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RogerDodger (talk | contribs) (renaming Template:Navbox combos to Template:Navbox combos (Tekken 7)) Tag: Script |
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{{Josie}} | {{Josie}} | ||
{{Navbox combos (Tekken 7)}} | |||
{| | == Bread n' butter == | ||
{{BNB}} | |||
! | |||
{{Combolist|columns=1| | |||
| | ; Regular launch (e.g. df+2) | ||
: f+3 d+3,4~f~1,3 S! f+2,3,3 | |||
; Stun launch (e.g. CH f+3+4) | |||
: f+2,3,4 S! f+2,3,3 | |||
; Instant screw (e.g. CH 3+4) | |||
: df+4~f~4 f+4,3 uf+3+4 | |||
}} | |||
== Mini-combos == | |||
{{Combolist|columns=12em| | |||
|} | ; [21] CH (1,2),3 | ||
; [21] CH (2),3 | |||
; [21] CH (3),2 | |||
; [21] CH (df+3),2 | |||
; [20] f+1+2 | |||
: [+29] f,f df+1,4,2 | |||
: [+27] f,f db+4,2,3 | |||
; CH ws1 | |||
: [63] f+1+2 f,f df+1,4,2 | |||
: [61] f+1+2 f,f db+4,2,3 | |||
; f,n,d,df.1+2 | |||
: [39] f,f d+3+4 | |||
; CH CD.3 | |||
: [46] <d+3+4 | |||
: [46] uf+3+4 | |||
: [45] f,n,d,df+3 | |||
; CH FC.df+4 | |||
: [50] FC.df+4 | |||
: [49] f,f d+3+4 | |||
; [18] CH df+4 | |||
; [7] (1)+4 | |||
: [+20] SWS.1 | |||
; [21] (df+1,4),2 | |||
: [+19] d+3+4 | |||
}} | |||
== Staples == | |||
{{Staple}} | |||
{{Combolist| | |||
; [13] uf+4 | |||
; [10] df+2 | |||
: [+53] f+1+2 4 f+3<ref name="low-f3">f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).</ref> f+2,3,4 S! df+1,2,F~1,3 | |||
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [+52] f+1+2 4 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3 | |||
: [+52] f+1+2 4 1<ref name="x-x-jab-sus">Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.</ref>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus">df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.</ref> | |||
: [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+50] f+1+2 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus">uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.</ref> | |||
: [+49] f+1+2 4 f+2,3,4 S! f+2,3,3 | |||
; CH 4 | |||
: [64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3 | |||
: [63] f+1+2 f+2,3,4 S! f+2,3,3 | |||
: [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F | |||
: [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/> | |||
: [61] f+1+2 f+2,3,4 S! db+4,2,3 | |||
; [27] CH f+3+4 | |||
; [24] CH ws3 | |||
; [24] (df+1),4~4 | |||
: [+42] f+2,3,4 S! f+3 1,2,4~F~3 | |||
: [+40] f+2,3,4 S! f+3 f+2,3,3 | |||
: [+37] f+2,3,4 S! f+3 3,2,F~1,3 | |||
: [+35] f+2,3,4 S! f+2,3,3 | |||
; [25] CH (df+1,4),2 | |||
; [24] CH SWS.1 | |||
; [21] b+1+2 | |||
; [20] CH SWS.2 | |||
; [20] CH SWS.3 | |||
: [+52] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+51] ws3 b+2 b+2<ref name="b2-cd1-sus">Either b+2 or CD.1,3 might whiff off-axis</ref> 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+50] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/> | |||
: [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+49] ws3 2 f+1+2 3,3 S! f+2,3,3 | |||
: [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4 | |||
: [+47] f+3 4 f+2,3,4 S! f+2,3,3 | |||
: [+45] f+3 d+3,4~F~1,3 S! f+2,3,3 | |||
: [+45] b+4<ref name="crumple-b4">Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.</ref>,3 4 3,3 S! f+2,3,3 | |||
: [+45] b+4<ref name="crumple-b4"/>,3 4 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/> | |||
