Xiaoyu movelist: Difference between revisions

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Line 22: Line 22:
|hit=+2c
|hit=+2c
|ch=
|ch=
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 155: Line 155:
|name=Moonhare Palm
|name=Moonhare Palm
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=i27
|startup=i27
|block=-14
|block=-14
Line 178: Line 178:
|name=Battering Storm
|name=Battering Storm
|target=,h
|target=,h
|damage=20
|damage=,20
|startup=i23
|startup=i23
|block=+3
|block=+3
Line 216: Line 216:
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+5, +36a (+26)}}
* {{HeatDash|+5, +36a (+26)}}
* {{WallCrush|+24g on block (3 step version only}}
* {{BB}}
* {{BB}}
* {{tt|Powered Up|Based on the number of steps taken in HYP:|HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details.}} up when in Heat or based on the number of steps taken.
* {{tt|Powered Up|Based on the number of steps taken in HYP:|HYP.2 damage increases and becomes plus on block. See the charts in th [[Xiaoyu_movelist#HYP_(Hypnotist)|HYP]] section for more details.}} up when in Heat or based on the number of steps taken.
Line 253: Line 254:
|damage=20
|damage=20
|startup=i20
|startup=i20
|block=-12
|block=-13
|hit=+7c
|hit=+7c
|ch=
|ch=
Line 288: Line 289:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{RageArt}}
*{{RecoverableHealthRemoval}}
* Damage increases with lower health
* Damage increases with lower health
* Erases opponent's recoverable health on hit
* Alternate input AOP.df+1+2}}
* Alternate input AOP.df+1+2}}
}}
}}
Line 438: Line 439:
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st hit CH
* Combos from 1st hit CH
* Recover facing forward with 2,DF+2 (-4, +7)}}
* Recover facing forward with 2,DF+1 (-4, +7)}}
}}
}}
{{Move
{{Move
Line 562: Line 563:
|notes={{Plainlist|
|notes={{Plainlist|
* Combos from 1st hit
* Combos from 1st hit
* Jails from 1st block
* Transition to HYP with B (+0, +11)}}
* Transition to HYP with B (+0, +11)}}
}}
}}
Line 1,232: Line 1,234:
|hit=+6
|hit=+6
|ch=
|ch=
|crush=ps
|crush=ps5
|recv=BT
|recv=BT
|tot=
|tot=
Line 1,591: Line 1,593:
|name=Fortune
|name=Fortune
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=i27
|startup=i27
|block=-12
|block=-12
Line 1,675: Line 1,677:
|name=X Marks the Spot
|name=X Marks the Spot
|target=,m
|target=,m
|damage=20
|damage=,20
|startup=i19
|startup=i19
|block=-8
|block=-8
Line 2,027: Line 2,029:
|target=m
|target=m
|damage=17
|damage=17
|startup=i14
|startup=i13
|block=-3
|block=-3
|hit=+7
|hit=+7
Line 2,215: Line 2,217:
|damage=10
|damage=10
|startup=i13
|startup=i13
|block=-10
|block=-11
|hit=+0
|hit=+0
|ch=
|ch=
Line 2,256: Line 2,258:
|damage=14
|damage=14
|startup=i12
|startup=i12
|block=-10
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=
Line 2,851: Line 2,853:
|name=Battering Winds
|name=Battering Winds
|target=,m
|target=,m
|damage=12
|damage=,12
|startup=i17
|startup=i17
|block=-13
|block=-13
Line 2,972: Line 2,974:
|name=Spinning Crane
|name=Spinning Crane
|target=,h
|target=,h
|damage=20
|damage=,20
|startup=i19
|startup=i19
|block=-5
|block=-5
Line 3,157: Line 3,159:
! Steps !! Damage!! Block !! Hit
! Steps !! Damage!! Block !! Hit
|-
|-
| 1 || 20 || -12 || +7
| 1 || 20 || -13 || +7
|-
|-
| 2 || 25 || -12 || +14d
| 2 || 25 || -13 || +14d
|-
|-
| 3 || 30 || -12 || +45a T!
| 3 || 30 || -13 || +45a T!
|}
|}
{{Move
{{Move
Line 3,431: Line 3,433:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw Break 1
* Throw Break 2
* {{FB}}
* {{FB}}
* Side Swap }}
* Side Swap }}

Latest revision as of 16:26, 28 November 2024

Heat

Allows the use of the powered up versions Hypnotist (HYP) moves (HYP.2, HYP.3)
Taking 3 or more steps in HYP partially restores remaining Heat
Allows the use of f+2,1,2 and f.F+1,2. Both partially consume remaining Heat.
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7
Heat Burst
Divine Shooting Star

