Kunimitsu combos: Difference between revisions

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{{Row|
{{Kunimitsu}}
{{Kunimitsu}}
{{Navbox combos (Tekken 7)}}
}}


== Bread n' butter ==
== Bread n' butter ==
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; Crouching recovery (e.g. CH FUFT.3)
; Crouching recovery (e.g. CH FUFT.3)
: ws2,4 S! f+3~4 BT.1,3,F~1,2,1
: ws2,4,F S! SET.4 BT.1,3,F~1,2,1
}}
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|
{{Combolist|columns=12em|
; [30] (SS.2),1+2
; [29] df+1+2
; [29] df+1+2
; [27] CH d+1
; [27] CH d+1
; [25] uf+3+4,2
; [25] uf+3+4,2
; [23] (SET.1,2),3
: [+25] b+3,4<ref name="wall-only">Only at the wall.</ref><ref name="b34-bodies">b+3,4 at wall doesn't work vs every character and in every situation.</ref>
: [+19] f,F+2
; [23] SS.4
; [23] SS.4
; [23] (SET.1,2),3
: [+25] cc b+3,4<ref name="wall-only"/><ref name="b34-bodies"/>
: [+19] f,F+2<ref name="ff2-hard"/><ref>Always guaranteed, but need a frame perfect deep dash at tip range.</ref>
: [+16] FC.df+3
 
; [20] FC.df+3
: [+25] cc b+3,4<ref name="wall-only"/><ref name="b34-bodies"/>
: [+19] f,F+2
 
; [20] CH BT.4
: [+25] f,f b+3,4<ref name="wall-only"/><ref name="b34-bodies"/>
: [+19] f,F+2
 
; [22] uf+4
; [22] uf+4
; [20] (df+3),2
: [+27] db+2,4,2<ref name="wall-only"/>
: [+19] f,F+2


; [21] (3),4
; [21] (3),4
; [21] (db+2,4),2
; [20] FC.df+3
; [20] (df+3),2
; [20] CH BT.4
: [+19] f,F+2
: [+19] f,F+2


; [45] CH ub+2
; [30] (SS.2),1+2
: [+19] f,F+2<ref name="ff2-hard">Tight input window.</ref>
: [+16] qcf+2
 
; [30] b+1+2
; [30] b+1+2
; [23] (1,1),4
; [23] (1,1),4
; [23] (SET.1,2),4
; [23] (SET.1,2),4
; [21] (2,2,2,2),2
: [+16] qcf+2
: [+16] qcf+2


