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{{Row| | |||
{{Kunimitsu}} | {{Kunimitsu}} | ||
{{Navbox combos (Tekken 7)}} | |||
}} | |||
== Bread n' butter == | == Bread n' butter == | ||
Line 13: | Line 16: | ||
; Crouching recovery (e.g. CH FUFT.3) | ; Crouching recovery (e.g. CH FUFT.3) | ||
: ws2,4 S! | : ws2,4,F S! SET.4 BT.1,3,F~1,2,1 | ||
}} | }} | ||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=12em| | ||
; [29] df+1+2 | ; [29] df+1+2 | ||
; [27] CH d+1 | ; [27] CH d+1 | ||
; [25] uf+3+4,2 | ; [25] uf+3+4,2 | ||
; [23] (SET.1,2),3 | |||
: [+25] b+3,4<ref name="wall-only">Only at the wall.</ref><ref name="b34-bodies">b+3,4 at wall doesn't work vs every character and in every situation.</ref> | |||
: [+19] f,F+2 | |||
; [23] SS.4 | ; [23] SS.4 | ||
; [ | : [+25] cc b+3,4<ref name="wall-only"/><ref name="b34-bodies"/> | ||
: [+19] f,F+2<ref name="ff2-hard"/><ref>Always guaranteed, but need a frame perfect deep dash at tip range.</ref> | |||
: [+16] FC.df+3 | |||
; [20] FC.df+3 | |||
: [+25] cc b+3,4<ref name="wall-only"/><ref name="b34-bodies"/> | |||
: [+19] f,F+2 | |||
; [20] CH BT.4 | |||
: [+25] f,f b+3,4<ref name="wall-only"/><ref name="b34-bodies"/> | |||
: [+19] f,F+2 | |||
; [22] uf+4 | ; [22] uf+4 | ||
; [20] (df+3),2 | |||
: [+27] db+2,4,2<ref name="wall-only"/> | |||
: [+19] f,F+2 | |||
; [21] (3),4 | ; [21] (3),4 | ||
: [+19] f,F+2 | : [+19] f,F+2 | ||
; [ | ; [30] (SS.2),1+2 | ||
: [+19] f,F+2<ref name="ff2-hard">Tight input window.</ref> | |||
: [+16] qcf+2 | |||
; [30] b+1+2 | ; [30] b+1+2 | ||
; [23] (1,1),4 | ; [23] (1,1),4 | ||
; [23] (SET.1,2),4 | ; [23] (SET.1,2),4 | ||
; [21] (2,2,2,2),2 | |||
: [+16] qcf+2 | : [+16] qcf+2 | ||
Line 57: | Line 77: | ||
: [38] 1,2,2 | : [38] 1,2,2 | ||
}} | }} | ||
<references/> | |||
== Staples == | == Staples == | ||
{{Staple}} | {{Staple}} | ||
The qcf+1 and qcf+2 enders can never wall splat. Since Kuni's combos have a lot of wall carry they should only really be used on infinite stages. The qcf+1 ender side switches. | |||
{{Combolist| | |||
; [25] KAT.3,2 | |||
; [20] (uf+3),4 | |||
; [16] ws3 | |||
; [13] df+2 | |||
; [13] uf+3 | |||
: [+57] uf+3,4 f+4<ref name="uf+3,4-f4">uf+3,4 f+4 doesn't work when slightly off-axis to the right.</ref>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears">f+4,F~1 f+4,F~2 doesn't work vs Kuma/Panda. Replace with f+4,F~1,2,1.</ref> S! (2),2<2,F~1 qcf+1 | |||
: [+56] f+4,F~4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1 | |||
: [+55] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! SS.2 qcf+2 | |||
: [+53] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+4,F~1 qcf+1 | |||
: [+50] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+4,F <SET.4,3 | |||
: [+50] uf+3,4 f,d,df+2 S! SS.2 qcf+2 | |||
: [+49] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! f+3,D ws2,4 | |||
: [+48] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2<ref name="f4f1-f4f2-bears"/> S! df+1,3 | |||
