Line 54: | Line 54: | ||
; CH HAR d/f+3 | ; CH HAR d/f+3 | ||
: u/b+4 | : u/b+4 | ||
: d/f+1 > 3,3,3,3,3 <ref group="m">only at the wall</ref> | : d/f+1 > 3,3,3,3,3 <ref group="m" name="wall-only">only at the wall</ref> | ||
; CH FC d/f+4 | ; CH FC d/f+4 | ||
: u/b+4 | : u/b+4 | ||
: ws4 > 3,3,3,3,3 <ref group="m" | : ws4 > 3,3,3,3,3 <ref group="m" name="wall-only"> | ||
; CH d/f+3+4 | ; CH d/f+3+4 | ||
; HAR 3 | ; HAR 3 | ||
Line 75: | Line 75: | ||
; 1+3 <ref group="m">unless the opponent holds back on wake-up</ref> | ; 1+3 <ref group="m">unless the opponent holds back on wake-up</ref> | ||
; 2+4 <ref group="m">unless the opponent holds back on wake-up; inconsistent</ref> | ; 2+4 <ref group="m">unless the opponent holds back on wake-up; inconsistent</ref> | ||
; d/b+3 <ref group="m" | ; d/b+3 <ref group="m" name="wall-only"> | ||
; d/f+3,3 <ref group="m" | ; d/f+3,3 <ref group="m" name="wall-only"> | ||
: u/b+4 | : u/b+4 | ||
}} | }} |
Revision as of 18:39, 13 February 2022
Katarina (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
|
> d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 67 | |
|
74 | ||
f,F+2,4 | > f+4 > HAR 1 > 4,4,4,F > HAR 4 | 54 | |
CH 4,4,4 | > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 63 | |
CH 4,4,4,F | > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 63 |
Mini-combos
- CH HAR 1
- f,F+3 > u/b+4
- f,F+3 > dash > d+3+4 [m 1]
- CH HAR d/f+3
- u/b+4
- d/f+1 > 3,3,3,3,3 [m 2]
- CH FC d/f+4
- u/b+4
- ws4 > 3,3,3,3,3 Cite error: Closing
</ref>
missing for<ref>
tag - 1,1,3
- f+1+2
- b+4, 1+2
- CH d+1
- CH d+3,4
- CH 3,3,3,3,3
- 1+3 [m 3]
- 2+4 [m 4]
- d/b+3 Cite error: Closing
</ref>
missing for<ref>
tag - [26] 1 > d/f+1 > 3,3,3,3,3
- [30] f,F+3 > u/b+4 [w 1]
- [45] b+1,F > R! HAR 1+2 [w 2]
- [47] d/f+1,1,F > R! HAR 1+2 [w 3]
- vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
- [29] d/f+1 > 4 > 3,3,3,3,3
Floor Break
Off-axis
Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4.
Back-turned opponent
u/f+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR d/f+1+2 for 63 dmg. A guaranteed BT option is 1,1,2 > 3,3,3,3,3.
Character-specific
- Bears
- [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > d/f+1 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
- [b+2, CH f+3] > d/f+1 > d+2,F,DB > ws4 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Max Damage
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
u/f+4,4 | > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 74 | post-screw dash has tight timing |
f,F+2,4 | > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 | 58 | final HAR d/f+3 has to be done without any delay |
CH 4 | > f,F+2 > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 69 | do a deep HAR dash before screwing with HAR d/f+2,3, otherwise the 3 will whiff |
BM
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
CH d/f+4 | > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 69 | video demonstration |
Tools
External links
Cite error: <ref>
tags exist for a group named "m", but no corresponding <references group="m"/>
tag was found