Line 57: Line 77:
: [38] 1,2,2
: [38] 1,2,2
}}
}}
<references/>


== Staples ==
== Staples ==


{{Staple}}
{{Staple}}
The qcf+1 and qcf+2 enders can never wall splat. Since Kuni's combos have a lot of wall carry they should only really be used on infinite stages. The qcf+1 ender side switches.
{{Combolist|
; [25] KAT.3,2
; [20] (uf+3),4
; [16] ws3
; [13] df+2
; [13] uf+3
: [+57] uf+3,4 f+4<ref name="uf+3,4-f4">uf+3,4 f+4 doesn't work when slightly off-axis to the right.</ref>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears">f+4,F~1 f+4,F~2 doesn't work vs Kuma/Panda. Replace with f+4,F~1,2,1.</ref> S! (2),2<2,F~1 qcf+1
: [+56] f+4,F~4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
: [+55] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! SS.2 qcf+2
: [+53] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+4,F~1 qcf+1
: [+50] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+4,F <SET.4,3
: [+50] uf+3,4 f,d,df+2 S! SS.2 qcf+2
: [+49] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+3,D ws2,4
: [+48] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! df+1,3
: [+48] uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
: [+47] uf+3,4 f,d,df+2 S! f+4,F~1,2,1
: [+46] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2 S! f+4,F <SET.1,2
; [27] uf+3,4
: [+46] b+4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
: [+44] b+4 BT.1,2,1 S! (2),2,2,F~1 qcf+1
: [+43] b+4 BT.1,3,F~2 S! (2),2,2,F~1 qcf+1
: [+43] f+4 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
: [+41] f+4 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
: [+39] b+4 BT.1,3,F~1,2,1 S! f+3~4,3
: [+38] f+4 f+4,F~1 f+4,F~2 S! f+4,F~4,3
: [+37] f+4 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
: [+36] f+4 f+4,F~1 f+4,F~2 S! df+1,3
; BT.f+1+2
: [80] f,F+2 df+1 f+4,F~1 f+4,F <SET.2 S! (2),2<2,F~1 qcf+1
: [78] f,F+2 df+1 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
: [76] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
: [69] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
: [68] f,F+2 df+1 f+4,F~1 f+4,F~2 S! df+1,3
; [28] CH f,F+2
: [+57] uf+3,4 (... see df+2 routes)<ref>CH f,F+2 uf+3,4 f+4 doesn't work vs Kuma/Panda.</ref>
: [+57] f+4,F~4 BT.1,3,F~2<ref name="no-bigs">Doesn't work vs Gigas, Jack-7, or Marduk.</ref> S! df+3+4<ref name="no-bears">Doesn't work vs Kuma/Panda.</ref> qcf+2
: [+51] f+4,F~4 BT.4 S! f+3~1,2,3 qcf+2
: [+48] b+4 BT.1,2,1 S! df+3+4<ref name="no-bears"/> qcf+2
: [+47] b+4 BT.2,3 S! f+3~1,2,3 qcf+2
; [24] CH (df+1),3
: [+62] UF,4 uf+3,4 f,d,df+2 S! (2),2<2,F~1 qcf+1
: [+62] f,F+2 b+4 BT.1<ref>Need to get a small dash from the f,F+2 or BT.1 will whiff.</ref>,3,F~1,2,1 S! f+4,F~1 qcf+1
: [+61] UF,4 f+4,F <SET.4 BT.1,2,1 S! f+4,F~1 qcf+1
: [+59] f,F+2 uf+3,4 f+4<ref name="ff2-uf3,4-f4">There's a precise timing on the f,F+2 for f,F+2 uf+3,4 f+4 to work. Both too fast and too slow can cause the f+4 to whiff. Replace f+4 with f,d,df+2 if it looks suspicious.</ref>,F~1,2,1 S! f+3 <SET.1 qcf+1
: [+58] UF,4 uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
: [+56] f,F+2 uf+3,4 f+4<ref name="ff2-uf3,4-f4"/>,F~1,2,1 S! f+3~4,3
: [+55] UF,4 uf+3,4 f,d,df+2 S! f+4,F~4,3
: [+51] UF,4 uf+3,4 f,d,df+2 S! f+4,F <SET.1,2
; [24] CH f+3+4
; [24] CH (ws2),4
: [+46] f,F+2 df+1 f+4,F~1 f+4,F~1 qcf+1
: [+45] f,F+2 df+1 f+4,F~1 f+4,F~1,2,1
; [31] f,d,df+2
; [31] (f,F+3+4),2
: [+34] ssr f,f f+4,F <SET.4 BT.1,3,F~1 qcf+1
: [+33] ssr f,f f+4,F <SET.4 BT.1,3,F~1,2,1
: [+31] f+3~4 BT.1,3,F~1 qcf+1
: [+30] f+3~4 BT.1,3,F~1,2,1
; [30] CH SET.2
: [+43] f+3~4 BT.1,3,F~1 f+4,F~1 qcf+1
: [+42] f+3~4 BT.1,3,F~1 f+4,F~1,2,1
; [20] CH SET.3
: [+56] ws4 b+4 BT.1<ref name="ws4-b4-1">Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.</ref>,3,F~1,2,1 S! f+4,F~1 qcf+1
: [+54] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,2,1 S! (2),2,2,F~1 qcf+
: [+49] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,3,F~1,2,1 S! f+3~4,3
: [+46] ws2,4,F S! SET.4 BT.1,3,F~1 qcf+1
: [+45] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,3,F~1,2,1 S! f+3 <SET.1,2
: [+45] ws2,4,F S! SET.4 BT.1,3,F~1,2,1
}}
<references/>
=== Rage ===
Replace qcf+1 enders with R.d+1+2. With a wall, on the splat do R.f+2+3 and then do a regular wall combo.