: [+48] uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1 | |||
: [+47] uf+3,4 f,d,df+2 S! f+4,F~1,2,1 | |||
: [+46] uf+3,4 f+4<ref name="uf+3,4-f4"/>,F~1 f+4,F~2 S! f+4,F <SET.1,2 | |||
; [27] uf+3,4 | |||
: [+46] b+4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1 | |||
: [+44] b+4 BT.1,2,1 S! (2),2,2,F~1 qcf+1 | |||
: [+43] b+4 BT.1,3,F~2 S! (2),2,2,F~1 qcf+1 | |||
: [+43] f+4 f+4,F~1 f+4,F~2 S! SS.2 qcf+2 | |||
: [+41] f+4 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1 | |||
: [+39] b+4 BT.1,3,F~1,2,1 S! f+3~4,3 | |||
: [+38] f+4 f+4,F~1 f+4,F~2 S! f+4,F~4,3 | |||
: [+37] f+4 f+4,F~1 f+4,F~2 S! f+3,D ws2,4 | |||
: [+36] f+4 f+4,F~1 f+4,F~2 S! df+1,3 | |||
; BT.f+1+2 | |||
: [80] f,F+2 df+1 f+4,F~1 f+4,F <SET.2 S! (2),2<2,F~1 qcf+1 | |||
: [78] f,F+2 df+1 f+4,F~1 f+4,F~2 S! SS.2 qcf+2 | |||
: [76] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1 | |||
: [69] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+3,D ws2,4 | |||
: [68] f,F+2 df+1 f+4,F~1 f+4,F~2 S! df+1,3 | |||
; [28] CH f,F+2 | |||
: [+57] uf+3,4 (... see df+2 routes)<ref>CH f,F+2 uf+3,4 f+4 doesn't work vs Kuma/Panda.</ref> | |||
: [+57] f+4,F~4 BT.1,3,F~2<ref name="no-bigs">Doesn't work vs Gigas, Jack-7, or Marduk.</ref> S! df+3+4<ref name="no-bears">Doesn't work vs Kuma/Panda.</ref> qcf+2 | |||
: [+51] f+4,F~4 BT.4 S! f+3~1,2,3 qcf+2 | |||
: [+48] b+4 BT.1,2,1 S! df+3+4<ref name="no-bears"/> qcf+2 | |||
: [+47] b+4 BT.2,3 S! f+3~1,2,3 qcf+2 | |||
; [24] CH (df+1),3 | |||
: [+62] UF,4 uf+3,4 f,d,df+2 S! (2),2<2,F~1 qcf+1 | |||
: [+62] f,F+2 b+4 BT.1<ref>Need to get a small dash from the f,F+2 or BT.1 will whiff.</ref>,3,F~1,2,1 S! f+4,F~1 qcf+1 | |||
: [+61] UF,4 f+4,F <SET.4 BT.1,2,1 S! f+4,F~1 qcf+1 | |||
: [+59] f,F+2 uf+3,4 f+4<ref name="ff2-uf3,4-f4">There's a precise timing on the f,F+2 for f,F+2 uf+3,4 f+4 to work. Both too fast and too slow can cause the f+4 to whiff. Replace f+4 with f,d,df+2 if it looks suspicious.</ref>,F~1,2,1 S! f+3 <SET.1 qcf+1 | |||
: [+58] UF,4 uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1 | |||
: [+56] f,F+2 uf+3,4 f+4<ref name="ff2-uf3,4-f4"/>,F~1,2,1 S! f+3~4,3 | |||
: [+55] UF,4 uf+3,4 f,d,df+2 S! f+4,F~4,3 | |||
: [+51] UF,4 uf+3,4 f,d,df+2 S! f+4,F <SET.1,2 | |||
; [24] CH f+3+4 | |||
; [24] CH (ws2),4 | |||
: [+46] f,F+2 df+1 f+4,F~1 f+4,F~1 qcf+1 | |||
: [+45] f,F+2 df+1 f+4,F~1 f+4,F~1,2,1 | |||
; [31] f,d,df+2 | |||
; [31] (f,F+3+4),2 | |||
: [+34] ssr f,f f+4,F <SET.4 BT.1,3,F~1 qcf+1 | |||
: [+33] ssr f,f f+4,F <SET.4 BT.1,3,F~1,2,1 | |||
: [+31] f+3~4 BT.1,3,F~1 qcf+1 | |||
: [+30] f+3~4 BT.1,3,F~1,2,1 | |||
; [30] CH SET.2 | |||
: [+43] f+3~4 BT.1,3,F~1 f+4,F~1 qcf+1 | |||
: [+42] f+3~4 BT.1,3,F~1 f+4,F~1,2,1 | |||
; [20] CH SET.3 | |||
: [+56] ws4 b+4 BT.1<ref name="ws4-b4-1">Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.</ref>,3,F~1,2,1 S! f+4,F~1 qcf+1 | |||
: [+54] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,2,1 S! (2),2,2,F~1 qcf+ | |||