: [+43] df+1,2 df+4~F~1,3 S! f+2,3,3 | |||
; ws2,1 | |||
: [60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4 | |||
: [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3 | |||
: [57] f,f d+3,4~F~1,3 S! db+4,2,3 | |||
: [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3 | |||
: [55] f,f d+3,4~F~1,3 S! uf+3+4 | |||
; CH db+2 | |||
: [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [70] f,f d+3,4~F~1 3,3 S! f+2,3,3 | |||
: [67] f,f d+3,4~F~1,3 S! f+2,3,3 | |||
; CD.2 | |||
: [71] f+3(x3) 3,3 S! f+2,3,3 | |||
; [24] CH d+2 | |||
; [20] uf+3 | |||
: [+50] f+3<ref name="f3-kuni">CH d+2 f+3 doesn't work vs Kunimitsu.</ref> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [+48] f+3<ref name="f3-kuni"/> 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/> | |||
: [+47] f+3<ref name="f3-kuni"/> 4 f+2,3,4 S! f+2,3,3 | |||
: [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4 | |||
: [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3 | |||
: [+30] f+3+4 uf+3+4 | |||
; CH d+2,D | |||
: [76] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! df+1,2,F~1,3<ref name="df1-ender-sus"/> | |||
: [74] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 S! uf+3+4<ref name="uf3+4-ender-sus"/> | |||
: [73] ws3 4 f+2,3,4 S! f+2,3,3 | |||
; CH f+3 | |||
: [66] 2 f+1+2 f+3<ref name="low-f3"/> 3,3 S! f+2,3,3 | |||
: [65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3 | |||
: [64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3 | |||
; CH 3+4 | |||
: [73] 4 df+4~F~4 f+4,3 uf+3+4 | |||
: [66] b+4,3 1,2,4~F <CD.1,3 | |||
; CH f,F+4 | |||
: [68] ws3 3,3 f+1+2 3,f+3 | |||
: [64] ws3 4 1<ref name="x-x-jab-sus"/>,2,4~F <CD.1,3 | |||
; CH SWB.2 | |||
: [63] ws3 3,3 S! 3,f+3 | |||
: [59] d+3,4~F~1,3 S! 3,f+3 | |||
}} | |||
<references/> | |||
=== Rage === | |||
{{Combolist|columns=1| | |||
; [35] R.f,n,d,df+3+4 | |||
: [+40] b+1,1 S! ws3 1,2,4~4 | |||
: [+38] b+1,1 S! f+3 f+2,3,3 | |||
; [23] CH (1,2),3 | |||
; [23] CH (2),3 | |||
; [23] CH (3),2 | |||
; [23] CH (df+3),2 | |||
; [22] f+1+2 | |||
: [+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3 | |||
: [+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3 | |||
: [+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4 | |||
: [+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3 | |||
: [+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3 | |||
: [+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3 | |||
}} | |||
== Wall == | |||
{{Combolist| | |||
; Regular carry (30% scaling) | |||
: [+22] 1 db+4,2<3 | |||
: [+20] b+4,3,4 | |||
: [+18] d+3,4~4 | |||
: [+15] d+3,4~2 | |||
: [+15] d+3,4~3 | |||
: [+14] 1,2 uf+3+4 | |||
; Regular splat | |||
: [+27] 2 db+4,2<3 | |||
: [+26] b+4,3,4 | |||
}} | |||
== Float == | |||
{{Combolist| | |||
; One hit BNB | |||
: [+33] d+3,4~F~1,3 S! f+2,3,3 | |||
; Two hit BNB | |||
: [+26] 3,2,F~1,3 S! f+2,3,3 | |||
; [4] 1 | |||
; [5] 2 | |||
; [5] (1),2 | |||
; [12] f+3 | |||
: [+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3 | |||
: [+37] f+1+2 f+2,3,4 S! f+2,3,3 | |||
: [+35] f+3 3,2,F~1,3 S! f+2,3,3 | |||
: [+29] 1 3,2,F~1,3 S! f+2,3,3 | |||
: [+28] 1 1 3,3 S! f+2,3,3 | |||
; [8] 1,2 | |||
; [16] b+4,3 | |||
: [+30] f+3 3,3 S! f+2,3,3 | |||
; 3,3 | |||
: [42] ws3 f+4,3 uf+3+4<ref name="sus">Can whiff easily, especially vs smalls.</ref> | |||
