Paul movelist: Difference between revisions

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ย 
Line 1: Line 1:
{{Navbox Paul}}
{{Navbox movelist}}
{{Navbox movelist}}
== Heat ==
== Heat ==
ย 
{| class="wikitable"
| {{MoveDataIcon|color=blue|Improved damage, tracking and frame advantage on all Phoenix Smasher and charge attacks}}
|-
| {{MoveDataIcon|color=blue|Adds guard break effect to b+2,1* and d+1,2*}}
|-
| {{MoveDataIcon|color=blue|Adds natural launcher property to f+1+2* and b+2,1*}}
|}
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-2+3
|id=Paul-2+3
Line 14: Line 19:
|hit=+2c
|hit=+2c
|block=+1
|block=+1
|crush=pc8~
|crush=pc7~
|range=2.85
|tot=116
|recv=r33
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatBurst}}
* {{HeatBurst}}
*Partially uses remaining Heat Time
* Consumes Heat
* Cancel move with b,b
* t92 on whiff
* Cinematic freeze on frame 15
* Cancel to t42 r26 standing with b,b
}}
}}
|video=File:Paul-2p3.mp4
}}
}}
{{Move
{{Move
Line 25: Line 36:
|input=H.2+3
|input=H.2+3
|name=Demolition Ball
|name=Demolition Ball
|startup=i18,21
|startup=i18,i21,i38
|target=L,m,t
|target=L,m,t
|damage=9,16,15
|damage=9,23,25
|hit=+60a, +3a
|hit=+3d
|block=-12
|block=-12
|range=2.02
|tot=153
|recv=
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatSmash}}
* {{HeatSmash}}
{{BB}}
* {{BB}}
*Transition to throw on first hit only
* Fully consumes Heat
* Chip damage (2,6,7)
* Transition to throw on 1st hit only
* 40 damage with throw transition
* 53 damage on 2nd + 3rd hit
* t134 r49 on block
* t124 on whiff
}}
|video=File:Paul-h2p3.mp4
}}
{{MoveQuery|Paul-f+2}}
{{MoveQuery|Paul-SWA.2}}
{{MoveQuery|Paul-f+4}}
{{MoveQuery|Paul-uf+2}}
{{MoveQuery|Paul-CS.2}}
{{Move
|id=Paul-H.CS.2
|alias={{Dotlist|
* H.qcf+2
* Heat Deathfist}}
|input=H.CS.2
|alt=H.qcf+2
|name=Phoenix Smasher
|startup=i13~14
|target=m
|damage=51
|hit=+26a (-10) FDFA
|block=-13
|range=2.8
|tot=52
|recv=r38
|video=File:hqcf2_1.avi.mp4
|notes={{Plainlist|
* {{HeatDash|+5, [[Paul_combos#Starter|+36a (+26)]]}}
* {{BB}}
* Consumes Heat
* Chip damage (11)
* Clean Hit range 2.3
* Heat Dash disables Clean Hit
* 34 damage without Clean Hit
}}
}}
}}
}}
Line 42: Line 95:
|startup=i28
|startup=i28
|target=m
|target=m
|damage=30
|damage=35
|hit=+20d (+10)
|hit=+30d (-6) FDFA
|block=-13
|block=-9
|range=2.82
|tot=62
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
* Consumes Heat unless canceled
* Chip damage (10)
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
}}
}}
|video=File:Paul-h1p2.mp4
}}
}}
{{Move
{{Move
Line 54: Line 126:
|input=H.1+2*
|input=H.1+2*
|name=Half-Step Phoenix Smasher (Hold)
|name=Half-Step Phoenix Smasher (Hold)
|startup=i55
|startup=i46
|target=m
|target=m
|damage=35
|damage=40
|hit=+20d (+10)
|hit=+30d (-6) FDFA
|block=0
|block=+10
|range=2.82
|tot=80
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
*{{WallCrush|+17g}}
* Chip damage on block
* Consumes Heat unless canceled
* Transition to Cormorant Step with f
* Chip damage (16)
* Transition to Sway with b
* Move can be delayed 21f (i67)
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge
}}
}}
|video=File:Paul-h1p2 lvl2.mp4
}}
}}
{{Move
{{Move
|id=H.Paul-1+2**
|id=Paul-H.1+2**
|input=H.1+2**
|input=H.1+2**
|name=Half-Step Phoenix Smasher (Max Hold)
|name=Burning Fist
|startup=i71
|startup=i71
|target=m!
|target=m!
|damage=40
|damage=50
|hit=+20d (+10)
|hit=+30d (-6) FDFA
|block=
|block=
|range=2.82
|tot=106
|recv=r35
|notes={{Plainlist|
* {{BB}}
* Consumes Heat
* Charge begins on frame 1
* Requires 56f charge
* [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
}}
|video=File:Paul-h1p2 lvl3.mp4
}}
{{Move
|id=Paul-H.df+1+3,qcf+2
|parent=Paul-df+1+3
|input=,H.qcf+2
|alias=H.df+1+3,qcf+2
|name=Phoenix Smasher
|startup=,i13~14
|target=,m
|damage=,21
|hit=+16d (-20) FDFA
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
}}
|video=File:Paul-df1p3,hqcf2.mp4
}}
{{Move
|id=Paul-H.df+1+3:qcf+2
|parent=Paul-df+1+3
|input=:H.qcf+2
|alias=H.df+1+3:qcf+2
|name=Phoenix Smasher (Perfect Input)
|startup=,i13~14
|target=,m
|damage=,26
|hit=+16d (-20) FDFA
|notes={{Plainlist|
* {{BB}}
* Consumes Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
}}
|video=File:Paul-df1p3,hqcf2 jf.mp4
}}
{{Move
|id=Paul-H.d+1,2
|parent=Paul-d+1
|input=,H.2
|alias=H.d+1,2
|name=Phoenix Smasher
|startup=,i29
|damage=,32
|target=,m
|hit=+29d (-7) FDFA
|block=-13
|tot=79
|recv=r37
|range=3.84
|notes={{Plainlist|
* {{BB}}
* Consumes Heat
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] at 27f charge
}}
|video=File:Paul-d1,h2.mp4
}}
{{Move
|id=Paul-H.d+1,2*
|parent=Paul-d+1
|input=,H.2*
|alias=H.d+1,2*
|name=Phoenix Smasher (Hold)
|startup=,i43
|target=,m
|damage=,45
|hit=+30d (-6) FDFA
|tot=93
|recv=r50
|range=3.84
|block=[[Paul combos#Mini-combos|+12]]
|notes={{Plainlist|
* {{BB}}
* {{GuardBreak}}
* Consumes Heat
* Chip damage (13)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge
}}
|video=File:Paul-d1,h2 lvl2.mp4
}}
{{Move
|id=Paul-H.b+2,1*
|parent=Paul-b+2
|input=,H.1*
|alias=H.b+2,1*
|name=Crushing Wind (Hold)
|startup=,i60~61
|target=,m
|damage=,35
|hit=[[Paul_combos#Staples|+56a]]
|block=[[Paul combos#Mini-combos|+12]]
|tot=108
|recv=r30
|range=5.02
|notes={{Plainlist|
* {{BB}}
* {{GuardBreak}}
* Consumes Heat
* Consumes Heat
* Transition to Cormorant Step with f
* Chip damage (13)
* Transition to Sway with b
* Charge begins on frame 18
* Requires 42f charge
* [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge
}}
}}
|video=File:Paul-b2,hb1 lvl2.mp4
}}
}}
== Rage ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-R.df+1+2
|id=Paul-H.f+1+2*
|input=R.df+1+2
|input=H.f+1+2*
|name=Big Bang Phoenix Smasher
|name=Hammer of the Gods (Hold)
|startup=i20
|startup=i29~30
|target=m,t
|target=m
|damage=55
|damage=30
|hit=0d
|hit=[[Paul_combos#Staples|+55a]]
|block=-15
|ch=
|block=+5c
|range=2.82
|tot=59
|recv=r29
|video=File:Paul-hf1p2-lvl2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{BB}}
* Erases opponent's recoverable health on hit
* Consumes Heat
* Damage increases with lower health}}
* Chip damage (13)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
}}
}}
}}


Line 106: Line 317:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-1
|id=Paul-1
Line 113: Line 323:
|startup=i10
|startup=i10
|target=h
|target=h
|damage=10
|damage=5
|hit=+8
|hit=+8
|block=+1
|block=+1
|tot=27
|recv=r17
|range=2.06
|video=File:Paul-1.mp4
}}
}}
{{Move
{{Move
Line 122: Line 336:
|name=Left Right Combo
|name=Left Right Combo
|input=,2
|input=,2
|startup=i10
|startup=,i10
|target=,h
|target=,h
|damage=,12
|damage=,12
|hit=+8
|hit=+8
|block=-3
|block=-3
|range=2.68
|tot=41
|recv=r21
|notes={{Plainlist|
* Move can be delayed 3f
* Input can be delayed 3f
* Combo from 1st hit with 3f delay
* Jail from 1st hit with 3f delay
}}
|video=File:Paul-1,2.mp4
}}
{{Move
|id=Paul-1,2,3
|parent=Paul-1,2
|input=,3
|startup=,i16~17
|target=,m
|damage=,7
|hit=-14
|block=-25
|range=3.42
|tot=80
|recv=r43
|notes={{Plainlist|
|notes={{Plainlist|
*Jail from first attack
* Combo from 1st hit
* Jail from 1st hit
* Cancel to [[Paul_movelist#10 Strings|10 strings]]
}}
}}
|video=File:Paul-1,2,3.mp4
}}
}}
{{Move
{{Move
Line 136: Line 376:
|name=Reverse PDK Combo
|name=Reverse PDK Combo
|input=,4
|input=,4
|startup=i23
|startup=,i23
|target=,L
|target=,L
|damage=,8
|damage=,8
|hit=+1c
|hit=+1
|block=-11c
|block=-11c
|range=2.99
|tot=63
|crush=cs14~
|recv=r30 FC
|notes={{Plainlist|
|notes={{Plainlist|
*CH from first attack
* Combo from 1st CH
}}
}}
|video=File:Paul-1,4.mp4
}}
}}
{{Move
{{Move
Line 153: Line 398:
|damage=10
|damage=10
|hit=+6
|hit=+6
|block=0
|block=+0
|tot=29
|recv=r19
|range=2.0
|video=File:Paul-2.mp4
}}
}}
{{Move
{{Move
Line 160: Line 409:
|input=,3
|input=,3
|name=PK Combo
|name=PK Combo
|startup=i22
|startup=,i22~23
|target=,h
|target=,h
|damage=,21
|damage=,21
|hit=+22d (+13)
|hit=+22d (+13)
|ch=+51a
|ch=[[Paul_combos#Counterhit|+51a]]
|block=-9
|block=-9
|range=2.95
|tot=60
|recv=r27
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
{{BB}}
*CH from first attack
* Combo from 1st CH
}}
}}
|video=File:Paul-2,3.mp4
}}
}}
{{Move
{{Move
Line 176: Line 429:
|input=,d+3
|input=,d+3
|name=PDK Combo
|name=PDK Combo
|startup=i22
|startup=,i22
|target=,L
|target=,L
|damage=,11
|damage=,11
|hit=-1c
|hit=-1
|block=-12c
|block=-12c
|tot=63
|crush=cs21~
|recv=r31 FC
|range=3.3
|notes={{Plainlist|
|notes={{Plainlist|
*CH from first attack
* Combo from 1st CH
}}
}}
|video=File:Paul-2,d3.mp4
}}
}}
{{Move
{{Move
Line 194: Line 452:
|hit=+4
|hit=+4
|block=-7
|block=-7
|tot=40
|recv=r24
|range=2.52
|video=File:Paul-3.mp4
}}
}}
{{Move
{{Move
Line 200: Line 462:
|input=,2
|input=,2
|name=Piston Fire
|name=Piston Fire
|startup=i23
|startup=,i23
|target=,h
|target=,h
|damage=,17
|damage=,17
|hit=+7
|hit=+7
|ch=+50a
|ch=[[Paul_combos#Counterhit|+50a]]
|block=-3
|block=-3
|range=3.64
|tot=64
|recv=r26
|video=File:Paul-3,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from first attack
* Move can be delayed 4f
*Transition to +4 + 14 Sway with b
* Input can be delayed 4f
*Move can be delayed
* Combo from 1st hit with 4f delay
* Transition to t60 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +4 +14g [[Paul_combos#Counterhit|+57a]] at 43f with b
}}
}}
{{Move
|id=Paul-3,2~b
|parent=Paul-3,2
|input=~b
|block=+4
|hit=+14g
|ch=[[Paul_combos#Counterhit|+57a]]
|recv=r19 SWA
|tot=60
|video=File:Paul-3,2~b.mp4
|notes={{Plainlist|
* Sidestep u can be buffered from 45f
* SWA attacks can be buffered from 54f
* Transition to cs1~ r9 -13 +4 +47a [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 61f with df
}}
}}
}}
}}
Line 216: Line 499:
|input=4
|input=4
|name=Right Kick
|name=Right Kick
|alias=Magic 4
|startup=i12
|startup=i12
|target=h
|target=h
|damage=17
|damage=17
|hit=+7
|hit=+7
|ch=+32d
|ch=[[Paul_combos#Mini-combos|+32d]]
|block=-7
|block=-7
|range=2.28
|tot=37
|recv=r25
|video=File:Paul-4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} (CH only)
* {{MoveDataIcon|color=green|1=Balcony Break (CH only)}}
}}
}}
}}
}}
Line 235: Line 523:
|hit=+20d (+10)
|hit=+20d (+10)
|block=-13
|block=-13
|range=2.82
|tot=62
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
* [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
* Move can be delayed 11f (i39)
* Charge begins on frame 1
* Requires 1~27f charge
* Delayed startup from 17~27f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
* Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
}}
}}
|video=File:Paul-1p2 v2.mp4
}}
}}
{{Move
{{Move
|id=Paul-1+2 hold
|id=Paul-1+2*
|input=1+2*
|input=1+2*
|name=Half-Step Phoenix Smasher (Hold)
|name=Half-Step Phoenix Smasher (Hold)
|startup=i55
|startup=i46
|target=m
|target=m
|damage=35
|damage=35
|hit=+20d (+10)
|hit=+20d (+10)
|block=0
|block=+0
|range=2.82
|tot=80
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
* [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
* Chip damage on block
* Chip damage (10)
* Transition to Cormorant Step with f
* Move can be delayed 21f (i67)
* Transition to Sway with b
* Charge begins on frame 1
* Requires 28~55f charge
* Delayed startup from 35~55f charge
* Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f
** Cancel can be delayed 8f
** Sidestep u can be buffered 2f after cancel
** CS attacks can be buffered from 26f
** Decaying 13f delay on CS attacks
*** Decays to 0 delay 24f after cancel
* Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
** Cancel can be delayed 8f
** Sidestep u can be buffered from 27f
** SWA attacks can be buffered from 26f
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge
}}
}}
|video=File:Paul-1p2 2.mp4
}}
}}
{{Move
{{Move
|id=Paul-1+2 max hold
|id=Paul-1+2**
|input=1+2**
|input=1+2**
|name=Half-Step Phoenix Smasher (Max Hold)
|name=Burning Fist
|startup=i71
|startup=i71
|target=m!
|target=m!
Line 266: Line 592:
|hit=+20d (+10)
|hit=+20d (+10)
|block=
|block=
|range=2.82
|tot=106
|recv=r35
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Consumes Heat
* [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
* Transition to Cormorant Step with f
* Charge begins on frame 1
* Transition to Sway with b
* Requires 56f charge
* [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
* [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
}}
}}
|video=File:Paul-1p2 3.mp4
}}
}}


