RogerDodger (talk | contribs) No edit summary |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Leo}} | {{Leo}} | ||
{{See other}} | |||
== Key moves == | == Key moves == | ||
Line 7: | Line 8: | ||
{{KeyMove|FC+df+3|mixup=secondary}} | {{KeyMove|FC+df+3|mixup=secondary}} | ||
{{KeyMove|df+2|keepout=core}} | {{KeyMove|df+2|keepout=core}} | ||
{{KeyMove|df+3 | {{KeyMove|df+3}} | ||
}} | }} | ||
Latest revision as of 08:28, 9 February 2024
Leo (Tekken 7) |
---|
This page is for Tekken 7. For Tekken 8, see Leo strategy.
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 | |||||||
FC+df+3 | |||||||
df+2 | |||||||
df+3 |
- 1
- Jab is good okay.
- FC+df+3
- Can be transitioned from BOK 2 or qcf. Reactable
- qcf+1
- Good low poke. Fish for counter hit confirm into WS+4, 1+2
- df+3
- Homing move. Good mixup tool at wall for potential wallsplat.
- qcf+3+4
- Homing move. Hits twice. Launch on CH.
- f+1+2
- ws+1+2
- df+4
- Good keepout tool.
Tracks left
Tracks both
- d+4
Tracks right