{{Combolist|
{{Combolist|
; df+2
: combo for df+2 here
}}
}}


Line 71: Line 177:
{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; Regular carry (30% scaling)
: combo here
: [33] R.f+2+3 1 df+1 d+2,1,2,1+2
: [24] 1 df+1 d+2,1,2,1+2
: [23] df+1 d+2,1,2,1+2
: [18] 1 df+1,2,2
: [18] BT.1,2,1
: [18] db+2,4,2
: [17] b+1,1 db+3,3,3,3,3
: [17] SET.1,2,3
: [16] 1,1,4
: [16] SET.1,2,1
: [15] SET.4,3
 
; [[Tech trap]]
: 1 df+1 f+3~3+4,2
: 1,2 uf+3+4,2<ref>Doesn't work vs every character and needs a good angle.</ref>
 
; [27] qcf+1+2
: [+28] 1 df+1 d+2,1,2,1+2
: [+25] db+2,4,2
: [+22] f+3~1,2,3
 
; [35] b+4,3
: [+35] b+4 W! F~1 df+1 d+2,1,2,1+2
 
; [32] f+2,3
; [17] SET.2
: [+43] ss b+4 BT.1,2,1 S! df+3+4 qcf+2
: [+35] ss b+4 W! F~1 df+1 d+2,1,2,1+2
 
; [16] ws3
; [13] df+2
; [13] uf+3
: [+38] 2,2 1 df+1 d+2,1,2,1+2
 
; [16] ws3
: [+35] 4,2 BT.1,2,1
}}
 
<references/>
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Stage break ==
 
{{Combolist|columns=none|
; Howard Estate
: [91] f,F+4,2 WB! f+4,F <SET.1 1 f+4,F~4 W! F~qcf+1+2 WB! f+4,F <SET.4,3 W! f+3 <SET.1,2,1 WB! S! f+3,F~4 wr2 BB! SS.2 qcf+2
}}
}}


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== External links ==
== External links ==


* [https://www.youtube.com/watch?v=grazbUEJBLE Kunimitsu Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=jriSm4qVGjk Kunimitsu Combo Guide (Season 4) by RyzingSol]
* [https://www.youtube.com/watch?v=xxDisqtVH2M S4 Combo Guide #1 Kunimitsu by Coorejam]
* [https://www.youtube.com/watch?v=xxDisqtVH2M S4 Combo Guide #1 Kunimitsu by Coorejam]

Latest revision as of 06:35, 8 December 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+4,F~4 BT.1,3,F~1,2,1 S! f+3~4,3
Instant screw (e.g. f,n,d,df+2)
f+3~4 BT.1,3,F~1,2,1
Crouching recovery (e.g. CH FUFT.3)
ws2,4,F S! SET.4 BT.1,3,F~1,2,1

Mini-combos

[29] df+1+2
[27] CH d+1
[25] uf+3+4,2
[23] (SET.1,2),3
[+25] b+3,4[1][2]
[+19] f,F+2
[23] SS.4
[+25] cc b+3,4[1][2]
[+19] f,F+2[3][4]
[+16] FC.df+3
[20] FC.df+3
[+25] cc b+3,4[1][2]
[+19] f,F+2
[20] CH BT.4
[+25] f,f b+3,4[1][2]
[+19] f,F+2
[22] uf+4
[20] (df+3),2
[+27] db+2,4,2[1]
[+19] f,F+2
[21] (3),4
[+19] f,F+2
[30] (SS.2),1+2
[+19] f,F+2[3]
[+16] qcf+2
[30] b+1+2
[23] (1,1),4
[23] (SET.1,2),4
[21] (2,2,2,2),2
[+16] qcf+2
BT.3
[36] BT.d+2
CH (b+4),3
[43] qcf+1
[10] CH b+1
[16] CH KAT.1
[+34] f,F+4,2
[+30] 4,2
CH (b+1),1
CH (b+1,1),1
CH (b+1,1,1),1
CH (b+1,1,1,1),1
[38] 1,2,2
  1. 1.0 1.1 1.2 1.3 1.4 Only at the wall.
  2. 2.0 2.1 2.2 2.3 b+3,4 at wall doesn't work vs every character and in every situation.
  3. 3.0 3.1 Tight input window.
  4. Always guaranteed, but need a frame perfect deep dash at tip range.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

The qcf+1 and qcf+2 enders can never wall splat. Since Kuni's combos have a lot of wall carry they should only really be used on infinite stages. The qcf+1 ender side switches.

