|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
| {| class="wikitable" | | The following pages on Tekken Zaibatsu contain valuable information that can in part be ported over to {{SITENAME}}. Links are to Internet Archive since the Tekken Zaibatsu website is no longer operational. |
| |+ Commands
| |
| |-
| |
| | 1 || left punch || 2 || right punch
| |
| |-
| |
| | 3 || left kick || 4 || right kick
| |
| |-
| |
| | 5 || tag button || any || any button but tag
| |
| |-
| |
| | f || tap forward || F || hold forward
| |
| |-
| |
| | d || tap down || D || hold down
| |
| |-
| |
| | b || tap back || B || hold back
| |
| |-
| |
| | u || tap up || U || hold up
| |
| |-
| |
| | d/f || tap down forward || D/F || hold down forward
| |
| |-
| |
| | d/b || tap down back || D/B || hold down back
| |
| |-
| |
| | u/f || tap up forward || U/F || hold up forward
| |
| |-
| |
| | u/b || tap up back || U/B || hold up back
| |
| |-
| |
| | qcf || quarter circle forward || qcb || quarter circle back
| |
| |-
| |
| | hcf || half circle forward || hcb || half circle back
| |
| |}
| |
|
| |
|
| {| class="wikitable"
| | == External links == |
| |+ Notations
| |
| |-
| |
| | FC || full crouch animation || WS || while standing up
| |
| |-
| |
| | N || joystick in neutral || WR || while running
| |
| |-
| |
| | SS || side step either way || SSL || side step to left
| |
| |-
| |
| | SSR || side step to right || [ ] || optional command
| |
| |-
| |
| | , || followed by || ~ || immediately after
| |
| |-
| |
| | + || at the same time || ( _ ) || or
| |
| |-
| |
| | < || delayed input || = || next in sequence
| |
| |-
| |
| | ° || push and hold button || : || requires just frame input
| |
| |}
| |
|
| |
|
| {| class="wikitable"
| | * [https://web.archive.org/web/20201206201139/http://www.tekkenzaibatsu.com/legend.php /legend.php] |
| |+ Grounded Positions
| | * [https://web.archive.org/web/20201206040530/http://www.tekkenzaibatsu.com/wiki/Glossary /wiki/Glossary] |
| | PLD || play dead position || face up & feet away
| | * [https://web.archive.org/web/20201218225141/http://www.tekkenzaibatsu.com/wiki/Tekken_Jargon /wiki/Tekken_Jargon] |
| |-
| |
| | KND || knockdown position || face up & feet towards
| |
| |-
| |
| | SLD || slide position || face down & feet away
| |
| |-
| |
| | FCD || face down position || face down & feet towards
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+ Move Properties
| |
| |-
| |
| | BT || your back turned to the opponent
| |
| |-
| |
| | FF || face forward towards opponent
| |
| |-
| |
| | OB || forces opponent's back to face you
| |
| |-
| |
| | OC || forces opponent into crouch
| |
| |-
| |
| | OS || forces opponent's side to face you
| |
| |-
| |
| | JG || juggle starter
| |
| |-
| |
| | BN || bounce juggle starter
| |
| |-
| |
| | RC || recover crouching after a move
| |
| |-
| |
| | RCj || joystick modifier, need to hold D during the move to RC
| |
| |-
| |
| | CH || requires a counter hit
| |
| |-
| |
| | DS || double over stun
| |
| |-
| |
| | tap f to escape in most cases, you can usually launch opponent
| |
| |-
| |
| | FS || fall back stun
| |
| |-
| |
| | tap f to escape in most cases, you can usually launch opponent
| |
| |-
| |
| | MS || minor stun
| |
| |-
| |
| | various animations, in most cases doesn't lead to guaranteed hits
