Katarina tech: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
No edit summary
ย 
(43 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Katarina}}
{{Katarina}}


This page is intended to document specialized/advanced Katarina techniques.
{{Tech}}


== 3-string Hit-confirm ==
== 3-string Hit-confirm ==


Katarina's 3-string can be hit-confirmed after the first 2 hits. This means you have access to a safe, i14 mid-poke with good range and good damage (38).
Katarina's [[Katarina_movelist#Katarina-3.2C3.2C3.2C3.2C3|Crane Kick Combo]] (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.


=== Confirming after 3,3,3 ===
=== Confirming after 3,3,3 ===


This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish (potentially netting a HAR 1 CH for 50 dmg).
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to [[Harrier#HAR_for_string_safety|evade a potential i10 punish]].


=== Confirming after 3,3 ===
=== Confirming after 3,3 ===


[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]
[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]


The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.
The best way to hit-confirm the 3-string after two hits is to use the theme from [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.


== Instant FC d/f+4 ==
== CH Low Wall-only Follow-ups ==


If you input d/f+4 as d/f and press 4 exactly one frame later, when ducking certain highs, you will get an instant FC d/f+4.
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.


== Post HAR 4 ender oki ==
{{Combolist|
; [24] CH HAR.df+3
: [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref>
: [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref>
: [+24] d+2,F HAR.4<ref name="wall-only" /><ref name="balcony-break">balcony break</ref>
: [+21] 3,3,3,3,3<ref name="wall-only" />
: [+20] b+4,1+2<ref name="wall-only" /><ref name="bigs-bodies-only">only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref name="floor-break">floor break</ref>
: [+17] b+4,3+4<ref name="wall-only" /><ref name="floor-break" />
: [+16] uf+3+4<ref name="wall-only" /><ref name="floor-break" /><ref name="no-bigs">does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref>more consistent on small body types than b+4,3+4</ref>
: [+16] 3,4<ref name="wall-only" /><ref name="balcony-break" />


After ending combos with HAR 4, you can enter HAR manually immediately after to get an oki mixup between HAR d/f+3, delayed HAR 4 and HAR cancel into nothing. Recommended to try HAR d/f+3 as the first option until opponent starts defending against it. Then mix in delayed HAR 4 or HAR cancel depending on how opponent defends.
; [28] CH FC.df+4
; [25] CH df+3+4 ย  ย  ย  ย 
: [+54] ws1,1,F R.HAR.1+2<ref name="wall-only" /><ref name="off-axis-left" />
: [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref>
: [+22] ws4 b+1,2<ref name="wall-only" />
: [+21] ws3,4<ref name="wall-only" /><ref name="balcony-break" /><ref name="only-smalls">does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref>
: [+21] cc b+1,F HAR.4<ref name="wall-only" /><ref name="balcony-break" /><ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref>
}}


{| class="wikitable"
<references/>
|-
|Option
|Reward
|Risk
|Defence
|Notes
|-
| HAR d/f+3
| 20 dmg, +5
| -12, ~17 dmg
| quick roll left/right into duck, wake-up into duck, spring kick, kip up
| if the opponent stays on the ground, will push them away allowing them to get up safely
|-
| delayed HAR 4
| 27 dmg, resets the oki situation
| -9
| any other wakeup option other than ducking, spring kick, kip up
| delay needs to be somewhat precise to prevent opponent from blocking both options
|-
| HAR cancel
| none if opponent does nothing, punish or launch if opponent does spring kick or kip up
| none
| don't do spring kick or kip up
| since spring kick and kip up beat the previous options, if the opponent is sufficiently conditioned, they can be baited to do this for a full launch or heavy punish
|}

Latest revision as of 20:43, 9 February 2023

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

3-string Hit-confirm

Katarina's Crane Kick Combo (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.

Confirming after 3,3,3

This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish.

Confirming after 3,3

Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.

The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.

CH Low Wall-only Follow-ups

Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.

[24] CH HAR.df+3
[+33] d+2,F R.HAR.1+2[1]
[+28] df+1 W! 3,3,3,3,3[1][2]
[+24] d+2,F HAR.4[1][3]
[+21] 3,3,3,3,3[1]
[+20] b+4,1+2[1][4][5]
[+17] b+4,3+4[1][5]
[+16] uf+3+4[1][5][6][7]
[+16] 3,4[1][3]
[28] CH FC.df+4
[25] CH df+3+4
[+54] ws1,1,F R.HAR.1+2[1][2]
[+29] ws4 3,3,3,3,3[1][8]
[+22] ws4 b+1,2[1]
[+21] ws3,4[1][3][9]
[+21] cc b+1,F HAR.4[1][3][4][10]
  1. โ†‘ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 only at the wall
  2. โ†‘ 2.0 2.1 off-axis to the left only
  3. โ†‘ 3.0 3.1 3.2 3.3 balcony break
  4. โ†‘ 4.0 4.1 only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  5. โ†‘ 5.0 5.1 5.2 floor break
  6. โ†‘ does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  7. โ†‘ more consistent on small body types than b+4,3+4
  8. โ†‘ does not work on Bears, Gigas or Marduk
  9. โ†‘ does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  10. โ†‘ easy on Jack-7, Bears and Fahkumram; difficult for everyone else