Yoshimitsu movelist: Difference between revisions

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{{Navbox Yoshimitsu}}
{{Navbox Yoshimitsu}}
{{Navbox movelist}}
{{Navbox movelist}}
{{See other}}


Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).


== Heat ==
== Heat ==
{{Sticky|{{MoveDataHeader}}}}
Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%).
{{Move
Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.
{{MoveDataHeader}}
{{MoveInherit|Generic-2+3
|id=Yoshimitsu-2+3
|id=Yoshimitsu-2+3
|parent=
|crush={{Plainlist|
|input=2+3
* pc7~62
|name=Heat Burst
* On cancel: fs12~20 js21~29 fs30~32}}
|target=m
|damage=12
|startup=i16
|block=+1
|hit=+2c
|ch=
|crush=pc7~62
|recv=r30
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Unparryable
* Ignores regular power crush armor}}
}}
}}
{{Move
{{Move
Line 36: Line 20:
|input=H.2+3
|input=H.2+3
|name=Divine Sword Kagekiyo
|name=Divine Sword Kagekiyo
|target=m,t
|target=M,m,m,m
|damage=51
|damage=51
|startup=i18~19 i40~41 i68~69 i78~79
|startup=i18~19
|block=+4~+5
|block=+4
|hit=-3d
|hit=-3d
|ch=
|ch=
|crush=js68~89 fs90~92
|crush={{Plainlist|
* js68~89
* fs90~92}}
|recv=r36 1SS
|recv=r36 1SS
|tot=115
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 50: Line 36:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Recovers health on hit
* Recovers 4 base health on hit
* Transition to r29 DGF on block with U, +10~11
* Enter DGF +10 r29 with U on block
* Unparryable
* Transition to attack throw after 1st hit
* Ignores regular power crush armor
* 14 chip damage on block
* Jails
* Jail from 1st attack
* Ends Heat}}
* Ends Heat}}
}}
}}
 
{{MoveQuery|Yoshimitsu-3,1}}
== n ==
{{MoveQuery|Yoshimitsu-f+1+2}}
 
{{MoveQuery|Yoshimitsu-b+2,2}}
{{MoveQuery|Yoshimitsu-KIN.f+2}}
{{MoveQuery|Yoshimitsu-DGF.4}}
{{Move
{{Move
|id=Yoshimitsu-1
|id=Yoshimitsu-H.DGF.1
|parent=
|parent=
|input=1
|input=H.DGF.1
|name=Jab
|name=Dragonfly Blade (Heat)
|target=h
|target=M
|damage=7
|damage=26
|startup=i10
|startup=i30~31
|block=+1
|block=+2
|hit=+8
|hit=+46a
|ch=
|ch=
|crush=
|crush=js1~27
|recv=r17
|recv=r29
|tot=27
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 18 chip damage on block
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1,1
|id=Yoshimitsu-H.DGF.f+1+2
|parent=Yoshimitsu-1
|parent=
|input=,1
|input=H.DGF.f+1+2
|name=Red Spider Lily (Heat)
|target=h,h,h
|damage=10,10,20
|startup=i16~17 i11~12 i11~12
|block=+4
|hit=+18a (+9)
|ch=
|crush=js1~65
|recv=r31
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Weapon}}
* 17 chip damage on block
* Recovers 4 base health on hit}}
}}
{{MoveQuery|Yoshimitsu-1,NSS.1}}
{{MoveQuery|Yoshimitsu-3,NSS.1}}
{{MoveQuery|Yoshimitsu-3,2,NSS.1+2}}
{{Move
|id=Yoshimitsu-NSS.1+4
|parent=
|input=NSS.1+4
|alt={{Dotlist|
* NSS.ws1+4
* NSS.FC.D+1+4}}
|alias=NSS Flash
|name=Soul Stealer
|target=m
|damage=20
|startup=i8~11
|block=-15
|hit=+14 +64a
|ch=
|crush=
|recv=r31 1SS
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{SAT}}
* {{Weapon}}
* Knockdown against BT opponent, +19a (+9)
* 4 chip damage on block
* Recovers 2 base health on hit
}}
}}
{{MoveQuery|Yoshimitsu-NSS.f+1+2}}
{{MoveQuery|Yoshimitsu-df+3,NSS.1}}
{{MoveQuery|Yoshimitsu-NSS.d+1}}
{{MoveQuery|Yoshimitsu-NSS.ub+1+2}}
{{MoveQuery|Yoshimitsu-uf+3+4,1,4,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.1,NSS.1}}
{{MoveQuery|Yoshimitsu-KIN.2,NSS.1+2}}
{{MoveQuery|Yoshimitsu-KIN.2,1+2*}}
{{MoveQuery|Yoshimitsu-NSS.KIN.1+4}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1}}
{{MoveQuery|Yoshimitsu-NSS.KIN.f+1*}}
 
== n ==
 
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Yoshimitsu-1
}}
{{Move
|id=Yoshimitsu-1,1
|parent=Yoshimitsu-1
|input=,1
|alias={{Dotlist|
* 1SS.1,1
* 1,1SS.1}}
|name=Naguri Kabuto Wari
|name=Naguri Kabuto Wari
|target=,m
|target=,m
Line 93: Line 163:
|crush=
|crush=
|recv=r34 1SS
|recv=r34 1SS
|tot=57
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* Combo from 1st hit with 1f delay
* Input can be delayed 3f
* Input can be delayed 3f
* Interrupt with i4 from 1st block
* Interrupt with i4 from 1st block
* 3 chip damage on block
* 3 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-1,NSS.1|Power up]] in NSS or Heat }}
}}
}}
{{Move
{{Move
Line 122: Line 193:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate notation: 1SS.2
|notes=
}}
}}
{{Move
{{Move
Line 128: Line 199:
|parent=Yoshimitsu-2
|parent=Yoshimitsu-2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.2,1
* 2,1SS.1}}
|name=Seiken Douharai
|name=Seiken Douharai
|target=,m
|target=,m
|damage=,23
|damage=,23
|startup=,i26~27
|startup=,i26~27
|block=-9~-8
|block=-9
|hit=+12a
|hit=+12a
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 145: Line 219:
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH with 2f delay
* Combo from 1st CH with 2f delay
* Move can be delayed 2f
* Cancel to r15 with b
* Cancel to r15 with b
* Interrupt with i8 from 1st block
* Interrupt with i8 from 1st block
* Alternate notation: 1SS.2,1}}
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS}}
}}
}}
{{Move
{{Move
Line 163: Line 236:
|crush=
|crush=
|recv=r25
|recv=r25
|tot=50
|tot=92?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 169: Line 242:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Balcony break on airborne hit
* Combo from 1st hit with 1f delay
* Combo from 1st hit with 1f delay
* Move can be delayed 1f
* Enter KIN with 1+2
* Transition to NSS on hit or block only
* Transition to NSS on hit or block only}}
* Transition to r25 KIN with 1+2}}
}}
}}
{{Move
{{Move
Line 182: Line 255:
|damage=,24
|damage=,24
|startup=,i26~27
|startup=,i26~27
|block=-10~-9
|block=-10
|hit=+16a (+7)
|hit=+16a (+7)
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r33
|tot=60
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 209: Line 282:
|crush=cs12~
|crush=cs12~
|recv=r31 FC
|recv=r31 FC
|tot=53
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Combo from 1st hit with 2f delay}}
* Move can be delayed 2f}}
}}
}}
{{Move
{{Move
Line 221: Line 293:
|parent=
|parent=
|input=3
|input=3
|name=
|name=Enma
|alias=
|target=m
|target=m
|damage=12
|damage=12
|startup=i15~16
|startup=i15~16
|block=-9~-8
|block=-9
|hit=+5~+6
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 244: Line 317:
|damage=,22
|damage=,22
|startup=,i22~24
|startup=,i22~24
|block=+7~+9
|block=+7
|hit=+18g~+20g
|hit=+18g
|ch=
|ch=
|crush=,js26~
|crush=,js26~
|recv=r47 DGF
|recv=r47 DGF
|tot=67
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 255: Line 328:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g~7g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 4 chip damage on block
* 4 chip damage on block
* Does not transition to DGF during Heat activation and Heat Dash
* Does not transition to DGF during Heat activation or Heat Dash
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,NSS.1|Power up]] in NSS or Heat
* Recovers in 1SS}}
* Recovers in 1SS}}
}}
}}
Line 277: Line 350:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=53
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 291: Line 364:
|damage=,29
|damage=,29
|startup=,i26~27
|startup=,i26~27
|block=-14c~-13c
|block=-14c
|hit=+20a (+10)
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r34 1SS
|recv=r34 1SS
|tot=61
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 303: Line 376:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd hit
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* Interrupt with i7 from 2nd block
* 5 chip damage on block
* 5 chip damage on block
* Power up in NSS or Heat}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-3,2,NSS.1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 315: Line 391:
|damage=6,22
|damage=6,22
|startup=i17~18 i28~29
|startup=i17~18 i28~29
|block=-6~-5
|block=-6
|hit=+3~+4
|hit=+3
|ch=
|ch=
|crush=js12-37 fs38-40
|crush={{Plainlist|
* js12-37
* fs38-40}}
|recv=r29
|recv=r29
|tot=58
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to r18 DGF with 1SS.U}}
* Enter DGF +5 +14 r18 with 1SS.U}}
}}
}}
{{Move
{{Move
Line 335: Line 413:
|damage=25
|damage=25
|startup=i25~26
|startup=i25~26
|block=-13~-12
|block=-13
|hit=+52a (+42)
|hit=+52a (+42)
|ch=
|ch=
|crush=cs4~22 fs10~50
|crush={{Plainlist|
* cs4~22
* fs10~50}}
|recv=r37
|recv=r37
|tot=63
|tot=63
Line 344: Line 424:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}}}
}}
}}
{{Move
{{Move
Line 354: Line 435:
|damage=12
|damage=12
|startup=i12~13
|startup=i12~13
|block=-11~-10
|block=-11
|hit=+0~+1
|hit=+0
|ch=+20a (+10)
|ch=+20a (+10)
|crush=
|crush=
|recv=r29
|recv=r29
|tot=52
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Balcony break on airborne hit
}}
}}
{{Move
{{Move
Line 378: Line 459:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=56
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Combo from 1st hit with 4f delay}}
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
Line 394: Line 474:
|damage=,5
|damage=,5
|startup=,i30~31
|startup=,i30~31
|block=-22~-21
|block=-22
|hit=-12~-11
|hit=-12
|ch=
|ch=
|crush=
|crush=
|recv=r41? BT
|recv=r41 BT
|tot=72
|tot=114
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 413: Line 493:
|damage=,6
|damage=,6
|startup=,i22~23
|startup=,i22~23
|block=-24~-23
|block=-24
|hit=-13~-12
|hit=-13
|ch=
|ch=
|crush=
|crush=
|recv=r42
|recv=r42
|tot=65
|tot=138
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 430: Line 510:
|parent=Yoshimitsu-4,4,2,2
|parent=Yoshimitsu-4,4,2,2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.4,4,2,2,1
* 4,4,2,2,1SS.1}}
|name=Wheel of Arrows > Sword Stab
|name=Wheel of Arrows > Sword Stab
|target=,m!
|target=,m!
Line 439: Line 522:
|crush=
|crush=
|recv=r73
|recv=r73
|tot=140
|tot=234
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 445: Line 528:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 4,4,2,2,1SS.1 or 1SS.4,4,2,2,1}}
}}
}}
}}
{{Move
{{Move
Line 451: Line 534:
|parent=Yoshimitsu-4,4,2,2,1
|parent=Yoshimitsu-4,4,2,2,1
|input=~1
|input=~1
|alias={{Dotlist|
* 1SS.4,4,2,2,1~1
* 4,4,2,2,1SS.1~1}}
|name=Wheel of Arrows > Sword Poke Windmill
|name=Wheel of Arrows > Sword Poke Windmill
|target=,m!
|target=,m!
Line 460: Line 546:
|crush=
|crush=
|recv=r30
|recv=r30
|tot=135
|tot=235
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 467: Line 553:
* {{Weapon}}
* {{Weapon}}
* Cancel early to r26 with B (earliest cancel -12a)
* Cancel early to r26 with B (earliest cancel -12a)
* Possible to double-hit
* Possible to double-hit}}
* Alternate notation: 4,4,2,2,1SS.1~1 or 1SS.4,4,2,2,1~1}}
}}
}}
{{Move
{{Move
Line 478: Line 563:
|damage=,20
|damage=,20
|startup=,i24~25
|startup=,i24~25
|block=-4~-3
|block=-4
|hit=+18a (+9)
|hit=+18a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r31
|recv=r31
|tot=56
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 489: Line 574:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH with 4f delay
* Combo from 2nd CH with 4f delay}}
* Move can be delayed 4f}}
}}
}}
{{Move
{{Move
Line 496: Line 580:
|parent=
|parent=
|input=1+4
|input=1+4
|name=Flash
|alias={{Dotlist|
* 1SS.1+4
* Flash}}
|alt={{Dotlist|
* b+1+4
* f+1+4
* db+1+4
* ws1+4
* FC.D+1+4}}
|name=Soul Stealer
|target=m
|target=m
|damage=21
|damage=20
|startup=i6~9
|startup=i6~9
|block=-15~-12
|block=-15
|hit=+14c~+17c
|hit=+14c
|ch=
|ch=
|crush=
|crush=
Line 511: Line 604:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Power up in NSS or Heat
* 70% proration on standing hit
* Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
* Knockdown against BT opponent +11a (FDFT)
* Alternate notation: 1SS.1+4
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.1+4|Power up]] in NSS or Heat}}
* Alternate names: Yoshimitsu Flash, Soul Stealer}}
}}
}}
{{Move
{{Move
Line 520: Line 612:
|parent=
|parent=
|input=1+2+3
|input=1+2+3
|alias=1SS.1+2+3
|name=Spirit Shield
|name=Spirit Shield
|target=m
|target=m
Line 535: Line 628:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Alternate notation: 1SS.1+2+3}}
* Can hit grounded when up-close and off-axis
}}
}}
}}


== f ==
== f ==


{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-f+2
|id=Yoshimitsu-f+2
|parent=
|parent=
|input=f+2
|input=f+2
|alt=BT.2
|name=Manji Backfist
|name=Manji Backfist
|target=h
|target=h
|damage=18
|damage=18
|startup=i17~18
|startup=i17~18
|block=-4~-3
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=+39a
|ch=+39a
|crush=
|crush=
Line 563: Line 659:
|parent=Yoshimitsu-f+2
|parent=Yoshimitsu-f+2
|input=,1
|input=,1
|alt=BT.2,1
|alias={{Dotlist|
* 1SS.f+2,1
* f+2,1SS.1}}
|name=Manji Backfist Shredder
|name=Manji Backfist Shredder
|target=,M
|target=,M
|damage=,21
|damage=,21
|startup=,i26~27
|startup=,i26~27
|block=-12~-11
|block=-12
|hit=+17a (+10)
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=77
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 579: Line 679:
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st CH
* Combo from 1st CH with 1f delay}}
* Alternate input: BT.2,1}}
}}
}}
{{Move
{{Move
Line 589: Line 688:
|target=,m
|target=,m
|damage=,8
|damage=,8
|startup=,i10~14
|startup=,i15
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 609: Line 708:
|damage=24
|damage=24
|startup=i16~17
|startup=i16~17
|block=-9~-8
|block=-9
|hit=+17a (+8)
|hit=+17a (+8)
|ch=
|ch=
Line 628: Line 727:
|name=Zig Zag
|name=Zig Zag
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=,i23~24
|startup=,i23~24
|block=-6~-5
|block=-6
|hit=+37a (+23a)
|hit=+37a (+23)
|ch=
|ch=
|crush=,js12~20 fs21~23
|crush={{Plainlist|
* ,js22~29
* fs30~32}}
|recv=r28 BT
|recv=r28 BT
|tot=52
|tot=87
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 663: Line 764:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* -9 on attack absorbtion
* -9 on block after absorbing an attack
* 8 chip damage on attack absorbtion}}
* 8 chip damage on attack absorbtion}}
}}
}}
Line 685: Line 786:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5g +62a (+42)}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 4 chip damage on block
* 4 chip damage on block
* Power up in NSS or Heat}}
* 29 damage and extended range in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 695: Line 796:
|parent=
|parent=
|input=f+3+4
|input=f+3+4
|alias=1SS.f+3+4
|name=Kamikaze
|name=Kamikaze
|target=m,M,M,M
|target=m,M,M,M
Line 703: Line 805:
|ch=
|ch=
|crush=
|crush=
|recv=r33
|recv=r33 FLE
|tot=58
|tot=58
|range=
|range=
Line 716: Line 818:
* Combo from 1st hit does 2,1,1 damage
* Combo from 1st hit does 2,1,1 damage
* Combo does 2 extra damage from FLE.n
* Combo does 2 extra damage from FLE.n
* Cancel to r55 BT with b
* Cancel to r65 BT earliest on frame 10 with b
* Alternate notation: 1SS.f+3+4}}
* Automatically recovers to r55 IND on self-wallsplat
}}
}}
}}


== df ==
== df ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
Line 749: Line 853:
|damage=,16
|damage=,16
|startup=,i25~26
|startup=,i25~26
|block=-4~-3
|block=-4
|hit=+14g~+15g
|hit=+14g
|ch=+39a
|ch=+39a
|crush=
|crush=
|recv=r28
|recv=r28
|tot=54
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 766: Line 870:
|parent=Yoshimitsu-df+1,2
|parent=Yoshimitsu-df+1,2
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.df+1,2,1
* df+1,2,1SS.1}}
|name=Tsuka Atemi Shredder
|name=Tsuka Atemi Shredder
|target=,M
|target=,M
|damage=,19
|damage=,19
|startup=,i26~27
|startup=,i26~27
|block=-12~-11
|block=-12
|hit=+17a (+10)
|hit=+17a (+10)
|ch=
|ch=
|crush=
|crush=
|recv=r32
|recv=r32
|tot=59
|tot=100
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 782: Line 889:
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH
* Combo from 2nd CH with 1f delay}}
* Alternate notation: 1SS.df+1,2,1 or df+1,2,1SS.1}}
}}
}}
{{Move
{{Move
Line 797: Line 903:
|ch=
|ch=
|crush=
|crush=
|recv=r24 FC
|recv=r23 FC
|tot=
|tot=
|range=
|range=
Line 818: Line 924:
|crush=
|crush=
|recv=r31
|recv=r31
|tot=48
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jail from 1st attack with 2f delay}}
* Jail from 1st attack with 2f delay
* 2nd hit can whiff at certain ranges, -20 on whiff}}
}}
}}
{{Move
{{Move
Line 833: Line 940:
|damage=13
|damage=13
|startup=i15~16
|startup=i15~16
|block=-7~-6
|block=-7
|hit=+34a (+24)
|hit=+34a (+24)
|ch=
|ch=
Line 843: Line 950:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* On hit +4s~+5s against crouching opponent
* +4s against crouching
* On CH launches crouching opponent}}
* Launches crouching on CH}}
}}
}}
{{Move
{{Move
Line 854: Line 961:
|damage=10
|damage=10
|startup=i17~18
|startup=i17~18
|block=-4~-3
|block=-4
|hit=+4~+5
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 869: Line 976:
|parent=Yoshimitsu-df+3
|parent=Yoshimitsu-df+3
|input=,1
|input=,1
|alias={{Dotlist|
* 1SS.df+3,1
* df+3,1SS.1}}
|name=Wood Cutter
|name=Wood Cutter
|target=,M
|target=,M
|damage=,20
|damage=,20
|startup=,i23~24
|startup=,i23~24
|block=-9~-8
|block=-9
|hit=+4c~+5c
|hit=+4c
|ch=+6a
|ch=+6a
|crush=
|crush=
|recv=r33 1SS
|recv=r33 1SS
|tot=57
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Combo from 1st hit
* 4 chip damage on block
* 4 chip damage on block
* Power up in NSS or Heat
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+3,NSS.1|Power up]] in NSS or Heat
* Input can be held to transition to d+1*}}
* Input can be held to transition to d+1*}}
}}
}}
Line 912: Line 1,023:
|parent=
|parent=
|input=df+1+4
|input=df+1+4
|alt={{Dotlist|
* BT.df+1+4
* NSS.BT.df+1+4}}
|alias=1SS.df+1+4
|name=Gehosen (Simple Input)
|name=Gehosen (Simple Input)
|target=M
|target=M
|damage=20
|damage=20
|startup=i20~21
|startup=i20~21
|block=-17~-16
|block=-17
|hit=+35a (+25)
|hit=+35a (+25)
|ch=
|ch=
|crush=js20~42 fs43~45
|crush={{Plainlist|
* js20~42
* fs43~45}}
|recv=r41
|recv=r41
|tot=62
|tot=62
Line 927: Line 1,044:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Enter KIN r30 with 1+2
* Can be buffered
* Can be buffered
* Transition to r37? KIN with 1+2
* Can be performed in FC
* Can be performed in FC
* Power up input: f,n,d,df+1
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+1|f,n,d,df+1]]
* Alternate notation: 1SS.df+1+4}}
}}
}}
}}
{{Move
{{Move
Line 937: Line 1,054:
|parent=
|parent=
|input=df+2+3
|input=df+2+3
|alt=BT.df+2+3
|alias=1SS.df+2+3
|name=Flashing Steel (Simple Input)
|name=Flashing Steel (Simple Input)
|target=m
|target=m
|damage=18
|damage=18
|startup=i17~18
|startup=i17~18
|block=-13~-12
|block=-13
|hit=+6
|hit=+6g
|ch=+58a (+38)
|ch=+58a (+38)
|crush=cs9~17
|crush=cs9~17
Line 952: Line 1,071:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be buffered
* Can be performed in FC
* Can be performed in FC
* Power up input: f,n,d,df+2
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,n,d,df+2|f,n,d,df+2]]}}
* Alternate notation: 1SS.df+2+3}}
}}
}}