== f ==
== f ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-f+2
|id=Paul-f+2
|input=f+2
|input=f+2
|name=Phoenix Hook, Tiger Claw
|name=Phoenix Hook, Tiger Claw
|startup=i14
|startup=i13
|target=h
|target=h,t
|damage=40
|damage=12,26
|hit=+6
|hit=+9
|block=-5
|block=-5
|range=2.5
|tot=38
|recv=r23
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{MoveDataIcon|color=purple|1=Heat Engager +9}}
* Transition to throw on hit
* {{HeatDash|+5, [[Paul_combos#Starter|+62a (+42)]]}}
* Transition to throw on front hit
* +32a without throw transition
}}
}}
|video=File:Paul-f2.mp4
}}
}}
{{Move
{{Move
Line 302: Line 637:
|hit=+2
|hit=+2
|block=-9
|block=-9
|range=2.87
|tot=49
|recv=r31
|video=File:Paul-f3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
{{Homing}}
* {{Homing}}
}}
}}
}}
}}
Line 311: Line 650:
|name=Lion's Tempest
|name=Lion's Tempest
|input=,1
|input=,1
|startup=i17
|startup=,i17
|range=3.91
|target=,m
|target=,m
|damage=,21
|damage=,21
|hit=+12d (+3)
|hit=+12d (+3)
|block=-10
|block=-10
|tot=72
|recv=r40
|video=File:Paul-f3,1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{Homing}}
{{Homing}}
* {{BB}}
* Combo from first attack
* Combo from 1st hit
}}
}}
}}
}}
Line 328: Line 671:
|startup=i22
|startup=i22
|target=m
|target=m
|damage=21
|damage=24
|hit=+17
|hit=+6
|block=-8
|block=-5
|range=3.3
|tot=54
|recv=r32
|crush=js9~22
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatEngager}}
* {{HeatEngager}}
{{Homing}}
* {{HeatDash|+5, [[Paul_combos#Starter|+62a (+42)]]}}
* {{Homing}}
}}
}}
|video=File:Paul-f4.mp4
}}
}}
{{Move
{{Move
Line 341: Line 690:
|name=Hammer of the Gods
|name=Hammer of the Gods
|startup=i20~21
|startup=i20~21
|target=M
|target=m
|damage=22
|damage=22
|hit=+8
|hit=+8c
|ch=+20d
|ch=[[Paul_combos#Mini-combos|+35d (+27)]]
|block=+3c
|block=+3c
|range=2.82
|tot=50
|recv=r29
|video=File:Paul-f1p2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} (CH only)
* {{MoveDataIcon|color=green|1=Balcony Break (CH only)}}
* Chip damage (4)
* Move can be delayed 9f (i29~30)
* Delayed startup from 5~23f charge
* [[Paul_movelist#Paul-f+1+2*|f+1+2*]] at 24f charge
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] at 24f charge
}}
}}
{{Move
|id=Paul-f+1+2*
|input=f+1+2*
|name=Hammer of the Gods (Hold)
|startup=i29~30
|target=m
|damage=26
|hit=+20d FDFA
|ch=[[Paul_combos#Counterhit|+55a]]
|block=+5c
|range=2.8
|tot=59
|recv=r29
|video=File:Paul-f1p2-lvl2.mp4
|notes={{Plainlist|
* {{BB}}
* [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat
* Chip damage (10)
* Requires 24f charge
* [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge
}}
}}
}}
}}
Line 357: Line 737:
|target=m
|target=m
|damage=25
|damage=25
|range=2.67
|hit=+41d (-17)
|hit=+41d (-17)
|block=-14
|block=-14
|tot=59
|recv=r36
|video=File:Paul-f1p4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Sharp leftward movement on startup
}}
}}
}}
}}


== df ==
== df ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-df+1
|id=Paul-df+1
Line 377: Line 760:
|hit=+4
|hit=+4
|block=-2
|block=-2
|tot=34
|recv=r20
|range=2.23
|video=File:Paul-df1.mp4
|notes={{Plainlist|
* Transition to r15 [[Paul_movelist#SWA_(Sway)|SWA]] +3 +9 from 2~14f, 16f with b
}}
}}
{{Move
|id=Paul-df+1~b
|parent=Paul-df+1
|input=~b
|hit=+9
|block=+3
|tot=31
|recv=r15 SWA
|video=File:Paul-df1~b.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to +3 +4 Sway with b
* Sidestep u can be buffered from 16f
* SWA attacks can be buffered from 24f
* Transition to cs1~ r9 -1 -12 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 32f with df
}}
}}
}}
}}
Line 386: Line 788:
|input=,1
|input=,1
|name=
|name=
|startup=i20~21
|startup=,i20~21
|target=,h
|target=,h
|damage=,9
|damage=,9
|range=3.14
|hit=+5
|hit=+5
|ch=+8
|block=-5
|block=-5
|tot=49
|recv=r28
|video=File:Paul-df1,1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first attack
* Combo from 1st hit with 4f delay
* Move can be delayed
* Move can be delayed 10f
* Input can be delayed 10f
}}
}}
}}
}}
{{Move
{{Move
|id=Paul=df+1,1,2
|id=Paul-df+1,1,2
|parent=Paul-df+1,1
|parent=Paul-df+1,1
|input=,2
|input=,2
|name=Lion's Roar
|name=Lion's Roar
|startup=i22~23
|startup=,i22~23
|damage=,22
|damage=,22
|range=4.07
|target=,m
|target=,m
|hit=+32d (+24)
|hit=[[Paul_combos#Mini-combos|+32a (+24)]]
|block=-9
|block=-9
|tot=91
|recv=r31
|video=File:Paul-df1,1,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from second CH
* Combo from 2nd CH
}}
}}
}}
}}
Line 418: Line 830:
|damage=13
|damage=13
|target=m
|target=m
|hit=+33a (+23)
|hit=[[Paul_combos#Staples|+33a (+23)]]
|block=-8
|block=-8
|range=1.97
|tot=41
|recv=r25
|video=File:Paul-df2.mp4
|notes={{Plainlist|
* High evasion
}}
}}
}}
{{Move
{{Move
Line 427: Line 846:
|startup=i16
|startup=i16
|damage=14
|damage=14
|range=2.39
|target=m
|target=m
|hit=+2
|hit=+2
|block=-9
|block=-9
|tot=44
|recv=r28
|video=File:Paul-df3.mp4
}}
}}
{{Move
{{Move
Line 436: Line 859:
|input=,4
|input=,4
|name=Phoenix Wings
|name=Phoenix Wings
|startup=i21~22
|startup=,i21~22
|damage=,17
|damage=,17
|range=3.4
|target=,m
|target=,m
|hit=+6
|hit=+6
|ch=[[Paul_combos#Counterhit|+59a]]
|block=-10
|block=-10
|tot=71
|recv=r28
|video=File:Paul-df3,4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first attack
* Move can be delayed 14f
* Move can be delayed
* Input can be delayed 14f
* Combo from 1st hit with 10f delay
}}
}}
}}
}}
Line 452: Line 881:
|startup=i17~18
|startup=i17~18
|damage=17
|damage=17
|range=2.83
|target=m
|target=m
|hit=+8
|hit=+8
|ch=[[Paul_combos#Mini-combos|+14]]
|block=-2
|block=-2
|tot=46
|recv=r28
|video=File:Paul-df4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
Line 461: Line 895:


== d ==
== d ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-d+1
|id=Paul-d+1
Line 472: Line 904:
|target=M
|target=M
|hit=+2
|hit=+2
|ch=+3c
|block=-9
|block=-9
|range=2.63
|tot=42
|recv=r27
|video=File:Paul-d1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} ย 
* {{Spike}} ย 
* Enter crouch with D
* Transition to r27 FC with d
}}
}}
}}
}}
Line 482: Line 919:
|parent=Paul-d+1
|parent=Paul-d+1
|input=,2
|input=,2
|name=Hammer Punch > Phoenix Smasher
|name=Phoenix Smasher
|startup=i29
|startup=,i29
|damage=,26
|damage=,26
|target=,m
|target=,m
|hit=+20d (+10)
|hit=+20d (+10)
|block=-17
|block=-17
|range=3.84
|tot=80
|recv=r35
|video=File:Paul-d1,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from first CH
* [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat
* Whilst in heat it partially uses remaining Heat Time
* Move can be delayed 14f (i43)
* Charge begins on frame 16
* Requires 0~26f charge
* Delayed startup from 1~26f charge
* Combo from 1st CH with 0~6f charge
* [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-d+1,2* ย 
|id=Paul-d+1,2*
|parent=Paul-d+1,2
|parent=Paul-d+1
|input=*
|input=,2*
|name=Hammer Punch > Phoenix Smasher Hold
|name=Phoenix Smasher (Hold)
|startup=i43
|startup=,i43
|target=
|target=
|damage=,39
|damage=,39
|hit=+20d (+10)
|hit=+20d (+10)
|block=+9
|block=+9
|range=3.84
|tot=94
|recv=r36
|video=File:paul-d1,2 lvl2 v2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block
* {{WallCrush|+16g}}
* Whilst in heat it partially uses remaining Heat Time
* [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat
* Chip damage (11)
* Charge begins on frame 16
* Requires 27f charge
* [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge
}}
}}
}}
}}
Line 515: Line 969:
|input=,4
|input=,4
|name=
|name=
|startup=i19
|startup=,i19
|target=,L
|target=,L
|damage=,15
|damage=,15
|hit=-17
|hit=-17
|ch=+14a
|ch=+14a FUFA
|block=-31c
|block=-31c
|tot=87
|recv=r47
|range=3.34
|video=File:paul-d1,4 v2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first CH
* Move can be delayed 5f
* Move can be delayed
* Input can be delayed 5f
* Combo from 1st CH with 5f delay
}}
}}
}}
}}
Line 531: Line 990:
|input=,2
|input=,2
|name=Hang Over
|name=Hang Over
|startup=i21
|startup=,i21
|target=,m
|target=,m
|damage=,21
|damage=,21
|hit=+3d (-6)
|hit=+3d (-6)
|ch=+35a (-12)
|block=-14
|block=-14
|tot=103
|recv=r42
|range=4.27
|video=File:Paul-d1,4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
{{Elbow}}
* {{Elbow}}
* Combo from 2nd CH +11d (+4)
}}
}}
{{Move
|id=Paul-d+2
|input=d+2
|name=
|startup=i11
|target=sl
|damage=8
|hit=+7
|block=-4
|crush=cs
|range=1.96
|tot=34
|recv=r23 FC
|video=File:Paul-d2.mp4
|notes={{Plainlist|
* cs1~ from 6f d/db/df input hold
* [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed
}}
}}
}}
}}
Line 547: Line 1,031:
|startup=i15
|startup=i15
|target=L
|target=L
|damage=8
|damage=9
|hit=-17
|hit=+14a FUFA
|ch=+14a
|ch=+14a
|block=31c
|block=-31c
|range=2.06
|tot=62
|recv=r47
|video=File:Paul-d4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Has a clean hit effect
* Clean Hit range 1.59
* 8 damage, -17 on hit without Clean Hit
* Stagger state on block
}}
}}
}}
}}
Line 560: Line 1,050:
|input=,2
|input=,2
|name=Bone Breaker
|name=Bone Breaker
|startup=i21
|startup=,i21
|target=,m
|target=,m
|damage=,23
|damage=,23
|hit=-9
|hit=-9
|block=-18
|block=-18
|tot=83
|recv=r46
|range=3.03
|video=File:Paul-d4,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first CH
* Move can be delayed 3f
* Has a clean hit effect
* Input can be delayed 4f
* Combo from 1st CL with 3f delay +5d (-2)
* Combo from 1st CH with 3f delay +5d (-2)
}}
}}
}}
}}
Line 575: Line 1,071:
|input=,1+2
|input=,1+2
|name=Demolition Man
|name=Demolition Man
|startup=i26~27
|alias=Demoman
|startup=,i26~27
|target=,m
|damage=,26
|hit=+3d (-6)
|block=-17
|ch=+35a (-12)
|tot=105
|recv=r42
|range=4.83
|video=File:Paul_d+4,2,1+2.mp4
|notes={{Plainlist|
* {{BB}}
* Move can be delayed 4f
* Input can be delayed 4f
* Combo from 1st CL with 4f delay +13d (+6)
* Combo from 1st CH with 4f delay +13d (+6)
* Combo from 2nd hit with 4f delay +13d (+6)
* Perfect input window 21~22f after 2 input
}}
}}
{{Move
|id=Paul-d+4,2:1+2
|parent=Paul-d+4,2
|input=:1+2
|name=Demolition Man (Perfect Input)
|startup=,i26~27
|target=,m
|target=,m
|damage=,13
|damage=,30
|hit=+3 (-6)
|hit=+3d (-6)
|ch=+35a (-12)
|block=-17
|block=-17
|tot=105
|recv=r41
|range=4.83
|video=File:Paul-d4,2,1p2 jf.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from first CH
* Move can be delayed 1f
* Higher damage with perfect frame input (38 > 40)
* Input can be delayed 1f
* Combo from 1st CL with 1f delay +13d (+6)
* Combo from 1st CH with 1f delay +13d (+6)
* Combo from 2nd hit with 1f delay +13d (+6)
* Perfect input window 21~22f after 2 input
* Perfect input increases damage, wall carry
}}
}}
}}
}}
Line 590: Line 1,122:
|input=d+1+2
|input=d+1+2
|name=Shoulder Smash
|name=Shoulder Smash
|alias=Shoulder
|startup=i12~13
|startup=i12~13
|target=m
|target=m
Line 595: Line 1,128:
|hit=+16d (+11)
|hit=+16d (+11)
|block=-16
|block=-16
|range=2.5
|tot=52
|recv=r39
|video=File:Paul-d1p2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
}}
}}
}}
}}


== db ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}
ย 
{{Move
|id=Paul-db+1
|input=db+1
|name=Dickjab
|startup=i10
|target=sl
|damage=5
|hit=+6
|ch=
|block=-5
|tot=34
|crush=cs
|recv=r24 FC
|range=1.72
|video=File:Paul-db1.mp4
|notes={{Plainlist|
* Transition to r24 standing with f}}
}}
{{Move
{{Move
|id=Paul-db+2
|id=Paul-db+2
Line 611: Line 1,164:
|target=M
|target=M
|damage=21
|damage=21
|hit=+14d (-3)
|hit=+14d (-3) FDFA
|ch=+28a (+18)
|ch=[[Paul_combos#Counterhit|+28a (+18)]]
|block=-11
|block=-11
|range=2.57
|tot=55
|recv=r35
|video=File:Paul-db2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
{{Tornado}}
* {{Tornado}}
{{BB}}
* {{BB}}}}
}}
}}
}}
{{Move
{{Move
|id=Paul-db+1+2
|id=Paul-db+3
|input=db+1+2
|input=db+3
|name=Chain Breaker
|name=
|startup=i20~21
|startup=i15~i17
|target=M
|target=L
|damage=21
|damage=12
|hit=+30d (+22)
|hit=-4
|block=-14
|block=-18c
|crush=pc
|crush=cs
|tot=49
|recv=r22 FC
|video=File:Paul-db3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Absorb an attack to power up and deal more chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-db+2
|id=Paul-db+4
|input=db.4
|input=db+4
|name=
|name=
|startup=i12
|startup=i12
|target=L
|target=L
|damage=
|damage=6
|hit=
|hit=-4
|ch=
|ch=
|block=-15
|block=-15c
|tot=45
|crush=cs
|recv=r32 FC
|video=File:Paul-db4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
}}
}}
}}
{{Move
|id=Paul-db+1+2
|input=db+1+2
|name=Chain Breaker
|startup=i20~21
|target=M
|damage=21
|hit=[[Paul_combos#Mini-combos|+30a (+22)]]
|block=-14
|crush=pc7~19
|tot=45
|recv=r24
|video=File:Paul-db1p2.mp4
|notes={{Plainlist|
* Chip damage (11) if attack is absorbed}}
}}
}}


== b ==
== b ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-b+1
|id=Paul-b+1
Line 660: Line 1,235:
|hit=+2
|hit=+2
|block=-9
|block=-9
|range=2.3
|tot=40
|recv=r25
|video=File:Paul-b1.mp4
}}
}}
{{Move
{{Move
Line 666: Line 1,245:
|input=,2
|input=,2
|name=Double Wing
|name=Double Wing
|startup=i20~21
|startup=,i20~21
|target=,M
|target=,M
|damage=,21
|damage=,21
|hit=+16d (-1)
|hit=+16d (-1) FDFA
|block=-14
|block=-14
|tot=67
|recv=r33
|video=File:Paul-b1,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}} ย 
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combo from first attack
* Move can be delayed 5f
* Input can be delayed 5f
* Combo from 1st hit with 5f delay
}}
}}
{{Move
|id=Paul-b+1+3_2+4
|input=b+1+3_2+4
|name=Attack Reversal
|damage=25
|crush=ps5~12
|hit=+1d FUFA
|tot=34
|recv=r22
|video=File:Paul-b1p3.mp4
|notes={{Plainlist|
* Parry
}}
}}
}}
}}
Line 686: Line 1,284:
|hit=+4c
|hit=+4c
|block=-5c
|block=-5c
|range=2.78
|tot=51
|recv=r33
|video=File:Paul-b2.mp4
|notes={{Plainlist|
* {{Spike}}
}}
}}
}}
{{Move
{{Move
Line 692: Line 1,297:
|input=,1
|input=,1
|name=Crushing Wind
|name=Crushing Wind
|startup=i36
|startup=,i36
|target=,m
|target=,m
|damage=,22
|damage=,22
|hit=0c
|hit=0c
|ch=+48a
|ch=[[Paul_combos#Counterhit|+48a]]
|block=-12
|block=-12
|range=5.02
|tot=92
|recv=r39
|video=File:paul-b2,1 v2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first CH
* Move can be delayed 20f (i56)
* Charge begins on frame 18
* Requires 0~41f charge
* Delayed startup from 22~41f charge
* Combo from 1st CH with 0~23f charge
* [[Paul_movelist#Paul-b+2,1*|b+2,1*]] / [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] at 42f charge
ย 
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-b+2,1 hold
|id=Paul-b+2,1*
|parent=Paul-b+2,1
|parent=Paul-b+2
|input=*
|input=,1*
|name=Crushing Wind Hold
|name=Crushing Wind (Hold)
|startup=i60~61
|startup=,i60~61
|target=,m
|target=,m
|damage=,35
|damage=,35
|hit=+20d
|hit=+20d
|ch=[[Paul_combos#Counterhit|+56a]]
|block=+8
|block=+8
|tot=108
|recv=r30
|range=5.02
|video=File:Paul-b2,1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block
* [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] with Heat
* Consumes Heat
* Chip damage (7)
* Charge begins on frame 18
* Requires 42f charge
* [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge
}}
}}
}}
}}
Line 725: Line 1,348:
|target=h
|target=h
|damage=16
|damage=16
|hit=+31a (+25)
|hit=[[Paul_combos#Staples|+31a (+25)]]
|block=-6
|block=-6
|tot=42
|recv=r27
|range=1.75
|video=File:Paul-b3.mp4
}}
}}
{{Move
{{Move
Line 738: Line 1,365:
|ch=+17g
|ch=+17g
|block=-12c
|block=-12c
|tot=47
|recv=r26
|range=2.5
|video=File:Paul-b4.mp4
}}
}}
{{Move
{{Move
Line 746: Line 1,377:
|target=h
|target=h
|damage=28
|damage=28
|crush=pc
|crush=pc7~23
|hit=+21d (+16)
|hit=+21d (+16)
|block=-6
|block=-9
|tot=59
|recv=r25
|video=File:Paul-b1p2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Absorb an attack to power up and deal more damage on block
* Chip damage (11) if attack is absorbed
}}
}}
}}
}}


== ub ==
== u ==
ย 
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-ub+2
|id=Paul-ub+2
Line 767: Line 1,399:
|damage=22
|damage=22
|hit=+14d
|hit=+14d
|block=-7
|block=-5
|range=2.58
|tot=49
|recv=r31
|video=File:Paul-ub2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* +21d (+14) on airborne opponent
}}
}}
}}
}}
== uf ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-uf+2
|id=Paul-uf+2
|input=uf+2
|input=uf+2
|alt=u+2
|name=Moonfall
|name=Moonfall
|startup=i22~23
|startup=i22~23
|target=h
|target=h
|damage=22
|damage=26
|hit=+17
|hit=+17d FDFA
|block=+5
|block=+5
|range=3.32
|tot=54
|recv=r31
|crush=js9~24
|video=File:Paul_uf+2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, [[Paul_combos#Starter|+67a (+50)]]}}
* {{BB}}
* {{BB}}
* Can also be input with u+2
* Chip damage (6)
}}
}}
}}
}}
Line 795: Line 1,434:
|id=Paul-uf+3
|id=Paul-uf+3
|input=uf+3
|input=uf+3
|alt={{Dotlist|
* u+3
* ub+3}}
|name=
|name=
|startup=i15~16
|startup=i15~16
|target=m
|target=m
|damage=15
|damage=15
|hit=+59a (+49)
|crush=js8~29 fs30~32
|block=+18g
|hit=[[Paul_combos#Staples|+25a (+15)]]
|block=-16
|range=2.1
|tot=49
|recv=r33
|video=File:Paul-uf3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Can also be input with u+3 and/or ub+3
}}
}}
}}
}}
Line 809: Line 1,455:
|parent=Paul-uf+3
|parent=Paul-uf+3
|input=,4
|input=,4
|alt={{Dotlist|
* ub+3,4
* u+3,4}}
|name=Shredder
|name=Shredder
|startup=i13~14
|startup=,i13~14
|target=,m
|target=,m
|damage=,10
|damage=,10
|hit=+32a (+22)
|tot=60
|recv=r32
|crush=js8~29 fs30~32
|hit=[[Paul_combos#Staples|+32a (+22)]]
|block=-13
|block=-13
|range=2.62
|video=File:Paul-uf3,4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from first attack
* Combo from 1st hit [[Paul_combos#Staples|+28a (+21)]]
* Can also be input with u+3,4 and/or ub+3,4
}}
}}
}}
}}
Line 823: Line 1,476:
|id=Paul-uf+4
|id=Paul-uf+4
|input=uf+4
|input=uf+4
|alt={{Dotlist|
* ub+4
* u+4}}
|name=Rising Toe Kick
|name=Rising Toe Kick
|alias=Hopkick
|startup=i15~17
|startup=i15~17
|target=m
|target=m
|damage=13
|damage=13
|hit=+33a (+23)
|hit=[[Paul_combos#Staples|+33a (+23)]]
|block=-13
|block=-13
|range=1.92
|tot=49
|recv=r33
|video=File:Paul-uf4.mp4
|crush=js8~29 fs30~32
|notes={{Plainlist|
|notes={{Plainlist|
* Can also be input with ub+4 and/or u+4
}}
}}
}}
}}
Line 840: Line 1,501:
|target=m
|target=m
|damage=20
|damage=20
|hit=+32a(+22)
|hit=[[Paul_combos#Staples|+32a (+22)]]
|block=-13
|block=-13
|tot=47
|recv=r22
|range=2.16
|video=File:Paul-ufn4.mp4
|crush=js8~29 fs30~32
|notes={{Plainlist|
* Can be delayed 12f after jump
* Additional range with delay
}}
}}
}}


