Nina movelist (Tekken 7): Difference between revisions

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(Created page with "== R! == {{MoveDataHeader}} {{MoveData |id=d+1+2 |name=Rage Art |input=d+1+2 |target=m |damage=55-82 |range=4.5 |tracksLeft= |tracksRight= |startup=20 |recv=r46 |block=-22 |h...")
 
m (RogerDodger moved page Nina movelist to Nina movelist (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
(122 intermediate revisions by 3 users not shown)
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== R! ==
{{Nina}}


{{Navbox movelist (Tekken 7)}}
== Rage ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveData
{{MoveData
|id=d+1+2
|id=Nina-R.d+1+2
|name=Rage Art
|name=Rage Art
|input=d+1+2
|input=R.d+1+2
|target=m
|target=m
|damage=55-82
|damage=55–82
|range=4.5
|startup=i20
|block=-22
|hit=+0d
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|startup=20
|range=
|recv=r46
|recv=r46
|block=-22
|crush=pc8~
|hit=0
|notes=Damage increases with lower health
|crush=pc
}}
{{MoveData
|name=Rage Drive
|id=Nina-R.f+2+3
|input=R.f+2+3
|target=m
|damage=50
|startup=i20~21
|block=+9g~+10g
|hit=+32a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=js5~14 fs15~17
|notes={{BB}}
}}
{{MoveData
|id=Nina-R.f+2+3,DF
|name=Rage Drive
|inputLead=R.f+2+3
|input=,DF
|targetLead=m
|target=
|damageLead=50
|damage=
|startup=
|block=+20g~21g
|hit=+43a (+7)
|tracksLeft=
|tracksRight=
|range=
|recv=r21 CD
|crush=,cs1~
|notes=
}}
 
== n ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-1
|id=Nina-1
}}
{{MoveData
|id=Nina-1,2
|name=Left Right Combo
|inputLead=1
|input=,2
|targetLead=h
|target=,h
|damageLead=7
|damage=,10
|startup=,i10
|block=-1
|hit=+5
|tracksLeft=
|tracksRight=
|range=
|recv=r20
|notes={{Plainlist|
* Jail from 1st attack with 8f delay}}
}}
{{MoveData
|id=Nina-1,2~d_u
|name=Left Right Combo to Sidestep
|inputLead=1
|input=,2~d_u
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=+0
|hit=+6
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|notes=
}}
{{MoveData
|name=
|id=Nina-1,2,1
|inputLead=1,2
|input=,1
|targetLead=h,h
|target=,h
|damageLead=7,10
|damage=,6
|startup=,i16
|block=-3
|hit=+4
|tracksLeft=
|tracksRight=
|range=
|recv=r21
|crush=
|notes={{Plainlist|
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 3f delay
* Input can be delayed 12f}}
}}
{{MoveData
|name=
|id=Nina-1,2,1,2
|inputLead=1,2,1
|input=,2
|targetLead=h,h,h
|target=,h
|damageLead=7,10,6
|damage=,6
|startup=,i16
|block=-10
|hit=+1
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|crush=
|notes={{Plainlist|
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 2f delay
* Input can be delayed 11f}}
}}
{{MoveData
|name=Double Explosion 2
|id=Nina-1,2,1,2,1+2
|inputLead=1,2,1,2
|input=,1+2
|targetLead=h,h,h,h
|target=,m
|damageLead=7,10,6,6
|damage=,22
|startup=,i23
|block=-14
|hit=+11a (+2)
|ch=+43a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Combo from 4th CH with 7f delay}}
}}
{{MoveData
|id=Nina-1,2,3
|name=Left Right to Spider Knee
|inputLead=1,2
|input=,3
|targetLead=h,h
|target=,m
|damageLead=7,10
|damage=,15
|startup=,i18
|block=-13
|hit=+2
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* {{Knee}}
* Input can be delayed 12f
* Combo from 2nd CH with 7f delay}
* Transition to Triple Slaps throw on front hit with 1+2 (3f input window)}}
}}
{{MoveData
|id=Nina-1,2,1,4
|name=Biting Snake
|inputLead=1,2,1
|input=,4
|targetLead=h,h,h
|target=,L
|damageLead=7,10,6
|damage=,12
|startup=,i23
|block=-13
|hit=-2
|tracksLeft=
|tracksRight=
|range=
|recv=r32 FC
|crush=,cs10~
|notes={{Plainlist|
* Input can be delayed 11f
* Combo from 3rd CH with 2f delay}}
}}
{{MoveData
|id=Nina-1,2,4
|name=Bermuda Triangle
|inputLead=1,2
|input=,4
|targetLead=h,h
|target=,h
|damageLead=7,10
|damage=,22
|startup=,i22
|block=-6
|hit=+20a (+11)
|ch=[[Nina combos#Staples|+49a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Input can be delayed 10f
* Combo from 2nd CH with 3f delay}}
}}
{{MoveData
|id=Nina-1,2,1+2
|name=Double Explosion 1
|inputLead=1,2
|input=,1+2
|targetLead=h,h
|target=,m
|damageLead=7,11
|damage=,22
|startup=,i23
|block=-14
|hit=+11a (+2)
|ch=+43a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=
|notes={{Plainlist|
* {{BB}}
* Input can be delayed 10f
* Combo from 2nd CH with 2f delay}}
}}
{{MoveData
|name=PK Combo
|id=Nina-1,4
|inputLead=1
|input=,4
|targetLead=h
|target=,h
|damageLead=7
|damage=,17
|startup=,i17~18
|block=-4~-3
|hit=+1~+2
|ch=[[Nina combos#Staples|+50a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|crush=
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed 2f}}
}}
{{MoveData
|id=Nina-1,4,1
|name=PK Combo to Assasin's Blade
|inputLead=1,4
|input=,1
|targetLead=h,h
|target=,m
|damageLead=7,17
|damage=,21
|startup=,i25~26
|block=-11~-10
|hit=+15g~+16g
|ch=[[Nina combos#Staples|+67a (+47a)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|crush=
|notes={{Tailspin}}
}}
{{MoveData
|name=Straight
|id=Nina-2
|input=2
|target=h
|damage=10
|startup=i10
|block=+1
|hit=+7
|tracksLeft=
|tracksRight=
|range=
|recv=r18
|notes=
}}
{{MoveData
|id=Nina-2,1
|name=Right Left Combo
|inputLead=2
|input=,1
|targetLead=h
|target=,h
|damageLead=10
|damage=,6
|startup=,i16
|block=-3
|hit=+4
|tracksLeft=
|tracksRight=
|range=
|recv=r21
|notes={{Plainlist|
* Combo from 1st CH with 9f delay
* Jail from 1st block with 3f delay
* Input can be delayed 10f}}
}}
{{MoveData
|id=Nina-2,1,4
|name=Biting Snake (Short)
|inputLead=2,1
|input=,4
|targetLead=h,h
|target=,L
|damageLead=10,6
|damage=,12
|startup=,i23
|block=-13
|hit=-2
|tracksLeft=
|tracksRight=
|range=
|recv=r32 FC
|crush=,cs10~
|notes={{Plainlist|
* Combo from 3rd CH with 2f delay
* Input can be delayed 11f}}
}}
{{MoveData
|id=Nina-2,3
|name=Double Smash
|inputLead=2
|input=,3
|targetLead=h
|target=,m
|damageLead=10
|damage=,15
|startup=,i18
|block=-13
|hit=+2
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* {{Knee}}
* Combo from 1st CH with 7f delay
* Input can be delayed 12f
* Transition to Triple Slaps throw on front hit with 1+2 (3f input window)}}
}}
{{MoveData
|id=Nina-2,4
|name=Jab Roundhouse
|inputLead=2
|input=,4
|targetLead=h
|target=,h
|damageLead=10
|damage=,22
|startup=,i22
|block=-6
|hit=+20a (+11)
|ch=[[Nina combos#Staples|+49a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st CH with 3f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=Double Explosion (Short)
|id=Nina-2,1+2
|inputLead=2
|input=,1+2
|targetLead=h
|target=,m
|damageLead=10
|damage=,22
|startup=,i23
|block=-14
|hit=+11a (+2)
|ch=+43a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH with 2f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=
|id=Nina-3
|input=3
|target=h
|damage=14
|startup=i14
|block=-16
|hit=-5
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|notes=
}}
{{MoveData
|name=Spike Combo
|id=Nina-3,3
|inputLead=3
|input=,3
|targetLead=h
|target=,L
|damageLead=14
|damage=,10
|startup=,i24
|block=-17
|hit=-6
|tracksLeft=
|tracksRight=
|range=
|recv=r36
|crush=,cs18~
|notes={{Plainlist|
* Combo from 1st hit
* Grounded hit can be inconsistent}}
}}
{{MoveData
|name=Spike Combo to Right Uppercut
|id=Nina-3,3,2
|inputLead=3,3
|input=,2
|targetLead=h,L
|target=,m
|damageLead=14,10
|damage=,10
|startup=,i25~27
|block=-13~-11
|hit=[[Nina combos#Staples|+28a (+18)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes=Combo from 2nd CH
}}
{{MoveData
|name=
|id=Nina-3,3,4
|inputLead=3,3
|input=,4
|targetLead=h,L
|target=,h
|damageLead=14,10
|damage=,18
|startup=,i20
|block=-6
|hit=+5
|ch=+30a (+20)
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|notes={{Plainlist|
* Combo from 2nd CH
* Balcony break on CH}}
}}
{{MoveData
|name=Spike Combo to Easy Prey
|id=Nina-3,3,4,3
|inputLead=3,3,4
|input=,3
|targetLead=h,L,h
|target=,m
|damageLead=14,10,18
|damage=,20
|startup=,i29~30
|block=+2~+3
|hit=+5~+6
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Spike}}
}}
{{MoveData
|name=Head Ringer
|id=Nina-3,4
|inputLead=3
|input=,4
|targetLead=h
|target=,h
|damageLead=14
|damage=,20
|startup=,i22
|block=-6
|hit=+20a (+11)
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Combo from 1st CH with 8f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=Left High Kick to Right Roll
|id=Nina-3,d
|inputLead=3
|input=,d
|targetLead=
|damageLead=
|block=-15
|hit=-4
|tracksLeft=
|tracksRight=
|range=
|recv=r46
|crush=
|notes={{Plainlist|
* Input is reversed when facing left
* Can recover in r42 FC with D}}
}}
{{MoveData
|name=Left High Kick to Spiral Explosion
|id=Nina-3,d,1+2
|inputLead=3,d
|input=,1+2
|targetLead=h
|target=,m
|damageLead=14
|damage=,22
|startup=,i19
|block=-11
|hit=[[Nina combos|+36a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes={{BB}}
}}
{{MoveData
|name=Magic 4
|id=Nina-4
|input=4
|target=h
|damage=15
|startup=i11
|block=-9
|hit=+8
|ch=[[Nina combos#Staples|+33a (+23)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes=Balcony break on CH
}}
{{MoveData
|name=Right High to Left Spin Low Kick
|id=Nina-4,3
|inputLead=4
|input=,3
|targetLead=h
|target=,L
|damageLead=15
|damage=,13
|startup=,i22
|block=-17
|hit=-3
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=,cs10~
|notes=
}}
{{MoveData
|name=Blonde to Right Uppercut
|id=Nina-4,3,2
|inputLead=4,3
|input=,2
|targetLead=h,L
|target=,m
|damageLead=15,13
|damage=,10
|startup=,i25~27
|block=-13~-11
|hit=[[Nina combos#Staples|+28a (+18)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|notes=Combo from 2nd CH
}}
{{MoveData
|name=
|id=Nina-4,3,4
|inputLead=4,3
|input=,4
|targetLead=h,L
|target=,h
|damageLead=15,13
|damage=,18
|startup=,i20
|block=-6
|hit=+5
|ch=[[Nina combos#Staples|+30a (+20)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes={{Plainlist|
* Combo from 2nd CH
* Balcony break on CH}}
}}
{{MoveData
|name=Blonde to Easy Prey
|id=Nina-4,3,4,3
|inputLead=4,3,4
|input=,3
|targetLead=h,L,h
|target=,m
|damageLead=15,13,18
|damage=,20
|startup=,i29~30
|block=+2~+3
|hit=+5~+6
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Spike}}
}}
{{MoveData
|name=Right High Kick to Left Roll
|id=Nina-4,u
|inputLead=4
|input=,u
|targetLead=h
|damageLead=15
|block=-16
|hit=-5
|ch=+20a(+10)
|tracksLeft=
|tracksRight=
|range=
|recv=r47
|crush=
|notes={{Plainlist|
* Input is reversed when facing left
* Can recover in r43 FC with D}}
}}
{{MoveData
|name=Right High Kick to Spiral Explosion
|id=Nina-4,u,1+2
|inputLead=4,u
|input=,1+2
|targetLead=h
|target=,m
|damageLead=15
|damage=,22
|startup=,i19
|block=-11
|hit=+36a
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes={{BB}}
}}
{{MoveData
|name=Ivory Cutter
|id=Nina-1+4
|input=1+4
|target=m,m
|damage=4,20
|startup=i15~16 i28~29
|block=-5~-4
|hit=+4c~+5c
|ch=+6c~+7c
|tracksLeft=
|tracksRight=
|range=
|recv=r42 r28
|crush=
|notes={{Plainlist|
* {{Spike}}
* Second hit is +7c~+8c on CH if the first hit whiffs}}
}}
 