== d ==
== d ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+1
|id=Yoshimitsu-d+1
Line 967: Line 1,086:
|damage=15
|damage=15
|startup=i24~25
|startup=i24~25
|block=
|block=-9
|hit=+1c
|hit=+1c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Deals chip damage on block
* 4 chip damage on block
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.d+1|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1*,n
|id=Yoshimitsu-d+1*(1),n
|parent=
|parent=
|input=d+1*,n
|input=d+1*(1),n
|name=Death Slash
|name=Death Slash (1)
|target=M!
|target=M!
|damage=180
|damage=20
|startup=i249~250
|startup=i55~56
|block=
|block=
|hit=
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Cancel to r? with b,b}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2
|id=Yoshimitsu-d+1*(2),n
|parent=
|parent=
|input=d+2
|input=d+1*(2),n
|name=
|name=Death Slash (2)
|target=m
|target=M!
|damage=12
|damage=25
|startup=i16~17
|startup=i99~100
|block=
|block=
|hit=+0
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=123
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,1
|id=Yoshimitsu-d+1*(3),n
|parent=Yoshimitsu-d+2
|parent=
|input=,1
|input=d+1*(3),n
|name=
|name=Death Slash (3)
|target=,h
|target=M!
|damage=,23
|damage=30
|startup=,i27~28
|startup=i130~131
|block=
|block=
|hit=+17a (+8)
|hit=+4c
|ch=
|ch=+6a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=158
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* {{BB}}
* Slowly realigns while charging
* Combo from 1st hit}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2
|id=Yoshimitsu-d+1*(4),n
|parent=Yoshimitsu-d+2
|parent=
|input=,2
|input=d+1*(4),n
|name=Heshikirimutou
|name=Death Slash (4)
|target=,m
|target=M!
|damage=,17
|damage=40
|startup=,i22~23
|startup=i179~180
|block=
|block=
|hit=+5
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit
* Slowly realigns while charging
* In 1SS transition to r? NSS with B}}
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,1
|id=Yoshimitsu-d+1*(5),n
|parent=Yoshimitsu-d+2,2
|parent=
|input=,1
|input=d+1*(5),n
|name=Heshikiribarai
|name=Death Slash (5)
|target=,h
|target=M!
|damage=,20
|damage=60
|startup=,i19~20
|startup=i214~215
|block=
|block=
|hit=+8a (-1)
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=228
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH?}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,2
|id=Yoshimitsu-d+1*(6),n
|parent=Yoshimitsu-d+2,2
|parent=
|input=,2
|input=d+1*(6),n
|name=Heshikiriseibatsu
|name=Death Slash (6)
|target=,M?
|target=M!
|damage=,20
|damage=180
|startup=,i19~20
|startup=i249~250
|block=
|block=
|hit=+16a (+9)
|hit=+16a
|ch=
|ch=+52a
|crush=
|crush=
|recv=r
|recv=r33 1SS
|tot=
|tot=263
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Spike}}
* {{Weapon}}
* {{Weapon}}
* Combo from 2nd CH?}}
* Slowly realigns while charging
* Can be canceled with b*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+2
|parent=Yoshimitsu-d+2,2
|parent=
|input=,d+1
|input=d+2
|name=Heshikirinagi
|name=
|target=,m
|target=M
|damage=,17
|damage=12
|startup=,i29~30
|startup=i16~17
|block=
|block=-9
|hit=+2c
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r35
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Weapon}}
* {{Spike}}
* {{Weapon}}
* Combo from 2nd CH?}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4
|id=Yoshimitsu-d+2,1
|parent=
|parent=Yoshimitsu-d+2
|input=d+1+4
|input=,1
|name=Harakiri
|alias={{Dotlist|
|target=m!
* 1SS.d+2,1
|damage=60?
* d+2,1SS.1}}
|startup=i29~30
|name=Heshikirigari
|block=
|target=,h
|hit=
|damage=,23
|startup=,i27~28
|block=-9
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
|recv=r FDFA
|recv=r32
|tot=
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* 60? self-damage}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|id=Yoshimitsu-d+2,2
|parent=Yoshimitsu-d+1+4
|parent=Yoshimitsu-d+2
|input=,B+1,1,1,1,1
|input=,2
|name=Harakiri > Manji Blood Dance
|name=Heshikirimutou
|target=,m!,m!,m!,m!,m!
|target=,m
|damage=,18,20,21,28,30
|damage=,17
|startup=,i1~39 i1~18 i1~18 i1~18 i1~35
|startup=,i22~23
|block=
|block=-12
|hit=
|hit=+7g
|ch=
|ch=+28a (+22)
|crush=
|crush=
|recv=r FDFA
|recv=r30
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,171: Line 1,304:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* 6,6,10,12,17 self-damage}}
* Combo from 1st hit with 13f delay
* Input can be delayed 16f
* Move can be delayed 10f
* In 1SS Enter NSS r31 with B
}}
}}
}}
== db ==
{{Move
{{Move
|id=Yoshimitsu-db+1
|id=Yoshimitsu-d+2,2,1
|parent=
|parent=Yoshimitsu-d+2,2
|input=db+1
|input=,1
|name=
|alias={{Dotlist|
|target=L
* 1SS.d+2,2,1
|damage=12
* d+2,2,1SS.1}}
|startup=i26~28
|name=Heshikiribarai
|block=
|target=,h
|hit=+4
|damage=,20
|startup=,i19~20
|block=-9
|hit=+8a (-1)
|ch=
|ch=
|crush=cs?~
|crush=
|recv=r
|recv=r40
|tot=
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+1,2
|id=Yoshimitsu-d+2,2,2
|parent=Yoshimitsu-db+1
|parent=Yoshimitsu-d+2,2
|input=,2
|input=,2
|name=Nebula Burst
|name=Heshikiriseibatsu
|target=m
|target=,M
|damage=20
|damage=,19
|startup=i25~26
|startup=,i25~27
|block=
|block=-13
|hit=+0
|hit=+16a (+9)
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r32
|tot=
|tot=106
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* {{Tornado}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2
|id=Yoshimitsu-d+2,2,d+1
|parent=
|parent=Yoshimitsu-d+2,2
|input=DB+2
|input=,d+1
|name=
|name=Heshikirinagi
|target=m
|target=,m
|damage=8
|damage=,17
|startup=i15
|startup=,i29~30
|block=
|block=-12
|hit=
|hit=+2c
|ch=
|ch=+42a
|crush=
|crush=
|recv=r
|recv=r32
|tot=
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Input can be delayed 10f
* Move can be delayed 9f
* Last hit has shorter range and no Weapon property in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2
|id=Yoshimitsu-d+3
|parent=Yoshimitsu-DB+2
|parent=
|input=,2
|input=d+3
|name=
|name=Low Sweep
|target=,m
|target=L
|damage=,6
|damage=12
|startup=,i10~14
|startup=i15~17
|block=
|block=-18~-16
|hit=
|hit=-4~-2
|ch=
|ch=
|crush=
|crush=cs4~
|recv=r
|recv=r32 FC
|tot=
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Most commonly impacts on frame 16, except when tracking right
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2
|id=Yoshimitsu-d+4
|parent=Yoshimitsu-DB+2,2
|parent=
|input=,2
|input=d+4
|name=
|name=Toe Check
|target=,m
|target=l
|damage=,5
|damage=6
|startup=,i10~14
|startup=i12
|block=
|block=-15
|hit=
|hit=-4
|ch=
|ch=
|crush=
|crush=cs4~
|recv=r
|recv=r34 FC
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,273: Line 1,423:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2
|id=Yoshimitsu-d+1+4
|parent=Yoshimitsu-DB+2,2,2
|parent=
|input=,2
|input=d+1+4
|name=
|alias=1SS.d+1+4
|target=,m
|name=Harakiri
|damage=,4
|target=m!
|startup=,i10~14
|damage=60
|startup=i29~30
|block=
|block=
|hit=
|hit=-32a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r87 FDFA
|tot=
|tot=117
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* 60 self damage during 1st recovery frame
* Can connect from the front if the opponent attacks into it
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+2,2,2,2,2
|id=Yoshimitsu-d+1+4,B+1
|parent=Yoshimitsu-DB+2,2,2,2
|parent=Yoshimitsu-d+1+4
|input=,2
|input=,B+1
|name=Stone Fists
|name=
|target=,m
|target=,m!
|damage=,3
|damage=,18
|startup=,i10~14
|startup=,i1~39
|block=
|block=
|hit=-37
|hit=-29a
|ch=
|ch=
|crush=
|crush=
|recv=r FUFT
|recv=r78 FDFA
|tot=
|tot=156
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* 6 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3
|id=Yoshimitsu-d+1+4,B+1,1
|parent=
|parent=Yoshimitsu-d+1+4,B+1
|input=DB+3
|input=,1
|name=
|name=
|target=l
|target=,m!
|damage=8
|damage=,20
|startup=i18~19
|startup=,i1~18
|block=
|block=
|hit=
|hit=-29a
|ch=
|ch=
|crush=cs?~
|crush=
|recv=r
|recv=r79 FDFA
|tot=
|tot=175
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* 6 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3
|id=Yoshimitsu-d+1+4,B+1,1,1
|parent=Yoshimitsu-DB+3
|parent=Yoshimitsu-d+1+4,B+1,1
|input=,3
|input=,1
|name=
|name=
|target=,l
|target=,m!
|damage=,7
|damage=,21
|startup=,i15~17
|startup=,i1~18
|block=
|block=
|hit=
|hit=-29a
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r
|recv=r79 FDFA
|tot=
|tot=193
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Weapon}}
* Can transition to r? IND with d+3+4}}
* 10 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3
|id=Yoshimitsu-d+1+4,B+1,1,1,1
|parent=Yoshimitsu-DB+3,3
|parent=Yoshimitsu-d+1+4,B+1,1,1
|input=,3
|input=,1
|name=
|name=
|target=,l
|target=,m!
|damage=,7
|damage=,28
|startup=,i15~17
|startup=,i1~18
|block=
|block=
|hit=
|hit=-29a
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r
|recv=r79 FDFA
|tot=
|tot=211
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to r? IND with d+3+4}}
* {{Weapon}}
* 12 self damage}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3
|id=Yoshimitsu-d+1+4,B+1,1,1,1,1
|parent=Yoshimitsu-DB+3,3,3
|parent=Yoshimitsu-d+1+4,B+1,1,1,1
|input=,3
|input=,1
|name=
|name=Harakiri > Manji Blood Dance
|target=,l
|target=,m!
|damage=,5
|damage=,30
|startup=,i15~17
|startup=,i1~35
|block=
|block=
|hit=
|hit=-30a
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r
|recv=r62 FDFA
|tot=
|tot=229
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to r? IND with d+3+4}}
* {{Weapon}}
* 17 self-damage
* The entire string deals 111 self damage}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3
|id=Yoshimitsu-db+1
|parent=Yoshimitsu-DB+3,3,3,3
|parent=
|input=,3
|input=db+1
|name=
|name=
|target=,l
|target=L
|damage=,5
|damage=12
|startup=,i15~17
|startup=i26~28
|block=
|block=-11~-9
|hit=
|hit=+4~+6
|ch=
|ch=7~+9
|crush=,cs1~
|crush=cs8~
|recv=r
|recv=r28 FC
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* Can transition to r? IND with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3
|id=Yoshimitsu-db+1,2
|parent=Yoshimitsu-DB+3,3,3,3,3
|parent=Yoshimitsu-db+1
|input=,3
|input=,2
|name=Manji Spin Low Kicks
|name=Nebular Burst
|target=,l
|target=m
|damage=,5
|damage=,20
|startup=,i9~11
|startup=i25~26
|block=
|block=-13~12
|hit=
|hit=+0~+1
|ch=+6g~+7g
|crush=
|recv=r36
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Balcony break on airborne or CH
* Combo from 1st with 1f delay
* Combo from 1st CH with 8f delay
* Input can be delayed 8f}}
}}
{{Move
|id=Yoshimitsu-db+2
|parent=
|input=db+2
|name=
|target=m
|damage=8
|startup=i15
|block=-5
|hit=+6
|ch=
|ch=
|crush=,cs1~
|crush=
|recv=r FUFT
|recv=r24 FC
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,430: Line 1,617:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DB+3,3,3,3,3,3,4
|id=Yoshimitsu-db+2,2
|parent=Yoshimitsu-DB+3,3,3,3,3,3
|parent=Yoshimitsu-db+2
|input=,4
|input=,2
|name=Manji Spin Low Kicks Front Kick
|name=
|target=,m
|target=,m
|damage=,15
|damage=,7
|startup=,i12~13
|startup=,i10~14
|block=
|block=-9~-5
|hit=
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r23 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combo from 1st hit
* {{BB}}
* Can transition to r? KIN with 1+2
* Can transition to r? NSS with B
* Same animation as ws4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+4
|id=Yoshimitsu-db+2,2,2
|parent=
|parent=Yoshimitsu-db+2,2
|input=db+4
|input=,2
|name=Nozuchi Fumi
|name=
|target=l
|target=,m
|damage=14
|damage=,6
|startup=i17
|startup=,i10~14
|block=
|block=-9~-5
|hit=-1
|hit=+2~+6
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r23 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-db+1+2
|id=Yoshimitsu-db+2,2,2,2
|parent=
|parent=Yoshimitsu-db+2,2,2
|input=db+1+2
|input=,2
|name=Bad Stomach (BDS)
|name=
|target=
|target=,m
|damage=
|damage=,5
|startup=
|startup=,i10~14
|block=
|block=-9~-5
|hit=
|hit=+2~+6
|ch=
|ch=
|crush=cs?~
|crush=
|recv=r
|recv=r23 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 3rd CH
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.1
|id=Yoshimitsu-db+2,2,2,2,2
|parent=
|parent=Yoshimitsu-db+2,2,2,2
|input=BDS.1
|input=,2
|name=Poison Breath
|name=
|target=h!
|target=,m
|damage=25
|damage=,4
|startup=i21~40
|startup=,i10~14
|block=
|block=-9~-5
|hit=+27a
|hit=+2~+6
|ch=
|ch=
|crush=cs?~
|crush=
|recv=r
|recv=r24 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.2
|notes={{Plainlist|
* Combo from 4th hit
* Combo from 3rd CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BDS.3
|id=Yoshimitsu-db+2,2,2,2,2,2
|parent=
|parent=Yoshimitsu-db+2,2,2,2,2
|input=BDS.1
|input=,2
|name=Backflip Kick
|name=Stone Fists
|target=m
|target=,m
|damage=
|damage=,3
|startup=i17~30
|startup=,i10~14
|block=
|block=-49
|hit=
|hit=-37
|ch=
|ch=
|crush=js?~ fs~?
|crush=
|recv=r
|recv=r64 FUFT
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: BDS.4
|notes=Combo from 5th CH
}}
}}
== b ==
{{Move
{{Move
|id=Yoshimitsu-B+1
|id=Yoshimitsu-db+3
|parent=
|parent=
|input=B+1
|input=db+3
|name=
|name=
|target=h
|target=l
|damage=8
|damage=8
|startup=i17
|startup=i18~19
|block=
|block=-25
|hit=
|hit=-14
|ch=
|ch=
|crush=
|crush=cs6~
|recv=r
|recv=r43 FC
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1
|id=Yoshimitsu-db+3,3
|parent=Yoshimitsu-B+1
|parent=Yoshimitsu-db+3
|input=,1
|input=,3
|name=
|name=
|target=,h
|target=,l
|damage=,9
|damage=,7
|startup=,i11~12
|startup=,i15~17
|block=
|block=-19
|hit=
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r
|recv=r35
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* Combo from 1st hit
* Enter IND r20 with d+3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1
|id=Yoshimitsu-db+3,3,3
|parent=Yoshimitsu-B+1,1
|parent=Yoshimitsu-db+3,3
|input=,1
|input=,3
|name=
|name=
|target=,h
|target=,l
|damage=,10
|damage=,7
|startup=,i11~12
|startup=,i15~17
|block=
|block=-19~-17
|hit=
|hit=-7~-5
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r
|recv=r35
|tot=
|tot=90
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* Combo from 2nd CH
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1
|id=Yoshimitsu-db+3,3,3,3
|parent=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-db+3,3,3
|input=,1
|input=,3
|name=
|name=
|target=,h
|target=,l
|damage=,12
|damage=,5
|startup=,i11~12
|startup=,i15~17
|block=
|block=-19
|hit=
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r
|recv=r35
|tot=
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* Combo from 3rd CH
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1
|id=Yoshimitsu-db+3,3,3,3,3
|parent=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-db+3,3,3,3
|input=,1
|input=,3
|name=
|name=
|target=,h
|target=,l
|damage=,14
|damage=,5
|startup=,i11~12
|startup=,i15~17
|block=
|block=-19
|hit=
|hit=-7
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r
|recv=r35
|tot=
|tot=126
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
|notes={{Plainlist|
* Combo from 4th CH
* Enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-B+1,1,1,1,1
|id=Yoshimitsu-db+3,3,3,3,3,3
|parent=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-db+3,3,3,3,3
|input=,1
|input=,3
|name=Slap U Silly
|name=Manji Spin Low Kicks
|target=,h
|target=,l
|damage=,16
|damage=,5
|startup=,i11~12
|startup=,i9~11
|block=
|block=-26
|hit=-71
|hit=-15
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=r FUFT
|recv=r43 FUFT
|tot=
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 5th CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2
|id=Yoshimitsu-db+3,3,3,3,3,4
|parent=
|parent=Yoshimitsu-db+3,3,3,3,3
|input=b+2
|input=,4
|name=
|name=Manji Spin Low Kicks Front Kick
|target=m
|target=,m
|damage=12
|damage=,15
|startup=i14~15
|startup=,i12~13
|block=
|block=-8
|hit=
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r26
|tot=
|tot=148
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Enter KIN -6 +25a (+15) r21 with 1+2
* Enter NSS -6 +25a (+15) r24 with B
* Same animation as ws4
* Can be performed following any number of db+3 lows except the first one}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,1
|id=Yoshimitsu-db+4
|parent=Yoshimitsu-b+2
|parent=
|input=,1
|input=db+4
|name=Oma Gehosen
|name=Nozuchi Fumi
|target=,M?
|target=L
|damage=,20
|damage=14
|startup=,i27~28
|startup=i17
|block=
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=js?~ fs?~
|crush=
|recv=r
|recv=r31
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* Combo from 1st CH?
* Can transition to r? KIN with 1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+2,2
|id=Yoshimitsu-DB+1+2
|parent=Yoshimitsu-b+2
|parent=
|input=,2
|input=DB+1+2
|name=Oma Kugiuchi
|alt=BT.DB+1+2
|target=,h
|name=Bad Stomach (BDS)
|damage=,21
|target=
|startup=,i22~23
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs11~
|recv=r
|recv=r10 BDS
|tot=
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Continues as long as DB is held
* {{Weapon}}
* Transition to r25 releasing db
* Combo from 1st hit}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.b+2,2,F
|id=Yoshimitsu-BDS.1
|parent=
|parent=
|input=H.b+2,2,F
|input=BDS.1
|name=Oma Kugiuchi > Heat Dash
|alt=BDS.2
|target=
|name=Poison Breath
|damage=
|target=h!
|startup=
|damage=25
|startup=i21~40
|block=
|block=
|hit=
|hit=+32a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r5
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,728: Line 1,924:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b+3,3,3,3,3,3
|id=Yoshimitsu-BDS.3
|parent=
|parent=
|input=b+3,3,3,3,3,3
|input=BDS.3
|name=Spinning Evade
|alt=BDS.4
|target=
|name=Backflip Kick
|damage=
|target=m
|startup=
|damage=23
|block=
|startup=i17~30
|hit=
|block=-15~-2
|hit=-13~+0
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r FUFT
* js14~27
|tot=
* fs28~30}}
|recv=r30
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can hit from the front of the opponent attacks into it
* 5 self-damage with each spin
* Alternate input: b+4,4,4,4,4,4}}
}}
}}