: [41] ws3 1,2,4~4 | |||
: [41] ws3 2,4~F <CD.1,3 | |||
: [40] f+3 2,4~F~1,3 | |||
: [35] 1,2,4~F~1,3 | |||
; 3,2,F | |||
: [40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [38] CD.1 f+2,3,4 S! f+2,3,3 | |||
; [14] f+1+2 | |||
; [7] 3 | |||
; [7] df+2 | |||
: [+33] d+3,4~F~1,3 S! f+2,3,3 | |||
: [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender">Doesn't work if you're even slightly off-axis to the right, which can happen easily. Best to try when you start slightly off-axis to the left.</ref> | |||
: [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4 | |||
: [+30] df+4~F~1 3,2,F~1,3 S! f+2,4 | |||
; ws3 | |||
: [50] f+1+2 3,2,F~1,3 S! f+2,3,3 | |||
: [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3<ref name="df1213-max-ender"/> | |||
: [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4 | |||
: [46] 2 f+1+2 3,2,F~1,3 S! f+2,4 | |||
; [15] (2),4 | |||
; [10] df+4 | |||
: [+34] SWS.F~4 3<ref name="sus"/>,2,F~1,3 S! f+2,3,3 | |||
: [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3 | |||
: [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [+27] SWS.F~4 f+4,3 uf+3+4 | |||
; 2,4 | |||
: [42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [42] SWS.F~1 3,3 S! f+2,3,3 | |||
; R.f,n,d,df+3+4 | |||
: [51] <3+4 S! f+3 1,2,4~F~3 | |||
: [50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [48] f,f 2,4~F~1,3 S! df+1,2,F~1,3 | |||
: [43] <3,3 S! f+2,3,3 | |||
: [43] <3+4 S! f+2,3,3 | |||
}} | |||
<references/> | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; [13] uf+4 | |||
; [10] df+2 | |||
: [+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3 | |||
: [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3 | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
; Forgotten Realm | |||
: [+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3 | |||
: [+27] W! 2,4~1 F! d+2 FC.df+4 | |||
; Vermilion Gates | |||
; Twilight Conflict | |||
: [79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3 | |||
; Jungle Outpost | |||
: [76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3 | |||
; G Corp. Helipad | |||
: [79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3 | |||
: [76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3 | |||
; Duomo di Sirio | |||
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 | |||
: [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3 | |||
}} | |||
== Extras == | |||
{{Extra}} | |||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol] | * [https://www.youtube.com/watch?v=6G_CoB5N79Y Josie Combo Guide (Season 4) by Ryzing Sol] |
Latest revision as of 09:19, 20 September 2023
Josie (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+3 d+3,4~f~1,3 S! f+2,3,3
- Stun launch (e.g. CH f+3+4)
- f+2,3,4 S! f+2,3,3
- Instant screw (e.g. CH 3+4)
- df+4~f~4 f+4,3 uf+3+4
Mini-combos
- [21] CH (1,2),3
- [21] CH (2),3
- [21] CH (3),2
- [21] CH (df+3),2
- [20] f+1+2
- [+29] f,f df+1,4,2
- [+27] f,f db+4,2,3
- CH ws1
- [63] f+1+2 f,f df+1,4,2
- [61] f+1+2 f,f db+4,2,3
- f,n,d,df.1+2
- [39] f,f d+3+4
- CH CD.3
- [46] <d+3+4
- [46] uf+3+4
- [45] f,n,d,df+3
- CH FC.df+4
- [50] FC.df+4
- [49] f,f d+3+4
- [18] CH df+4
- [7] (1)+4
- [+20] SWS.1
- [21] (df+1,4),2
- [+19] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] uf+4
- [10] df+2
- [+53] f+1+2 4 f+3[1] f+2,3,4 S! df+1,2,F~1,3
