Jack-7 punishers: Difference between revisions

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{{Jack-7}}
{{Jack-7}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
{{Navbox punishers (Tekken 7)}}
|+ Standing
 
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
|-10 || f+2 || 17 (48) || +5
| -10 || f+2 || 20 || +5
|-
|-
| -11 || 2,1 || 22 || +3
| -11 || 2,1 || 22 || +3
|-
|-
| -13 || 1,1 || 36 || -1d
|rowspan="2"| -13
| 1,1 || 36 || -1d
|-
| df+3+4 || 28 || +10a (+1a)
|-
| -14 || f+1,1 || 40 || +8a (-1a)
|-
|rowspan="2"| -15
| df+2 || 13 ([[Jack-7 combos#Staples|60]]) || +31a (+21a)
|-
| f+1+2 || 22 || +5a (-4a)
|-
 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4 || 20 || +5
|-
|-
|rowspan="2"| -14 || f1,2 || 30 || +5
| -12 || FC db+1 || 16 || +6
|-
|-
| f1,1 || 40 || +8a (-1a)
| -14 || ws2,1 || 27 || +3d
|-
|-
| -15 || df2 || 13 (60) || [[Jack-7 combos#Staples|+61a (+44a)]]
| -15 || ws1 || 14 ([[Jack-7 combos#Staples|66]]) || +33a (+23a)
|-
|-
| -16 || ff1+2 || 13 (66) || [[Jack-7 combos#Staples|+22a (---)]]
|}


{| class="wikitable"
| colspan="4" class="table-cat" | Back-turned opponent
|+ Crouching
|-
| -11 || 2,1,2 || 42 || ?
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -11 || ws4 || 20 || +5
| -16 || d+3<ref>Example only, change this later.</ref> || 9 || -3a (-11)
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
| -14 || ws2,1 || 36 || +3d (---)
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| -15 || ws1 || 13 (61) || [[Jack-7 combos#Staples|+33a (+23a)]]
| 2,1<ref>Example only, change this later.</ref> || i11 || 2.00 || 15 || -1 || High
|}
|}
</div>
 
<references/>

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 f+2 20 +5
-11 2,1 22 +3
-13 1,1 36 -1d
df+3+4 28 +10a (+1a)
-14 f+1,1 40 +8a (-1a)
-15 df+2 13 (60) +31a (+21a)
f+1+2 22 +5a (-4a)
Crouching
-11 ws4 20 +5
-12 FC db+1 16 +6
-14 ws2,1 27 +3d
-15 ws1 14 (66) +33a (+23a)
Back-turned opponent
-11 2,1,2 42 ?
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,1[2] i11 2.00 15 -1 High
  1. Example only, change this later.
  2. Example only, change this later.