Shaheen movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
 
(25 intermediate revisions by 3 users not shown)
Line 43: Line 43:
|startup=i16~17
|startup=i16~17
|block=+6
|block=+6
|hit=+27 (-8)
|hit=+27d (-8)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=SNK
|tot=
|tot=
|range=
|range=
Line 52: Line 52:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{FB}}
* {{HeatSmash}}
* {{HeatSmash}}
* Transition to SNK
* Transition to SNK
Line 66: Line 66:
|startup=i20~21
|startup=i20~21
|block=-14
|block=-14
|hit=+24 (+14)
|hit=+24a (+14)
|ch=
|ch=
|crush=
|crush=
Line 87: Line 87:
|damage=35
|damage=35
|startup=i18~19
|startup=i18~19
|block=+13
|block=[[Shaheen_combos#Mini-combos|+13]]
|hit=+63 (+47)
|hit=+63a (+47)
|ch=
|ch=
|crush=js
|crush=js
Line 99: Line 99:
* {{BB}}
* {{BB}}
* {{Tornado}}
* {{Tornado}}
* Guard break}}
* Guard break
* [[Shaheen_tech#Al-Ghul_Master|Read more]]
}}
}}
}}
{{MoveQuery|Shaheen-db+2,1}}
{{MoveQuery|Shaheen-db+2,1}}
Line 188: Line 190:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to -1, +10 SNK with DF
Counter hit combo from 1st hit
* Counter hit combo from 1st hit
}}
}}
}}
}}
Line 201: Line 203:
|startup=,i24~26
|startup=,i24~26
|block=-13
|block=-13
|hit=+33 (+18)
|hit=+33a (+18)
|ch=
|ch=
|crush=
|crush=
Line 269: Line 271:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF at +10
* Transition to -1, +10 SNK with DF
}}
}}
}}
}}
Line 290: Line 292:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF at +10
* Transition to -1, +10 SNK with DF
}}
}}
}}
}}
Line 340: Line 342:
|startup=,i31
|startup=,i31
|block=-1
|block=-1
|hit=+26 (+17)
|hit=+26a (+17)
|ch=+71a (51)
|ch=+71a (51)
|crush=
|crush=
Line 361: Line 363:
|startup=,i24~25
|startup=,i24~25
|block=-13
|block=-13
|hit=+20
|hit=+20d
|ch=
|ch=
|crush=
|crush=
Line 369: Line 371:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Counter hit combo from 1st hit
|notes={{Plainlist|
* Counter hit combo from 1st hit
* When combo from 1st hit: {{FB}}
}}
}}
}}