| |
| |-
| |
| | KS || kneel stun
| |
| |-
| |
| | opponent is forced onto one knee, usually does not act as a combo starter
| |
| |-
| |
| | CS || crumple stun
| |
| |-
| |
| | opponent crumples to the ground in front of you right away, usually acts as a combo starter
| |
| |-
| |
| | CF || crumple fall
| |
| |-
| |
| | opponent stay briefly upright before slumping to the ground, usually acts a combo starter
| |
| |-
| |
| | CFS || crumple fall stun
| |
| |-
| |
| | opponent is pushed away while crumping to the ground, can be a combo starter
| |
| |-
| |
| | BS || block stun (to attacking character, ex. Law d/b+4)
| |
| |-
| |
| | SH || stagger hit
| |
| |-
| |
| | GB || guard break
| |
| |-
| |
| | opponent is immobalized briefly, the opponent usually has the offensive advantage
| |
| |-
| |
| | TT || throw transition (results in throw on hit)
| |
| |-
| |
| | TC || technically crouching state
| |
| |-
| |
| | crouch status during this move cruches high attacks
| |
| |-
| |
| | TJ || technically jumping state
| |
| |-
| |
| | jump status during this move crushes low attacks
| |
| |-
| |
| | HA || homing attack
| |
| |-
| |
| | move tracks both left and right
| |
| |-
| |
| | B! || this move cause bound state
| |
| |-
| |
| | bound moves usually also cause floor destuction
| |
| |-
| |
| | F! || this move cause floor destruction
| |
| |-
| |
| | mostly for throws that don't cause a bound state but break floors
| |
| |-
| |
| | # || see corresponding footnote
| |
| |-
| |
| | [2] || hit modifier (eg RC[2] property applies to 2nd hit)
| |
| |-
| |
| | b || Block modifier (eg. OCb opponent crouch on block)
| |
| |-
| |
| | c || CH modifier (eg. JGc is a juggle starter on counter hit)
| |
| |-
| |
| | co || crouching opponent modifier (eg. KSco)
| |
| |-
| |
| | cco || CH on crouching opponent modifier (eg. FScco)
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+ Hit Ranges
| |
| |-
| |
| | l || hits low (block d/b)
| |
| |-
| |
| | m || hits mid (block b)
| |
| |-
| |
| | s || hits special mid (block d/b or b)
| |
| |-
| |
| | h || hits high (block b or duck)
| |
| |-
| |
| | L || hits low and grounded opponents (block d/b)
| |
| |-
| |
| | M || hits mid and grounded opponents (block b)
| |
| |-
| |
| | S || hits special mid and grounded opponents(block d/b or b)
| |
| |-
| |
| | H || hits high and grounded opponents (block b or duck)
| |
| |-
| |
| | ! || unblockable hit
| |
| |-
| |
| | (!) || unblockable hit which can be ducked
| |
| |-
| |
| | [!] || unblockable hits grounded opponents
| |
| |-
| |
| | " || indicates block point in string hits
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+ Combo Specific Abbreviations
| |
| |-
| |
| | cc || crouch cancel || tap u or f,f while crouching
| |
| |-
| |
| | cd || crouch dash || f,N,d,d/f (usually)
| |
| |-
| |
| | iWS || instant while standing || d,d/b,N_d,d/f,N (usually)
| |
| |-
| |
| | wgf || wind godfist || f,N,d,d/f+2
| |
| |-
| |
| | ewgf || electric wind godfist || f,N,d~d/f+2
| |
| |-
| |
| | tgf || thunder godfist || f,N,d,d/f+1
| |
| |-
| |
| | big || big character combo || only works on big characters
| |
| |-
| |
| | ( ) || missing hit || is required for the next hit
| |
| |}
| |
| | |
| {| class="wikitable"
| |
| |+ Character Specific Abbreviations
| |