: [+49] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,3,F~1,2,1 S! f+3~4,3 | |||
: [+46] ws2,4,F S! SET.4 BT.1,3,F~1 qcf+1 | |||
: [+45] ws4 b+4 BT.1<ref name="ws4-b4-1"/>,3,F~1,2,1 S! f+3 <SET.1,2 | |||
: [+45] ws2,4,F S! SET.4 BT.1,3,F~1,2,1 | |||
}} | |||
<references/> | |||
=== Rage === | |||
Replace qcf+1 enders with R.d+1+2. With a wall, on the splat do R.f+2+3 and then do a regular wall combo. | |||
{{Combolist| | {{Combolist| | ||
}} | }} | ||
Line 71: | Line 177: | ||
{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: combo here | : [33] R.f+2+3 1 df+1 d+2,1,2,1+2 | ||
: [24] 1 df+1 d+2,1,2,1+2 | |||
: [23] df+1 d+2,1,2,1+2 | |||
: [18] 1 df+1,2,2 | |||
: [18] BT.1,2,1 | |||
: [18] db+2,4,2 | |||
: [17] b+1,1 db+3,3,3,3,3 | |||
: [17] SET.1,2,3 | |||
: [16] 1,1,4 | |||
: [16] SET.1,2,1 | |||
: [15] SET.4,3 | |||
; [[Tech trap]] | |||
: 1 df+1 f+3~3+4,2 | |||
: 1,2 uf+3+4,2<ref>Doesn't work vs every character and needs a good angle.</ref> | |||
; [27] qcf+1+2 | |||
: [+28] 1 df+1 d+2,1,2,1+2 | |||
: [+25] db+2,4,2 | |||
: [+22] f+3~1,2,3 | |||
; [35] b+4,3 | |||
: [+35] b+4 W! F~1 df+1 d+2,1,2,1+2 | |||
; [32] f+2,3 | |||
; [17] SET.2 | |||
: [+43] ss b+4 BT.1,2,1 S! df+3+4 qcf+2 | |||
: [+35] ss b+4 W! F~1 df+1 d+2,1,2,1+2 | |||
; [16] ws3 | |||
; [13] df+2 | |||
; [13] uf+3 | |||
: [+38] 2,2 1 df+1 d+2,1,2,1+2 | |||
; [16] ws3 | |||
: [+35] 4,2 BT.1,2,1 | |||
}} | |||
<references/> | |||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=none| | |||
; Howard Estate | |||
: [91] f,F+4,2 WB! f+4,F <SET.1 1 f+4,F~4 W! F~qcf+1+2 WB! f+4,F <SET.4,3 W! f+3 <SET.1,2,1 WB! S! f+3,F~4 wr2 BB! SS.2 qcf+2 | |||
}} | }} | ||
Line 159: | Line 316: | ||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v= | * [https://www.youtube.com/watch?v=jriSm4qVGjk Kunimitsu Combo Guide (Season 4) by RyzingSol] | ||
* [https://www.youtube.com/watch?v=xxDisqtVH2M S4 Combo Guide #1 Kunimitsu by Coorejam] | * [https://www.youtube.com/watch?v=xxDisqtVH2M S4 Combo Guide #1 Kunimitsu by Coorejam] |
Latest revision as of 06:35, 8 December 2023
Kunimitsu (Tekken 7) |
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Combos (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+4,F~4 BT.1,3,F~1,2,1 S! f+3~4,3
- Instant screw (e.g. f,n,d,df+2)
- f+3~4 BT.1,3,F~1,2,1
- Crouching recovery (e.g. CH FUFT.3)
- ws2,4,F S! SET.4 BT.1,3,F~1,2,1
Mini-combos
- [22] uf+4
- [20] (df+3),2
- [+27] db+2,4,2[1]
- [+19] f,F+2
- [21] (3),4
- [+19] f,F+2
- [30] (SS.2),1+2
- [+19] f,F+2[3]
- [+16] qcf+2
- [30] b+1+2
- [23] (1,1),4
- [23] (SET.1,2),4
- [21] (2,2,2,2),2
- [+16] qcf+2
- BT.3
- [36] BT.d+2
- CH (b+4),3
- [43] qcf+1
- [10] CH b+1
- [16] CH KAT.1
- [+34] f,F+4,2
- [+30] 4,2
- CH (b+1),1
- CH (b+1,1),1
- CH (b+1,1,1),1
- CH (b+1,1,1,1),1
- [38] 1,2,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
The qcf+1 and qcf+2 enders can never wall splat. Since Kuni's combos have a lot of wall carry they should only really be used on infinite stages. The qcf+1 ender side switches.
