Katarina tech: Difference between revisions

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{{Katarina}}
{{Katarina}}


This page is intended to document specialized/advanced Katarina techniques.
{{Tech}}


== 3-string Hit-confirm ==
== 3-string Hit-confirm ==


Katarina's 3-string can be hit-confirmed after the first 2 hits. This means you have access to a safe, i14 mid-poke with good range and good damage (38).
Katarina's [[Katarina_movelist#Katarina-3.2C3.2C3.2C3.2C3|Crane Kick Combo]] (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.


=== Confirming after 3,3,3 ===
=== Confirming after 3,3,3 ===


This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish (potentially netting a HAR 1 CH for 50 dmg).
This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to [[Harrier#HAR_for_string_safety|evade a potential i10 punish]].


=== Confirming after 3,3 ===
=== Confirming after 3,3 ===


[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]
[[File:Kat-hitconfirm-terminator.mp3|thumb|Opening beats from the [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.]]


The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.
The best way to hit-confirm the 3-string after two hits is to use the theme from [https://en.wikipedia.org/wiki/Terminator_2:_Judgment_Day Terminator 2: Judgement Day] as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.


== Instant FC d/f+4 ==
== CH Low Wall-only Follow-ups ==


If you input d/f+4 as d/f and press 4 exactly one frame later, when ducking certain highs, you will get an instant FC d/f+4.
Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.


== Post HAR 4 ender oki ==
{{Combolist|
; [24] CH HAR.df+3
: [+33] d+2,F R.HAR.1+2<ref name="wall-only">only at the wall</ref>
: [+28] df+1 W! 3,3,3,3,3<ref name="wall-only" /><ref name="off-axis-left">off-axis to the left only</ref>
: [+24] d+2,F HAR.4<ref name="wall-only" /><ref name="balcony-break">balcony break</ref>
: [+21] 3,3,3,3,3<ref name="wall-only" />
: [+20] b+4,1+2<ref name="wall-only" /><ref name="bigs-bodies-only">only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref name="floor-break">floor break</ref>
: [+17] b+4,3+4<ref name="wall-only" /><ref name="floor-break" />
: [+16] uf+3+4<ref name="wall-only" /><ref name="floor-break" /><ref name="no-bigs">does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref><ref>more consistent on small body types than b+4,3+4</ref>
: [+16] 3,4<ref name="wall-only" /><ref name="balcony-break" />


After ending combos with HAR 4, you can enter HAR manually immediately after to get an oki mixup between HAR d/f+3, delayed HAR 4 and HAR cancel into nothing. Recommended to try HAR d/f+3 as the first option until opponent starts defending against it. Then mix in delayed HAR 4 or HAR cancel depending on how opponent defends.
; [28] CH FC.df+4
; [25] CH df+3+4        
: [+54] ws1,1,F R.HAR.1+2<ref name="wall-only" /><ref name="off-axis-left" />
: [+29] ws4 3,3,3,3,3<ref name="wall-only" /><ref name="no-bigs-except-Jack">does not work on Bears, Gigas or Marduk</ref>
: [+22] ws4 b+1,2<ref name="wall-only" />
: [+21] ws3,4<ref name="wall-only" /><ref name="balcony-break" /><ref name="only-smalls">does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram</ref>
: [+21] cc b+1,F HAR.4<ref name="wall-only" /><ref name="balcony-break" /><ref name="bigs-bodies-only" /><ref>easy on Jack-7, Bears and Fahkumram; difficult for everyone else</ref>
}}


{| class="wikitable"
<references/>
|-
|Option
|Reward
|Risk
|Defence
|Notes
|-
| HAR d/f+3
| 20 dmg, +5
| -12, ~17 dmg
| quick roll left/right into duck, wake-up into duck, spring kick, kip up
| if the opponent stays on the ground, will push them away allowing them to get up safely
|-
| delayed HAR 4
| 27 dmg, resets the oki situation
| -9
| any other wakeup option other than ducking, spring kick, kip up
| delay needs to be somewhat precise to prevent opponent from blocking both options
|-
| HAR cancel
| none if opponent does nothing, punish or launch if opponent does spring kick or kip up
| none
| don't do spring kick or kip up
| since spring kick and kip up beat the previous options, if the opponent is sufficiently conditioned, they can be baited to do this for a full launch or heavy punish
|}
 
== Dealing with blocked RAs ==
 
Katarina's best option for punishing blocked generic mid RAs is b+4, 1+2 > u/b+4. This is because it does 51 dmg, which is comfortably above the rage damage break point of 41. It has simple inputs, and is unlikely to be messed up in clutch situations, especially if one has the 1+2 and 3+4 buttons bound. It also is unlikely to drop due to side-wall situations unlike doing a launcher into partial combo, and is generally consistent against all body types.
 
This is not applicable to Jack-7's RA since b+4 might not reach if Jack-7 spaces out his RA.

Latest revision as of 20:43, 9 February 2023

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

3-string Hit-confirm

Katarina's Crane Kick Combo (3,3,3,3,3) can be hit-confirmed after the first 2 hits (3,3). Doing so consistently gives you access to a safe, i14 mid-poke with good range and good damage, making it a very useful tool.

Confirming after 3,3,3

This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish.

Confirming after 3,3

Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.

The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.

CH Low Wall-only Follow-ups

Katarina can get better follow-ups from her CH lows when she lands them at the wall. These are higher damage follow-ups and can allow her to balcony break or floor break as well. These are body-type specific, and can be dependent on the axis.

[24] CH HAR.df+3
[+33] d+2,F R.HAR.1+2[1]
[+28] df+1 W! 3,3,3,3,3[1][2]
[+24] d+2,F HAR.4[1][3]
[+21] 3,3,3,3,3[1]
[+20] b+4,1+2[1][4][5]
[+17] b+4,3+4[1][5]
[+16] uf+3+4[1][5][6][7]
[+16] 3,4[1][3]
[28] CH FC.df+4
[25] CH df+3+4
[+54] ws1,1,F R.HAR.1+2[1][2]
[+29] ws4 3,3,3,3,3[1][8]
[+22] ws4 b+1,2[1]
[+21] ws3,4[1][3][9]
[+21] cc b+1,F HAR.4[1][3][4][10]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 only at the wall
  2. 2.0 2.1 off-axis to the left only
  3. 3.0 3.1 3.2 3.3 balcony break
  4. 4.0 4.1 only works on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  5. 5.0 5.1 5.2 floor break
  6. does not work on Bears, Bob, Dragunov, Gigas, Heihachi, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  7. more consistent on small body types than b+4,3+4
  8. does not work on Bears, Gigas or Marduk
  9. does not work on Bears, Bob, Dragunov, Gigas, Jack-7, King, Miguel, Marduk, Armor King or Fahkumram
  10. easy on Jack-7, Bears and Fahkumram; difficult for everyone else