Feng movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
m (โ†’โ€ŽOthers: update hitlevel rageart from t to m)
ย 
(182 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Navbox Feng}}
{{Navbox movelist}}
{{Navbox movelist}}


== Heat ==
== Heat ==
{| class="wikitable"
| {{MoveDataIcon|color=blue|Allows the use of Essence of Iron Palm (H.b+1).}}
|-
| {{MoveDataIcon|color=blue|Allows the use of Essence of Nian Zhang Mie Ba (H.f,F+1+2*)}}
|-
| {{MoveDataIcon|color=blue|Allows the use of Yinglong Sea Splitter (H.3+4)}}
|}


{{MoveDataHeader}}
{{MoveDataHeader}}
ย 
{{MoveInherit
{{Move
|Generic-2+3
|id=Feng-2+3
|id=Feng-2+3
|input=2+3
|name=Heat Burst
|startup=i16
|target=m
|damage=12
|hit=+2c
|block=+1
|crush=pc8~
|notes={{Plainlist|
{{HeatBurst}}
* Cancel move with b,b
}}
}}
}}
{{Move
{{Move
Line 28: Line 25:
|damage=22,26
|damage=22,26
|hit=+30d (-6)
|hit=+30d (-6)
|block=+12
|block=+12, +24 on STC at Wall, +19 at Wall
|notes={{Plainlist|
|notes={{Plainlist|
{{HeatSmash}}
{{HeatSmash}}
* Chip damage on block
* Chip damage on block
* Transitions to STC on block
* Transitions to STC on block, can cancel with b.
}}
}}
}}
}}
Line 38: Line 35:
|id=Feng-H.3+4
|id=Feng-H.3+4
|input=H.3+4
|input=H.3+4
|name=Yinglong Sea Splitter
|name=Jiaolong Sea Splitter
|startup=i30~31
|startup=i30~31
|target=m
|target=ub(m)
|damage=30
|damage=30
|hit=+19d
|hit=+19d
|block=+12c
|block=+12c g
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
* Consumes Heat
* Partially consumes remaining Heat
* Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
}}
}}
}}
}}
{{MoveQuery|Feng-f+1+2}}
{{MoveQuery|Feng-b+1+2}}
{{MoveQuery|Feng-f,F+2}}
{{MoveQuery|Feng-KNP.2}}
{{MoveQuery|Feng-BT.2}}
{{Move
{{Move
|id=Feng-H.b+1
|id=Feng-H.b+1
Line 58: Line 63:
|block=-8
|block=-8
|notes={{Plainlist|
|notes={{Plainlist|
* Consumes Heat
* {{BB}}
* Partially uses remaining Heat Time
}}
}}
{{Move
|id=Feng-H.f,F+1+2*
|input=H.f,F+1+2*
|name=Essence of Nian Zhang Mie Ba
|startup=i39
|target=m
|damage=30
|hit=+22a (+12)
|block=+11
|crush=
|notes={{Plainlist|
* {{BB}}
* {{GuardBreak}}
* Partially uses remaining Heat Time
}}
}}
}}
}}


== Rage ==
== n ==
ย 
{{MoveDataHeader}}
{{MoveDataHeader}}


{{Move
{{Move
|id=Feng-R.df+1+2
|id=Feng-1
|input=R.df+1+2
|parent=
|name=Enlighted Yellow Dragon Palm
|name=Left Jab
|startup=i20
|target=t
|damage=55
|hit=+0d
|block=-15
|notes={{Plainlist|
* Rage Art
* Erases opponent's recoverable health on hit
* Damage increases with lower health}}
}}
ย 
== n ==
ย 
{{MoveDataHeader}}
ย 
{{Move
|id=Feng-1
|name=Left Jab
|input=1
|input=1
|startup=i10
|startup=i10
|recv=r19
|tot=r29
|target=h
|target=h
|damage=5
|damage=5
Line 95: Line 100:
|block=+1
|block=+1
}}
}}
{{Move
{{Move
|id=Feng-1,1
|id=Feng-1,1
Line 109: Line 115:
* Move can be delayed}}
* Move can be delayed}}
}}
}}
{{Move
{{Move
|id=Feng-1,2
|id=Feng-1,2
Line 134: Line 141:
|block=-13
|block=-13
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* Combo from 2nd hit
* Transition to -11 +5 BT with B}}
}}
}}
{{Move
{{Move
Line 144: Line 152:
|target=,h
|target=,h
|damage=,19
|damage=,19
|hit=+8
|hit=+8~+9
|block=-5
|block=-5
|notes={{Plainlist|
|notes={{Plainlist|
Line 158: Line 166:
|hit=+5
|hit=+5
|block=-3
|block=-3
|recv=r22
|tot=r32
}}
}}
{{Move
{{Move
Line 182: Line 192:
|damage=,25
|damage=,25
|hit=+24d (+14)
|hit=+24d (+14)
|crush=js12~19
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
Line 194: Line 205:
|input=3
|input=3
|startup=i16
|startup=i16
|target=h
|target=m
|damage=15
|damage=15
|hit=0
|hit=0
Line 205: Line 216:
|startup=i17
|startup=i17
|target=,h
|target=,h
|damage=,18
|damage=,10
|hit=+2
|hit=+2
|block=-9
|block=-9
Line 221: Line 232:
|target=,l
|target=,l
|damage=,23
|damage=,23
|hit=+17d
|hit=+7c
|ch=+17d
|block=-12
|block=-12
|recv=BT
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* Combo from 2nd CH
Line 240: Line 253:
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
{{BB}}
* Combo from 1st CH
* Combo from 1st hit}}
* Move can be delayed}}
}}
{{Move
|id=Feng-3,1+2*
|parent=Feng-3
|name=Peacock Strike (Hold)
|input=,1+2*
|startup=i44~45
|target=,m
|damage=,35
|hit=+23d (+13d)
|block=+7
|notes={{Plainlist|
{{BB}}
* {{WallCrush|+19g on block}}
* 14 Chip Damage on block
* 16 Chip Damage on block in heat
}}
}}
}}
{{Move
{{Move
Line 251: Line 280:
|hit=+19d
|hit=+19d
|block=-5
|block=-5
|crush=js20~
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel to -7~-2 -+19~+24 BT with B}}
* Cancel to -7~-2 -+19~+24 BT with B}}
Line 260: Line 290:
|input=,3
|input=,3
|startup=i18~20
|startup=i18~20
|target=,L
|target=,l
|damage=,11
|damage=,11
|hit=+19d (+12)
|hit=+19d (+12)
|block=-26
|block=-26
|crush=cs6~
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* Combo from 1st hit}}
}}
}}
{{MoveQuery|Feng-H.3+4}}
{{Move
{{Move
|id=Feng-H.3+4
|id=Feng-4
|input=H.3+4
|input=4
|name=Yinglong Sea Splitter
|startup=i11
|startup=i30~31
|target=h
|target=m
|damage=17
|damage=30
|hit=+2
|hit=+19d
|ch=+27g
|block=+12c
|block=-9
|notes={{Plainlist|
* Consumes Heat
}}
}}
}}
{{Move
{{Move
Line 285: Line 314:
|input=4~3
|input=4~3
|startup=i28~i34
|startup=i28~i34
|target=M
|target=m
|damage=25
|damage=25
|hit=+1c
|hit=+1c
|ch=+16a
|ch=+16a~+22a
|block=-7
|block=-7
}}
|crush=js15~
|notes=
* Combo at tip range }}
{{Move
{{Move
|id=Feng-1+2
|id=Feng-1+2
Line 299: Line 330:
|damage=20
|damage=20
|hit=+8
|hit=+8
|block=-13
|block=-13 / +20wc
}}
|crush=ps5~9
|notes={{Plainlist|
* Punch sabaki ps5~9
* {{WallCrush| +20g on hit}}
}}}}