H.2+3

m,​t
50
+9
+0d
i15
js
BT
Heat Smash
Balcony Break
  • Recovers in BT
  • Recover facing forward with F (+5)
Innumerable Moons

H.BT.2+3

m,​t
51
+19
+16d
i15
HYP
Heat Smash
  • Recovers in HYP, max level
  • Recover facing forward with F (+4)
Bai Yang Yan Di Po

H.f+2,1,2

m,​h,​m
12,​14,​23
+6c
+23d
i16, i20, i20
js
BT
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +21d)
Bai Lian Yan Di Po

H.f,F+1,2

m,​m
13,​23
+6c
+24d
i15, i20
js
BT
Balcony Break
  • Partially uses remaining Heat time
  • Combos from 1st hit
  • Recovers in BT
  • Recover facing forward with F (+4, +22d)
Storming Flower

db+1

m
30
-9
+14a (+5)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Has Clean hit effect
Moonhare Palm

b+4,1

m,​m
10,​20
-14
+40d (-18)
i27
Heat Engager
Heat Dash +5, +43a (+35)
  • Combos from 1st hit
Balcony Break
Battering Storm

BT.1+2,4

m,​h
12,​20
+3
+19a (+10)
i23
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combos from 1st hit
  • Chip on block
Spin Sticker

HYP.2

m
25
-4
+22 (-13)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Wall Crush +24g on block (3 step version only
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
  • Chip on block
Phoenix Double Palm

AOP.2,1

m,​m
10,​20
-12
+13a (+4)
i21
Heat Engager
Heat Dash +5, +43d (+35)
  • Combos from 1st hit
  • Cancel 2nd hit into BT with B
    • (-14, -3)
Blue Luan Sweep

HYP.3

l
20
-13
+7c
i20
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wang's Celestial Epic

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Alternate input AOP.df+1+2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
6
1.9
+1
+8
i10
Bayonet

1,2

h,​h
6,​9
-3
+7
i11
  • Combos from 1st hit
Bayonet Thruster

1,​2,1

h,​h,​m
6,​9,​24
-9
+14a (+5)
i16
Balcony Break
  • Combos from 2nd hit CH
Fan Dance

1,d+2

h,​m
6,​10
-3
+8
i20
BT
  • Combos from 1st hit
  • Recover facing forward with 1,D+2 (-4, +7)
  • Recover in HYP with 1,d+2~B (-2, +9)
Fan Dance > Birds Flock

1,​d+2,1+2

h,​m,​m
6,​10,​24
-12
+17a
i29
  • Combos from 2nd hit CH

2

h
8
2.0
-2
+6
i10
April Showers

2,1

h,​m
8,​10
-4
+7
i19
BT
  • Combos from 1st hit CH
  • Recover facing forward with 2,DF+1 (-4, +7)
Cloud Kick

3

h
17
2.5
-11
+22a
i14

4

h
15
1.6
-9
+8
+33a
i11
Birds Flock

1+2

m
24
2.6
-7
+20a
i20
Crescent Moon Kick

3+4

m
23
3.1
-1c
+3c
+19a
i23
js
  • Transition to AOP with D (0, +4, +20a)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
12
2.2
-5
+4
i16

f+2,1

m,​h
12,​14
-6
+5
+7
i20
  • Combos from 1st hit
  • Jails from 1st block
  • Transition to HYP with B (+0, +11)
Bai Yang Zhuan Wu

f+2,​1,4

m,​h,​m
12,​14,​20
-13
+17a (+8)
i26
Balcony Break
  • Combos from 2nd hit CH

f+3

m
14
2.2
-9
+2
i16
Knee

f+3,1

m,​m
14,​8
-3
+8
i22
BT
  • Combos from 1st hit
Talons of Fury

f+3,​1,4

m,​m,​m
14,​8,​20
-22
+62a (+46)
i26
BT
Tornado
  • Instant Tornado
  • Combos from 2nd hit CH
Wings of Fury

f+3,​1,1+2

m,​m,​m
14,​8,​27
-12
+7c
i16
  • Combos from 2nd hit CH
Swivel Kick

f+4

h
23
2.5
+1
+13
i19
Homing
  • Chip on block [4]
Clouded Peak

f+1+2

m
25
2.35
-16
+15d (+10)
i12
Balcony Break
Forward Roll

f+3+4

js
  • Transition to AOP with D
Forward Roll > Phoenix Talon

f+3+4,3+4

m
30
3.3
+8
+2d
i20
js

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Belly Chop

df+1

m
13
2.3
-2
+9
i14
BT
  • Recover facing forward with F (-4, +7)