[25] KAT.3,2
[20] (uf+3),4
[16] ws3
[13] df+2
[13] uf+3
[+57] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! (2),2<2,F~1 qcf+1
[+56] f+4,F~4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
[+55] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! SS.2 qcf+2
[+53] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+4,F~1 qcf+1
[+50] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+4,F <SET.4,3
[+50] uf+3,4 f,d,df+2 S! SS.2 qcf+2
[+49] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+3,D ws2,4
[+48] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! df+1,3
[+48] uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
[+47] uf+3,4 f,d,df+2 S! f+4,F~1,2,1
[+46] uf+3,4 f+4[1],F~1 f+4,F~2 S! f+4,F <SET.1,2
[27] uf+3,4
[+46] b+4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
[+44] b+4 BT.1,2,1 S! (2),2,2,F~1 qcf+1
[+43] b+4 BT.1,3,F~2 S! (2),2,2,F~1 qcf+1
[+43] f+4 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
[+41] f+4 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
[+39] b+4 BT.1,3,F~1,2,1 S! f+3~4,3
[+38] f+4 f+4,F~1 f+4,F~2 S! f+4,F~4,3
[+37] f+4 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
[+36] f+4 f+4,F~1 f+4,F~2 S! df+1,3
BT.f+1+2
[80] f,F+2 df+1 f+4,F~1 f+4,F <SET.2 S! (2),2<2,F~1 qcf+1
[78] f,F+2 df+1 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
[76] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
[69] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
[68] f,F+2 df+1 f+4,F~1 f+4,F~2 S! df+1,3
[28] CH f,F+2
[+57] uf+3,4 (... see df+2 routes)[3]
[+57] f+4,F~4 BT.1,3,F~2[4] S! df+3+4[5] qcf+2
[+51] f+4,F~4 BT.4 S! f+3~1,2,3 qcf+2
[+48] b+4 BT.1,2,1 S! df+3+4[5] qcf+2
[+47] b+4 BT.2,3 S! f+3~1,2,3 qcf+2
[24] CH (df+1),3
[+62] UF,4 uf+3,4 f,d,df+2 S! (2),2<2,F~1 qcf+1
[+62] f,F+2 b+4 BT.1[6],3,F~1,2,1 S! f+4,F~1 qcf+1
[+61] UF,4 f+4,F <SET.4 BT.1,2,1 S! f+4,F~1 qcf+1
[+59] f,F+2 uf+3,4 f+4[7],F~1,2,1 S! f+3 <SET.1 qcf+1
[+58] UF,4 uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
[+56] f,F+2 uf+3,4 f+4[7],F~1,2,1 S! f+3~4,3
[+55] UF,4 uf+3,4 f,d,df+2 S! f+4,F~4,3
[+51] UF,4 uf+3,4 f,d,df+2 S! f+4,F <SET.1,2
[24] CH f+3+4
[24] CH (ws2),4
[+46] f,F+2 df+1 f+4,F~1 f+4,F~1 qcf+1
[+45] f,F+2 df+1 f+4,F~1 f+4,F~1,2,1
[31] f,d,df+2
[31] (f,F+3+4),2
[+34] ssr f,f f+4,F <SET.4 BT.1,3,F~1 qcf+1
[+33] ssr f,f f+4,F <SET.4 BT.1,3,F~1,2,1
[+31] f+3~4 BT.1,3,F~1 qcf+1
[+30] f+3~4 BT.1,3,F~1,2,1
[30] CH SET.2
[+43] f+3~4 BT.1,3,F~1 f+4,F~1 qcf+1
[+42] f+3~4 BT.1,3,F~1 f+4,F~1,2,1
[20] CH SET.3
[+56] ws4 b+4 BT.1[8],3,F~1,2,1 S! f+4,F~1 qcf+1
[+54] ws4 b+4 BT.1[8],2,1 S! (2),2,2,F~1 qcf+
[+49] ws4 b+4 BT.1[8],3,F~1,2,1 S! f+3~4,3
[+46] ws2,4,F S! SET.4 BT.1,3,F~1 qcf+1
[+45] ws4 b+4 BT.1[8],3,F~1,2,1 S! f+3 <SET.1,2
[+45] ws2,4,F S! SET.4 BT.1,3,F~1,2,1
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 uf+3,4 f+4 doesn't work when slightly off-axis to the right.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 f+4,F~1 f+4,F~2 doesn't work vs Kuma/Panda. Replace with f+4,F~1,2,1.
  3. CH f,F+2 uf+3,4 f+4 doesn't work vs Kuma/Panda.
  4. Doesn't work vs Gigas, Jack-7, or Marduk.
  5. 5.0 5.1 Doesn't work vs Kuma/Panda.
  6. Need to get a small dash from the f,F+2 or BT.1 will whiff.
  7. 7.0 7.1 There's a precise timing on the f,F+2 for f,F+2 uf+3,4 f+4 to work. Both too fast and too slow can cause the f+4 to whiff. Replace f+4 with f,d,df+2 if it looks suspicious.
  8. 8.0 8.1 8.2 8.3 Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.