== ub ==
== b ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-B+1
|parent=
|parent=
|input=ub+1+2
|input=B+1
|name=Cleansing Sword Yoshimitsu
|name=
|target=M?
|target=h
|damage=25
|damage=8
|startup=i24~25
|startup=i17
|block=
|block=+1
|hit=+27a (+17)
|hit=+7
|ch=
|ch=+12
|crush=
|crush=
|recv=r
|recv=r18
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{BB}}
* {{Weapon}}
* Deals chip damage on block
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3
|id=Yoshimitsu-B+1,1
|parent=
|parent=Yoshimitsu-B+1
|input=ub+1+3
|input=,1
|name=Sword Stab
|name=
|target=m!
|target=,h
|damage=40
|damage=,9
|startup=i50~52
|startup=,i11~12
|block=
|block=+4
|hit=-24
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r
|recv=r14
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,1+2
|id=Yoshimitsu-B+1,1,1
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-B+1,1
|input=,1+2
|input=,1
|name=Face Splitter
|name=
|target=h!
|target=,h
|damage=,18
|damage=,10
|startup=,i18~19
|startup=,i11~12
|block=
|block=+4
|hit=+1~+2
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r
|recv=r14
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+3,n+1
|id=Yoshimitsu-B+1,1,1,1
|parent=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-B+1,1,1
|input=,n+1
|input=,1
|name=Sword Poke Windmill
|name=
|target=,m!
|target=,h
|damage=,22
|damage=,12
|startup=,i28~113
|startup=,i11~12
|block=
|block=+4
|hit=-57
|hit=+5
|ch=
|ch=+10
|crush=
|crush=
|recv=r
|recv=r14
|tot=
|tot=67
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Weapon}}
* Cancel to r? with B}}
}}
}}
== u ==
{{Move
{{Move
|id=Yoshimitsu-u+3+4
|id=Yoshimitsu-B+1,1,1,1,1
|parent=
|parent=Yoshimitsu-B+1,1,1,1
|input=u+3+4
|input=,1
|name=Guillotine Crow Kick
|name=
|target=M,M
|target=,h
|damage=10,12
|damage=,14
|startup=i39~42 i3~6
|startup=,i11~12
|block=
|block=+4
|hit=+24a
|hit=+5
|ch=
|ch=+10
|crush=js?~
|crush=
|recv=r
|recv=r14
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
* {{Spike}}}}
}}
}}
== uf ==
{{Move
{{Move
|id=Yoshimitsu-uf+1
|id=Yoshimitsu-B+1,1,1,1,1,1
|parent=
|parent=Yoshimitsu-B+1,1,1,1,1
|input=uf+1
|input=,1
|name=Helmet Strike
|name=Slap U Silly
|target=m
|target=,h
|damage=20
|damage=,16
|startup=i24~25
|startup=,i11~12
|block=
|block=-73
|hit=+5~+6
|hit=-71
|ch=
|ch=-67
|crush=js?~
|crush=
|recv=r
|recv=r80 FUFT
|tot=
|tot=168
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* {{Weapon}}
* Alternate inputs: ub+1 u+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+2
|id=Yoshimitsu-B+1,1,DB+3
|parent=
|parent=Yoshimitsu-B+1,1
|input=uf+2
|input=,DB+3
|name=Kurama Itto
|name=
|target=m
|target=,l
|damage=20
|damage=,7
|startup=i35~36
|startup=,i13~14
|block=
|block=-20
|hit=+6~+7
|hit=-9
|ch=
|ch=
|crush=js?~
|crush=,cs10~
|recv=r FC
|recv=r38 FC
|tot=
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Combo from 1st hit
* Cancel to r? FC with D}}
* Links to db+3 extensions
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3
|id=Yoshimitsu-B+1,1,DB+3,3
|parent=
|parent=Yoshimitsu-B+1,1,DB+3
|input=uf+3
|input=,3
|name=Rising Knee
|name=
|target=m
|target=,l
|damage=15
|damage=,5
|startup=i15
|startup=,i15~17
|block=
|block=-19
|hit=+32a (+22)
|hit=-7
|ch=
|ch=
|crush=js?~
|crush=,cs1~
|recv=r
|recv=r38 FC
|tot=
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Knee}}
|notes={{Plainlist|
* Combo from 3rd CH
* Links to db+3 extensions
* Enter IND r20 with d+3+4
* Can be performed from a single B+1}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+4
|id=Yoshimitsu-b+2
|parent=
|parent=
|input=uf+4
|input=b+2
|name=Avoiding the Puddle
|name=
|target=m
|target=m
|damage=21
|damage=12
|startup=i20~22
|startup=i14~15
|block=
|block=-9
|hit=+22a
|hit=+2
|ch=
|ch=
|crush=js?~
|crush=
|recv=r
|recv=r27
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Enter KIN r27 with n,1+2
* {{Homing}}
* {{BB}}
* {{Spike}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4
|id=Yoshimitsu-b+2,1
|parent=
|parent=Yoshimitsu-b+2
|input=uf+3+4
|input=,1
|name=Poison Wind
|alias={{Dotlist|
|target=M
* 1SS.b+2,1
|damage=20
* b+2,1SS.1}}
|startup=i31~35
|name=Oma Gehosen
|block=
|target=,M
|hit=-4a
|damage=,20
|startup=,i27~28
|block=-17
|hit=+28a (+18)
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r
* js28~49
|tot=
* fs50~52}}
|recv=r41
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* On hit, jumps backward
* Combo from 1st CH with 2f delay
* In 1SS can transitions to r? DGF with 1+2
* Enter KIN r30 with 1+2
* In 1SS can transitions to r? FLE with d+1+2
* Input can be delayed 14f
* Can transitions to r? IND with d+3+4}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1
|id=Yoshimitsu-b+2,2
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+2
|input=,1
|input=,2
|name=
|alias=1SS.b+2,2
|name=Oma Kugiuchi
|target=,h
|target=,h
|damage=,8
|damage=,21
|startup=,i16~18
|startup=,i22~23
|block=
|block=-13
|hit=
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r37
|tot=
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5g}}
* {{Weapon}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4
|id=Yoshimitsu-b+3
|parent=Yoshimitsu-uf+3+4,1
|parent=
|input=,4
|input=b+3
|alt=b+4
|name=
|name=
|target=,m
|target=
|damage=,15
|damage=
|startup=,i28~39
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=,js?~
|crush=
|recv=r
|recv=r31
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* 8 self-damage
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-b+3,3
|parent=Yoshimitsu-uf+3+4,1,4
|parent=Yoshimitsu-b+3
|input=,1
|input=,3
|name=Poison Wind Gold Strike
|alt=b+4,4
|target=,M?
|name=
|target=
|damage=
|damage=
|startup=,i24~25
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r25
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* 10 self-damage
* Deals chip damage on block
* 18 self-damage in total}}
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,1,3+4
|id=Yoshimitsu-b+3,3,3
|parent=Yoshimitsu-uf+3+4,1
|parent=Yoshimitsu-b+3,3
|input=,3+4
|input=,3
|name=Poison Wind Steel Smash
|alt=b+4,4,4
|target=,M
|name=
|damage=,21
|target=
|startup=,i31~35
|damage=
|startup=
|block=
|block=
|hit=-14
|hit=
|ch=
|ch=
|crush=,js?~
|crush=
|recv=r
|recv=r25
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=On hit, jumps backward
|notes={{Plainlist|
* 5 self-damage
* 23 self-damage in total}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3
|id=Yoshimitsu-b+3,3,3,3
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+3,3,3
|input=,3
|input=,3
|name=Poison Wind Eclipse Kick
|alt=b+4,4,4,4
|target=,M,M
|name=
|damage=,10,10
|target=
|startup=,i39~42
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=,js?~
|crush=
|recv=r
|recv=r25
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Spike}}
|notes={{Plainlist|
* 5 self-damage
* 28 self-damage in total
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+3+4,3+4
|id=Yoshimitsu-b+3,3,3,3,3
|parent=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-b+3,3,3,3
|input=,3+4
|input=,3
|name=Poison Wind > Kangaroo Kick
|alt=b+4,4,4,4,4
|target=,M,M
|name=
|damage=,25
|target=
|startup=,i25~26
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=,cs?~ fs?~
|crush=
|recv=r
|recv=r25
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* 5 self-damage
* 33 self-damage in total
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3
|id=Yoshimitsu-b+3,3,3,3,3,3
|parent=
|parent=Yoshimitsu-b+3,3,3,3,3
|input=uf+1+3
|input=,3
|name=Death Copter
|alt=b+4,4,4,4,4,4
|target=M!
|name=Spinning Evade
|damage=40
|target=
|startup=i113~114
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=
|recv=r
|recv=r89 FUFT
|tot=
|tot=134
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to r? DGF with 1+2
|notes={{Plainlist|
* 5 self-damage
* 38 self-damage in total
}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,d
|id=Yoshimitsu-ub+1
|parent=Yoshimitsu-uf+1+3
|parent=
|input=,d
|input=ub+1
|name=Death Copter Slice
|alias=1SS.ub+1
|target=,M?
|name=
|damage=,25
|target=m
|startup=,i55~56
|damage=15
|block=
|startup=i24~25
|hit=+34
|block=-6~-5
|hit=+3c~+4c
|ch=
|ch=
|crush=,js?~
|crush={{Plainlist|
|recv=r
* js9~27
|tot=
* fs28~30}}
|recv=r26
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Deals chip damage on block
|notes={{Plainlist|
}}
* {{Spike}}
* {{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-uf+1+3,b
|id=Yoshimitsu-ub+4
|parent=Yoshimitsu-uf+1+3
|parent=
|input=,b
|input=ub+4
|name=Death Copter Trick
|name=Avoiding the Puddle
|target=,M!
|target=m
|damage=,35
|damage=17
|startup=,i55~56
|startup=i20~22
|block=
|block=-19
|hit=+25a
|hit=+12a (+2)
|ch=
|ch=
|crush=,js?~
|crush={{Plainlist|
|recv=r
* js9~32
|tot=
* fs33~35}}
|recv=r36
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to r? DGF with 1+2
|notes={{Plainlist|
* {{BB}}
* {{Spike}}}}
}}
}}
== Motion Input ==
{{Move
{{Move
|id=Yoshimitsu-f,F+2
|id=Yoshimitsu-ub+1+2
|parent=
|parent=
|input=f,F+2
|input=ub+1+2
|name=Sword Smash
|alt=BT.ub+1+2
|target=m
|alias=1SS.ub+1+2
|damage=15
|name=Cleansing Sword Yoshimitsu
|startup=i15
|target=M
|block=
|damage=25
|hit=+4
|startup=i24~25
|block=-8c
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r28 1SS
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Elbow}}
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 5 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.ub+1+2|Power up]] in NSS or Heat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+2:2
|id=Yoshimitsu-ub+1+3
|parent=Yoshimitsu-f,F+2
|parent=
|input=:2
|input=ub+1+3
|name=Yomi Kakenuke
|alias=1SS.ub+1+3
|target=,t
|name=Sword Stab
|damage=,20
|target=m!
|startup=
|damage=40
|startup=i50~52
|block=
|block=
|hit=+4
|hit=-24
|ch=
|ch=
|crush=
|crush=
|recv=r BT
|recv=r77
|tot=
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to attack throw on standing or airborne front hit only
* {{Weapon}}
* Can transition to r? IND with d+3+4}}
* Punishable on close hit with FUFT.3
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3
|id=Yoshimitsu-ub+1+3,1+2
|parent=
|parent=Yoshimitsu-ub+1+3
|input=f,F+3
|input=,1+2
|name=Iwatsubute
|alias={{Dotlist|
|target=m
* 1SS.ub+1+3,1+2
|damage=20
* ub+1+3,1SS.1+2}}
|startup=i23~24
|name=Face Splitter
|target=h!
|damage=,18
|startup=,i18~19
|block=
|block=
|hit=+5
|hit=+1~+2
|ch=
|ch=+45a
|crush=
|crush=
|recv=r
|recv=r33
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to r? KIN with 1+2}}
* {{Spike}}
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+4
|id=Yoshimitsu-ub+1+3,n+1
|parent=
|parent=Yoshimitsu-ub+1+3
|input=f,F+4
|input=,n+1
|name=Fubuki Knee
|alias={{Dotlist|
|target=m
* 1SS.ub+1+3,n+1
|damage=20
* ub+1+3,1SS.n+1}}
|startup=i15~16
|name=Sword Poke Windmill
|target=,m!
|damage=,22
|startup=,i28~113
|block=
|block=
|hit=+37a (+23)
|hit=-57a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r30
|tot=
|tot=136
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* {{Knee}}}}
* Cancel early to r21 with B (earliest cancel -12a)
* Possible to double-hit during cancel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+2
|id=Yoshimitsu-u+1
|parent=
|parent=
|input=f,F+1+2
|input=u+1
|name=Solar Kick
|alias=1SS.u+1
|name=
|target=m
|target=m
|damage=22
|damage=17
|startup=i22~24
|startup=i24~25
|block=
|block=-5
|hit=+3
|hit=+4c
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r
* js9~27
|tot=
* fs28~30}}
|recv=r25
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4
|id=Yoshimitsu-u+3+4
|parent=
|parent=
|input=f,F+3+4
|input=u+3+4
|name=Reverse Cartwheel
|name=Guillotine Crow Kick
|target=m
|target=M,M
|damage=15
|damage=10,12
|startup=i22~24
|startup=i39~42 i3~6
|block=
|block=+1c~+4c
|hit=-9
|hit=+24a
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r
* js11~42
|tot=
* fs43~45}}
|recv=r23
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Floor break occurs on 2nd hit
* Evades some mid attacks from frames ?-?
* Yoshimitsu becomes invisible on frames 15~30 but can still be floated
* -1 if the 2nd hit whiffs
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-uf+1
|parent=Yoshimitsu-f,F+3+4
|parent=
|input=,1+2
|input=uf+1
|name=
|alias=1SS.uf+1
|target=,m
|name=Helmet Strike
|damage=,15
|target=m
|startup=,i12~18
|damage=20
|block=
|startup=i24~25
|hit=-9
|block=-4
|ch=
|hit=+5c
|crush=,js?~
|ch=+50a
|recv=r
|crush={{Plainlist|
|tot=
* js9~27
* fs28~30}}
|recv=r24
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 2nd CH?
* {{Weapon}}
* Can transition to r? IND with 3+4 on wall hit}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-uf+2
|parent=Yoshimitsu-f,F+3+4,1+2
|parent=
|input=,3+4
|input=uf+2
|name=Solar Kick Shark Attack
|alt={{Dotlist|
|target=,m
* ub+2
|damage=,20
* u+2}}
|startup=,i27
|name=Kurama Itto
|block=
|target=L
|hit=
|damage=25
|ch=
|startup=i35~36
|crush=,cs~? fs?
|block=-16
|recv=r
|hit=+6g
|tot=
|ch=+25a
|crush={{Plainlist|
* js10~29
* fs30~32}}
|recv=r34 FC
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Weapon}}
* Cancel to r20 FC with D}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4
|id=Yoshimitsu-uf+3
|parent=
|parent=
|input=f,F+1+4
|input=uf+3
|name=Suicide
|alt={{Dotlist|
|target=m!
* ub+3
|damage=60
* u+3}}
|startup=i45
|name=Rising Knee
|block=
|target=m
|hit=-65
|damage=15
|startup=i15
|block=-13
|hit=+32a (+22)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r FDFT
* js9~33
|tot=
* fs34~36}}
|recv=r33
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Knee}}
* 60 self-damage
* Can evade jabs at frames 5-7
* NSS.f,F+1+4 will always cancel into Confusion}}
* Recovers 1f faster on hit or block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,N
|id=Yoshimitsu-uf+4
|parent=Yoshimitsu-f,F+1+4
|parent=
|input=,N
|input=uf+4
|name=Confusion
|alt=u+4
|target=
|name=Avoiding the Puddle
|damage=
|target=m
|startup=
|damage=21
|block=
|startup=i20~22
|hit=
|block=-9
|hit=+22a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r BT
* js9~32
|tot=
* fs33~35}}
|recv=r26
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Spike}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,F+1+4,F
|id=Yoshimitsu-uf+3+4
|parent=Yoshimitsu-f,F+1+4
|parent=
|input=,F
|input=uf+3+4
|name=Double Suicide
|name=Poison Wind
|target=
|target=M
|damage=185?
|damage=20
|startup=i35~37
|startup=i31~35
|block=
|block=-16~-12
|hit=
|hit=-4a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r FDFT
* js10~32
|tot=
* fs33~35}}
|recv=r31
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Spike}}
* 185? self-damage}}
* In 1SS cancel to DGF r18 with 1+2
* In 1SS enter FLE r28 with d+1+2
* In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
* On hit, transitions to -4a r49 backward jump automatically
* Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4
|id=Yoshimitsu-uf+3+4,1
|parent=
|parent=Yoshimitsu-uf+3+4
|input=b,B+1+4
|input=,1
|name=Thunder Blade
|name=Poison Wind Bronze Fist
|target=m!
|target=,h
|damage=50
|damage=,8
|startup=i59~61
|startup=,i16~18
|block=
|block=-1
|hit=+2a
|hit=-43
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r18
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* On hit, transitions to r49 backward jump automatically
* Combo from 1st hit vs grounded
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-b,B+1+4,B
|id=Yoshimitsu-uf+3+4,1,4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=b,B+1+4,B
|input=,4
|name=Thunder Blade Feint to Soul Stealer
|name=Poison Wind Silver Fist
|target=
|target=,m
|damage=
|damage=,15
|startup=
|startup=,i17~28 i28~39
|block=
|block=-14~+13g
|hit=
|hit=+27a (+17a)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* ,js14~41
|tot=
* fs42~44}}
|recv=r11
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combos from 1st (requires wall)
* {{Weapon}}}}
}}
{{MoveInherit|Yoshimitsu-d+1
|id=Yoshimitsu-uf+3+4,1,4,1
|parent=Yoshimitsu-uf+3+4,1,4
|input=,1
|alias={{Dotlist|
* 1SS.uf+3+4,b+1,4,1
* uf+3+4,b+1,4,1SS.1}}
|name=Poison Wind Gold Strike
|target=,M
|damage=,15
|startup=,i24~25
|tot=170
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-uf+3+4,1,3+4
|parent=
|parent=Yoshimitsu-uf+3+4,1
|input=f,n,d,df+1
|input=,3+4
|name=Gehosen
|name=Poison Wind Steel Smash
|target=m
|target=,M
|damage=
|damage=,21
|startup=i17?
|startup=,i31~35
|block=
|block=+0c~+4c
|hit=
|hit=-14a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* ,js10~32
|tot=
* fs33~35}}
|recv=r26
|tot=132
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Spike}}
* On hit, transitions to r49 backward jump automatically}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,n,d,df+2
|id=Yoshimitsu-uf+3+4,3
|parent=
|parent=Yoshimitsu-uf+3+4
|input=f,n,d,df+2
|input=,3
|name=Flashing Steel
|name=Poison Wind Eclipse Kick
|target=m
|target=,M,M
|damage=
|damage=,10,10
|startup=i14?
|startup=,i39~42 i3~6
|block=
|block=-4c~-1c
|hit=
|hit=+27a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* ,js11~42
|tot=
* fs43~45}}
|recv=r20
|tot=108
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Spike}}
* Floor break occurs on 3rd hit
* Evades mid attacks from frames ?-?
}}
}}
{{Move
|id=Yoshimitsu-qcf+1
|parent=
|input=qcf+1
|name=Moonsault Slayer
|target=M?
|damage=35
|startup=i28~34 i37 i58~60
|block=
|hit=
|ch=
|crush=js?~ fs?~
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Deals chip damage on block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-f,f,F+3
|id=Yoshimitsu-uf+3+4,3+4
|parent=
|parent=Yoshimitsu-uf+3+4
|input=f,f,F+3
|input=,3+4
|name=Manji Kick
|name=Poison Wind > Kangaroo Kick
|target=M
|target=,m
|damage=30
|damage=,25
|startup=i22~23
|startup=,i25~26
|block=
|block=-13
|hit=
|hit=+52a (+42)
|ch=
|ch=
|crush=js?~ fs?~
|crush={{Plainlist|
|recv=r
* ,cs4~22
|tot=
* fs10~50}}
|recv=r37
|tot=103
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Deals chip damage on block
* Combo from 1st hit}}
* In 1SS can transition to r? DGF with U}}
}}
}}
== Crouch ==
{{Move
{{Move
|id=Yoshimitsu-FC.df+4
|id=Yoshimitsu-uf+1+3
|parent=
|parent=
|input=FC.df+4
|input=uf+1+3
|name=Knee Cap
|alias=1SS.uf+1+3
|target=L
|name=Death Copter
|damage=18
|target=M!
|startup=i18~19
|damage=40
|startup=i113~114
|block=
|block=
|hit=+4c
|hit=+30a
|ch=
|ch=
|crush=cs1~
|crush={{Plainlist|
|recv=r FC
* js9~110
|tot=
* fs111~113}}
|recv=r19
|tot=133
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}}}
* {{Spike}}
* {{Weapon}}
* Cancel to r34 DGF with 1+2 on frames 1~34
* Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
* Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.uf+1+3|different move]] in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FC.df+1
|id=Yoshimitsu-uf+1+3,d
|parent=
|parent=
|input=FC.df+4
|input=uf+1+3,d
|name=Samurai Cutter
|name=Death Copter Slice (1)
|target=l!
|target=M
|damage=12
|damage=25
|startup=i26
|startup=i55~56
|block=
|block=-3
|hit=+70a (+54)
|hit=+34a
|ch=
|ch=
|crush=cs1~
|crush={{Plainlist|
|recv=r
* js9~52
|tot=
* fs53~55}}
|recv=r25
|tot=81
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: db,b+1}}
* {{Spike}}
* {{Weapon}}
* 10 chip damage on block
* Input during frames 1-31 of uf+1+2}}
}}
}}
== WS ==
{{Move
{{Move
|id=Yoshimitsu-ws1
|id=Yoshimitsu-uf+1+3,d2
|parent=
|parent=
|input=ws1
|input=uf+1+3>d
|name=
|name=Death Copter Slice (2)
|target=m
|target=M
|damage=12
|damage=30
|startup=i14~15
|startup=i83~84
|block=
|block=-1
|hit=
|hit=+34a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js9~80
|tot=
* fs81~83}}
|recv=r25
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 12 chip damage on block
* Input during frames 35-60 of uf+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1
|id=Yoshimitsu-uf+1+3,b
|parent=Yoshimitsu-ws1
|parent=
|input=,1
|input=uf+1+3,b
|name=
|name=Death Copter Trick
|target=,h
|target=M!
|damage=,12
|damage=35
|startup=,i18
|startup=i93~94
|block=
|block=
|hit=
|hit=+24a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js9~90
|tot=
* fs91~93}}
|recv=r25
|tot=119
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Cancel to r27 DGF with 1+2
* Input during frames 1-31 of uf+1+2
* Yoshimitsu will recover BT if the opponent is far}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1
|id=Yoshimitsu-f,F+2
|parent=Yoshimitsu-ws1,1
|parent=
|input=,1
|input=f,F+2
|name=
|name=Sword Smash
|target=,h
|target=m
|damage=,12
|damage=15
|startup=,i18
|startup=i15
|block=
|block=-9
|hit=
|hit=+4
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r33
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH?
|notes={{Plainlist|
* {{Elbow}}
* Cannot be buffered
* Increased pushback on CH}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,1,1,1
|id=Yoshimitsu-f,F+2:2
|parent=Yoshimitsu-ws1,1,1
|parent=Yoshimitsu-f,F+2
|input=,1
|input=:2
|name=Door Knocker
|name=Yomi Kakenuke
|target=,m
|target=,t
|damage=,21
|damage=,20
|startup=,i25~26
|startup=
|block=
|block=
|hit=+6c
|hit=+8d
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r57 BT
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 3rd CH?
|notes={{Plainlist|
* Transitions to attack throw only on front hit (air hit OK)
* 3f input window for the transition (frames 13~15)
* After hit, enter IND r20 with d+3+4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2
|id=Yoshimitsu-f,F+3
|parent=Yoshimitsu-ws1
|parent=
|input=,2
|input=f,F+3
|name=Door Knocker to Back Knuckle
|name=Iwatsubute
|target=,h
|target=m
|damage=,18
|damage=20
|startup=,i25~26
|startup=i23~24
|block=
|block=-4
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r32
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Enter KIN r25 +3 +12 with 1+2
* Combo from 1st hit}}
* Cannot be buffered}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,1
|id=Yoshimitsu-f,F+4
|parent=Yoshimitsu-ws1,2
|parent=
|input=,1
|input=f,F+4
|name=Door Knocker Shredder
|name=Fubuki Knee
|target=,M?
|target=m
|damage=,21
|damage=20
|startup=,i26~27
|startup=i15~16
|block=
|block=-6
|hit=
|hit=+37a (+23)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js13-21
|tot=
* fs22-24}}
|recv=r28 BT
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Combo from 2nd CH?}}
* {{Knee}}
* Cannot be buffered
* -12 if Yoshimitsu holds back to turn around and block}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws1,2,db+2
|id=Yoshimitsu-f,F+1+2
|parent=Yoshimitsu-ws1,2
|parent=
|input=,db+2
|input=f,F+1+2
|name=Door Knocker > Back Knuckle Slap U Crazy
|name=Solar Kick
|target=,m
|target=m
|damage=,
|damage=22
|startup=,i15
|startup=i22~24
|block=
|block=-8
|hit=
|hit=+3c
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js10~21
|tot=
* fs22~24
* js25~29
* fs30~32}}
|recv=r25 BT
|tot=49
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Links to db+2 extensions
|notes={{Plainlist|
* {{Spike}}
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+3+4|f,F+3+4]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2
|id=Yoshimitsu-f,F+3+4
|parent=
|parent=
|input=ws2
|input=f,F+3+4
|name=Exorcism Fist
|name=Reverse Cartwheel
|target=m
|target=m
|damage=13
|damage=15
|startup=i15~16
|startup=i22~24
|block=
|block=-20
|hit=
|hit=-9c
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r BT
* js10~27
|tot=
* fs28~30}}
|recv=r37
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* Cannot be buffered
* Visually similar to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+2|f,F+1+2]]
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,1
|id=Yoshimitsu-f,F+3+4,1+2
|parent=Yoshimitsu-ws2
|parent=Yoshimitsu-f,F+3+4
|input=,1
|input=,1+2
|name=Scowling Moon God
|name=
|target=,m
|target=,m
|damage=,14
|damage=,15
|startup=,i27~28
|startup=,i12~18
|block=
|block=-31
|hit=+36a (+26)
|hit=-2a (-12)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* ,js24~46
|tot=
* fs47~90}}
|recv=r46
|tot=140
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{BB}}
* Combo from 1st hit}}
* Combo from 1st CH
* Tremendous forward travel
* Automatically recovers to r55 IND on self-wallsplat}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3
|id=Yoshimitsu-f,F+3+4,1+2,3+4
|parent=
|parent=Yoshimitsu-f,F+3+4,1+2
|input=ws3
|input=,3+4
|name=
|name=Solar Kick Shark Attack
|target=m
|alias=Shark Attack
|damage=12
|target=,m
|startup=i16
|damage=,20
|block=
|startup=,i27
|hit=
|block=-13
|hit=+52a (+42)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* ,js1~13
|tot=
* fs14~54}}
|recv=r38
|tot=162
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd hit
* Combo from 1st CH
* Tremendous forward travel}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws3,2
|id=Yoshimitsu-f,F+1+4
|parent=Yoshimitsu-ws3
|parent=
|input=,2
|input=f,F+1+4
|name=Kimon Matagi
|name=Suicide
|target=,M?
|target=m!
|damage=,20
|damage=60
|startup=i32
|startup=i45
|block=
|block=
|hit=
|hit=-65a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r125 FDFT
|tot=
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,752: Line 3,094:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit}}
* Cannot be buffered
* 60 self-damage during 1st recovery frame
* NSS.f,F+1+4 will always cancel into [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-f,F+1+4,n|Confusion]]
* Dealing lethal damage will award the victory to Yoshimitsu
* Holding any direction will trigger the attack, not just forward
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws4
|id=Yoshimitsu-f,F+1+4,n
|parent=
|parent=Yoshimitsu-f,F+1+4
|input=ws4
|input=,n
|name=Toe Smash
|name=Confusion
|target=m
|target=
|damage=14
|damage=
|startup=i11~12
|startup=
|block=
|block=
|hit=+5
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r33 BT
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can transition to r? KIN with 1+2
* Can transition to r? NSS with B}}
}}
}}
== KIN (''Kincho'') ==
{{Move
{{Move
|id=Yoshimitsu-1+2
|id=Yoshimitsu-f,F+1+4,F
|parent=
|parent=Yoshimitsu-f,F+1+4
|input=1+2
|input=,F
|name=Kincho
|name=Double Suicide
|target=
|target=,m!
|damage=
|damage=,185
|startup=
|startup=,i35~37
|block=
|block=
|hit=
|hit=-60a
|ch=
|ch=
|crush=ps?~?
|crush=
|recv=r KIN
|recv=r124 FDFT
|tot=
|tot=216
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can recover in r? FC with D
* {{Weapon}}
* Parries mid or high punches or kicks}}
* 185 self-damage during 1st recovery frame
* Dealing lethal damage will award the victory to Yoshimitsu}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-1+2,P
|id=Yoshimitsu-b,B+1+4
|parent=
|parent=
|input=1+2,P
|input=b,B+1+4
|name=Guillotine Crow Trap
|alias=1SS.b,B+1+4
|target=M,M
|name=Thunder Blade
|damage=10,12
|target=m!
|startup=i15~18 i3~6
|damage=50
|startup=i59~61
|block=
|block=
|hit=+14a
|hit=+2a
|ch=
|ch=
|crush=js?~ fs?~
|crush=
|recv=r
|recv=r51
|tot=
|tot=112
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Cannot be buffered
* Poor hitbox, will go over crouching opponents sometimes}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-b,B+1+4,B
|input=b,B+1+4,B
|alt=
|alias=1SS.b,B+1+4,B
|name=Thunder Blade Feint to Soul Stealer
|startup=i22~25
|tot=81
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f
|id=Yoshimitsu-f,n,d,df+1
|parent=
|parent=
|input=KIN.F
|input=f,n,d,df+1
|name=Kincho Dash
|alt=BT.f,n,d,df+1
|target=
|alias={{Dotlist|
|damage=
* 1SS.f,n,d,df+1
|startup=
* CD+1}}
|block=
|name=Gehosen
|hit=
|target=M
|damage=22
|startup=i17~18
|block=-17
|hit=+35a (+25a)
|ch=
|ch=
|crush=cs?~
|crush={{Plainlist|
|recv=r KIN
* js17~39
|tot=
* fs40~42}}
|recv=r41
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Can be buffered
* Enter KIN r30 with 1+2
* Can be performed from FC
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1
|id=Yoshimitsu-f,n,d,df+2
|parent=
|parent=
|input=KIN.1
|input=f,n,d,df+2
|name=
|alt=BT.f,n,d,df+2
|alias=CD+2
|name=Flashing Steel
|target=m
|target=m
|damage=10
|damage=20
|startup=i17
|startup=i14~15
|block=
|block=-13
|hit=
|hit=+6g
|ch=
|ch=+58a (+38)
|crush=
|crush=cs6~14
|recv=r
|recv=r36
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Can be buffered
* Can be performed in FC}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1,1
|id=Yoshimitsu-qcf+1
|parent=Yoshimitsu-KIN.1
|parent=
|input=,1
|input=qcf+1
|name=Doushi Kiri
|alt=d,df,f+1
|target=,m
|alias=1SS.qcf+1
|damage=,5,15
|name=Moonsault Slayer
|startup=,i23~24 i14~15
|target=h,h,M
|block=
|damage=24,15,35
|hit=+7c
|startup=i28~34 i37 i58~60
|block=+0~+2
|hit=+30a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js10~55
|tot=
* fs56~58}}
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}} 2nd and 3rd
* {{Weapon}}
* {{Weapon}}
* Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)}}
* 17 chip damage on block
* Can be buffered
* Can be performed in FC
* 1st and 2nd hits connect only vs airborne opponent
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2
|id=Yoshimitsu-f,f,F+3
|parent=
|parent=
|input=KIN.2
|input=f,f,F+3
|name=
|name=Manji Kick
|target=M?
|target=M
|damage=15
|damage=30
|startup=i21~22
|startup=i22~23
|block=
|block=+5g
|hit=
|hit=+13a (+3)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js3~33
|tot=
* fs34~36}}
|recv=r36
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{BB}}
* 9 chip damage on block
* Enter DGF +7 +15a (+5) r34 with 1SS.U}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2
|id=Yoshimitsu-FC.d+1
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2
|alt={{Dotlist|
|name=Tenshu Kuzushi
* FC.db+1
|target=,M?
* FC.df+1}}
|damage=
|input=FC.d+1
|startup=i32~34
|name=
|block=
|target=sl
|hit=
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r
|recv=r24 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Transition to r25? with f
* {{Weapon}}
* Transition input can be delayed 16f}}
* Deals chip damage on block
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|id=Yoshimitsu-FC.d+2
|parent=Yoshimitsu-KIN.2
|parent=
|input=,1+2*
|alt={{Dotlist|
|name=Tenshu Kuzushi (Hold)
* FC.db+2
|target=,M?
* FC.df+2}}
|damage=
|input=FC.d+2
|startup=
|name=
|block=
|target=sl
|hit=
|damage=8
|startup=i11
|block=-4
|hit=+5
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r
|recv=r23 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.3
|id=Yoshimitsu-FC.d+3
|parent=
|parent=
|input=KIN.3
|alt=1SS.FC.df+3
|name=Shibakari
|input=FC.d+3
|name=
|target=L
|target=L
|damage=17
|damage=10
|startup=i25~32
|startup=i16
|block=
|block=-17
|hit=+13a
|hit=-6
|ch=
|ch=
|crush=js?~ fs?~
|crush=cs1~
|recv=r FC
|recv=r36 FC
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,960: Line 3,353:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.4
|id=Yoshimitsu-FC.d+4
|parent=
|parent=
|input=KIN.4
|input=FC.d+4
|name=Whirlwind
|alt=FC.db+4
|target=h
|name=
|damage=23
|target=l
|startup=i16~17
|damage=6
|block=
|startup=i12
|hit=+20a (+11)
|block=-15
|hit=-4
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r
|recv=r34 FC
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Homing}}
* {{BB}}
* Can transition to r? KIN with 1+2
* Can transition to r? MED with 3+4
* Alternate input: SS.4}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+2
|id=Yoshimitsu-FC.df+4
|parent=
|parent=
|input=KIN.1+2
|input=FC.df+4
|name=Ashura Blade
|alias=hFC.df+4
|target=m,m,m,m
|name=Knee Cap
|damage=4,4,4,24
|target=L
|startup=i12~13 i6~7 i7~8 i11~13
|damage=18
|block=
|startup=i18~19
|hit=+11a
|block=-26
|ch=
|hit=+4c
|crush=js?~ fs?~
|ch=+31a
|recv=r BT
|crush=cs1~
|tot=
|recv=r28 FC
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Homing}}
* Combos from any hit}}
* Enter IND -26 +8c +35a r24 with d+3+4
* Can be done from [[Crouch#Crouch_levels|Crouch Level 2]]}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.1+4
|id=Yoshimitsu-FC.db+3
|parent=
|parent=
|input=KIN.1+4
|input=FC.db+3
|name=Soul Stealer
|name=
|target=m
|target=l
|damage=21
|damage=8
|startup=i10~13
|startup=i18~19
|block=
|block=-25
|hit=+14
|hit=-14
|ch=
|ch=
|crush=
|crush=cs1~
|recv=r
|recv=r3 FC
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Links to db+3 extensions
* {{Weapon}}
* Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.d+1
|id=Yoshimitsu-FC.DF+1
|parent=
|parent=
|input=KIN.d+1
|input=FC.DF+1
|name=Ishigaki Kuzushi
|alt=FC.db,b+1
|target=L
|alias=1SS.FC.DF+1
|damage=20
|name={{Dotlist|
|startup=i23~24
* Sword Sweep
* Samurai Cutter}}
|target=l!
|damage=12
|startup=i26
|block=
|block=
|hit=+3
|hit=+70a (+54)
|ch=
|ch=
|crush=
|crush=cs1~34
|recv=r FC
|recv=r44
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Weapon}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+1
|id=Yoshimitsu-ws1
|parent=
|parent=
|input=KIN.f+1
|input=ws1
|name=Submission Chakram
|name=
|target=m,m,m
|target=m
|damage=6,6,10
|damage=12
|startup=i19~20 i6~7 i7~8
|startup=i14~15
|block=
|block=-10
|hit=-2
|hit=+1
|ch=
|ch=+6
|crush=
|crush=
|recv=r
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Weapon}}
* Input can be held
* Deals chip damage on block
* Powers up during NSS or Heat (recovers health on hit, consumes Heta)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.f+2
|id=Yoshimitsu-ws1,1
|parent=
|parent=Yoshimitsu-ws1
|input=KIN.f+2
|input=,1
|name=Ganto
|name=
|target=h
|target=,h
|damage=25
|damage=,12
|startup=i12~13
|startup=,i18
|block=
|block=-11
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r30
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Spike}}
* {{Homing}}
* Combo from 1st hit with 11f delay
* {{BB}}}}
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 8f
* Cancel to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] -5 -16 r25 with b+3_b+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.KIN.f+2,F
|id=Yoshimitsu-ws1,1,1
|parent=
|parent=Yoshimitsu-ws1,1
|input=H.KIN.f+2,F
|input=,1
|name=Ganto > Heat Dash
|name=
|target=h
|target=,h
|damage=25
|damage=,12
|startup=i12~13
|startup=,i18
|block=
|block=-11
|hit=
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r30
|tot=
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}}}
* {{Spike}}
* Combo from 1st CH with 13f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-H.KIN.f+2,F
|id=Yoshimitsu-ws1,1,1,1
|parent=
|parent=Yoshimitsu-ws1,1,1
|input=H.KIN.f+2,F
|input=,1
|name=Ganto > Heat Dash
|name=Door Knocker
|target=h
|target=,m
|damage=25
|damage=,25
|startup=i12~13
|startup=,i25~26
|block=
|block=+0c
|hit=
|hit=+6c
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r27
|tot=
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}}}
* {{Spike}}
* Combos from 3rd CH with 5f delay
* Input can be delayed 12f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+2
|id=Yoshimitsu-ws1,2
|parent=
|parent=Yoshimitsu-ws1
|input=KIN.b+2
|input=,2
|name=
|name=Door Knocker to Back Knuckle
|target=m
|target=,h
|damage=15
|damage=,18
|startup=i15~16
|startup=,i25~26
|block=
|block=-4
|hit=
|hit=+14g
|ch=
|ch=+39a
|crush=
|crush=
|recv=r
|recv=r28
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{BB}}
* Combos from 1st hit with 4f delay
* Combos from 1st CH with 9f delay
* Input can be delayed 15f
* Move can be delayed 13f}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-KIN.b+2,1
|id=Yoshimitsu-ws1,2,1
|parent=Yoshimitsu-KIN.b+2
|parent=Yoshimitsu-ws1,2
|input=,1
|input=,1
|name=Ikaruga
|alias={{Plainlist|
|target=,M?
* 1SS.ws1,2,1
|damage=,19
* ws1,2,1SS.1}}
|startup=,i23~24
|name=Door Knocker Shredder
|block=
|tot=102
|hit=+30a (+20)
|ch=
|crush=
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{Weapon}}
* {{Weapon}}
* Combo from 1st hit}}
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-db+2
|id=Yoshimitsu-ws1,2,db+2
|parent=Yoshimitsu-ws1,2
|input=,db+2
|name=Door Knocker > Back Knuckle Slap U Crazy
|tot=82
|notes=Links to db+2 extensions
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.b+1+2
|id=Yoshimitsu-ws2
|parent=
|parent=
|input=KIN.b+1+2
|input=ws2
|name=Mumyo Juji Ken
|name=Exorcism Fist
|target=m!
|target=m
|damage=25
|damage=13
|startup=i46
|startup=i15~16
|block=
|block=-4
|hit=+6a
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r27 BT
|tot=
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes=Balcony break or airborne hit
}}
{{Move
|id=Yoshimitsu-ws2,1
|parent=Yoshimitsu-ws2
|input=,1
|alias={{Dotlist|
* 1SS.ws+2,1
* ws+2,1SS.1}}
|name=Scowling Moon God
|target=,m
|damage=,14
|startup=,i27~28
|block=-3a
|hit=+36a (+26)
|ch=
|crush=
|recv=r27 DGF
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-KIN.u+1+2
|id=Yoshimitsu-ws3
|parent=
|parent=
|input=KIN.u+1+2
|input=ws3
|name=Kincho Manji Dragonfly
|name=
|target=
|target=m
|damage=
|damage=12
|startup=
|startup=i16
|block=
|block=-6
|hit=
|hit=+3
|ch=
|ch=
|crush=js?~
|crush=
|recv=r DGF
|recv=r29
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,211: Line 3,641:
|notes=
|notes=
}}
}}
== MED (''Meditation'') ==
{{Move
{{Move
|id=Yoshimitsu-3+4
|id=Yoshimitsu-ws3,2
|parent=
|parent=Yoshimitsu-ws3
|input=3+4
|input=,2
|name=Meditation
|name=Kimon Matagi
|target=
|target=,m
|damage=
|damage=,20
|startup=
|startup=,i32
|block=
|block=-12c
|hit=
|hit=+0a
|ch=
|ch=
|crush=
|crush=
|recv=r MED
|recv=r40
|tot=
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate inputs: b+3+4, BT.3+4
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-MED.3
|id=Yoshimitsu-ws4
|parent=
|parent=
|input=MED.3
|input=ws4
|name=Back Handspring
|name=Toe Smash
|target=m
|target=m
|damage=15
|damage=14
|startup=i28~39
|startup=i11~12
|block=
|block=-6
|hit=+43a
|hit=+5
|ch=
|ch=
|crush=js?~ fs?~
|crush=
|recv=r BT
|recv=r24
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Enter KIN r24 with 1+2
* Enter NSS r24 with B
}}
}}
}}
== KIN (''Kincho'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-MED.1+2
|id=Yoshimitsu-1+2
|parent=
|parent=
|input=MED.1+2
|input=1+2
|name=Meditation Healing
|alt={{Dotlist|
|target=m! ?
* BT.1+2
|damage=15
* FC.db+1+2
|startup=i30~34
* FC.d+1+2}}
|name=Kincho
|target=
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=ps3~9
|recv=r
|recv=r15 KIN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Recovers health
|notes={{Plainlist|
* Can recover to r17 FC with D
* Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
}}
}}
}}
== FLE (''Flea'') ==
{{Move
{{Move
|id=Yoshimitsu-d+1+2
|id=Yoshimitsu-1+2,P
|parent=
|parent=
|input=d+1+2
|input=1+2,P
|name=Flea
|alias=KIN.P
|target=
|name=Guillotine Crow Trap
|damage=
|target=M,M
|startup=
|damage=10,12
|block=
|startup=i15~18 i3~6
|hit=
|block=+1c~+4c
|hit=+14a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* is1~20
|tot=
* js11~42
* fs43~45}}
|recv=r23
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,294: Line 3,738:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.n
|id=Yoshimitsu-KIN.f
|parent=
|parent=
|input=FLE.n
|input=KIN.f
|name=Flea Idle
|name=Kincho Forward Dash
|target=m
|target=
|damage=
|damage=
|startup=i2~60
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs5~25
|recv=r
|recv=r5 KIN
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 3,313: Line 3,757:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.db
|id=Yoshimitsu-KIN.1
|parent=
|parent=
|input=FLE.db
|input=KIN.1
|name=Flea Cancel
|name=
|target=
|target=m
|damage=
|damage=10
|startup=
|startup=i17
|block=
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=js? fs?~
|crush=
|recv=r
|recv=r31 1SS
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Deals 2 chip damage in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1
|id=Yoshimitsu-KIN.1,1
|parent=
|parent=Yoshimitsu-KIN.1
|input=FLE.1
|input=,1
|name=Flea Roll
|alias={{Dotlist|
|target=
* 1SS.KIN.1,1
|damage=
* KIN.1,1SS.1}}
|startup=
|name=Doushi Kiri
|block=
|target=,m,m
|hit=
|damage=,5,15
|startup=,i23~24 i14~15
|block=-9
|hit=+7c
|ch=
|ch=
|crush=cs?~ fs?~
|crush=
|recv=r FC
|recv=r27 1SS
|tot=
|tot=86
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-KIN.1,NSS.1|Power up]] in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.2
|id=Yoshimitsu-KIN.2
|parent=
|parent=
|input=FLE.2
|input=KIN.2
|name=Flea > Sliding Headbutt
|name=
|target=L
|target=m
|damage=20
|damage=15
|startup=i24~28
|startup=i21~22
|block=
|block=-14
|hit=+30a
|hit=+26a (+16a)
|ch=
|ch=
|crush=cs?~
|crush=
|recv=r FDFT
|recv=r43
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3
|id=Yoshimitsu-KIN.2,1+2
|parent=
|parent=Yoshimitsu-KIN.2
|input=FLE.3
|input=,1+2
|name=Flea Dance
|alias={{Dotlist|
|target=L
* 1SS.KIN.2,1+2
|damage=
* KIN.2,1SS.1+2}}
|startup=
|name=Tenshu Kuzushi
|block=
|target=,M
|hit=+30a
|damage=,30
|startup=i32~34
|block=-15~-13
|hit=+2a
|ch=
|ch=
|crush=js?~
|crush=
|recv=r FLE
|recv=r49 1SS
|tot=
|tot=109
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: FLE.4
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 6 chip damage on block
* Power in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.1+2
|id=Yoshimitsu-KIN.2,1+2*
|parent=
|parent=Yoshimitsu-KIN.2
|input=FLE.1+2
|input=,1+2*
|name=Skull Splitter
|alias={{Dotlist|
|target=h
* 1SS.KIN.2,1+2*
|damage=20
* KIN.2,1SS.1+2*}}
|startup=i18~19
|name=Tenshu Kuzushi (Hold)
|block=
|target=,M
|hit=+31a (+21)
|damage=,30
|startup=,i47~49
|block=+2~+4
|hit=+2a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r49 1SS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Power in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.3+4
|id=Yoshimitsu-KIN.3
|parent=
|parent=
|input=FLE.3+4
|input=KIN.3
|name=Flea > Kangaroo Kick
|name=Shibakari
|target=m
|target=L
|damage=25
|damage=17
|startup=i25~26
|startup=i25~32
|block=
|block=-16~-9
|hit=+52a (+42)
|hit=+13a
|ch=
|ch=+25a
|crush=cs?~ fs?~
|crush={{Plainlist|
|recv=r
* js10~20
|tot=
* fs21~23
* cs24~}}
|recv=r28 FC
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f,​f
|id=Yoshimitsu-KIN.4
|parent=
|parent=
|input=FLE.f,​f
|input=KIN.4
|name=Running Flea
|alt=SS.4
|target=M,​M,​M,​M
|name=Whirlwind
|damage=3,​3,​3,​3
|target=h
|startup=i17~19,i6~8 i5~7 i6~8
|damage=23
|block=
|startup=i16~17
|hit=
|block=+0
|ch=
|hit=+20a (+11)
|crush=js?~
|ch=+49a
|recv=r FLE
|crush=
|tot=
|recv=r29
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to r? IND with 3+4 on wall hit
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Enter KIN +3 +23a (+14) r26 with 1+2
* Enter MED -1 +19a (+10) r28 with 3+4
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d
|id=Yoshimitsu-KIN.1+2
|parent=
|parent=
|input=FLE.d
|input=KIN.1+2
|name=Flea Digger
|name=Ashura Blade
|target=
|target=m,m,m,m
|damage=
|damage=4,4,4,24
|startup=
|startup=i12~13 i6~7 i7~8 i11~13
|block=
|block=-6
|hit=
|hit=+11a
|ch=
|ch=
|crush=fs?~
|crush={{Plainlist|
|recv=r FLE
* js25~39
|tot=
* fs40~42}}
|recv=r37 BT
|tot=80
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combos from any hit
* Despite being i12, it always connects on i13 after f,F+3,1+2 on hit}}
}}
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-KIN.1+4
|parent=
|input=KIN.1+4
|alt=
|alias=1SS.KIN.1+4
|name=Kincho Soul Stealer
|startup=i10~13
|tot=44
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.d+3+4
|id=Yoshimitsu-KIN.d+1
|parent=
|parent=
|input=FLE.d+3+4
|input=KIN.d+1
|name=Flea > Indian Stance
|alias=1SS.KIN.d+1
|target=
|name=Ishigaki Kuzushi
|damage=
|target=L
|startup=
|damage=20
|block=
|startup=i23~24
|hit=
|block=-13
|ch=
|hit=+3
|crush=fs?~
|ch=+38a
|recv=r IND
|crush=cs22~
|tot=
|recv=r31 FC
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Cancel to r34 FC with DB on frame 16
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-KIN.f+1
|parent=
|parent=
|input=FLE.u+1+2
|input=KIN.f+1
|name=Flea > Manji Dragonfly
|alias=1SS.KIN.f+1
|target=
|name=Submission Chakram
|damage=
|target=M,M,M
|startup=
|damage=6,6,10
|block=
|startup=i19~20 i6~7 i7~8
|hit=
|block=-5
|hit=-2
|ch=
|ch=
|crush=js?~
|crush=
|recv=r DGF
|recv=r31 1SS
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 8 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.u+1+2
|id=Yoshimitsu-KIN.f+1*
|parent=
|parent=
|input=FLE.u+1+2
|input=KIN.f+1*
|name=Flea > Dragonfly Feint
|alias=1SS.KIN.f+1*
|target=
|name=Submission Chakram (Hold)
|damage=
|target=M,M,M,M,M,M
|startup=
|damage=6,6,6,6,6,10
|block=
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|hit=
|block=-12
|ch=
|hit=+29a (+14)
|crush=js?~
|ch=
|recv=r FUFT
|crush=
|tot=
|recv=r35 1SS
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Tech roll to r? FC on frames ?-?}}
* Combos from any hit
* 14 chip damage on block
* Powers in NSS or Heat
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.uf
|id=Yoshimitsu-KIN.f+2
|parent=
|parent=
|input=FLE.uf
|input=KIN.f+2
|name=Jumping Flea
|name=Ganto
|target=m!
|target=h
|damage=21
|damage=25
|startup=i30~45
|startup=i12~13
|block=
|block=-1 +11w
|hit=+30a (+20)
|hit=+9a (+0)
|ch=
|ch=
|crush=js?~
|crush=
|recv=r FLE
|recv=r40
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+34a (+27), +5}}
* {{Homing}}
* {{BB}}
* {{Weapon}}
* {{WallCrush|on block, +11g minimum}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.f
|id=Yoshimitsu-KIN.b+2
|parent=
|parent=
|input=FLE.f
|input=KIN.b+2
|name=Flea Step (WFL)
|name=
|target=
|target=m
|damage=
|damage=15
|startup=
|startup=i15~16
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=js?~
|crush=
|recv=r FLE
|recv=r27
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Weapon}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FLE.b
|id=Yoshimitsu-KIN.b+2,1
|parent=
|parent=Yoshimitsu-KIN.b+2
|input=FLE.b
|input=,1
|name=Flea Step Backward (WFL)
|alias=1SS.KIN.b+2,1
|target=
|name=Ikaruga
|damage=
|target=,M
|startup=
|damage=,19
|block=
|startup=,i23~24
|hit=
|block=-12
|hit=+30a (+20)
|ch=
|ch=
|crush=js?~
|crush=
|recv=r FLE
|recv=r29
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{Weapon}}
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.3
|id=Yoshimitsu-KIN.b+1+2
|parent=
|parent=
|input=WFL.3
|input=KIN.b+1+2
|name=Sakanobori
|name=Mumyo Juji Ken
|target=m
|target=m!
|damage=20,37
|damage=25
|startup=i17
|startup=i46
|block=
|block=
|hit=+15a
|hit=+6a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r49
|tot=
|tot=95
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions to attack throw on front hit only
|notes={{Plainlist|
* {{Weapon}}
* Backswing blow
* Unavailable in NSS
* Move is delayed by 5f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-WFL.4
|id=Yoshimitsu-KIN.u+1+2
|parent=
|parent=
|input=WFL.4
|input=KIN.u+1+2
|name=Tsurubebi
|alias=1SS.KIN.u+1+2
|target=L
|name=Kincho Manji Dragonfly
|damage=15
|target=
|startup=i23~24
|damage=
|startup=
|block=
|block=
|hit=+12c
|hit=
|ch=
|ch=
|crush=
|crush=js14~
|recv=r FUFT
|recv=r34 DGF
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Can be counterhit
}}
}}