df+2

m
15
2.25
-6
+7
i14
Moon Swallow

df+2,3

m,​h
15,​23
-1
+35a (+9)
i23
Balcony Break
Phoenix Tail

df+3

l
23
2.9
-23
+71a (+55)
i29
Homing
Tornado
  • Cancel into BT with B
  • On hit, transition to AOP with D
  • Snake Edge

df+4

m
12
1.95
-4
+7
i12

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sunset Fan

d+1

m
21
-6
+8c
+9c
i17
FC
  • Recover in AOP with D+1 (-10, +4c, +5c)

d+2

s
8
-4
+7
i11
FC
  • Alternate input FC.2

d+3

l
12
-12
-3
i14
FC
Giant Slayer

d+3,4

l,​h
12,​21
+0
+26a (+17)
i25
Balcony Break
  • Combos from 1st hit CH

d+4

l
6
-15
-4
i12
FC
  • Alternate input FC.4
Phoenix

d+1+2

cs
  • Transitions to AOP
  • Alternate input BT.d+1+2
Spinner

d+3+4

special
  • Alternate input u+3+4

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Storming Flower

db+1

m
30
-9
+14a (+5)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Has Clean hit effect
Feathered Fan

db+2

l
13
-8
+5c
+18g
i18
BT
Knee Cracker

db+3

l
0
+2c
+2c
+14
i15
Nut Cracker

db+4

l
14
-12
+4c
+14
i18
Hypnotist

db+1+2

ps
HYP
  • Transitions to HYP
  • Punch parry (+9 HYP, opponent BT)
  • Successful parry partially restores remaining Heat time
  • Alternate input ub+1+2

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Great Wall Left

b+1

m
10
-12
+1
i8
  • Automatically transitions to BT on hit
  • Recover facing forward with B+1 (between -1 and +4)

b+2

m
13
-6
+5
i15
BT
Homing

Automatically transitions to BT

Seven Star Fist

b+2,2

m,​l
13,​15
-7
+4
i21
BT
  • Automatically transitions to BT
Peacock Kick

b+3

h
22
+3
+8c
+32d
i18
BT
  • Chip on block [6]

Automatically transitions to BT

b+4

m
10
-11
+0
i13
Moonhare Palm

b+4,1

m,​m
10,​20
-14
+40d (-18)
i27
Heat Engager
Heat Dash +5, +43a (+35)
  • Combos from 1st hit
Balcony Break
Cross Lifting Palms

b+1+2

m
20
-13
+29a (+19)
i15
High Mid Parry

b+1+3

+6
ps5
BT
  • Automatically transitions to BT
  • Alternate input b+2+4
  • Also possible during HYP and BT
Rain Dance

b+3+4

  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
From the Ashes

ub+3

m
23
-13
+36a (+26)
i20
js
Tornado
  • Transitions to AOP on hit or block
Born of Fire

ub+4

m
26
-13
+13d (-4)
i22
pc
Tornado
Balcony Break

u+1+2

m
10
-11
+0c
i17

u+1+2,2

m,​m
10,​12
-12
-1
i27
Fortune Cookie

u+1+2,​2,1

m,​m,​m
10,​12,​20
-12
+16a (+7)
i27
Balcony Break
  • Combos from 2nd hit
  • Cancel into BT with B
Silver Needle

uf+1

l
15
-7
+10g c
i33
js
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input ub+1, u+1
Phoenix Flight

uf+2

m
23
+6c
+7c
+49a
i26
js
BT
  • Recover facing forward with F (+4c, +5c, +47a)
  • Alternate input u+2
  • Chip on block [6]
Bolting Rabbit

uf+3

m
13
-13
+29a (+19)
i16
js
  • Alternate input u+3
Flare Kick

uf+4

m
20
-7
+4
+24a
i23
js
  • Transition to FC with D (-7, +4c, +24a)
  • Transition with AOP with d+1+2 (-9, +2, +22)
Shooting Star

uf+3+4

m
30
-1
+4d
i16
js
BT
Balcony Break
Floor Break
on airborne opponent
  • Transitions to BT on hit or block
Delayed Rising Toe Kick