| |-
| |
| | BDS || bad stomach || Dr. Bosconovitch
| |
| |-
| |
| | FB || fall back || Dr. Bosconovitch
| |
| |-
| |
| | EFB || electric fall back || Dr. Bosconovitch
| |
| |-
| |
| | EFF || electric fall fake || Dr. Bosconovitch
| |
| |-
| |
| | HSP || handstand position || Eddy Gordo
| |
| |-
| |
| | RLX || relaxed position || Eddy Gordo
| |
| |-
| |
| | AOP || art of phoenix || Ling Xiaoyu - Lei Wulong
| |
| |-
| |
| | RDS || rain dance stance || Ling Xiaoyu
| |
| |-
| |
| | LFF || left foot forward || Hwoarang
| |
| |-
| |
| | RFF || right foot forward || Hwoarang
| |
| |-
| |
| | LFS || left flamingo stance || Hwoarang
| |
| |-
| |
| | RFS || right flamingo stance || Hwoarang
| |
| |-
| |
| | VTS || vale tudo stance || Craig Marduk
| |
| |-
| |
| | DSS || dragon sign stance || Marshall Law
| |
| |-
| |
| | DFS || dragon fake step || Marshall Law
| |
| |-
| |
| | HMS || hit man stance || Lee Chaolan - Violet
| |
| |-
| |
| | HBS || hunting bear stance || Kuma - Panda
| |
| |-
| |
| | ROL || prowling grizzly roll || Kuma - Panda
| |
| |-
| |
| | CRA || art of crane || Lei Wulong
| |
| |-
| |
| | SNA || art of snake || Lei Wulong
| |
| |-
| |
| | TGR || art of tiger || Lei Wulong
| |
| |-
| |
| | DGN || art of dragon || Lei Wulong
| |
| |-
| |
| | PAN || art of panther || Lei Wulong
| |
| |-
| |
| | DRU || drunken master || Lei Wulong
| |
| |-
| |
| | INS || indian sit || Yoshimitsu
| |
| |-
| |
| | FLE || flea stance || Yoshimitsu
| |
| |-
| |
| | DGF || dragonfly stance || Yoshimitsu
| |
| |-
| |
| | MED || meditation || Yoshimitsu
| |
| |-
| |
| | KIN || kinchou stance || Yoshimitsu
| |
| |-
| |
| | NSS || no sword stance || Yoshimitsu
| |
| |-
| |
| | FLA || flamingo stance || Baek Doo San
| |
| |-
| |
| | CES || clockwise evasive spin || Julia Chang
| |
| |-
| |
| | KNP || kenpo step || Feng Wei
| |
| |-
| |
| | STC || shifting clouds || Feng Wei
| |
| |-
| |
| | SDW || shadow stance || Raven
| |
| |-
| |
| | HAZ || haze stance || Raven
| |
| |-
| |
| | CDS || crouching demon stance || Jin Kazama
| |
| |-
| |
| | ALB || albatross spin || Steve Fox
| |
| |-
| |
| | DCK || ducking || Steve Fox
| |
| |-
| |
| | PKB || peekaboo || Steve Fox
| |
| |-
| |
| | SWY || sway || Steve Fox, Paul Phoenix
| |
| |-
| |
| | LWV || left weave || Steve Fox
| |
| |-
| |
| | RWV || right weave || Steve Fox
| |
| |-
| |
| | FLK || flicker || Steve Fox
| |
| |-
| |
| | SIT || sit down || Ganryu - Kuma - Panda
| |
| |-
| |
| | CJM || chaos judgment || Anna
| |
| |-
| |
| | HPF || haze palm fist || Asuka
| |
| |-
| |
| | LCT || leg cutter || Asuka
| |
| |-
| |
| | DES || destroy form || Alisa Bosconovitch
| |
| |-
| |
| | SBT || single boot || Alisa Bosconovitch
| |
| |-
| |
| | DBT || dual boot || Alisa Bosconovitch
| |
| |-
| |
| | SEN || silent entry || Lars Alexandersson
| |
| |-
| |
| | DEN || dynamic entry || Lars Alexandersson
| |
| |-
| |
| | SAV || savage stance || Miguel Caballero Rojo
| |
| |-
| |
| | TRT || tarantula stance || Zafina
| |
| |-
| |
| | MNT || Mantis Stance || Zafina
| |
| |-
| |
| | SCR || scarecrow stance || Zafina
| |
| |-
| |
| | MTS || muay thai stance || Bruce Irvin
| |
| |-
| |
| | ROC || rocket stance || Roger Jr.
| |
| |-
| |
| | AKS || animal kick stance || Roger Jr.
| |
| |-
| |
| | BAL || spinning ball || Bob
| |
| |}
| |