== Motion Input ==
== Motion Input ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-f,F+2
|id=Paul-f,F+2
|input=f,F+2
|input=f,F+2
|alt=FC.df+2
|name=
|name=
|startup=i15~17
|startup=i15~17
Line 857: Line 1,526:
|hit=-7
|hit=-7
|block=-17
|block=-17
|range=3.03
|tot=52
|recv=r35
|video=File:Paul-ff2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{Elbow}}
* Alternate input FC.df+2
}}
}}
}}
}}
Line 865: Line 1,539:
|parent=Paul-f,F+2
|parent=Paul-f,F+2
|input=,1
|input=,1
|alt=FC.df+2,1
|name=Juggernaut
|name=Juggernaut
|startup=i26
|startup=,i26
|target=,m
|target=,m
|damage=,20
|damage=,20
|hit=+14d
|hit=+14d
|block=-12
|block=-12
|tot=75
|recv=r30
|video=File:Paul-ff2,1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from first attack
* Combo from 1st hit
* Can also be input with FC DF 2,1
* Cancel to -21 -11 standing with B
* Move can be cancelled with B
* Alternate input FC.df+2,1
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-f,F+2,1 perfect input
|id=Paul-f,F+2:1
|input=f,F+2,1 (perfect input)
|parent=Paul-f,F+2
|input=:1
|alt=FC.df+2:1
|name=Phoenix Bone Breaker
|name=Phoenix Bone Breaker
|startup=i15
|startup=,i15
|target=h
|target=,h
|damage=24
|damage=,24
|hit=+37d (+11)
|hit=+37d (+11)
|block=-4
|block=-4
|range=3.88
|tot=63
|recv=r27
|video=File:Paul-ff2,1 jf.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Chip damage on block
* Chip damage (7)
* Can also be input with FC DF 2,1 (perfect input)
* Combo from 1st hit
* Alternate input FC.df+2:1
}}
}}
}}
}}
Line 897: Line 1,582:
|parent=Paul-f,F+2
|parent=Paul-f,F+2
|input=,2
|input=,2
|alt=FC.df+2,2
|name=Bulldozer
|name=Bulldozer
|startup=i36~38
|startup=,i36~38
|target=,L
|target=,L
|damage=,21
|damage=,21
|hit=+27a
|hit=[[Paul_combos#Staples|+27a]]
|block=-19c
|block=-19c
|recv=r36
|tot=91
|crush=cs33~83
|video=File:Paul_f,F+2,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Can also be input with FC DF 2,2
* Cancel to -28 -18 FC with B
* Hold B and shift to -18 crouching state
* Alternate input FC.df+2,2
}}
}}
}}
}}
Line 914: Line 1,604:
|target=m
|target=m
|damage=17
|damage=17
|hit=+24a (+14)
|hit=[[Paul_combos#Mini-combos|+24a (+14)]]
|range=2.14
|block=-17
|block=-17
|tot=51
|recv=r35
|crush=js10~31 fs32~34
|video=File:Paul-ff3.mp4
}}
}}
{{Move
{{Move
Line 921: Line 1,616:
|parent=Paul-f,F+3
|parent=Paul-f,F+3
|input=,4
|input=,4
|startup=i13~14
|startup=,i13~14
|target=,m
|target=,m
|damage=,10
|damage=,10
|hit=+27a (+20)
|hit=[[Paul_combos#Staples|+30a (+20)]]
|block=-16
|block=-16
|tot=65
|recv=r34
|crush=js10~24 fs25~27
|video=File:paul-ff3,4 v2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st attack
* Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]]
}}
}}
}}
}}
Line 935: Line 1,634:
|input=,4
|input=,4
|name=Double Hop Kick High
|name=Double Hop Kick High
|startup=i23~25
|startup=,i23~25
|target=,h
|target=,h
|damage=,25
|damage=,25
|hit=+62a (+42)
|hit=+62a (+42)
|block=-5
|block=-5
|tot=94
|recv=r32
|crush=js10~24 fs25~27
|video=File:Paul-ff3,4,4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
Line 949: Line 1,652:
|input=,f+4
|input=,f+4
|name=Triple Kick Combo
|name=Triple Kick Combo
|startup=i27~29
|startup=,i27~29
|target=,m
|target=,m
|damage=,18
|damage=,18
|hit=+12d (+3)
|hit=+12d (+3)
|block=-14
|block=-14
|tot=98
|recv=r32
|crush=js10~24 fs25~27
|video=File:Paul-ff3,4,f4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
Line 963: Line 1,670:
|input=,d+4
|input=,d+4
|name=Double Hop Kick Low
|name=Double Hop Kick Low
|startup=i27~28
|startup=,i27~28
|target=,L
|target=,L
|damage=,15
|damage=,15
|hit=-6
|hit=-6
|block=-17c
|block=-17c
|tot=101
|recv=r35
|crush=js10~24 fs25~27 cs58~101
|video=File:Paul-ff3,4,d4.mp4
}}
}}
{{Move
{{Move
Line 976: Line 1,687:
|target=m
|target=m
|damage=20
|damage=20
|hit=+18a
|range=4.18
|block=-1
|tot=59
|recv=r25 ws
|video=File:Paul-ff4.mp4
|crush=js14~31 fs32~34
|hit=[[Paul_combos#Staples|+18a]]
|block=+2
|notes={{Plainlist|
* Chip damage (8)
}}
}}
}}
{{Move
{{Move
|id=Paul-f,f,F+2
|id=Paul-f,f,F+2
|input=f,f,F+2
|input=f,f,F+2
|alt=wr2
|name=Turbulent Hammer
|name=Turbulent Hammer
|startup=i18~19
|startup=i18~19
|target=m,t
|target=m,t
|damage=21,34
|damage=21,34
|hit=0d
|hit=+0d FDFA
|block=-10
|ch=[[Paul_combos#Mini-combos|+35a]] FUFA
|block=-9
|range=2.94
|tot=52
|recv=r33
|video=File:Paul-fff2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{MoveDataIcon|color=yellow|1=Spike on 2nd hit}}
* Transition to throw on front hit only
* Transition to throw on airborne hit
* +17d FDFA without throw transition
}}
}}
}}
}}
Line 996: Line 1,722:
|id=Paul-b,n,f+1
|id=Paul-b,n,f+1
|input=b,n,f+1
|input=b,n,f+1
|alt=b,F+1
|alias={{Dotlist|
* b,F+1
* Backswing Blow
}}
|name=Burning Spear
|name=Burning Spear
|startup=i28~31
|startup=i28~31
|target=h
|target=h
|damage=22
|damage=22
|hit=+34d (+25)
|hit=[[Paul_combos#Mini-combos|+34a (+25)]]
|block=-6
|block=-6
|tot=60
|recv=r29
|video=File:Paul-bf1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* High Evasion
* .73 backward movement over first 14f
}}
}}
}}
}}


== Crouch Dash/Roll Dash ==
== WS ==
{{MoveDataHeader}}
{{Move
|id=Paul-ws1
|input=ws1
|name=
|startup=i15~16
|target=m
|damage=16
|hit=-7
|ch=+1
|block=-10
|range=2.54
|tot=43
|recv=r27
|video=File:Paul-ws1.mp4
|notes={{Plainlist|
}}
}}
{{Move
|id=Paul-ws1,2
|parent=Paul-ws1
|input=,2
|name=Enfolding Dragon
|startup=,i20
|target=,m
|damage=,17
|hit=+2
|ch=[[Paul_combos#Mini-combos|+3]]
|block=-11
|range=3.85
|tot=65
|recv=r30
|video=File:Paul-ws1,2.mp4
|notes={{Plainlist|
* Move can be delayed 10f
* Input can be delayed 10f
* Combo from 1st CH with 10f delay
* Transition to t59 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +1 +14g [[Paul_combos#Mini-combos|+15]] from 39~44f with b
}}
}}
{{Move
|id=Paul-ws1,2~b
|parent=Paul-ws1,2
|input=~b
|hit=+14g
|block=+1
|ch=[[Paul_combos#Mini-combos|+15]]
|recv=r19 SWA
|tot=59
|video=File:Paul-ws1,2~b.mp4
|notes={{Plainlist|
* Sidestep u can be buffered from 44f
* SWA attacks can be buffered from 51f
* Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df
}}
}}
{{Move
|id=Paul-ws2
|input=ws2
|name=Thunder Palm
|startup=i15~16
|target=m
|damage=20
|range=2.33
|hit=[[Paul_combos#Staples|+27a (+17)]]
|block=-14
|tot=52
|recv=r36
|notes={{Plainlist|
}}
|video=File:Paul-ws2.mp4
}}
{{Move
|id=Paul-ws3
|input=ws3
|startup=i13~14
|target=M
|damage=16
|hit=+6
|block=-8
|range=2.36
|tot=40
|recv=r26
|video=File:Paul-ws3.mp4
|notes={{Plainlist|
}}
}}
{{Move
|id=Paul-ws3,2
|parent=Paul-ws3
|input=,2
|name=Shioh
|startup=,i21~22
|target=,h
|range=
|damage=,21
|range=3.38
|hit=+17d (+8)
|ch=[[Paul_combos#Counterhit|+46a]]
|block=-9
|tot=65
|recv=r32
|video=File:Paul-ws3,2.mp4
|notes={{Plainlist|
* {{BB}}
* Move can be delayed 12f
* Input can be delayed 12f
* Combo from 1st hit with 12f delay
}}
}}
{{Move
|id=Paul-ws4
|input=ws4
|alt={{Dotlist|
* qcf+4
* d,f+4}}
|name=Toe Smash
|startup=i11~12
|target=m
|damage=18
|hit=+5
|block=-6
|range=2.08
|tot=40
|recv=r28
|video=File:Paul-ws4.mp4
|notes={{Plainlist|
}}
}}


== FC ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Paul-FC.D
|input=FC.D
|name=Somersault Kick Warm-Up Moves
|startup=
}}
{{Move
|id=Paul-FC.D,U+4
|parent=Paul-FC.D
|input=,U+4
|name=Incomplete Somersault
|startup=i13~18
|target=m
|damage=40
|hit=-9d (-24)
|block=-49d
|recv=FDFA
|notes={{Plainlist|
* Deals recoverable damage to self
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
|id=Paul-R.df+1+2
|input=R.df+1+2
|name=Big Bang Phoenix Smasher
|startup=i20
|target=m,t
|damage=55
|hit=+0d
|block=-15
|range=2.8
|crush=pc8~
|tot=734
|video=File:Paul-rdf1p2.mp4
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Damage increases with lower health
* 114f cinematic freeze on frame 8
* t193 r56 on block
* t134 on whiff
}}
}}
{{Move
|id=Paul-1+2+3+4
|name=Ki Charge
|input=1+2+3+4
|tot=55
|recv=r55
|video=File:paul-1p2p3p4 v2.mp4
}}
{{Move
|id=Paul-OTG.d+2
|input=OTG.d+2
|name=Down Strike
|startup=i18
|target=L
|damage=16
|hit=-1d (-9)
|block=-12c
|tot=49
|recv=r31
|video=File:Paul-otgd2.mp4
|notes={{Plainlist|
* {{Spike}}
* +4 on hit against standing opponent
}}
}}
{{Move
|id=Paul-SS.1
|input=SS.1
|name=Turn Thruster
|target=h
|damage=21
|startup=i20
|hit=[[Paul_combos#Mini-combos|+35a (+27)]]
|block=+8
|tot=49
|recv=r29
|video=File:Paul_SS.1.mp4
|notes={{Plainlist|
* {{BB}}
* Chip damage (6)
* Effective minimum startup 30f
}}
}}
{{Move
|id=Paul-SS.3
|input=SS.3
|name=Pump In Pedal
|target=L
|damage=17
|startup=i19
|block=-12c
|hit=+4
|range=2.62
|tot=51
|recv=r32
|video=File:Paul-ss3.mp4
|ch=[[Paul_combos#Mini-combos|+12c]]
|crush=
|notes={{Plainlist|
* Effective minimum startup 28f
}}
}}