uf,n,4

m
20
-18
+27a (+17)
i23
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+1

m
13
-11
+7c
i15
  • Transition to AOP with D (-5, +13)
Poison Flower

f,​F+1,3

m,​h
13,​20
-1
+20a (+11)
i18
Balcony Break
  • Combos from 1st hit
Eclipsing Moon

f,​F+1,4

m,​m
13,​20
-12
+22d
i21
  • Combos from 1st hit CH

f,F+2

m
12
-5
+6
i15
Fortune

f,​F+2,1

m,​m
12,​20
-12
+16a (+7)
i27
Balcony Break
  • Combos from 1st hit
  • Cancel into BT with B (-8)
Raccoon Swing

f,F+3

m
12
-5
+6
+12
i14
BT
Soaring Blaze

f,F+4

h
20
+9
+13g c
+58a (+38)
i20
HYP
Balcony Break
  • Automatically transitions to HYP on hit or block
  • Chip on block [6]

f,F+1+2

m
12
-9
+5
+58a (+38)
i14
  • Alternate input ws1+2
X Marks the Spot

f,​F+1+2,1+2

m,​m
12,​20
-8
+7c
+43a
i19
  • Alternate input ws1+2,1+2
Front Layout

f,F+3+4

m
23
-3
+39d
i37
js
  • Chip on block [9]
Diving Falcon

f,f,F+3

m
20
+7
+29a (+19)
i23
js
  • Automatically transitions to AOP on hit or block
  • Chip on block [9]
  • Alternate input wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

s
5
-5
+6
i10
cs
FC

FC.2

s
8
-4
+7
i11
cs
FC

FC.3

l
11
-15
-4
i15
cs
FC

FC.3,2

l,​h
11,​6
+0
+7
i18
BT
  • Combos from 1st hit CH

FC.3,​2,1

l,​h,​h
11,​6,​6
-1
+6
+10g
i14
  • Transition to HYP with B (-2, +5)
  • Combos from 2nd hit
  • Jails from 2nd hit
Fire Dancer

FC.3,​2,​1,4

l,​h,​h,​m
11,​6,​6,​12
-18
+33a (+23)
i18
  • Combos from 3rd hit CH

FC.4

l
6
-15
-4
i12
cs
FC

FC.df+2

l
10
-17
-6
i19
cs
FC
  • Recover in BT with FC.DF+2 (-8, +3)
Lotus Twist

FC.df+2,1

l,​l
10,​14
-11
+0
i21
cs
FC
  • Recover in BT with DF (-, +3)

FC.df+4

l
13
-7
+4
i18
cs
AOP
  • Automatically transitions to AOP on hit or block
  • Alternate input AOP.f+4
Flower Garden

FC.df+4,4

l,​l
13,​13
-6
+5
i28
cs
FC
  • Combos from 1st hit CH
  • Alternate input AOP.f+4,4
Low Back Turn

db+3+4

cs
BT
  • Transitions to BT

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
8
-7
+4
i12
  • Combos from 1st hit
Whirlwind Cross Kick

ws1,4

m,​m
8,​16
-10
+12g
i22
BT
Sunflower

ws2

m
17
-3
+7
+38a (+28)
i13
BT
  • Recover facing forward with F (-5, +5, +36a (+26))
Jasmine Blossom

ws2*

m
20
-3
+38a (+28)
i22
BT
  • Recover facing forward with F (-5, +36a (+26))
Rising Axe Kick

ws3

m
22
+3c
+6c
+51a
i22
Skyscraper Kick

ws4

m
20
-10
+20a (+13)
i11

ws1+2

m
12
-9
+5
i14~16
  • Alternate input f,F+1+2
X Marks the Spot

ws1+2,1+2

m,​m
12,​20
-8
+7c
+43a
i19~20
  • Combos from 1st hit
  • Alternate input f,F+1+2,1+2

AOP (Phoenix)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix

d+1+2

cs
  • Transitions to AOP
  • Alternate input BT.d+1+2

AOP.1

m
11
-5
+6
i18
FC
  • Transition to HYP with B (-2, +9)
Double Serving

AOP.1,2

m,​h
11,​15
-6
+30g
i21
BT
  • Combos from 1st hit
Twin Mandarin Blows

AOP.1,4

m,​m
11,​20
-9
+15d (-2)
i25
BT
Tornado
Balcony Break
  • Combos from 1st hit

AOP.2

m
10
-11
+0
i13
Phoenix Double Palm

AOP.2,1

m,​m
10,​20
-12
+13a (+4)
i21
Heat Engager
Heat Dash +5, +43d (+35)
  • Combos from 1st hit
  • Cancel 2nd hit into BT with B
    • (-14, -3)
Piercing Spear Kick