Line 403: Line 408:
|startup=,i18
|startup=,i18
|block=-12
|block=-12
|hit=+20
|hit=+20g
|ch=
|ch=
|crush=
|crush=
Line 434: Line 439:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to -11,+0, +31a SNK with DF
* Can be delayed
* Can be delayed
}}
}}
Line 447: Line 452:
|startup=,i26~27
|startup=,i26~27
|block=-7
|block=-7
|hit=+10
|hit=+10g
|ch=+62a (+42)
|ch=+62a (+42)
|crush=
|crush=
Line 470: Line 475:
|block=-5
|block=-5
|hit=+6
|hit=+6
|ch=+31
|ch=+31a
|crush=js
|crush=js
|recv=
|recv=
Line 488: Line 493:
|startup=i15~16
|startup=i15~16
|block=-2
|block=-2
|hit=[[Shaheen_combos#Mini-combos|+25]]
|hit=[[Shaheen_combos#Mini-combos|+25a]]
|ch=
|ch=
|crush=
|crush=
Line 514: Line 519:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SNK
|tot=
|tot=
|range=
|range=
Line 521: Line 526:
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* chip damage on block
* Transition to SNK
* Transitions to SNK
* {{FB}}
}}
}}
}}
}}
Line 564: Line 570:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Only launches standing opponents. +4 on hit against crouching opponents.
}}
}}
{{Move
{{Move
Line 625: Line 631:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with DF
* Transition to -2, +9 SNK with DF
}}
}}
}}
}}
Line 637: Line 643:
|startup=,i27~28
|startup=,i27~28
|block=-13
|block=-13
|hit=+19 (+9)
|hit=+19a (+9)
|ch=
|ch=
|crush=js
|crush=js
Line 647: Line 653:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be delayed
}}
}}
}}
}}
Line 658: Line 665:
|startup=,i23~24
|startup=,i23~24
|block=-4
|block=-4
|hit=+23 (+14)
|hit=+23a (+14)
|ch=
|ch=
|crush=
|crush=
Line 682: Line 689:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SNK
|tot=
|tot=
|range=
|range=
Line 688: Line 695:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FC with SNK.db
* Transitions to SNK
* Transition to FC with SNK.DB
}}
}}
}}
}}
Line 706: Line 714:
|hit=+8
|hit=+8
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 725: Line 733:
|hit=+0
|hit=+0
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 732: Line 740:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input d+3,DF at -10/+4
* Transition to -10, +4 SNK with DF
}}
}}
}}
}}
Line 799: Line 807:
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+43d (+35)}}
* Can be delayed
* Can be delayed
}}
}}
Line 830: Line 839:
|startup=,i18
|startup=,i18
|block=-13
|block=-13
|hit=+68 (+52)
|hit=+68a (+52)
|ch=
|ch=
|crush=cs
|crush=cs
Line 869: Line 878:
|input=db+1+2
|input=db+1+2
|name=Shaula
|name=Shaula
|target=ub(m)
|target=ub!(m)
|damage=40
|damage=40
|startup=i64~65
|startup=i64~65
|block=+42 (+11)
|block=
|hit=+42 (+11)
|hit=+42 (+11)
|ch=
|ch=
Line 895: Line 904:
|damage=20
|damage=20
|startup=i19~20
|startup=i19~20
|block=0
|block=+0c
|hit=+6c
|hit=+6c
|ch=
|ch=
Line 906: Line 915:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Transition FC with input b+1,D
* {{HeatDash|+67a (+50)}}
* Transition to +0c, +6c FC with D
* Launcher with heat dash
* Launcher with heat dash
}}
}}
Line 919: Line 929:
|startup=i15~16
|startup=i15~16
|block=-9
|block=-9
|hit=-2
|hit=-2d
|ch=
|ch=
|crush=
|crush=
Line 928: Line 938:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to hit throw which leaves opponent FUFA
* Transition to attack throw on standing front hit
* Erases opponent recoverable health on hit
}}
}}
}}
}}
Line 941: Line 952:
|block=+3c
|block=+3c
|hit=+3c
|hit=+3c
|ch=+14c
|ch=[[Shaheen_combos#Mini-combos|+14c]]
|crush=
|crush=
|recv=
|recv=
Line 960: Line 971:
|block=-15
|block=-15
|hit=+4
|hit=+4
|ch=+29 (+23)
|ch=+29a (+23)
|crush=
|crush=
|recv=
|recv=
Line 978: Line 989:
|startup=i16
|startup=i16
|block=-9
|block=-9
|hit=+19 (+9)
|hit=+19a (+9)
|ch=
|ch=
|crush=pc
|crush=pc
Line 989: Line 1,000:
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash| +43d (+35)}}
}}
}}
}}
}}
Line 1,004: Line 1,016:
|startup=i24~25
|startup=i24~25
|block=+1
|block=+1
|hit=+20
|hit=+20d
|ch=
|ch=
|crush=js9
|crush=js9
Line 1,015: Line 1,027:
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a (+50)}}
* chip damage on block
* chip damage on block
* during Heat, partially restore remaining Heat time
* during Heat, partially restore remaining Heat time
Line 1,103: Line 1,116:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Alternate input: f,f,F+3
* Alternate input: f,f,F+3
* Hit throw which side switches
* Hit throw which side switches
* {{Tornado}}
}}
}}
}}
}}
Line 1,126: Line 1,139:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit throw which leaves opponent FUFA
* {{Tornado}}
* {{RecoverableHealthRemoval}}
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Quick input properties during Heat