== IND (''Indian Stance'') ==
== MED (''Meditation'') ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-d+3+4
|id=Yoshimitsu-3+4
|parent=
|parent=
|input=d+3+4
|input=3+4
|name=Indian Stance
|alt={{Dotlist|
* b+3+4
* BT.3+4}}
|name=Meditation
|target=
|target=
|damage=
|damage=
Line 3,632: Line 4,164:
|hit=
|hit=
|ch=
|ch=
|crush=cs?~ fs~
|crush=
|recv=r IND
|recv=r20 MED
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Yoshimitsu recovers in BT
}}
}}
{{Move
{{Move
|id=Yoshimitsu-d+3+4,m
|id=Yoshimitsu-MED.3+4
|parent=
|parent=
|input=d+3+4,n
|input=MED.3+4
|name=Indian Stance Healing
|name=Meditation to Backturn
|target=
|target=
|damage=
|damage=
Line 3,651: Line 4,183:
|hit=
|hit=
|ch=
|ch=
|crush=fs~
|crush=
|recv=r IND
|recv=r20 BT
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Recovers health with each pulse
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.1
|id=Yoshimitsu-MED.n
|parent=
|parent=
|input=IND.1
|input=MED.n
|name=Indian Stance Storm
|name=
|target=
|target=
|damage=15
|damage=
|startup=i53~55
|startup=
|block=
|block=
|hit=+0
|hit=
|ch=
|ch=
|crush=js?~
|crush=
|recv=r
|recv=r30 MED
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* May be canceled into another MED move
* at 26-28 frames into the animation:
* Restores recoverable health successively
** +1 health (1st pulse)
** +2 health (2nd pulse)
** +3 health (3rd onward)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.2
|id=Yoshimitsu-MED.f
|parent=
|parent=
|input=IND.2
|input=MED.f
|name=Indian Stance Stone Fists
|alt=MED.b
|target=m
|name=
|damage=7
|target=
|startup=i39~43
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r7
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Links to db+2 extensions
|notes={{Plainlist|
* Can be cancelled into a backturned attack
* Can be cancelled into instant while standing
* Closes distance with the opponent}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3
|id=Yoshimitsu-MED.d
|parent=
|parent=
|input=IND.3
|input=MED.d
|alt=MED.u
|name=
|name=
|target=m
|target=
|damage=15
|damage=
|startup=i12~18
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=
|recv=r
|recv=r15
|tot=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Transitions into sidewalk with held input
}}
{{Move
|id=Yoshimitsu-MED.3
|parent=
|input=MED.3
|name=Back Handspring
|target=m,M
|damage=15,15
|startup=i17~28 i28~39
|block=+2~+13
|hit=+43a
|ch=
|crush={{Plainlist|
* js14~41
* fs42~44}}
|recv=r11 BT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can transition to r? IND on wall hit
* {{Spike}}
* {{BB}}}}
* BT.d+3 is guaranteed on meaty block
* 1st hit only connects if the opponent is close enough}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3,3+4
|id=Yoshimitsu-MED.1+2
|parent=Yoshimitsu-IND.3
|parent=
|input=,3+4
|input=MED.1+2
|name=Indian Stance Cannon
|name=Meditation Healing
|target=,m
|target=m!
|damage=,20
|damage=10
|startup=,i27
|startup=i30~34
|block=
|block=
|hit=
|hit=-1a
|ch=
|ch=
|crush=,fs?~
|crush=
|recv=r
|recv=r38
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes=Recovers 12 base health
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1+4
|id=Yoshimitsu-IND.4
|id=Yoshimitsu-MED.1+4
|parent=
|parent=
|input=IND.4
|input=MED.1+4
|name=Indian Stance Knee Cap
|alt=
|target=L
|alias=1SS.MED.1+4
|damage=18
|name=Meditation Backturned Flash
|startup=i47~48
|recv=r31 BT
|block=
|hit=+4c
|ch=
|crush=cs1~
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Homing}}
}}
}}
== FLE (''Flea'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-IND.1+2
|id=Yoshimitsu-d+1+2
|parent=
|parent=
|input=IND.1+2
|input=d+1+2
|name=Indian Stance Flea
|alt=BT.d+1+2
|name=Flea
|target=
|target=
|damage=
|damage=
Line 3,767: Line 4,326:
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r FLE
* js8~17
* fs18~20}}
|recv=r20 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Unavailable in NSS}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3+4
|id=Yoshimitsu-FLE.n
|parent=
|parent=
|input=IND.3+4
|input=FLE.n
|name=Indian Tobi Ushiwaka
|name=Flea Idle
|target=m,m
|target=m
|damage=6,22
|damage=7
|startup=i17~18 i10~11
|startup=i2~60
|block=
|block=-18~
|hit=+3
|hit=+48a (+38a)
|ch=
|ch=
|crush=js?~
|crush=js1~
|recv=r
|recv=r1 FLE
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Can transition to r? DGF with U
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Hitlines exist on the sword and directly behind Yoshimitsu
* Can be canceled at any time into another FLE move
* After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.f
|id=Yoshimitsu-FLE.db
|parent=
|parent=
|input=IND.f
|input=FLE.db
|name=Indian Stance Vaccum Dance
|name=Flea Cancel
|target=
|target=
|damage=
|damage=
Line 3,805: Line 4,372:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* js1~12
* fs13~15}}
|recv=r38
|tot=
|tot=
|range=
|range=
Line 3,814: Line 4,383:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.b
|id=Yoshimitsu-FLE.1
|parent=
|parent=
|input=IND.b
|input=FLE.1
|name=Indian Stance Vaccum Dance
|name=Flea Roll
|target=
|target=
|damage=
|damage=
Line 3,824: Line 4,393:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* fs1~25
* cs26~}}
|recv=r40 FC
|tot=
|tot=
|range=
|range=
Line 3,833: Line 4,404:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.3+4*
|id=Yoshimitsu-FLE.2
|parent=
|parent=
|input=IND.3+4*
|input=FLE.2
|name=Indian Levitation
|name=Flea > Sliding Headbutt
|target=
|target=L
|damage=
|damage=20
|startup=
|startup=i24~28
|block=
|block=-12~-8
|hit=
|hit=+30a
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r IND
* fs1~
|tot=
* cs6~}}
|recv=r27 FDFA
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Allows 8-way directional movement in IND
* Side switches on close hit
* Continues as long as 3+4 is held}}
* Can combo to ws4 on no side switch
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-IND.u+1+2
|id=Yoshimitsu-FLE.3
|parent=
|parent=
|input=IND.u+1+2
|input=FLE.3
|name=Indian Stance Manji Dragonfly
|alt=FLE.4
|name=Flea Dance
|target=
|target=
|damage=
|damage=
Line 3,864: Line 4,439:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=js1~
|recv=r DGF
|recv=r15 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Evades like a sidestep
}}
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{Move
{{Move
|id=Yoshimitsu-b+1+2
|id=Yoshimitsu-FLE.1+2
|parent=
|parent=
|input=b+1+2
|input=FLE.1+2
|name=Mutou no Kiwami
|name=Skull Splitter
|target=
|target=h
|damage=
|damage=20
|startup=
|startup=i18~19
|block=
|block=-8
|hit=
|hit=+31a (+21)
|ch=
|ch=
|crush=cs?~
|crush=cs6~17
|recv=r NSS
|recv=r28
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* {{Head}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-2,NSS.1
|id=Yoshimitsu-FLE.3+4
|parent=Yoshimitsu-2
|parent=
|input=,NSS.1
|input=FLE.3+4
|name=Karakuri Uzumaki
|name=Flea > Kangaroo Kick
|target=,h
|target=m
|damage=,15
|damage=25
|startup=,i18
|startup=i25~26
|block=
|block=-13
|hit=+19a
|hit=+52a (+42)
|ch=
|ch=
|crush=cs?~
|crush={{Plainlist|
|recv=r NSS
* fs1~26
|tot=
* cs6~22}}
|recv=r37
|tot=63
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* Combo from 1st hit}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.3,2,NSS.1+2
|id=Yoshimitsu-FLE.f,f
|parent=Yoshimitsu-3,2
|parent=
|input=,NSS.1+2
|input=FLE.f,f
|name=Enma's Soul Blade
|alt=BT.FLE.b,f,f
|target=,M?
|name=Running Flea
|damage=,39
|target=M,M,M,M,M
|startup=,i26~27
|damage=3,3,3,3,3
|block=
|startup=i17~19 i6~8 i5~7 i6~8 i6~8
|hit=+20a (+10)
|block=-10
|hit=+1
|ch=
|ch=
|crush=
|crush=js1~
|recv=r 1SS
|recv=r19? FLE
|tot=
|tot=
|range=
|range=
Line 3,933: Line 4,512:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combos from any hit
* {{Weapon}}
* Floor break on all hits
* Combo from 2nd hit
* Sometimes combos into FLE.n}}
* Deals chip damage on block
* Has clean hit property
* Recovers health on hit
* Alternate input: H.3,2,1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.1+4
|id=Yoshimitsu-FLE.d
|parent=
|parent=
|input=NSS.1+4
|input=FLE.d
|name=Soul Stealer
|name=Flea Digger
|target=m
|target=
|damage=24
|damage=
|startup=i8~11
|startup=
|block=
|block=
|hit=+64a
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r 1SS
* js1~4
* fs5~15
* js16~}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
Line 3,959: Line 4,537:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Evades jabs from frames 4-14
* Increased damage on block
* Evades mids from frames 7-12
* Recovers health on hit}}
* Can be canceled into other FLE moves (except FLE.n)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.d+1+4
|id=Yoshimitsu-FLE.ds
|parent=
|parent=
|input=NSS.d+1+4
|input=FLE.d
|name=Unfinished Business
|name=Flea Digger Strike
|target=m
|target=M
|damage=
|damage=0
|startup=
|startup=i10
|block=
|block=
|hit=
|hit=+31a (+24)
|ch=
|ch=
|crush=
|crush=js1~
|recv=r NSS
|recv=r20 FLE
|tot=
|tot=30
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Evades jabs from frames 4-14
* Evades mids from frames 7-12
* Can be cancelled into other FLE moves (except FLE.n)
* Only accessible after hitting with FLE.n}}
}}
{{MoveInherit|Yoshimitsu-DGF.f+2
|id=Yoshimitsu-FLE.f+2
|input=FLE.f+2
|name=Flea to Dragonfly Slash
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.db+1
|id=Yoshimitsu-FLE.d+3+4
|parent=
|parent=
|input=NSS.db+1
|input=FLE.d+3+4
|name=Manji Shagapan
|name=Flea > Indian Stance
|target=sl
|target=
|damage=5
|damage=
|startup=i11
|startup=
|block=
|block=
|hit=+6
|hit=
|ch=
|ch=
|crush=cs?~
|crush={{Plainlist|
|recv=r NSS
* js1~16
* cs16~30
* fs17~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 4,002: Line 4,592:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.b+1+2
|id=Yoshimitsu-FLE.u+1+2
|parent=
|parent=
|input=NSS.b+1+2
|input=FLE.u+1+2
|name=Battou Kakugo
|name=Flea > Manji Dragonfly
|target=
|target=
|damage=
|damage=
Line 4,012: Line 4,602:
|hit=
|hit=
|ch=
|ch=
|crush=cs?~
|crush=js1~
|recv=r 1SS
|recv=r46 DGF
|tot=
|tot=
|range=
|range=
Line 4,021: Line 4,611:
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|id=Yoshimitsu-FLE.u+3+4
|parent=
|parent=
|input=NSS.ub+1+2
|input=FLE.u+3+4
|name=Soul Blade Yoshimitsu
|name=Flea > Dragonfly Feint
|target=M?
|target=m
|damage=39
|damage=30
|startup=i24~25
|startup=i38~40
|block=
|block=+4~+6
|hit=+16a (+6)
|hit=+21a (+12)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r 1SS
* js1~37
|tot=
* fs38~40}}
|recv=r20 FUFT
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,039: Line 4,631:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Weapon}}
* Tech roll to r33 FC on frames 41-42}}
* Deals chip damage on block
* Has clean hit property
* Recovers health on hit, consumes Heat
* Alternate input: H.ub+1+2)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.u+1+2
|id=Yoshimitsu-FLE.uf
|parent=
|parent=
|input=NSS.u+1+2
|input=FLE.uf
|name=Ishiusu Tsubushi
|alt={{Dotlist|
|target=L?
* FLE.u
|damage=18
* FLE.ub}}
|startup=i27~29
|name=Jumping Flea
|target=m!
|damage=21
|startup=i30~45
|block=
|block=
|hit=+22c
|hit=+30a (+20)
|ch=
|ch=
|crush=cs?~
|crush=js1~
|recv=r IND
|recv=r10 FLE
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.uf+1+2
|id=Yoshimitsu-FLE.f
|parent=
|parent=
|input=NSS.uf+1+2
|input=FLE.f
|name=Safe Heron Jump
|alt=FLE.b
|name=Flea Step (WFL)
|target=
|target=
|damage=
|damage=
Line 4,075: Line 4,669:
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=js1~
|recv=r FC
|recv=r50 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* In WFL from frames 20-50
* Cancel into FLE.f,f with f within 19 frames}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1
|id=Yoshimitsu-WFL.3
|parent=Yoshimitsu-ws2
|parent=
|input=,NSS.1
|input=WFL.3
|name=  
|name=Sakanobori
|target=,h
|target=m
|damage=,16
|damage=25
|startup=,i23
|startup=i17
|block=
|block=-16
|hit=
|hit=+2a (-7)
|ch=
|ch=
|crush=
|crush=js1~
|recv=r BT
|recv=r43 FLE
|tot=
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* FLE step takes 19 frames, effective startup i36
* Clean hit, 1st hit 25 > 37 damage
* Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
* Can side switch on throw hit
}}
}}
{{Move
|id=Yoshimitsu-WFL.4
|parent=
|input=WFL.4
|name=Tsurubebi
|target=L
|damage=15
|startup=i23~24
|block=-9
|hit=+12c
|ch=+20a
|crush={{Plainlist|
* js1~12
* cs12~
* fs13~}}
|recv=r26 FUFT
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=FLE step takes 19 frames, effective startup i42~43
}}
}}
== IND (''Indian Stance'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1,2
|id=Yoshimitsu-d+3+4
|parent=Yoshimitsu-ws2,NSS.1
|parent=
|input=,2
|input=d+3+4
|name=Scowling Aratama
|alt={{Dotlist|
|target=,m
* FC.d+3+4
|damage=,18
* BT.d+3+4}}
|startup=,i25
|name=Indian Stance
|target=
|damage=
|startup=
|block=
|block=
|hit=+5
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r BT
* cs6~
* fs6~}}
|recv=r20 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH
|notes={{Plainlist|
* All stance moves are bufferable
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-ws2,NSS.1,3
|id=Yoshimitsu-IND.n
|parent=Yoshimitsu-ws2,NSS.1
|parent=
|input=,3
|input=IND.n
|name=Scowling Spirit
|name=Indian Stance Healing
|target=,h
|target=
|damage=,25
|damage=
|startup=,i25~26
|startup=
|block=
|block=
|hit=+27A (+17)
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r NSS
* cs1~
* fs1~}}
|recv=r30 IND
|tot=
|tot=
|range=
|range=
Line 4,139: Line 4,775:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Recovers 3 recoverable health with each pulse
* Combo from 2nd CH}}
* Can be cancelled into other IND moves
* Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.df+1
|id=Yoshimitsu-IND.u
|parent=
|parent=
|input=NSS.FC.df+1
|input=IND.u
|name=
|alt=IND.d
|target=l
|name=Indian Stance Cancel
|damage=12
|target=
|startup=i25~26
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=cs1~
|crush=fs1~29
|recv=r NSS
|recv=r29
|tot=
|tot=
|range=
|range=
Line 4,160: Line 4,798:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: NSS.db,b+1}}
* Evasive, can go under some attacks if timed}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.df+1,2
|id=Yoshimitsu-IND.f
|parent=Yoshimitsu-NSS.FC.df+1
|parent=
|input=,2
|input=IND.f
|name=Agonbaku
|alt=IND.b
|target=,L
|name=Indian Stance Vaccum Dance
|damage=,20
|target=
|startup=,i25~26
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=cs1~
|crush={{Plainlist|
|recv=r NSS
* fs1~50}}
|recv=r49
|tot=
|tot=
|range=
|range=
Line 4,180: Line 4,820:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* If closer than 1.75 units, recovers r49, 1 unit behind the opponent
* Alternate input: NSS.db,b+1,2}}
* If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
* If farther than 1.75 units, recovers r49 BT in the same location
* Evasive, can go under some attacks}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|id=Yoshimitsu-IND.1
|parent=
|parent=
|input=NSS.FC.df+3
|input=IND.1
|name=Spinning Cleave
|alias=1SS.IND.1
|target=L
|name=Indian Stance Storm
|damage=12
|target=M!
|startup=i20~21
|damage=15
|startup=i53~55
|block=
|block=
|hit=+67a (+51)
|hit=+0c~+2c
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r FC
* js30~52
|tot=
* fs53~55}}
|recv=r28
|tot=88
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-qcf+1|qcf+1]]
}}
}}
}}
== DGF (''Manji Dragonfly'') ==
{{Move
{{Move
|id=Yoshimitsu-1SS.u+1+2
|id=Yoshimitsu-IND.2
|parent=
|parent=
|input=1SS.u+1+2
|input=IND.2
|name=Manji Dragonfly
|name=Indian Stance Stone Fists
|target=
|target=m
|damage=
|damage=7
|startup=
|startup=i39~43
|block=
|block=-8~-5
|hit=
|hit=+2~+6
|ch=
|ch=
|crush=js?~
|crush=cs1~ fs1~
|recv=r DGF
|recv=r28 FC
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Links to db+2 extensions
* Greater forward momentum than a standing db+2
}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2
|id=Yoshimitsu-DGF.1
|id=Yoshimitsu-IND.3
|parent=
|parent=
|input=DGF.1
|input=IND.3
|name=Dragonfly Blade
|startup=i32~38
|target=
|crush={{Plainlist|
* ,js12~34
* fs35~90}}
|recv=r46
|tot=102
|notes={{Plainlist|
* {{BB}}
* Automatically recovers to r55 IND on self-wallsplat
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-f,F+3+4,1+2,3+4
|id=Yoshimitsu-IND.3,3+4
|parent=Yoshimitsu-IND.3
|name=Indian Stance Cannon
|recv=r38
|tot=122
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Tremendous forward travel}}
}}
{{MoveInherit|Yoshimitsu-FC.df+4
|id=Yoshimitsu-IND.4
|input=IND.4
|alt=FC.df+4
|name=Indian Stance Knee Cap
|startup=i47~48
|crush=cs1~
|notes={{Plainlist|
* {{Homing}}
* Enter IND -26 +8 +35a r24 with d+3+4
}}
}}
{{Move
|id=Yoshimitsu-IND.1+2
|parent=
|input=IND.1+2
|name=Indian Stance Flea
|target=
|damage=
|damage=
|startup=i30~31
|startup=
|block=
|block=
|hit=+10a
|hit=
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r
* js1~27
* fs28~30}}
|recv=r30 FLE
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Unavailable in NSS
* {{Weapon}}
* Deals chip damage on block
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.2
|id=Yoshimitsu-IND.3+4
|parent=
|parent=
|input=DGF.2
|input=IND.3+4
|name=Dragonfly Fist
|name=Indian Tobi Ushiwaka
|target=h
|target=m,m
|damage=15
|damage=6,22
|startup=i16~18
|startup=i17~18 i10~11
|block=
|block=-6
|hit=?a
|hit=+3
|ch=
|ch=
|crush=js?~
|crush={{Plainlist|
|recv=r DGF
* js12-37
|tot=
* fs38-40}}
|recv=r29
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* Enter DGF r18 with 1SS.U
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.2,4
|id=Yoshimitsu-IND.D+3+4*
|parent=
|parent=
|input=DGF.2,4
|input=IND.D+3+4*
|name=Ubume
|name=Indian Levitation
|target=,m
|target=
|damage=,21?
|damage=
|startup=i26~28
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=cs1~ fs1~
|recv=r
|recv=r1 IND
|tot=
|tot=
|range=
|range=
Line 4,283: Line 4,974:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Allows 8-way directional movement in IND
* {{Weapon}}
* Continues as long as 3+4 is held
* Combo from 1st hit
* Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
* Transition to r? NSS with B}}
* Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.3
|id=Yoshimitsu-IND.u+1+2
|parent=
|parent=
|input=DGF.3
|input=IND.u+1+2
|name=Dragonfly Sweep
|name=Indian Stance Manji Dragonfly
|target=L?
|target=
|damage=18
|damage=
|startup=i22~23
|startup=
|block=
|block=
|hit=+6c
|hit=
|ch=
|ch=
|crush=js?~
|crush=js1~
|recv=r
|recv=r25 DGF
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Unavailable in NSS
}}
}}
== NSS (''Mutou no Kiwami'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Yoshimitsu-DGF.4
|id=Yoshimitsu-b+1+2
|alt=BT.b+1+2
|parent=
|parent=
|input=DGF.4
|input=b+1+2
|name=Dragonfly Twister
|name={{Dotlist|
|target=m
* No Sword Stance
|damage=24
* Mutou no Kiwami}}
|startup=i18~20
|target=
|damage=
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=cs8~50
|recv=r
|recv=r35 NSS
|tot=
|tot=
|range=
|range=
Line 4,325: Line 5,022:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}}}
}}
}}
{{Move
|id=Yoshimitsu-H.DGF.4,F
|parent=
|input=H.DGF.4,F
|name=Dragonfly Twister > Heat Dash
|target=m
|damage=24
|startup=i18~20
|block=
|hit=
|ch=
|crush=js?~
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.1+2
|id=Yoshimitsu-NSS.b+1+2
|parent=
|parent=
|input=DGF.1+2
|input=NSS.b+1+2
|name=Manji Dragonfly > Flea
|alt=BT.NSS.b+1+2
|name=Battou Kakugo
|target=
|target=
|damage=
|damage=
Line 4,358: Line 5,036:
|hit=
|hit=
|ch=
|ch=
|crush=js?~
|crush=cs8~50
|recv=r FLE
|recv=r35 1SS
|tot=
|tot=
|range=
|range=
Line 4,366: Line 5,044:
|notes=
|notes=
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-1,1
|id=Yoshimitsu-DGF.3+4
|id=Yoshimitsu-1,NSS.1
|parent=
|parent=Yoshimitsu-1
|input=DGF.3+4
|input=,NSS.1
|name=Spirited Away
|alias=NSS.1,1
|target=h!,t
|name=
|damage=17,18
|damage=,22
|startup=i20~21
|hit=+16a
|block=
|ch=+52a
|hit=+0d
|recv=r34 1SS
|ch=
|crush=js?~
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Spike}}
* Transitions to attack throw on front standing or airborne hit only}}
* {{Weapon}}
}}
* Combo from 1st hit with 1f delay
{{Move
* Input can be delayed 3f
|id=Yoshimitsu-DGF.f+2
* Interrupt with i4 from 1st block
|parent=
* 11 chip damage on block
|input=DGF.f+2
* Recovers 4 base health on hit}}
|name=Dragonfly Slash
|target=h
|damage=23
|startup=i20~21
|block=
|hit=+19a (+10)
|ch=
|crush=js?~
|recv=r DGF
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.f+1+2
|id=Yoshimitsu-2,NSS.1
|parent=
|parent=Yoshimitsu-2
|input=DGF.f+1+2
|input=,NSS.1
|name=Red Spider Lily
|alias=NSS.2,1
|target=h
|name=Karakuri Uzumaki
|damage=10,10,20
|target=,h
|startup=i16~17 i11~12 i11~12
|damage=,5,15
|block=
|startup=,i23~24 i18
|hit=+18a (+9)
|block=-5
|hit=+19a
|ch=
|ch=
|crush=js?~
|crush=
|recv=r
|recv=r30 NSS
|tot=
|tot=107
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* Deals chip damage on block
* Jail from 2nd attack
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
}}
}}
{{MoveInherit|Yoshimitsu-3,1
|id=Yoshimitsu-3,NSS.1
|parent=Yoshimitsu-3
|input=,NSS.1
|alias=NSS.3,1
|name=
|damage=,25
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}
* {{Weapon}}
* Combo from 1st hit
* 7 chip damage on block
* Recovers 4 base health on hit
* Does not transition to DGF during Heat Dash
* Recovers in 1SS}}
}}
{{MoveInherit|Yoshimitsu-3,2,1+2
|id=Yoshimitsu-3,2,NSS.1+2
|parent=Yoshimitsu-3,2
|input=,NSS.1+2
|alias=NSS.3,2,1+2
|name=Enma's Soul Blade
|damage=,30
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 10f
* Move can be delayed 9f
* 15 chip damage on block
* Clean hit 39 damage
* Recovers 4 base health on hit}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-DGF.d+3+4
|id=Yoshimitsu-4,4,2,2,NSS.1
|parent=
|parent=Yoshimitsu-4,4,2,2
|input=DGF.d+3+4
|input=,NSS.1
|name=Manji Dragonfly > Indian Stance
|alias=NSS.4,4,2,2,1
|target=
|name=
|damage=
|target=,m
|startup=
|damage=,30
|block=
|startup=,i67
|hit=
|block=-54
|hit=-17a
|ch=
|ch=
|crush=js?~
|crush=
|recv=r IND
|recv=r73 NSS
|tot=
|tot=
|range=
|range=
Line 4,451: Line 5,143:
|notes=
|notes=
}}
}}
== BT ==
{{Move
{{Move
|id=Yoshimitsu-BT.1
|id=Yoshimitsu-4,4,2,2,1~1
|parent=
|parent=Yoshimitsu-4,4,2,2,NSS.1
|input=BT.1
|input=~1
|alias=NSS.4,4,2,2,1~1
|name=
|name=
|target=h
|target=,h!
|damage=16
|damage=,40
|startup=i15
|startup=,i20~105
|block=
|block=
|hit=
|hit=-49a (-75)
|ch=
|ch=
|crush=
|crush=
|recv=r BT
|recv=r30 NSS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Cancel early to r30 with B}}
}}
}}
{{MoveQuery|Yoshimitsu-NSS.1+4}}
{{Move
{{Move
|id=Yoshimitsu-BT.1,2
|id=Yoshimitsu-NSS.1+2+3
|parent=Yoshimitsu-BT.1
|parent=
|input=,2
|input=NSS.1+2+3
|name=Aratama
|name=Spirit Spinner
|target=,m
|target=h
|damage=,18
|damage=25
|startup=,i25
|startup=i22~40
|block=
|block=-18~+0
|hit=+5
|hit=+26d (-32)
|ch=
|ch=
|crush=
|crush=
|recv=r BT
|recv=r30 IND
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
}}
{{MoveInherit|Yoshimitsu-f+2,1
|id=Yoshimitsu-f+2,NSS.1
|parent=Yoshimitsu-f+2
|input=,NSS.1
|alt=BT.2,NSS.1
|alias=NSS.f+2,1
|name=Manji Backfist Swipe
|target=,m
|recv=r32 NSS
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH?}}
* {{Tornado}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BT.1,3
|id=Yoshimitsu-NSS.f+1+2
|parent=Yoshimitsu-BT.1
|parent=
|input=,3
|input=NSS.f+1+2
|name=Magatama
|name=Nine-Headed Dragon
|target=,h
|target=M
|damage=,25
|damage=29
|startup=,i25~26
|startup=i20
|block=
|block=-12
|hit=+5
|hit=+8a (-1)
|ch=
|ch=
|crush=
|crush=
|recv=r BT
|recv=r37 1SS
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5g}}
* {{BB}}
* {{BB}}
* Combo from 1st CH?}}
* {{Weapon}}
* 8 chip damage on block
* Recovers 4 base health on hit
* Extended range}}
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-f+3+4
|id=Yoshimitsu-BT.3
|id=Yoshimitsu-NSS.f+3+4
|parent=
|parent=
|input=BT.3
|input=NSS.f+3+4
|name=Perilous Spirit
|name=Bull Rush
|target=m
|target=m
|damage=20
|damage=20
|startup=i24~26
|hit=+20a (+11)
|block=
|recv=r33 NSS
|hit=+11a
|notes={{Plainlist|
|ch=
* {{BB}}
|crush=js?~
* {{Head}}
|recv=r BT
* Cancel to r55 BT with b
|tot=
* Enter IND +12a (+3) r29 with d+3+4 on hit
* Automatically recovers to r55 IND on self-wallsplat
* Recovers 12f faster on hit
* +20a on side hit}}
}}
{{MoveInherit|Yoshimitsu-df+1,2,1
|id=Yoshimitsu-df+1,2,NSS.1
|parent=Yoshimitsu-df+1,2
|input=,NSS.1
|alias=NSS.df+1,2,1
|name=Tsuka Atemi Swipe
|recv=r32 NSS
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-df+3,NSS.1
|parent=Yoshimitsu-df+3
|input=,NSS.1
|alias=NSS.df+3,1
|name=Wood Chopper
|target=,M
|damage=,24
|startup=,i23~24
|block=-9
|hit=+16a
|ch=+52a
|crush=
|recv=r33 1SS
|tot=75
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit
* Recovers 4 base health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BT.d+1
|id=Yoshimitsu-NSS.df+1+4
|parent=
|parent=
|input=BT.d+1
|input=NSS.df+1+4
|name=Shisetsu Genman
|name=Moonlight (Simple Input)
|target=L
|target=m
|damage=20
|damage=19
|startup=i17~18
|startup=i20~21
|block=
|block=-17
|hit=+3
|hit=+35a (+25)
|ch=
|ch=
|crush=cs?~
|crush={{Plainlist|
|recv=r FC
* js20~42
|tot=
* fs43~45}}
|recv=r41 NSS
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* Enter KIN r37 with 1+2
* Can be buffered
* Can be performed in FC
* Power up input [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.f,n,d,df+1|NSS.f,n,d,df+1]]
* Replaced by [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-df+1+4|1SS.df+1+4]] when performed in BT}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-BT.b+1+2
|id=Yoshimitsu-NSS.d+1
|parent=
|parent=
|input=BT.b+1+2
|input=NSS.d+1
|name=Mutou no Kiwami
|name=Quick Chop
|target=
|target=M
|damage=
|damage=24
|startup=
|startup=i24~25
|block=
|block=-9
|hit=
|hit=+16a
|ch=
|ch=+52a
|crush=cs?~
|crush=
|recv=r BT
|recv=r33 1SS
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transitions to r? NSS
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* Recovers health on hit
* 12 chip damage on block
* Input can be held to transition to d+1*}}
}}
}}
== Others ==
{{Move
{{Move
|id=Yoshimitsu-SS.1
|id=Yoshimitsu-d+2,NSS.1
|parent=
|parent=Yoshimitsu-d+2
|input=SS.1
|input=,NSS.1
|name=Inner Palm
|alias=NSS.d+2,1
|target=m
|name=Heshikirigari
|damage=21
|target=,h
|startup=i17~18
|damage=,18
|block=
|startup=,i27~28
|hit=+2
|block=-9
|hit=+10g
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r32 NSS
|tot=
|tot=83?
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 8f delay
* Input can be delayed 16f
* Move can be delayed 10f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,1
|id=Yoshimitsu-d+2,2,NSS.1
|parent=Yoshimitsu-d+2,2
|input=,NSS.1
|alias=NSS.d+2,2,1
|name=
|recv=r40 NSS
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{MoveInherit|Yoshimitsu-d+2,2,d+1
|id=Yoshimitsu-d+2,2,NSS.d+1
|parent=Yoshimitsu-d+2,2
|input=,NSS.d+1
|alias=NSS.d+2,2,d+1
|name=
|recv=r32 NSS
|notes={{Plainlist|
* {{Spike}}
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
}}
{{Move
{{Move
|id=Yoshimitsu-SS.2
|id=Yoshimitsu-NSS.d+1+2
|parent=
|parent=
|input=SS.2
|input=NSS.d+1+2
|name=Shrine
|name=No Sword Stance > Indian Stance
|target=m
|target=
|damage=20
|damage=
|startup=i18~19
|startup=
|block=
|block=
|hit=+30a (+20)
|hit=
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=r
* cs7~
* fs7~}}
|recv=r20 IND
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes=
}}
}}
{{Move
{{Move
|id=Yoshimitsu-FUFT.d+3+4
|id=Yoshimitsu-NSS.d+1+4
|parent=
|parent=
|input=FUFT.d+3+4
|input=NSS.d+1+4
|name=Indian Stance Healing
|name=Unfinished Business
|target=
|target=
|damage=
|damage=
Line 4,623: Line 5,410:
|hit=
|hit=
|ch=
|ch=
|crush=fs?~
|crush=
|recv=r IND
|recv=r65 NSS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Yoshimitsu is invisible on frames 50~64, but can still be hit
}}
}}
{{Move
{{Move
|id=Yoshimitsu-OTG.1SS.u+1
|id=Yoshimitsu-NSS.db+1
|parent=
|parent=
|input=OTG.1SS.u+1
|input=NSS.db+1
|name=Kaishaku
|name=Manji Shagapan
|target=M
|target=sl
|damage=24
|damage=5
|startup=i27~29
|startup=i10
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=js?~
|crush=cs4~
|recv=r
|recv=r24 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Weapon}}
|notes={{Plainlist|
* Transition to r24 with f}}
}}
{{MoveInherit|Yoshimitsu-b+2,1
|id=Yoshimitsu-b+2,NSS.1
|parent=Yoshimitsu-b+2
|input=,NSS.1
|alias=NSS.b+2,1
|name=
|target=,m
|damage=,17
|recv=r41 NSS
|notes={{Plainlist|
* Enter KIN r30 with 1+2
* Combo from 1st CH with 2f delay
* Input can be delayed 14f}}
}}
}}
== Throws ==
{{Move
{{Move
|id=Yoshimitsu-1+3
|id=Yoshimitsu-b+2,NSS.2
|parent=
|parent=Yoshimitsu-b+2
|input=1+3
|input=,NSS.2
|name=Oni Killer
|alias=NSS.b+2,2
|target=t
|name=
|damage=35
|target=,h
|startup=i12~14
|damage=,18
|block=
|startup=,i22~23
|hit=+1
|block=-10
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r34 NSS
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* Combo from 1st with 1f delay
* Combo from 1st CH with 7f delay
* Input can be delayed 14f}}
}}
{{MoveInherit|Yoshimitsu-ub+1
|id=Yoshimitsu-NSS.ub+1
|input=NSS.ub+1
|alias=
|damage=19
|startup=i25~26
|recv=r26 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+2
|parent=
|input=NSS.ub+1+2
|name=Soul Blade Yoshimitsu
|target=M
|damage=30
|startup=i24~25
|block=-8c
|hit=+16a (+6)
|ch=
|crush=
|recv=r38 1SS
|tot=63
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Weapon}}
* 15 chip damage on block
* Clean hit 39 damage
* Recovers 4 base health on hit
* -12c if blocked at tip range}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3
|parent=
|input=NSS.ub+1+3
|name=Spinning Finger Stab
|target=m!
|damage=50
|startup=i51~65
|block=
|hit=-23
|ch=
|crush=
|recv=r64 NSS
|tot=129
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Punishable on close hit with FUFT.3}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,1+2
|parent=Yoshimitsu-NSS.ub+1+3
|input=,1+2
|name=Face Slapper
|target=h
|damage=,15
|startup=,i18~19
|block=-15
|hit=-4
|ch=+45a
|crush=
|recv=r33 NSS
|tot=72
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.ub+1+3,n+1
|parent=Yoshimitsu-NSS.ub+1+3
|input=,n+1
|name=Index Poke Windmill
|target=,h!
|damage=,40
|startup=,i20~105
|block=
|hit=-49a (-75)
|ch=
|crush=
|recv=r30 NSS
|tot=135
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Cancel to r94 with B on frame 64}}
}}
{{MoveInherit|Yoshimitsu-u+1
|id=Yoshimitsu-NSS.u+1
|input=NSS.u+1
|alias=
|damage=21
|startup=i25~26
|recv=r25 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.u+1+2
|parent=
|input=NSS.u+1+2
|name=Ishiusu Tsubushi
|target=L
|damage=18
|startup=i27~29
|block=+4
|hit=+20g
|ch=
|crush={{Plainlist|
* js9~24
* fs25~}}
|recv=r12 IND
|tot=41
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Can't be low parried
* Opponent recovers crouching
}}
}}
{{MoveInherit|Yoshimitsu-uf+1
|id=Yoshimitsu-NSS.uf+1
|input=NSS.uf+1
|alias=
|name=
|damage=24
|startup=i25~26
|ch=+15a
|recv=r24 NSS
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-NSS.uf+1+3
|parent=
|input=NSS.uf+1+3
|name=Safe Heron Jump
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js9~35
* fs36~38}}
|recv=r41 FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Throw break 1 or 2
|notes=
}}
}}
{{Move
{{MoveInherit|Yoshimitsu-uf+3+4,1,4,1
|id=Yoshimitsu-2+4
|id=Yoshimitsu-uf+3+4,1,4,NSS.1
|parent=
|parent=Yoshimitsu-uf+3+4,1,4
|input=2+4
|input=,NSS.1
|name=Sword Face Smash
|alias=NSS.uf+3+4,1,4,1
|target=t
|name=
|damage=35
|damage=,24
|startup=i12~14
|hit=+16a
|block=
|ch=+52a
|hit=+1
|notes={{Plainlist|
|ch=
* {{BB}}
|crush=
* {{Spike}}
|recv=r
* {{Weapon}}
|tot=
* Can transition to d+1*,n
|range=
* 12 chip damage on block
|tracksLeft=
* Recovers 4 base health on hit}}
|tracksRight=
}}
|notes={{Plainlist|
{{Move
* {{Spike}}
|id=Yoshimitsu-NSS.b,B+1+4
* Throw break 1 or 2}}
|parent=
}}
|input=NSS.b,B+1+4
{{Move
|name=Thunder Palm Strike
|id=Yoshimitsu-Left Throw
|target=m!
|parent=
|damage=40
|input=Left Throw
|startup=i65~70
|name=Wheels of Hell
|block=
|target=t
|hit=-3a (-12)
|damage=45
|ch=+29a (-18)
|startup=
|crush=
|block=
|recv=r42 NSS
|hit=+0
|tot=112
|ch=
|range=
|crush=
|tracksLeft=
|recv=r
|tracksRight=
|tot=
|notes={{BB}}
|range=
}}
|tracksLeft=
{{MoveInherit|Yoshimitsu-NSS.1+4
|tracksRight=
|id=Yoshimitsu-NSS.b,B+1+4,B
|notes=Throw break 1
|input=NSS.b,B+1+4,B
}}
|alias=
{{Move
|alt=
|id=Yoshimitsu-Right Throw
|name=Thunder Palm Strike Feint to Soul Stealer
|parent=
|startup=,i22~25
|tot=81
}}
{{MoveInherit|Yoshimitsu-f,n,d,df+1
|id=Yoshimitsu-NSS.f,n,d,df+1
|parent=
|input=NSS.f,n,d,df+1
|alt=NSS.BT.f,n,d,df+1
|alias=NSS.CD+1
|name=Moonlight
|target=m
|damage=19
|recv=r41 NSS
}}
{{Move
|id=Yoshimitsu-NSS.qcf+1
|parent=
|input=NSS.qcf+1
|alias=NSS.d,df,f+1
|name=Moonsault
|target=M
|damage=30
|startup=i53~56
|block=-8c
|hit=+5a
|ch=
|crush={{Plainlist|
* js10~55
* fs56~58}}
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Can be buffered
* Can be performed in FC}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1
|parent=
|input=NSS.FC.DF+1
|alt=NSS.FC.db,b+1
|alias=FC.NSS.DF+1
|name=
|target=l
|damage=12
|startup=i25~26
|block=-16
|hit=+27a
|ch=
|crush=cs1~34
|recv=r34 NSS
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.DF+1,2
|parent=Yoshimitsu-NSS.FC.DF+1
|input=,2
|alt=NSS.FC.db,b+1,2
|alias=FC.NSS.DF+1,2
|name=Agonbaku
|target=,L
|damage=,20
|startup=,i25~26
|block=-14
|hit=+14
|ch=
|crush=,cs1~45
|recv=r32 NSS
|tot=85
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Interrupt with i7 from 1st block
}}
}}
{{Move
|id=Yoshimitsu-NSS.FC.df+3
|parent=
|input=NSS.FC.df+3
|alias=FC.NSS.df+3
|name=Spinning Cleave
|target=L
|damage=12
|startup=i20~21
|block=-26
|hit=+67a (+51)
|ch=
|crush=cs1~
|recv=r36 FC
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-ws2,NSS.1
|parent=Yoshimitsu-ws2
|input=,NSS.1
|alias=NSS.ws2,1
|name=
|target=,h
|damage=,16
|startup=,i23
|block=-6
|hit=+5
|ch=
|crush=
|recv=r25 BT
|tot=64?
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit}}
}}
{{MoveInherit|Yoshimitsu-BT.1,2
|id=Yoshimitsu-ws2,NSS.1,2
|parent=Yoshimitsu-ws2,NSS.1
|input=,2
|alias=NSS.ws2,1,2
|name=Scowling Aratama
|tot=87
|notes={{Plainlist|
* Balcony break on airborne hit
* {{Elbow}}
* Combo from 2nd CH
}}
}}
{{MoveInherit|Yoshimitsu-BT.1,3
|id=Yoshimitsu-ws2,NSS.1,3
|parent=Yoshimitsu-ws2,NSS.1
|input=,3
|alias=NSS.ws+2,1,3
|name=Scowling Spirit
|tot=88
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
{{Move
|id=Yoshimitsu-KIN.1,NSS.1
|parent=Yoshimitsu-KIN.1
|input=,NSS.1
|alias={{Dotlist|
* NSS.KIN.1,1
* KIN.NSS.1,1}}
|name=
|target=,m,m
|damage=,5,20
|startup=,i23~24 i14~15
|block=-1
|hit=+37a (+29)
|ch=
|crush=
|recv=r27 1SS
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* Combo from 1st hit with 2f delay
* 4 chip damage on block
* Recovers 4 base health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,NSS.1+2
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2
|alias={{Dotlist|
* NSS.KIN.2,1+2
* KIN.NSS.2,1+2}}
|name=
|target=,M
|damage=,30
|startup=i32~34
|block=-3
|hit=+15a
|ch=
|crush=
|recv=r49 1SS
|tot=111
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* 9 chip damage on block
* Recovers 7 base health on hit}}
}}
{{Move
|id=Yoshimitsu-KIN.2,1+2*
|parent=Yoshimitsu-KIN.2
|input=,NSS.1+2*
|alias={{Dotlist|
* NSS.KIN.2,1+2*
* KIN.NSS.2,1+2*}}
|name=
|target=,M
|damage=,30
|startup=,i47~49
|block=+14
|hit=+69a (+49)
|ch=
|crush=
|recv=r49 1SS
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* {{Weapon}}
* {{GuardBreak}}
* 12 chip damage on block
* Recovers 2 base health on hit
* +26d (+26) on airborne hit}}
}}
{{MoveInherit|Yoshimitsu-NSS.1+4
|id=Yoshimitsu-NSS.KIN.1+4
|parent=
|input=NSS.KIN.1+4
|alt=
|alias=KIN.NSS.1+4
|name=
|startup=i12~15
|tot=46
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1
|parent=
|input=NSS.KIN.f+1
|alias=KIN.NSS.f+1
|name=
|target=M,M,M
|damage=6,6,12
|startup=i19~20 i6~7 i7~8
|block=-5
|hit=+18a (+11)
|ch=
|crush=
|recv=r31 1SS
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 12 chip damage on block
* Recovers 4 base health on hit}}
}}
{{Move
|id=Yoshimitsu-NSS.KIN.f+1*
|parent=
|input=NSS.KIN.f+1*
|alias=KIN.NSS.f+1*
|name=
|target=M,M,M,M,M,M
|damage=6,6,6,6,6,12
|startup=i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
|block=-9
|hit=+29a (+14)
|ch=
|crush=
|recv=r35 1SS
|tot=94
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Weapon}}
* Combos from any hit
* 21 chip damage on block
* Recovers 8 base health on hit}}
}}
{{MoveInherit|Yoshimitsu-KIN.d+1
|id=Yoshimitsu-NSS.KIN.d+1
|input=NSS.KIN.d+1
|name=
|alias=KIN.NSS.d+1
|damage=17
|notes=Cancel to r34 FC with DB on frame 16
}}
{{Move
|id=Yoshimitsu-NSS.IND.1
|parent=
|input=NSS.IND.1
|alias=IND.NSS.1
|name=
|target=M
|damage=15
|startup=i48~51
|block=-8c
|hit=+5a
|ch=
|crush={{Plainlist|
* js30~52
* fs53~55}}
|recv=r32 NSS
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Same animation as the ending of [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-NSS.qcf+1|NSS.qcf+1]]
}}
}}
{{MoveInherit|Yoshimitsu-BT.d+1
|id=Yoshimitsu-NSS.BT.d+1
|input=NSS.BT.d+1
|alias=BT.NSS+d1
|name=
|target=l
|damage=15
|notes=Yoshimitsu remains in NSS
}}
 