== f ==
{{MoveDataHeader}}
{{MoveData
|id=Nina-f+2
|input=f+2
|target=h
|damage=12
|startup=i13
|block=-3
|hit=+8
|tracksLeft=
|tracksRight=
|range=
|recv=r22
|crush=
|notes=
}}
{{MoveData
|name=
|id=Nina-f+2,1
|inputLead=f+2
|input=,1
|targetLead=h
|target=,m
|damageLead=12
|damage=,12
|startup=,i19~20
|block=-13~-12
|hit=-6s~-5s
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|notes={{Plainlist|
* Combo from 1st CH with 9f delay
* Input can be delayed 9f}}
}}
{{MoveData
|name=Dead Drop
|id=Nina-f+2,1,2
|inputLead=f+2,1
|input=,2
|targetLead=h,m
|target=,M
|damageLead=12,12
|damage=,20
|startup=,i25~27
|block=-12~-10
|hit=+4c~+6c
|ch=[[Nina combos#Staples|+16a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 19f
* Move can be delayed 18f}}
}}
{{MoveData
|name=Mimosa Combo
|id=Nina-f+2,1,4
|inputLead=f+2,1
|input=,4
|targetLead=h,m
|target=,h
|damageLead=12,12
|damage=,22
|startup=,i25~27
|block=-3~-1
|hit=+23a (+14)
|ch=[[Nina combos#Staples|+68a (+48)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 2nd hit with 4f delay
* Input can be delayed 19f
* Move can be delayed 18f}}
}}
{{MoveData
|name=Siren's Kiss
|id=Nina-f+3
|input=f+3
|target=h,h
|damage=10,20
|startup=i14~15,i10~11
|block=+6~+7
|hit=+24a (+15)
|ch=[[Nina combos#Staples|+54a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|notes={{Plainlist|
* {{Tailspin}}
* 2nd hit is duckable if the 1st is blocked
* 2nd hit is homing}}
}}
{{MoveData
|name=
|id=Nina-f+4
|input=f+4
|target=h
|damage=14
|startup=i16
|block=-12
|hit=-3
|ch=-1
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|notes=
}}
{{MoveData
|name=
|id=Nina-f+4,3
|inputLead=f+4
|input=,3
|targetLead=h
|target=,m
|damageLead=14
|damage=,13
|startup=,i29~31
|block=-14~-12
|hit=[[Nina combos#Staples|+27a (+17)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|notes={{Plainlist|
* Combo from 1st CH with 1f delay
* Input can be delayed 10f
* Move can be delayed 9f}}
}}
{{MoveData
|name=Sweeper Combo
|id=Nina-f+4,3,3
|inputLead=f+4,3
|input=,3
|targetLead=h,m
|target=,M
|damageLead=14,13
|damage=,20
|startup=,i32~35
|block=-14~-11
|hit=+12a
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=,js19~34 fs35~37
|notes={{Spike}}
}}
{{MoveData
|name=Double Whip
|id=Nina-f+4,4
|inputLead=f+4
|input=,4
|targetLead=h
|target=,h
|damageLead=14
|damage=,17
|startup=,i16
|block=+1
|hit=+13g
|ch=[[Nina combos#Staples|+23a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* Combo from 1st hit with 9f delay
* Jail from 1st block with 3f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=Blonde Bomb
|id=Nina-f+1+2
|input=f+1+2
|target=m
|damage=24
|startup=i17
|block=-14
|hit=+11a (+2)
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=pc8~16
|notes={{Plainlist|
* {{BB}}
* Alternate input: WS.1+2}}
}}
 
== df ==
{{MoveDataHeader}}
{{MoveData
|name=
|id=Nina-df+1
|input=df+1
|target=m
|damage=13
|startup=i13~14
|block=-1~+0
|hit=+5~+6
|tracksLeft=
|tracksRight=
|range=
|recv=r19
|notes=
}}
{{MoveData
|name=Uppercut to Jab
|id=Nina-df+1,2
|inputLead=df+1
|input=,2
|targetLead=m
|target=,h
|damageLead=13
|damage=,10
|startup=,i16
|block=-3
|hit=+2
|ch=+9
|tracksLeft=
|tracksRight=
|range=
|recv=r21
|notes={{Plainlist|
* Jail from 1st attack}}
}}
{{MoveData
|name=Uppercut to Jab to Sidestep
|id=Nina-df+1,2~u_d
|inputLead=df+1
|input=,2~u_d
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-1
|hit=+4
|ch=+11
|tracksLeft=
|tracksRight=
|range=
|recv=r19
|notes=
}}
{{MoveData
|name=
|id=Nina-df+1,2~f
|inputLead=df+1
|input=,2~f
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-3
|hit=+2
|ch=+9
|tracksLeft=
|tracksRight=
|range=
|recv=r21 CD
|crush=,cs1~
|notes=
}}
{{MoveData
|id=Nina-df+3
|input=df+3
|target=m
|damage=13
|startup=i14
|block=-11
|hit=+1
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|notes=
}}
{{MoveData
|name=
|id=Nina-df+3,1
|inputLead=df+3
|input=,1
|targetLead=m
|target=,h
|damageLead=13
|damage=,10
|startup=,i30
|block=-8
|hit=+3
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Plainlist|
* Jail from 1st attack
* Input can be delayed 10f}}
}}
{{MoveData
|name=
|id=Nina-df+3,1~u_d
|inputLead=df+3
|input=,1~u_d
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-19
|hit=-7
|tracksLeft=
|tracksRight=
|range=
|recv=r37
|notes=
}}
{{MoveData
|name=Leg Slicer Combo
|id=Nina-df+3,1,2
|inputLead=df+3,1
|input=,2
|targetLead=m,h
|target=,h
|damageLead=13,10
|damage=,6
|startup=,i16
|block=-10
|hit=+1
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|notes={{Plainlist|
* Jail from 2nd attack}}
}}
{{MoveData
|name=Assault Bomb
|id=Nina-df+3,1,2,1+2
|inputLead=df+3,1,2
|input=,1+2
|targetLead=m,h,h
|target=,m
|damageLead=13,10,6
|damage=,22
|startup=,i23
|block=-14
|hit=+11a(+2)
|ch=+43a (-4)
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=
|notes={{Plainlist|
* Combo from 3rd CH with 7f delay
* Input can be delayed 10f}}
}}
{{MoveData
|id=Nina-df+3,2
|inputLead=df+3
|input=,2
|targetLead=m
|target=,h
|damageLead=13
|damage=,12
|startup=,i19
|block=+1
|hit=+5
|ch=+12
|tracksLeft=
|tracksRight=
|range=
|recv=r18
|crush=
|notes=Combo from 1st hit with 10f delay
}}
{{MoveData
|id=Nina-df+3,2~u_d
|inputLead=df+3
|input=,2~u_d
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=+0
|hit=+4
|ch=+11
|tracksLeft=
|tracksRight=
|range=
|recv=r19
|crush=
|notes=
}}
{{MoveData
|id=Nina-df+3,2~f
|name=Creeping Step
|inputLead=df+3
|input=,2~f
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-1
|hit=+3
|ch=+10
|tracksLeft=
|tracksRight=
|range=
|recv=r20 CD
|crush=,cs1~
|notes=
}}
{{MoveData
|id=Nina-df+3,2,1
|inputLead=df+3,2
|input=,1
|targetLead=m,h
|target=,h
|damageLead=13,12
|damage=,6
|startup=,i16
|block=-3
|hit=+4
|tracksLeft=
|tracksRight=
|range=
|recv=r21
|notes={{Plainlist|
* Combo from 2nd CH with 9f delay
* Jail from 2nd block with 3f delay}}
}}
{{MoveData
|name=Creeping Snake
|id=Nina-df+3,2,1,4
|inputLead=df+3,2,1
|input=,4
|targetLead=m,h,h
|target=,L
|damageLead=13,12,6
|damage=12
|startup=,i23
|block=-13
|hit=-2
|tracksLeft=
|tracksRight=
|range=
|recv=r32 FC
|crush=,cs10~
|notes=Combo from 3rd CH with 2f delay
}}
{{MoveData
|name=Creeping Snake to Geyser Cannon
|id=Nina-df+3,2,3
|inputLead=df+3,2
|input=,3
|targetLead=m,h
|target=,m
|damageLead=13,12
|damage=,21
|startup=,i19~20
|block=-17~-16
|hit=[[Nina combos|+36a(+26)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r37
|crush=
|notes={{Plainlist|
* Combo from 2nd CH with 10f delay}}
}}
{{MoveData
|name=Creeping Snake to Right High Kick
|id=Nina-df+3,2,4
|inputLead=df+3,2
|input=,4
|targetLead=m,h
|target=,h
|damageLead=13,12
|damage=,22
|startup=,i22
|block=-6
|hit=+20a
|ch=[[Nina combos|+49a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 2nd CH with 8f delay}}
}}
{{MoveData
|id=Nina-df+3,2,d+3
|inputLead=df+3,2
|input=,d+3
|targetLead=m,h
|target=,L
|damageLead=13,12
|damage=,10
|startup=,i21
|block=-14
|hit=-3
|tracksLeft=
|tracksRight=
|range=
|recv=r33 FC
|crush=,cs10~
|notes=Combo from 2nd CH with 9f delay
}}
{{MoveData
|name=Creeping Snake to Left Low Right Uppercut
|id=Nina-df+3,2,d+3,2
|inputLead=df+3,2,d+3
|input=,2
|targetLead=m,h,L
|target=,m
|damageLead=13,12,10
|damage=,10
|startup=,i25~27
|block=-13~-11
|hit=[[Nina combos|+28a(+18)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes=Combo from 3rd CH
}}
{{MoveData
|name=
|id=Nina-df+3,2,d+3,4
|inputLead=df+3,2,d+3
|input=,4
|targetLead=m,h,L
|target=,h
|damageLead=13,12,10
|damage=,18
|startup=,i20
|block=-6
|hit=+5
|ch=[[Nina combos|+30a(+20)]]
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes={{Plainlist|
* Combo from 3rd CH
* Balcony break on CH}}
}}
{{MoveData
|name=Creeping Snake to Easy Prey
|id=Nina-df+3,2,d+3,4,3
|inputLead=df+3,2,d+3,4
|input=,3
|targetLead=m,h,L,h
|target=,m
|damageLead=13,12,10,18
|damage=,20
|startup=,i29~30
|block=+2~+3
|hit=+5~+6
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Spike}}
}}
{{MoveData
|name=
|id=Nina-df+3,3
|inputLead=df+3
|input=,3
|targetLead=m
|target=,h
|damageLead=13
|damage=,6
|startup=,i17
|block=-14
|hit=-3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes=Combo from 1st hit with 10f delay
}}
{{MoveData
|name=
|id=Nina-df+3,3,3
|inputLead=df+3,3
|input=,3
|targetLead=m,h
|target=,h
|damageLead=13,6
|damage=,8
|startup=,i17
|block=-14
|hit=-3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* Combo from 2nd hit with 10f delay
* Jail from 2nd block with 2f delay}}
}}
{{MoveData
|name=Flash Kicks
|id=Nina-df+3,3,3,4
|inputLead=df+3,3,3
|input=,4
|targetLead=m,h,h
|target=,h
|damageLead=13,6,8
|damage=,20
|startup=,i24
|block=-6
|hit=+20a (+11)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 3rd CH with 6f delay
* Input can be delayed 10f
}}
}}
{{MoveData
|name=
|id=Nina-df+3,4
|inputLead=df+3
|input=,4
|targetLead=m,
|target=h
|damageLead=13
|damage=,21
|startup=i28~29
|block=-4~-3
|hit=+7~+8
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|crush=,js20~38 fs39~41
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=Deadly Assault
|id=Nina-df+3,4,4
|inputLead=df+3,4
|input=,4
|targetLead=m,h
|target=,L
|damageLead=13,21
|damage=,20
|startup=,i29~31
|block=-13~-11
|hit=+14a
|ch=+46a
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|crush=,cs16~55
|notes=Combo from 2nd CH
}}
{{MoveData
|name=Deadly Hunter
|id=Nina-df+3,4,3+4
|inputLead=df+3,4
|input=,3+4
|targetLead=m,h
|target=,M
|damageLead=13,21
|damage=,21
|startup=,i35~39 i4~10
|block=-6~+0
|hit=+21a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r24
|crush=,js29~36 fs37~42
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH}}
}}
{{MoveData
|name=Left Middle to Right High Kick
|id=Nina-df+3,f+4
|inputLead=df+3
|input=,f+4
|targetLead=m
|target=,h
|damageLead=13
|damage=,20
|startup=,i24
|block=-6
|hit=+20a (+11)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit with 6f delay
* Input can be delayed 10f}}
}}
{{MoveData
|name=Ray Hands
|id=Nina-df+1+2
|input=df+1+2
|targetLead=
|target=m,m
|damageLead=
|damage=5,14
|startup=i16~17 i1~2
|block=-6
|hit=+20g~+21g
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r22
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* {{Homing}}}}
}}
 