== CS ''(Cormorant Step)'' ==
{{MoveDataHeader}}
{{Move
|id=Paul-cd
|input=d,df
|name=Crouch Dash
|alias=CD
|crush=cs1~21
|tot=21
|recv=CD
|video=File:Paul-d,df.mp4
|notes={{Plainlist|
* Cannot be buffered
* 1.12 movement over 20f
* Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df
* Cancel to r1 block from 2f with b
* Cancel to r1 sidestep from 2f with u
}}
}}
{{Move
{{Move
|id=Paul-qcf
|id=Paul-qcf
|input=qcf
|parent=Paul-cd
|input=,f
|name=Cormorant Step
|name=Cormorant Step
|alias={{Dotlist|
* CS
* qcf}}
|alt={{Dotlist|
* qcf
* d,f}}
|tot=26
|recv=CS
|video=File:Paul-qcf.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* D,df to enter crouching state
* Cannot be buffered
* t35 from 1+2~f
* Exits crouching state on frame 1
* 1.63 movement over 25f (includes CD)
* 1.98 movement over 35f from 1+2 cancel
* Transition to r9 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 2f with df
* Cancel to r1 sidestep from 2f with u
* Cancel to r1 block from 24f with b
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf.1
|id=Paul-CS.1
|input=qcf.1
|input=CS.1
|alias=qcf+1
|alt={{Dotlist|
* qcf+1}}
|name=Thruster
|name=Thruster
|startup=i16~17
|startup=i16~17
|target=h
|target=h
|damage=21
|damage=21
|hit=+33a (+26)
|tot=41
|recv=r24
|hit=[[Paul_combos#Staples|+33a (+26)]]
|block=-4
|block=-4
|range=2.5
|video=File:Paul-qcf1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage
* Chip damage (4)
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf.2
|id=Paul-CS.2
|input=qcf.2
|alias={{Dotlist|
* qcf+2
* Deathfist}}
|alt={{Dotlist|
* qcf+2}}
|input=CS.2
|name=Phoenix Smasher
|name=Phoenix Smasher
|startup=i13~14
|startup=i13~14
|target=m
|target=m
|damage=45
|damage=45
|hit=+17
|hit=+26a (-10) FDFA
|block=-17
|block=-17
|range=2.8
|tot=52
|recv=r38
|video=File:Paul_CS.2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
{{HeatEngager}}
* {{BB}}
{{BB}}
* Has a clean hit effect
* [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
* Power up while Heat is active
* Clean Hit range 2.3
* 30 damage without Clean Hit
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf.3
|id=Paul-CS.3
|input=qcf.3
|input=CS.3
|alias=qcf+3
|alt={{Dotlist|
* qcf+3}}
|name=Gengetsu
|name=Gengetsu
|startup=i18~19
|startup=i18~19
Line 1,056: Line 2,086:
|damage=18
|damage=18
|hit=+0
|hit=+0
|ch=+20a
|video=File:Paul-qcf3.mp4
|ch=[[Paul_combos#Mini-combos|+20a]] FUFA
|block=-14c
|block=-14c
|range=2.62
|crush=cs7~40
|tot=50
|recv=r31
|notes={{Plainlist|
|notes={{Plainlist|
* Has a clean hit effect
* Clean hit range 2.0
* Power up while Heat is active
* 17 damage on hit without Clean Hit
* +7 on CH without Clean Hit
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf.1+2
|id=Paul-CS.1+2
|input=qcf.1+2
|input=CS.1+2
|alias=qcf+1+2
|alt={{Dotlist|
* qcf+1+2}}
|name=Gunba
|name=Gunba
|startup=i32~33
|startup=i32~33
|target=L
|target=L
|damage=20
|damage=20
|hit=+71a (+55)
|hit=[[Paul_combos#Staples|+71a (+55)]] T!
|block=-12c
|block=-12c
|tot=69
|recv=r36
|range=3.53
|crush=cs1~33
|video=File:Paul CS.1+2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Hold b to cancel and shift to crouching state
* Cancel to t41 FC with B
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf.3+4
|id=Paul-CS.3+4
|input=qcf.3+4
|input=CS.3+4
|alias=qcf+3+4
|alt={{Dotlist|
* qcf+3+4}}
|name=Mountain Raze
|name=Mountain Raze
|startup=i19~20
|startup=i19~20
|target=m
|target=m
|damage=22
|damage=22
|hit=+35d (+27)
|hit=[[Paul_combos#Mini-combos|+35a (+27)]]
|ch=+74a (+58)
|ch=[[Paul_combos#Counterhit|+74a (+58)]] T!
|block=-9
|block=-9
|crush=js19~39
|range=2.79
|tot=49
|recv=r29
|video=File:Paul-qcf3p4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* High Evasion (brief)
}}
}}
}}
}}


== Deep Dive ==
== DPD ''(Deep Dive)'' ==
ย 
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-qcf,df
|id=Paul-DPD
|input=qcf,df
|input=CD.df
|alt={{Dotlist|
* CS.df
* SWA.df}}
|alias={{Dotlist|
* DPD
* DD}}
|name=Deep Dive
|name=Deep Dive
|startup=
|crush=cs1~30
|target=
|recv=r9 DPD
|damage=
|video=File:Paul-dpd.mp4
|hit=
|notes={{Plainlist|
|ch=
* Buffer window 2~9f (3~9f from SWA)
|block=
* Sidestep can be buffered with u
* DPD attacks can be buffered
* While standing attacks can be buffered
* Cancel to r1 block from 10f with b
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf,df+2
|id=Paul-DPD.df+2
|input=qcf,df+2
|input=DPD.df+2
|startup=i15
|alias={{Dotlist|
* DPD.2
* DD.2}}
|startup=i14
|target=m
|target=m
|damage=17
|damage=10
|range=3.58
|hit=+6
|hit=+6
|block=-10
|block=-10
|tot=46
|recv=r31
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{Elbow}}
* Effective minimum startup 24f
}}
}}
|video=File:Paul-dpd2.mp4
}}
}}
{{Move
{{Move
|id=Paul-qcf,df+2,1
|id=Paul-DPD.df+2,1
|parent=Paul-qcf,df+2
|parent=Paul-DPD.df+2
|input=,1
|input=,1
|alias={{Dotlist|
* DPD.2,1
* DD.2,1}}
|name=Quick Petal Strike
|name=Quick Petal Strike
|startup=i18~19
|startup=,i18~19
|target=,h
|target=,h
|damage=,18
|damage=,30
|hit=+21d (-5)
|range=5.32
|ch=
|hit=[[Paul_combos#Mini-combos|+23d]] FUFA
|block=-5
|block=-5
|tot=84
|recv=r46
|video=File:Dpd2,1 105patch.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Combo from first attack
* {{WallCrush|+7g}}
* Move can be delayed
* Move can be delayed 10f
* Input can be delayed 17f
* Combo from 1st hit with 10f delay
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf,df+2,3
|id=Paul-DPD.df+2,3
|parent=Paul-qcf,df+2
|parent=Paul-DPD.df+2
|input=,3
|input=,3
|alias={{Dotlist|
* DPD.2,3
* DD.2,3}}
|name=Quick Lightning Breaker
|name=Quick Lightning Breaker
|startup=i25~26
|startup=,i25~26
|target=,m
|target=,M
|damage=22
|damage=,22
|hit=+10d
|range=4.87
|ch=+46a
|hit=+10d FDFA
|ch=[[Paul_combos#Counterhit|+46a]]
|tot=86
|recv=r43
|block=-13c
|block=-13c
|video=File:Paul-dpd2,3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* {{BB}}
* Move can be delayed 10f
* Combo from first attack
* Input can be delayed 17f
* Move can be delayed
* Combo from 1st hit with 6f delay
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf,df+4
|id=Paul-DPD.df+4
|input=qcf,df+4
|input=DPD.df+4
|alias={{Dotlist|
* DPD.4
* DD.4}}
|name=Bigetsu
|name=Bigetsu
|startup=
|startup=i17
|target=L
|target=L
|damage=
|damage=18
|hit=
|hit=0
|ch=
|block=-12c
|block=
|tot=52
|recv=r35 FC
|range=3.56
|crush=cs1~
|video=File:Paul-dpd4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* High crush
* Effective minimum startup 27f
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcf,df+3+4
|id=Paul-DPD.df+3+4
|input=qcf,df+3+4
|input=DPD.df+3+4
|alias={{Dotlist|
* DPD.3+4
* DD.3+4}}
|name=Incomplete Somersault
|name=Incomplete Somersault
|startup=
|startup=i18~23,i51~61
|target=M
|target=m,M
|damage=
|damage=32,10
|hit=
|range=3.45
|ch=
|hit=-9d (-24)
|block=
|block=-49d
|tot=92
|recv=r31 FDFA
|crush=js16~35 fs36~62 FDFA 63~92
|video=File:Paul-dpd3p4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Deals self-recoverable damage
* Effective minimum startup 28f
* t112 on hit
* Deals recoverable damage to self
}}
}}
}}
}}