== f ==
== f ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-f+2
|id=Feng-f+2
Line 314: Line 347:
|hit=+3
|hit=+3
|block=-8
|block=-8
|ch=+10
}}
}}
{{Move
{{Move
Line 338: Line 372:
|hit=+19d (+14)
|hit=+19d (+14)
|block=-19
|block=-19
|notes{{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Combo from 1st CH
* Combo from 2nd hit
* Move can be delayed}}
* Move can be delayed}}
}}
}}
{{Move
{{Move
|id=Feng-f+3
|id=Feng-f+3
Line 362: Line 397:
|hit=+8
|hit=+8
|block=-3
|block=-3
|ch=+43d (+35)
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
Line 375: Line 411:
|damage=,15
|damage=,15
|hit=+33a (+23)
|hit=+33a (+23)
|crush=js21
|block=-16
|block=-16
|notes={{Plainlist|
|notes={{Plainlist|
Line 389: Line 426:
|block=-9
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel to -5 +56 BT with B}}
* Transition to -5 +56a BT with B}}
}}
}}
{{Move
{{Move
Line 429: Line 466:
|target=,l
|target=,l
|damage=,11
|damage=,11
|hit=+20d (+13)
|hit=+27d
|crush=cs10
|block=-31
|block=-31
|notes={{Plainlist|
|notes={{Plainlist|
Line 442: Line 480:
|target=h
|target=h
|damage=25
|damage=25
|hit=+17
|hit=+19d
|crush=pc
|crush=pc7
|block=-9
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +35d}}
* {{BB}}
}}
}}
}}
}}


== df ==
== df ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-df+1
|id=Feng-df+1
Line 466: Line 504:
}}
}}
{{Move
{{Move
|id=Feng-df2
|id=Feng-df+2
|input=df2
|input=df+2
|name=
|name=
|startup=i20~21
|startup=i20~21
Line 475: Line 513:
}}
}}
{{Move
{{Move
|id=Feng-df2,2
|id=Feng-df+2,2
|parent=Feng-df2
|parent=Feng-df+2
|input=,2
|input=,2
|name=God Fist
|name=God Fist
Line 550: Line 588:
|damage=,23
|damage=,23
|hit=+15g
|hit=+15g
|ch= +27d
|block=-4
|block=-4
|notes={{Plainlist|
|notes={{Plainlist|
Line 561: Line 600:
|input=df+3+4
|input=df+3+4
|name=Ruinous Halberd
|name=Ruinous Halberd
|startup=i24 (23~27)
|startup=i23~27
|target=m
|target=m
|damage=23
|damage=23
Line 572: Line 611:


== d ==
== d ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-d+2
|id=Feng-d+2
Line 584: Line 621:
|hit=-1
|hit=-1
|block=-12
|block=-12
|crush=cs6~20
}}
}}
{{Move
{{Move
Line 632: Line 670:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st CH
* Combo from 1st hit
* Move can be delayed
* Move can be delayed
}}
}}
Line 638: Line 676:


== db ==
== db ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-db+1
|id=Feng-db+1
Line 651: Line 687:
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
* Enter -9 +7 Deceptive Step with B
* Transition to -9 +7 KNP with B
* Enter STC with F
* Transition to -16 +0 STC with F
}}
}}
}}
}}
Line 663: Line 699:
|target=,m
|target=,m
|damage=,18
|damage=,18
|hit=+7
|hit=+3
|block=-11
|block=-11
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Move can be delayed
* Move can be delayed }}
}}
}}
}}
{{Move
{{Move
|id=Feng-db+1,4
|id=Feng-db+1,2,4
|parent=Feng-db+1
|parent=Feng-db+1,2
|input=,4
|name=
|startup=i31
|target=,m
|damage=,30
|hit=-3d
|block=-7
|crush=js
|notes={{Plainlist|
* {{FB}}
* Combo from 2nd CH }}
}}
{{Move
|id=Feng-db+1,2,4,3+4
|parent=Feng-db+1,2,4
|input=,3+4
|name=Rampaging Lion
|startup=i39~42
|target=m
|damage=20
|hit=+31a (+21)
|block=-3~0
|crush=js
|notes={{Plainlist|
* {{BB}}
* Same attack as Spring Up (FUFT.b+3+4)
}}
}}
{{Move
|id=Feng-db+1,4
|parent=Feng-db+1
|input=,4
|input=,4
|name=Spinning Neck Strike
|name=Spinning Neck Strike
Line 681: Line 747:
|block=-2
|block=-2
|notes={{Plainlist|
|notes={{Plainlist|
{{BB}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit
* Move can be delayed
* Move can be delayed
Line 694: Line 760:
|damage=10
|damage=10
|hit=0
|hit=0
|crush=cs6
|block=-11
|block=-11
}}
}}
Line 705: Line 772:
|damage=,10
|damage=,10
|hit=+20a
|hit=+20a
|crush=cs
|block=-17
|block=-17
|notes={{Plainlist|
|notes={{Plainlist|
Line 722: Line 790:
|block=-8
|block=-8
|notes={{Plainlist|
|notes={{Plainlist|
{{Spike}}
* {{Spike}}
* Combo from 1st CH
* Combo from 2nd hit
}}
}}
}}
}}
Line 734: Line 802:
|damage=14
|damage=14
|hit=+4
|hit=+4
|crush=cs6~17
|block=-15
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
Line 747: Line 816:
|damage=23
|damage=23
|hit=+76a (+60)
|hit=+76a (+60)
|crush=cs6~31
|block=-26
|block=-26
|notes={{Plainlist|
|notes={{Plainlist|
Line 762: Line 832:
|hit=+4
|hit=+4
|block=-4
|block=-4
|note={{FB}}
}}
}}
{{Move
{{Move
Line 772: Line 843:
|damage=,10
|damage=,10
|hit=-1
|hit=-1
|crush=cs8
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
Line 780: Line 852:


== b ==
== b ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-b+1
|id=Feng-b+1
Line 792: Line 862:
|hit=+1
|hit=+1
|ch=+36d (+28)
|ch=+36d (+28)
|block=-10
|block=-12
}}
{{Move
|id=Feng-H.b+1
|input=H.b+1
|name=Essence of Iron Palm
|startup=i10~11
|target=h
|damage=20
|hit=+36d (+28)
|block=-8
|notes={{Plainlist|
* Consumes Heat
}}
}}
}}
{{Move
{{Move
|id=Feng-b+2
|id=Feng-b+2
Line 813: Line 871:
|startup=i17
|startup=i17
|target=m
|target=m
|damage=15
|damage=13
|hit=0
|hit=+0c
|block=-11
|block=-11
|notes={{FB}}
}}
}}
{{Move
{{Move
Line 824: Line 883:
|startup=i22~24
|startup=i22~24
|target=,l
|target=,l
|damage=,10
|damage=,6
|hit=0
|hit=0
|block=-11
|block=-11
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st hit
* Move can be delayed
* Move can be delayed
}}
}}
Line 843: Line 902:
|block=-12
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd hit
* Combo from 2nd CH
}}
}}
}}
}}
Line 889: Line 948:
|target=m
|target=m
|damage=31
|damage=31
|hit=+17
|hit=+18a (+13)
|block=-19
|block=-19
|recv=r38?
|tot=52?
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5 +18 at wall, +43d (+35)}}
* {{BB}}
* {{BB}}
* {{HeatEngager}}
}}
}}
}}
}}


== ub ==
== ub ==
ย 
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-ub+2
|id=Feng-ub+2
Line 906: Line 968:
|target=m,h
|target=m,h
|damage=8,20
|damage=8,20
|hit=+10g
|hit=+10
|block=-10
|block=-10
}}
}}
Line 921: Line 983:


== u ==
== u ==
ย 
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-u+2
|id=Feng-u+2
Line 931: Line 993:
|hit=+10
|hit=+10
|block=+2
|block=+2
|crush=js9
}}
}}


== uf ==
== uf ==
ย 
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-uf+1
|id=Feng-uf+1
Line 944: Line 1,007:
|hit=+4
|hit=+4
|block=-5
|block=-5
|crush=js6
|notes={{Plainlist|
|notes={{Plainlist|
* Move can also be input with uf or u
* +12 on crouching opponent
* Alternate input with uf or u
}}
}}
}}
}}
Line 964: Line 1,029:
|startup=i22~23
|startup=i22~23
|target=m
|target=m
|damage=20
|damage=16
|hit=+22d
|hit=+22d
|block=-1
|block=-1
|crush=js9
|notes={{Plainlist|
|notes={{Plainlist|
* Move can also be input with uf or u
* Alternate input with uf or u
}}
}}
}}
}}
Line 980: Line 1,046:
|hit=+33a (+23)
|hit=+33a (+23)
|block=-13
|block=-13
|crush=js9
|notes={{Plainlist|
|notes={{Plainlist|
* Move can also be input with uf or u
* Alternate input with uf or u
}}
}}
}}
}}
Line 993: Line 1,060:
|hit=+25a (+18)
|hit=+25a (+18)
|block=-14
|block=-14
|crush=cs6~24js25
}}
}}
{{Move
{{Move
Line 1,008: Line 1,076:
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit
* causes 1st hit not to crush
}}
}}
}}
}}
Line 1,019: Line 1,088:
|hit=+32a (+22)
|hit=+32a (+22)
|block=-13
|block=-13
|crush=js9
}}
}}