- [+52] f+1+2 4 f+3[1] 3,2,F~1,3 S! df+1,2,F~1,3
- [+52] f+1+2 4 f+3[1] 3,3 S! f+2,3,3
- [+52] f+1+2 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
- [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3[3]
- [+50] f+1+2 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
- [+49] f+1+2 4 f+2,3,4 S! f+2,3,3
- CH 4
- [64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
- [63] f+1+2 f+2,3,4 S! f+2,3,3
- [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
- [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4[4]
- [61] f+1+2 f+2,3,4 S! db+4,2,3
- [27] CH f+3+4
- [24] CH ws3
- [24] (df+1),4~4
- [+42] f+2,3,4 S! f+3 1,2,4~F~3
- [+40] f+2,3,4 S! f+3 f+2,3,3
- [+37] f+2,3,4 S! f+3 3,2,F~1,3
- [+35] f+2,3,4 S! f+2,3,3
- [25] CH (df+1,4),2
- [24] CH SWS.1
- [21] b+1+2
- [20] CH SWS.2
- [20] CH SWS.3
- [+52] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
- [+51] ws3 b+2 b+2[5] 3,2,F~1,3 S! df+1,2,F~1,3[3]
- [+50] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
- [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[3]
- [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
- [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
- [+47] f+3 4 f+2,3,4 S! f+2,3,3
- [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
- [+45] b+4[6],3 4 3,3 S! f+2,3,3
- [+45] b+4[6],3 4 3,2,F~1,3 S! df+1,2,F~1,3
- [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
- [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4[4]
- [+43] df+1,2 df+4~F~1,3 S! f+2,3,3
- ws2,1
- [60] f,f d+3,4~F~1,3 S! f+3 f,f uf+3+4
- [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
- [57] f,f d+3,4~F~1,3 S! db+4,2,3
- [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
- [55] f,f d+3,4~F~1,3 S! uf+3+4
- CH db+2
- [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
- [70] f,f d+3,4~F~1 3,3 S! f+2,3,3
- [67] f,f d+3,4~F~1,3 S! f+2,3,3
- CD.2
- [71] f+3(x3) 3,3 S! f+2,3,3
- [24] CH d+2
- [20] uf+3
- [+50] f+3[7] 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
- [+48] f+3[7] 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
- [+47] f+3[7] 4 f+2,3,4 S! f+2,3,3
- [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
- [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
- [+30] f+3+4 uf+3+4
- CH d+2,D
- [76] ws3 4 1[2],2,4~F <CD.1,3 S! df+1,2,F~1,3[3]
- [74] ws3 4 1[2],2,4~F <CD.1,3 S! uf+3+4[4]
- [73] ws3 4 f+2,3,4 S! f+2,3,3
- CH f+3
- [66] 2 f+1+2 f+3[1] 3,3 S! f+2,3,3
- [65] 2 ws3 2,4,F~1,3 S! df+1,2,F~1,3
- [64] 2 f+3 2,4,F~1,3 S! df+1,2,F~1,3
- CH 3+4
- [73] 4 df+4~F~4 f+4,3 uf+3+4
- [66] b+4,3 1,2,4~F <CD.1,3
- CH f,F+4
- [68] ws3 3,3 f+1+2 3,f+3
- [64] ws3 4 1[2],2,4~F <CD.1,3
- CH SWB.2
- [63] ws3 3,3 S! 3,f+3
- [59] d+3,4~F~1,3 S! 3,f+3
- ↑ 1.0 1.1 1.2 1.3 f+3 as 3rd low hit doesn't work vs Alisa, Eliza, Josie, Kuma/Panda, Kunimitsu, Lucky Chloe, Xiaoyu, and Zafina. It always whiffs off-axis to the left even slightly (such that e.g. Armor King's idle animation makes it whiff from reset position).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Jab as 3rd aerial hit can whiff if off-axis to the left or opponent is too far away.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off-axis to the right.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 uf+3+4 ender can whiff if off-axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.