AOP.3

l
19
-16
+0
+27a
i25
cs
Rising Front Kick

AOP.4

m
14
-3
+8
i12
Phoenix Cannon

AOP.1+2

m
25
-1
+19a (+10)
i19
Tornado
Balcony Break
Sliding Firecracker

AOP.3+4

l
22
-33
+1d
i23
FC
  • Recovers in FUFT when blocked

AOP.f+4

l
13
-7
+4
i18
cs
AOP
  • Automatically transitions to AOP on hit or block
  • Alternate input FC.df+4
Flower Garden

AOP.f+4,4

l,​l
13,​13
-6
+5
i28
cs
FC
  • Combos from 1st hit CH
  • Alternate input FC.df+4,4
Roll Ball

AOP.f+3+4

cs
FC
  • Transition to AOP with D
Butterfly

AOP.d

cs
AOP
  • Xiaoyu ducks lower
Phoenix Swipe

AOP.d+1

l
13
-12
-1
+0
i19
cs
AOP
Return to the Nest

CH AOP.d+1

l,​t
40
-12
+0
i19
cs
Floor Break
  • Attack throw on CH
Wave Crest

AOP.d+1+2

m
21
-8
+42a (+32)
i26

AOP.uf+3

m
14
-17
+27a (+17)
i15
js
  • Alternate input AOP.ub+3, AOP.u+3
Alley-Oop

AOP.uf+3,1

m,​m
14,​22
-4
+8c
i24
AOP
  • Alternate input AOP.ub+3,1 AOP.u+3,1
Floor Break
on airborne opponent
Double Scissor Kick

AOP.uf+3,4

m,​m
14,​17
-14
-3
+22g
i15
  • Alternate input AOP.ub+3,4 AOP.u+3,4

AOP.uf+4

m
12
-10
+1
+24d
i16
js
AOP
  • Transition to AOP with D (-12, +0)
  • Transition to BT with B (-15, -3)
  • Alternate input AOP.u+4
Flower Power

AOP.uf+4,4

m,​m
12,​12
-12
-1
i23
js
FC
  • Alternate input AOP.u+4,4
Jumping

AOP.uf

js
FC
  • Alternate input AOP.ub AOP.u
Jumping Pirouette

While in the air 3

m
30
-2
+29d
i14
js
Balcony Break
  • Causes Strong Aerial Tailspin
  • Transition to AOP with D (-3, +28)
Crane Kick

While landing 4

m
25
-8
+23a (+13)
i8
js
Balcony Break
Sky Kick

While landing 3

l
19
-18
+27a
i15
FC

BT (Backturn)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rain Dance

b+3+4

  • Transitions to BT
  • Alternate input BT.b+3+4, AOP.b+3+4

BT.1

m
17
-5
+4
+64cs
i16
BT
Elbow
Waking Prominence

BT.1,2

m,​m
17,​20
-13
+17a
i24
js
Tornado
Balcony Break

BT.2

h
9
+0
+6
i12
BT

BT.2,1

h,​h
9,​8
-1
+6
+10
i14
  • Transition to HYP with B (-2, +5)
  • Combos from 1st hit
Dark & Stormy

BT.2,​1,4

h,​h,​m
9,​8,​15
-18
+33a (+23)
i18

BT.2,2

h,​m
9,​12
-7
+5
i22
BT
  • Combos from 1st hit
Turn of Fortune

BT.2,​2,1

h,​m,​m
9,​12,​21
-11
+5c
i21
FC
  • Transition to AOP with D (-10, +5)
  • Combos from 2nd hit
Peg Leg

BT.3

m
18
-5
+7
+41d (+33)
i16
js
BT
  • On CH:
Balcony Break
Mistrust

BT.4

m
13
-18
+33a (+23)
i13

BT.1+2

m
12
-6
+8
i16
Battering Storm

BT.1+2,4

m,​h
12,​20
+3
+19a (+10)
i23
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combos from 1st hit
  • Chip on block
Battering Winds

BT.1+2,1+2

m,​m
12,​12
-13
+8d
i17
  • Combos from 1st hit
Monkey Kick

BT.3+4

m
25
-16
+10a (+1)
i18
js
BT
Balcony Break
Spinning Push Hands

BT.f+1+2

m
21
-8
+3
+5
i23
ps
  • Punch parry
    • 50 damage, +20d, transitions to BT

BT.f+3+4

cs
BT
  • "Cali Roll"
Cyclone Left

BT.f+3+4,3+4

m
23
-11
+40a (+30)
i12
cs
BT
  • "Cali Roll"