== Motion Input ==
== Motion Input ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-f,F+2
|id=Feng-f,F+2
Line 1,032: Line 1,100:
|target=m
|target=m
|damage=25
|damage=25
|hit=+17
|hit=+16a (+7)
|block=-9
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +36a (+26)}}
* {{BB}}
* {{BB}}
}}
}}
Line 1,045: Line 1,114:
|startup=i32~33
|startup=i32~33
|target=m
|target=m
|damage=35
|damage=33
|hit=+8c
|hit=+8c
|block=+8c
|block=+8c
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage on block
* Chip damage on block
* Transition to STC with f
* Transition to +4c +4c STC with f
}}
}}
}}
}}
Line 1,070: Line 1,139:
|startup=i20~21
|startup=i20~21
|target=,m
|target=,m
|damage=,14
|damage=,21
|hit=+32a (+25)
|hit=+32a (+25)
|block=-14
|block=-14
|crush=js20
|notes={{Plainlist|
|notes={{Plainlist|
* Move can be powered up by delaying input
* Move can be powered up by delaying input (25 damage)
}}
}}
}}
}}
Line 1,084: Line 1,154:
|target=m
|target=m
|damage=25
|damage=25
|hit=+16d
|hit=+16a
|block=-9
|block=-9
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Hold 1+2 to power up and deal more chip damage on block
* Hold 1+2 to power up and deal more chip damage on block
}}
}}
{{Move
|id=Feng-f,F+1+2*
|input=f,F+1+2*
|name=Nian Zhang Mie Ba (charged)
|startup=i39
|target=m
|damage=30
|hit=+22a (+12)
|block=+6
|notes={{Plainlist|
* {{BB}}
* {{WallCrush|+18g}}
* Becomesย  Essence of Nian Zhang Mie Ba in Heat
}}
}}
}}
}}
Line 1,099: Line 1,184:
|damage=25
|damage=25
|hit=+10d (+1)
|hit=+10d (+1)
|ch=+44a
|block=-15
|block=-15
}}
}}
Line 1,109: Line 1,195:
|damage=30
|damage=30
|hit=+13d (+3)
|hit=+13d (+3)
|block=+6
|block=+6~+11g
|crush=js5
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
Line 1,115: Line 1,202:
}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-qcf
|id=Feng-FC.df+1
|input=qcf
|name=Silent Arrow
|name=Lingering Shadow
|input=FC.df+1
|notes={{Plainlist|
|startup=i21~22
* D,df to enter crouching state
|damage=19
}}
|target=l
|hit=-2
|ch=+13
|block=-13c
}}
}}
{{Move
{{Move
|id=Feng-qcf1
|id=Feng-FC.df+2
|input=qcf1
|name=Monkey Strike
|name=Landslide
|input=FC.df+2
|startup=i22~23
|startup=i18
|target=L
|damage=21
|damage=23
|hit=+2
|ch=+31a
|block=-14c
}}
{{Move
|id=Feng-qcf2
|input=qcf2
|name=Mountain Crusher
|startup=i22~23
|target=m
|target=m
|damage=25
|hit=+55a
|hit=+35a (+25)
|block=-14
|block=-14
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Feng-qcf1+2
|id=Feng-FC.df+4
|input=qcf1+2
|name=Yan Wang's Wrath
|startup=i16~17
|target=m
|damage=21
|hit=+7c
|ch=+23d
|block=0c
}}
ย 
== ws ==
ย 
{{MoveDataHeader}}
ย 
{{Move
|id=Feng-ws1
|name=
|name=
|input=ws1
|input=FC.df+4
|startup=i13
|startup=i19~20
|target=m
|damage=13
|damage=13
|hit=+5
|target=l
|block=-1
|hit=+3b
|block=-8c
|recv=BT
|notes={{Plainlist|
* Can be input with D,df+4
* Recovers in BT
}}
}}
}}
{{Move
{{Move
|id=Feng-ws1,2
|id=Feng-FC.df+4,1
|parent=Feng-FC.df+4
|name=Xuan Jiao Xian Yan Shou
|input=,1
|startup=i20~21
|damage=,10
|target=,h
|hit=+6
|block=-2
|notes={{Plainlist|
* Combo from 1st attack
}}
}}
ย 
== WS ==
{{MoveDataHeader}}
{{Move
|id=Feng-ws1
|name=
|input=ws1
|startup=i13
|target=m
|damage=13
|hit=+3
|block=-3
}}
{{Move
|id=Feng-ws1,2
|parent=Feng-ws1
|parent=Feng-ws1
|name=
|name=
Line 1,181: Line 1,275:
|target=,m
|target=,m
|damage=,16
|damage=,16
|hit=+1
|hit=-1
|block=-10
|block=-12
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack
* Jail from 1st attack
Line 1,196: Line 1,290:
|damage=,20
|damage=,20
|hit=+12d (+3)
|hit=+12d (+3)
|block=-12
|block=-14
|ch=+32d (+24)
|ch=+32d (+24)
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH
* Move can be delayed
* Move can be delayed
}}
}}
Line 1,215: Line 1,310:
|ch=+20d
|ch=+20d
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st hit
* Move can be delayed
* Move can be delayed
}}
}}
Line 1,253: Line 1,348:
|hit=+7
|hit=+7
|block=-7
|block=-7
|ch=+29d
|ch=+29g
}}
}}
{{Move
{{Move
Line 1,262: Line 1,357:
|damage=20
|damage=20
|target=m
|target=m
|crush=ps
|crush=ps5~8
|hit=+3
|hit=+3
|block=-9
|block=-9
}}
}}
ย 
== SS (Sidestep) ==
== Crouch ==
ย 
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-FC DF+1
|id=Feng-SS.2
|name=Silent Arrow
|name=Hidden Intentions
|input=FC DF+1
|input=SS.2
|startup=i15
|target=h
|damage=18
|hit=+9b
|block=+3
|ch=+31d
|recv=BT
|notes={{Plainlist|
* {{Homing}}
* Recovers in BT
}}
}}
{{Move
|id=Feng-SS.4
|name=Swift Sweep Kick
|input=SS.4
|startup=i21~22
|startup=i21~22
|target=l
|damage=19
|damage=19
|target=L
|hit=+8 (-8)
|hit=-2
|crush=cs10
|ch=+13
|block=-31c
|block=-13c
|ch=+72a (+56)
|notes={{Plainlist|
* Has a clean hit effect
}}
}}
}}
{{Move
{{Move
|id=Feng-FC DF+2
|id=Feng-SS.1+2
|name=Monkey Strike
|name=Enlightened Circle
|input=FC DF+2
|input=SS.1+2
|startup=i18
|startup=i22~23
|damage=21
|target=m
|target=m
|hit=+55a
|damage=24
|block=-14
|hit=+21d (+12)
}}
|block=+1~+2
{{Move
|id=Feng-FC DF4
|name=
|input=FC DF4
|startup=i19~20
|damage=10
|target=L
|hit=+3b
|block=-8c
|notes={{Plainlist|
|notes={{Plainlist|
* Can be input with D,df+4
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
== BTย  ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-FC DF4,1
|id=Feng-b+3~4
|parent=Feng-FC DF4
|name=Zhuan Shen Huan Wu
|name=Xuan Jiao Xian Yan Shou
|input=b+3~4
|input=,1
|recv=BT
|startup=i20~21
|damage=,15
|target=,h
|hit=+6
|block=-2
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st attack
* Transitions to BT
* Enter STC with F
}}
}}
}}
}}
== STC ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-f+3+4
|id=Feng-BT.1
|input=f+3+4
|name=Backfist
|name=Shifting Clouds
|input=BT.1
|startup=
|startup=i12
|target=
|damage=12
|hit=
|target=h
|block=
|hit=+14
|crush=ps
|block=-3
|recv=STC
}}
}}
{{Move
{{Move
|id=Feng-STC 1
|id=Feng-BT.2
|input=STC 1
|name=Slashing Tiger
|name=Bao Dan Po
|input=BT.2
|startup=i20~21
|startup=i19~21
|crush=pc8~
|damage=27
|target=m
|target=m
|damage=20
|hit=+17
|hit=+30a
|block=-13
|crush=pc
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
* Absorb an attack to power up and deal more chip damage on block
* {{HeatEngager}}
* {{HeatDash|+5, +43d (+35)}}
* Absorb an attack to power up and deal more damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 2
|id=Feng-BT.3
|input=STC 2
|name=Tremor Stomp
|name=Driller Hook Backhand
|input=BT.3
|startup=i14~15
|startup=i32~33
|target=h
|damage=33
|damage=15
|target=m
|hit=+6
|hit=+8c
|CH=+25g
|block=+8c
|block=-3
|notes={{Plainlist|
|notes={{Plainlist|
* Enter BT with b
* Chip damage on block
* Transition to STC with f
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 3
|id=Feng-BT.1+2
|input=STC 3
|name=Hustle Elbow
|name=Scorpion Sting
|input=BT.1+2
|startup=i22~23
|startup=i16~17
|target=h
|damage=20
|damage=25
|target=m
|hit=+23d
|hit=+8
|block=+3b
|ch=+41d (+33)
|block=-3
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}} (CH only)
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-STC 4
|id=Feng-BT.d+1
|input=STC 4
|name=Reverse Fractured Diamond
|name=Jin Bu Zhen
|input=BT.d+1
|startup=i20
|startup=i20~21
|damage=20
|damage=20
|target=L
|target=l
|hit=+3
|hit=+4
|block=-13
|crush=cs15~
|block=-13c
|ch=+16d
}}
}}
{{Move
{{Move
|id=Feng-STC 1+2
|id=Feng-BT.d+3
|input=STC 1+2
|name=Reverse Mighty Sweep Kick
|name=Pummeling Fists
|input=BT.d+3
|startup=i18
|startup=i18~20
|target=m
|damage=20
|damage=20
|hit=+17d
|target=l
|block=-9c
|hit=-3
|crush=cs6~
|block=-26c
|ch=+70a (+54)
|notes={{Plainlist|
* Has clean hit effect
}}
}}
}}
== CD (''Lingering Shadow'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-STC F+3+4
|id=Feng-qcf
|input=STC F+3+4
|input=qcf
|name=Falcon Beak's Snare
|name=Lingering Shadow
|startup=i18
|crush=cs
|target=m
|damage=21
|hit=+53a
|crush=ps
|block=
|notes={{Plainlist|
|notes={{Plainlist|
* Absorbs two attacks for a follow up attack
* D,df to enter crouching state
}}
}}
}}
}}
== BTย  ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-b+3~4
|id=Feng-qcf1
|name=Zhuan Shen Huan Wu
|input=qcf+1
|input=b+3~4
|name=Landslide
|startup=i22~23
|target=l
|damage=23
|hit=+2
|ch=+31a
|block=-14
|crush=cs6
|notes={{Head}}
}}
{{Move
|id=Feng-qcf2
|input=qcf+2
|name=Mountain Crusher
|startup=i22~23
|target=m
|damage=25
|hit=+35a (+25)
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
* Enter STC with F
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 1
|id=Feng-qcf1+2
|name=Backfist
|input=qcf+1+2
|input=BT 1
|name=Yan Wang's Wrath
|startup=i12
|startup=i16~17
|damage=12
|target=m
|target=h
|damage=25
|hit=+14g
|hit=+7c
|block=-3
|ch=+13
|block=0c
|notes={{Head}}
}}
{{Move
|id=Feng-qcf3+4
|input=qcf+3+4
|name=
|notes=Transitions to STC
}}
}}
== STC (''Shifting Clouds'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-BT 2
|id=Feng-f+3+4
|name=Slashing Tiger
|input=f+3+4
|input=BT 2
|name=Shifting Clouds
|startup=i19~21
|startup=
|crush=pc
|target=
|damage=23
|hit=
|target=m
|block=
|hit=+17
|crush=ps3
|block=-13
|recv=r20
|tot=44
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
*Takes 20 Frames
* Absorb an attack to power up and deal more damage on block
*Parry State from 3~18 Frame
*Parries high and mid fist and feet moves (not elbows/knees/heads etc)
*Can be do it by QCF+3+4
*If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 3
|id=Feng-STC.1
|name=Tremor Stomp
|input=STC.1
|input=BT 3
|name=Bao Dan Po
|startup=i32~33
|startup=i20~21
|damage=35
|target=m
|target=m
|hit=+8c
|damage=20
|block=+8c
|hit=+30a
|crush=pc
|block=-15
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage on block
* Absorb an attack to power up and deal more chip damage on block
* Transition to STC with f
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-BT 1+2
|id=Feng-STC.2
|name=Hustle Elbow
|input=STC.2
|input=BT 1+2
|name=Driller Hook Backhand
|startup=i16~17
|startup=i14~15
|damage=20
|target=h
|target=m
|damage=18
|hit=+8
|hit=+25g
|ch=+41d (+33)
|block=-3
|block=-3
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}} (CH only)
* Enter BT with b
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-BT d+3
|id=Feng-STC.3
|name=Reverse Mighty Sweep Kick
|input=STC.3
|input=BT d+3
|name=Scorpion Sting
|startup=i18~20
|startup=i22~23
|damage=20
|target=h
|target=L
|damage=25
|hit=-3
|hit=+23d
|block==26c
|block=+3b
|ch=+70a (+54)
|notes={{Plainlist|
|notes={{Plainlist|
* Has clean hit effect
* {{Homing}}
* {{BB}}
* Chip damage on block
}}
}}
}}
}}
== KNP ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-KNP
|id=Feng-STC.4
|name=Deceptive Step
|input=STC.4
|input=b+3+4
|name=Jin Bu Zhen
|recv=KNP
|startup=i20
|notes={{Plainlist|
|damage=20
* Enter STC with f
|target=l
}}
|hit=+3
|ch=+14
|block=-13
}}
}}
{{Move
{{Move
|id=Feng-KNP 1
|id=Feng-STC.1+2
|name=Fractured Diamond
|input=STC.1+2
|input=KNP 1
|name=Pummeling Fists
|startup=i20~21
|startup=i18
|target=L
|target=m
|damage=20
|damage=20
|hit=+8
|hit=+17d
|ch=+38d
|block=-9c
|block=-13c
}}
}}
{{Move
{{Move
|id=Feng-KNP 2
|id=Feng-STC.F+3+4
|name=Fei He Zhang
|input=STC.F+3+4
|input=KNP 2
|name=Falcon Beak's Snare
|startup=i14
|startup=i18
|target=h
|target=m
|damage=20
|damage=21
|hit=+17
|hit=+53a
|block=-9
|crush=ps
|block=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Only occurs during STC after absorbing 2 attacks
* {{BB}}
}}
}}
}}
}}
== KNP (''Deceptive Step'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-KNP 3
|id=Feng-KNP
|name=Rising Swallow Kick
|name=Deceptive Step
|input=KNP 3
|input=b+3+4
|startup=i22~23
|recv=KNP
|target=m
|tot=39
|damage=20
|hit=+77a (+55)
|block=-14
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Enter STC with f
* Take 15 Frames
* Autoblock 20 Frames
ย 
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 4
|id=Feng-KNP.1
|name=
|name=Fractured Diamond
|input=KNP 4
|input=KNP.1
|startup=i18
|startup=i20~21
|target=L
|target=l
|damage=10
|damage=20
|hit=-4
|hit=+4
|block=-31c
|ch=+16d
|block=-13c
|crush=cs15
}}
}}
{{Move
{{Move
|id=Feng-KNP 4,1+2
|id=Feng-KNP.2
|parent=Feng-KNP 4
|name=Fei He Zhang
|input=,1+2
|input=KNP.2
|name=Xuan Tui Strike
|startup=i14
|startup=i28
|target=h
|target=,h
|damage=20
|damage=,24
|hit=+17
|hit=+30a (+20)
|block=-9
|block=-6
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+5, +36a (+26)}}
* {{BB}}
* {{BB}}
* Combo from 1st attack
}}
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 3+4
|id=Feng-KNP.3
|input=KNP 3+4
|name=Rising Swallow Kick
|name=
|input=KNP.3
|startup=i31~34
|startup=i22~23
|target=M
|target=m
|damage=30
|damage=20
|hit=-3d
|hit=+77a (+55)
|block=-7
|block=-14
|crush=js15
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Feng-KNP 3+4, 3+4
|id=Feng-KNP.4
|parent=Feng-KNP 3+4
|name=
|input=,3+4
|input=KNP.4
|name=Leaping Lion
|startup=i18
|startup=i39~42
|target=l
|target=,m
|damage=10
|damage=
|hit=-4
|hit=
|block=-31c
|block=
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-1+3+4
|id=Feng-KNP.4,1+2
|name=Taunt
|parent=Feng-KNP.4
|input=1+3+4
|input=,1+2
|name=Xuan Tui Strike
|startup=i28
|target=,h
|damage=,24
|hit=+30a (+20)
|block=-6
|notes={{Plainlist|
* {{BB}}
* Combo from 1st attack
}}
}}
}}
{{Move
{{Move
|id=Feng-1+2+3+4
|id=Feng-KNP.3+4
|name=[[Ki Charge]]
|input=KNP.3+4
|input=1+2+3+4
|name=
|startup=i31~34
|target=m
|damage=30
|hit=-3d
|block=-7
|crush=js15
}}
}}
{{Move
{{Move
|id=Feng-SS 2
|id=Feng-KNP.3+4,3+4
|name=Hidden Intentions
|parent=Feng-KNP.3+4
|input=SS 2
|input=,3+4
|startup=i15
|name=Leaping Lion
|target=h
|startup=i39~42
|damage=18
|target=,m
|hit=+9b
|damage=,20
|block=+3
|hit=+31a (+21)
|ch=+31d
|block=-3~0
|crush=js38
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
* Same attack as Spring Up (FUFT.b+3+4)
}}
}}}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-SS 4
|id=Feng-R.df+1+2
|name=swift Sweep Kick
|input=R.df+1+2
|input=SS 4
|name=Enlighted Yellow Dragon Palm
|startup=i21~22
|startup=i20
|target=L
|target=m
|damage=19
|damage=55
|hit=+8 (-8)
|hit=+0d
|block=-31c
|block=-15
|ch=+72a (+56)
|notes={{Plainlist|
|notes={{Plainlist|
* Has a clean hit effect
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Damage increases with lower health}}
}}
}}
{{Move
|id=Feng-1+3+4
|name=Taunt
|input=1+3+4
|tot=55
}}
}}
{{Move
{{Move
|id=Feng-SS 1+2
|id=Feng-1+2+3+4
|name=Enlightened Circle
|name=Ki Charge
|input=SS 1+2
|input=1+2+3+4
|startup=i22~23
|tot=55
|target=m
|damage=24
|hit=+21d (+12)
|block=+1
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Feng-Grounded Face Up B+3+4
|id=Feng-FUFT.b+3+4
|name=Spring Up
|name=Spring Up
|input=Grounded Face Up B+3+4
|input=FUFT.b+3+4
|startup=i30~33
|startup=i30~33
|target=m
|target=m
|damage=20
|damage=20
|hit=+28d (+18)
|hit=+28d (+18)
|block=
|block=-3~0
|notes={{Plainlist|
|notes={{Plainlist|
*{{BB}}
*{{BB}}
Line 1,661: Line 1,805:
}}
}}
{{Move
{{Move
|id=Feng-OTG d+3+4
|id=Feng-OTG.d+3+4
|name=Thunder Stomp
|name=Thunder Stomp
|input=OTG d+3+4
|input=OTG.d+3+4
|startup=i24~25
|startup=i24~25
|target=L
|target=l
|damage=19
|damage=19
|hit=-2 (-10)
|hit=-2 (-10)
|block=
|block=-13
}}
{{Move
|id=Feng-B,B,U/B
|name=Evading Wall
|input=B,B,U/B
|startup=i39~41
|target=m
|damage=21
|hit=+22
|block=+4c
|ch=+22
|recv=js5
|notes={{Plainlist|
* The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.
}}
}}
}}