* See also: f:b+2
* See also: f:b+2
* {{Tornado}}
}}
}}
}}
}}
Line 1,150: Line 1,164:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Hit throw which leaves opponent FUFA
* chip damage on block
* partially restores remaining Heat time
* {{Tornado}}
* {{Tornado}}
* {{RecoverableHealthRemoval}}
* Transition to attack throw on standing front hit
* Quick input properties during Heat
* Partially restores remaining Heat time on hit
}}
}}
}}
}}
Line 1,200: Line 1,215:
* {{Tornado}}
* {{Tornado}}
* Alternate input: SNK.D*,u+2
* Alternate input: SNK.D*,u+2
* chip damage on block
* Chip damage on block
* power up during Heat
* Powered up during Heat
* [[Shaheen_tech#Al-Ghul_Master|Read more]]
}}
}}
}}
}}
Line 1,217: Line 1,233:
|startup=i18~19
|startup=i18~19
|block=-9
|block=-9
|hit=+17 (+8)
|hit=+17a (+8)
|ch=
|ch=
|crush=
|crush=
Line 1,227: Line 1,243:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* During Heat, partially restore remaining Heat time
* Partially restore remaining Heat time on hit
* Causes Strong Aerial Tailspin
* Causes Strong Aerial Tailspin
}}
}}
Line 1,249: Line 1,265:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input FC.df+4,DF
* Transition to -11, +4 SNK with DF
}}
}}
}}
}}
Line 1,261: Line 1,277:
|startup=,i26
|startup=,i26
|block=-2
|block=-2
|hit=+24 (+15)
|hit=+24a (+15)
|ch=+69a (+49)
|ch=+69a (+49)
|crush=
|crush=
Line 1,271: Line 1,287:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Counter hit combo from 1st hit
}}
}}
}}
}}
Line 1,284: Line 1,301:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 1,301: Line 1,318:
|startup=i16~20
|startup=i16~20
|block=-23a
|block=-23a
|hit=+7
|hit=+7a
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=SNK
|tot=
|tot=
|range=
|range=
Line 1,310: Line 1,327:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK on hit
* Transitions to SNK on hit
}}
}}
}}
}}
Line 1,327: Line 1,344:
|block=-2
|block=-2
|hit=+4
|hit=+4
|ch=+14
|ch=[[Shaheen_combos#Mini-combos|+14]]
|crush=
|crush=
|recv=
|recv=
Line 1,373: Line 1,390:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input ws3,DF
* Transition to -7, +4 SNK with DF
}}
}}
}}
}}
Line 1,385: Line 1,402:
|startup=,i17
|startup=,i17
|block=-13
|block=-13
|hit=+11 (+2)
|hit=+11a (+2)
|ch=+43 (-4)
|ch=+43a (-4)
|crush=
|crush=
|recv=
|recv=
Line 1,394: Line 1,411:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}
Line 1,439: Line 1,456:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FC with SNK.db
* Transition to FC with SNK.DB
}}
}}
}}
}}
Line 1,452: Line 1,469:
|block=-1
|block=-1
|hit=+5
|hit=+5
|ch=+14
|ch=[[Shaheen_combos#Mini-combos|+14]]
|crush=
|crush=
|recv=
|recv=
Line 1,471: Line 1,488:
|block=-9
|block=-9
|hit=+8
|hit=+8
|ch=+23 (+6)
|ch=+23a (+6)
|crush=
|crush=
|recv=
|recv=
Line 1,512: Line 1,529:
|block=-14
|block=-14
|hit=+3c
|hit=+3c
|ch=+15
|ch=+15d
|crush=
|crush=
|recv=
|recv=
Line 1,540: Line 1,557:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a (+50)}}
* {{FB}}
* chip damage on block
* chip damage on block
}}
}}
Line 1,581: Line 1,600:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Hit throw which leaves opponent in FUFA
* {{RecoverableHealthRemoval}}
* Transition to attack throw on standing front hit
}}
}}
}}
}}
Line 1,603: Line 1,623:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be delayed
}}
}}
}}
}}
Line 1,628: Line 1,649:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* erases opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}
}}
}}
}}
}}
Line 1,661: Line 1,682:
|hit=+0c
|hit=+0c
|ch=+13g
|ch=+13g
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 1,678: Line 1,699:
|startup=i14~15
|startup=i14~15
|block=-3
|block=-3
|hit=+42
|hit=+42a
|ch=
|ch=
|crush=
|crush=
Line 1,710: Line 1,731:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Throw escape: 1 or 2
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Opponent status on hit: FUFA
Line 1,732: Line 1,754:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{Homing}}
* {{FB}}
* Throw escape: 1 or 2
* Throw escape: 1 or 2
* Opponent status on hit: FUFA
* Opponent status on hit: FUFA
Line 1,824: Line 1,847:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{FB}}
* Throw escape: 1+2
* Throw escape: 1+2
* Opponent status on hit: FUFA
* Opponent status on hit: FUFA
Line 1,841: Line 1,864:
|hit=
|hit=
|ch=
|ch=
|crush=ps
|crush=ps5?
|recv=
|recv=
|tot=
|tot=
Line 1,848: Line 1,871:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{RecoverableHealthRemoval}}
* Alternate input: b+2+4
* Alternate input: b+2+4
* Punch parry
* Punch parry