== DGF (''Manji Dragonfly'') ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-u+1+2
|parent=
|input=u+1+2
|alt=BT.u+1+2
|name=Manji Dragonfly
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js8~
|recv=r15 DGF
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Cancel to r12 with db_d_df (js1~10)
* Unavailable in NSS
* Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
}}
}}
{{Move
|id=Yoshimitsu-DGF.f
|parent=
|input=DGF.f
|alt=DGF.b
|name=Dragonfly Forward
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~
|recv=r1 DGF
|tot=35
|range=
|tracksLeft=
|tracksRight=
|notes=realigns with opponent, creates distance
}}
{{Move
|id=Yoshimitsu-DGF.1
|parent=
|input=DGF.1
|name=Dragonfly Blade
|target=M
|damage=22
|startup=i30~31
|block=-2c
|hit=+10a
|ch=+46a
|crush=js1~27
|recv=r29
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 11 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.1|Power up]] in Heat
* Partially uses remaining Heat time
}}
}}
{{Move
|id=Yoshimitsu-DGF.2
|parent=
|input=DGF.2
|name=Dragonfly Fist
|target=h
|damage=15
|startup=i16~18
|block=+4
|hit=+13s
|ch=
|crush=js1~
|recv=r15 DGF
|tot=33
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.2,4
|parent=Yoshimitsu-DGF.2
|input=,4
|name=Ubume
|target=,M
|damage=,22
|startup=i26~28
|block=-14
|hit=+15a (+8)
|ch=
|crush={{Plainlist|
* ,js1~46
* fs47~49}}
|recv=r33
|tot=79
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Enter NSS r33 with B}}
}}
{{Move
|id=Yoshimitsu-DGF.3
|parent=
|input=DGF.3
|name=Dragonfly Sweep
|target=L
|damage=18
|startup=i22~23
|block=-13
|hit=+6c
|ch=+28a
|crush=js1~18
|recv=r31
|tot=54
|range=
|tracksLeft=
|tracksRight=
|notes=Airborne attack, can't be low parried
}}
{{Move
|id=Yoshimitsu-DGF.4
|parent=
|input=DGF.4
|name=Dragonfly Twister
|target=m
|damage=24
|startup=i18~20
|block=-4
|hit=+14g
|ch=
|crush=js1~19
|recv=r27
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{BB}}}}
}}
{{Move
|id=Yoshimitsu-DGF.1+2
|parent=
|input=DGF.1+2
|name=Manji Dragonfly > Flea
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js1~27
* fs28~30}}
|recv=r30 FLE
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-DGF.3+4
|parent=
|input=DGF.3+4
|name=Spirited Away
|target=h!,t
|damage=17,18
|startup=i20~21
|block=
|hit=+0
|ch=
|crush=js1~
|recv=r34 DGF
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Transitions to attack throw on front hit (air hit OK)
* Attack throw recovers standing}}
}}
{{Move
|id=Yoshimitsu-DGF.f+2
|parent=
|input=DGF.f+2
|alt=FLE.f+2
|name=Dragonfly Slash
|target=h
|damage=23
|startup=i20~21
|block=+7
|hit=+19a (+10)
|ch=+64a (+44)
|crush=js1~
|recv=r30 DGF
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Weapon}}
}}
}}
{{Move
|id=Yoshimitsu-DGF.f+1+2
|parent=
|input=DGF.f+1+2
|name=Red Spider Lily
|target=h,h,h
|damage=10,10,20
|startup=i16~17 i11~12 i11~12
|block=-2
|hit=+18a (+9)
|ch=
|crush=js1~65
|recv=r31
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* {{Weapon}}
* Jail from 1st attack
* 12 chip damage on block
* [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-H.DGF.f+1+2|Power up]] in Heat
}}
}}
{{Move
|id=Yoshimitsu-DGF.d+3+4
|parent=
|input=DGF.d+3+4
|name=Manji Dragonfly > Indian Stance
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush={{Plainlist|
* js1~27
* fs28~
* cs31~}}
|recv=r30 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
 