== Throws ==
== Throws ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Feng-1+3
|id=Feng-1+3
|input=1+3
|input=1+3
|name=Neck Twister
|name=Neck Twister
|target=h
|target=t
|damage=35
|damage=35
|hit=-3
|hit=-3
Line 1,691: Line 1,847:
|input=2+4
|input=2+4
|name=Serpent Slayer
|name=Serpent Slayer
|target=h
|target=t
|damage=35
|damage=35
|hit=0
|hit=0
Line 1,702: Line 1,858:
|input=Left Throw
|input=Left Throw
|damage=40
|damage=40
|target=h
|target=t
|hit=-6
|hit=-6
|name=Jaws of Death
|name=Jaws of Death
Line 1,714: Line 1,870:
|name=Wandering Soul
|name=Wandering Soul
|damage=40
|damage=40
|target=h
|target=t
|hit=-4
|hit=-4
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,725: Line 1,881:
|name=Violent Storm
|name=Violent Storm
|damage=50
|damage=50
|target=h
|target=t
|hit=-4
|hit=-4
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,735: Line 1,891:
|input=uf+1+2
|input=uf+1+2
|name=Kunlun Avalanche
|name=Kunlun Avalanche
|target=h
|target=t
|damage=40
|damage=40
|hit=0
|hit=0
Line 1,744: Line 1,900:
}}
}}
{{Move
{{Move
|id=Feng-BT 1+4_2+3
|id=Feng-BT.1+4_2+3
|input=BT 1+4_2+3
|input=BT.1+4_2+3
|name=Pao Lau Impaler
|name=Pao Lau Impaler
|damage=45
|damage=45
|target=h
|target=t
|hit=-5
|hit=-5
|notes={{Plainlist|
|notes={{Plainlist|
Line 1,784: Line 1,940:
|-
|-
| 4 || m || 8 || i15~16 || -17 || -6 ||
| 4 || m || 8 || i15~16 || -17 || -6 ||
|-
| 3 || h || 7 || i21 || -14 || -25 ||
|-
|-
| 2 || l || 7 || i30~31 || -20c || -9 || ย 
| 2 || l || 7 || i30~31 || -20c || -9 || ย 
Line 1,795: Line 1,949:
| 2 || m || 10 || i13~14 || -13 || +34a (+24) ||
| 2 || m || 10 || i13~14 || -13 || +34a (+24) ||
|}
|}
== External Links ==