== Backsway ==
== SWA ''(Sway)'' ==
ย 
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-d,db,b
|input=qcb
|input=d,db,b
|name=Sway
|name=Sway
|startup=
|alias={{Dotlist|
|target=
* SWA
|damage=
* qcb}}
|hit=
|alt=qcb
|ch=
|tot=
|block=
|crush=cs1~14
|recv=SWA
|video=File:Paul-qcb.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* ย 
* Cannot be buffered
* Moves backward up to 1.04
* Less movement against distant opponent
* cs1~10 against distant opponent
* Less movement from attack transition
* No crouching state from attack transition
* High evasion from attack transition
* Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.1
|input=qcb.1
|input=SWA.1
|name=God Hammer Punch
|name=God Hammer Punch
|startup=
|alias=qcb+1
|alt=qcb+1
|startup=i21~22
|target=M
|target=M
|damage=
|damage=24
|hit=
|range=2.89
|ch=
|video=File:Paul-qcb1.mp4
|block=
|tot=54
|recv=r32
|hit=+21d FDFA
|ch=[[Paul_combos#Counterhit|+53a]]
|block=+0c
|notes={{Plainlist|
|notes={{Plainlist|
* Chip Damage,
* Chip damage (7)
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.2
|input=qcb.2
|input=SWA.2
|name=Rubber Band Attack
|name=Rubber Band Attack
|startup=
|alias=qcb+2
|target=M
|alt=qcb+2
|damage=
|startup=i15
|hit=
|target=m
|ch=
|damage=27
|block=
|hit=+39d (-19)
|block=-9
|range=2.75
|tot=49
|recv=r34
|notes={{Plainlist|
|notes={{Plainlist|
* Heat Engager, Clean Hit,
* {{HeatEngager}}
* {{HeatDash|+5, [[Paul_combos#Starter|+36a (+26)]]}}
* Clean Hit range 2.45
* Heat Dash disables Clean Hit
* 21 damage without Clean Hit
}}
}}
|video=File:Paul-qcb2.mp4
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.3
|input=qcb.3,
|input=SWA.3
|name=Rapid Fire
|name=Rapid Fire
|startup=
|alias=qcb+3
|alt=qcb+3
|startup=i18~19
|target=L
|target=L
|damage=
|damage=14
|hit=
|hit=-10g
|ch=
|crush=cs1~
|block=
|recv=r38 FC
|tot=57
|ch=[[Paul_combos#Counterhit|+21a]]
|block=-21c
|video=File:Paul-qcb3.mp4
}}
{{Move
|id=Paul-SWA.3,2
|parent=Paul-SWA.3
|input=,2
|alias=qcb+3,2
|alt=qcb+3,2
|startup=,i27~28
|target=,m
|damage=,20
|hit=+6
|block=-10
|tot=75
|recv=r32
|video=File:Paul-qcb3,2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* High Crush
* Combo from 1st CH +20d (+13)
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.3,2,1
|input=qcb.3,2,1
|parent=Paul-SWA.3,2
|name=Rapid Fire>Petal Strike
|input=,1
|startup=
|name=Petal Strike
|target=L,M,H
|alias=qcb+3,2,1
|damage=
|alt=qcb+3,2,1
|hit=
|startup=,i18~19
|target=,h
|damage=,25
|hit=+21d (-5)
|ch=
|ch=
|block=
|block=-5
|tot=115
|recv=r44
|video=File:Paul-qcb3,2,1.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Tornado,
* {{Tornado}}
*{{WallCrush|+7g}}
* Combo from 1st CH [[Paul_combos#Counterhit|+63a (+47)]] T!
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.3,2,3
|input=qcb.3,2,3
|parent=Paul-SWA.3,2
|name=Rapid Fire>Lightning Breaker
|input=,3
|startup=
|name=Lightning Breaker
|target=L,M,M
|alias=qcb+3,2,3
|damage=
|alt=qcb+3,2,3
|hit=
|startup=,i25~26
|ch=
|target=,M
|block=
|damage=,22
|hit=+10d FDFA
|ch=[[Paul_combos#Counterhit|+46a]]
|block=-13c
|tot=117
|recv=r39
|video=File:Paul-qcb3,2,3.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* ย 
* {{Spike}}
* Combo from 1st CH +15d (-20) FDFA
* Move can be delayed 10f
* Input can be delayed 17f
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.4
|input=qcb.4
|input=SWA.4
|name=Kawaragoma
|name=Kawaragoma
|startup=
|alias=qcb+4
|target=H
|alt=qcb+4
|damage=
|startup=i15~16
|hit=
|target=h
|ch=
|damage=20
|block=
|range=2.95
|hit=+23d (+14)
|ch=[[Paul_combos#Counterhit|+59a]]
|block=+1
|tot=42
|recv=r26
|video=File:Paul-qcb4.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Homing, Chip Damage,
* {{Homing}}
* Chip damage (6)
}}
}}
}}
}}
{{Move
{{Move
|id=Paul-qcb
|id=Paul-SWA.1+2
|input=qcb.1+2
|input=SWA.1+2
|name=Unseen Gust
|name=Unseen Gust
|startup=
|startup=i16~17
|target=M
|alias=qcb+1+2
|damage=
|alt=qcb+1+2
|hit=
|target=m
|damage=22
|hit=[[Paul_combos#Staples|+37a (+27)]]
|ch=
|ch=
|block=
|block=-14
|range=3.1
|tot=52
|recv=r35
|video=File:Paul-qcb1p2.mp4
|notes={{Plainlist|
* {{Tornado}}
* High evasion
}}
}}
ย 
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Paul-1+3
|input=1+3
|name=Over The Shoulder
|startup=i12~14
|target=t
|damage=35
|hit=+1d FUFA
|video=File:Paul-1p3.mp4
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* -6 if broken
* Side switch
}}
}}
{{Move
|id=Paul-2+4
|input=2+4
|name=Shoulder Pop
|startup=i12~14
|target=t
|damage=35
|hit=+1d FUFA
|recv=FUFT
|video=File:Paul-2p4.mp4
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* -3 if broken
* Side switch
}}
}}
{{Move
|id=Paul-2+4~b
|input=2+4~b
|name=Chest Crusher
|startup=i12~14
|target=t
|damage=40
|hit=+0d
|video=File:Paul-2p4~b.mp4
|notes={{Plainlist|
* {{Homing}}
* Throw break 2
* -2 if broken
}}
}}
{{Move
|id=Paul-Left Throw
|input=Left Throw
|name=Dragon Screw
|startup=i12~14
|target=t
|damage=45
|hit=+1d FUFA
|video=File:Paul-1p3 left.mp4
|notes={{Plainlist|
* Throw break 1
-6 if broken
}}
}}
{{Move
|id=Paul-Right Throw
|input=Right Throw
|name=Fall Away
|startup=i12~14
|target=t
|damage=40
|hit=-2d FUFA
|video=File:Paul-1p3 right.mp4
|notes={{Plainlist|
* Throw break 2
* -3 if broken
* Side switch
}}
}}
{{Move
|id=Paul-Back Throw.1+3
|input=Back Throw.1+3
|name=Reverse Neck Throw
|startup=i12~14
|target=t
|damage=50
|hit=-14d FUFA
|video=File:Paul-1p3 back.mp4
|notes={{Plainlist|
* Throw cannot be broken
}}
}}
{{Move
|id=Paul-Back Throw.2+4
|input=Back Throw.2+4
|name=Piggyback Throw
|startup=i12~14
|target=t
|damage=50
|hit=+1d FDFA
|video=File:Paul-2p4 back.mp4
|notes={{Plainlist|
* {{Spike}}
* Throw cannot be broken
}}
}}
{{Move
|id=Paul-df+1+3
|input=df+1+3
|name=Kongo Blast
|startup=i12~13
|target=t
|damage=22
|hit=+9
|video=File:Paul-df1p3.mp4
|notes={{Plainlist|
* Throw break 1
* -2 if broken
}}
}}
{{Move
|id=Paul-df+1+3,qcf+2
|parent=Paul-df+1+3
|input=,qcf+2
|name=Phoenix Smasher
|startup=,i13~14
|target=,m
|damage=,15
|hit=+16d (-20) FDFA
|video=File:Paul-df1p3,qcf2.mp4
|notes={{Plainlist|
* {{BB}}
* [[Paul_movelist#Paul-H.df+1+3,qcf+2|H.df+1+3,qcf+2]] with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
}}
}}
{{Move
|id=Paul-df+1+3:qcf+2
|parent=Paul-df+1+3
|input=:qcf+2
|name=Phoenix Smasher (Perfect Input)
|startup=,i13~14
|target=,m
|damage=,20
|hit=+16d (-20) FDFA
|video=File:Paul-df1p3,qcf2 jf.mp4
|notes={{Plainlist|
* {{BB}}
* [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat
* Strict qcf input required (d,f does not work)
* Perfect input window 55-56f
* Perfect input increases damage, wall carry
}}
}}
{{Move
|id=Paul-b+1+4
|input=b+1+4
|name=Foot Launch
|startup=i11
|target=t
|damage=40
|recv=BT
|hit=+6d FUFA
|video=File:Paul-b1p4.mp4
|notes={{Plainlist|
* Throw break 1
* -2 if broken
* Side switch
}}
}}
{{Move
|id=Paul-uf+1+2
|input=uf+1+2
|name=Twist and Shout
|startup=i12
|target=t
|damage=40
|hit=+0d
|video=File:Paul-uf1p2.mp4
|notes={{Plainlist|
* {{Spike}}
* Throw break 1+2
* -6 if broken
}}
}}
{{Move
|id=Paul-ff+1+2
|input=f,F+1+2
|name=Push Away
|startup=i12
|target=t
|damage=38
|hit=+20d
|video=File:Paul-ff1p2.mp4
|notes={{Plainlist|
* {{BB}}
* Throw break 1+2
* Side switch if broken
* +0 BT if broken
* +0 FUFA if broken at wall
}}
}}
{{Move
|id=Paul-FC.1+2
|input=FC.1+2
|name=Ultimate Tackle
|startup=i26
|target=t
|damage=0
|hit=+3d
|video=File:Paul-fc1p2.mp4
|notes={{Plainlist|
* Throw break 1+2
* -5 BT if broken
* Transition to Takedown on hit
}}
}}
{{Move
|id=Paul-Takedown.1+2,2,1,2,1
|input=FC.1+2,2,1,2,1
|name=Ultimate Punch
|startup=,i26
|target=t
|damage=30
|hit=+0d
|video=File:Paul-fc1p2,2,1,2,1.mp4
|notes={{Plainlist|
* Throw break 1 or 2
* Alternate input 1,2,1,2
}}
}}
{{Move
|id=Paul-Takedown.1+2,1+2
|input=FC.1+2,1+2,1+2
|name=Arm Breaker
|startup=,i26
|target=t
|damage=25
|hit=+1d
|video=File:Paul-fc1p2,1p2,1p2.mp4
|notes={{Plainlist|
* Throw break 1+2
* -9 if broken
}}
}}
{{Move
|id=Paul-Takedown.1+2,2,d+1,1,1+2
|name=Ultimate Punishment
|input=FC.1+2,2,d+1,1,1+2
|startup=,i26
|target=t
|damage=50
|hit=+0d FDFA
|video=File:Paul-fc1p2,2,d1,1,1p2.mp4
|notes={{Plainlist|
|notes={{Plainlist|
* Tornado,
* Throw break 1
* Transition to Arm Breaker with 1+2 after third hit
}}
}}
}}
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center; width:100%"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! !! Level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 5 || i10 || +1 || +8 || Hit<ref name="jail">Jails</ref>
|-
| 2 || h || 12 || i10 || -3 || +8 || Hit<ref name="jail"></ref>
|-
| 3 || m || 7 || i16~17 || -25 || -14 || CH
|-
| 2 || h || 5 || i25 || -10 || +1 || Hit
|-
| 1 || m || 7 || i24~25 || -12 || -1 ||
|-
| 2 || h || 4 || i30 || -10 || +1 || Hit<ref name="jail"></ref>
|-
| 1 || h || 5 || i14 || -10 || +1 || CH
|-
| 4 || l || 7 || i23 || -32 || -21 || Hit
|-
| 2 || m || 8 || i22 || -28 || -7 || CH
|-
| 1 || m || 25 || i37 || -35 || {{Plainlist|
-10d (-19)<ref>CH +22d (-25)</ref>}}
|| {{BB}}
|}
{| class="wikitable" style="text-align: center; width:100%"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2
|-
! !! Level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 5 || i10 || +1 || +8 || Hit<ref name="jail"></ref>
|-
| 2 || h || 12 || i10 || -3 || +8 || Hit<ref name="jail"></ref>
|-
| 3 || m || 7 || i16~17 || -25 || -14 || CH
|-
| 1 || m || 9 || i29~30 || -22 || {{Plainlist|
-22c<ref>CH -11c</ref>}}
|| CH
|-
| 4 || l || 7 || i19 || -32 || -21 || Hit
|-
| 2 || m || 8 || i21 || -28 || -17 || Hit
|-
| 1 || h || 5 || i21~22 || -11 || 0 || CH
|-
| 4 || m || 8 || i23~24 || -14 || +7 || Hit
|-
| 2 || l || 10 || i37~38 || -25 || {{Plainlist|
+20d}}
|| Hit
|-
| 1 || l || 17 || i37~38 || -29 || {{Plainlist|
+21d}}
|| {{BB}}
|}
{| class="wikitable" style="text-align: center; width:100%"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 3
|-
! !! Level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 5 || i10 || +1 || +8 || Hit<ref name="jail"></ref>
|-
| 2 || h || 12 || i10 || -3 || +8 || Hit<ref name="jail"></ref>
|-
| 3 || m || 7 || i16~17 || -25 || -14 || CH
|-
| 1 || m || 9 || i29~30 || -22 || {{Plainlist|
-22c<ref>CH -11c</ref>
||
|-
| 2 || m || 30 || i34 || -28 || {{Plainlist|
-2d (-11)<ref>CH +30d (-17)</ref>}}
|| {{BB}}
|}
<references/>

Latest revision as of 04:16, 25 October 2024

Heat

Improved damage, tracking and frame advantage on all Phoenix Smasher and charge attacks
Adds guard break effect to b+2,1* and d+1,2*
Adds natural launcher property to f+1+2* and b+2,1*
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
2.85
+1
+2c
i16
pc7~
t116 r33
Heat Burst
  • Consumes Heat
  • t92 on whiff
  • Cinematic freeze on frame 15
  • Cancel to t42 r26 standing with b,b
Demolition Ball

H.2+3

L,​m,​t
9,​23,​25
2.02
-12
+3d
i18,i21,i38
t153
Heat Smash
Balcony Break
  • Fully consumes Heat
  • Chip damage (2,6,7)
  • Transition to throw on 1st hit only
  • 40 damage with throw transition
  • 53 damage on 2nd + 3rd hit
  • t134 r49 on block
  • t124 on whiff
Phoenix Hook, Tiger Claw

f+2

h,​t
12,​26
2.5
-5
+9
i13
t38 r23
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition
Rubber Band Attack
qcb+2

SWA.2

m
27
2.75
-9
+39d (-19)
i15
t49 r34
Heat Engager
Heat Dash +5, +36a (+26)
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit
Sometimes written qcb+2
Stone Lion

f+4

m
24
3.3
-5
+6
i22
js9~22
t54 r32
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Moonfall
u+2

uf+2

h
26
3.32
+5
+17d FDFA
i22~23
js9~24
t54 r31
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
  • Chip damage (6)
Phoenix Smasher
  • qcf+2

CS.2

m
45
2.8
-17
+26a (-10) FDFA
i13~14
t52 r38
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Sometimes written
  • qcf+2
  • Deathfist
Phoenix Smasher
H.qcf+2

H.CS.2

m
51
2.8
-13
+26a (-10) FDFA
i13~14
t52 r38
Heat Dash +5, +36a (+26)
Balcony Break
  • Consumes Heat
  • Chip damage (11)
  • Clean Hit range 2.3
  • Heat Dash disables Clean Hit
  • 34 damage without Clean Hit
Sometimes written
  • H.qcf+2
  • Heat Deathfist
Half-Step Phoenix Smasher

H.1+2

m
35
2.82
-9
+30d (-6) FDFA
i28
t62 r34
Balcony Break
  • Consumes Heat unless canceled
  • Chip damage (10)
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2* from 28~55f charge
  • Burning Fist at 56f charge
Half-Step Phoenix Smasher (Hold)

H.1+2*

m
40
2.82
+10
+30d (-6) FDFA
i46
t80 r34
Balcony Break
Wall Crush +17g
  • Consumes Heat unless canceled
  • Chip damage (16)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 CS from 17~35f with f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 SWA from 17~35f with b
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • H.1+2 from 1~27f charge
  • Burning Fist at 56f charge
Burning Fist

