Claudio movelist (Tekken 7): Difference between revisions

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{{Claudio}}
{{Claudio}}
{{Navbox movelist (Tekken 7)}}
{{Navbox movelist (Tekken 7)}}
{{See other}}


== Rage ==
== Rage ==
Line 1,268: Line 1,269:
|startupRoot=i16
|startupRoot=i16
|recv=r36
|recv=r36
|block=-14
|block=-9
|hit=[[Claudio combos#Staples|+64a]]
|hit=[[Claudio combos#Staples|+64a]]
|notes={{Plainlist|
|notes={{Plainlist|

Latest revision as of 16:47, 1 March 2024

This page is for Tekken 7. For Tekken 8, see Claudio movelist.

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55–82
-22
+11d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.b+4,2,F

m,​m
10,​20
+7
i17
r18 STB
  • Doesn't consume rage until after the attacks, so actually does 11,22 damage
  • Hitstop 20f on 2nd hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.12
4
6
+1
+8
i10
r17
Scattered Ashes

1,2

h,​h
7,​12
-1
+6
i10
,i13~14
t43 r18
  • Jail from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
7,​11
-12
-1
i10
,i22
r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
r22

2,1

h,​m
10,​13
-6
+5
i12
,i20
r25
  • Combo from 1st hit
  • Input can be delayed 2f
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1)
i12
,i16~18
r38
Tailspin
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f

3

h
21
-6
-1
+19a (+12)
i12~13
r30
Magic Four

4

h
17
-8
+3
i12
t39 r27
Battle Scars

4,3

h,​h
17,​13
+0
+15g
i12
,i25~26
,js17~
r27
Homing
Tailspin
  • Combo from 1st hit with 5f delay
  • Combo from 1st CH with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

1+2

m
20
-14
+2c
i17
r38

1+2,1+2

m,​t
20,​20
+0
i17
t82
  • Combo from 1st hit
  • Only comes out on hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge

1+2,​1+2,f+2

m,​t,​t
20,​20,​18
-5d or +0d
i17
STB
  • Combo from 1st hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-10
i24~26
js13~
r39 FC
  • Hit vs FUFT and FUFA +4~6d
  • No floor break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
5
16
+0
+6
i12
t31 r19

f+2,1

h,​m
9,​12
-10
+6c
i12
,i15~16
r33
Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
i12
,i21~22
r37
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
Deadly Sin to Starburst

f+2,2

h,​m
9,​20
-27
+40a (+9)
i12
,i14
r46
Tailspin
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Input can be delayed 4f
Sacred Edge

f+3

h
27
+0
+15g
i18~19
js9~
t46 r27
Homing
Tailspin
Into the Abyss

f+4

m
23
+4c
+4c
i22
r25
Spike

f+1+2

m
10
-18
-7
i16
r37
Cross Arm Strike

f+1+2,1+2

m,​m
10,​20
-14
+4
i16
,i18
r36
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm

f+3+4

h
25
+2
i17~18
t53 r35
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+9
i15~16
t36 r20
Sky's Arc

df+1,2

m,​m
10,​13
-15
i15
,i23~24
r33
Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 r32

df+3

m
14
-7
+6
i14
t40 r26
Dispel Magic

df+3,1

m,​m
14,​20
-12
+29a (+14)
i14
,i17
r36
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
Dispel Force

df+3,2

m,​h
14,​10
-2
+4
i14
,i15
r21
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
-8
+3
i13
t40 r27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
16
-8
+2
i17~18
r27
Axion

d+1,2

m,​m
16,​16
-9
+4
+9
i17~18
,i28~29
r30
Tailspin
  • Combo from 1st CH

d+2

L
11
-12
-1
i20
cs6~
r31 FC
Gravity Point

d+2,2

L,​L
11,​10
-12
+0
i20
,i11~12
,cs1~
r30 FC
  • Jail from 1st block
  • Combo from 1st CH
Crouch Side Kick

d+3

L
12
-17
-3
i16
cs4~
t49 r33 FC
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
t51 r37
Alternate input BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Crouch Straight

db+2

s
8
-4
+7
i11
cs4~
r23 FC
Twin Claws

db+2,1

s,​m
8,​12
-13
+3
i11
,i18
,cs1~
r32 FC
  • Alternate input hFC.2,1
  • Combo from 1st CH
Acedia

db+3

L
23
-15
+3c
i24~25
cs6~
r33 FC

db+4

l
7
-13
-2
i15
r32
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
i15
,i18
r30
  • Jail from 1st attack
  • Input can be delayed 1f
Nova Eruption

db+1+2

m,​m
20,​20
-4
+37a (+6)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
t51 r32
Homing
Tailspin
Spinning Skies

b+2

h
30
-9
+9a
i14~15
t45 r30
  • Transition to r52 STB on hit without STB
  • Can evade some highs
Burning Core

b+3

m
16
-4
+7
i13
t36 r23
Knee
Crescent Heel

b+3,3

m,​m
16,​21
-12
+7c
i13
,i24~25
r30
Floor Break
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Interrupt with i5 from 1st block

b+4

m
10
2.93
-14
-3
i17
r33
Shining Wind

b+4,1

m,​h
10,​18
-8
+13g
i17
,i20~21
r29
Tailspin
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f
Shining Ray

b+4,2

m,​m
10,​20
-12
+29a (+3)
i17
,i20
r37
  • Transition to r45 STB on hit without STB
  • Hitstop 20f on hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f

b+4,3

m,​h
10,​14
-12
-4
+1
i17
,i22~23
r33
Homing
  • Combo from 1st hit with no delay
  • Comvo from 1st CH with 8f delay
  • Move can be delayed 12f
Axial Ray