== BT ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-BT.1
|parent=
|input=BT.1
|name=
|target=h
|damage=16
|startup=i15
|block=-3
|hit=+8
|ch=
|crush=
|recv=r22 BT
|tot=37
|range=
|tracksLeft=
|tracksRight=
|notes={{Elbow}}
}}
{{Move
|id=Yoshimitsu-BT.1,2
|parent=Yoshimitsu-BT.1
|input=,2
|name=Aratama
|target=,m
|damage=,18
|startup=,i25
|block=-5
|hit=+5
|ch=+63a
|crush=
|recv=r27 BT
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Balcony break on airborne hit
* {{Elbow}}
* Combo from 1st CH}}
}}
{{Move
|id=Yoshimitsu-BT.1,3
|parent=Yoshimitsu-BT.1
|input=,3
|name=Magatama
|target=,h
|damage=,25
|startup=,i25~26
|block=-7
|hit=+27a (+17)
|ch=
|crush=
|recv=r27
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH}}
}}
{{MoveInherit|Yoshimitsu-f+2
|id=Yoshimitsu-BT.2
|parent=
|input=BT.2
|alt=f+2
|name=Manji Backfist 2
|startup=i16~17
|tot=45
|notes={{Plainlist|
* {{BB}}
* Links to f+2 extensions}}
}}
{{Move
|id=Yoshimitsu-BT.3
|parent=
|input=BT.3
|name=Perilous Spirit
|target=m
|damage=20
|startup=i24~26
|block=-3
|hit=+11a
|ch=
|crush={{Plainlist|
* js6~29
* fs30~32}}
|recv=r27 BT
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Yoshimitsu-BT.d+1
|parent=
|input=BT.d+1
|alias=1SS.BT.d+1
|name=Shisetsu Genman
|target=L
|damage=20
|startup=i17~18
|block=-13
|hit=+3
|ch=+38a
|crush=cs6~
|recv=r31 FC
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Weapon}}
}}
 