BT.d+3

l
12
-12
+7c
i16
Spinning Crane

BT.d+3,4

l,​h
12,​20
-5
+20a (+11)
+37a
i19
Balcony Break
  • Combos from 1st hit CH
Hou Sao Tui

BT.d+4

l
20
-26
+73a (+57)
+73a (+57)
i24
cs
  • Instant Tornado
  • Has clean hit effect
Reverse Low Parry

BT.d+1+3

+51a (+35)
ps
  • Low Parry from BT
  • Alternate input BT.d+2+4
Spin Tornado

BT.d+3+4

  • Xiaoyu spins and steps to the right
  • Alternate input BT.u+3+4 (steps to the left)
Reverse Knee Cracker

BT.db+4

l
0
+2
+2
+14
i15
  • Alternate input BT.df+4
Silver Needle

BT.uf+1

l
15
-7
+12g c
i33
js
  • Automatically transitions to AOP on hit or block
  • Cancel into FC with D
  • Alternate input BT.u+1
Back Layout

BT.f,F+3+4

m (t)
15 (43)
+4
+39d
i39
js
BT
  • Unbreakable throw when connecting at close range
  • Chip on block [9]

HYP (Hypnotist)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hypnotist

db+1+2

  • Transitions to HYP
  • During Heat, taking 3 or more steps partially restores remaining Heat time
  • Alternate input ub+1+2
Spin Sticker

HYP.2

m
25
-4
+22 (-13)
i18
Heat Engager
Heat Dash +5, +36a (+26)
Wall Crush +24g on block (3 step version only
Balcony Break
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
  • Chip on block
HYP.2 chart
Steps Damage Block Hit
1 25 -4 +22a (-13)
2 30 +5 +43a (+17)
3 35 +9 +37a (+11)
Blue Luan Sweep

HYP.3

l
20
-13
+7c
i20
Homing
  • Powered Up up when in Heat or based on the number of steps taken.
  • Partially uses remaining Heat time
HYP.3 chart
Steps Damage Block Hit
1 20 -13 +7
2 25 -13 +14d
3 30 -13 +45a T!
Falling Tiger Kick

HYP.4

h
20
-2
+26d
+50cs
i14
Balcony Break
Hypnotist

HYP.1+2

ps
  • Starts taking steps in the opposite direction
Deadly Orchid

HYP.3+4

h
20
-2
+30a
i25
js
  • Causes Strong Aerial Tailspin
  • Cancel into BT with B
  • Chip on block [8]
Deadly Orchid

HYP.2+3

!
40
+10d
i61
  • Unblockable
  • Cancel into BT with BB
HYP.2+3 chart
Steps Damage Block Hit
1 40 ! +10d
2 50 ! +10d
3 60 ! +10d

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Street Sweeper

ss4

l
19
-13
-2
+29a
i18

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jade

1+3

t
35
-6
+1d
i12
  • Throw break 1 or 2
Ruby

2+4

t
35
-3
+0d
i12
  • Throw break 1 or 2
  • Side swap
Arm Flip

Left Throw

t
45
-3
+0d
i12
  • Throw break 1
Dump the Bucket

Right Throw

t
45
-3
+0d
i12
  • Throw break 2
Crank up

Back Throw

t
50
+0d
i12
  • Unbreakable
Wang's Waning Moon

f+2+3

t
20
-2
+20cs
i12
  • Throw Break 1+2
Balcony Break
  • Alternate input BT.f+2+3
  • Side Swap
Dragon Fall

df+2+4

t
38
-2
+0d
i12
  • Throw Break 2
Floor Break
  • Side Swap
Dislocator

uf+1+2

t
40
+0
+0d
i12
  • Throw Break 1+2
  • Side swap
Bei Shen Zhuan Wu

BT.f+1+3

t
35
-6
+1d
i31
js
  • Throw Break 1
  • Alternate input BT.f+2+4 (Throw Break 2)
  • Cancel into FC with D
Wang's Waning Moon (BT)

BT.f+2+3

t
20
-2
+20cs
i31
js
  • Throw Break 1+2
Balcony Break
  • Cancel into FC with D
Feng Huang Zhuan Wu

AOP.1+3

t
35
-6
+1d
i12
cs
  • Throw Break 1
  • Alternate input AOP.2+4 (Throw Break 2)
  • Xiaoyu rolls to her left then throws
  • Cancel into FC with D

10 Strings

External Links