Latest revision as of 19:35, 23 October 2024

Heat

Allows the use of Essence of Iron Palm (H.b+1).
Allows the use of Essence of Nian Zhang Mie Ba (H.f,F+1+2*)
Allows the use of Yinglong Sea Splitter (H.3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Yinglong Mountain Crusher

H.2+3

m,​m
22,​26
+12, +24 on STC at Wall, +19 at Wall
+30d (-6)
i21,24
Heat Smash
  • Chip damage on block
  • Transitions to STC on block, can cancel with b.
Jiaolong Sea Splitter

H.3+4

ub(m)
30
+12c g
+19d
i30~31
BT
  • Partially consumes remaining Heat
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Tiger's Claw

f+1+2

h
25
-9
+19d
i19~20
pc7
Heat Engager
Heat Dash +5, +35d
Balcony Break
Iron Fortress

b+1+2

m
31
-19
+18a (+13)
i13~14
t52? r38?
Heat Engager
Heat Dash +5 +18 at wall, +43d (+35)
Balcony Break
Exploding Dagger

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Fei He Zhang

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Slashing Tiger

BT.2

m
27
-13
+17
i19~21
pc8~
Heat Engager
Heat Dash +5, +43d (+35)
  • Absorb an attack to power up and deal more damage on block
Essence of Iron Palm

H.b+1

h
20
-8
+36d (+28)
i10~11
Balcony Break
  • Partially uses remaining Heat Time
Essence of Nian Zhang Mie Ba

H.f,F+1+2*

m
30
+11
+22a (+12)
i39
Balcony Break
Guard Break
  • Partially uses remaining Heat Time

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
tr29 r19
Jab Spear Fist

1,1

h,​m
5,​21
-11
+2
+61a
i25~26
  • Move can be delayed
Shun Lian Quan

1,2

h,​h
5,​9
-3
+8
i10
  • Jail from 1st attack
  • Move can be delayed
Firestorm

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
  • Combo from 2nd hit
  • Transition to -11 +5 BT with B
Jab Roundhouse Combo

1,3

h,​h
5,​19
-5
+8~+9
i16~17
  • Combo from 1st hit
Right Jab

2

h
8
-3
+5
i10
tr32 r22

2,4

h,​m
8,​15
-12
-1
i17
  • Jail from 1st attack
San Liang Heng

2,​4,1

h,​m,​m
8,​15,​25
-12
+24d (+14)
i24
js12~19
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B

3

m
15
-11
0
i16

3,3

m,​h
15,​10
-9
+2
i17
  • Combo from 1st hit
  • Jail from 1st attack
  • Move can be delayed
Peacock Sweep

3,​3,4

m,​h,​l
15,​10,​23
-12
+7c
+17d
i25~26
BT
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B
Peacock Strike

3,1+2

m,​m
15,​30
-12
+22d (+17)
i28~29
Balcony Break
  • Combo from 1st hit
Peacock Strike (Hold)

3,1+2*

m,​m
15,​35
+7
+23d (+13d)
i44~45
Balcony Break
Wall Crush +19g on block
  • 14 Chip Damage on block
  • 16 Chip Damage on block in heat

3~4

m
27
-5
+19d
i34~36
js20~
  • Cancel to -7~-2 -+19~+24 BT with B
Leaping Whirlwind Combo

3~4,3

m,​l
27,​11
-26
+19d (+12)
i18~20
cs6~
  • Combo from 1st hit
Jiaolong Sea Splitter

H.3+4

ub(m)
30
+12c g
+19d
i30~31
BT
  • Partially consumes remaining Heat
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.