== d ==
{{MoveDataHeader}}
{{MoveInherit7|Generic-d+1
|id=Nina-d+1
}}
{{MoveData
|name=
|id=Nina-d+1,2
|inputLead=d+1
|input=,2
|targetLead=sm
|target=,sm
|damageLead=5
|damage=,8
|startup=,i15
|block=-6
|hit=+5
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=,cs~1
|notes=Combo from 1st CH
}}
{{MoveData
|name=Below the Belt Combo
|id=Nina-d+1,2,4
|inputLead=d+1,2
|input=,4
|targetLead=sm,sm
|target=,m
|damageLead=5,8
|damage=,10
|startup=,i19~21
|block=-14~-12
|hit=-3~-1
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=,cs~1
|notes=Combo from 2nd CH
}}
{{MoveData
|name=Jab to Mid Kick
|id=Nina-d+1,4
|inputLead=d+1
|input=,4
|targetLead=sm
|target=,m
|damageLead=5
|damage=,10
|startup=,i16~17
|block=-11~-10
|hit=+0~+1
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|crush=
|notes=Combo from 1st CH
}}
{{MoveData
|name=
|id=Nina-d+2
|input=d+2
|target=L
|damage=13
|startup=i20
|block=-12
|hit=+0
|ch=+5
|tracksLeft=
|tracksRight=
|range=
|recv=r30 FC
|tot=50
|crush=cs6~
|notes=
}}
{{MoveData
|name=Cutthroat
|id=Nina-d+2,3
|inputLead=d+2
|input=,3
|targetLead=L
|target=,h
|damageLead=13
|damage=,20
|startup=,i26~28
|block=-6~-4
|hit=+20a (+11)
|ch=+49a
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st CH}}
}}
{{MoveInherit7|Generic-d+3
|id=Nina-d+3
}}
{{MoveData
|name=Left Spin Low Kick to Right Upper
|id=Nina-d+3,2
|inputLead=d+3
|input=,2
|targetLead=L
|target=,m
|damageLead=12
|damage=,10
|startup=,i25~27
|block=-13~-11
|hit=+31a (+21)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes=Combo from 1st CH
}}
{{MoveData
|name=
|id=Nina-d+3,4
|inputLead=d+3
|input=,4
|targetLead=L
|target=,h
|damageLead=12
|damage=,18
|startup=,i20
|block=-6
|hit=+5
|ch=+30a (+20)
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes={{Plainlist|
* Combo from 1st CH
* Balcony break on CH}}
}}
{{MoveData
|name=Easy Prey
|id=Nina-d+3,4,3
|inputLead=d+3,4
|input=,3
|targetLead=L,h
|target=,m
|damageLead=12,18
|damage=,20
|startup=,i29~30
|block=+2~+3
|hit=+5~+6
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Spike}}
}}
{{MoveInherit7|Generic-d+4
|id=Nina-d+4
}}
{{MoveData
|name=Right Low Kick to Back Spin Chop
|id=Nina-d+4,1
|inputLead=d+4
|input=,1
|targetLead=l
|target=,h
|damageLead=7
|damage=,10
|startup=,i24
|block=+0
|hit=+6
|ch=+11
|tracksLeft=
|tracksRight=
|range=
|recv=r19
|crush=
|notes={{Plainlist|
* Combo from 1st CH with 6f delay
* Input can be delayed 9f}}
}}
{{MoveData
|name=
|id=Nina-d+4,1~u_d
|inputLead=d+4
|input=,1~u_d
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-21
|hit=-2
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes=
}}
 
== db ==
{{MoveDataHeader}}
{{MoveData
|name=Right Backhand Body Blow
|id=Nina-db+2
|input=db+2
|target=m
|damage=20
|startup=i24~25
|block=-5
|hit=+18a (+9)
|ch=+58a
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes=
{{Tailspin}}
{{Homing}}
}}
{{MoveData
|name=Stiletto Heel
|id=Nina-db+3
|input=db+3
|target=L
|damage=17
|startup=i20
|block=-13
|hit=+4c
|ch=+13a
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes=
}}
{{MoveData
|name=Slicer
|id=Nina-db+4
|input=db+4
|target=L
|damage=5
|startup=i16~17
|block=-9a
|hit=+2
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r27 FDFT
|crush=cs6~16
|notes=
}}
{{MoveData
|name=Geyser Cannon Combo
|id=Nina-db+4,3
|inputLead=db+4
|input=,3
|targetLead=L
|target=,m
|damageLead=5
|damage=,21
|startup=,i27~28
|block=-17~16
|hit=+36a (+26)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r37
|crush=
|notes={{Plainlist|
* Combo from 1st CH}}
}}
{{MoveData
|name=Power Charge
|id=Nina-db+1+2
|input=db+1+2
|target=m!
|damage=50
|startup=i65
|block=
|hit=+25a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes=Cancel to r25 with u,u
}}
{{MoveData
|name=Geyser Cannon
|id=Nina-db+3+4
|input=db+3+4
|target=m
|damage=21
|startup=i19~20
|block=-17~-16
|hit=+36 (+26)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r37
|crush=
|notes=
}}
 
== b ==
{{MoveDataHeader}}
{{MoveData
|name=Throat Slasher
|id=Nina-b+1
|input=b+1
|target=h
|damage=10
|startup=i12~13
|block=-7~-6
|hit=+4~-5
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes=
}}
{{MoveData
|name=Throat Slasher to Bad Habit
|id=Nina-b+1,4
|inputLead=b+1
|input=,4
|targetLead=h
|target=,M
|damageLead=10
|damage=,22
|startup=,i28
|block=-14
|hit=+9
|ch=+53a
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* Combo from 1st hit
* Grounded hit can be inconsistent}}
}}
{{MoveData
|name=
|id=Nina-b+2
|input=b+2
|target=h
|damage=12
|startup=i12
|block=-14
|hit=-3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* {{Homing}}
* Female characters can slap back with 2}}
}}
{{MoveData
|name=
|id=Nina-b+2,2
|inputLead=b+2
|input=,2
|targetLead=h
|target=,h
|damageLead=12
|damage=,16
|startup=,i14~15
|block=-6~-5
|hit=+5~+6
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r24
|crush=
|notes={{Plainlist|
* Combo from 1st hit
* Move can be delayed 2f}}
}}
{{MoveData
|name=Backhand Combo
|id=Nina-b+2,2,2
|inputLead=b+2,2
|input=,2
|targetLead=h,h
|target=,h
|damageLead=12,16
|damage=,20
|startup=,i25~26
|block=-9~-8
|hit=+9g~+10g
|ch=+45a
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* Combo from 2nd CH with 5f delay
* Input can be delayed 13f}}
}}
{{MoveData
|id=Nina-b+3
|input=b+3
|target=m
|damage=10
|startup=i18
|block=-6
|hit=+6c
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Spike}}
}}
{{MoveData
|name=Stinger Heel Kick Combo
|id=Nina-b+3,4
|inputLead=b+3
|input=,4
|targetLead=m
|target=,h
|damageLead=10
|damage=,17
|startup=i20~21
|block=-8~-7
|hit=+19a
|ch=+45a
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* Combo from 1st hit with 16f delay
* Input can be delayed 17f}}
}}
{{MoveData
|name=Spear Kick
|id=Nina-b+4
|input=b+4
|target=h
|damage=15
|startup=i14
|block=-7
|hit=+11
|ch=+18
|tracksLeft=
|tracksRight=
|range=
|recv=r26
|crush=
|notes=Nosebleed stun on normal hit
}}
{{MoveData
|name=Shockwave Palm
|id=Nina-b+1+2
|input=b+1+2
|target=m,m
|damage=6,26
|startup=i18 i8~10
|block=-7
|hit=+3a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes={{Plainlist|
* Combo from 1st hit only if the second hit connects on i8, otherwise CH only
* If the second hit connects on i9~10, frame advantage on hit will be -18~-19}}
}}
{{MoveData
|name=Reverse Ivory Cutter
|id=Nina-b+1+4
|input=b+1+4
|target=m,m
|damage=4,14
|startup=i16 i13~14
|block=-15~-14
|hit=+34a (+24)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r39 r35
|crush=
|notes=
}}
 
