Ganryu combos: Difference between revisions

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{{BNB}}
{{BNB}}


{{Combolist|columns=9em|
{{Combolist|columns=1|
; High launcher (eg ws2, dbg1)
; High launcher (e.g. ws2)
: uf1+2, 3+4, tch 1 b4,1+2 S! df4,1,2
: uf+1+2,3+4, TCH1 2,1,3+4 TCH2 S! df+4,1,2
 
; Normal launcher (e.g. df+2)
: 2 uf+1+2,3+4~4,1 S! df+4,1,2


; Normal launcher (eg df2)
; Low launcher (e.g. f,F+1+2)
: 2 uf1+2, 3+4, tch 4,1 S! df4,1,2
: b+2,1,3+4 TCH1 b+4,1 S! df+4,1,2


; Low launcher (eg ff1+2)
; Extra wall hit with df+1+2,1
: b2,1,3+4, tch 1, b4,1+2 S! df4,1,2
: If you do a shorter combo nearer the wall (e.g df+2, b+4,1 S!) and end with df+1+2,1 it may knock them high enough for a guaranteed f+1+2 into your normal wall ender afterward
}}
}}


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->
{{Combolist|columns=9em|
; CH b+1+2
: f+3+4
: f,F+4
 
; CH 1
: b+1+2
 
; f+2~1
: b+1+2
: 2,1
 
; f,F+3
: d+1
 
; 4,4
: df+3
 
; (b+2,1),2
: f,f 1+2
 
; df+2+3
: f,f 1+2
: fc,d+1+2 (near wall only)
}}
}}


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{{Staple}}
{{Staple}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; df+2
: df+2, b+2,1,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (works at all ranges)
: df+2, 2, uf+1+2,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (must be close)
}}
 
=== Rage ===
 
{{Combolist|
; df+2
: combo for df+2 with rage here
}}


== Wall ==
== Wall ==


{{Wall}}
{{Combolist|
; Regular carry (30% scaling)
: 2,1 b+1~2,1,1,1
: 2,1,2
: b+2,1 ws4
}}
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Back-turned opponent ==
 
{{Combolist|
; df+2
: df+2, b+2,1,2 S! df+4,1,2
 
;2,1,2
:2,1,2 b+2,1,2 S! df+4,1,2
:2,1,2 fc, df+2 S! uf+1+2,3+4 TCH 1, 1+2,3+4 (Oki setup)
 
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}


== Extras ==
== Extras ==
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
* [https://www.youtube.com/watch?v=JiXIFqY6t2c Ganryu Combo Guide (Season 4) by RyzingSol]

Latest revision as of 11:48, 31 July 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

High launcher (e.g. ws2)
uf+1+2,3+4, TCH1 2,1,3+4 TCH2 S! df+4,1,2
Normal launcher (e.g. df+2)
2 uf+1+2,3+4~4,1 S! df+4,1,2
Low launcher (e.g. f,F+1+2)
b+2,1,3+4 TCH1 b+4,1 S! df+4,1,2
Extra wall hit with df+1+2,1
If you do a shorter combo nearer the wall (e.g df+2, b+4,1 S!) and end with df+1+2,1 it may knock them high enough for a guaranteed f+1+2 into your normal wall ender afterward

Mini-combos

CH b+1+2
f+3+4
f,F+4
CH 1
b+1+2
f+2~1
b+1+2
2,1
f,F+3
d+1
4,4
df+3
(b+2,1),2
f,f 1+2
df+2+3
f,f 1+2
fc,d+1+2 (near wall only)

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
df+2, b+2,1,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (works at all ranges)
df+2, 2, uf+1+2,3+4 TCH 1, B+4,1 S! f,f df+4,1,2 (must be close)

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
2,1 b+1~2,1,1,1
2,1,2
b+2,1 ws4

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
df+2, b+2,1,2 S! df+4,1,2
2,1,2
2,1,2 b+2,1,2 S! df+4,1,2
2,1,2 fc, df+2 S! uf+1+2,3+4 TCH 1, 1+2,3+4 (Oki setup)


Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links