Rage

Replace qcf+1 enders with R.d+1+2. With a wall, on the splat do R.f+2+3 and then do a regular wall combo.


Wall

Regular carry (30% scaling)
[33] R.f+2+3 1 df+1 d+2,1,2,1+2
[24] 1 df+1 d+2,1,2,1+2
[23] df+1 d+2,1,2,1+2
[18] 1 df+1,2,2
[18] BT.1,2,1
[18] db+2,4,2
[17] b+1,1 db+3,3,3,3,3
[17] SET.1,2,3
[16] 1,1,4
[16] SET.1,2,1
[15] SET.4,3
Tech trap
1 df+1 f+3~3+4,2
1,2 uf+3+4,2[1]
[27] qcf+1+2
[+28] 1 df+1 d+2,1,2,1+2
[+25] db+2,4,2
[+22] f+3~1,2,3
[35] b+4,3
[+35] b+4 W! F~1 df+1 d+2,1,2,1+2
[32] f+2,3
[17] SET.2
[+43] ss b+4 BT.1,2,1 S! df+3+4 qcf+2
[+35] ss b+4 W! F~1 df+1 d+2,1,2,1+2
[16] ws3
[13] df+2
[13] uf+3
[+38] 2,2 1 df+1 d+2,1,2,1+2
[16] ws3
[+35] 4,2 BT.1,2,1
  1. Doesn't work vs every character and needs a good angle.

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
[91] f,F+4,2 WB! f+4,F <SET.1 1 f+4,F~4 W! F~qcf+1+2 WB! f+4,F <SET.4,3 W! f+3 <SET.1,2,1 WB! S! f+3,F~4 wr2 BB! SS.2 qcf+2

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Combo Template

d/f+2 | u/f+3,4 | cd+2 | S! | u/f+3,4 53 Short / Easy

d/f+2 | 3,4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2 54 Medium / WS! / Easy

d/f+2 | b+4 | URA 1,3 | cd+2 | S! | u/f+3,4 54 Medium / WS! / Easy

d/f+2 | b+2 | S! | SSR ff | f+4,f | SET 4 | URA 1,3,f | SET 1,2 56 Medium / WS! / Hard

d/f+2 | f+4,f | SET < 1 | f+4,f | SET 1 | f+4,f | SET < 2 | S! | f+4,f | SET < 4,3 58 Ultra Far / WS! / Intermi

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | f+4,f | SET 4,3 63 Far / WS! / Easy

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | ff | SSL 2 | qcf+2 68 Far / Spike / Intermediate

d/f+2 | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 68 Far / Side Switch / Hard

d/f+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 69 Far / Side Switch / Hard

d/f+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 65~70 BT

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | (2,)2,2,f | SET 1 | qcf+1 70 Far / Side Switch / Hard


u/f+4 | b+4 | URA 1,3 | f+2,3 | S! | d+3,4,1 70 Left Axis / Intermediate

u/f+4 | b+4 | URA 2,3 | S! | SSR | f+3 | SET 1 | qcf+2 | qcf+2 72 Left Axis / Hard


cd+2


URA f+1+2 | ff+2 | d/f+1 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Easy

URA f+1+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77 Far / Side Switch / Hard

URA f+1+2 | SWR | b+4 | URA 1,3,f | SET 1,2,1 | S! | d/f+3+4 | qcf+2 80~85 Medium / Spike / Very Hard


Counter Hit CH u/f+2 | cc | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 71

CH u/f+2 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 73

CH u/f+2 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77


CH f+3+4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 67 Far / Side Switch / Easy


CH ff+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 80~85 Medium / Spike / Easy

CH ff+2 | f+4,f | SET 4 | URA 1,3,f | SET 2 | S! | d/f+3+4 | qcf+2 85~90 (N/A Bigs)


CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 4,3 70 Far / WS!

CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 73


CH SET 3 | ws+4 | b+2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2,1 67

CH SET 3 | ws+1 | f+4 | f+4,f | SET 1,2,1 | S! | SET 1 | qcf+1 68 Medium /

CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 4,3 68 Far / WS!

CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 71 Far / Side Switch

CH SET 3 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! f+4,f | SET 1 | qcf+1 75 Far / Side Switch

CH SET 3 | ws+4 | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Very Hard

CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1,2 66 Far / WS! / Easy

CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 73 Far / Side Switch / Easy

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