== u ==
{{MoveDataHeader}}
{{MoveData
|name=Left Backhand Body Blow
|id=Nina-ub+1
|input=ub+1
|target=m
|damage=15
|startup=i20~21
|block=-16~-15
|hit=+20a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes=
}}
{{MoveData
|name=
|id=Nina-ub+3
|input=ub+3
|target=m
|damage=15
|startup=i14
|block=-15
|hit=-4
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=js6~26 fs27~29
|notes=
}}
{{MoveData
|name=
|id=Nina-ub+4
|input=ub+4
|target=m
|damage=21
|startup=i23~28
|block=-7c~-2c
|hit=+3c
|ch=+20a
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=js7~30 fs31~33
|notes={{Spike}}
}}
{{MoveData
|name=
|id=Nina-u+3
|input=u+3
|target=m
|damage=20
|startup=i14
|block=-15
|hit=+16a (+6)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=js6~26 fs27~29
|notes={{BB}}
}}
{{MoveData
|name=
|id=Nina-u+4
|input=u+4
|target=M
|damage=21
|startup=i23~28
|block=+0c~+5c
|hit=+5c~+10c
|ch=+22a
|tracksLeft=
|tracksRight=
|range=
|recv=r23
|crush=js7~30 fs31~33
|notes={{Plainlist|
* {{Spike}}
* Grounded hit can be inconsistent}}
}}
{{MoveData
|name=Skull Splitter
|id=Nina-uf+1
|input=uf+1
|target=m
|damage=20
|startup=i26
|block=-5
|hit=+26a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r24 FC
|crush=js10~25
|notes={{Spike}}
}}
{{MoveData
|name=
|id=Nina-uf+2
|input=uf+2
|target=m
|damage=10
|startup=i18
|block=-10
|hit=+1
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|crush=
|notes=
}}
{{MoveData
|name=Binding Whip
|id=Nina-uf+2,1
|inputLead=uf+2
|input=,1
|targetLead=m
|target=,m
|damageLead=10
|damage=,10
|startup=,i21
|block=-13
|hit=+49a (+40)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 9f delay}}
}}
{{MoveData
|name=Catapult Kick
|id=Nina-uf+3
|input=uf+3
|target=m
|damage=20
|startup=i14
|block=-10
|hit=+21 (+11)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r29
|crush=js6~26 fs27~29
|notes={{BB}}
}}
{{MoveData
|name=
|id=Nina-uf+4
|input=uf+4
|target=h
|damage=23
|startup=i18
|block=-9
|hit=-1
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r26
|crush=js9~30 fs31~33
|notes=
}}
{{MoveData
|name=
|id=Nina-uf+4,3
|inputLead=uf+4
|input=,3
|targetLead=h
|target=,L
|damageLead=23
|damage=,10
|startup=,i18
|block=-19
|hit=-8
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r38 FC
|crush=,cs17~
|notes=Combo from 1st CH
}}
{{MoveData
|name=Can Opener
|id=Nina-uf+4,3,4
|inputLead=uf+4,3
|input=,4
|targetLead=h,L
|target=,h
|damageLead=23,10
|damage=,14
|startup=,i20
|block=-6
|hit=+5
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes=Combo from 2nd hit
}}
{{MoveData
|name=
|id=Nina-uf+4,3,4~u_d
|inputLead=uf+4,3
|input=,4~u_d
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=-5
|hit=+6
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r24
|crush=
|notes=
}}
{{MoveData
|name=Running Jump Kick
|id=Nina-uf+3+4
|input=uf+3+4
|target=m
|damage=20
|startup=i23~30
|block=-23a~-16a
|hit=+9a (-1)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35 FUFT
|crush=js3~
|notes=Transition to throw on front hit
}}
{{MoveData
|name=Leaping Axe Kick
|id=Nina-UF+4
|input=UF+4
|target=M
|damage=21
|startup=i23~28
|block=+0c~+5c
|hit=+5c~+10c
|ch=+22a
|tracksLeft=
|tracksRight=
|range=
|recv=r23
|crush=js9~
|notes={{Spike}}
}}
{{MoveData
|name=
|id=Nina-uf,n,D+3
|input=uf,n,D+3
|target=L
|damage=15
|startup=i43
|block=-17
|hit=-6
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r36
|crush=js9~ cs34~
|notes=
}}
{{MoveData
|name=Hopping Low Kick to Right Uppercut
|id=Nina-uf,n,D+3,2
|inputLead=uf,n,D+3
|input=,2
|targetLead=L
|target=,m
|damageLead=15
|damage=,10
|startup=i25~27
|block=-13~-11
|hit=+28 (+18)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes=Combo from 1st CH
}}
{{MoveData
|name=
|id=Nina-uf,n,D+3,4
|inputLead=uf,n,D+3
|input=,4
|targetLead=L
|target=,h
|damageLead=15
|damage=,18
|startup=,i20
|block=-6
|hit=+5
|ch=+30a (+20)
|tracksLeft=
|tracksRight=
|range=
|recv=r25
|crush=
|notes=Combo from 1st CH
}}
{{MoveData
|name=Hopping Low Kick to Easy Prey
|id=Nina-uf,n,D+3,4,3
|inputLead=uf,n,D+3,4
|input=,3
|targetLead=L,h
|target=,m
|damageLead=15,18
|damage=,20
|startup=,i29~30
|block=+2~+3
|hit=+5~+6
|ch=[[Nina combos#Staples|+21a]]
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Spike}}
}}
 
== Motion Input ==
{{MoveDataHeader}}
{{MoveData
|name=Sunset Strike
|id=Nina-f,F+2
|input=f,F+2
|target=h
|damage=20
|startup=i14
|block=-9
|hit=+30a (+22)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes={{BB}}
}}
{{MoveData
|name=Bad Habit
|id=Nina-f,F+3
|input=f,F+3
|target=M
|damage=24
|startup=i15
|block=-14
|hit=+8
|ch=+52a
|tracksLeft=
|tracksRight=
|range=
|recv=r34
|crush=
|notes=
}}
{{MoveData
|name=Kneel Kick
|id=Nina-f,F+4
|input=f,F+4
|target=M
|damage=20
|startup=i28~32
|block=-10~-6
|hit=+9c~+13c
|ch=+21a
|tracksLeft=
|tracksRight=
|range=
|recv=r25 FUFT
|tot=57
|crush=js4~
|notes={{Plainlist|
* Tech roll to r32 FC on frames 29~34
* Without tech roll, Nina will receive 5 damage on whiff
* Clean hit on block +16g~+20g
* Clean hit damage 30}}
}}
{{MoveData
|name=Bombshell Blast
|id=Nina-f,F+1+2
|input=f,F+1+2
|target=M
|damage=26
|startup=i23~24
|block=-5~-4
|hit=+12a (+3)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes={{WB}}
}}
{{MoveData
|name=
|id=Nina-f,F+1+2*
|input=f,F+1+2*
|target=M
|damage=32
|startup=i33~34
|block=+11g~+12g
|hit=+8a (-1)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes={{Plainlist|
* {{WB}}
* Wall crush on block, minimum +16g}}
}}
{{MoveData
|name=Wipe the Floor
|id=Nina-d,DF+4
|input=d,DF+4
|target=L
|damage=20
|startup=i20~24
|block=-37
|hit=+14a
|ch=+27a
|tracksLeft=
|tracksRight=
|range=
|recv=r45 FC
|crush=cs1~
|notes=
}}
{{MoveData
|name=Evil Mist
|id=Nina-db,qcf,n,DB+2+3
|input=db,qcf,n,DB+2+3
|target=h!
|damage=0
|startup=i21~38
|block=
|hit=+33~+50
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r0
|crush=
|notes=Nosebleed stun
}}
{{MoveData
|name=
|id=Nina-WR.3
|input=WR.3
|target=m
|damage=12
|startup=i20~21
|block=-13~-12
|hit=-2~-1
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=js4~18 fs19~21
|notes=
}}
{{MoveData
|name=Stingray
|id=Nina-WR.3,4
|inputLead=WR.3
|input=,4
|targetLead=m
|target=,m
|damageLead=12
|damage=,21
|startup=,i24~25
|block=-13~-12
|hit=+34a (+19)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit}}
}}
{{MoveData
|name=Spiral Bombshell Blast
|id=Nina-WR.1+2
|input=WR.1+2
|target=m
|damage=30
|startup=i20~21
|block=+4~+5
|hit=+23a (+18)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=js5~14 fs15~17
|notes={{BB}}
}}
 
== CD ==
{{MoveDataHeader}}
{{MoveData
|id=Nina-qcf
|name=Crouch Dash
|input=qcf
|recv=r1 CD
|tot=29
|crush=cs1~20
|notes={{Plainlist|
* Recovers in FC with qcf,n
* Input sometimes written as d,​df,​F}}
}}
{{MoveData
|name=Hellbringer
|id=Nina-qcf+1
|input=qcf+1
|target=h
|damage=21
|startup=i14~16
|block=+1~+3
|hit=+3~+5
|ch=+47a (+37)
|tracksLeft=
|tracksRight=
|range=
|recv=r26
|crush=
|notes=
}}
{{MoveData
|name=Shut Up
|id=Nina-qcf+2
|input=qcf+2
|target=M
|damage=25
|startup=i17~18
|block=-8~-7
|hit=+32a (+17)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes={{BB}}
}}
{{MoveData
|name=Sideslip
|id=Nina-qcf+3
|input=qcf+3
|target=L
|damage=17
|startup=i19~28
|block=-20~-11
|hit=+0~+9
|ch=+21a
|tracksLeft=
|tracksRight=
|range=
|recv=r30
|crush=cs10~49
|notes=
}}
{{MoveData
|name=
|id=Nina-qcf+4
|input=qcf+4
|target=m
|damage=15
|startup=i14
|block=-8
|hit=+6a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r36
|crush=
|notes=
}}
{{MoveData
|name=
|id=Nina-qcf+4,2
|inputLead=qcf+4
|input=,2
|targetLead=m
|target=,h
|damageLead=15
|damage=,10
|startup=,i18
|block=-9
|hit=-3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|crush=
|notes=Combo from 1st hit with 4f delay
}}
{{MoveData
|name=Shamrock
|id=Nina-qcf+4,2,3
|inputLead=qcf+4,2
|input=,3
|targetLead=m,h
|target=,h
|damageLead=15,10
|damage=,23
|startup=i22
|block=-10
|hit=+14a (+5)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r36
|crush=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH}}
}}
 
== Sway ==
{{MoveDataHeader}}
{{MoveData
|name=Sway
|id=Nina-qcb
|input=qcb
|recv=r1 Sway
|tot=20
|crush=cs1~20
|notes={{Plainlist|
* Cancel to SS with u
* Buffer to SS with d
* Recovers in FC for 5 frames (21~25)}}
}}
{{MoveData
|name=Ice Pick
|id=Nina-qcb,B+4
|input=qcb,B+4
|target=M
|damage=20
|startup=i19~20
|block=-15~-14
|hit=+34a (+24)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes=Sway adds minimum 10 frames, total startup is i29~30
}}
 
