb).3+4,1+2

t
15
+0d
r FUFA
  • Opponent recovers in FDFA
Sol Naciente

(Backdrop).1+2,4,1+2,1+2+3

t
27
-3
+0d
  • Throw break 1+2
  • Opponent recovers in FDFA
Burning Hammer

(Backdrop).1+2,3,4,1+3

t
18
-3
+0d
  • Alternate input (Backdrop).1+2,3,4,2+4
  • Throw break 1 or 2
  • Opponent recovers in FDFA
Screwdriver

(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3

t
32
-3
-10d
  • Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4
  • Throw break 1 or 2
  • Opponent recovers in FUFA
Mexican Magma Drive 3
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cannonball Buster

(Reverse Special Stretch Bomb).2,2,1+2

t
15
+3d
Opponent recovers in FUFT
Manhattan Drop

(Cannonball Buster).3+4,1+2,1+2+4

t
15
-3
+0d
  • Throw break 2
  • Opponent recovers in FDFA
Victory Bomb

(Manhattan Drop).1,2,3+4,1+2

t
18
+3d
Opponent recovers in FUFT
Giant Swing

(Victory Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Victory Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA
Mexican Magma Drive 4
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Bomb

(Cannonball Buster).1,2,3+4

t
22
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
Giant Swing

(Power Bomb).2,1,3,4

t
25
-3
+3d
  • Throw break 1
  • Opponent recovers in FUFT
  • 31 damage on wallsplat
Muscle Buster

(Power Bomb).3,1,2,3+4,1+2+3+4

t
30
-6
+3d
r BT
  • Throw break 2
  • Opponent recovers in FUFA

External links