H.1+2**

m!
50
2.82
+30d (-6) FDFA
i71
t106 r35
Balcony Break
  • Consumes Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • H.1+2 from 1~27f charge
  • H.1+2* from 28~55f charge
Phoenix Smasher

df+1+3,H.qcf+2

t,​m
22,​21
+16d (-20) FDFA
,i13~14
Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
Sometimes written H.df+1+3,qcf+2
Phoenix Smasher (Perfect Input)

df+1+3:H.qcf+2

t,​m
22,​26
+16d (-20) FDFA
,i13~14
Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Sometimes written H.df+1+3:qcf+2
Phoenix Smasher

d+1,H.2

M,​m
16,​32
3.84
-13
+29d (-7) FDFA
,i29
t79 r37
Balcony Break
  • Consumes Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • H.d+1,2* at 27f charge
Sometimes written H.d+1,2
Phoenix Smasher (Hold)

d+1,H.2*

M,​m
16,​45
3.84
+30d (-6) FDFA
,i43
t93 r50
Balcony Break
Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 16
  • Requires 27f charge
  • H.d+1,2 from 0~26f charge
Sometimes written H.d+1,2*
Crushing Wind (Hold)

b+2,H.1*

m,​m
22,​35
5.02
,i60~61
t108 r30
Balcony Break
Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Sometimes written H.b+2,1*
Hammer of the Gods (Hold)

H.f+1+2*

m
30
2.82
+5c
i29~30
t59 r29
Balcony Break
  • Consumes Heat
  • Chip damage (13)
  • Requires 24f charge
  • f+1+2 from 0~23f charge

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
2.06
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
5,​12
2.68
-3
+8
,i10
t41 r21
  • Move can be delayed 3f
  • Input can be delayed 3f
  • Combo from 1st hit with 3f delay
  • Jail from 1st hit with 3f delay

1,​2,3

h,​h,​m
5,​12,​7
3.42
-25
-14
,i16~17
t80 r43
  • Combo from 1st hit
  • Jail from 1st hit
  • Cancel to 10 strings
Reverse PDK Combo

1,4

h,​L
5,​8
2.99
-11c
+1
,i23
cs14~
t63 r30 FC
  • Combo from 1st CH
Right Jab

2

h
10
2.0
+0
+6
i10
t29 r19
PK Combo

2,3

h,​h
10,​21
2.95
-9
+22d (+13)
,i22~23
t60 r27
Balcony Break
  • Combo from 1st CH
PDK Combo

2,d+3

h,​L
10,​11
3.3
-12c
-1
,i22
cs21~
t63 r31 FC
  • Combo from 1st CH
Left Kick

3

m
14
2.52
-7
+4
i15~16
t40 r24
Piston Fire

3,2

m,​h
14,​17
3.64
-3
+7
,i23
t64 r26
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st hit with 4f delay
  • Transition to t60 r19 SWA +4 +14g +57a at 43f with b

3,​2~b

m,​h
14,​17
+4
+14g
t60 r19 SWA
  • Sidestep u can be buffered from 45f
  • SWA attacks can be buffered from 54f
  • Transition to cs1~ r9 -13 +4 +47a DPD from 61f with df
Right Kick

4

h
17
2.28
-7
+7
i12
t37 r25
Balcony Break (CH only)
Sometimes written Magic 4
Half-Step Phoenix Smasher

1+2

m
30
2.82
-13
+20d (+10)
i28
t62 r34
Balcony Break
  • H.1+2 with Heat
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
  • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2* from 28~55f charge
  • Burning Fist at 56f charge
Half-Step Phoenix Smasher (Hold)

1+2*

m
35
2.82
+0
+20d (+10)
i46
t80 r34
Balcony Break
  • H.1+2* with Heat
  • Chip damage (10)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27 r1 CS from 17~35f with f
    • Cancel can be delayed 8f
    • Sidestep u can be buffered 2f after cancel
    • CS attacks can be buffered from 26f
    • Decaying 13f delay on CS attacks
      • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 SWA from 17~35f with b
    • Cancel can be delayed 8f
    • Sidestep u can be buffered from 27f
    • SWA attacks can be buffered from 26f
  • 1+2 from 1~27f charge
  • Burning Fist at 56f charge
Burning Fist

1+2**

m!
40
2.82
+20d (+10)
i71
t106 r35
Balcony Break
  • H.1+2** with Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • 1+2 from 1~27f charge
  • 1+2* from 28~55f charge

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Hook, Tiger Claw

f+2

h,​t
12,​26
2.5
-5
+9
i13
t38 r23
Heat Engager +9
Heat Dash +5, +62a (+42)
  • Transition to throw on front hit
  • +32a without throw transition

f+3

h
11
2.87
-9
+2
i16~17
t49 r31
Homing
Lion's Tempest

f+3,1

h,​m
11,​21
3.91
-10
+12d (+3)
,i17
t72 r40
Homing
Balcony Break
  • Combo from 1st hit
Stone Lion

f+4

m
24
3.3
-5
+6
i22
js9~22
t54 r32
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Hammer of the Gods

f+1+2

m
22
2.82
+3c
+8c
i20~21
t50 r29
Balcony Break (CH only)
  • Chip damage (4)
  • Move can be delayed 9f (i29~30)
  • Delayed startup from 5~23f charge
  • f+1+2* at 24f charge
  • H.f+1+2* at 24f charge
Hammer of the Gods (Hold)

f+1+2*

m
26
2.8
+5c
+20d FDFA
i29~30
t59 r29
Balcony Break
  • H.f+1+2* with Heat
  • Chip damage (10)
  • Requires 24f charge
  • f+1+2 from 0~23f charge
Shoulder Tackle

f+1+4

m
25
2.67
-14
+41d (-17)
i21~23
t59 r36
Balcony Break
  • Sharp leftward movement on startup

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
11
2.23
-2
+4
i14
t34 r20
  • Transition to r15 SWA +3 +9 from 2~14f, 16f with b

df+1~b

m
11
+3
+9
t31 r15 SWA
  • Sidestep u can be buffered from 16f
  • SWA attacks can be buffered from 24f
  • Transition to cs1~ r9 -1 -12 DPD from 32f with df

df+1,1

m,​h
11,​9
3.14
-5
+5
+8
,i20~21
t49 r28
  • Combo from 1st hit with 4f delay
  • Move can be delayed 10f
  • Input can be delayed 10f
Lion's Roar

df+1,​1,2

m,​h,​m
11,​9,​22
4.07
-9
,i22~23
t91 r31
Balcony Break
  • Combo from 2nd CH
Kurenai

df+2

m
13
1.97
-8
i15~16
t41 r25
  • High evasion

df+3

m
14
2.39
-9
+2
i16
t44 r28
Phoenix Wings

df+3,4

m,​m
14,​17
3.4
-10
+6
,i21~22
t71 r28
  • Move can be delayed 14f
  • Input can be delayed 14f
  • Combo from 1st hit with 10f delay
Tiger Claw

df+4

m
17
2.83
-2
+8
i17~18
t46 r28
Knee

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hammer Punch

d+1

M
16
2.63
-9
+2
+3c
i14~15
t42 r27
Spike
  • Transition to r27 FC with d
Phoenix Smasher

d+1,2

M,​m
16,​26
3.84
-17
+20d (+10)
,i29
t80 r35
Balcony Break
  • H.d+1,2 with Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • d+1,2* at 27f charge
Phoenix Smasher (Hold)

d+1,2*

M
16,​39
3.84
+9
+20d (+10)
,i43
t94 r36
Balcony Break
Wall Crush +16g
  • H.d+1,2* with Heat
  • Chip damage (11)
  • Charge begins on frame 16
  • Requires 27f charge
  • d+1,2 from 0~26f charge

d+1,4

M,​L
16,​15
3.34
-31c
-17
+14a FUFA
,i19
t87 r47
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st CH with 5f delay
Hang Over

d+1,​4,2

M,​L,​m
16,​15,​21
4.27
-14
+3d (-6)
+35a (-12)
,i21
t103 r42
Balcony Break
Elbow
  • Combo from 2nd CH +11d (+4)

d+2

sl
8
1.96
-4
+7
i11
cs
t34 r23 FC
  • cs1~ from 6f d/db/df input hold
  • OTG.d+2 when opponent is downed

d+4

L
9
2.06
-31c
+14a FUFA
+14a
i15
t62 r47
  • Clean Hit range 1.59
  • 8 damage, -17 on hit without Clean Hit
  • Stagger state on block
Bone Breaker

d+4,2

L,​m
9,​23
3.03
-18
-9
,i21
t83 r46
  • Move can be delayed 3f
  • Input can be delayed 4f
  • Combo from 1st CL with 3f delay +5d (-2)
  • Combo from 1st CH with 3f delay +5d (-2)
Demolition Man

d+4,​2,1+2

L,​m,​m
9,​23,​26
4.83
-17
+3d (-6)
+35a (-12)
,i26~27
t105 r42
Balcony Break
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st CL with 4f delay +13d (+6)
  • Combo from 1st CH with 4f delay +13d (+6)
  • Combo from 2nd hit with 4f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
Sometimes written Demoman
Demolition Man (Perfect Input)

d+4,​2:1+2

L,​m,​m
9,​23,​30
4.83
-17
+3d (-6)
+35a (-12)
,i26~27
t105 r41
Balcony Break
  • Move can be delayed 1f
  • Input can be delayed 1f
  • Combo from 1st CL with 1f delay +13d (+6)
  • Combo from 1st CH with 1f delay +13d (+6)
  • Combo from 2nd hit with 1f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
  • Perfect input increases damage, wall carry
Shoulder Smash

d+1+2

m
30
2.5
-16
+16d (+11)
i12~13
t52 r39
Balcony Break
Sometimes written Shoulder

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dickjab

db+1

sl
5
1.72
-5
+6
i10
cs
t34 r24 FC
  • Transition to r24 standing with f
Shoot the Moon

db+2

M
21
2.57
-11
+14d (-3) FDFA
i19~20
t55 r35
Tornado
Balcony Break

db+3

L
12
-18c
-4
i15~i17
cs
t49 r22 FC

db+4

L
6
-15c
-4
i12
cs
t45 r32 FC
Chain Breaker

db+1+2

M
21
-14
i20~21
pc7~19
t45 r24
  • Chip damage (11) if attack is absorbed

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
12
2.3
-9
+2
i12~13
t40 r25
Double Wing

b+1,2

h,​M
12,​21
-14
+16d (-1) FDFA
,i20~21
t67 r33
Tornado
Balcony Break
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st hit with 5f delay
Attack Reversal

b+1+3_2+4

25
+1d FUFA
ps5~12
t34 r22
  • Parry

b+2

m
22
2.78
-5c
+4c
i18
t51 r33
Spike
Crushing Wind

b+2,1

m,​m
22,​22
5.02
-12
0c
,i36
t92 r39
  • Move can be delayed 20f (i56)
  • Charge begins on frame 18
  • Requires 0~41f charge
  • Delayed startup from 22~41f charge
  • Combo from 1st CH with 0~23f charge
  • b+2,1* / H.b+2,1* at 42f charge
Crushing Wind (Hold)

b+2,1*

m,​m
22,​35
5.02
+8
+20d
,i60~61
t108 r30
Balcony Break
  • H.b+2,1* with Heat
  • Chip damage (7)
  • Charge begins on frame 18
  • Requires 42f charge
  • b+2,1 from 0~41f charge
Lights Out

b+3

h
16
1.75
-6
i14~15
t42 r27
Leg Sweep

b+4

L
14
2.5
-12c
+4
+17g
i20~21
t47 r26
Hassou Strike

b+1+2

h
28
-9
+21d (+16)
i24
pc7~23
t59 r25
Balcony Break
  • Chip damage (11) if attack is absorbed

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wrecking Ball

ub+2

m
22
2.58
-5
+14d
i18
t49 r31
Balcony Break
  • +21d (+14) on airborne opponent
Moonfall
u+2

uf+2

h
26
3.32
+5
+17d FDFA
i22~23
js9~24
t54 r31
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
  • Chip damage (6)
  • u+3
  • ub+3

uf+3

m
15
2.1
-16
i15~16
js8~29 fs30~32
t49 r33
Shredder
  • ub+3,4
  • u+3,4

uf+3,4

m,​m
15,​10
2.62
-13
,i13~14
js8~29 fs30~32
t60 r32
Rising Toe Kick
  • ub+4
  • u+4

uf+4

m
13
1.92
-13
i15~17
js8~29 fs30~32
t49 r33
Sometimes written Hopkick
Delayed Rising Toe Kick

uf,n,4

m
20
2.16
-13
i23~25
js8~29 fs30~32
t47 r22
  • Can be delayed 12f after jump
  • Additional range with delay