== WS ==
{{MoveDataHeader}}
{{MoveData
|name=
|id=Nina-WS.1
|input=WS.1
|target=m
|damage=17
|startup=i13~14
|block=-6~-5
|hit=+5~+6
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r24
|crush=
|notes=
}}
{{MoveData
|name=Diving Hornet
|id=Nina-WS.1,4
|inputLead=WS.1
|input=,4
|targetLead=m
|target=,m
|damageLead=17
|damage=,20
|startup=,i34~35
|block=-3c~-2c
|hit=+17a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes={{Plainlist|
* {{Spike}}
* Move can be delayed 3f}}
}}
{{MoveData
|name=Fluttering Butterfly
|id=Nina-WS.1,1+2
|inputLead=WS.1
|input=,1+2
|targetLead=m
|target=,h,h
|damageLead=17
|damage=,3,15
|startup=,i23~24 i3~4
|block=-7~-6
|hit=+18a (+9)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st hit
* Move can be delayed 2f}}
}}
{{MoveData
|name=Palm Uppercut
|id=Nina-WS.2
|input=WS.2
|target=m
|damage=15
|startup=i15~16
|block=-13~-12
|hit=+28a (+18)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes=
}}
{{MoveData
|name=Spider Knee
|id=Nina-WS.3
|input=WS.3
|target=m
|damage=15
|startup=i13
|block=-13
|hit=+2
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=
|notes={{Plainlist|
* {{Knee}}
* Transition to Triple Slaps throw on front hit with 1+2 (3f input window)}}
}}
{{MoveData
|name=
|id=Nina-WS.4
|input=WS.4
|target=m
|damage=15
|startup=i11~12
|block=-4~-3
|hit=+7~+8
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r22
|crush=
|notes=
}}
{{MoveData
|name=Flashing Escape
|id=Nina-WS.4,3
|inputLead=WS.4
|input=,3
|targetLead=m
|target=,h
|damageLead=15
|damage=,24
|startup=,i22
|block=-6
|hit=+15a
|ch=+41a
|tracksLeft=
|tracksRight=
|range=
|recv=r38
|crush=
|notes={{Plainlist|
* {{Tailspin}}
* Combo from 1st CH}}
}}
{{MoveData
|name=Helping Hand
|id=Nina-WS.b+1
|input=WS.b+1
|target=m
|damage=13
|startup=i14~15
|block=-5~-4
|hit=+6~+7
|ch=+35a (+29)
|tracksLeft=
|tracksRight=
|range=
|recv=r23
|crush=
|notes=
}}
{{MoveData
|name=
|id=Nina-WS.3+4
|input=WS.3+4
|target=h
|damage=25
|startup=i16
|block=-16
|hit=+15a (+5)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=
|notes={{BB}}
}}
 
== Crouch ==
{{MoveDataHeader}}
{{MoveData
|id=Nina-FC.1
|name=
|input=FC.1
|target=s
|damage=5
|startup=i10
|crush=cs1~
|recv=r24 FC
|tot=34
|block=-5
|hit=+6
|notes=Transition to r24 with f
}}
{{MoveData
|id=Nina-FC.1,2
|name=
|inputLead=FC.1
|input=,2
|targetLead=s
|target=,s
|damageLead=5
|damage=,8
|startup=,i15
|crush=,cs1~
|recv=r25 FC
|block=-6
|hit=+5
|notes=Combo from 1st CH
}}
{{MoveData
|id=Nina-FC.1,2,4
|name=
|inputLead=FC.1,2
|input=,4
|targetLead=s,s
|target=,m
|damageLead=5,8
|damage=,10
|startup=,i19~21
|crush=
|recv=r31
|block=-14~-12
|hit=-3~-1
|notes=Combo from 2nd CH
}}
{{MoveData
|id=Nina-FC.1,4
|name=
|inputLead=FC.1
|input=,4
|targetLead=s
|target=,m
|damageLead=5
|damage=,10
|startup=,i16~17
|crush=
|recv=r29
|block=-11~-10
|hit=+0~+1
|notes=Combo from 1st CH
}}
{{MoveData
|id=Nina-FC.2
|name=
|input=FC.2
|target=s
|damage=8
|startup=i11
|crush=cs1~
|recv=r23 FC
|tot=34
|block=-4
|hit=+7
|notes=
}}
{{MoveData
|name=Low Jab Rising Kick
|id=Nina-FC.2,4
|inputLead=FC.2
|input=,4
|targetLead=s
|target=,m
|damageLead=8
|damage=,10
|startup=,i19~21
|block=-10~-8
|hit=+1~+3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|crush=
|notes=Combo from 1st CH
}}
 
== Others ==
{{MoveDataHeader}}
{{MoveData
|name=Snakeshot
|id=Nina-SS.1
|input=SS.1
|target=m
|damage=15
|startup=i14~15
|block=-10~-9
|hit=+3
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r26
|notes=
}}
{{MoveData
|name=Snakeshot to Rolling Dash
|id=Nina-SS.1,F
|inputLead=SS.1
|input=,F
|targetLead=
|target=
|damageLead=
|damage=
|startup=
|block=+10g~+11
|hit=+23g~+24g
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r29 CD
|crush=,cs1~20
|notes=
}}
{{MoveData
|name=Snakeshot to Reverse Rolling Dash
|id=Nina-SS.1,B
|inputLead=SS.1
|input=,B
|targetLead=
|target=
|damageLead=
|damage=
|block=+10g~+11
|hit=+23g~+24g
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r20 Sway
|crush=,cs1~20
|notes=
}}
{{MoveData
|name=Double Shot
|id=Nina-SS.1,2
|inputLead=SS.1
|input=,2
|targetLead=m
|target=,m
|damageLead=15
|damage=,15
|startup=,i16~18
|block=-6~-4
|hit=+0~+2
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r23
|crush=
|notes=
}}
{{MoveData
|name=Lift Shot
|id=Nina-SS.2
|input=SS.2
|target=m
|damage=15
|startup=i13~14
|block=-14~-13
|hit=+33a (+23)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r32
|crush=
|notes=
}}
{{MoveData
|name=Heel Slicer
|id=Nina-SS.4
|input=SS.4
|target=L
|damage=17
|startup=i20
|block=-14
|hit=+6
|ch=+48a
|tracksLeft=
|tracksRight=
|range=
|recv=r33
|crush=cs6~39
|notes=Sidestep adds minimum 9 frames, total startup is i29
}}
{{MoveData
|name=Spiral Explosion
|id=Nina-SS.1+2
|input=SS.1+2
|target=m
|damage=22
|startup=i19
|block=-11
|hit=+36a
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r31
|crush=
|notes={{BB}}
}}
{{MoveData
|name=Twisted Mind
|id=Nina-OTG.d+3+4
|input=OTG.d+3+4
|target=L
|damage=20
|startup=i17~19
|block=-17~-16
|hit=-8d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|notes={{Spike}}
}}
 
