Claudio combos (Tekken 7): Difference between revisions

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{{Claudio}}
{{Claudio}}


GENERIC COMBOS
== Bread n' butter ==


Non bounding launchers:
{{BNB}}


Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.
{{Combolist|columns=1|
; Regular launch (e.g. uf+4)
: f+3 S! f,F+4 b+3 f+2 b+4,2


Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2
; Instant screw (e.g. CH f+3)
: f,F+4 b+3 f+2 f+2 b+4,2
}}


⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2
== Mini-combos ==


⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2
{{Combolist|columns=12em|


Instant bound launcher:
; [25] f+3+4
; CH f+4
; CH SS.4
: db+3
: 3+4


Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2
; CH 4
: 1+2


Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2
; CH 3
: d+4


For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.
}}


Starburst combo.
== Staples ==


Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3
{{Staple}}


⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch
{{Combolist|
; [13] uf+4
; [22] CH df+2
; [23] df+1,2
; [25] uf,n,4
; [26] CH uf+3
; [30] STB.f+1+2,1+2
; [38] (STB.b+4,3),2
: [+50] f,F+4 b+3 df+3,2 b+4,1<ref name="no-bears">Doesn't work vs Kuma/Panda</ref> S! wr2
: [+45] f+3 S! f,F+4 b+3 f+2 b+4,2
: [+43] f+3 S! f,F+4 b+3 f+2 uf+3+4


Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)
; ws2
: [66] b+3 2,1,2 S! STB.b+4,3,2


Wall combo
; [29] CH 4,3
: [+27] ssl f,F+4 b+3 f+2 b+4,2
: [+25] ssl f,F+4 b+3 f+2 uf+3+4


↘️ 4 2, ⬇️ 1+2
; [15] CH (4),3
; [21] CH (b+4),1
; [30] CH (2,1),2
; [32] CH f+3
: [+36] f,F+4 b+3 f+2 f+2 b+4,2
: [+34] f,F+4 b+3 f+2 f+2 uf+3+4


Large hit box wall combo
; [28] STB.d+2,2
; [27] CH db+3
: [+44] ws1 b+3 df+3,2 b+4,1<ref name="no-bears"/> S! wr2
: [+41] ws1 b+3 f+2 f+2 f+3 S! wr2
}}


↘️ 4 2, ↘️ 4 1
<references/>


LAUNCHERS (CH = counter hit) (STB =Starburst)
=== Rage ===


CH ↘️ 2.
{{Combolist|
↗️4.
; df+2
↘️ 1, 2.
: Combo for df+2 with rage here
While Rising 2.
}}
1, 2, CH 2.
 
⬅️4 CH 1.
=== Starburst ===
CH 4, 3.
 
CH ➡️ 3.
{{Combolist|
CH ↗️ 3.
; uf+4
STB ➡️ 1+2, 1+2.
: [+58] b+2 1 f,F+4 b+3 STB.d+1,2 S! wr2
STB ⬅️ 4, 3, 2.
}}
STB ⬇️ 2, 2.
 
Rage Drive, ➡️3 (rage drive must hit).
== Wall ==
Wall or Balcony break, CH sidestep right 4, ⬅️4, 2.
 
CH ↙️ 3.
{{Combolist|
; Regular carry (30% scaling)
: [21] df+3,2 d+1+2<ref>Side switches vs Gigas, Jack-7, Kuma/Panda, and Marduk, losing wall position.</ref>
: [19] df+3,2 df+3,1
}}
 
<references/>
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}
 
== Extras ==
 
{{Extra}}
 
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
 
== External links ==
* [https://www.youtube.com/watch?v=h9gXoB8Df44 Claudio Serafino Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 15:52, 25 January 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. uf+4)
f+3 S! f,F+4 b+3 f+2 b+4,2
Instant screw (e.g. CH f+3)
f,F+4 b+3 f+2 f+2 b+4,2

Mini-combos


[25] f+3+4
CH f+4
CH SS.4
db+3
3+4
CH 4
1+2
CH 3
d+4


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] uf+4
[22] CH df+2
[23] df+1,2
[25] uf,n,4
[26] CH uf+3
[30] STB.f+1+2,1+2
[38] (STB.b+4,3),2
[+50] f,F+4 b+3 df+3,2 b+4,1[1] S! wr2
[+45] f+3 S! f,F+4 b+3 f+2 b+4,2
[+43] f+3 S! f,F+4 b+3 f+2 uf+3+4
ws2
[66] b+3 2,1,2 S! STB.b+4,3,2
[29] CH 4,3
[+27] ssl f,F+4 b+3 f+2 b+4,2
[+25] ssl f,F+4 b+3 f+2 uf+3+4
[15] CH (4),3
[21] CH (b+4),1
[30] CH (2,1),2
[32] CH f+3
[+36] f,F+4 b+3 f+2 f+2 b+4,2
[+34] f,F+4 b+3 f+2 f+2 uf+3+4
[28] STB.d+2,2
[27] CH db+3
[+44] ws1 b+3 df+3,2 b+4,1[1] S! wr2
[+41] ws1 b+3 f+2 f+2 f+3 S! wr2
  1. 1.0 1.1 Doesn't work vs Kuma/Panda

Rage

df+2
Combo for df+2 with rage here

Starburst

uf+4
[+58] b+2 1 f,F+4 b+3 STB.d+1,2 S! wr2

Wall

Regular carry (30% scaling)
[21] df+3,2 d+1+2[1]
[19] df+3,2 df+3,1
  1. Side switches vs Gigas, Jack-7, Kuma/Panda, and Marduk, losing wall position.

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links