- [25] KAT.3,2
- [20] (uf+3),4
- [16] ws3
- [13] df+2
- [13] uf+3
- [+57] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! (2),2<2,F~1 qcf+1
- [+56] f+4,F~4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
- [+55] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! SS.2 qcf+2
- [+53] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+4,F~1 qcf+1
- [+50] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+4,F <SET.4,3
- [+50] uf+3,4 f,d,df+2 S! SS.2 qcf+2
- [+49] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! f+3,D ws2,4
- [+48] uf+3,4 f+4[1],F~1 f+4,F~2[2] S! df+1,3
- [+48] uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
- [+47] uf+3,4 f,d,df+2 S! f+4,F~1,2,1
- [+46] uf+3,4 f+4[1],F~1 f+4,F~2 S! f+4,F <SET.1,2
- [27] uf+3,4
- [+46] b+4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
- [+44] b+4 BT.1,2,1 S! (2),2,2,F~1 qcf+1
- [+43] b+4 BT.1,3,F~2 S! (2),2,2,F~1 qcf+1
- [+43] f+4 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
- [+41] f+4 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
- [+39] b+4 BT.1,3,F~1,2,1 S! f+3~4,3
- [+38] f+4 f+4,F~1 f+4,F~2 S! f+4,F~4,3
- [+37] f+4 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
- [+36] f+4 f+4,F~1 f+4,F~2 S! df+1,3
- BT.f+1+2
- [80] f,F+2 df+1 f+4,F~1 f+4,F <SET.2 S! (2),2<2,F~1 qcf+1
- [78] f,F+2 df+1 f+4,F~1 f+4,F~2 S! SS.2 qcf+2
- [76] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
- [69] f,F+2 df+1 f+4,F~1 f+4,F~2 S! f+3,D ws2,4
- [68] f,F+2 df+1 f+4,F~1 f+4,F~2 S! df+1,3
- [28] CH f,F+2
- [+57] uf+3,4 (... see df+2 routes)[3]
- [+57] f+4,F~4 BT.1,3,F~2[4] S! df+3+4[5] qcf+2
- [+51] f+4,F~4 BT.4 S! f+3~1,2,3 qcf+2
- [+48] b+4 BT.1,2,1 S! df+3+4[5] qcf+2
- [+47] b+4 BT.2,3 S! f+3~1,2,3 qcf+2
- [24] CH (df+1),3
- [+62] UF,4 uf+3,4 f,d,df+2 S! (2),2<2,F~1 qcf+1
- [+62] f,F+2 b+4 BT.1[6],3,F~1,2,1 S! f+4,F~1 qcf+1
- [+61] UF,4 f+4,F <SET.4 BT.1,2,1 S! f+4,F~1 qcf+1
- [+59] f,F+2 uf+3,4 f+4[7],F~1,2,1 S! f+3 <SET.1 qcf+1
- [+58] UF,4 uf+3,4 f,d,df+2 S! f+4,F~1 qcf+1
- [+56] f,F+2 uf+3,4 f+4[7],F~1,2,1 S! f+3~4,3
- [+55] UF,4 uf+3,4 f,d,df+2 S! f+4,F~4,3
- [+51] UF,4 uf+3,4 f,d,df+2 S! f+4,F <SET.1,2
- [24] CH f+3+4
- [24] CH (ws2),4
- [+46] f,F+2 df+1 f+4,F~1 f+4,F~1 qcf+1
- [+45] f,F+2 df+1 f+4,F~1 f+4,F~1,2,1
- [31] f,d,df+2
- [31] (f,F+3+4),2
- [+34] ssr f,f f+4,F <SET.4 BT.1,3,F~1 qcf+1
- [+33] ssr f,f f+4,F <SET.4 BT.1,3,F~1,2,1
- [+31] f+3~4 BT.1,3,F~1 qcf+1
- [+30] f+3~4 BT.1,3,F~1,2,1
- [30] CH SET.2
- [+43] f+3~4 BT.1,3,F~1 f+4,F~1 qcf+1
- [+42] f+3~4 BT.1,3,F~1 f+4,F~1,2,1
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 uf+3,4 f+4 doesn't work when slightly off-axis to the right.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 f+4,F~1 f+4,F~2 doesn't work vs Kuma/Panda. Replace with f+4,F~1,2,1.
- ↑ CH f,F+2 uf+3,4 f+4 doesn't work vs Kuma/Panda.
- ↑ Doesn't work vs Gigas, Jack-7, or Marduk.
- ↑ 5.0 5.1 Doesn't work vs Kuma/Panda.
- ↑ Need to get a small dash from the f,F+2 or BT.1 will whiff.