4

h
17
-9
+2
+27g
i11
Headspring

4~3

m
25
-7
+1c
+16a~+22a
i28~i34
js15~
* Combo at tip range
Iron Shield

1+2

m
20
-13 / +20wc
+8
i21~22
ps5~9
  • Punch sabaki ps5~9
Wall Crush +20g on hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-8
+3
+10
i15

f+2,1

m,​m
10,​10
-8
+3
i19
  • Combo from 1st CH
  • Move can be delayed
Boar's Tusk

f+2,​1,2

m,​m,​m
10,​10,​28
-19
+19d (+14)
i13~14
Balcony Break
  • Combo from 2nd hit
  • Move can be delayed

f+3

m
,​10
-3
+7
i21
Piercing Dragon

f+3,2

m,​h
,​10,​17
-3
+8
+43d (+35)
i21~22
  • Combo from 1st hit
  • Move can be delayed
Climbing Dragon

f+3,4

m,​m
,​10,​15
-16
+33a (+23)
i23~24
js21
  • Combo from 1st hit
Tornado

f+4

h
19
-9
+52a
i18~19
  • Transition to -5 +56a BT with B
Tornado Open Palm

f+4,2

h,​m
19,​16
-14
+70a (+54)
i24~25
  • Combo from 1st hit
Tornado
Tornado Stomp

f+4,3

h,​m
19,​21
-10
+26d (-9)
i22~24
Spike
  • Combo from 1st hit
Tornado Sweep

f+4,4

h,​l
19,​11
-31
+27d
i33~33
cs10
  • Combo from 1st hit
Tiger's Claw

f+1+2

h
25
-9
+19d
i19~20
pc7
Heat Engager
Heat Dash +5, +35d
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stunning Palm

df+1

m
11
0
+6
+36g
i14

df+2

m
15
-8
i20~21
God Fist

df+2,2

m,​m
15,​21
-6
+14a (+4)
i13~14
Balcony Break
Lift Kick

df+3

m
21
-7
+78a (+62)
i18~19
Tornado

df+4

m
13
-6
+5
i15

df+4,2

m,​m
13,​13
-11
+1
i20~21
  • Combo from 1st hit
  • Move can be delayed
Pau Lau Stinger

df+4,​2,1+2

m,​m,​m
13,​13,​21
-19
+31a (+16)
i34~35
Tornado
  • Move can be delayed
Twin Dragon

df+4,3

m,​h
13,​23
-4
+15g
+27d
i23~24
Balcony Break
  • Combo from 1st hit
  • Move can be delayed
Ruinous Halberd

df+3+4

m
23
-7
+22d
i23~27
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heavy Hammer

d+2

l
16
-12
-1
i20~21
cs6~20

d+4

l
7
-11
0
i14~15
Parting Heavens

d+4,1+2

l,​m
7,​22
-10
+11d (+2)
i26
Balcony Break
  • Combo from 1st CH

d+1+2

m
15
-9
+8c
i20~21
Mad Windmill

d+1+2,1

m,​m
15,​20
-12
+18a (+11)
i22~23
Tornado
  • Combo from 1st hit
  • Move can be delayed

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
15
-12
+4
i16
  • Transition to -9 +7 KNP with B
  • Transition to -16 +0 STC with F
Spear of Lu Bu

db+1,2

m,​m
15,​18
-11
+3
i23~24
  • Combo from 1st hit
  • Move can be delayed

db+1,​2,4

m,​m,​m
15,​18,​30
-7
-3d
i31
js
Floor Break
  • Combo from 2nd CH
Rampaging Lion

db+1,​2,​4,3+4

m,​m,​mm
15,​18,​3020
-3~0
+31a (+21)
i39~42
js
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
Spinning Neck Strike

db+1,4

m,​h
15,​23
-2
+24a (+15)
i24~25
Balcony Break
  • Combo from 1st hit
  • Move can be delayed

db+2

l
10
-11
0
i20~21
cs6

db+2,2

l,​l
10,​10
-17
+20a
i28~30
cs
  • Combo from 1st CH
  • Cancel move with B
Hellwinds

db+2,​2,2

l,​l,​m
10,​10,​25
-8
+13d
i28~29
Spike
  • Combo from 2nd hit
Piercing Arrow

db+3

l
14
-15
+4
i17
cs6~17
  • Transition to throw when CH from front
Mighty Sweep Kick

db+4

l
23
-26
+76a (+60)
i31 (30~32)
cs6~31
Tornado
Homing

db+1+2

m
13
-4
+4
i21~22
Dragon Slayer

db+1+2,2

m,​l
13,​10
-12
-1
i29~30
cs8
  • Combo from 1st CH
  • Move can be delayed

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iron Palm

b+1

h
17
-12
+1
+36d (+28)
i10~11

b+2

m
13
-11
+0c
i17
Floor Break

b+2,3

m,​l
13,​6
-11
0
i22~24
  • Combo from 1st hit
  • Move can be delayed

b+2,​3,4

m,​l,​m
13,​6,​13
-12
+19a (+12)
i24~25
  • Combo from 2nd CH
Hungry Tiger

b+2,​3,​4,2

m,​l,​m,​m
13,​6,​13,​22
-6
+4
i24~25
  • Combo from 3rd hit
Spike
Chin Breaker

b+3

m
21
+6
+10d
+38a
i22~23
Fish Hook

b+4

m
10
-9
+4
i12~13
Iron Fortress

b+1+2

m
31
-19
+18a (+13)
i13~14
t52? r38?
Heat Engager
Heat Dash +5 +18 at wall, +43d (+35)
Balcony Break

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throat Gouge

ub+2

m,​h
8,​20
-10
+10
i16,15
Death Palm

ub+1+2

!
70
+50g (+19)
i79~82

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Hammer Fist

u+2

m
25
+2
+10
i38~40
js9

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Claw

uf+1

m
12
-5
+4
i18~19
js6
  • +12 on crouching opponent
  • Alternate input with uf or u
Evading Palm Strike

uf+2

m
18
-10
+3
i18
Side Swipe

uf+3

m
16
-1
+22d
i22~23
js9
  • Alternate input with uf or u
Soaring Eagle

uf+4

m
13
-13
+33a (+23)
i15~17
js9
  • Alternate input with uf or u

uf+3+4

m,​h,​h
10,​10,​7
-14
+25a (+18)
i24,4,3
cs6~24js25
Assassin's Bow

uf+3+4,3

m,​h,​h,​h
10,​10,​7,​11
-6
+70a (+54)
,i17~18
Balcony Break
Tornado
  • Combo from 1st hit
  • causes 1st hit not to crush
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22)
i23~25
js9

