Gigas punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Created page with "{{Gigas}} {{subst:Punishers}}")
 
Tag: Script
 
(19 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Gigas}}
{{Gigas}}
{{Infobox tricky moves
|slide=cc db+3,2
|generic-a=ws1
|alisa-a={{Plainlist|
* df+2,1
* f,F+2
* f,F+1+2 }}
|alisa-b={{Plainlist|
* 1,2
* 2,1
* f+2
* d+2 }}
|king-a=cc d+3,2
|claudio-a=f,F+2
|devil-jin-a=b+1
|devil-jin-b={{Plainlist|
* 1,2 ''(can whiff)''
* df+3,1 }}
|asuka-a={{Plainlist|
* f,F+2
* f,F+4
* f,F+1+2 }}
|eddy-a=ws3
|eddy-b=df+3,1
|heihachi-a={{Plainlist|
* f+2 ''(can whiff)''
* d+2 ''(can whiff)'' }}
|jack-7-a={{Plainlist|
* d+1+2
* f,F+2
* f,F+1+2 }}
|jack-7-b=f,F+2
|law-a=df+3,1
|leroy-a=1,2 ''(can whiff)''
|lucky-chloe-a=df+3,1+2
|paul-a=f+2
|xiaoyu-a=None
|xiaoyu-b={{Plainlist|
* 1,2
* 2,1
* df+3,1
* d+2
* hcb,f+1+2}}
|xiaoyu-c=f,F+4,2
}}
{{Navbox punishers (Tekken 7)}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="punishers"
{| class="wikitable"
| colspan="4"  class="table-cat" | Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -10 || 1,2 || 35 || +15a (+10)
|- 
| -15 || d+2 || 13 ([[Gigas combos#Staples|?]]) || +49
|- 
| -20 || b+1 || 20 ([[Gigas combos#Staples|?]]) || +30a (+20)
|- 
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws1 || 17 || +5
|-
| -13 || ws4,2 || 35 || +21a (-14)
|-
| -15 || ws2,3 || 43 || +9a (+0)
|-
| -18 || ws3 || 25 ([[Gigas combos#Staples|?]]) || +30a (+20)
|-
| -23 || uf,n,4 || 25 ([[Gigas combos#Staples|?]]) || +30a (+20)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -13 || df+3,1+2  || 31 ([[Gigas combos#Back turned opponent|?]]) || +21a
|-
| -16 || f+2,d+1,3+4~1<ref>Sequence can be escaped by using [[Akuma]]'s Teleport and EX DP, [[Geese]]'s Raging Storm and [[Master Raven]]'s Parry. </ref> || 62 || +32a (+22)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -14 || db+4 || 6 || -2a (-10)
|-
| -16 || d+2 || 10 || -6a (-14)
|-
| -16 || d+3 || 12 || -1a (-9)
|-
| -20 || b+1 || 16 || +16a (-1)
|-
| rowspan="2" | -21
| db+3 || 12 || -9a (-17)
|-
| b+4 || 20 || +4d
|-
| -23 || db+2 || 18 || -3a (-11)
|-
| -29 || db+1+2 || 28 || -14a (-3)
|-
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Crouching
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2 || i10 || 2.60 || 35 || -17 || High
|-
| df+1 || i14 || 2.82 || 14 || -6 || Mid
|-
| d+2 || i15 || 2.81 || 13 ([[Gigas combos#Staples|?]]) || -14 || Mid
|-
| f+2 || i16 || 3.05 || 20 || -8 || High
|-
| f,F+2 || i16(~19) || 3.95 || 25 || -8 || Mid
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| b+2 || i20 || 2.93 || 20 || -13 || Mid
|-
|-
| -10 || FC.1 || 5 || +6
| f,F+1+2 || i17(~20) || 3.30 || 20 || -16 || Mid
|}
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| b+3 || i21 || 3.04 || 26 || -9 || Mid
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| f+3,2 || i23 || 2.92 || 37 || -13 || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| f+4 || i24 || 3.18 || 20 || -14 || Mid
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| b+1+2 || i25 || 2.98 || 30 || +4 || Mid
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
|}
</div>


<references/>
<references/>

Latest revision as of 09:07, 20 September 2023

Punishers for tricky moves
Various Slide cc db+3,2
Generic FUFT.4 ws1
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • df+2,1
  • f,F+2
  • f,F+1+2
  • b+3+4
  • b+3+4,3+4
  • 1,2
  • 2,1
  • f+2
  • d+2
db+4 cc d+3,2
Asuka b+3
  • f,F+2
  • f,F+4
  • f,F+1+2
Claudio f+2,2 f,F+2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
b+1
R.f,n,d,df+4,3+4
  • 1,2 (can whiff)
  • df+3,1
Eddy 3~4 ws3
b+3,3 df+3,1
Heihachi f,F+2
  • f+2 (can whiff)
  • d+2 (can whiff)
Jack-7 R.b+1+2
  • d+1+2
  • f,F+2
  • f,F+1+2
d+1+2 f,F+2
Law db+3+4 df+3,1
Leroy db+1+2 1,2 (can whiff)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+3,1+2
Paul
  • d+4,2:1+2
  • qcf+2
f+2
Xiaoyu BT.3 None
BT.f+3+4,3+4
  • 1,2
  • 2,1
  • df+3,1
  • d+2
  • hcb,f+1+2
AOP.4~3 f,F+4,2
Standing
Enemy Move Damage Frames
-10 1,2 35 +15a (+10)
-15 d+2 13 (?) +49
-20 b+1 20 (?) +30a (+20)
Crouching
-11 ws1 17 +5
-13 ws4,2 35 +21a (-14)
-15 ws2,3 43 +9a (+0)
-18 ws3 25 (?) +30a (+20)
-23 uf,n,4 25 (?) +30a (+20)
Back-turned opponent
-13 df+3,1+2 31 (?) +21a
-16 f+2,d+1,3+4~1[1] 62 +32a (+22)
Grounded opponent
-14 db+4 6 -2a (-10)
-16 d+2 10 -6a (-14)
-16 d+3 12 -1a (-9)
-20 b+1 16 +16a (-1)
-21 db+3 12 -9a (-17)
b+4 20 +4d
-23 db+2 18 -3a (-11)
-29 db+1+2 28 -14a (-3)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.60 35 -17 High
df+1 i14 2.82 14 -6 Mid
d+2 i15 2.81 13 (?) -14 Mid
f+2 i16 3.05 20 -8 High
f,F+2 i16(~19) 3.95 25 -8 Mid
b+2 i20 2.93 20 -13 Mid
f,F+1+2 i17(~20) 3.30 20 -16 Mid
b+3 i21 3.04 26 -9 Mid
f+3,2 i23 2.92 37 -13 Mid
f+4 i24 3.18 20 -14 Mid
b+1+2 i25 2.98 30 +4 Mid
  1. ↑ Sequence can be escaped by using Akuma's Teleport and EX DP, Geese's Raging Storm and Master Raven's Parry.