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
i17
,i31~32
,js1~
r33
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Judgment Claw

b+1+2

m
25
-13
+15a
i22~23
pc8~21
r34
Eternal Moon

b+3+4

m
24
-14
+8a (-1)
i29~30
r35
Homing
Wall Bounce
  • Backswing blow
Big Bang

b+2+3

m!
60
+15a (-11)
i72
r50

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle

uf+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input u+1 (jumps up)
    • ub+1 (jumps backwards)
Meteor Slash

uf+2

m
25
-3c
+17a
i25
js9~
r32
Floor Break
  • Alternate input u+2 or uf+2
Ground Slash Nova

uf+3

m
21
+2c
+7c
i23~25
js9~
r29
Spike
  • Alternate input u+3 (jumps up)
    • ub+3 (jumps backwards)
Sky Slash Nova

uf+4

m
13
-13
i15~17
js9~
t53 r36
  • Alternate input u+4 or uf+4
  • Transition to r29 on hit
Pollux

uf+3+4

m,​m
10,​14
-11
+14a (+5)
i20 i33~34
js21~
r30
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
r35
Can't be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+18a
i14
,i14~15
r31
  • Alternate input FC.df+2,2
  • Transition to r57 STB on hit without STB
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 7f
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
+9a (+0)
i14
,i18~19
r34
Wall Bounce
  • Alternate input FC.df+2,1+2
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Hitstop 20f on hit
Invidia

f,F+4

m
20
-5
+15a (+6)
i15~17
js11~
t45 r28
Can't be buffered
Orbit Slice

f,F+1+2

m
23
-8
+9a
i17~18
r35
  • Can't be buffered
  • Transition to r47 STB on hit without STB
Ira

f,f,F+2

h
40
+7
+24a (+19)
i13~16
js3~
t44 r28
  • Can't be buffered
  • Alternate input wr2
  • Wall crush on block +17g
  • Transition to r51 STB on hit without STB
  • Hitstop 20f on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Connect to db+2 extensions
Crouch Side Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+2

m
14
-18
-7
i14~16
r35
Connect to f,F+2 extensions

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
r22
Noble Step

ws1,1

m,​h
12,​15
-12
+9
i12
,i20
r31
  • Combo from 1st hit
  • Input can be delayed 1f
Axino

ws1,2

m,​m
12,​12
-9
+4
+9
i12
,i28~29
r30
Tailspin
  • Combo from 1st hit
  • Interrupt with i10 from 1st block
Sylvia

ws2

m
20
-14
i15~16
t53 r37
Transition to r39 STB on hit without STB
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
r30
Toe Smash

ws4

m
18
-6
+5
i11~12
t36 r24

STB

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Arm Impact

f+1+2,STB.1+2

m,​m
10,​20
-9
i16
,i18
r36
  • Often written STB.f+1+2,1+2
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Axion Burst

d+1,STB.2

m,​m
16,​23
+8
+14a (+5)
+46a (-1)
i17~18
,i28~29
r30
Tailspin
  • Often written STB.d+1,2
  • Combo from 1st hit
Gravity Zone

d+2,STB.2

L,​L
11,​17
-12
i20
,i11~12
,cs1~
r30 FC
  • Often written STB.d+2,2
  • Jail from 1st block
  • Combo from 1st CH
Nova Burst

STB.db+1+2

m,​m!
20,​20
+36a (+5)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block
  • Hitstop 20f from 2nd hit
Avaritia

b+4,​3,STB.2

m,​h,​m
10,​14,​38
-1
i17
,i31~32
,js1~
r33
  • Often written STB.b+4,3,2
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Axino Burst

ws1,STB.2

m,​m
12,​23
+8
+14a (+5)
+46a (-1)
i12
,i28~29
r30
Tailspin
  • Often written STB.ws1,2
  • Combo from 1st hit
  • Interrupt with i10 from 1st block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Luxuria

SS.4

L
20
-12
+6c
i20
r30

(Back to wall).b,​b,​UB

m
21
+0c
+8a
i36~38
fs5~7 is8~13 js14~
r30
  • Can't be buffered
  • UB is held for 5 frames
  • Frame counts are from first frame of UB

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

t
35
-3
+1d
i12~14
t39 r25
Throw break 1 or 2
Roche Limit

2+4

t
35
-6
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch on hit
  • Recovers in FUFA on hit
Avalanche Throw

Left throw

t
45
-3
+1d
Throw break 1
Prayer into the Void

Right throw

t
40
-3
+1d
  • Throw break 2
  • Can side switch on hit
Sudden Shadow

Back throw

t
50
+0d
Can side switch on hit
Gula

f,f+3+4

t
40
-6
+1d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit
  • Can be buffered

10 Strings

10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 STB.2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup i12 ,i20 ,i31 ,i17 ,i28 ,i18 ,i27 ,i49 ,i22 ,i26
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16[1] -11 -10 -15 (+9a) STB -15 -15 (-35d)
Combo Hit Hit CH[2] Hit Hit Hit Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

External links