Latest revision as of 16:22, 28 November 2024

This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).

Heat

Partially restores remaining Heat time when some moves using knife hand land (uf+1, f,f,F+2, f,b+2 etc.)
Al-Ghul Master can be used (H.D*,u+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7~
Heat Burst
  • Cancel to r45 with b,b
Rumh al-Dawla

H.2+3

m
50
+6
+27d (-8)
i16~17
js
SNK
Floor Break
Heat Smash
  • Transition to SNK
Rumh al-Muzaffar

H.SNK.2+3

l
40
-14
+24a (+14)
i20~21
Balcony Break
Heat Smash
Al-Ghul Master

H.D*,u+2

h
35
+63a (+47)
i18~19
js
Balcony Break
Tornado
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
Heat Dash +43d (+35)
  • Can be delayed
Achernar

b+1

m
20
+0c
+6c
i19~20
Heat Engager
Heat Dash +67a (+50)
  • Transition to +0c, +6c FC with D
  • Launcher with heat dash
Elnath

b+3+4

h
25
-9
+19a (+9)
i16
pc
Balcony Break
Heat Engager
Heat Dash +43d (+35)
Vega

uf+1

m
25
+1
+20d
i24~25
js9
Balcony Break
Heat Engager
Heat Dash +67a (+50)
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
Heat Dash +67a (+50)
Floor Break
  • chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Spica

1,2

h,​h
5,​9
-3
+8
,i12
Spica Gut Punch

1,​2,2

h,​h,​m
5,​9,​17
-11
+3
+58a
,i20~21
  • Counter hit combo from 1st hit
  • Can be delayed
Spica Blinding Sands

1,​2,3

h,​h,​h
5,​9,​18
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
  • Counter hit combo from 1st hit
Spica Wheel Spin

1,​2,4

h,​h,​m
5,​9,​20
-13
+33a (+18)
,i24~26
Tornado

2

h
10
0
6
i10
Cut In

2,1

h,​m
10,​7
-4
+2
,i17~18
Porrima Blinding Sands

2,3

h,​h
10,​18
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
Blinding Sands

3

h
18
-8
+3
i14
  • Transition to -1, +10 SNK with DF
Hallux Kick

4

h
16
-10
+1
i13
Hallux Kick > Algenib

4,1

h,​h
16,​14
-5
+5
+31a (+24)
,i18
Hallux Kick > High Slashing Kick

4,3

h,​h
16,​21
-1
+26a (+17)
+71a (51)
,i31
Balcony Break
Hallux Kick > Ra'd

4,4

h,​m
16,​25
-13
+20d
,i24~25
  • Counter hit combo from 1st hit
  • When combo from 1st hit:
Floor Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-8
-2
i12
Silent Sting