== Throws ==
{{MoveDataHeader}}
{{MoveData|
|id=Nina-1+3
|name=Arm Grab Flip
|input=1+3
|damage=35
|hit=-2
|block=-6
|target=t
|startup=i12~14
|recv=r25
|notes={{Plainlist|
* Throw break 1 or 2
* Opponent recovers FUFA}}
}}
{{MoveData|
|id=Nina-2+4
|name=Over the Back Toss
|input=2+4
|damage=35
|hit=+0d
|block=+0
|target=t
|startup=i12~14
|recv=r25
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch
* Nina recovers BT}}
}}
{{MoveData|
|id=Nina-f+1+3
|name=Arm Grab Flip
|input=f+1+3
|damage=35
|hit=-2
|block=-6
|target=t
|startup=i15~17
|recv=r33
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* Opponent recovers FUFA}}
}}
{{MoveData|
|id=Nina-f+2+4
|name=Over the Back Toss
|input=f+2+4
|damage=35
|hit=+0d
|block=+0
|target=t
|startup=i15~17
|recv=r33
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2
* Side switch
* Nina recovers BT}}
}}
{{MoveData
|name=Shoulder Through Buster (STB)
|id=Nina-2+4,1,2,1
|inputLead=2+4
|input=,1,2,1
|targetLead=
|target=t
|damageLead=
|damage=35
|startup=
|block=+0
|hit=-5d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes={{Plainlist|
* Throw break 2
* Side switch}}
}}
{{MoveData
|name=Shoulder Through Arm Breaker
|id=Nina-STB.2,1,3
|inputLead=STB
|input=.2,1,3
|targetLead=
|target=t
|damageLead=35
|damage=,7
|startup=
|block=
|hit=-6d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=Unbreakable
}}
{{MoveData
|name=Triangle Hold
|id=Nina-Left throw
|inputLead=
|input=Left throw
|targetLead=
|target=t
|damageLead=
|damage=40
|startup=
|block=-3
|hit=+1d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes={{Plainlist|
* Throw break 1
* Can side switch on hit}}
}}
{{MoveData
|name=Hammer Throw
|id=Nina-Right throw
|inputLead=
|input=Right throw
|targetLead=
|target=t
|damageLead=
|damage=38
|startup=
|block=-3
|hit=+1d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes=Throw break 2
}}
{{MoveData
|name=Leaping Triangle Hold
|id=Nina-Back throw
|input=Back throw
|target=t
|damage=60
|startup=
|block=
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|notes={{Plainlist|
* Can side switch on hit
* Unbreakable}}
}}
{{MoveData
|name=Elbow to Arm Grab Flip
|id=Nina-df+1+3
|input=df+1+3
|target=t
|damage=37
|startup=i11
|block=-2
|hit=+1d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes=Throw break 1
}}
{{MoveData
|name=Reverse Neck Breaker
|id=Nina-df+2+4
|input=df+2+4
|target=t
|damage=37
|startup=i11
|block=-2
|hit=+1d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes={{Plainlist|
* Throw break 2
* Side switch on hit}}
}}
{{MoveData
|name=Jumping Flip
|id=Nina-uf+1+2
|input=uf+1+2
|target=t
|damage=30,10
|startup=i12
|block=+0
|hit=+29a (-32)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes={{Plainlist||
* Throw break 1+2
* 45 damage on wall splat
* Opponent can tech roll to reduce the damage to 30}}
}}
{{MoveData
|name=Elbow Smash
|id=Nina-df,df+1
|input=df,df+1
|target=t
|damage=43
|startup=i12
|block=-6
|hit=-2d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes={{Plainlist|
* {{FB}}
* Throw break 1+2}}
}}
{{MoveData
|name=Attack Reversal
|id=Nina-b+1+3_b+2+4
|input=b+1+3_b+2+4
|target=
|damage=
|startup=
|block=-6
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35
|crush=ps3~8
|notes={{Plainlist|
* Damage is 25 + 50% of the opponent's attack
* Parries mid or high punches or kicks
* Can parry Yoshimitsu's sword exclusively
* Chickenable, 15 damage to Nina on break
* Can access Backhand Slap throws on a successful left punch parry}}
}}
{{MoveData
|name=Backhand Slap (BHS)
|id=Nina-qcf+1+2
|input=qcf+1+2
|target=t
|damage=15
|startup=i11
|block=-2
|hit=+0
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes=Throw break 2
}}
{{MoveData
|name=Seoi Gyaku Juji-gatame
|id=Nina-BHS.3,4,3,1+2
|inputLead=BHS
|input=.3,4,3,1+2
|targetLead=
|target=t
|damageLead=15
|damage=,20,10
|startup=
|block=-3
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 1+2
* Can side switch on hit
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Triple Slaps (TSS)
|id=Nina-BHS.2,3,4,2,2
|inputLead=BHS.
|input=2,3,4,2,2
|targetLead=
|target=t
|damageLead=15
|damage=,15,10
|startup=
|block=-3
|hit=+0d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 2
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Neck Crusher
|id=Nina-TSS.1,3+4,1,2,1+2
|inputLead=TSS
|input=.1,3+4,1,2,1+2
|targetLead=
|target=t
|damageLead=15,15,10
|damage=,25
|startup=
|block=-3
|hit=+0d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 1
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Leg Stretch Arm Lock
|id=Nina-TSS.1,2,4,3,1+2+3
|inputLead=TSS
|input=.1,2,4,3,1+2+3
|targetLead=
|target=t
|damageLead=15,15,10
|damage=,30
|startup=
|block=
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 2
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Betrayer (BTR)
|id=Nina-qcb,B+1+4
|input=qcb,B+1+4
|targetLead=
|target=t
|damageLead=
|damage=15
|startup=i12
|block=
|hit=+6c
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r27
|notes=Unbreakable
}}
{{MoveData
|name=Twisted Nightmare (NTM)
|id=Nina-BTR.2,1,1+2,1+2+3
|inputLead=BTR
|input=.2,1,1+2,1+2+3
|targetLead=
|target=t
|damageLead=15
|damage=,20
|startup=
|block=-3
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes=Throw break 2
}}
{{MoveData
|name=Neck Crusher
|id=Nina-NTM.1,3+4,1,2,1+2
|inputLead=NTM
|input=.1,3+4,1,2,1+2
|targetLead=
|target=t
|damageLead=15,20
|damage=,25
|startup=
|block=-3
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes=Throw break 1
}}
{{MoveData
|name=Leg Stretch Arm Lock
|id=Nina-NTM.1,2,4,3,1+2+3
|inputLead=NTM
|input=.1,2,4,3,1+2+3
|targetLead=
|target=t
|damageLead=15,20
|damage=,30
|startup=
|block=-3
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes=Throw break 2
}}
{{MoveData
|name=Arm Break (ABK)
|id=Nina-(BTR or BHS).1,3,2,1
|inputLead=(BTR or BHS)
|input=.1,3,2,1
|targetLead=
|target=t
|damageLead=15
|damage=,18
|startup=
|block=-3
|hit=+4d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes=Throw break 1
}}
{{MoveData
|name=Double Arm Break
|id=Nina-ABK.3,1,4,1+2,1+2
|inputLead=ABK
|input=.3,1,4,1+2,1+2
|targetLead=
|target=t
|damageLead=15,18
|damage=,25
|startup=
|block=-3
|hit=+0d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 1
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Falling Arm Break
|id=Nina-ABK.2,1,3,4,1+2
|inputLead=ABK
|input=.2,1,3,4,1+2
|targetLead=
|target=t
|damageLead=15,18
|damage=,25
|startup=
|block=-3
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 2
* 5 damage to Nina on break}}
}}
{{MoveData
|name=Crab Hold (CHD)
|id=Nina-qcf+3+4
|inputLead=
|input=qcf+3+4
|targetLead=
|target=t
|damageLead=
|damage=15
|startup=i12
|block=-12
|hit=+1d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r28
|notes=Throw break 1
}}
{{MoveData
|name=Commando Arm Lock
|id=Nina-CHD.3+4,3,4,1+2
|inputLead=CHD
|input=.3+4,3,4,1+2
|targetLead=
|target=t
|damageLead=15
|damage=,35
|startup=
|block=+0d
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 1
* 5 damage to Nina on break
* Alternate input: CHD.3,4,1+2}}
}}
{{MoveData
|name=Heel Hold (HHD)
|id=Nina-CHD.3+4,4,2,1+2
|inputLead=CHD
|input=.3+4,4,2,1+2
|targetLead=
|target=t
|damageLead=15
|damage=,18
|startup=
|block=+0d
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes={{Plainlist|
* Throw break 2
* 5 damage to Nina on break
* Alternate input: CHD.4,2,1+2}}
}}
{{MoveData
|name=Leaping Heel Hold (HHD)
|id=Nina-uf+3+4
|input=uf+3+4
|targetLead=m
|target=,t
|damageLead=20
|damage=,18
|startup=i23
|block=-23a~-16a
|hit=+9a (-1)
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=r35 FUFT
|crush=js3~
|notes={{Plainlist|
|notes={{Plainlist|
*  
* Transitions to throw on front hit
* Throw break 2
* 5 damage to Nina on break}}
}}
}}
{{MoveData
|name=Double Snap
|id=Nina-HHD.3,1,4,2+4
|inputLead=HHD
|input=.3,1,4,2+4
|targetLead=m,t
|target=,t
|damageLead=20,18
|damage=,30
|startup=
|block=-9
|hit=+3d
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|notes=Throw break 1
}}
}}
{{MoveData
|name=Double Heel Hold
|id=Nina-HHD.1,3,2+4,3+4,1+2
|inputLead=HHD
|input=.1,3,2+4,3+4,1+2
|targetLead=m,t
|target=,t
|damageLead=15,18
|damage=,35
|startup=
|block=-9
|hit=+0d
|recv=
|notes=Throw break 2
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || h || 10 || i10 || -1 || +5 || Hit
|-
| 1 || h || 6 || i16 || -3 || +4 || CH
|-
| 2 || h || 6 || i16 || -10 || +1 || CH
|-
| 3 || h || 7 || i18 || -25 || -14 || CH
|-
| 3 || l || 9 || i23~24 || -26~-25 || -15~-14 || CH
|-
| 2 || h || 6 || i34 || -24 || -13 ||
|-
| 1 || h || 6 || i16 || -15 || +1 || Hit
|-
| 2 || h || 6 || i15 || -11 || -5 || Hit
|-
| 4 || h || 30 || i22 || -20 || +6a (-3) || CH
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 2
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| df+1 || m || 13 || i13~14 || -1~+0 || +5~+5 ||
|-
| 2 || h || 10 || i10 || -1 || +5 || Hit
|-
| 1 || h || 6 || i16 || -3 || +4 || CH
|-
| 2 || h || 6 || i16 || -10 || +1 || CH
|-
| 3 || h || 7 || i18 || -25 || -14 || CH
|-
| 3 || l || 9 || i23~24 || -26~-25 || -15~-14 || CH
|-
| 2 || h || 6 || i34 || -24 || -13 ||
|-
| 1 || h || 6 || i16 || -15 || +1 || Hit
|-
| 2 || h || 6 || i15 || -11 || -5 || Hit
|-
| 4 || h || 30 || i22 || -20 || +6a (-3) || CH
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 3
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 1 || h || 7 || i10 || +1 || +8 ||
|-
| 2 || h || 10 || i10 || -1 || +5 || Hit
|-
| 1 || h || 6 || i16 || -3 || +4 || CH
|-
| 2 || h || 6 || i16 || -10 || +1 || CH
|-
| 4 || h || 9 || i18 || -20 || -4 || CH
|-
| 3 || l || 9 || i18 || -25 || -14 || CH
|-
| 4 || l || 5 || i21 || -15 || -4 || CH
|-
| 2 || m || 6 || i29~30 || -8~-7 || -19~18 || CH
|-
| 4 || l || 5 || i22 || -15 || -4 || CH
|-
| 3 || m || 25 || i24 || -23 || +26a (+16) || CH
|}
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 4
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| df+1 || m || 13 || i13~14 || -1~+0 || +5~+5 ||
|-
| 2 || h || 10 || i10 || -1 || +5 || Hit
|-
| 1 || h || 6 || i16 || -3 || +4 || CH
|-
| 2 || h || 6 || i16 || -10 || +1 || CH
|-
| 4 || h || 9 || i18 || -20 || -4 || CH
|-
| 3 || l || 9 || i18 || -25 || -14 || CH
|-
| 4 || l || 5 || i21 || -15 || -4 || CH
|-
| 2 || m || 6 || i29~30 || -8~-7 || -19~18 || CH
|-
| 4 || l || 5 || i22 || -15 || -4 || CH
|-
| 3 || m || 25 || i24 || -23 || +26a (+16) || CH
|}

Latest revision as of 16:00, 25 January 2024

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~
r46
Damage increases with lower health
Rage Drive

R.f+2+3

m
50
+9g~+10g
+32a (-4)
i20~21
js5~14 fs15~17
r32
Balcony Break
Rage Drive

R.f+2+3,DF

m
50
+20g~21g
+43a (+7)
,cs1~
r21 CD

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
7,​10
-1
+5
,i10
r20
  • Jail from 1st attack with 8f delay
Left Right Combo to Sidestep

1,2~d_u

+0
+6
r29

1,​2,1

h,​h,​h
7,​10,​6
-3
+4
,i16
r21
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay
  • Input can be delayed 12f

1,​2,​1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
r29
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 2f delay
  • Input can be delayed 11f
Double Explosion 2

1,​2,​1,​2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 4th CH with 7f delay
Left Right to Spider Knee

1,​2,3

h,​h,​m
7,​10,​15
-13
+2
,i18
r33
Knee
  • Input can be delayed 12f
  • Combo from 2nd CH with 7f delay}
  • Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
Biting Snake

1,​2,​1,4

h,​h,​h,​L
7,​10,​6,​12
-13
-2
,i23
,cs10~
r32 FC
  • Input can be delayed 11f
  • Combo from 3rd CH with 2f delay
Bermuda Triangle

1,​2,4

h,​h,​h
7,​10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Input can be delayed 10f
  • Combo from 2nd CH with 3f delay
Double Explosion 1

1,​2,1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Input can be delayed 10f
  • Combo from 2nd CH with 2f delay
PK Combo

1,4

h,​h
7,​17
-4~-3
+1~+2
,i17~18
r28
  • Combo from 1st hit
  • Move can be delayed 2f
PK Combo to Assasin's Blade

1,​4,1

h,​h,​m
7,​17,​21
-11~-10
+15g~+16g
,i25~26
r27
Tailspin
Straight

2

h
10
+1
+7
i10
r18
Right Left Combo

2,1

h,​h
10,​6
-3
+4
,i16
r21
  • Combo from 1st CH with 9f delay
  • Jail from 1st block with 3f delay
  • Input can be delayed 10f
Biting Snake (Short)

2,​1,4

h,​h,​L
10,​6,​12
-13
-2
,i23
,cs10~
r32 FC
  • Combo from 3rd CH with 2f delay
  • Input can be delayed 11f
Double Smash

2,3

h,​m
10,​15
-13
+2
,i18
r33
Knee
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Transition to Triple Slaps throw on front hit with 1+2 (3f input window)
Jab Roundhouse

2,4

h,​h
10,​22
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23
r34
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 10f

3

h
14
-16
-5
i14
r35
Spike Combo

3,3

h,​L
14,​10
-17
-6
,i24
,cs18~
r36
  • Combo from 1st hit
  • Grounded hit can be inconsistent
Spike Combo to Right Uppercut

3,​3,2

h,​L,​m
14,​10,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

3,​3,4

h,​L,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Spike Combo to Easy Prey

3,​3,​4,3

h,​L,​h,​m
14,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Head Ringer

3,4

h,​h
14,​20
-6
+20a (+11)
,i22
r30
Tailspin
  • Combo from 1st hit
  • Combo from 1st CH with 8f delay
  • Input can be delayed 10f
Left High Kick to Right Roll

3,d

-15
-4
r46
  • Input is reversed when facing left
  • Can recover in r42 FC with D
Left High Kick to Spiral Explosion

3,​d,1+2

h,​m
14,​22
-11
,i19
r31
Balcony Break
Magic 4

4

h
15
-9
+8
i11
r28
Balcony break on CH
Right High to Left Spin Low Kick

4,3

h,​L
15,​13
-17
-3
,i22
,cs10~
r33
Blonde to Right Uppercut

4,​3,2

h,​L,​m
15,​13,​10
-13~-11
,i25~27
r30
Combo from 2nd CH

4,​3,4

h,​L,​h
15,​13,​18
-6
+5
,i20
r25
  • Combo from 2nd CH
  • Balcony break on CH
Blonde to Easy Prey

4,​3,​4,3

h,​L,​h,​m
15,​13,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Right High Kick to Left Roll

4,u

h
15
-16
-5
+20a(+10)
r47
  • Input is reversed when facing left
  • Can recover in r43 FC with D
Right High Kick to Spiral Explosion