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.df+2

f,F+2

m
14
3.03
-17
-7
i15~17
t52 r35
Elbow
  • Alternate input FC.df+2
Juggernaut
FC.df+2,1

f,​F+2,1

m,​m
14,​20
-12
+14d
,i26
t75 r30
Balcony Break
  • Combo from 1st hit
  • Cancel to -21 -11 standing with B
  • Alternate input FC.df+2,1
Phoenix Bone Breaker
FC.df+2:1

f,​F+2:1

m,​h
14,​24
3.88
-4
+37d (+11)
,i15
t63 r27
Balcony Break
  • Chip damage (7)
  • Combo from 1st hit
  • Alternate input FC.df+2:1
Bulldozer
FC.df+2,2

f,​F+2,2

m,​L
14,​21
-19c
,i36~38
cs33~83
t91 r36
  • Cancel to -28 -18 FC with B
  • Alternate input FC.df+2,2

f,F+3

m
17
2.14
-17
i15~16
js10~31 fs32~34
t51 r35

f,​F+3,4

m,​m
17,​10
-16
,i13~14
js10~24 fs25~27
t65 r34
Double Hop Kick High

f,​F+3,​4,4

m,​m,​h
17,​10,​25
-5
+62a (+42)
,i23~25
js10~24 fs25~27
t94 r32
Balcony Break
Triple Kick Combo

f,​F+3,​4,f+4

m,​m,​m
17,​10,​18
-14
+12d (+3)
,i27~29
js10~24 fs25~27
t98 r32
Balcony Break
Double Hop Kick Low

f,​F+3,​4,d+4

m,​m,​L
17,​10,​15
-17c
-6
,i27~28
js10~24 fs25~27 cs58~101
t101 r35
Neutron Bomb

f,F+4

m
20
4.18
+2
i27~34
js14~31 fs32~34
t59 r25 ws
  • Chip damage (8)
Turbulent Hammer
wr2

f,f,F+2

m,​t
21,​34
2.94
-9
+0d FDFA
+35a FUFA
i18~19
t52 r33
Spike on 2nd hit
  • Transition to throw on airborne hit
  • +17d FDFA without throw transition
Burning Spear
b,F+1

b,n,f+1

h
22
-6
i28~31
t60 r29
Balcony Break
  • High Evasion
  • .73 backward movement over first 14f
Sometimes written
  • b,F+1
  • Backswing Blow

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
16
2.54
-10
-7
+1
i15~16
t43 r27
Enfolding Dragon

ws1,2

m,​m
16,​17
3.85
-11
+2
,i20
t65 r30
  • Move can be delayed 10f
  • Input can be delayed 10f
  • Combo from 1st CH with 10f delay
  • Transition to t59 r19 SWA +1 +14g +15 from 39~44f with b

ws1,​2~b

m,​m
16,​17
+1
+14g
t59 r19 SWA
  • Sidestep u can be buffered from 44f
  • SWA attacks can be buffered from 51f
  • Transition to cs1~ r9 -10 +4 +5 DPD from 60f with df
Thunder Palm

ws2

m
20
2.33
-14
i15~16
t52 r36

ws3

M
16
2.36
-8
+6
i13~14
t40 r26
Shioh

ws3,2

M,​h
16,​21
3.38
-9
+17d (+8)
,i21~22
t65 r32
Balcony Break
  • Move can be delayed 12f
  • Input can be delayed 12f
  • Combo from 1st hit with 12f delay
Toe Smash
  • qcf+4
  • d,f+4

ws4

m
18
2.08
-6
+5
i11~12
t40 r28

FC

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Somersault Kick Warm-Up Moves

FC.D

Incomplete Somersault

FC.D,U+4

m
40
-49d
-9d (-24)
i13~18
FDFA
  • Deals recoverable damage to self

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Big Bang Phoenix Smasher

R.df+1+2

m,​t
55
2.8
-15
+0d
i20
pc8~
t734
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • 114f cinematic freeze on frame 8
  • t193 r56 on block
  • t134 on whiff
Down Strike

OTG.d+2

L
16
-12c
-1d (-9)
i18
t49 r31
Spike
  • +4 on hit against standing opponent
Turn Thruster

SS.1

h
21
+8
i20
t49 r29
Balcony Break
  • Chip damage (6)
  • Effective minimum startup 30f
Pump In Pedal

SS.3

L
17
2.62
-12c
+4
i19
t51 r32
  • Effective minimum startup 28f

CS (Cormorant Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

d,df

cs1~21
t21 CD
  • Cannot be buffered
  • 1.12 movement over 20f
  • Transition to CS from 2f with f
  • Transition to r9 DPD from 3~19f with df
  • Cancel to r1 block from 2f with b
  • Cancel to r1 sidestep from 2f with u
Sometimes written CD
Cormorant Step
  • qcf
  • d,f

d,​df,f

t26 CS
  • Cannot be buffered
  • t35 from 1+2~f
  • Exits crouching state on frame 1
  • 1.63 movement over 25f (includes CD)
  • 1.98 movement over 35f from 1+2 cancel
  • Transition to r9 DPD from 2f with df
  • Cancel to r1 sidestep from 2f with u
  • Cancel to r1 block from 24f with b
Sometimes written
  • CS
  • qcf
Thruster
  • qcf+1

CS.1

h
21
2.5
-4
i16~17
t41 r24
  • Chip damage (4)
Sometimes written qcf+1
Phoenix Smasher
  • qcf+2

CS.2

m
45
2.8
-17
+26a (-10) FDFA
i13~14
t52 r38
Heat Engager
Balcony Break
  • H.CS.2 with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit
Sometimes written
  • qcf+2
  • Deathfist
Gengetsu
  • qcf+3

CS.3

L
18
2.62
-14c
+0
+20a FUFA
i18~19
cs7~40
t50 r31
  • Clean hit range 2.0
  • 17 damage on hit without Clean Hit
  • +7 on CH without Clean Hit
Sometimes written qcf+3
Gunba
  • qcf+1+2

CS.1+2

L
20
3.53
-12c
i32~33
cs1~33
t69 r36
  • Cancel to t41 FC with B
Sometimes written qcf+1+2
Mountain Raze
  • qcf+3+4

CS.3+4

m
22
2.79
-9
i19~20
js19~39
t49 r29
Tornado
Balcony Break
  • High Evasion (brief)
Sometimes written qcf+3+4

DPD (Deep Dive)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deep Dive
  • CS.df
  • SWA.df

CD.df

cs1~30
r9 DPD
  • Buffer window 2~9f (3~9f from SWA)
  • Sidestep can be buffered with u
  • DPD attacks can be buffered
  • While standing attacks can be buffered
  • Cancel to r1 block from 10f with b
Sometimes written
  • DPD
  • DD

DPD.df+2

m
10
3.58
-10
+6
i14
t46 r31
Balcony Break
Elbow
  • Effective minimum startup 24f
Sometimes written
  • DPD.2
  • DD.2
Quick Petal Strike

DPD.df+2,1

m,​h
10,​30
5.32
-5
+23d FUFA
,i18~19
t84 r46
Tornado
Balcony Break
Wall Crush +7g
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 10f delay
Sometimes written
  • DPD.2,1
  • DD.2,1
Quick Lightning Breaker

DPD.df+2,3

m,​M
10,​22
4.87
-13c
+10d FDFA
,i25~26
t86 r43
Spike
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 6f delay
Sometimes written
  • DPD.2,3
  • DD.2,3
Bigetsu

DPD.df+4

L
18
3.56
-12c
0
i17
cs1~
t52 r35 FC
  • Effective minimum startup 27f
Sometimes written
  • DPD.4
  • DD.4
Incomplete Somersault

DPD.df+3+4

m,​M
32,​10
3.45
-49d
-9d (-24)
i18~23,i51~61
js16~35 fs36~62 FDFA 63~92
t92 r31 FDFA
  • Effective minimum startup 28f
  • t112 on hit
  • Deals recoverable damage to self
Sometimes written
  • DPD.3+4
  • DD.3+4

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway
qcb

d,db,b

cs1~14
SWA
  • Cannot be buffered
  • Moves backward up to 1.04
  • Less movement against distant opponent
  • cs1~10 against distant opponent
  • Less movement from attack transition
  • No crouching state from attack transition
  • High evasion from attack transition
  • Transition to r9 DPD from 2f with df
Sometimes written
  • SWA
  • qcb
God Hammer Punch
qcb+1

SWA.1

M
24
2.89
+0c
+21d FDFA
i21~22
t54 r32
  • Chip damage (7)
Sometimes written qcb+1
Rubber Band Attack
qcb+2

SWA.2

m
27
2.75
-9
+39d (-19)
i15
t49 r34
Heat Engager
Heat Dash +5, +36a (+26)
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit
Sometimes written qcb+2
Rapid Fire
qcb+3

SWA.3

L
14
-21c
-10g
i18~19
cs1~
t57 r38 FC
Sometimes written qcb+3
qcb+3,2

SWA.3,2

L,​m
14,​20
-10
+6
,i27~28
t75 r32
  • Combo from 1st CH +20d (+13)
Sometimes written qcb+3,2
Petal Strike
qcb+3,2,1

SWA.3,​2,1

L,​m,​h
14,​20,​25
-5
+21d (-5)
,i18~19
t115 r44
Tornado
Wall Crush +7g
Sometimes written qcb+3,2,1
Lightning Breaker
qcb+3,2,3

SWA.3,​2,3

L,​m,​M
14,​20,​22
-13c
+10d FDFA
,i25~26
t117 r39
Spike
  • Combo from 1st CH +15d (-20) FDFA
  • Move can be delayed 10f
  • Input can be delayed 17f
Sometimes written qcb+3,2,3
Kawaragoma
qcb+4

SWA.4

h
20
2.95
+1
+23d (+14)
i15~16
t42 r26
Homing
  • Chip damage (6)
Sometimes written qcb+4
Unseen Gust
qcb+1+2

SWA.1+2

m
22
3.1
-14
i16~17
t52 r35
Tornado
  • High evasion
Sometimes written qcb+1+2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Over The Shoulder

1+3

t
35
+1d FUFA
i12~14
Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch
Shoulder Pop

2+4

t
35
+1d FUFA
i12~14
FUFT
Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch
Chest Crusher

2+4~b

t
40
+0d
i12~14
Homing
  • Throw break 2
  • -2 if broken
Dragon Screw

Left Throw

t
45
+1d FUFA
i12~14
  • Throw break 1

-6 if broken

Fall Away

Right Throw

t
40
-2d FUFA
i12~14
  • Throw break 2
  • -3 if broken
  • Side switch
Reverse Neck Throw

Back Throw.1+3

t
50
-14d FUFA
i12~14
  • Throw cannot be broken
Piggyback Throw

Back Throw.2+4

t
50
+1d FDFA
i12~14
Spike
  • Throw cannot be broken
Kongo Blast

df+1+3

t
22
+9
i12~13
  • Throw break 1
  • -2 if broken
Phoenix Smasher

df+1+3,qcf+2

t,​m
22,​15
+16d (-20) FDFA
,i13~14
Balcony Break
  • H.df+1+3,qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Phoenix Smasher (Perfect Input)

df+1+3:qcf+2

t,​m
22,​20
+16d (-20) FDFA
,i13~14
Balcony Break
  • H.df+1+3:qcf+2 with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry
Foot Launch

b+1+4

t
40
+6d FUFA
i11
BT
  • Throw break 1
  • -2 if broken
  • Side switch
Twist and Shout

uf+1+2

t
40
+0d
i12
Spike
  • Throw break 1+2
  • -6 if broken
Push Away

f,F+1+2

t
38
+20d
i12
Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall
Ultimate Tackle

FC.1+2

t
0
+3d
i26
  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit
Ultimate Punch

FC.1+2,2,1,2,1

t
30
+0d
,i26
  • Throw break 1 or 2
  • Alternate input 1,2,1,2
Arm Breaker

FC.1+2,1+2,1+2

t
25
+1d
,i26
  • Throw break 1+2
  • -9 if broken
Ultimate Punishment

FC.1+2,2,d+1,1,1+2

t
50
+0d FDFA
,i26
  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit

10 Strings

10 Hit Combo 1
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
2 h 5 i25 -10 +1 Hit
1 m 7 i24~25 -12 -1
2 h 4 i30 -10 +1 Hit[1]
1 h 5 i14 -10 +1 CH
4 l 7 i23 -32 -21 Hit
2 m 8 i22 -28 -7 CH
1 m 25 i37 -35
-10d (-19)[2]
Balcony Break
10 Hit Combo 2
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
1 m 9 i29~30 -22
-22c[3]
CH
4 l 7 i19 -32 -21 Hit
2 m 8 i21 -28 -17 Hit
1 h 5 i21~22 -11 0 CH
4 m 8 i23~24 -14 +7 Hit
2 l 10 i37~38 -25
+20d
Hit
1 l 17 i37~38 -29
+21d
Balcony Break
10 Hit Combo 3
Level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8 Hit[1]
2 h 12 i10 -3 +8 Hit[1]
3 m 7 i16~17 -25 -14 CH
1 m 9 i29~30 -22

-22c[4]

2 m 30 i34 -28
-2d (-11)[5]
Balcony Break
  1. โ†‘ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jails
  2. โ†‘ CH +22d (-25)
  3. โ†‘ CH -11c
  4. โ†‘ CH -11c
  5. โ†‘ CH +30d (-17)