f+2,3

h,​h
10,​23
-12
+20g
,i18
Tornado
  • Can be delayed

f+2,4

h,​l
10,​13
-13
-2
+29a
,i22~23
  • Transition to -11,+0, +31a SNK with DF
  • Can be delayed
Silent Flow

f+2,​4,4

h,​l,​h
10,​13,​21
-7
+10g
+62a (+42)
,i26~27
Balcony Break
  • Causes Strong Aerial Tailspin
Crescent Moon

f+3

m
17
-5
+6
+31a
i20~21
js
Piercing Talon

f+4

h
21
-2
i15~16
Balcony Break
Homing
  • chip damage on block
Skyline

f+3+4

m
20
+3
+11c
i22~23
SNK
  • chip damage on block
  • Transitions to SNK
Floor Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-1
+5
i13
Rising Falcon

df+2

m
13
-7
i15~16
Only launches standing opponents. +4 on hit against crouching opponents.
Whirlwind Kick

df+3

m
20
-9
+9 (+21wc)
i17
Homing
Wall Crush +21g on hit

df+4

m
13
-7
0
i14

df+4,1

m,​m
13,​10
-9
+2
,i22~23
  • Transition to -2, +9 SNK with DF
Al-Faras

df+4,​1,3

m,​m,​m
13,​10,​28
-13
+19a (+9)
,i27~28
js
Balcony Break
  • Can be delayed
Al-Fard al-Shuja

df+4,3

m,​h
13,​23
-4
+23a (+14)
,i23~24
Balcony Break
Stealth Step

df+3+4

sp
SNK
  • Transitions to SNK
  • Transition to FC with SNK.DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Impact

d+2

m
15
-6
+8
i18~19
cs
Silent Rigel

d+3

l
12
-14
+0
i16~17
cs
  • Transition to -10, +4 SNK with DF
Vicious Stomp

d+4

l
13
-12
+1
i19

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
11
-10
+1
i14
  • Transition to SNK with input db+2,DF (-3/+8/+8)
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
Heat Dash +43d (+35)
  • Can be delayed
Snake's Bite

db+3

l
12
-17
-6
i20~21
Snake's Bite > Rising Scimitar

db+3,4

l,​h
12,​20
-13
+68a (+52)
,i18
cs
Tornado
  • Counter hit combo from 1st hit
Rising Scimitar

db+4

h
23
-13
+28 (+18)
i20
cs6
Tornado
Shaula

db+1+2

ub!(m)
40
+42 (+11)
i64~65

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar

b+1

m
20
+0c
+6c
i19~20
Heat Engager
Heat Dash +67a (+50)
  • Transition to +0c, +6c FC with D
  • Launcher with heat dash
Dust Storm

b+2

m(th)
12,​16
-9
-2d
i15~16
  • Transition to attack throw on standing front hit
  • Erases opponent recoverable health on hit
Heel Strike

b+3

m
17
+3c
+3c
i19
Broken Mirage

b+4

m
23
-15
+4
+29a (+23)
i17
Elnath

b+3+4

h
25
-9
+19a (+9)
i16
pc
Balcony Break
Heat Engager
Heat Dash +43d (+35)

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega

uf+1

m
25
+1
+20d
i24~25
js9
Balcony Break
Heat Engager
Heat Dash +67a (+50)
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Crescent Cleaver

uf+3

m
22
-7
i25~26
js9
  • Alternate input: ub+3 or u+3
Altair

uf+4

m
13
-13
i15~17
js9
  • Alternate input: ub+4 or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive

f,F+3

m
23
-12
i17
js13
Tornado
  • Alternate input: f,f,F+3
  • Hit throw which side switches
Hornet

f,b+2

h
42
-4
0
i14
Tornado
Removes Recoverable Health
  • Transition to attack throw on standing front hit
  • Quick input properties during Heat
  • See also: f:b+2
Hornet

f:b+2

h
42
-4
0
i13
Tornado
Removes Recoverable Health
  • Transition to attack throw on standing front hit
  • Quick input properties during Heat
  • Partially restores remaining Heat time on hit
Antares

f,f,F+2

m
30
+5
+21 (+11)
i17~18
Balcony Break
  • chip damage on block
  • during Heat, partially restores remaining Heat time
Al-Ghul