4,​u,1+2

h,​m
15,​22
-11
+36a
,i19
r31
Balcony Break
Ivory Cutter

1+4

m,​m
4,​20
-5~-4
+4c~+5c
+6c~+7c
i15~16 i28~29
r42 r28
Spike
  • Second hit is +7c~+8c on CH if the first hit whiffs

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
12
-3
+8
i13
r22

f+2,1

h,​m
12,​12
-13~-12
-6s~-5s
,i19~20
r35
  • Combo from 1st CH with 9f delay
  • Input can be delayed 9f
Dead Drop

f+2,​1,2

h,​m,​M
12,​12,​20
-12~-10
+4c~+6c
,i25~27
r35
Spike
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Mimosa Combo

f+2,​1,4

h,​m,​h
12,​12,​22
-3~-1
+23a (+14)
,i25~27
r25
Tailspin
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 19f
  • Move can be delayed 18f
Siren's Kiss

f+3

h,​h
10,​20
+6~+7
+24a (+15)
i14~15,i10~11
r25
Tailspin
  • 2nd hit is duckable if the 1st is blocked
  • 2nd hit is homing

f+4

h
14
-12
-3
-1
i16
r31

f+4,3

h,​m
14,​13
-14~-12
,i29~31
r31
  • Combo from 1st CH with 1f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Sweeper Combo

f+4,​3,3

h,​m,​M
14,​13,​20
-14~-11
+12a
,i32~35
,js19~34 fs35~37
r35
Spike
Double Whip

f+4,4

h,​h
14,​17
+1
+13g
,i16
r30
  • Combo from 1st hit with 9f delay
  • Jail from 1st block with 3f delay
  • Input can be delayed 10f
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc8~16
r34
Balcony Break
  • Alternate input: WS.1+2

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-1~+0
+5~+6
i13~14
r19
Uppercut to Jab

df+1,2

m,​h
13,​10
-3
+2
+9
,i16
r21
  • Jail from 1st attack
Uppercut to Jab to Sidestep

df+1,2~u_d

-1
+4
+11
r19

df+1,2~f

-3
+2
+9
,cs1~
r21 CD

df+3

m
13
-11
+1
i14
r29

df+3,1

m,​h
13,​10
-8
+3
,i30
r27
  • Jail from 1st attack
  • Input can be delayed 10f

df+3,1~u_d

-19
-7
r37
Leg Slicer Combo

df+3,​1,2

m,​h,​h
13,​10,​6
-10
+1
,i16
r29
  • Jail from 2nd attack
Assault Bomb

df+3,​1,​2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a (-4)
,i23
r34
  • Combo from 3rd CH with 7f delay
  • Input can be delayed 10f

df+3,2

m,​h
13,​12
+1
+5
+12
,i19
r18
Combo from 1st hit with 10f delay

df+3,2~u_d

+0
+4
+11
r19
Creeping Step

df+3,2~f

-1
+3
+10
,cs1~
r20 CD

df+3,​2,1

m,​h,​h
13,​12,​6
-3
+4
,i16
r21
  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay
Creeping Snake

df+3,​2,​1,4

m,​h,​h,​L
13,​12,​612
-13
-2
,i23
,cs10~
r32 FC
Combo from 3rd CH with 2f delay
Creeping Snake to Geyser Cannon

df+3,​2,3

m,​h,​m
13,​12,​21
-17~-16
,i19~20
r37
  • Combo from 2nd CH with 10f delay
Creeping Snake to Right High Kick

df+3,​2,4

m,​h,​h
13,​12,​22
-6
+20a
,i22
r30
Tailspin
  • Combo from 2nd CH with 8f delay

df+3,​2,d+3

m,​h,​L
13,​12,​10
-14
-3
,i21
,cs10~
r33 FC
Combo from 2nd CH with 9f delay
Creeping Snake to Left Low Right Uppercut

df+3,​2,​d+3,2

m,​h,​L,​m
13,​12,​10,​10
-13~-11
,i25~27
r30
Combo from 3rd CH

df+3,​2,​d+3,4

m,​h,​L,​h
13,​12,​10,​18
-6
+5
,i20
r25
  • Combo from 3rd CH
  • Balcony break on CH
Creeping Snake to Easy Prey

df+3,​2,​d+3,​4,3

m,​h,​L,​h,​m
13,​12,​10,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike

df+3,3

m,​h
13,​6
-14
-3
,i17
r33
Combo from 1st hit with 10f delay

df+3,​3,3

m,​h,​h
13,​6,​8
-14
-3
,i17
r33
  • Combo from 2nd hit with 10f delay
  • Jail from 2nd block with 2f delay
Flash Kicks

df+3,​3,​3,4

m,​h,​h,​h
13,​6,​8,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f

df+3,4

m,​h
13,​21
-4~-3
+7~+8
i28~29
,js20~38 fs39~41
r27
  • Combo from 1st hit with 2f delay
  • Input can be delayed 10f
Deadly Assault

df+3,​4,4

m,​h,​L
13,​21,​20
-13~-11
+14a
+46a
,i29~31
,cs16~55
r27
Combo from 2nd CH
Deadly Hunter

df+3,​4,3+4

m,​h,​M
13,​21,​21
-6~+0
+21a
,i35~39 i4~10
,js29~36 fs37~42
r24
Spike
  • Combo from 2nd CH
Left Middle to Right High Kick

df+3,f+4

m,​h
13,​20
-6
+20a (+11)
,i24
r30
Tailspin
  • Combo from 1st hit with 6f delay
  • Input can be delayed 10f
Ray Hands

df+1+2

m,​m
5,​14
-6
+20g~+21g
i16~17 i1~2
r22
Tailspin
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

d+1

s
5
-5
+6
i10
cs4~
t34 r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
  • hFC.1 is the same move with cs1~

d+1,2

sm,​sm
5,​8
-6
+5
,i15
,cs~1
r25
Combo from 1st CH
Below the Belt Combo

d+1,​2,4

sm,​sm,​m
5,​8,​10
-14~-12
-3~-1
,i19~21
,cs~1
r31
Combo from 2nd CH
Jab to Mid Kick

d+1,4

sm,​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH

d+2

L
13
-12
+0
+5
i20
cs6~
t50 r30 FC
Cutthroat

d+2,3

L,​h
13,​20
-6~-4
+20a (+11)
+49a
,i26~28
r28
Tailspin
  • Combo from 1st CH
Crouch Spin Kick

d+3

L
12
-17
-3
i16
cs4~
t49 r33 FC
hFC.3 is the same move with cs1~
Left Spin Low Kick to Right Upper

d+3,2

L,​m
12,​10
-13~-11
+31a (+21)
,i25~27
r30
Combo from 1st CH

d+3,4

L,​h
12,​18
-6
+5
+30a (+20)
,i20
r25
  • Combo from 1st CH
  • Balcony break on CH
Easy Prey

d+3,​4,3

L,​h,​m
12,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Remapped to d+3+4 for some characters
Right Low Kick to Back Spin Chop

d+4,1

l,​h
7,​10
+0
+6
+11
,i24
r19
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f

d+4,1~u_d

-21
-2
r32

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Backhand Body Blow

db+2

m
20
-5
+18a (+9)
+58a
i24~25
r31
Tailspin
Homing
Stiletto Heel

db+3

L
17
-13
+4c
+13a
i20
r32
Slicer

db+4

L
5
-9a
+2
i16~17
cs6~16
r27 FDFT
Geyser Cannon Combo

db+4,3

L,​m
5,​21
-17~16
+36a (+26)
,i27~28
r37
  • Combo from 1st CH
Power Charge

db+1+2

m!
50
+25a
i65
r30
Cancel to r25 with u,u
Geyser Cannon

db+3+4

m
21
-17~-16
+36 (+26)
i19~20
r37

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throat Slasher

b+1

h
10
-7~-6
+4~-5
i12~13
r25
Throat Slasher to Bad Habit

b+1,4

h,​M
10,​22
-14
+9
+53a
,i28
r33
  • Combo from 1st hit
  • Grounded hit can be inconsistent

b+2

h
12
-14
-3
i12
r33
Homing
  • Female characters can slap back with 2

b+2,2

h,​h
12,​16
-6~-5
+5~+6
,i14~15
r24
  • Combo from 1st hit
  • Move can be delayed 2f
Backhand Combo

b+2,​2,2

h,​h,​h
12,​16,​20
-9~-8
+9g~+10g
+45a
,i25~26
r33
  • Combo from 2nd CH with 5f delay
  • Input can be delayed 13f

b+3

m
10
-6
+6c
i18
r30
Spike
Stinger Heel Kick Combo

b+3,4

m,​h
10,​17
-8~-7
+19a
+45a
i20~21
r33
  • Combo from 1st hit with 16f delay
  • Input can be delayed 17f
Spear Kick

b+4

h
15
-7
+11
+18
i14
r26
Nosebleed stun on normal hit
Shockwave Palm

b+1+2

m,​m
6,​26
-7
+3a
i18 i8~10
r32
  • Combo from 1st hit only if the second hit connects on i8, otherwise CH only
  • If the second hit connects on i9~10, frame advantage on hit will be -18~-19
Reverse Ivory Cutter

b+1+4

m,​m
4,​14
-15~-14
+34a (+24)
i16 i13~14
r39 r35

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Backhand Body Blow

ub+1

m
15
-16~-15
+20a
i20~21
r35

ub+3

m
15
-15
-4
i14
js6~26 fs27~29
r34

ub+4

m
21
-7c~-2c
+3c
+20a
i23~28
js7~30 fs31~33
r30
Spike

u+3

m
20
-15
+16a (+6)
i14
js6~26 fs27~29
r34
Balcony Break

u+4

M
21
+0c~+5c
+5c~+10c
+22a
i23~28
js7~30 fs31~33
r23
Spike
  • Grounded hit can be inconsistent
Skull Splitter

uf+1

m
20
-5
+26a
i26
js10~25
r24 FC
Spike

uf+2

m
10
-10
+1
i18
r29
Binding Whip

uf+2,1

m,​m
10,​10
-13
+49a (+40)
,i21
r32
Spike
  • Combo from 1st hit with 9f delay
Catapult Kick

uf+3

m
20
-10
+21 (+11)
i14
js6~26 fs27~29
r29
Balcony Break

uf+4

h
23
-9
-1
i18
js9~30 fs31~33
r26

uf+4,3

h,​L
23,​10
-19
-8
,i18
,cs17~
r38 FC
Combo from 1st CH
Can Opener

uf+4,​3,4

h,​L,​h
23,​10,​14
-6
+5
,i20
r25
Combo from 2nd hit

uf+4,​3,4~u_d

-5
+6
r24
Running Jump Kick

uf+3+4

m
20
-23a~-16a
+9a (-1)
i23~30
js3~
r35 FUFT
Transition to throw on front hit
Leaping Axe Kick