- ↑ Either b+2 or CD.1,3 might whiff off-axis
- ↑ 6.0 6.1 Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.
- ↑ 7.0 7.1 7.2 CH d+2 f+3 doesn't work vs Kunimitsu.
Rage
- [35] R.f,n,d,df+3+4
- [+40] b+1,1 S! ws3 1,2,4~4
- [+38] b+1,1 S! f+3 f+2,3,3
- [23] CH (1,2),3
- [23] CH (2),3
- [23] CH (3),2
- [23] CH (df+3),2
- [22] f+1+2
- [+62] R.f,n,d,df+3+4 f+3 4 3,2,F~1,3 S! df+1,2,F~1,3
- [+62] R.f,n,d,df+3+4 f+3 2,4~F~1,3 S! df+1,2,F~1,3
- [+61] R.f,n,d,df+3+4 f+1+2 f+2,3,4 S! f+2,3,3
- [+61] R.f,n,d,df+3+4 3+4 S! ws3 1,2,4~4
- [+58] R.f,n,d,df+3+4 3+4 S! f+3 f+2,3,3
- [+53] R.f,n,d,df+3+4 b+1,1 S! f+3 3,2,F~1,3
- [+52] R.f,n,d,df+3+4 b+1,1 S! f+2,3,3
Wall
- Regular carry (30% scaling)
- [+22] 1 db+4,2<3
- [+20] b+4,3,4
- [+18] d+3,4~4
- [+15] d+3,4~2
- [+15] d+3,4~3
- [+14] 1,2 uf+3+4
- Regular splat
- [+27] 2 db+4,2<3
- [+26] b+4,3,4
Float
- One hit BNB
- [+33] d+3,4~F~1,3 S! f+2,3,3
- Two hit BNB
- [+26] 3,2,F~1,3 S! f+2,3,3
- [4] 1
- [5] 2
- [5] (1),2
- [12] f+3
- [+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
- [+37] f+1+2 f+2,3,4 S! f+2,3,3
- [+35] f+3 3,2,F~1,3 S! f+2,3,3
- [+29] 1 3,2,F~1,3 S! f+2,3,3
- [+28] 1 1 3,3 S! f+2,3,3
- [8] 1,2
- [16] b+4,3
- [+30] f+3 3,3 S! f+2,3,3
- 3,3
- [42] ws3 f+4,3 uf+3+4[1]
- [41] ws3 1,2,4~4
- [41] ws3 2,4~F <CD.1,3
- [40] f+3 2,4~F~1,3
- [35] 1,2,4~F~1,3
- 3,2,F
- [40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
- [38] CD.1 f+2,3,4 S! f+2,3,3
- [14] f+1+2
- [7] 3
- [7] df+2
- [+33] d+3,4~F~1,3 S! f+2,3,3
- [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[2]
- [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
- [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
- ws3
- [50] f+1+2 3,2,F~1,3 S! f+2,3,3
- [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[2]
- [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
- [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
- [15] (2),4
- [10] df+4
- [+34] SWS.F~4 3[1],2,F~1,3 S! f+2,3,3
- [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
- [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
- [+27] SWS.F~4 f+4,3 uf+3+4
- 2,4
- [42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
- [42] SWS.F~1 3,3 S! f+2,3,3
- R.f,n,d,df+3+4
- [51] <3+4 S! f+3 1,2,4~F~3
- [50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
- [48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
- [43] <3,3 S! f+2,3,3
- [43] <3+4 S! f+2,3,3
Back-turned opponent
- [13] uf+4
- [10] df+2
- [+44] f+1+2 d+3,4~F~1,3 S! (f+2),3,3
- [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
Stage break
- Howard Estate
- big boy break all the walls combo here
- Forgotten Realm
- [+28] W! df+4~1 F! f+1+2 W! 2 db+4,2,3
- [+27] W! 2,4~1 F! d+2 FC.df+4
- Vermilion Gates
- Twilight Conflict
- [79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
- Jungle Outpost
- [76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
- G Corp. Helipad
- [79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
- [76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
- Duomo di Sirio
- [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
- [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.