D*,u+2

h
30
+4
+28 (+2)
i18~19
js
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • Chip damage on block
  • Powered up during Heat
  • Read more

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya

FC.df+2

m
21
-9
+17a (+8)
i18~19
Balcony Break
  • Partially restore remaining Heat time on hit
  • Causes Strong Aerial Tailspin

FC.df+4

l
16
-14
+1
i16~17
  • Transition to -11, +4 SNK with DF
Serpens

FC.df+4,1

l,​h
16,​20
-2
+24a (+15)
+69a (+49)
,i26
Balcony Break
  • Counter hit combo from 1st hit
Slide Step

FC.df,d,DF

sp
cs
Sand Storm

FC.df,d,DF+3

l
20
-23a
+7a
i16~20
js
SNK
  • Transitions to SNK on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Albireo

ws1

m
17
-2
+4
i14
Hawk Edge

ws2

m
21
-17
i16

ws3

m
9
-11
0
i13
  • Transition to -7, +4 SNK with DF
Double Scorpion

ws3,3

m,​m
9,​25
-13
+11a (+2)
+43a (-4)
,i17
Tornado
Balcony Break
Jaw Smash

ws4

m
16
-6
+5
i11~12

SNK (Stealth Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.DB
Blinding Snake

SNK.1

h
10
-1
+5
i12
Crimson Tempest

SNK.2

m
17
-9
+8
+23a (+6)
i15~16
Balcony Break
On counterhit
Hunting Falcon Dive

SNK.3

m
23
-12
i20
js13
Tornado
  • Hit throw which side switches
Sliding Shave

SNK.4

l
17
-14
+3c
+15d
i20~22
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
Heat Dash +67a (+50)
Floor Break
  • chip damage on block

SNK.df+1

m
12
-5
+6
i15~16
Flash Hornet

SNK.df+1,2

m,​h
12,​40
-4
0
,i20
Tornado
Removes Recoverable Health
  • Transition to attack throw on standing front hit
Flash Deneb

SNK.df+1,3

m,​m
12,​28
-13
+19 (+9)
,i27~28
js
Balcony Break
  • Can be delayed

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal

R.df+1+2

m
55
-15
i20
Rage Art
Removes Recoverable Health
Ki Charge

1+2+3+4

sp
Nisf Kamar

SS.2

l
17
-13
+0c
+13g
i20
cs
Reverse Edge

BT.2

m
20
-3
+42a
i14~15

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang

1+3

th(h)
35
i12~14
Homing
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
Aldebaran

2+4

th(h)
35
i12~14
Homing
Floor Break
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Chasm Drop

Left throw

th(h)
40
i12~14
  • Throw escape: 1
  • Opponent status on hit: FUFT
  • Side switch on hit
Axel Spinner

Right throw

th(h)
40
i12~14
  • Throw escape: 2
  • Opponent status on hit: FUFA
Silent Death

Back throw

th(h)
50
i12~14
  • Throw escape: none
  • Opponent status on hit: FUFA
  • Side switch on hit
Wezen

uf+1+2

th(h)
40
i12~14
Floor Break
  • Throw escape: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Silent Death Trap

b+1+3

sp
15 (15)
ps5?
Removes Recoverable Health
  • Alternate input: b+2+4
  • Punch parry
  • Hit throw on successful parry
  • Side switch on parry

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 10 i10 -0 +6
1 m 7 -4 +2
4 h 8 -18 -7
1 h 6 -14 -7
3 m 7 -21 -10
3 m 7 -22 -11c
3 l 5 -15 -1
3+4 m 4
m 10 -22 +9a
4 m 14 -18 +29 (+11)

External Links