UF+4

M
21
+0c~+5c
+5c~+10c
+22a
i23~28
js9~
r23
Spike

uf,n,D+3

L
15
-17
-6
i43
js9~ cs34~
r36
Hopping Low Kick to Right Uppercut

uf,​n,​D+3,2

L,​m
15,​10
-13~-11
+28 (+18)
i25~27
r30
Combo from 1st CH

uf,​n,​D+3,4

L,​h
15,​18
-6
+5
+30a (+20)
,i20
r25
Combo from 1st CH
Hopping Low Kick to Easy Prey

uf,​n,​D+3,​4,3

L,​h,​m
15,​18,​20
+2~+3
+5~+6
,i29~30
r27
Spike

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sunset Strike

f,F+2

h
20
-9
+30a (+22)
i14
r35
Balcony Break
Bad Habit

f,F+3

M
24
-14
+8
+52a
i15
r34
Kneel Kick

f,F+4

M
20
-10~-6
+9c~+13c
+21a
i28~32
js4~
t57 r25 FUFT
  • Tech roll to r32 FC on frames 29~34
  • Without tech roll, Nina will receive 5 damage on whiff
  • Clean hit on block +16g~+20g
  • Clean hit damage 30
Bombshell Blast

f,F+1+2

M
26
-5~-4
+12a (+3)
i23~24
r32
Wall Bounce

f,F+1+2*

M
32
+11g~+12g
+8a (-1)
i33~34
r35
Wall Bounce
  • Wall crush on block, minimum +16g
Wipe the Floor

d,DF+4

L
20
-37
+14a
+27a
i20~24
cs1~
r45 FC
Evil Mist

db,qcf,n,DB+2+3

h!
0
+33~+50
i21~38
r0
Nosebleed stun

WR.3

m
12
-13~-12
-2~-1
i20~21
js4~18 fs19~21
r31
Stingray

WR.3,4

m,​m
12,​21
-13~-12
+34a (+19)
,i24~25
r30
Balcony Break
  • Combo from 1st hit
Spiral Bombshell Blast

WR.1+2

m
30
+4~+5
+23a (+18)
i20~21
js5~14 fs15~17
r32
Balcony Break

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Dash

qcf

cs1~20
t29 r1 CD
  • Recovers in FC with qcf,n
  • Input sometimes written as d,​df,​F
Hellbringer

qcf+1

h
21
+1~+3
+3~+5
+47a (+37)
i14~16
r26
Shut Up

qcf+2

M
25
-8~-7
+32a (+17)
i17~18
r32
Balcony Break
Sideslip

qcf+3

L
17
-20~-11
+0~+9
+21a
i19~28
cs10~49
r30

qcf+4

m
15
-8
+6a
i14
r36

qcf+4,2

m,​h
15,​10
-9
-3
,i18
r28
Combo from 1st hit with 4f delay
Shamrock

qcf+4,​2,3

m,​h,​h
15,​10,​23
-10
+14a (+5)
i22
r36
Balcony Break
  • Combo from 2nd CH

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs1~20
t20 r1 Sway
  • Cancel to SS with u
  • Buffer to SS with d
  • Recovers in FC for 5 frames (21~25)
Ice Pick

qcb,B+4

M
20
-15~-14
+34a (+24)
i19~20
r35
Sway adds minimum 10 frames, total startup is i29~30

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
17
-6~-5
+5~+6
i13~14
r24
Diving Hornet

WS.1,4

m,​m
17,​20
-3c~-2c
+17a
,i34~35
r32
Spike
  • Move can be delayed 3f
Fluttering Butterfly

WS.1,1+2

m,​h,​h
17,​3,​15
-7~-6
+18a (+9)
,i23~24 i3~4
r31
Tailspin
  • Combo from 1st hit
  • Move can be delayed 2f
Palm Uppercut

WS.2

m
15
-13~-12
+28a (+18)
i15~16
r31
Spider Knee

WS.3

m
15
-13
+2
i13
r33
Knee
  • Transition to Triple Slaps throw on front hit with 1+2 (3f input window)

WS.4

m
15
-4~-3
+7~+8
i11~12
r22
Flashing Escape

WS.4,3

m,​h
15,​24
-6
+15a
+41a
,i22
r38
Tailspin
  • Combo from 1st CH
Helping Hand

WS.b+1

m
13
-5~-4
+6~+7
+35a (+29)
i14~15
r23

WS.3+4

h
25
-16
+15a (+5)
i16
r35
Balcony Break

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.1

s
5
-5
+6
i10
cs1~
t34 r24 FC
Transition to r24 with f

FC.1,2

s,​s
5,​8
-6
+5
,i15
,cs1~
r25 FC
Combo from 1st CH

FC.1,​2,4

s,​s,​m
5,​8,​10
-14~-12
-3~-1
,i19~21
r31
Combo from 2nd CH

FC.1,4

s,​m
5,​10
-11~-10
+0~+1
,i16~17
r29
Combo from 1st CH

FC.2

s
8
-4
+7
i11
cs1~
t34 r23 FC
Low Jab Rising Kick

FC.2,4

s,​m
8,​10
-10~-8
+1~+3
,i19~21
r27
Combo from 1st CH

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Snakeshot

SS.1

m
15
-10~-9
+3
i14~15
r26
Snakeshot to Rolling Dash

SS.1,F

+10g~+11
+23g~+24g
,cs1~20
r29 CD
Snakeshot to Reverse Rolling Dash

SS.1,B

+10g~+11
+23g~+24g
,cs1~20
r20 Sway
Double Shot

SS.1,2

m,​m
15,​15
-6~-4
+0~+2
,i16~18
r23
Lift Shot

SS.2

m
15
-14~-13
+33a (+23)
i13~14
r32
Heel Slicer

SS.4

L
17
-14
+6
+48a
i20
cs6~39
r33
Sidestep adds minimum 9 frames, total startup is i29
Spiral Explosion

SS.1+2

m
22
-11
+36a
i19
r31
Balcony Break
Twisted Mind

OTG.d+3+4

L
20
-17~-16
-8d
i17~19
r35
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arm Grab Flip

1+3

t
35
-6
-2
i12~14
r25
  • Throw break 1 or 2
  • Opponent recovers FUFA
Over the Back Toss

2+4

t
35
+0
+0d
i12~14
r25
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Arm Grab Flip

f+1+3

t
35
-6
-2
i15~17
r33
Homing
  • Throw break 1 or 2
  • Opponent recovers FUFA
Over the Back Toss

f+2+4

t
35
+0
+0d
i15~17
r33
Homing
  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT
Shoulder Through Buster (STB)

2+4,1,2,1

t
35
+0
-5d
  • Throw break 2
  • Side switch
Shoulder Through Arm Breaker

STB.2,1,3

t
35,​7
-6d
Unbreakable
Triangle Hold

Left throw

t
40
-3
+1d
  • Throw break 1
  • Can side switch on hit
Hammer Throw

Right throw

t
38
-3
+1d
Throw break 2
Leaping Triangle Hold

Back throw

t
60
+3d
  • Can side switch on hit
  • Unbreakable
Elbow to Arm Grab Flip

df+1+3

t
37
-2
+1d
i11
r28
Throw break 1
Reverse Neck Breaker

df+2+4

t
37
-2
+1d
i11
r28
  • Throw break 2
  • Side switch on hit
Jumping Flip

uf+1+2

t
30,​10
+0
+29a (-32)
i12
r28
Elbow Smash

df,df+1

t
43
-6
-2d
i12
r27
Floor Break
  • Throw break 1+2
Attack Reversal

b+1+3_b+2+4

-6
ps3~8
r35
  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks
  • Can parry Yoshimitsu's sword exclusively
  • Chickenable, 15 damage to Nina on break
  • Can access Backhand Slap throws on a successful left punch parry
Backhand Slap (BHS)

qcf+1+2

t
15
-2
+0
i11
r28
Throw break 2
Seoi Gyaku Juji-gatame

BHS.3,4,3,1+2

t
15,​20,​10
-3
+3d
  • Throw break 1+2
  • Can side switch on hit
  • 5 damage to Nina on break
Triple Slaps (TSS)

BHS.2,3,4,2,2

t
15,​15,​10
-3
+0d
  • Throw break 2
  • 5 damage to Nina on break
Neck Crusher

TSS.1,3+4,1,2,1+2

t
15,​15,​10,​25
-3
+0d
  • Throw break 1
  • 5 damage to Nina on break
Leg Stretch Arm Lock

TSS.1,2,4,3,1+2+3

t
15,​15,​10,​30
+3d
  • Throw break 2
  • 5 damage to Nina on break
Betrayer (BTR)

qcb,B+1+4

t
15
+6c
i12
r27
Unbreakable
Twisted Nightmare (NTM)

BTR.2,1,1+2,1+2+3

t
15,​20
-3
+3d
Throw break 2
Neck Crusher

NTM.1,3+4,1,2,1+2

t
15,​20,​25
-3
+3d
Throw break 1
Leg Stretch Arm Lock

NTM.1,2,4,3,1+2+3

t
15,​20,​30
-3
+3d
Throw break 2
Arm Break (ABK)

(BTR or BHS).1,3,2,1

t
15,​18
-3
+4d
Throw break 1
Double Arm Break

ABK.3,1,4,1+2,1+2

t
15,​18,​25
-3
+0d
  • Throw break 1
  • 5 damage to Nina on break
Falling Arm Break

ABK.2,1,3,4,1+2

t
15,​18,​25
-3
+3d
  • Throw break 2
  • 5 damage to Nina on break
Crab Hold (CHD)

qcf+3+4

t
15
-12
+1d
i12
r28
Throw break 1
Commando Arm Lock

CHD.3+4,3,4,1+2

t
15,​35
+0d
+3d
  • Throw break 1
  • 5 damage to Nina on break
  • Alternate input: CHD.3,4,1+2
Heel Hold (HHD)

CHD.3+4,4,2,1+2

t
15,​18
+0d
+3d
  • Throw break 2
  • 5 damage to Nina on break
  • Alternate input: CHD.4,2,1+2
Leaping Heel Hold (HHD)

uf+3+4

m,​t
20,​18
-23a~-16a
+9a (-1)
i23
js3~
r35 FUFT
  • Transitions to throw on front hit
  • Throw break 2
  • 5 damage to Nina on break
Double Snap

HHD.3,1,4,2+4

m,​t,​t
20,​18,​30
-9
+3d
Throw break 1
Double Heel Hold

HHD.1,3,2+4,3+4,1+2

m,​t,​t
15,​18,​35
-9
+0d
Throw break 2

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 h 10 i10 -1 +5 Hit
1 h 6 i16 -3 +4 CH
2 h 6 i16 -10 +1 CH
3 h 7 i18 -25 -14 CH
3 l 9 i23~24 -26~-25 -15~-14 CH
2 h 6 i34 -24 -13
1 h 6 i16 -15 +1 Hit
2 h 6 i15 -11 -5 Hit
4 h 30 i22 -20 +6a (-3) CH
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
df+1 m 13 i13~14 -1~+0 +5~+5
2 h 10 i10 -1 +5 Hit
1 h 6 i16 -3 +4 CH
2 h 6 i16 -10 +1 CH
3 h 7 i18 -25 -14 CH
3 l 9 i23~24 -26~-25 -15~-14 CH
2 h 6 i34 -24 -13
1 h 6 i16 -15 +1 Hit
2 h 6 i15 -11 -5 Hit
4 h 30 i22 -20 +6a (-3) CH
10 Hit Combo 3
Input Hit level Damage Startup Block Hit Combo
1 h 7 i10 +1 +8
2 h 10 i10 -1 +5 Hit
1 h 6 i16 -3 +4 CH
2 h 6 i16 -10 +1 CH
4 h 9 i18 -20 -4 CH
3 l 9 i18 -25 -14 CH
4 l 5 i21 -15 -4 CH
2 m 6 i29~30 -8~-7 -19~18 CH
4 l 5 i22 -15 -4 CH
3 m 25 i24 -23 +26a (+16) CH
10 Hit Combo 4
Input Hit level Damage Startup Block Hit Combo
df+1 m 13 i13~14 -1~+0 +5~+5
2 h 10 i10 -1 +5 Hit
1 h 6 i16 -3 +4 CH
2 h 6 i16 -10 +1 CH
4 h 9 i18 -20 -4 CH
3 l 9 i18 -25 -14 CH
4 l 5 i21 -15 -4 CH
2 m 6 i29~30 -8~-7 -19~18 CH
4 l 5 i22 -15 -4 CH
3 m 25 i24 -23 +26a (+16) CH