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Exploding Dagger

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Tremor Stomp

f,F+3

m
33
+8c
+8c
i32~33
  • Chip damage on block
  • Transition to +4c +4c STC with f

f,F+4

m
15
-15
+30a (+20)
i19~20
Spreading Wings

f,​F+4,3

m,​m
15,​21
-14
+32a (+25)
i20~21
js20
  • Move can be powered up by delaying input (25 damage)
Nian Zhang Mie Ba

f,F+1+2

m
25
-9
+16a
i24~25
Balcony Break
  • Hold 1+2 to power up and deal more chip damage on block
Nian Zhang Mie Ba (charged)

f,F+1+2*

m
30
+6
+22a (+12)
i39
Balcony Break
Wall Crush +18g
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Falcon's Beak

b,f+1

m
25
-15
+10d (+1)
+44a
i25~26
Severing Sword

f,f,F+3

m
30
+6~+11g
+13d (+3)
i20~25
js5
Balcony Break
  • Chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Arrow

FC.df+1

l
19
-13c
-2
+13
i21~22
Monkey Strike

FC.df+2

m
21
-14
+55a
i18

FC.df+4

l
13
-8c
+3b
i19~20
BT
  • Can be input with D,df+4
  • Recovers in BT
Xuan Jiao Xian Yan Shou

FC.df+4,1

l,​h
13,​10
-2
+6
i20~21
  • Combo from 1st attack

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-3
+3
i13

ws1,2

m,​m
13,​16
-12
-1
,i9
  • Jail from 1st attack
Dancing Dragon

ws1,​2,1

m,​m,​m
13,​16,​20
-14
+12d (+3)
+32d (+24)
i17~18
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
Dancing Scorpion Sting

ws1,3

m,​h
13,​20
-6
+4c
+20d
i22~23
  • Combo from 1st hit
  • Move can be delayed
Adamantine Uppercut

ws2

m
17
-7
+24d
+78a (+62)
i15~16
Balcony Break
Tornado
(CH Only)
Bow Kick

ws3

m
15
-12
+33a (+23)
i15~16
Rising Heel Kick

ws4

m
18
-7
+7
+29g
i11~12
Push Hands

ws1+2

m
20
-9
+3
i23~24
ps5~8

SS (Sidestep)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hidden Intentions

SS.2

h
18
+3
+9b
+31d
i15
BT
Homing
  • Recovers in BT
Swift Sweep Kick

SS.4

l
19
-31c
+8 (-8)
+72a (+56)
i21~22
cs10
  • Has a clean hit effect
Enlightened Circle

SS.1+2

m
24
+1~+2
+21d (+12)
i22~23
Balcony Break
  • Chip damage on block

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zhuan Shen Huan Wu

b+3~4

BT
  • Transitions to BT
  • Enter STC with F
Backfist

BT.1

h
12
-3
+14
i12
Slashing Tiger

BT.2

m
27
-13
+17
i19~21
pc8~
Heat Engager
Heat Dash +5, +43d (+35)
  • Absorb an attack to power up and deal more damage on block
Tremor Stomp

BT.3

m
33
+8c
+8c
i32~33
  • Chip damage on block
  • Transition to STC with f
Hustle Elbow

BT.1+2

m
20
-3
+8
+41d (+33)
i16~17
Balcony Break
(CH only)
Reverse Fractured Diamond

BT.d+1

l
20
-13c
+4
+16d
i20~21
cs15~
Reverse Mighty Sweep Kick

BT.d+3

l
20
-26c
-3
+70a (+54)
i18~20
cs6~
  • Has clean hit effect

CD (Lingering Shadow)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lingering Shadow

qcf

cs
  • D,df to enter crouching state
Landslide

qcf+1

l
23
-14
+2
+31a
i22~23
cs6
Head
Mountain Crusher

qcf+2

m
25
-14
+35a (+25)
i22~23
Tornado
Yan Wang's Wrath

qcf+1+2

m
25
0c
+7c
+13
i16~17
Head

qcf+3+4

Transitions to STC

STC (Shifting Clouds)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds

f+3+4

ps3
t44 r20
  • Takes 20 Frames
  • Parry State from 3~18 Frame
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Can be do it by QCF+3+4
  • If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Bao Dan Po

STC.1

m
20
-15
+30a
i20~21
pc
  • Absorb an attack to power up and deal more chip damage on block
Driller Hook Backhand

STC.2

h
18
-3
+25g
i14~15
  • Enter BT with b
Scorpion Sting

STC.3

h
25
+3b
+23d
i22~23
Homing
Balcony Break
  • Chip damage on block
Jin Bu Zhen

STC.4

l
20
-13
+3
+14
i20
Pummeling Fists

STC.1+2

m
20
-9c
+17d
i18
Falcon Beak's Snare

STC.F+3+4

m
21
+53a
i18
ps
  • Only occurs during STC after absorbing 2 attacks

KNP (Deceptive Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deceptive Step

b+3+4

t39 KNP
  • Enter STC with f
  • Take 15 Frames
  • Autoblock 20 Frames
Fractured Diamond

KNP.1

l
20
-13c
+4
+16d
i20~21
cs15
Fei He Zhang

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Rising Swallow Kick

KNP.3

m
20
-14
+77a (+55)
i22~23
js15
Tornado

KNP.4

l
10
-31c
-4
i18
Xuan Tui Strike

KNP.4,1+2

l,​h
10,​24
-6
+30a (+20)
i28
Balcony Break
  • Combo from 1st attack

KNP.3+4

m
30
-7
-3d
i31~34
js15
Leaping Lion

KNP.3+4,3+4

m,​m
30,​20
-3~0
+31a (+21)
i39~42
js38
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm

R.df+1+2

m
55
-15
+0d
i20
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
Taunt

1+3+4

t55
Ki Charge

1+2+3+4

t55
Spring Up

FUFT.b+3+4

m
20
-3~0
+28d (+18)
i30~33
Balcony Break
Thunder Stomp

OTG.d+3+4

l
19
-13
-2 (-10)
i24~25
Evading Wall

B,B,U/B

m
21
+4c
+22
+22
i39~41
js5
  • The move only can be do it near the wall with the back at the wall allowing to escape from the corner and on hit starts combo, similar to a launcher and without tornado.

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Twister

1+3

t
35
-3
  • Throw break 1 or 2
Serpent Slayer

2+4

t
35
0
  • Throw break 1 or 2
Jaws of Death

Left Throw

t
40
-6
  • Throw break 1
Wandering Soul

Right Throw

t
40
-4
  • Throw break 2
Violent Storm

Back Throw

t
50
-4
  • Cannot break throw
Kunlun Avalanche

uf+1+2

t
40
0
Spike
  • Throw break 1+2
Pao Lau Impaler

BT.1+4_2+3

t
45
-5
  • Throw break 1+2
Attack Reversal

b1+3_2+4

25
ps
  • Timed with opponent punch

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
1 m 5 i25~26 -11 +2
2 m 5 i16~17 -14 -3
1 h 5 i18~19 -14 -1
3 l 8 i18~20 -21c -2c
4 m 8 i15~16 -17 -6
2 l 7 i30~31 -20c -9
2 l 5 i28~30 -22c +20a
2 m 7 i26~27 -20 +12a (+5)
2 m 10 i13~14 -13 +34a (+24)

External Links