== Others ==
{{MoveDataHeader}}
{{MoveInherit|Generic-R.df+1+2
|id=Yoshimitsu-R.df+1+2
|name=Trailokya Pilgrimage
|recv=r39 1SS
}}
{{MoveInherit|Generic-1+2+3+4
|id=Yoshimitsu-1+2+3+4
}}
{{Move
|id=Yoshimitsu-SS.1
|parent=
|input=SS.1
|name=Inner Palm
|target=m
|damage=21
|startup=i17~18
|block=-9
|hit=+2
|ch=[[Yoshimitsu_combos#Staples|+27a (+17)]]
|crush=
|recv=r32
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes=Sidestep adds minimum 9f, effective startup i26~27
}}
{{Move
|id=Yoshimitsu-SS.2
|parent=
|input=SS.2
|name=Shrine
|target=m
|damage=20
|startup=i18~19
|block=-13
|hit=+30a (+20)
|ch=
|crush=
|recv=r31
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Sidestep adds minimum 9f, effective startup i27~28
}}
}}
{{Move
|id=Yoshimitsu-FUFT.d+3+4
|parent=
|input=FUFT.d+3+4
|name=Indian Stance Healing
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=fs1~
|recv=r30 IND
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Yoshimitsu-OTG.u+1
|parent=
|input=OTG.u+1
|name=Kaishaku
|target=M
|damage=24
|startup=i27~29
|block=-13
|hit=-8c
|ch=
|crush={{Plainlist|
* js8~23
* fs24~26}}
|recv=r41
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Weapon}}
* 16 damage -16a against airborne opponent
* 19 damage -13a (-23) against a grounded opponent
* Unavailable in NSS}}
}}
 
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-1+3
|parent=
|input=1+3
|name=Oni Killer
|target=t
|damage=35
|startup=i12~14
|block=-3
|hit=+1d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
{{Move
|id=Yoshimitsu-2+4
|parent=
|input=2+4
|name=Sword Face Smash
|target=t
|damage=35
|startup=i12~14
|block=+0
|hit=+1
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{FB}}
* Throw break 1 or 2
* Side switch on hit}}
}}
{{Move
|id=Yoshimitsu-Left Throw
|parent=
|input=Left Throw
|name=Wheels of Hell
|target=t
|damage=45
|startup=
|block=-3
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1
* Side switch on hit}}
}}
{{Move
|id=Yoshimitsu-Right Throw
|parent=
|input=Right Throw
|input=Right Throw
|name=Neck Breaker
|name=Neck Breaker
Line 4,721: Line 6,577:
|damage=40
|damage=40
|startup=
|startup=
|block=
|block=-3
|hit=-3
|hit=-3d
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=
|tot=
|tot=
|range=
|range=
Line 4,741: Line 6,597:
|startup=
|startup=
|block=
|block=
|hit=+1
|hit=+1d
|ch=
|ch=
|crush=
|crush=
|recv=r BT
|recv=BT
|tot=
|tot=
|range=
|range=
Line 4,750: Line 6,606:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{FB}}
* Unbreakable}}
* Unbreakable}}
}}
}}
Line 4,761: Line 6,617:
|damage=45
|damage=45
|startup=i11
|startup=i11
|block=
|block=+0
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r28
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{FB}}
* Throw break 1+2}}
* Throw break 1+2
* Side switch on break}}
}}
}}
{{Move
{{Move
Line 4,778: Line 6,635:
|parent=
|parent=
|input=qcf+2
|input=qcf+2
|alias=d,df,f+2
|name=Soul Siphon
|name=Soul Siphon
|target=t
|target=t
|damage=22
|damage=22
|startup=i15~16
|startup=i15~16
|block=
|block=+0
|hit=+0
|hit=+0
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r23
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break 1+2}}
* Throw break 1+2
* 35 damage as a backthrow
* Yoshimitsu recovers 16 health
* On break:
** -Opponent recovers 22 health (35 on backthrow)
** -Yoshimitsu loses 16 health}}
}}
}}
{{Move
{{Move
Line 4,798: Line 6,661:
|parent=
|parent=
|input=qcb,f+2
|input=qcb,f+2
|alias=d,db,b,f+2
|name=Soul Possession
|name=Soul Possession
|target=t
|target=t
|damage=
|damage=0
|startup=i15~16
|startup=i15~16
|block=
|block=
Line 4,806: Line 6,670:
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r23
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 4,813: Line 6,677:
|notes={{Plainlist|
|notes={{Plainlist|
* Unbreakable
* Unbreakable
* Self-damage}}
* Opponent recovers 26 health
* Yoshimitsu loses 35 health}}
}}
}}


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData">Frame data becomes -16 on block and -3 on hit if you mash 1.</ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i23~24 || - || -4 || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i15~16 || - || +27a || Hit
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 25 || i14~15 || - || +6a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 1SS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i17 || -9 || -3 || Hit
|-
| 1 || h || 15 || i28 || -6<ref name="FrameData"></ref> || +7<ref name="FrameData"></ref> ||
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m!<ref name="AttackType">{{Weapon}}</ref> || 8 || i35~36 || - || -15 ||
|-
| 1 || l!<ref name="AttackType">{{Weapon}}</ref> || 20 || i32~33 || - || +36a (+20) ||
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 4 || h || 9 || i33 || -25 || -14 ||
|-
| 4 || l<ref name="CS">cs20~33</ref> || 5 || i33 || -25 || -14 ||
|-
| 1 || m || 5 || i30~31 || -12 || -1 || Hit
|-
| 1 || m || 8 || i23~24 || -15 || -4 || Hit
|-
| 1 || m || 8 || i15~16 || -34 || -23 || Hit
|-
| 1 || m || 25 || i14~15 || -32 || +5a || Hit
|-
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | NSS 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || m || 12 || i15~16 || -13 || -2 || Hit
|-
| 1 || h || 15 || i23~24 || -12 || -1 || Hit
|-
| 4 || h || 9 || i29 || -25 || -14 || Hit
|-
| 2 || m || 3 || i23~26 || -6 || +5 || CH
|-
| 2 || m || 3 || i10~12 || -8 || +2 || Hit
|-
| 2 || m || 3 || i12 || +4 || -7 || Hit
|-
| 4<ref name="JS">js23~41 fs42~44</ref> || m || 7 || i28~30 || -18 || -7 || CH
|-
| 1 || m || 8 || i35~36 || -26 || -15 ||
|-
| 1 || l || 20 || i32~33 || -52 || +36a (+20) ||
|-
|}
<references/>
== External Links ==
* [https://www.youtube.com/watch?v=uzYTjviUrxE Tekken 8 Yoshimitsu movelist on Youtube]

Latest revision as of 16:15, 8 October 2024

This page is for Tekken 8. For Tekken 7, see Yoshimitsu movelist (Tekken 7).

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS.FC.df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
  • pc7~62
  • On cancel: fs12~20 js21~29 fs30~32
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Divine Sword Kagekiyo

H.2+3

M,​m,​m,​m
51
+4
-3d
i18~19
  • js68~89
  • fs90~92
r36 1SS
Heat Smash
Reversal Break
Balcony Break
  • Recovers 4 base health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 14 chip damage on block
  • Jail from 1st attack
  • Ends Heat
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +36a (+26), +5g
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Dragonfly Blade (Heat)

H.DGF.1

M
26
+2
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 18 chip damage on block
  • Recovers 4 base health on hit
Red Spider Lily (Heat)

H.DGF.f+1+2

h,​h,​h
10,​10,​20
+4
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • 17 chip damage on block
  • Recovers 4 base health on hit

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5g
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Naguri Kabuto Wari

1,1

h,​m
5,​19
-9
+4c
+6a
,i23
t67 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1,1
  • 1,1SS.1
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Seiken Douharai

2,1

h,​m
10,​23
-9
+12a
,i26~27
t71 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a different move in NSS
Sometimes written
  • 1SS.2,1
  • 2,1SS.1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t92? r25
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only
PK Combo

2,3

h,​h
10,​24
-10
+16a (+7)
,i26~27
t71 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t66 r31 FC
  • Combo from 1st hit with 2f delay
Enma

3

m
12
-9
+5
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t69 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6
+3
i17~18 i28~29
  • js12-37
  • fs38-40
t76 r29
  • Enter DGF +5 +14 r18 with 1SS.U
Kangaroo Kick

4~3

m
25
-13
+52a (+42)
i25~26
  • cs4~22
  • fs10~50
t63 r37
Tornado
Magic 4

4

h
12
-11
+0
+20a (+10)
i12~13
t42 r29
Balcony break on airborne hit

4,4

h,​h
12,​12
-4
-2
,i24~25
t73 r31
  • Combo from 1st hit with 4f delay

4,​4,2

h,​h,​m
12,​12,​5
-22
-12
,i30~31
t114 r41 BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24
-13
,i22~23
t138 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t234 r73
Weapon
Sometimes written
  • 1SS.4,4,2,2,1
  • 4,4,2,2,1SS.1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t235 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
Sometimes written
  • 1SS.4,4,2,2,1~1
  • 4,4,2,2,1SS.1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4
+18a (+9)
,i24~25
t102 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
Soul Stealer
  • b+1+4
  • f+1+4
  • db+1+4
  • ws1+4
  • FC.D+1+4

1+4

m
20
-15
+14c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written
  • 1SS.1+4
  • Flash
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Can hit grounded when up-close and off-axis
Sometimes written 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist
BT.2

f+2

h
18
-4
+14g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder
BT.2,1

f+2,1

h,​M
18,​21
-12
+17a (+10)
,i26~27
t77 r32
Tornado
Weapon
  • Combo from 1st CH with 1f delay
Sometimes written
  • 1SS.f+2,1
  • f+2,1SS.1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i15
r23 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
24,​20
-6
+37a (+23)
,i23~24
  • ,js22~29
  • fs30~32
t87 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33 FLE
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically recovers to r55 IND on self-wallsplat
Sometimes written 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4
+14g
+39a
,i25~26
t69 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32
Tornado
Weapon
  • Combo from 2nd CH with 1f delay
Sometimes written
  • 1SS.df+1,2,1
  • df+1,2,1SS.1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r23 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t63 r31
  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff
Basic Uppercut

df+2

m
13
-7
+34a (+24)
i15~16
t41 r25
  • +4s against crouching
  • Launches crouching on CH

df+3

m
10
-4
+4
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9
+4c
+6a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Sometimes written
  • 1SS.df+3,1
  • df+3,1SS.1
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)
  • BT.df+1+4
  • NSS.BT.df+1+4

df+1+4

M
20
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41
Weapon
  • Enter KIN r30 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+1
Sometimes written 1SS.df+1+4
Flashing Steel (Simple Input)
BT.df+2+3

df+2+3

m
18
-13
+6g
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+2
Sometimes written 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9
+1c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c
+6a
i55~56
t88 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c
+6a
i99~100
t123 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c
+6a
i130~131
t158 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t193 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t228 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t263 r33 1SS
Spike
Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9
+0
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9
+17a (+8)
,i27~28
t83 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written
  • 1SS.d+2,1
  • d+2,1SS.1
Heshikirimutou

d+2,2

M,​m
12,​17
-12
+7g
+28a (+22)
,i22~23
t76 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS Enter NSS r31 with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written
  • 1SS.d+2,2,1
  • d+2,2,1SS.1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13
+16a (+9)
,i25~27
t106 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
Sometimes written 1SS.d+1+4

d+1+4,B+1

m!,​m!
60,​18
-29a
,i1~39
t156 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t175 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t193 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t211 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t229 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
12,​20
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on airborne or CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

db+2

m
8
-5
+6
i15
t39 r24 FC

db+2,2

m,​m
8,​7
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,2

m,​m,​m
8,​7,​6
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 1st hit

db+2,​2,​2,2

m,​m,​m,​m
8,​7,​6,​5
-9~-5
+2~+6
,i10~14
r23 FC
Combo from 3rd CH

db+2,​2,​2,​2,2

m,​m,​m,​m,​m
8,​7,​6,​5,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH
Stone Fists

db+2,​2,​2,​2,​2,2

m,​m,​m,​m,​m,​m
8,​7,​6,​5,​4,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

db+3

l
8
-25
-14
i18~19
cs6~
t62 r43 FC

db+3,3

l,​l
8,​7
-19
-7
,i15~17
,cs1~
t72 r35
  • Combo from 1st hit
  • Enter IND r20 with d+3+4

db+3,​3,3

l,​l,​l
8,​7,​7
-19~-17
-7~-5
,i15~17
,cs1~
t90 r35
  • Combo from 2nd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,3

l,​l,​l,​l
8,​7,​7,​5
-19
-7
,i15~17
,cs1~
t108 r35
  • Combo from 3rd CH
  • Enter IND r20 with d+3+4

db+3,​3,​3,​3,3

l,​l,​l,​l,​l
8,​7,​7,​5,​5
-19
-7
,i15~17
,cs1~
t126 r35
  • Combo from 4th CH
  • Enter IND r20 with d+3+4
Manji Spin Low Kicks

db+3,​3,​3,​3,​3,3

l,​l,​l,​l,​l,​l
8,​7,​7,​5,​5,​5
-26
-15
,i9~11
,cs1~
t146 r43 FUFT
  • Combo from 5th CH
Manji Spin Low Kicks Front Kick

db+3,​3,​3,​3,​3,4

l,​l,​l,​l,​l,​m
8,​7,​7,​5,​5,​15
-8
+23a (+13)
,i12~13
t148 r26
Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first one
Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)
BT.DB+1+2

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath
BDS.2

BDS.1

h!
25
+32a
i21~40
t45 r5
Backflip Kick
BDS.4

BDS.3

m
23
-15~-2
-13~+0
i17~30
  • js14~27
  • fs28~30
t60 r30
Can hit from the front of the opponent attacks into it

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4
+5
+10
,i11~12
t43 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4
+5
+10
,i11~12
t55 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4
+5
+10
,i11~12
t67 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4
+5
+10
,i11~12
t79 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
t168 r80 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20
-9
,i13~14
,cs10~
t81 r38 FC
  • Combo from 1st hit
  • Links to db+3 extensions
  • Can be performed from a single B+1

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19
-7
,i15~17
,cs1~
t98 r38 FC
  • Combo from 3rd CH
  • Links to db+3 extensions
  • Enter IND r20 with d+3+4
  • Can be performed from a single B+1

b+2

m
12
-9
+2
i14~15
t42 r27
Enter KIN r27 with n,1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41
Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f
Sometimes written
  • 1SS.b+2,1
  • b+2,1SS.1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t75 r37
Heat Engager
Heat Dash +36a (+26), +5g
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written 1SS.b+2,2
b+4

b+3

r31
  • 8 self-damage
b+4,4

b+3,3

t34 r25
  • 10 self-damage
  • 18 self-damage in total
b+4,4,4

b+3,​3,3

t43 r25
  • 5 self-damage
  • 23 self-damage in total
b+4,4,4,4

b+3,​3,​3,3

t52 r25
  • 5 self-damage
  • 28 self-damage in total
b+4,4,4,4,4

b+3,​3,​3,​3,3

t61 r25
  • 5 self-damage
  • 33 self-damage in total
Spinning Evade
b+4,4,4,4,4,4

b+3,​3,​3,​3,​3,3

t134 r89 FUFT
  • 5 self-damage
  • 38 self-damage in total

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
15
-6~-5
+3c~+4c
i24~25
  • js9~27
  • fs28~30
t51 r26
Spike
Weapon
Sometimes written 1SS.ub+1
Avoiding the Puddle

ub+4

m
17
-19
+12a (+2)
i20~22
  • js9~32
  • fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu
BT.ub+1+2

ub+1+2

M
25
-8c
+27a (+17)
i24~25
t53 r28 1SS
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sometimes written 1SS.ub+1+2
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
Sometimes written 1SS.ub+1+3
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t72 r33
Spike
Weapon
Sometimes written
  • 1SS.ub+1+3,1+2
  • ub+1+3,1SS.1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t136 r30
Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit during cancel
Sometimes written
  • 1SS.ub+1+3,n+1
  • ub+1+3,1SS.n+1

u+1

m
17
-5
+4c
i24~25
  • js9~27
  • fs28~30
t50 r25
Spike
Weapon
Sometimes written 1SS.u+1
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+1c~+4c
+24a
i39~42 i3~6
  • js11~42
  • fs43~45
t71 r23
Spike
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
  • -1 if the 2nd hit whiffs
Helmet Strike

uf+1

m
20
-4
+5c
+50a
i24~25
  • js9~27
  • fs28~30
t49 r24
Spike
Weapon
Sometimes written 1SS.uf+1
Kurama Itto
  • ub+2
  • u+2

uf+2

L
25
-16
+6g
+25a
i35~36
  • js10~29
  • fs30~32
t70 r34 FC
Weapon
  • Cancel to r20 FC with D
Rising Knee
  • ub+3
  • u+3

uf+3

m
15
-13
+32a (+22)
i15
  • js9~33
  • fs34~36
t48 r33
Knee
  • Can evade jabs at frames 5-7
  • Recovers 1f faster on hit or block
Avoiding the Puddle
u+4

uf+4

m
21
-9
+22a
i20~22
  • js9~32
  • fs33~35
t48 r26
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-16~-12
-4a
i31~35
  • js10~32
  • fs33~35
t66 r31
Spike
  • In 1SS cancel to DGF r18 with 1+2
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT
Poison Wind Bronze Fist

uf+3+4,1

M,​h
20,​8
-1
-43
,i16~18
t71 r18
  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit
Poison Wind Silver Fist

uf+3+4,​1,4

M,​h,​m
20,​8,​15
-14~+13g
+27a (+17a)
,i17~28 i28~39
  • ,js14~41
  • fs42~44
t146 r11
Combos from 1st (requires wall)
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M
20,​8,​15,​15
-9
+1c
+6a
,i24~25
t170 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Sometimes written
  • 1SS.uf+3+4,b+1,4,1
  • uf+3+4,b+1,4,1SS.1
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
+0c~+4c
-14a
,i31~35
  • ,js10~32
  • fs33~35
t132 r26
Spike
  • On hit, transitions to r49 backward jump automatically
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
-4c~-1c
+27a
,i39~42 i3~6
  • ,js11~42
  • fs43~45
t108 r20
Spike
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-?
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​m
20,​25
-13
+52a (+42)
,i25~26
  • ,cs4~22
  • fs10~50
t103 r37
Tornado
  • Combo from 1st hit
Death Copter

uf+1+3

M!
40
+30a
i113~114
  • js9~110
  • fs111~113
t133 r19
Spike
Weapon
  • Cancel to r34 DGF with 1+2 on frames 1~34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Becomes a different move in NSS
Sometimes written 1SS.uf+1+3
Death Copter Slice (1)

uf+1+3,d

M
25
-3
+34a
i55~56
  • js9~52
  • fs53~55
t81 r25
Spike
Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2
Death Copter Slice (2)

uf+1+3>d

M
30
-1
+34a
i83~84
  • js9~80
  • fs81~83
t109 r25
Spike
Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2
Death Copter Trick

uf+1+3,b

M!
35
+24a
i93~94
  • js9~90
  • fs91~93
t119 r25
Spike
Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will recover BT if the opponent is far

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
-9
+4
i15
t48 r33
Elbow
  • Cannot be buffered
  • Increased pushback on CH
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+8d
r57 BT
  • Transitions to attack throw only on front hit (air hit OK)
  • 3f input window for the transition (frames 13~15)
  • After hit, enter IND r20 with d+3+4
Iwatsubute

f,F+3

m
20
-4
+5
i23~24
t56 r32
  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered
Fubuki Knee

f,F+4

m
20
-6
+37a (+23)
i15~16
  • js13-21
  • fs22-24
t44 r28 BT
Balcony Break
Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block
Solar Kick

f,F+1+2

m
22
-8
+3c
i22~24
  • js10~21
  • fs22~24
  • js25~29
  • fs30~32
t49 r25 BT
Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4
Reverse Cartwheel

f,F+3+4

m
15
-20
-9c
i22~24
  • js10~27
  • fs28~30
t61 r37
Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2

f,​F+3+4,1+2

m,​m
15,​15
-31
-2a (-12)
,i12~18
  • ,js24~46
  • fs47~90
t140 r46
Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t162 r38
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel
Sometimes written Shark Attack
Suicide

f,F+1+4

m!
60
-65a
i45
t170 r125 FDFT
Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into Confusion
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward
Confusion

f,​F+1+4,n

m!
60
r33 BT
Double Suicide

f,​F+1+4,F

m!,​m!
60,​185
-60a
,i35~37
t216 r124 FDFT
Weapon
  • 185 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
t112 r51
Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes
Sometimes written 1SS.b,B+1+4
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

m
20
-15
+14c
i22~25
t81 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.b,B+1+4,B
Gehosen
BT.f,n,d,df+1

f,n,d,df+1

M
22
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written
  • 1SS.f,n,d,df+1
  • CD+1
Flashing Steel
BT.f,n,d,df+2

f,n,d,df+2

m
20
-13
+6g
+58a (+38)
i14~15
cs6~14
t51 r36
Balcony Break
Weapon
  • Can be buffered
  • Can be performed in FC
Sometimes written CD+2
Moonsault Slayer
d,df,f+1

qcf+1

h,​h,​M
24,​15,​35
+0~+2
+30a
i28~34 i37 i58~60
  • js10~55
  • fs56~58
t88 r28
Spike
2nd and 3rd
Weapon
  • 17 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent
Sometimes written 1SS.qcf+1
Manji Kick

f,f,F+3

M
30
+5g
+13a (+3)
i22~23
  • js3~33
  • fs34~36
t59 r36
Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • FC.db+1
  • FC.df+1

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to r25? with f
  • Transition input can be delayed 16f
  • FC.db+2
  • FC.df+2

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r23 FC
1SS.FC.df+3

FC.d+3

L
10
-17
-6
i16
cs1~
t52 r36 FC
FC.db+4

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Knee Cap

FC.df+4

L
18
-26
+4c
+31a
i18~19
cs1~
t47 r28 FC
Homing
Sometimes written hFC.df+4

FC.db+3

l
8
-25
-14
i18~19
cs1~
t62 r3 FC
Links to db+3 extensions
  • Sword Sweep
  • Samurai Cutter
FC.db,b+1

FC.DF+1

l!
12
+70a (+54)
i26
cs1~34
t70 r44
Weapon
Sometimes written 1SS.FC.DF+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-10
+1
+6
i14~15
t43 r28

ws1,1

m,​h
12,​12
-11
+0
,i18
t68 r30
Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

ws1,​1,1

m,​h,​h
12,​12,​12
-11
+0
,i18
t86 r30
Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​25
+0c
+6c
,i25~26
t109 r27
Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
-4
+14g
+39a
,i25~26
t71 r28
Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
Door Knocker Shredder
BT.2,1

ws1,​2,1

m,​h,​M
12,​18,​21
-12
+17a (+10)
,i26~27
t102 r32
Tornado
Weapon
  • Combo from 2nd CH
Sometimes written
  • 1SS.ws1,2,1
  • ws1,2,1SS.1
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​hm
12,​188
-5
+6
i15
t82 r24 FC
Links to db+2 extensions
Exorcism Fist

ws2

m
13
-4
+7
i15~16
t43 r27 BT
Balcony break or airborne hit
Scowling Moon God

ws2,1

m,​m
13,​14
-3a
+36a (+26)
,i27~28
t72 r27 DGF
Weapon
  • Combo from 1st hit with 1f delay
Sometimes written
  • 1SS.ws+2,1
  • ws+2,1SS.1

ws3

m
12
-6
+3
i16
t45 r29
Kimon Matagi

ws3,2

m,​m
12,​20
-12c
+0a
,i32
t88 r40
Spike
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
-6
+5
i11~12
t36 r24
  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho
  • BT.1+2
  • FC.db+1+2
  • FC.d+1+2

