Version 3.33: Difference between revisions

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|name=Version 3.33
|name=Version 3.33
|source=https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf
|source=https://cdn-cms.bnea.io/sites/default/files/static-files/AWdfhEd83JY.pdf
|released=19 Aug 2020
|released={{#invoke:Patch|date|3.33}}
|next=Version 4.00
|next=Version 4.00
|prev=Version 3.32
|prev=Version 3.32
}}
}}


== General Changes ==
New features for Player Match:


Added Features for Player Match
* Skip your turn in lobbies.
* Added the skip feature to skip your turn in Player Match lobbies
* Visual indicator that a stage was selected at random.
* Added an indicator showing that a stage was randomly selected to VS screen, when random is selected at the stage selection.


== Character Changes ==
== Fahkumram ==
<div style="clear: both"></div>
{{Changelist|
; *
: {{Nerf}} Hurtbox for both knees extended downward. Previously, low attacks could miss unexpectedly.


{| class="wikitable"
; f,f
! !!
: {{Nerf}} Animation adjusted. Previously, low attacks could miss unexpectedly.
|-
| class="bg-blue" |
| Buff
|-
| class="bg-grey-03" |
| Unclear
|-
| class="bg-red" |
| Nerf  
|}


=== Fahkumram ===
; sidestep
: {{Nerf}} Hurtbox for both hands extended downward. Previously, mid attacks could miss unexpectedly.
: {{Nerf}} Animation adjusted to be less evasive.


{| class="wikitable"
; 3+4
! !! Command !! Change
: {{Nerf}} Damage reduced from 27 to 20.
|-
: {{Nerf}} Pushback on block reduced.
| class="bg-red" |
|
| Opponents' low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
|-
| class="bg-red" |
| f,F
| Opponent's low attacks would sometimes miss, so animation was adjusted.
|-
| class="bg-red" |
| rowspan="2" | Sidestep
| Opponents' mid attacks would sometimes miss, so hurtbox for both hands has been extended downward.
|-
| class="bg-red" |
| Sideways movement was greater than that of other characters, so animation was adjusted.
|-
| class="bg-red" |
| rowspan="2" | 3+4
| Changed damage from 27 to 20.
|-
| class="bg-grey-03" |
| Decreased distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| d/f+3
| Changed damage from 19 to 15.
|-
| class="bg-grey-03" |
| d+3+4
| Decreased the distance between the character and the opponent when the move is guarded.
|-
| class="bg-red" |
| d/b+4
| rowspan="4" style="vertical-align: middle" | When performed at close range, opponents' low attacks would often miss, so adjusted collision.
|-
| class="bg-red" |
| f+3
|-
| class="bg-red" |
| b+3
|-
| class="bg-red" |
| f,F+3
|}


=== Katarina ===
; d/f+3
: {{Nerf}} Damage reduced from 19 to 15.


{| class="wikitable"
; d+3+4
! !! Command !! Change
: {{Nerf}} Pushback on block reduced.
|-
| class="bg-blue" |
| FC d/f+4 || Attack would sometimes miss at close range, so hitbox was increased.
|}


=== Lei ===  
; d/b+4
; f+3
; b+3
; f,F+3
: {{Nerf}} Collision adjusted. Previously, low attacks could miss unexpectedly.
}}
 
== Katarina ==
 
{{Changelist|columns=1|
; FC.d/f+4
: {{Buff}} Hitbox improved. Previously, could whiff at close range unexpectedly.
}}


{| class="wikitable"
== Lei ==
! !! Command !! Change
|-
| class="bg-blue" |
| PLD (FF) 3 || Attack would sometimes miss at close range, so hit box was increased.
|}


=== Zafina ===
{{Changelist|columns=1|
; PLD.f,F+3
: {{Buff}} Hitbox improved. Previously, could whiff at close range unexpectedly.
}}


{| class="wikitable"
== Zafina ==
! !! Command !! Change
|-
| class="bg-blue" |
| d/b+1+2 || Attack would sometimes miss at close range, so hit box was increased.
|}


[[Category:Patch|3.33]]
{{Changelist|columns=1|
; d/b+1+2
: {{Buff}} Hitbox improved. Previously, could whiff at close range unexpectedly.
}}

Latest revision as of 04:08, 16 December 2021

Version 3.33
Released 19 Aug 2020
Official notes [1]
Chronology (view all)
Version 3.32 Version 4.00

New features for Player Match:

  • Skip your turn in lobbies.
  • Visual indicator that a stage was selected at random.

Fahkumram

*
Hurtbox for both knees extended downward. Previously, low attacks could miss unexpectedly.
f,f
Animation adjusted. Previously, low attacks could miss unexpectedly.
sidestep
Hurtbox for both hands extended downward. Previously, mid attacks could miss unexpectedly.
Animation adjusted to be less evasive.
3+4
Damage reduced from 27 to 20.
Pushback on block reduced.
d/f+3
Damage reduced from 19 to 15.
d+3+4
Pushback on block reduced.
d/b+4
f+3
b+3
f,F+3
Collision adjusted. Previously, low attacks could miss unexpectedly.

Katarina

FC.d/f+4
Hitbox improved. Previously, could whiff at close range unexpectedly.

Lei

PLD.f,F+3
Hitbox improved. Previously, could whiff at close range unexpectedly.

Zafina

d/b+1+2
Hitbox improved. Previously, could whiff at close range unexpectedly.