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== Leroy == | |||
{| class="wikitable" | {| class="wikitable" | ||
! !! Command !! Change | ! !! Command !! Change | ||
|- | |- | ||
| | | |||
| rowspan="10" | 1,1,1+2,1 | |||
| {{Plainlist| | |||
* 2nd hit | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage when guarded from -7 frames to -9 frames. | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage upon hit from +4 frames to +2 frames. | |||
|- | |||
| class="bg-red" | | |||
| Homing decreased. | |||
|- | |||
| | | |||
| {{Plainlist| | |||
* 6th hit | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage when guarded from -10 frames to -13 frames. | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage upon hit from +1 frame to -2 frames. | |||
|- | |||
| | | |||
| {{Plainlist| | |||
* 7th hit | |||
|- | |||
| class="bg-red" | | |||
| Changed the damage from 20 to 15. | |||
|- | |||
| class="bg-red" | | |||
| Changed opponent's behaviour when hit/counter hit. | |||
|- | |||
| class="bg-red" | | |||
| 1+2,1+2,1 | |||
| Changed the damage from 32 to 27. | |||
|- | |||
| class="bg-red" | | |||
| d+2,4 | |||
| Decreased the distance between the character and the opponent when the move is guarded. | |||
|- | |||
| class="bg-red"| | |||
| d+3 | |||
| Changed the damage from 14 to 10. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2" | d+1+2 | |||
| Changed opponent's behaviour when guarded. | |||
|- | |||
| class="bg-red" | | |||
| Frame advantage will become +0 frames to -4 frames when guarded. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2"| db+1 | |||
| Changed damage from 15 to 12. | |||
|- | |||
| class="bg-red" | | |||
| Crouch status removed. | |||
|- | |||
| class="bg-red" | | |||
| CH b+1 | |||
| Changed the damage from 30 to 25. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="5" | b+1+2 | |||
| Changed the damage from 20 to 17. | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage when guarded from -5 frames to -9 frames. | |||
|- | |||
| class="bg-red" | | |||
| Decreased the distance between the character and the opponent when the move is guarded. | |||
|- | |||
| class="bg-red" | | |||
| Changed the frame advantage upon hit from +6 frames to +2 frames. | |||
|- | |||
| class="bg-red" | | |||
| Increased whiff recovery animation by 10 frames. | |||
|- | |||
| class="bg-red" | | |||
| uf+4 | |||
| Decreased the range of the attack | |||
|- | |||
| class="bg-red" | | |||
| f,F+2,2 | |||
| Decreased the distance between the character and the opponent when the move is guarded. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2"| f,F+3 | |||
| Changed the frame advantage when guarded from +1 frame to +2 frames. | |||
|- | |||
| class="bg-red" | | |||
| Homing decreased. (Loses homing attack) | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2" | f,F+1+2 | |||
| Changed the damage from 28 to 25. | |||
|- | |||
| class="bg-red" | | |||
| Decreased the distance between the character and the opponent when the move is guarded. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="2" | WS 2 | |||
| Changed the damage from 10 to 8. | |||
|- | |||
| class="bg-red" | | |||
| Decreased the distance between the character and the opponent when the move is guarded. | |||
|- | |||
| class="bg-red" | | |||
| db+2 (While enemy is down) | |||
| Changed the damage from 15 to 13. | |||
|- | |||
| | | |||
| rowspan="2" | df+2+3 (Once per match) | |||
| {{Plainlist| | |||
* 3rd hit | |||
|- | |||
| class="bg-red" | | |||
| Changed the damage from 25 to 15. | |||
|- | |||
| class="bg-red" | | |||
| b+2 | |||
| Increased recovery animation by 5 frames. | |||
|} |
Latest revision as of 15:18, 17 April 2021
Version 3.21 | |
---|---|
Released | 12 Feb 2020 |
Official notes | [1] |
Chronology (view all) | |
← Version 3.20 | Version 3.30 → |
Character Changes
Buff | |
Unclear | |
Nerf |
Leroy
Command | Change | |
---|---|---|
1,1,1+2,1 |
| |
Changed the frame advantage when guarded from -7 frames to -9 frames. | ||
Changed the frame advantage upon hit from +4 frames to +2 frames. | ||
Homing decreased. | ||
| ||
Changed the frame advantage when guarded from -10 frames to -13 frames. | ||
Changed the frame advantage upon hit from +1 frame to -2 frames. | ||
| ||
Changed the damage from 20 to 15. | ||
Changed opponent's behaviour when hit/counter hit. | ||
1+2,1+2,1 | Changed the damage from 32 to 27. | |
d+2,4 | Decreased the distance between the character and the opponent when the move is guarded. | |
d+3 | Changed the damage from 14 to 10. | |
d+1+2 | Changed opponent's behaviour when guarded. | |
Frame advantage will become +0 frames to -4 frames when guarded. | ||
db+1 | Changed damage from 15 to 12. | |
Crouch status removed. | ||
CH b+1 | Changed the damage from 30 to 25. | |
b+1+2 | Changed the damage from 20 to 17. | |
Changed the frame advantage when guarded from -5 frames to -9 frames. | ||
Decreased the distance between the character and the opponent when the move is guarded. | ||
Changed the frame advantage upon hit from +6 frames to +2 frames. | ||
Increased whiff recovery animation by 10 frames. | ||
uf+4 | Decreased the range of the attack | |
f,F+2,2 | Decreased the distance between the character and the opponent when the move is guarded. | |
f,F+3 | Changed the frame advantage when guarded from +1 frame to +2 frames. | |
Homing decreased. (Loses homing attack) | ||
f,F+1+2 | Changed the damage from 28 to 25. | |
Decreased the distance between the character and the opponent when the move is guarded. | ||
WS 2 | Changed the damage from 10 to 8. | |
Decreased the distance between the character and the opponent when the move is guarded. | ||
db+2 (While enemy is down) | Changed the damage from 15 to 13. | |
df+2+3 (Once per match) |
| |
Changed the damage from 25 to 15. | ||
b+2 | Increased recovery animation by 5 frames. |