1+2

ps3~9
r15 KIN
  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+1c~+4c
+14a
i15~18 i3~6
  • is1~20
  • js11~42
  • fs43~45
t75 r23
Sometimes written KIN.P
Kincho Forward Dash

KIN.f

cs5~25
t65 r5 KIN

KIN.1

m
10
-12
-1
i17
t48 r31 1SS
Spike
Weapon
  • Deals 2 chip damage in NSS
Doushi Kiri

KIN.1,1

m,​m,​m
10,​5,​15
-9
+7c
,i23~24 i14~15
t86 r27 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
Sometimes written
  • 1SS.KIN.1,1
  • KIN.1,1SS.1

KIN.2

m
15
-14
+26a (+16a)
i21~22
t65 r43
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M
15,​30
-15~-13
+2a
i32~34
t109 r49 1SS
Balcony Break
Spike
Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2
  • KIN.2,1SS.1+2
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M
15,​30
+2~+4
+2a
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
Sometimes written
  • 1SS.KIN.2,1+2*
  • KIN.2,1SS.1+2*
Shibakari

KIN.3

L
17
-16~-9
+13a
+25a
i25~32
  • js10~20
  • fs21~23
  • cs24~
t60 r28 FC
Whirlwind
SS.4

KIN.4

h
23
+0
+20a (+11)
+49a
i16~17
t46 r29
Homing
Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
-6
+11a
i12~13 i6~7 i7~8 i11~13
  • js25~39
  • fs40~42
t80 r37 BT
Spike
Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit
Kincho Soul Stealer

KIN.1+4

m
20
-15
+14c
i10~13
t44 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.KIN.1+4
Ishigaki Kuzushi

KIN.d+1

L
20
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Weapon
  • Cancel to r34 FC with DB on frame 16
Sometimes written 1SS.KIN.d+1
Submission Chakram

KIN.f+1

M,​M,​M
6,​6,​10
-5
-2
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1
Submission Chakram (Hold)

KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​10
-12
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
Sometimes written 1SS.KIN.f+1*
Ganto

KIN.f+2

h
25
-1 +11w
+9a (+0)
i12~13
t53 r40
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
Weapon
Wall Crush on block, +11g minimum

KIN.b+2

m
15
-9
+2
i15~16
t43 r27
Weapon
Ikaruga

KIN.b+2,1

m,​M
15,​19
-12
+30a (+20)
,i23~24
t69 r29
Tornado
Weapon
  • Combo from 1st hit
Sometimes written 1SS.KIN.b+2,1
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
t95 r49
Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f
Kincho Manji Dragonfly

KIN.u+1+2

js14~
r34 DGF
Can be counterhit
Sometimes written 1SS.KIN.u+1+2

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation
  • b+3+4
  • BT.3+4

3+4

r20 MED
Yoshimitsu recovers in BT
Meditation to Backturn

MED.3+4

r20 BT

MED.n

r30 MED
  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively
    • +1 health (1st pulse)
    • +2 health (2nd pulse)
    • +3 health (3rd onward)
MED.b

MED.f

r7
  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent
MED.u

MED.d

r15
Transitions into sidewalk with held input
Back Handspring

MED.3

m,​M
15,​15
+2~+13
+43a
i17~28 i28~39
  • js14~41
  • fs42~44
t50 r11 BT
Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough
Meditation Healing

MED.1+2

m!
10
-1a
i30~34
t72 r38
Recovers 12 base health
Meditation Backturned Flash

MED.1+4

m
20
-15
+14c
i6~9
t40 r31 BT
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat
Sometimes written 1SS.MED.1+4

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea
BT.d+1+2

d+1+2

  • js8~17
  • fs18~20
r20 FLE
  • Unavailable in NSS
Flea Idle

FLE.n

m
7
-18~
+48a (+38a)
i2~60
js1~
t61 r1 FLE
Balcony Break
Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken
Flea Cancel

FLE.db

  • js1~12
  • fs13~15
r38
Flea Roll

FLE.1

  • fs1~25
  • cs26~
r40 FC
Flea > Sliding Headbutt

FLE.2

L
20
-12~-8
+30a
i24~28
  • fs1~
  • cs6~
t55 r27 FDFA
  • Side switches on close hit
  • Can combo to ws4 on no side switch
Flea Dance
FLE.4

FLE.3

js1~
r15 FLE
  • Evades like a sidestep
Skull Splitter

FLE.1+2

h
20
-8
+31a (+21)
i18~19
cs6~17
t47 r28
Tornado
Head
Flea > Kangaroo Kick

FLE.3+4

m
25
-13
+52a (+42)
i25~26
  • fs1~26
  • cs6~22
t63 r37
Tornado
Running Flea
BT.FLE.b,f,f

FLE.f,f

M,​M,​M,​M,​M
3,​3,​3,​3,​3
-10
+1
i17~19 i6~8 i5~7 i6~8 i6~8
js1~
r19? FLE
  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n
Flea Digger

FLE.d

  • js1~4
  • fs5~15
  • js16~
r30 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n)
Flea Digger Strike

FLE.d

M
0
+31a (+24)
i10
js1~
t30 r20 FLE
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n
Flea to Dragonfly Slash
FLE.f+2

FLE.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Flea > Indian Stance

FLE.d+3+4

  • js1~16
  • cs16~30
  • fs17~
r30 IND
Flea > Manji Dragonfly

FLE.u+1+2

js1~
r46 DGF
Flea > Dragonfly Feint

FLE.u+3+4

m
30
+4~+6
+21a (+12)
i38~40
  • js1~37
  • fs38~40
t60 r20 FUFT
Balcony Break
  • Tech roll to r33 FC on frames 41-42
Jumping Flea
  • FLE.u
  • FLE.ub

FLE.uf

m!
21
+30a (+20)
i30~45
js1~
t55 r10 FLE
Balcony Break
Flea Step (WFL)
FLE.b

FLE.f

js1~
r50 FLE
  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames
Sakanobori

WFL.3

m
25
-16
+2a (-7)
i17
js1~
t60 r43 FLE
Balcony Break
  • FLE step takes 19 frames, effective startup i36
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit
Tsurubebi

WFL.4

L
15
-9
+12c
+20a
i23~24
  • js1~12
  • cs12~
  • fs13~
t50 r26 FUFT
FLE step takes 19 frames, effective startup i42~43

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance
  • FC.d+3+4
  • BT.d+3+4

d+3+4

  • cs6~
  • fs6~
r20 IND
  • All stance moves are bufferable
Indian Stance Healing

IND.n

  • cs1~
  • fs1~
r30 IND
  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out
Indian Stance Cancel
IND.d

IND.u

fs1~29
r29
  • Evasive, can go under some attacks if timed
Indian Stance Vaccum Dance
IND.b

IND.f

  • fs1~50
r49
  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks
Indian Stance Storm

IND.1

M!
15
+0c~+2c
i53~55
  • js30~52
  • fs53~55
t88 r28
Spike
Weapon
  • Same animation as the ending of qcf+1
Sometimes written 1SS.IND.1
Indian Stance Stone Fists

IND.2

m
7
-8~-5
+2~+6
i39~43
cs1~ fs1~
t71 r28 FC
  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2

IND.3

,​m
,​15
-31
-2a (-12)
i32~38
  • ,js12~34
  • fs35~90
t102 r46
Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
-13
+52a (+42)
,i27
  • ,js1~13
  • fs14~54
t122 r38
Tornado
  • Combo from 1st hit
  • Tremendous forward travel
Sometimes written Shark Attack
Indian Stance Knee Cap
FC.df+4

IND.4

L
18
-26
+4c
+31a
i47~48
cs1~
t47 r28 FC
Homing
  • Enter IND -26 +8 +35a r24 with d+3+4
Sometimes written hFC.df+4
Indian Stance Flea

IND.1+2

  • js1~27
  • fs28~30
r30 FLE
Unavailable in NSS
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
-6
+3
i17~18 i10~11
  • js12-37
  • fs38-40
t76 r29
Homing
  • Enter DGF r18 with 1SS.U
Indian Levitation

IND.D+3+4*

cs1~ fs1~
r1 IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2
Indian Stance Manji Dragonfly

IND.u+1+2

js1~
r25 DGF
Unavailable in NSS

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • No Sword Stance
  • Mutou no Kiwami
BT.b+1+2

b+1+2

cs8~50
r35 NSS
Battou Kakugo
BT.NSS.b+1+2

NSS.b+1+2

cs8~50
r35 1SS

1,NSS.1

h,​m
5,​22
-9
+16a
+52a
,i23
t67 r34 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 11 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.1,1
Karakuri Uzumaki

2,NSS.1

h,​h
10,​5,​15
-5
+19a
,i23~24 i18
t107 r30 NSS
Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
Sometimes written NSS.2,1

3,NSS.1

m,​h
12,​25
+7
+18g
,i22~24
,js26~
t83 r47 DGF
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers 4 base health on hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS
Sometimes written NSS.3,1
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M
12,​12,​30
-14c
+20a (+10)
,i26~27
t100 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
Sometimes written NSS.3,2,1+2

4,​4,​2,​2,NSS.1

h,​h,​m,​h,​m
12,​12,​5,​6,​30
-54
-17a
,i67
r73 NSS
Sometimes written NSS.4,4,2,2,1

4,​4,​2,​2,​NSS.1~1

h,​h,​m,​h,​m,​h!
12,​12,​5,​6,​30,​40
-49a (-75)
,i20~105
r30 NSS
Balcony Break
  • Cancel early to r30 with B
Sometimes written NSS.4,4,2,2,1~1
Soul Stealer
  • NSS.ws1+4
  • NSS.FC.D+1+4

NSS.1+4

m
20
-15
+14 +64a
i8~11
t42 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written NSS Flash
Spirit Spinner

NSS.1+2+3

h
25
-18~+0
+26d (-32)
i22~40
t70 r30 IND
Balcony Break
Manji Backfist Swipe
BT.2,NSS.1

f+2,NSS.1

h,​m
18,​21
-12
+17a (+10)
,i26~27
t77 r32 NSS
Tornado
  • Combo from 1st CH
Sometimes written NSS.f+2,1
Nine-Headed Dragon

NSS.f+1+2

M
29
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +62a (+42), +5g
Balcony Break
Weapon
  • 8 chip damage on block
  • Recovers 4 base health on hit
  • Extended range
Bull Rush

NSS.f+3+4

m
20
-13~-9
+20a (+11)
i21~25
t58 r33 NSS
Balcony Break
Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit
Sometimes written 1SS.f+3+4
Tsuka Atemi Swipe

df+1,​2,NSS.1

m,​h,​M
14,​16,​19
-12
+17a (+10)
,i26~27
t100 r32 NSS
Tornado
  • Combo from 2nd CH
Sometimes written NSS.df+1,2,1
Wood Chopper

df+3,NSS.1

m,​M
10,​24
-9
+16a
+52a
,i23~24
t75 r33 1SS
Spike
Weapon
  • Combo from 1st hit
  • Recovers 4 base health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Sometimes written NSS.df+3,1
Moonlight (Simple Input)

NSS.df+1+4

m
19
-17
+35a (+25)
i20~21
  • js20~42
  • fs43~45
t62 r41 NSS
  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT
Quick Chop

NSS.d+1

M
24
-9
+16a
+52a
i24~25
t58 r33 1SS
Spike
Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*
Heshikirigari

d+2,NSS.1

M,​h
12,​18
-9
+10g
,i27~28
t83? r32 NSS
Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
Sometimes written NSS.d+2,1

d+2,​2,NSS.1

M,​m,​h
12,​17,​20
-9
+8a (-1)
,i19~20
t107 r40 NSS
Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,1

d+2,​2,NSS.d+1

M,​m,​m
12,​17,​17
-12
+2c
+42a
,i29~30
t108 r32 NSS
Spike
  • Input can be delayed 10f
  • Move can be delayed 9f
Sometimes written NSS.d+2,2,d+1
No Sword Stance > Indian Stance

NSS.d+1+2

  • cs7~
  • fs7~
r20 IND
Unfinished Business

NSS.d+1+4

r65 NSS
Yoshimitsu is invisible on frames 50~64, but can still be hit
Manji Shagapan

NSS.db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f

b+2,NSS.1

m,​m
12,​17
-17
+28a (+18)
,i27~28
  • js28~49
  • fs50~52
t84 r41 NSS
  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,1

b+2,NSS.2

m,​h
12,​18
-10
+0
,i22~23
t72 r34 NSS
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
Sometimes written NSS.b+2,2

NSS.ub+1

m
19
-6~-5
+3c~+4c
i25~26
  • js9~27
  • fs28~30
t51 r26 NSS
Spike
Soul Blade Yoshimitsu

NSS.ub+1+2

M
30
-8c
+16a (+6)
i24~25
t63 r38 1SS
Balcony Break
Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers 4 base health on hit
  • -12c if blocked at tip range
Spinning Finger Stab

NSS.ub+1+3

m!
50
-23
i51~65
t129 r64 NSS
  • Punishable on close hit with FUFT.3
Face Slapper

NSS.ub+1+3,1+2

m!h
50,​15
-15
-4
+45a
,i18~19
t72 r33 NSS
Spike
Index Poke Windmill

NSS.ub+1+3,n+1

m!,​h!
50,​40
-49a (-75)
,i20~105
t135 r30 NSS
Balcony Break
  • Cancel to r94 with B on frame 64

NSS.u+1

m
21
-5
+4c
i25~26
  • js9~27
  • fs28~30
t50 r25 NSS
Spike
Ishiusu Tsubushi

NSS.u+1+2

L
18
+4
+20g
i27~29
  • js9~24
  • fs25~
t41 r12 IND
Spike
  • Can't be low parried
  • Opponent recovers crouching

NSS.uf+1

m
24
-4
+5c
+15a
i25~26
  • js9~27
  • fs28~30
t49 r24 NSS
Spike
Safe Heron Jump

NSS.uf+1+3

  • js9~35
  • fs36~38
r41 FC

uf+3+4,​1,​4,NSS.1

M,​h,​m,​M
20,​8,​15,​24
-9
+16a
+52a
,i24~25
t170 r33 1SS
Balcony Break
Spike
Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written NSS.uf+3+4,1,4,1
Thunder Palm Strike

NSS.b,B+1+4

m!
40
-3a (-12)
+29a (-18)
i65~70
t112 r42 NSS
Balcony Break
Thunder Palm Strike Feint to Soul Stealer

NSS.b,B+1+4,B

m
20
-15
+14 +64a
,i22~25
t81 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Moonlight
NSS.BT.f,n,d,df+1

NSS.f,n,d,df+1

m
19
-17
+35a (+25a)
i17~18
  • js17~39
  • fs40~42
t59 r41 NSS
Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC
Sometimes written NSS.CD+1
Moonsault

NSS.qcf+1

M
30
-8c
+5a
i53~56
  • js10~55
  • fs56~58
t88 r32 NSS
Spike
  • Can be buffered
  • Can be performed in FC
Sometimes written NSS.d,df,f+1
NSS.FC.db,b+1

NSS.FC.DF+1

l
12
-16
+27a
i25~26
cs1~34
t60 r34 NSS
Sometimes written FC.NSS.DF+1
Agonbaku
NSS.FC.db,b+1,2

NSS.FC.DF+1,2

l,​L
12,​20
-14
+14
,i25~26
,cs1~45
t85 r32 NSS
Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block
Sometimes written FC.NSS.DF+1,2
Spinning Cleave

NSS.FC.df+3

L
12
-26
+67a (+51)
i20~21
cs1~
t54 r36 FC
Sometimes written FC.NSS.df+3

ws2,NSS.1

m,​h
13,​16
-6
+5
,i23
t64? r25 BT
Elbow
  • Combo from 1st hit
Sometimes written NSS.ws2,1
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
-5
+5
+63a
,i25
t87 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 2nd CH
Sometimes written NSS.ws2,1,2
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
-7
+27a (+17)
,i25~26
t88 r27
Balcony Break
  • Combo from 2nd CH
Sometimes written NSS.ws+2,1,3

KIN.1,NSS.1

m,​m,​m
10,​5,​20
-1
+37a (+29)
,i23~24 i14~15
t67 r27 1SS
Balcony Break
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 4 base health on hit
Sometimes written
  • NSS.KIN.1,1
  • KIN.NSS.1,1

KIN.2,NSS.1+2

m,​M
15,​30
-3
+15a
i32~34
t111 r49 1SS
Balcony Break
Spike
Weapon
  • 9 chip damage on block
  • Recovers 7 base health on hit
Sometimes written
  • NSS.KIN.2,1+2
  • KIN.NSS.2,1+2

KIN.2,NSS.1+2*

m,​M
15,​30
+14
+69a (+49)
,i47~49
r49 1SS
Balcony Break
Spike
Weapon
Guard Break
  • 12 chip damage on block
  • Recovers 2 base health on hit
  • +26d (+26) on airborne hit
Sometimes written
  • NSS.KIN.2,1+2*
  • KIN.NSS.2,1+2*

NSS.KIN.1+4

m
20
-15
+14 +64a
i12~15
t46 r31 1SS
Strong Aerial Tailspin
Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 2 base health on hit
Sometimes written KIN.NSS.1+4

NSS.KIN.f+1

M,​M,​M
6,​6,​12
-5
+18a (+11)
i19~20 i6~7 i7~8
t66 r31 1SS
Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers 4 base health on hit
Sometimes written KIN.NSS.f+1

NSS.KIN.f+1*

M,​M,​M,​M,​M,​M
6,​6,​6,​6,​6,​12
-9
+29a (+14)
i19~20 i6~7 i7~8 i6~7 i7~8 i7~8
t94 r35 1SS
Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers 8 base health on hit
Sometimes written KIN.NSS.f+1*

NSS.KIN.d+1

L
17
-13
+3
+38a
i23~24
cs22~
t55 r31 FC
Cancel to r34 FC with DB on frame 16
Sometimes written KIN.NSS.d+1

NSS.IND.1

M
15
-8c
+5a
i48~51
  • js30~52
  • fs53~55
t88 r32 NSS
Spike
Sometimes written IND.NSS.1

NSS.BT.d+1

l
15
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Yoshimitsu remains in NSS
Sometimes written BT.NSS+d1

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly
BT.u+1+2

u+1+2

js8~
r15 DGF
  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames
Dragonfly Forward
DGF.b

DGF.f

js1~
t35 r1 DGF
realigns with opponent, creates distance
Dragonfly Blade

DGF.1

M
22
-2c
+10a
+46a
i30~31
js1~27
t60 r29
Spike
Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time
Dragonfly Fist

DGF.2

h
15
+4
+13s
i16~18
js1~
t33 r15 DGF
Ubume

DGF.2,4

h,​M
15,​22
-14
+15a (+8)
i26~28
  • ,js1~46
  • fs47~49
t79 r33
Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B
Dragonfly Sweep

DGF.3

L
18
-13
+6c
+28a
i22~23
js1~18
t54 r31
Airborne attack, can't be low parried
Dragonfly Twister

DGF.4

m
24
-4
+14g
i18~20
js1~19
t47 r27
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Manji Dragonfly > Flea

DGF.1+2

  • js1~27
  • fs28~30
r30 FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0
i20~21
js1~
t55 r34 DGF
Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing
Dragonfly Slash
FLE.f+2

DGF.f+2

h
23
+7
+19a (+10)
+64a (+44)
i20~21
js1~
t51 r30 DGF
Homing
Balcony Break
Weapon
Red Spider Lily

DGF.f+1+2

h,​h,​h
10,​10,​20
-2
+18a (+9)
i16~17 i11~12 i11~12
js1~65
t70 r31
Homing
Balcony Break
Weapon
  • Jail from 1st attack
  • 12 chip damage on block
  • Power up in Heat
Manji Dragonfly > Indian Stance

DGF.d+3+4

  • js1~27
  • fs28~
  • cs31~
r30 IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
-3
+8
i15
t37 r22 BT
Elbow
Aratama

BT.1,2

h,​m
16,​18
-5
+5
+63a
,i25
t67 r27 BT
  • Balcony break on airborne hit
Elbow
  • Combo from 1st CH
Magatama

BT.1,3

h,​h
16,​25
-7
+27a (+17)
,i25~26
t68 r27
Balcony Break
  • Combo from 1st CH
Manji Backfist 2
f+2

BT.2

h
18
-4
+14g
+39a
i16~17
t45 r28
Balcony Break
  • Links to f+2 extensions
Perilous Spirit

BT.3

m
20
-3
+11a
i24~26
  • js6~29
  • fs30~32
t53 r27 BT
Spike
Shisetsu Genman

BT.d+1

L
20
-13
+3
+38a
i17~18
cs6~
t49 r31 FC
Weapon
Sometimes written 1SS.BT.d+1

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trailokya Pilgrimage

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39 1SS
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Inner Palm

SS.1

m
21
-9
+2
i17~18
t50 r32
Sidestep adds minimum 9f, effective startup i26~27
Shrine

SS.2

m
20
-13
+30a (+20)
i18~19
t50 r31
Tornado
  • Sidestep adds minimum 9f, effective startup i27~28
Indian Stance Healing

FUFT.d+3+4

fs1~
r30 IND
Kaishaku

OTG.u+1

M
24
-13
-8c
i27~29
  • js8~23
  • fs24~26
t70 r41
Spike
Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23) against a grounded opponent
  • Unavailable in NSS

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw break 1 or 2
Sword Face Smash

2+4

t
35
+0
+1
i12~14
t39 r25
Homing
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Wheels of Hell

Left Throw

t
45
-3
+0d
  • Throw break 1
  • Side switch on hit
Neck Breaker

Right Throw

t
40
-3
-3d
Throw break 2
Tornado Drop

Back Throw

t
50
+1d
BT
Floor Break
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+0
+1
i11
t39 r28
Floor Break
  • Throw break 1+2
  • Side switch on break
Soul Siphon

qcf+2

t
22
+0
+0
i15~16
t39 r23
  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break:
    • -Opponent recovers 22 health (35 on backthrow)
    • -Yoshimitsu loses 16 health
Sometimes written d,df,f+2
Soul Possession

qcb,f+2

t
0
+0
i15~16
t39 r23
  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health
Sometimes written d,db,b,f+2

10 Strings

1SS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m![3] 8 i23~24 - -4 Hit
1 m![3] 8 i15~16 - +27a Hit
1 m![3] 25 i14~15 - +6a Hit
1SS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i17 -9 -3 Hit
1 h 15 i28 -6[1] +7[1]
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m![3] 8 i35~36 - -15
1 l![3] 20 i32~33 - +36a (+20)
NSS 10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
4 h 9 i33 -25 -14
4 l[2] 5 i33 -25 -14
1 m 5 i30~31 -12 -1 Hit
1 m 8 i23~24 -15 -4 Hit
1 m 8 i15~16 -34 -23 Hit
1 m 25 i14~15 -32 +5a Hit
NSS 10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 m 12 i15~16 -13 -2 Hit
1 h 15 i23~24 -12 -1 Hit
4 h 9 i29 -25 -14 Hit
2 m 3 i23~26 -6 +5 CH
2 m 3 i10~12 -8 +2 Hit
2 m 3 i12 +4 -7 Hit
4[4] m 7 i28~30 -18 -7 CH
1 m 8 i35~36 -26 -15
1 l 20 i32~33 -52 +36a (+20)
  1. 1.0 1.1 1.2 1.3 Frame data becomes -16 on block and -3 on hit if you mash 1.
  2. 2.0 2.1 cs20~33
  3. 3.0 3.1 3.2 3.3 3.4
    Weapon
  4. 4.0 4.1 js23~41 fs42~44

External Links