- ↑ 7.0 7.1 There's a precise timing on the f,F+2 for f,F+2 uf+3,4 f+4 to work. Both too fast and too slow can cause the f+4 to whiff. Replace f+4 with f,d,df+2 if it looks suspicious.
- ↑ 8.0 8.1 8.2 8.3 Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.
Rage
Replace qcf+1 enders with R.d+1+2. With a wall, on the splat do R.f+2+3 and then do a regular wall combo.
Wall
- Regular carry (30% scaling)
- [33] R.f+2+3 1 df+1 d+2,1,2,1+2
- [24] 1 df+1 d+2,1,2,1+2
- [23] df+1 d+2,1,2,1+2
- [18] 1 df+1,2,2
- [18] BT.1,2,1
- [18] db+2,4,2
- [17] b+1,1 db+3,3,3,3,3
- [17] SET.1,2,3
- [16] 1,1,4
- [16] SET.1,2,1
- [15] SET.4,3
- [27] qcf+1+2
- [+28] 1 df+1 d+2,1,2,1+2
- [+25] db+2,4,2
- [+22] f+3~1,2,3
- [35] b+4,3
- [+35] b+4 W! F~1 df+1 d+2,1,2,1+2
- [32] f+2,3
- [17] SET.2
- [+43] ss b+4 BT.1,2,1 S! df+3+4 qcf+2
- [+35] ss b+4 W! F~1 df+1 d+2,1,2,1+2
- [16] ws3
- [13] df+2
- [13] uf+3
- [+38] 2,2 1 df+1 d+2,1,2,1+2
- [16] ws3
- [+35] 4,2 BT.1,2,1
- ↑ Doesn't work vs every character and needs a good angle.
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- [91] f,F+4,2 WB! f+4,F <SET.1 1 f+4,F~4 W! F~qcf+1+2 WB! f+4,F <SET.4,3 W! f+3 <SET.1,2,1 WB! S! f+3,F~4 wr2 BB! SS.2 qcf+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Combo Template
d/f+2 | u/f+3,4 | cd+2 | S! | u/f+3,4 53 Short / Easy
d/f+2 | 3,4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2 54 Medium / WS! / Easy
d/f+2 | b+4 | URA 1,3 | cd+2 | S! | u/f+3,4 54 Medium / WS! / Easy
d/f+2 | b+2 | S! | SSR ff | f+4,f | SET 4 | URA 1,3,f | SET 1,2 56 Medium / WS! / Hard
d/f+2 | f+4,f | SET < 1 | f+4,f | SET 1 | f+4,f | SET < 2 | S! | f+4,f | SET < 4,3 58 Ultra Far / WS! / Intermi
d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | f+4,f | SET 4,3 63 Far / WS! / Easy
d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | ff | SSL 2 | qcf+2 68 Far / Spike / Intermediate
d/f+2 | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 68 Far / Side Switch / Hard
d/f+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 69 Far / Side Switch / Hard
d/f+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 65~70 BT
d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | (2,)2,2,f | SET 1 | qcf+1 70 Far / Side Switch / Hard
u/f+4 | b+4 | URA 1,3 | f+2,3 | S! | d+3,4,1 70 Left Axis / Intermediate
u/f+4 | b+4 | URA 2,3 | S! | SSR | f+3 | SET 1 | qcf+2 | qcf+2 72 Left Axis / Hard
cd+2
URA f+1+2 | ff+2 | d/f+1 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Easy
URA f+1+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77 Far / Side Switch / Hard
URA f+1+2 | SWR | b+4 | URA 1,3,f | SET 1,2,1 | S! | d/f+3+4 | qcf+2 80~85 Medium / Spike / Very Hard
Counter Hit
CH u/f+2 | cc | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 71
CH u/f+2 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 73
CH u/f+2 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77
CH f+3+4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 67 Far / Side Switch / Easy
CH ff+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 80~85 Medium / Spike / Easy
CH ff+2 | f+4,f | SET 4 | URA 1,3,f | SET 2 | S! | d/f+3+4 | qcf+2 85~90 (N/A Bigs)
CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 4,3 70 Far / WS!
CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 73
CH SET 3 | ws+4 | b+2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2,1 67
CH SET 3 | ws+1 | f+4 | f+4,f | SET 1,2,1 | S! | SET 1 | qcf+1 68 Medium /
CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 4,3 68 Far / WS!
CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 71 Far / Side Switch
CH SET 3 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! f+4,f | SET 1 | qcf+1 75 Far / Side Switch
CH SET 3 | ws+4 | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Very Hard
CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1,2 66 Far / WS! / Easy
CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 73 Far / Side Switch / Easy